[F8] 3D Wheel Menu (may Be)
Hello All...
I would like to know, the standard name that refers to the type of menu used in this link below ( like a 3D Scrolling Wheel in z-axis)
http://www.fox.com/fod/
and Can any one suggest any reference for developing the same.
Thank you,
DBanerjee
FlashKit > Flash Help > Flash ActionScript
Posted on: 03-11-2008, 06:15 AM
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Rotating 'wheel' Menu
Hi flashkit peeps,
I'm after an open source interface, I'm sure I've seen something like it on here somewhere, but I can't find it.
I'm after something like this:
where when you mouse left or right the items rotate round in a circular direction (this screen grab is from http://www.red2design.co.uk/ )
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Rotating Wheel Menu
Hello,
I was wondering if anyone knew how to make a rotating wheel menu? I'm making a website for a bike courrier service and I was envisioning the menu to be an actual bicycle wheel. When you click on a menu choice, the menu would rotate to the point where the menu choice would be in a designated spot for the active window. While the wheel was rotating, the sound of a rotating bike wheel would be playing. Anyone have any idea how to do something like this? Please let me know.
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Scripting A Menu, Turns Like A Wheel
hello all,
I have a menu i want to achieve but i don't how to script it, i mean whenever i click on on any button how to tell the movie to move correctly, for instance, if click G : make the whole movie turn until G is the first button and then if i click E : make the whole movie turn again until E is the first button etc...
I thought something with check _currentframe but i'm little lost how to check wich button is active and make the whole move correctly.
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Scripting A Menu, Turns Like A Wheel
hello all,
I have a menu i want to achieve but i don't how to script it, i mean whenever i click on on any button how to tell the movie to move correctly, for instance, if click G : make the whole movie turn until G is the first button and then if i click E : make the whole movie turn again until E is the first button etc...
I thought something with check _currentframe but i'm little lost how to check wich button is active and make the whole move correctly.
Check the images to see the process (don't know if i'm very clear ) Any idea will be most welcome !!
Rotating Or Spinning Wheel Menu
I want to make a menu similar to the one used on this site: http://www.renaissance-movie.com/.
That's my personal goal for the day. I would love any tips, suggestions, or resources. Anyone?
I know it's going to use _rotation. The rest is not so clear.
Thanks for any help!
Help With Making Virtual Sttering Wheel Menu
It's hard to explain this without visual aids, but basically I'm building an interactive steering wheel menu. Well. I got the wheel to rotate. Now I just need the links to pop up at the
appropriate degrees when the wheel is turned. I want the URL links to pop up
in the windshield, and at the same time, have an audio announcement as
though emitted from the radio. I need the links to pop up like this:
URL #1 = 45 degrees
URL #2 = 90 degrees
URL #3 = 135 degrees
URL #4 = 180 degrees
URL #5 = 225 degrees
URL #6 = 270 degrees
The links will have to remain in place until the wheel is turned again, to
give the viewer the chance to click the link if so desired. I would be very
grateful if someone could help me out with this... I know nothing about the
programming involved in this.
I hope it isn't too complicated!
James.
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http://www.nickgeorghiou.com/nick.html
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Hi
I am experimenting with creating a spining wheel that works in the same way as the infinate menu, but i have no idea how to get it to rotate around an axis rather than pan left or right or up and down. Could someone point me in the right direction please, either forum or tutorial.
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[F8] Help With Spinning Game Wheel... Wheel Of Fortune-style
Hi everyone,
I'm working on a game with a Wheel of Fortune-style wheel... spin it and it lands on a category.
I have a spinning wheel which works when you drag it with the mouse to "flick it" around... but I actually need it to work with a single keypress. I've attached the files to show where I am. I got the keypress working at the most basic level, but it's buggy and has some weird stuff going on...
- It always lands on almost the same 2-3 spots (alternating)
- It changes direction mid-spin and goes a little wacky, though once it slows down it's okay
- I have nothing in place to recognize which category it landed on
Any help resolving these ANY of these issues would be great. Thanks!!
Help With Spinning Game Wheel... Wheel Of Fortune-style
Hi everyone,
I'm working on a game with a Wheel of Fortune-style wheel... spin it and it lands on a category.
I have a spinning wheel which works when you drag it with the mouse to "flick it" around... but I actually need it to work with a single keypress. I've attached the files to show where I am. I got the keypress working at the most basic level, but it's buggy and has some weird stuff going on...
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Any help resolving these ANY of these issues would be great. Thanks!!
