Ahhh I Give Up Need TellTarget Syntax
Sheesh I'm so frustrated! I tried everything I could think of and I cannot make this work!
- I have a MC instance in the main timeline called IArchitecture - Within the IArchitecture MC I have another MC called ISingle - ISingle has a button, on release I want the IArchitecture MC to play a frame labeled "single" and stop.
Nothing works! So simple eh?
I named IArchitecture by going into the Instance tab and naming it with the "Name" field. This is correct right? I reference that instance with that name not the MC name right?
Heres my code: on (release) { tellTarget ("IArchitecture") { gotoAndStop ("single"); } }
Heres another try: on (release) { _root.IArchitecture.gotoAndStop("single"); }
Whats wrong????
By the way, you guys rock! I always get help here...
Tek-Tips > Adobe(Macromedia): Flash Forum
Posted on: 18 Sep 02 0:45
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**Error** Symbol=page 1 cont 1, layer=Layer 1, frame=1:Line 5: Syntax error.
var myStyle:TextField.StyleSheet = new TextField.StyleSheet();
Total ActionScript Errors: 1 Reported Errors: 1
AS:code below?
this.createTextField("my_txt", 1, 100, 100, 300, 100);
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Hi all I am currently using this piece of code for a preloader. It works
great, but as you may already know tellTarget is a depreciated expression, which means in the future it will not work with future flash players. Im just wondering what would be the correct expression to use, or in this case replace tellTarget. I have tried using normal (.) syntax but it does not have the same effect. Can some please explain this to me
ActionScript Code:
loadedbytes = getBytesLoaded();
totalbytes = getBytesTotal();
loadedkbytes = Math.ceil(loadedbytes/1000);
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}
thanks again for your help people
kind regards
w9914420
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}
}
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I've also tried this...
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and this...
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and this...
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on (release){
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on frame 3 i have:
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Name_length = Name_array.length;
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yposition = 38;
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var my_nc:NetConnection = new NetConnection();
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Code:
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var THUMBH:Number = 90; // height
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var loader:MovieClipLoader = new MovieClipLoader();
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loader.addListener(this);
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this._x -= this._width * .025;
this._y -= this._height * .025;
this._width *= 1.05;
this._height *= 1.05;
} else delete this.onEnterFrame;
};
}
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function shrink() {
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this._width /= 1.05;
this._height /= 1.05;
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this._y += this._height * .025;
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thumb_holder_mc["th"+i].onRollOver = grow;
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The Snow Won't Stop AHHH
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Code:
onClipEvent(load){
this._visible = 0;
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}
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_parent.gotoAndPlay("W2");
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}
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I feel lost, can any body help?
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Well, well, well. If it isn't silly old WobblyFork, coding his silly old game, with another silly old roadblock.
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Anyways. Here's my relevant code:
PHP Code:
createRiser = function (x, y) {
[...blah blah, var riser = attachment, etc...]
riser._x = 258.8;
riser._y = 442.4;
riser.rate = random(4)+1;
riser.yrate = -3;
riser.ystop = 334.4;
riser.onEnterFrame = riser.rmove;
[blah blah irrelevant code to this problem]
};
MovieClip.prototype.rmove = function(x, y) {
if (this._y == this.ystop) {
this.yrate == 0;
this._x += this.rate;
} else {
this._y += this.yrate;
this._x = this._x;
}
};
But alas... it works not! I can get one of two things to happen.
1. If I leave it as if (this._y == this.ystop), then it begins below the stage, rises into view, hits the y-coord of 334.4, and then... floats on into the sky forever.
2. If I change it to if (this._y = this.ystop), then it begins below the stage, instantly teleports to y(334.4), and then slides right as planned, with no rising action to tantalize the viewer.
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gratefully-as-always,
- wobbly
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Ive been trying to figure out this for a while now and im wondering if anyone could help me
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};
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If Frame Loaded ('last frame') {
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Hi, I am sure this has been done ( but not by me ). I want to have a movie clip holder with randomly does loadMovie on some external swf files. The catch is.... I want to fade the current image into the next one, as if the next image was already there behind it. I keep getting a 'jumpy' transition to the next loadedMovie. I have tried all sorts of stuff with levels, duplicateMovie, but I am sure there is an easier way (which actually works). PLEEEAASSE help, it is really annoying me.
