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[F8] AS2 Conditional Statements/ZigoEngine Fuse/ Menu Trantsion HELP...


Hey all you super cool über brainie peeps

I need some help making an menu or it is the conditional statements
to make the trantsion/animation run the way i would like it to.
I am trying to show hide some content by animating a mask using fuse/zigo

it shuld have been a simpel task..but im a moron.

WELL
At first the site is just a grey background and the menu.

press any random button -->load movie-->play open animation-->show contents
button 1..(if window is already open) press-->load movie-->play close animation-->play open animation-->show contents
button 2 ..press-->load movie -->play close animation-->play open animation-->show contents

ECT.ECT

i know i cant use ZigoEngine the way my code looks below, but it is just to illustrate what i am trying to do.
you can get my fla here http://www.box.net/shared/kacgh4uypn


PHP Code:




this.portfolio_mc.onPress = function() {
        if (menuClosed) {
ZigoEngine.removeTween(infowind_mc.masker_mc);
ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,', [815,this.startx,this.starty], 1);
                menuClosed = false
        }

   else {
ZigoEngine.removeTween(infowind_mc.masker_mc);
ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,',[5,this.startx,this.starty], 1);
ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,', [815,this.startx,this.starty], 1);
                menuClosed = true


   ifelse {
ZigoEngine.removeTween(infowind_mc.masker_mc);
ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,',[5,this.startx,this.starty], 1);
ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,', [815,this.startx,this.starty], 1);
                menuClosed = true

        };
};







Thanks.




FlashKit > Flash Help > Flash ActionScript
Posted on: 06-13-2007, 04:44 AM


View Complete Forum Thread with Replies

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ZigoEngine/menu/animation/conditional Statements/ Fuse/HELP..
Hey all you super cool über brainie peeps

I need some help making an menu or it is the conditional statements
to make the trantsion/animation run the way i would like it to.
I am trying to show hide some content by animating a mask using fuse/zigo

it shuld have been a simpel task..but im a moron.

WELL
At first the site is just a grey background and the menu.

press any random button -->load movie-->play open animation-->show contents
button 1..(if window is already open) press-->load movie-->play close animation-->play open animation-->show contents
button 2 ..press-->load movie -->play close animation-->play open animation-->show contents

ECT.ECT

i know i cant use ZigoEngine the way my code looks below, but it is just to illustrate what i am trying to do.
you can get my fla here http://www.box.net/shared/kacgh4uypn


PHP Code:



this.portfolio_mc.onPress = function() {
        if (menuClosed) {
ZigoEngine.removeTween(infowind_mc.masker_mc);
ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,', [815,this.startx,this.starty], 1);
                menuClosed = false
        }

   else {
ZigoEngine.removeTween(infowind_mc.masker_mc);
ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,',[5,this.startx,this.starty], 1);
ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,', [815,this.startx,this.starty], 1);
                menuClosed = true


   ifelse {
ZigoEngine.removeTween(infowind_mc.masker_mc);
ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,',[5,this.startx,this.starty], 1);
ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,', [815,this.startx,this.starty], 1);
                menuClosed = true

        };
}; 




thanks..

View Replies !    View Related
Conditional Statements/ Fuse/ Menu HELP...
Hey all you super cool über brainie peeps

I need some help making an menu or it is the conditional statements
to make the trantsion/animation run the way i would like it to.
I am trying to show hide some content by animating a mask using fuse/zigo

it shuld have been a simpel task..but im a moron.

WELL
At first the site is just a grey background and the menu.

press any random button -->load movie-->play open animation-->show contents
button 1..(if window is already open) press-->load movie-->play close animation-->play open animation-->show contents
button 2 ..press-->load movie -->play close animation-->play open animation-->show contents

ECT.ECT

i know i cant use ZigoEngine the way my code looks below, but it is just to illustrate what i am trying to do.
you can get my fla here http://www.box.net/shared/kacgh4uypn


PHP Code:



this.portfolio_mc.onPress = function() {        if (menuClosed) {ZigoEngine.removeTween(infowind_mc.masker_mc);ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,', [815,this.startx,this.starty], 1);                menuClosed = false        }   else {ZigoEngine.removeTween(infowind_mc.masker_mc);ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,',[5,this.startx,this.starty], 1);ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,', [815,this.startx,this.starty], 1);                menuClosed = true   ifelse {ZigoEngine.removeTween(infowind_mc.masker_mc);ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,',[5,this.startx,this.starty], 1);ZigoEngine.doTween(infowind_mc.masker_mc, '_width,_x,', [815,this.startx,this.starty], 1);                menuClosed = true        };}; 

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Here's something I came across and am wondering if anyone ran into this issue and found a workaround.

- My entire SWF is 200kB in size.

- I have a preloader on the first frame of my movie and its an animation which is about 24kB big.

- The rest of the content is on the third frame of my movie and also on the third frame is where I register the ZigoEngine.

Now, here's what's happening:

- The preloader doesn't show right away. There appears to be some 65kB-70kB added on the first frame when I register the ZigoEngine for Fuse.

- When the preloader shows, it's already at around 44%-50%

- If I remove the code where I do the registration, the preloader loads fine.

I am guessing the overhead is happening because the registration is global. But, is there a way I can fix this or is it impossible considering the nature of the Fuse registration call?

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Hi all-

I am trying to make what i hope is a very simple game. There will be 4 different people and 4 different colors. The "player" has to match the person with the right color by clicking on the person button and then clicking on the color button. If the match is correct a small movie clip plays.