I Can Scroll Text & Trace The Mouse Wheel But Not Move The Text With The Mouse Wheel
Can u help me scroll some loaded text with the mouse wheel?
This code is great but I just cant get the mouse wheel to scroll. I have set up the mouse wheel trace but need help from here on please
Code:
scrollmcMaxY = tmask._height-scrollmc._height;
scrollmc.onRollOver = function() {
this.gotoAndPlay("over");
if (this._y>=22 && this._y<=scrollmcMaxY-22) {
this.arrowup._visible = true;
this.arrowdown._visible = true;
} else if (this._y<22) {
this.arrowup._visible = false;
this.arrowdown._visible = true;
} else {
this.arrowup._visible = true;
this.arrowdown._visible = false;
}
// end else if
};
scrollmc.onRollOut = function() {
this.gotoAndPlay("out");
};
scrollmc.onPress = function() {
this.gotoAndPlay("press");
endy = _ymouse-this._y;
this.onMouseMove = function() {
if (_ymouse>=endy && _ymouse<=scrollmcMaxY+endy) {
this._y = _ymouse-endy;
} else if (_ymouse<endy) {
this._y = 0;
} else {
this._y = scrollmcMaxY;
}
// end else if
ratio = (chpTexteHauteur-tmask._height)/scrollmcMaxY;
this.onEnterFrame = function() {
var _loc2 = -this._y*ratio;
chpTexte._y = chpTexte._y+int(_loc2-chpTexte._y)*2.000000E-001;
};
};
};
scrollmc.onRelease = function() {
delete this.onMouseMove;
delete this.onEnterFrame;
};
scrollmc.onReleaseOutside = function() {
this.gotoAndPlay("out");
delete this.onMouseMove;
delete this.onEnterFrame;
};
var mouseListener:Object = new Object();
mouseListener.onMouseWheel = function(wheelNum:Number)
{
if (wheelNum> 0)
{
trace("towards computer");
}
else if (wheelNum< 0)
{
trace("away from computer");
}
}
Mouse.addListener(mouseListener);
"Wheel Of Fortune" Wheel
I need to create a "Wheel Of Fortune" style wheel, where if a person clicks a button it spins, slows down, and then stops at a random location. Not sure where to start though, please help!
THIRD WHEEL
is there an actionscript that enables the use of the scrolling wheel on the mouse?
thanks.
Mouse Wheel ?
I use a lot of scroll bar in my flash site, I want to know more about the mouse wheel use in flash, I have found a tips but i think it's incompled (onClipEvent (enterFrame) {
rButton = Key.isToggled(4);
if (rButton != old) {
trace ("scroll-whell detected");
old = rButton;}
Please Help!!!
Wheel Of Fortune
Hello!
I'm making "Wheel of Fortune". Making the wheel spin was no problem (of course) and make it stop random. But how (!) do i find out where it stops? I have different pictures on the wheel and want something special to happen when it stops on a dog... i can make the same thing happen every time, but want different tings to happen on different pictures. HOW?
-Roger
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J
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Mik
Wheel Of Fortune
Hi,
I am trying to produce a 'Wheel of fortune' type graphic in Flash. The basic idea is that you click the centre arrow and it spins around and lands randomly on one of the seven sections of the wheel. The problem I have is that I'm not sure how to make the arrow land randomly. If anyone has any idea how to do this I would appreciate your help.
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The Price Is Right Wheel
hi | this, i'm sure, will be the first of many posts. i'm embarking on my final project -- year-long -- and i'd like to have a nav menu that mimics the price is right wheel. you know, the one where the contestants spin it before they go to do the showcase showdown. so, it's got to simulate 3d. there will be 2 buttons that'll trigger the wheel to move forward or backward to scroll thru the menu selections. am i making sense? can anyone point me in the right direction? anyone know what i'm talking about?
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Mouse Wheel
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Intravenus.
Wheel Scroller
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I'm having this problem, currently I created a scrollbar, this swf will be place inside the HTML. What I want to do is, I try to use my mouse wheel to scroll my scrollbar, it doesn't work!! Anyone can solve my problem??