Telltarget Inside A Telltarget
ok... inside a movie clip i tell another mc "text_mc" to go to and stop frame 10, and insde "text_mc" i also have a stop command... but for some friggen reason it goes to frame 10 then goes to the beginning of the movie clip. and nowhere is there other actions instructing "text_mc" to do anything different. is there a reason it goes, stops, and then goes back to the start???????
thanks,
hp
Actins:wrong Syntax=correct, Right Syntax=wrong
Has any body made a similar observation:
when I want to load a pic into mc and write
_root.loadMovie("pic.jpg","mc");
I get a little window just the size of my pic but not my stage. But when I write:
_root.mc.loadMovie("pic.jpg");
everything is fine. I have a Mac, OS9.1. Is this related to the flashplayer in mac or what?
TellTarget
I want to do the following:
I have a movie within the timeline of scene 1
I want the movie to play to the end, at the end, I want to add an action to advance in the timeline of scene 1 to the next movie in that timeline.
similar to using a button, however, I want it to be automatic for the user.
Any help would be great. thanks.
HELP WITH TELLTARGET
Hello everybody...
I am really new to this so please be so patient and help me with it.
I am using this code as an action on one of the buttons in my flash movie...
on (release) {
tellTarget ("/buttonaction") {
gotoAndPlay (1);
}
}
I created an animation (movie) and named it : "buttonaction"
But when I click on button its telling me:
Target not found: Target="/buttonaction" Base="_level0"
What the heck I am doing wrong people?
When I click on button shouldn't load the movie "buttonaction"?
What else do I have to do?
With Vs TellTarget
Has anyone got any ideas why this "tellTarget" works:
tellTarget (_parent) {
varVerifyViewed = false;
varAuthoriseViewed = false;
varReleaseViewed = false;
varRepairViewed = false;
varDeleteViewed = false;
varViewViewed = false;
}
but this "with" does not:
with (_parent) {
varVerifyViewed = false;
varAuthoriseViewed = false;
varReleaseViewed = false;
varRepairViewed = false;
varDeleteViewed = false;
varViewViewed = false;
}
According to macromedia, the "tellTarget" action has been depreciated in favour of the "with" action but I've found that in many cases "tellTarget" works and "with" doesn't - what gives??
TellTarget To Go And F$£& *@...help Me Please
Is there anyway I can export a working flash 4 swf from flash 5 that has a TellTarget command in it? It works when I export it as a Flash 5 swf!!!!!!
Helpers will be rewarded with gold and happiness!
Dave
TellTarget Help
hey,
i have a MC that has a (STOP) in the first frame, and i try to run it from the main scene:
Code:
tellTarget ("/TopBorder1") {
_this.TopBorder1.gotoAndStop(2);
_this.TopBorder1.play();
}
it goes to the second frame and it just sits there... i also tried doing gotoAndPlay(2) but still no results...
what am i doing wrong?
thx
TellTarget - No More?
Hi all
The script below works sweatly ...
Code:
tellTarget(["_root.lives.man" + lives]){
gotoAndPlay(2);
}
But what would be the proper Flash 5 syntax?
TIA
/podenphant
2-way Telltarget
I need a way to do a two-way telltarget. That is, I have two objects and if I hover over either of them, they both display their "over" appearance.
A good example of what I'm looking for can be found at the following web site:
http://www.1800contacts.com/vision101/
A flash window will popup, skip the intro. Then click on chapter 1.2 from the menu on the left. Another menu will pop up, as well as a diagram on the right. If you hover over either the sub menu or the corresponding part of the diagram, they both highlight.
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Thanks,
Michael
TellTarget From Within MC's?
please help me!,
basically ive got a button inside a MC, thats inside another MC (level2?) and i want to target and control a MC on the 1st level but i traget it using this code...
on (rollOver) {
tellTarget (_root.teach_blur.nikecombutt) {
gotoAndPlay (2);
}
}
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i get this error -
Target not found: Target="_root.teach_blur.nikecombutt" Base="_level0.teach_blur"
TellTarget?
Hi,
This might be silly. I have a movie that contains thumbnails (buttons) that call each an .swf movie, that is basically a big photo. This was done with loadMovie, etc.
Now I also need that the big images can be controlled by a forward and back arrows, so this arrows would call in a relative way, the next movie. I have named the swf files consecutive numbering...
http://studiocom.com/scott/work.html
Can I do this? Is it an action script? Does anyone here can help me out?
Thank you!
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