I just need a little push in the right direction. Is this an "if else" situation? I have just been sitting and staring at my screen - i do not have much experience with conditional statements.

thanks in advance.
Shawn

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I just downloaded the Flash 8 demo from Macromedia and read through a bunch of tutorials. I am now making a project that starts with an animated menu with three choices. I have the menu as a separate scene. After you choose one of the menu options, Flash jumps to another scene in which the menu fades away. I created on scene for this so I wouldn'y have to do it three times for each button. All the aforementioned stuff works fine. However, after I click a menu button, I want Flash to go to a resoective scene. So basically i have the menu scene. after clicking on a button flash goes to a fademenu scene. afterwards, depending on which buttons were clicked, flash should go to one of three other scenes. I expect this to work by having Flash set a variable, say, sceneselect to 1 if the first menu button was clicked, to 2 if the second one was clicked, etc. Flash would set the variable right after the click. then, i would add actionscript at the end of the fadeout scene that would check for the value of variable sceneselect, and then gotoandplay a certain scene. is that how it would work? and if someone could like guide me through this I would very appreciate it.

thanks

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[MX] Conditional Statements For Mc's
hello all who are viewing this.
Ive posted a few questions on this forum but tend not to get any replies I dont know if my enquiries are too simple to reply to but again i will ask for help.
I have created some characters for a menu.
which will play with on (rollOver) with an invisible button.
I have attached a file for all to see.
My problem is that I need to write a conditional statement for the invisible button. Whats supposed to happen is that the Mc, (which is a simple alpha tween) plays and when certain frames are reached triggers other Mc's to play.
But I want to write a conditional statement to stop when the user rolls over the invisible button a second time the Mc going back to the beginning and starting again (check the attachment).
I know how to do this with a button when loading MP3's (boolean true, false)
but not with a Mc. I know this must be simple but cant get my head around it. All the examples Ive seen are usually with Numerical values such as a quiz.
anybody out there can help me?????



so that when the user rolls over the invisible button the affected movie clip only plays once instead of going back to the beginning

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Conditional Statements
I'm using flash 8 to put together a website. I have links at the top of my page. When a user clicks on a gallery an animation runs in the main page and then it loads an external swf file. My problem is, I don't always want it to play that animation. Kinda hard to explain, I'll provide a link. I was wondering if I would have to write a conditional script to do this or is there another way.

here is the link.

http://www.litemediadesign.com/John

if you click on "bio" it works fine and then click back to "home" it works fine. But, if you click on a gallery (japanalia) then click on "bio" it plays an unnecessary animation (obviously because I told it to). Help me out!

My main Flash file is also available at
http://www.litemediadesign.com/John/index5.fla

Thanks!

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[CS3] {as2} - Conditional Statements
Hello Flashers !

I have a web page with 6 buttons on it
making a a movie clip disappear on one click
and re -appear on the second click.
the problem is each of the movie clips
has a button on them that sends the user to a different URL
but if all the clips are on - well than all the buttons are on,
I am trying to write a conditional statement that would
enable the buttons only when their movie clip is on
and all the rest are off.

well code speaks louder than words so...
this is the script for one of the buttons/movie clips
essential they are all the same just the instance name changes



lineMc_james._alpha=0
jamesBt.onRelease = function() {
if(jamesMc._alpha<100) {
jamesMc._alpha= 100;
lineMc_james._alpha= 0;
} else {
jamesMc._alpha= 0;
lineMc_james._alpha= 100;
}

}


the script referring to to the button on jamesMc is:

ja1webBt.onRelease = function () {
getURL ("http://www.victorenyc.com","_blank")

}

any ideas on how to enter the statement in this line ?

Thanks for your patience )

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Conditional Statements For FLV
Hello all,

Yes, I am a complete newbie....but like a dog with a bone. I have a button that stops my flv and goes to another frame. But, if there is no video playing at the time I press that button, I get the following error:

VideoError: 1000: Unable to make connection to server or to find FLV on server
at fl.video::VideoPlayer/stop()
at fl.video::FLVPlayback/stop()
at index_fla::MainTimeline/stopVid()

I guess I need to write a "if flv not playing, do this" sort of deal. Help, Please.

Gwendolyn

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Hello.

I love the if and else statements, I use it all the time. However it only lets me (with my current puny knowledge) do 'if this is this, do this, otherwise this". Is there a way to add more else's, or more ifs? So if a variable was set to one it would do this, set to two do this, so on and so fourth to ten for example?

I'm trying to fire a random tween on mouse over, I thought about using arrays but can't get it to work.

Thanks, A.

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Conditional Statements Help
I just downloaded the Flash 8 demo from Macromedia and read through a bunch of tutorials. I am now making a project that starts with an animated menu with three choices. I have the menu as a separate scene. After you choose one of the menu options, Flash jumps to another scene in which the menu fades away. I created on scene for this so I wouldn'y have to do it three times for each button. All the aforementioned stuff works fine. However, after I click a menu button, I want Flash to go to a resoective scene. So basically i have the menu scene. after clicking on a button flash goes to a fademenu scene. afterwards, depending on which buttons were clicked, flash should go to one of three other scenes. I expect this to work by having Flash set a variable, say, sceneselect to 1 if the first menu button was clicked, to 2 if the second one was clicked, etc. Flash would set the variable right after the click. then, i would add actionscript at the end of the fadeout scene that would check for the value of variable sceneselect, and then gotoandplay a certain scene. is that how it would work? and if someone could like guide me through this I would very appreciate it.

thanks

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Help With Conditional, If, Else Statements... I Think.
Hey Guys,

I am not a programmer, so have no idea how to set this up. Any help would be appreciated.

Take a look at the link before you read on.
http://www.ednacional.com/port/SBliss.html

Basically there are 3 photos, 2 set to 0% alpha and 1 set to 100% and each have a mini page icon which changes the photo that is visible. i when the side bar opens i want it to find out which photo is visible and have the appropriate icon on rollover state (grow) so you always know which of the photos are visible.

DOWNLOAD MY FLA

Thanks for any help or suggestions!

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I am having problems with the syntax of the set variable statements inside the conditional statements at the bottom of this. It is only returing the last value. Can anyone help me determine why? Everything else is working fine including the _visibility properties.

The code for a unversal preloader I am working on. This is based on FlashGuru's attach sound preloader. (in case it looks alarmingly familiar to you) The code is attached to the preloader as onClipEvent.