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Wheel Of Fortune
I need to create some kind of wheel, that you can grab with your mouse and actually spin it, it has to be able to stop on its own at random,once the wheel stops a new movieclip will pop up on the right of the wheel displaying new content,(the wheel is split into 4 sections, each section will contain a hidden location somone can win!!) the purpose of this wheel is to give away free trips to people that visit the site and spin the wheel. I have no clue how to go about doing this. here is a link with a sample wheel im working on, if someone could possibly take wjat i have and bring it to life, or possibly create a generic wheel in which i can try and follow how they did it it will be muuuuuuuch appreciated,
wheel
thnx in advance
sean
Spinning Wheel
i'm in need of help.
how do i create a spinning wheel in mx?
there is a button where the user will spin the wheel.
the colors should land in different location in the wheel in each instance.
thanks for this forum
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im trying to make a simulation of a two-wheeled rover which can turn in two ways...the first way is "center-pivot", the pivot is halfway between the two wheels...the second way is "side-pivot" (hard-left or hard-right) the pivot point is on either wheel, depending on the direction of the rotation...how will i be able to do this...i'm still having trouble with the registration point...
help please...
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i want to make an interactive navigation wheel on my website. I want a picture to rotate when i click and drag on it, and still contain links or hotspots. Can anyone help me?
Navigation Wheel. Help
i want to make an interactive navigation wheel on my website. I want a picture to rotate when i click and drag on it, and still contain links or hotspots. Can anyone help me?
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I have a jpeg sequence of a 3d Steering wheel that rotates 360 degrees. When you drag over it, I need it to turn to the left when dragging left and to the right when dragging right (just like when you rotate an object in quicktime) the sequence is 50 frames long. does anyone know where I can get started with this one?
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hi,
how can i disable the mouse wheel in a ScrollPane ?
My problem is, that I set the ScrollPane.vScrollPolicy =”off”
And so no ScrollBar is displayed. But if I use the mouse wheel the ScrollPane content is scrolled (even if no scrollbars are displayed)
Please help
thanks
David
Pin Wheel Spin 360
I want to know how to make a pin wheel spin in a 360 degree.
I was fallowing the flash 5 example and made it spin 180 but cant do a 360. I also wanted to make it spin continuosely.
Scroll Wheel
Hey guys I know you can select a button to whether or not to use scrolling with scroll wheel on mouse.
Is there a selection button (or something) than enables a viewer to use/not use the scroll wheel on the mouse.
The reason I wonder is because I have a few sites and all of them scroll with the scroll wheel.
The last site I made, I can't get the scroll wheel to scroll down the site if I click in the flash area. The text in the flash area scrolls but the interface doesn't unless I click outside of the flash area and on the HTML page.
Any ideas?
Thanks
Spinning Wheel
Hi again to everyone on this forum.
I have another tricky question (although it might sound very simple to some). Anyway I am using this code as you caan see below to spin a wheel I have created in Flash.
function spinWheel(myTarget) {
rotation = 0;
myRandom = 0;
_root.onEnterFrame = function() {
myTarget._rotation += rotation;
};
slowdown = function () {
myTarget.onEnterFrame = function() {
rotation -= _root.myRandom;
trace(_root.myRandom);
if (rotation<=0) {
rotation = 0;
_root.clicker.gotoAndStop(1);
}
};
};
speedup = function () {
myTimer = getTimer();
myTarget.onEnterFrame = function() {
rotation++;
_root.clicker.gotoAndPlay(2);
if (rotation>10) {
rotation =-1;
pauseTimer = getTimer();
timeTrace = pauseTimer-myTimer;
trace(timeTrace);
if (timeTrace>100) {
slowdown();
}
}
};
};
}
spinWheel(_root.box);
myButton1.onRelease = function() {
myRandom = Math.random()*.30;
if (myRandom<=.10) {
myRandom = .10;
}
trace(myRandom);
speedup();
};
ANYWAY, this works fine. What I want to do next is instead of having to press a button for the wheel to begin spinning, I would like to have the wheel spin on its own once the timeline reaches a certain frame.
Does anyone have a clue what I need to change in this piece of code for it work?
Any help would be much appreciated!!!
Thanks
[F8] Roulette Wheel
does anyone know how to make roulette wheel in flash? i hope you can teach me and show the actionscript. Thanks!
[MX] Turning The Wheel...
Hi Folks,
I need to have a wheel-like shape (clip) turn around on its central axis when the user moves the mouse around - like a compass, really. but i just can't seem to find any tutorial for that... Must be pretty simple but, hey, I just can't do it !!!! any help would be welcome ....
Thanks !