// anything you load into _level10 toggles the visibility the loader to true starting the preloader over again.
onClipEvent (enterFrame) {
// create a percentage: divide BytesLoaded by BytesTotal.
// move the decimal place by multiplying times 100.
percentloaded = Math.floor((_level10.getBytesLoaded()/_level10.getBytesTotal())*100);
// "PercentDisplay" is the name of the text field.
PercentDisplay = percentloaded;
// setting the _xscale of LoadIndicator(the bar) will show
// the progress lengthening the bar as the percentage increases.
setProperty ("LoadIndicator", _xscale, PercentDisplay);
// conditional statements checking loading status.
if (PercentDisplay == 100) {
this._visible = false;
set (_root.loading, "file complete");
} else if (PercentDisplay<100) {
this._visible = true;
set (_root.loading, "loading file");
} else if (PercentDisplay == NaN) {
set (_root.loading, "connecting");
this._visible = false;
}
}

Thanks in advance for your help.

-Rob
[Edited by LuminaryMedia on 08-21-2001 at 07:13 PM]

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Simple Conditional Statements
In 4 -
I would like to create a simple conditional statement -
something like:

George Washington was the

1)First President
2)Second President
3)Inventor of the Telephone

Please enter the correct answer (form)

How do I do that?

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I'm trying to call movieclips depending on the data in the array, but I can't seem to get the conditional statements right, so that it works. Can anyone help?

var outfitArray:Array = new Array;

//Set function parameters
function createArray():Void {
outfitArray = new Array();
outfitArray.push(headGroup.selection.data);
outfitArray.push(topGroup.selection.data);
outfitArray.push(bottomGroup.selection.data);
outfitArray.push(accessoryGroup.selection.data);
}

function dressBarbie():Void {
if (outfitArray == (head1, top1, bottom1, accessory1)) {
dressUp.gotoAndStop(2);
barbieBody._visible = false;
}else if (outfitArray == (head1, top1, bottom1, accessory2)) {
dressUp.gotoAndStop(3);
barbieBody._visible = false;
}else if (outfitArray == (head1, top2, bottom1, accessory1)) {
dressUp.gotoAndStop(4);
barbieBody._visible == false;
}else errorField.text == ("Choose one from each category.");

}

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Conditional Statements For Loops
I'm a newbie, and while I've learned quite a bit over the last several weeks, I'm still finding myself floundering in simple code.

Any help with the following problem is greatly appreciated. Thank you for your time.

The problem:

Using ActionScript in frame 1 of the main timeline , I've attached five small "circle buttons" (one movie clip looped 5 times using the "for (i=0; i<5; i++)" loop). The five "circle buttons" appear on the Stage when the movie starts. I'll refer to them and "circle1", "circle2", etc.

Each "circle button" changes color when clicked, independently of the others, and that's good. (Each button clicks through 5 colors).

The bad part:

I also have five large "squares" (movie clips) on Stage. I'll refer to them as "square1", "square2", etc.

I would like "square1" to simultaneously change colors as "circle1" is clicked; "square2" to simultaneously change colors as "circle2" is clicked, and so on.

Each square is equipped to do so. The problem is activating each square with the corresponding circle.

I've been trying to use conditional statements. When I use "if", any one of the five "circle buttons" activate all five squares.

When I use "if...else if" statements, only the first square is activated, and any of the five "circle buttons" will activate the first square.

I realize I could create five different movie clips for the circle button (vs. the loop) and this would solve this particular problem, but because of other interactivity in the script, I need to keep the "circle button" loop as is.

I've been working on this for days and I can't figure out what the problem is.

Here are the two button scripts I'm referring to, and it is attached to the "circle button" movie clip.



// on (press) changes the color of the circle button,
// each one independently of the other, as it should

on (press) {
f = _currentframe+1;
if (f>6) {
f = 1;
}
gotoAndStop (f);
}

USING THE "IF "(ONLY)

// on (release) attempts to target the corresponding square (only)
// using the 'if' here, any of the five circles will activate
// all of the five squares simultaneously

on (release) {
if ([movieclip:_level0.circle-0]) {

_root.square0.gotoAndStop (g=_currentframe);
if (g>6) {
g = 1;
}
gotoAndStop (g);

} if ([movieclip:_level0.circle-1]) {

_root.square1.gotoAndStop(g=_currentframe);
if (g>6) {
g = 1;
}
gotoAndStop (g);

} if ([movieclip:_level0.circle-2]) {

_root.square2.gotoAndStop(g=_currentframe);
if (g>6) {
g = 1;
}
gotoAndStop (g);
}

. . .ETC.
}

}


USING THE "IF...ELSE/IF"

// on (release) attempts to target the corresponding square (only)
// using the 'if...else if' here, only the first square is activated,
// and any one of the five circle buttons will activate it

on (release) {
if ([movieclip:_level0.circle-0]) {

_root.square0.gotoAndStop(g=_currentframe);
if (g>6) {
g = 1;
}
gotoAndStop (g);

} else if ([movieclip:_level0.circle-1]) {

_root.square1.gotoAndStop(g=_currentframe);
if (g>6) {
g = 1;
}
gotoAndStop (g);

} else if ([movieclip:_level0.circle-2]) {

_root.square2.gotoAndStop(g=_currentframe);
if (g>6) {
g = 1;
}
gotoAndStop (g);
}

. . .ETC.
}

}

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Conditional Statements For Arrays
I'm trying to call movieclips depending on the data in the array, but I can't seem to get the conditional statements right, so that it works. Can anyone help?

var outfitArray:Array = new Array;

//Set function parameters
function createArray():Void {
outfitArray = new Array();
outfitArray.push(headGroup.selection.data);
outfitArray.push(topGroup.selection.data);
outfitArray.push(bottomGroup.selection.data);
outfitArray.push(accessoryGroup.selection.data);
}

function dressBarbie():Void {
if (outfitArray == (head1, top1, bottom1, accessory1)) {
dressUp.gotoAndStop(2);
barbieBody._visible = false;
}else if (outfitArray == (head1, top1, bottom1, accessory2)) {
dressUp.gotoAndStop(3);
barbieBody._visible = false;
}else if (outfitArray == (head1, top2, bottom1, accessory1)) {
dressUp.gotoAndStop(4);
barbieBody._visible == false;
}else errorField.text == ("Choose one from each category.");

}

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hey folks,

I'm relatively new to the scripting side of Flash, so please forgive me if this is a no-brainer.

I want to put a conditional behavior on a set of buttons, basically so that each button will do this:

on (rollover) {load movie x}

if on (release) {load movie y}
else if on (rollout) {load movie z}

I have no problem with the syntax of loading the movie, but using button events in this conditional statement is the problem. Perhaps I should create a listener?

Any help would be much appreciated.

Devin

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I am working on a project where I want the user to type in a word in an input text field and then hit a button to make that word using sign language graphics I created. So basically you hit the button and it calls certain imgs depending on the letters you type. I am confused on how exactly to word the actionscript. I know I need to declare the letters a variable and use conditonal statements to basically say if the user types "a" then load "a.jpg". How can I make it so that the user can type in any kind of word and the images show up and it recognize specifc letters. Can someone help me make sense of what I am trying to do.

Thank you.
Sam

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I've been struggling with this for a while, and it's probably something stupid that I'm missing, but hopefully someone can help me out. I have a series of buttons that set the value of "loadcontent," for instance:


Code:
on(release) {
_root.loadcontent = A1;
}
Then I have a movieclip that, when it's position gets to a certain point, calls a function:


Code:
onClipEvent (enterFrame){
_y -= (_y-15)/4;

if (this._y <= 16){
_parent._parent._parent.attachcontent();
}
}
The function is meant to attach the movie that corresponds with the button pushed:


Code:
function attachcontent(){

//loads Subsection A content
if (loadcontent == A1){
content.attachMovie ("A1", content, content.getNextHighestDepth());
}
else if (loadcontent == A2){
content.attachMovie ("A2", content, content.getNextHighestDepth());
}
else if (loadcontent == A3){
content.attachMovie ("A3", content, content.getNextHighestDepth());
}
else if (loadcontent == A4){
content.attachMovie ("A4", content, content.getNextHighestDepth());
}
else if (loadcontent == A5){
content.attachMovie ("A5", content, content.getNextHighestDepth());
}
else if (loadcontent == A6){
content.attachMovie ("A6", content, content.getNextHighestDepth());
}
else if (loadcontent == A7){
content.attachMovie ("A7", content, content.getNextHighestDepth());
}
else {
content.attachMovie ("contentmovie", content, content.getNextHighestDepth());
}

}
The problem is, it seems the conditional statements are being ignored completely, and it just attaches "A1," or whatever is called in the very first attachMovie. So no matter what button is pushed, it just attaches the A1 movie clip. I can change the value after the == to anything, "WTF" for instance, and it still loads A1. Like I said, it's probably something very simple I'm missing, or I'm just going about it all wrong.

I think I've included everything that's going on. If there's anything missing, please let me know and I'll try to post it. Thanks in advance for your help...

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[CS3] Conditional Statements In AS3.0 Moving To Different Frames
So I'm new to AS/Flash, but understand the concepts since I'm a web developer. We've recently had our flash developer leave and I'm stuck with finishing his project. The project is a SWF file that will be turned into a screen saver that is displaying a RSS feed that I've already got setup. We are sorting the feed items based on their priority, High, Med. and Low. What I'm trying to get to work is our sorting function to switch to a different frame so that it will display that frames contents. I've got a two part question.

1.) Do I need the text fields layer in all three frames as key frames with the AS layer covering all three frames?

2.) The only thing I really need done is to put a different background image on my bg layer, so I've got three key frames for this layer with three different images.

So what will happen is that when it's a "high" priority, it goes so say Frame 3, when it's low it stays at frame 1, and then "medium" it goes to Frame 2.

Here's the sortAlert function code I've got so far, I just need to know how I go about adding the switching of the frames.

Code:
function sortAlert() {
trace("=== Start Sorting Alert ===");

//init
emgAlert = <body> </body>;
nomalAlert = <body> </body>;

for (var i:int = 0; i< rssLength; i++) {
if (rssAlert.channel.item[i].priority == "HIGH") {
trace(">>> Sorting the "+i+"th item as HIGH");

//count the notes in emgAlert
countEmgAlert = emgAlert.item.length();
trace("countEmgAlert: "+countEmgAlert);

if (countEmgAlert == 0) {
emgAlert.appendChild(rssAlert.channel.item[i]);
//trace("[emgAlert]:
"+emgAlert)
trace(">>> Sorted the "+i+"th item as HIGH***
");
}
else {
//conpare the date and insert the current node to the place that is smaller than the next node
for (var j:int=0; j<=countEmgAlert; j++) {
if (transformdate(emgAlert.item[j].pubdate) >= transformdate( rssAlert.channel.item[i].pubdate)) {
emgAlert.insertChildBefore(emgAlert.item[j],rssAlert.channel.item[i]);

trace(">>> Sorted the "+i+"th item as HIGH***
");
break;
}
else if (j == countEmgAlert-1) {
emgAlert.appendChild(rssAlert.channel.item[i]);
break;
}
}
}
}
else if (rssAlert.channel.item[i].priority != "HIGH") {
trace(">>> Sorting the "+i+"th item as LOW");
//count the notes in nomalAlert
countNomalAlert = nomalAlert.item.length();

if (countNomalAlert == 0) {
nomalAlert.appendChild(rssAlert.channel.item[i]);
trace(">>> Sorted the "+i+"th item as LOW
");
}
else {
//conpare the date and insert the current node to the place that is smaller than the next node
for (var k:int=0; k<countNomalAlert; k++) {
if (transformdate(nomalAlert.item[k].pubdate) >= transformdate( rssAlert.channel.item[i].pubdate) ) {
nomalAlert.insertChildBefore(nomalAlert.item[k],rssAlert.channel.item[i]);
trace(">>> Sorted the "+i+"th item as LOW ***
");
break;
}
else if (j == countNomalAlert-1) {
nomalAlert.appendChild(rssAlert.channel.item[i]);
break;
}
}
}
}

}
//trace("[nomalAlert]:
"+nomalAlert+"
")
//trace("[emgAlert]:
"+emgAlert+"
")
countNomalAlert = nomalAlert.item.length();
countEmgAlert = emgAlert.item.length();
trace("<<< END Sorting Alert >>>
");
}


Any help would be appreciated!! Thanks in advance!