Mouse Wheel In F8+
Hi,
Is there any way to get the mouse wheel to scroll the browser window, when the Flash movie has focus in Flash 8 of higher? because it doesn't seem to work.
thanks for any advice
boombanguk
Mouse Wheel
Hi,
Can someone explain to me why publishing in AS1, allows me to use my mouse wheel (PC, IE 7) to scroll the browser window up/down, but when I publish in AS2 it stops working? and is there a work around for this in AS2.0?
thanks for any advice
boombanguk
[CS3] Cannot Use Mouse Wheel
I have a really strange problem,
when I add an Image Loader to my Flash project
I cannot use the mouse wheel to scroll in Internet Explorer
anyone knows a solution for this?
by the way, I use Actionscript v2 and Flash CS3
Scroll Wheel
Hi
I'm currently making a game and I want the player to be able to use the scroll wheel to switch between 5 weapons. I used this code:
(First Frame)
ActionScript Code:
var mouseListener:Object = new Object();
(Main Code for the Game)
ActionScript Code:
mouseListener.onMouseWheel = function(delta) {
nofiring = true;
divideDelta = delta/9;
weapon = weapon + divideDelta;
if (weapon>5) {
weapon = 5;
}
if (weapon<1) {
weapon = 1;
}
};
Mouse.addListener(mouseListener);
I found the 'divideDelta = delta/9' part by trial and error. This code worked fine on my PC. But when I tried it on another PC, the scroll wheel jumped between weapons 1,3 and 5. All I can presume is that the wheel is more sensitve on the other PC. Could anyone please tell me a way of using the scroll wheel to consistently change a variable?
Spinning Wheel
Hi, i need help on this project. Details :
The wheel will be spinning slowly upon loading of the page. Once viewer mouse over, the wheel starts spinning faster with sound. Upon clicking anywhere on the spinning wheel the viewer will be brought to any one of the ten weblinks at random after a 2 sec delay. During the 2 sec delay there will be winning lights flashing and sounds of victory streamed.
( Its like wheel of fortune )
Any ideas ? Thanks in advance
Wheel Acceleration
Hi Wizards! I have a simple problem with the Fla im working on.
I tried to imitate a car wheel in flash. but I am experiencing weird behaviour with my fla.
When i hit the left key, it must run clockwise and should accelerate first before reaching the top speed. Same goes to the right key, the wheel will go counterclockwise. But the weird thing is, it doesnt run smoothly as expected. it will tick first once to the left or right before accelerating to full speed. I need to remove this tick. I need to run it smoothly.
please download my fla with this link...
http://www.esnips.com/doc/dc921363-e...74/prototype02
or
Accelerated wheel: by Lionheart
part of the code goes like this:
import mx.transitions.Tween;
import mx.transitions.easing.*;
engine =new Object(); //engine as the listener
engine.onKeyDown = engine_gas; //start engine
engine.onKeyUp = engine_brake; //brake
Key.addListener(engine);
stop();
//================================================== ============================================
function engine_gas() { //start the engine...
if (Key.getCode() == Key.LEFT) {
backcw.stop();
MC_backwheel._rotation -= ((inertia-MC_backwheel._rotation)/10);
inertia += 5;
if(inertia > 1000) {
inertia = 1000;
}
}//goin left
if (Key.getCode() == Key.RIGHT) {
backcw.stop();
MC_backwheel._rotation += ((inertia-MC_backwheel._rotation)/10);
inertia += 5;
if(inertia > 1000) {
inertia = 1000;
}
}//goin right
}
//================================================== ============================================
function engine_brake() { //step in brake...
if (Key.getCode() == Key.LEFT) {
_root.hhh = MC_backwheel._rotation
if (MC_backwheel._rotation < 0) {//code to avoid swinging the wheel to the opposite direction
backcw = new Tween(MC_backwheel,"_rotation",Strong.easeOut,Numb er(MC_backwheel._rotation+inertia),Number(MC_backw heel._rotation),2,true);
}
else {
backcw = new Tween(MC_backwheel,"_rotation",Strong.easeOut,Numb er(MC_backwheel._rotation)+inertia,Number(MC_backw heel._rotation),2,true);
}
backcc.FPS = 40;
inertia = 0;
}
if (Key.getCode() == Key.RIGHT) {
_root.hhh = MC_backwheel._rotation
if (MC_backwheel._rotation < 0) {//code to avoid swinging the wheel to the opposite direction
backcw = new Tween(MC_backwheel,"_rotation",Strong.easeOut,Numb er(MC_backwheel._rotation),Number(MC_backwheel._ro tation)+inertia,2,true);
}
else {
backcw = new Tween(MC_backwheel,"_rotation",Strong.easeOut,Numb er(MC_backwheel._rotation),Number(MC_backwheel._ro tation)+inertia,2,true);
}
backcc.FPS = 40;
inertia = 0;
}
}
I hope you could lend me a hand with this. thank you very much in advance!