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Conditional Statements On Button States?
OK,

I have a navbar, each button mc has an up, over, release state which also calls a mouse over event - follow mc -- to have a line follow the mouse to each button (see FLA)

I need the release state of each button to remain -- not change once the HTML is loaded for each button, and when RollOut happens.
I guess I need an if else statement?? Help!

this is what i have on each button:



Code:
on (rollOver) {
_root.follow.A = "projects";
this.gotoAndStop("over");
}

on (rollOut) {
this.gotoAndStop("up");
}

on (release) {
this.gotoAndStop("release");

}
Also - after Release - or Rollout - the instance of "follow" mc (line) needs to remain in place - so it doesn't follow mouse again - once a button is selected - Another, if else statement!? Not sure!?

check out the FLA -- please - see how I can add this functionality to the buttons!

thanks a bunch!

d-R

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Conditional Statements With Frame Labels
Hello! I'm familiar with If statements in PHP but I'm not quite sure how to write what I want in this situation.

I have an MC 'submenu' that is its instance name too. In that MC are frame labels that animate it going down to a stop, and going up to a stop, it is an animated dropdown submenu.

Now only two buttons require the MC to drop down. I wanted to make an if statement for the buttons that don't need the submenu checking:


Code:
on(Release){
if (_root.submenu(framelabel =="down"){
_root.submenu.gotoAndPlay("up");
} else {
_root.submenu.gotoAndStop("start");
}
}
And on the two buttons where if the submenu is down, STAY down instead of repeating the dropping down animation I could write


Code:
on(Release){
if (_root.submenu(framelabel =="down"){
_root.submenu.gotoAndStop("end");
} else {
_root.submenu.gotoAndPlay("start");
}
}
This is all I want to accomplish here if you guru's could help me out.. I think I'm really close but missing something.

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Conditional Statements With Math.random
I came across a tutorial (http://www.actionscript.org/resource...dom/Page1.html) on actionscript.org with a couple of my students. (I teach scientific visualization at a public high school in nc.) We use flash to create interactive maps and a few educational games/movies, but my kiddos have surpased my actionscript knowledge on this one. The tutorial was great, but we would like to use the math.random function with a gotoAndStop function for the controls on a monopoly style board game for social studies education, and we keep getting scripting errors. We are using flash 8 professional and the script below to send the person clicking a button to particular frame (as per a coin toss or dice). Thanks in advance for the help, sorry to be bothersome.
Christian Wilson

on (release)
{Math.round(Math.random());}
{if (i=0) {
gotoAndStop(2);
}
}
{if (i =1)
{
gotoAndStop(3)
}
}

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Removing Children With Conditional Statements Help
I have a movie that need to remove a child in order to load another. This will be done through the use of a button. Works fine, yet I need to remove other children with the same button. Example... I click the button, the child is removed and we jump to another spot on the timeline. Now I choose another section of the movie. When clicking the same button I need the to code to recognize that this is a different child and remove it. I was thinking a switch statement would be the best route, yet I am not versed enough within as3 to know for sure and what the exact syntax is. Can someone point me in the right direction?
The code below is the code used to remove child:

backTest.addEventListener(MouseEvent.CLICK, Backer);
function Backer(event:MouseEvent):void
{
gotoAndPlay("skip");
removeChild(ArchSkipLoader);
player.stop();
govplayer.stop();
}

Thanks for any available help!

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Button Instance And Conditional Statements
I am trying to create an _x position sliding nav.

My button instances are..
left_btn and
right_btn.

the movie clip they are navigating has 13 buttons in it that i want to show up inbetween the two buttons (right and left )...instance named...
btn_mc

my script is below.

this script is working fine untill i get to the _x value where the button is to be invisible ( you would be at the end of the nav and therefore making the _x value less would make the btn_mc go way off stage to the left).

as you get to the third stage ( where _x<= 599) the right button is not found...this is correct....however when i hit the left button (to decrease the _x value) the right button does not show up again.

so basically i need...
left button to be invisible at first position..then show at second and third position

alternatley the right button should be visible at first and second position and not at third

suggestions?



right_btn.onRelease = function(){
btn_mc._x -=347
if(btn_mc._x <= -599){
right_btn._visible=false;
}else{
right_btn._visible = true;
}
}

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Text Boxes And Conditional Statements
I have attached two flash files. In the first file there is a input text filed that asks for the password. If the password is correct go to a frame, if it is incorrect go to another frame. In this case the text box must have a variable name and I need to refer to the box as such:

on(release){
if (NameofTextBox.text =="33") {
gotoAndStop(10);
} else {
gotoAndStop(5);
}
}

In the other file I ask a question and if the text answer is correct play a movie, if it is incorrect play a different. In this case I can rever to the text box as a variable. As below:

on (release){
if (NameofTextBox=="72") {
setProperty("wronganswertwo",_alpha,0);
rewardtwo.play();
} else {

setProperty("wronganswertwo",_alpha,100);
wronganswer.play();
}
}

The first file must be an instance name for the text box and no other way. The second file can be both ways. Howcome? These file were both created on a Mac OS 10.

Any help would be appreciated.

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Conditional Statements Based On Text?
soooo...

here's a question!

can you make a conditional function that says if suchnsuch a dynamic text field says "blahdidah" right now, then do this? i tried it and it didn't work for me... but i feel like it must be possible.

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Removing Children With Conditional Statements Help
I have a movie that need to remove a child in order to load another. This will be done through the use of a button. Works fine, yet I need to remove other children with the same button. Example... I click the button, the child is removed and we jump to another spot on the timeline. Now I choose another section of the movie. When clicking the same button I need the to code to recognize that this is a different child and remove it. I was thinking a switch statement would be the best route, yet I am not versed enough within as3 to know for sure and what the exact syntax is. Can someone point me in the right direction?
The code below is the code used to remove child:

backTest.addEventListener(MouseEvent.CLICK, Backer);
function Backer(event:MouseEvent):void
{
gotoAndPlay("skip");
removeChild(ArchSkipLoader);
player.stop();
govplayer.stop();
}

Thanks for any available help!

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GEN Quest. About Conditional/loop Statements
Hi there,

Any ideas to the following conditional/loop action question much appreciated..

As long as no onRelease takes place my_mc is playing frame 1 up to frame 28, where a frame-script then tells the playhead to go to 1 and play from there again.
But when the onRelease event is issued the playhead should continue to play from whatever position it is at at the time, but ignore the script on frame 28 as it gets there and play up to frame 41 - the end of my _mc's timeline.

I'm confused by some of the info I have read on the subject of loops, where it said that For...in, Do while, For and While are no solution for this, as they would bring Flash to a halt. So I thought of a syntax, something like:
if (this._currentframe<28 ){
this.gotoAndPlay (_currentframe+1)
else if (this._currentframe ==28 ){
this.gotoAndPlay (29)
}
}; ..... (The idea is to jump over -or bypass- the frame which holds the script to go back to frame 1, and is only a mind spin NOT PROPPER CODE!)
If there is a way to include frame28 (as opposed to having to jump over it) it would be ideal, since the animation on the timeline wouldn't suffer the loss of 1 frame, but I'd be prepared to live with that.

It's funny, as I would have thought conditional scripts to achieve things like this to be one of the 1st things to be clearly & easily explained in the MM Flash tuts (or one of the thousends online, or forums), but either it really is something so profanely easy that no example is necessary (apart from for me ) or I must be looking right passed the obvious (wouldn't be the 1st time )

Any ideas on what would be good to use here??

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Section Transitions, Conditional Statements?
Hey everyone,
I'm trying to make the transitions between each section of my site to be dynamic.
My code is below and I attached the fla.

Any help would be appreciated.

Code:

import caurina.transitions.*;

var determineSection:int = 0;

btn1.addEventListener(MouseEvent.CLICK, nextSection);
btn2.addEventListener(MouseEvent.CLICK, nextSection);
btn3.addEventListener(MouseEvent.CLICK, nextSection);
btn4.addEventListener(MouseEvent.CLICK, nextSection);

function nextSection(e:MouseEvent):void
{
   if (determineSection == 1)
   {
      Tweener.addTween(mc1, {alpha:1, x:stage.stageWidth / 2, y:stage.stageHeight / 2, time: 1, transition:"easeoutExpo"});
      Tweener.addTween(mc2, {alpha:0, x:-200, y:200, time: 1, transition:"easeoutExpo"});
      Tweener.addTween(mc3, {alpha:0, x:-200, y:200, time: 1, transition:"easeoutExpo"});
      Tweener.addTween(mc4, {alpha:0, x:-200, y:200, time: 1, transition:"easeoutExpo"});
      determineSection = 1;
   }   
   else if (determineSection == 2)
   {
      Tweener.addTween(mc1, {alpha:0, x:-200, y:200, time: 1, transition:"easeoutExpo"});
      Tweener.addTween(mc2, {alpha:1, x:stage.stageWidth / 2, y:stage.stageHeight / 2, time: 1, transition:"easeoutExpo"});
      Tweener.addTween(mc3, {alpha:0, x:-200, y:200, time: 1, transition:"easeoutExpo"});
      Tweener.addTween(mc4, {alpha:0, x:-200, y:200, time: 1, transition:"easeoutExpo"});
      determineSection = 2;
   }
   else if (determineSection == 3)
   {
      Tweener.addTween(mc1, {alpha:0, x:-200, y:200, time: 1, transition:"easeoutExpo"});
      Tweener.addTween(mc2, {alpha:0, x:-200, y:200, time: 1, transition:"easeoutExpo"});
      Tweener.addTween(mc3, {alpha:1, x:stage.stageWidth / 2, y:stage.stageHeight / 2, time: 1, transition:"easeoutExpo"});
      Tweener.addTween(mc4, {alpha:0, x:-200, y:200, time: 1, transition:"easeoutExpo"});
      determineSection = 3;
   }
   else (determineSection == 4)
   {
      Tweener.addTween(mc1, {alpha:0, x:-200, y:200, time: 1, transition:"easeoutExpo"});
      Tweener.addTween(mc2, {alpha:0, x:-200, y:200, time: 1, transition:"easeoutExpo"});
      Tweener.addTween(mc3, {alpha:0, x:-200, y:200, time: 1, transition:"easeoutExpo"});
      Tweener.addTween(mc4, {alpha:1, x:stage.stageWidth / 2, y:stage.stageHeight / 2, time: 1, transition:"easeoutExpo"});
      determineSection = 0;
   }
}


btn1.buttonMode = true;
btn2.buttonMode = true;
btn3.buttonMode = true;
btn4.buttonMode = true;

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Conditional Statements And Unloading Movie Clips
Hello FK!

I am having a problem with this code


Code:
import com.yahoo.astra.fl.controls.TabBar;
import fl.data.DataProvider;



var tabData:Array = [ "Border,Badges,Banners,Flags", "Holidays & Special Occasion", "Sports & Leisure", "Wedding, Prom & Religious" , "Misc. Clips" ];
var tabBar:TabBar = new TabBar();
tabBar.move(10, 10);
tabBar.dataProvider = new DataProvider( tabData );
this.addChild( tabBar );

tabBar.addEventListener(MouseEvent.CLICK , _clickHandler)



function _clickHandler(evt:MouseEvent){
if (tabBar.selectedIndex == 0){
var banner_mc:banner = new banner();
banner_mc.x = 100;
banner_mc.y = 100;
addChild(banner_mc);
}
if(tabBar.selectedIndex == 1){
if(stage.contains (banner_mc) ){
stage.removeChild(banner_mc);
}
var wedding_mc:wedding = new wedding();
wedding_mc.x = 100;
wedding_mc.y = 100;
addChild(wedding_mc);
}



}
I am trying unload banner_mc. so that wedding_mc will appear when selected index == 1 pls help.