Scroll Wheel
I'm not sure if anyone else has had this problem or not but say I have a multi line textfield in a flash file loaded in the browser, with a scroll bar—the scroll wheel on the mouse only works when used on a pc and not on a mac.
the scroll button on the mouse will scroll through the textField in the flash file only when viewed on a PC. I'm on two separate Macs and it doesn't work when viewing through the browser on the mac. Same browser (Firefox) on both platforms.
Strange too, becuase the files are all created on the mac. I just use the PC to test the projects. Anyone else know of this?
Knob/wheel...Help?
Hey!
I'm new to the boards, so Hi I got a little Problem! I would like to create a knob or wheel with which I can scale/zoom in on a map. Somehow I can't figure out how to make the knob look and feel the way I want it to (see jpeg). And on the other hand it behaves weird. I want it to start to left, and because it will be for a touchscreen, I would like to just have to drag the little dot. Now you have to click twice! I know, it's a lot I'm asking, but I really need your help to get it done for my Thesis. So hopefully you'll have some suggestions...
I attached the fla in the zip folder and the pictures show how the wheel should look like...It's a clock, where you "mark" time, and I don't really know how to accomplish that!!!
Clapper Wheel
Hi All
This is a bit of a shot in the dark but here goes anyway.
I am coding a game. The game has a thing called a clapper wheel. It's basicaly a wheel that turns with a clapper that gets pushed up by the pegs on the wheel. When the wheel slows down to a certain point (dependant on the strength of the spring in the clapper) the clapper remains inbetween the pegs and stops the wheel and that's your winning number.
Now, I need to write the code for the physics of this clapper wheel so it acts realistically and being no physics genius I need some help. Does anyone know if there is some code available somewhere, have some code you well sell me or knows enough physics to write it for me (I will pay, just tell me how much)
Cheers
Philippe
Scrolling-wheel
I had a look at the actionscript-dictionary included in FMX but I couldn't find any documentation, so here's my question:
Does anybody know if you can use the scrolling-wheel [you know, the one on your mouse ] in Flash??
Thanks in advance - Ruben
Rotating Wheel
Is there a way of rotating a wheel through 360 degrees without manipulating each frame to create the animation. When I use Transform and Rotate 90 degrees (4 times to make 360) the image rotates 180 degrees in one direction and then 180 degrees back. I have achieved a simular effect but I did it by creating a lot of different images and playing them one after the other. I'm hoping there's a more effecient way. Thanks for any help.
Andy
Image Wheel
hi there,
i have to do a image whell menu for a web site.
now the following code works good so far (you have to have a mc with an image called "prod" in the library), but i have one problem:
since i want the the pictures of the wheel to be scaled according to their position, i used the code
r._yscale = r._xscale = Math.round ((ybit + 1) * 50);
this makes the image scale to 100 % when it is in the front
unfortunately it is at 0% when it's in the back...
how can i tweak the code to scale the image to a minimum of say 30% ?
also, how can i make the wheel spin in an oval instead of a circle.
thanks for help
Code:
this.createEmptyMovieClip ("all", 1);
var products = 4;
var center_x = Stage.width / 2;
var center_y = Stage.height / 2;
for (var i = 0; i < products; i++)
{
var r = all.attachMovie ("prod", "r" + i, i + 10);
r._x = r.center_x = center_x;
r._y = r.center_y = center_y;
r.theta = i * 360 / products;
r.radius = 250;
}
this.onEnterFrame = function ()
{
if ((_ymouse < 40) || (_ymouse > Stage.width-40))
{
speed = speed * .95;
}
else
{
speed = (center_x - _xmouse) / 100;
}
moveAll (speed);
};
stop ();
moveAll = function (spd)
{
for (var n = 0; n < products; n++)
{
var r = all["r" + n];
r.theta += spd;
var xbit = Math.sin (Math.PI / 180 * r.theta);
var ybit = Math.cos (Math.PI / 180 * r.theta);
r._x = xbit * r.radius + r.center_x;
r._y = ybit / 20 * r.radius + r.center_y;
r._yscale = r._xscale = Math.round ((ybit + 1) * 50);
r.stack = Math.round ((ybit + 1) * r.radius * 2);
if (r.stack == 100)
{
r.stack = 101;
}
r.swapDepths (r.stack);
}
};
stop ();
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