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Loading Multiple SWF In A Movieclip Using Conditional Statements
Hello all,

I'm an actionscript beginner and having some trouble figuring out how to do what I'm trying to do. Is there anyone out there who can help? I've been searching for an answer but I haven't come across anything that seems to be working.

I'm trying to load several different SWFs in a movieclip on the stage at different times using conditional statements, all dynamically through actionscript. I've never done this before so I'm not sure how to even get started. What classes do I need to import first? How do I use the Loader class? Then how do I get each SWF to run as part of a conditional statement?

Sorry for all the questions, but I'm a novice. Thanks in advance for anybody who can give a suggestion!

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Fuse The Sliding Menu Or Ill Like To
A big Hello to all you genius people here at KirupaForum.

I’m seeking some help to make a sliding menu.
Or I have the sliding menu, worked out but it isn’t running super smooth .

So ill like to combine the old code of the sliding menu whit fuse
to make the sliding/tween run smoother.
And use some of the fmp setting as well to make a motion blur wen tweenig and so on...

So can on of you beautiful brilliant people give a helping hand?



PHP Code:



////////////////////////////////////////// I have this code on my buttons////////////////////////////////////////slide1_btn.onRelease  = function():Void {    menu.targetx = 46.0;}slide2_btn.onRelease  = function():Void {    menu.targetx = -324.6;}// And so on ///////////////////////////////////////////and this pice of code on the sliding clip/////////////////////////////////////////onClipEvent (load) {    targetx = 46.0;    delay = 8;}onClipEvent (enterFrame) {    distx = targetx-_x;    _x += distx/delay;}///////////////////////////////////////// 

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Kirupa XML Menu With Fuse
I'm building an XML menu and previously I was using MC Tween and delay and make the generated (from a for loop) menus appear one by one.

Now I trying out Fuse but I don't know where to insert the code.

Previously all I needed was to call
Code:

#include "mc_tween2.as"
at the start, and then
Code:

curr_item.alphaTo(100, 0.4, "easeInOutCubic", 0.2*i);
to make it appear one by one.

How to I use Fuse in this case? I understand I probably need to sustitute the alphaTo part with
Code:

f.push({target:curr_item, _alpha:100, seconds:0.4, delay:0.2*i, ease:"easeInOutCubic"});
f.start();
but where do I insert this?
Code:

var f = new Fuse();
Everytime I do a tween? I tried to put it after the
Code:

import com.mosesSupposes.fuse.*;
ZigoEngine.register(Fuse, Shortcuts, PennerEasing);
But it says
Code:

** Fuse Error: No targets in Fuse#0>Item#0  [Skipping this action] **

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Fuse - Drop Down Menu Not Working
Hi,

I'm using Fuse kit to do some tweens and stuff, but I can't get this menu to hide on start and come out when I've clicked.

I'm using these 2, to initiate the filters:

import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup(Shortcuts,PennerEasing,Fuse ,FuseFMP);

And then there's this, but I can't put my finger on what I should do In order to have this thing hide off the bat?


Code:

_global.mySubject;
//-------------------------------- drop down button -------------------------------
this.bt_down.onRelease = function() {
if (!mySubject) {
_global.mySubject = true;
myMenu.tween("_ry",13,5);
bt_down.myArrow.rotateTo(-90,2);

} else {
_global.mySubject = false;
myMenu.tween("_ry", -newHeight, 1);
bt_down.myArrow.rotateTo(0,2);
}
};
//-------------------------------- inv button --------------------------------------
this.invDrop.useHandCursor = false;

this.invDrop.onRollOver = function() {
if (mySubject){
_global.mySubject = false;
myMenu.tween("_ry", -newHeight, 1);
bt_down.myArrow.rotateTo(0,2);
}
};

//-------------------------------- Masking the menu ---------------------------------
myHeight = 500;
myWidth = 300;

this.createEmptyMovieClip("maskIt", 111);
maskIt.lineStyle(1, 0x000000);
maskIt.beginFill(0x000000);
maskIt.moveTo(0, 13);
maskIt.lineTo(myWidth, myHeight);
maskIt.lineTo(0, myHeight);
maskIt.lineTo(0, 13);
maskIt.lineTo(myWidth, 13);
myMenu.setMask(maskIt);


Any help would be appreciated.
Here's a link to the file:
Linked file

Thanks

View Replies !    View Related
Fuse - Drop Down Menu Not Working
Hi,

I'm using Fuse kit to do some tweens and stuff, but I can't get this menu to hide on start and come out when I've clicked.

I'm using these 2, to initiate the filters:

import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup(Shortcuts,PennerEasing,Fuse ,FuseFMP);

And then there's this, but I can't put my finger on what I should do In order to have this thing hide off the bat?



Code:


_global.mySubject;
//-------------------------------- drop down button -------------------------------
this.bt_down.onRelease = function() {
if (!mySubject) {
_global.mySubject = true;
myMenu.tween("_ry",13,5);
bt_down.myArrow.rotateTo(-90,2);

} else {
_global.mySubject = false;
myMenu.tween("_ry", -newHeight, 1);
bt_down.myArrow.rotateTo(0,2);
}
};
//-------------------------------- inv button --------------------------------------
this.invDrop.useHandCursor = false;

this.invDrop.onRollOver = function() {
if (mySubject){
_global.mySubject = false;
myMenu.tween("_ry", -newHeight, 1);
bt_down.myArrow.rotateTo(0,2);
}
};

//-------------------------------- Masking the menu ---------------------------------
myHeight = 500;
myWidth = 300;

this.createEmptyMovieClip("maskIt", 111);
maskIt.lineStyle(1, 0x000000);
maskIt.beginFill(0x000000);
maskIt.moveTo(0, 13);
maskIt.lineTo(myWidth, myHeight);
maskIt.lineTo(0, myHeight);
maskIt.lineTo(0, 13);
maskIt.lineTo(myWidth, 13);
myMenu.setMask(maskIt);





Any help would be appreciated.
Here's a link to the file:
Linked file

Thanks

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Can I make the scrolling of the infinite menu conditional on the y position of the mouse cursor?

I have fiddled with if functions to no avail, I only want the menu to move when the mouse is positioned within its borders: eg. not elsewhere on the page.

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Conditional Scrolling Of Infinite Menu
Can I make the scrolling of the infinite menu conditional on the y position of the mouse cursor?

I have fiddled with if functions to no avail, I only want the menu to move when the mouse is positioned within its borders: eg. not elsewhere on the page.

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Does anyone has a clue how to import ZigoEngine with AS3 code?

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Hello hello...I would just like to know if you think it is a good idea to use the famous zigoengine ( you know the mosessupposes tweening thing) for an amateur like me ?
Is it easy to download and use ?
Thanks for your opinions,
Cheers

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From what I understand, this should work:

ZigoEngine.doTween(myobj, '_rotation', -15, speed, 'easeOutQuad', delay,
{scope: this, func: "soundHammer", args: args, cycles: _root.cycles}
);

How do I keep the cycles active, and also call a function at the end of each cycle/tween? Right now I can remove the soundHammer call back and the tween will continue to cycle, and if I remove the cycle soundHammer is called properly, but obviously it doesn't cycle anymore.

Anyone familiar enough with Zigo to help me out? Thanks.

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Help: Zooming Type Navigation W/ ZigoEngine
Hey, I've recently been using Fuse Kit for my animations. I am trying to create a zoom like navigation whereas if a user clicks on a movieclip it zooms, or scales directly to that movieclip. I am using scaleTo() and slideTo(). I've been reading the documentation and so far I am kind of getting this, hopefully I am headed in the right direction.


The problem is, if a user clicks on a movieclip to zoom in and when they zoom out, the movieclip centers itself first before fully zooming out. I don't know how to solve this, or find a work-around. I am also trying to add a blur effect using FuseFMP.BLUR_ZERO, but I have no clue how to implement this when the zooming ends. Maybe f.stop(), or f.autoClear = true?
Here's a test example:
http://theskyygroup.com/prototype/

and here's the code that I am using:

ActionScript Code:
import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup(Shortcuts, PennerEasing);
main._scale = 100;
main.scaleTo(100, 2, "easeOutBack");


and the button commands

ActionScript Code:
on (release) {
    //mc.slideTo('_x', '_y');
    this.slideTo("0", "-1200");
    //mc.scaleTo(scaleSize, duration, "easeAnimType");
    this.scaleTo(700, 1, "linear");




And if possible can someone show me a few websites that have a zooming type navigation with blur?

I would be very greatfull.

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Super Newbie Question: Using Multiple IF Statements, For One ELSE Statements
What i want to make ... is

on (release) {
if (part.text == 1) {
gotoAndStop(random(1)+4);

if (part.text == 2) {
gotoAndStop(random(2)+4);

} else {
gotoAndPlay(33);
}
}

that doesnt work for some reason.. Any ideas why? Thanks!

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I Use Fuse
Check out the public release of Fuse 1.1z. It's a great script based animation engine (tween engine) that's easy to use and very powerful!

http://www.mosessupposes.com/Fuse/index.html

NICE!!!

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Fuse Anyone?
well I don't know if it's appropriate to post fuse related stuff on this forum but what the hell. The fuse forum is pretty comatose.

so here goes. What I want to do in fuse is animate a parameter and then while that animation is still taking place, animate another parameter of the same MC.
So in this simple example I'm rotating a MC called "ball" 720 degree over a period of 4 seconds with a 2 second delay before it all happens. Say I wanted to move the ball or change it's alpha or something 4 seconds into the animation(ie in the middle of the rotation tween. How would I do that? I've tried creating a new fuse object which talks to the same MC but not luck, just does one. If you push any further commands into the array then it executes them one after the other.

So any clues how I would do this?(in fuse mind you, I know I could do it with something else like the tween class but that's not the point)

here is the code:

import com.mosesSupposes.fuse.*;
ZigoEngine.register(Fuse,PennerEasing,FuseFMP);
var h:Fuse = new Fuse();
h.push({target:ball, _rotation:720, seconds:4, ease:"easeOutQuad", delay:2});
h.start();

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Does AS3 have anything like fuse for tweening say position (x, y) or alpha?

Also, is there a new Fuse for AS3? I tried creating a new Fuse object in my documentClass and it blew up my app so bad the ceiling had pieces of my app on it!

If there is no new Fuse and AS3 doesnt have anything like it then can anyone recomment a good 3rd party AS3 tween Class?

Thanks, Dvl

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Fuse In AS3
anyone know if there will be a fuse 3 version ?? or fuse to AS3 ???

thanks

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Help With Fuse?
so a few days ago i posted a question about how to tween from one coordinate to another smoothly upon the press of a button, one person responded "its easy - do it with fuse" so now i got fuse - but i dont know what to do.

what i am trying to do is get a website similar to this guys - http://www.vermeersch.ca/ does anyone know how he did it - and if he used fuse- where can i find a good tut to show me how, - thanks
craig

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Fuse Kit Anyone?
Hi people, I've been trying all day to install the Fuse Kit from mosessupposes.com without luck.

when I try to include the libraries I always get this message


Quote:




**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 1: Error opening include file fuse_lite.as: File not found.
#include "fuse_lite.as"




I know I have to setup my classpath, but somehow that is not working... so: can anyone point me to a tutorial for installing the Fuse Kit or explaining me how can I do it?

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Fuse Kit
Wondering if there would be any fuse kit tutorials in the near future.
There's limited help to be found on the subject, and what documentation there is, seems to be directed to more advanced actionscripters.

I'm just having trouble getting my head around it all, it seems way more complex than the old lacos tweens (which i was somewhat okay with).

Just if someone can help point me in the direction of a good tutorial or anything that'd be much appreciated.

Thanks

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