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[F8] Embedding Audio Player Into Main Fla



I'm a newbie at this flash programming. I've gotten my main site fla built (mostly) and am now trying to embed an audio player into the main fla.

I've tried creating a MovieClipLoader and a container and doing it that way but it was no luck.

I'm pulling what little hair I have out at this point. Any help will be appreciated.

Thanks.



FlashKit > Flash Help > Flash General Help
Posted on: 07-26-2006, 04:17 PM


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Audio Player/MP3 Player Class
Hello,

Below is my MusicPlayer class. Feel free to use it however you see fit. The sources are attached so you can see a working example. I striped my graphics since I'm so sexy at PhotoShop...

I know leaving objects in a class as public is bad karma, but I though it this case it warrants it. Notice public var sound:Sound is public. If you want to add more method/function without changing the class you can directly access the variable.

ActionScript Code:
import mx.utils.Delegate;
import com.FlashGordon.utils.TimeFormat;
class com.FlashGordon.media.MusicPlayer {
   
    public var sound:Sound;
    private var duration:Number;
    private var travelDistance:Number;
   
    //   vars used to display the current time in txt field
    private var displayTime:Boolean = false;
    private var txt:TextField;
   
    //   vars used in buttons of sound
    private var is_paused:Boolean = false;
    private var restartAt:Number;
   
    public function MusicPlayer(_duration:Number, _soundObj:MovieClip) {
        //    set the total duration of the music file in milliseconds
        //   if duration is defined
        if (_duration != undefined) {
            duration = _duration;
       
        //  if duration is not defined
        } else {
            //   make an onLoad function to get the actual duration
            sound.onLoad = function() {
                duration = sound.duration;
            };
        }
       
        //    create a sound object
        if (_soundObj != undefined) {
            sound = new Sound(_soundObj);
        } else {
            sound = new Sound();
        }
    }
   
    //     load the file to play
    public function play(file:String):Void {
        sound.loadSound(file, true);
    }
   
    //    track the progress of the song and scrub the sound postion
    public function progress(bar:MovieClip, preloader:MovieClip, scrub:MovieClip):Void {
        //    the total distance the scrub will travel. Used to set restart value
        travelDistance = bar._width;
       
        //    track the loading of the song
        preloader.onEnterFrame = Delegate.create(this, pre_onEnterFrame);
        function pre_onEnterFrame() {
            preloader._xscale = sound.getBytesLoaded()/sound.getBytesTotal()*100;
            //   once the sound object has been completely loaded
            if (sound.getBytesLoaded() == sound.getBytesTotal()) {
                delete preloader.onEnterFrame;
                preloader._visible = false;
            }
        }
       
        //    move the progress bar length
        bar.onEnterFrame = Delegate.create(this, bar_onEnterFrame);
        function bar_onEnterFrame() {
            bar._xscale = (sound.position/duration)*100;
            scrub._x = bar._x+bar._width-(scrub._width/2);
           
            if (displayTime) {
                txt.text = TimeFormat.format(sound.position/1000)+"/"+TimeFormat.format(duration/1000);
            }
        }
       
        //    set up scrubbing
        scrub.onPress = Delegate.create(this, scrub_onPress);
        function scrub_onPress() {
            sound.stop();
           
            //    set up draging for scrub
            var left:Number = bar._x-(scrub._width/2);
            var right:Number = preloader._x+preloader._width-(scrub._width/2);
            scrub.startDrag(false, left, scrub._y, right, scrub._y);
           
            //   make progressbar follow scrub
            delete bar.onEnterFrame;
            scrub.onEnterFrame = Delegate.create(this, scrub_onEnterFrame);
            function scrub_onEnterFrame() {
                bar._width = scrub._x+(scrub._width/2)-bar._x;
                //   display the current time for the scrub head
               
                if (displayTime) {
                    var percent:Number = (scrub._x+(scrub._width/2)-bar._x)/travelDistance;
                    //    Math.floor is used here instead of Math.round because
                    //    of dealing with time and not play position.
                    var restart:Number = Math.floor(percent*duration/1000);
                    txt.text = TimeFormat.format(restart)+"/"+TimeFormat.format(duration/1000);
                }
            }
        }
       
        scrub.onRelease = scrub.onReleaseOutside=Delegate.create(this, scrub_onRelease);
        function scrub_onRelease() {
            delete scrub.onEnterFrame;
            scrub.stopDrag();
           
            var percent:Number = (scrub._x+(scrub._width/2)-bar._x)/travelDistance;
            var restart:Number = Math.round(percent*duration/1000);
            sound.start(restart, 1);
            bar.onEnterFrame = Delegate.create(this, bar_onEnterFrame);
            is_paused = false;
        }
    }
   
    //    display the time of the audio file
    public function display_time(_txt:TextField):Void {
        txt = _txt;
        displayTime = true;
    }
   
    //    Control the volume
    public function scrub_volume(scrub:MovieClip, scrubOrientation:String, lowerLimit:Number, upperLimit:Number):Void {
       
        scrub.onPress = Delegate.create(this, onPress);
        function onPress() {
           
            if (scrubOrientation == "horizontal") {
                scrub.startDrag(false, lowerLimit, scrub._y, upperLimit, scrub._y);
            } else if (scrubOrientation == "vertical") {
                trace("vertical");
                scrub.startDrag(false, scrub._x, upperLimit, scrub._x, lowerLimit);
            }
           
            scrub.onEnterFrame = Delegate.create(this, onEnterFrame);
            function onEnterFrame() {
                if (scrubOrientation == "horizontal") {
                    var percent:Number = (scrub._x-lowerLimit)/(upperLimit-lowerLimit);
                } else {
                    var percent:Number = (scrub._y-lowerLimit)/(upperLimit-lowerLimit);
                }
                sound.setVolume(Math.round(percent*100));
            }
        }
       
        scrub.onRelease = Delegate.create(this, onRelease);
        function onRelease() {
            scrub.stopDrag();
            delete scrub.onEnterFrame;
        }
    }
   
    //    Set up the Play, Stop, and Pause buttons/movieclips
    public function buttons(play:Object, stop:Object, pause:Object):Void {
               
        //    play button
        //if (play != undefined) {
            play.onRelease = Delegate.create(this, play_onRelease);
            function play_onRelease() {
                if (is_paused) {
                    sound.start(restartAt, 1);
                    is_paused = false;
                } else {
                    sound.start(0, 1);
                }
            }
        //}
       
        //    stop button
        //if (stop != undefined) {
            //trace( "defined");
            stop.onRelease = Delegate.create(this, stop_onRelease);
            function stop_onRelease() {
                sound.start(0, 0);
                sound.stop();
                is_paused = false;
            }
        //}
       
        //    pause button
        //if (pause != undefined) {
            pause.onRelease = Delegate.create(this, pause_onRelease);
            function pause_onRelease() {
                if (!is_paused) {
                    is_paused = true;
                    restartAt = Math.round(sound.position/1000);
                    sound.stop();
                }
            }
        //}
    }
}

ActionScript Code:
class com.FlashGordon.utils.TimeFormat {
    //
    static function format(n:Number):String {
        var N:Number = Math.floor(n%60);
        if (!isNaN(N)) {
            if (N<10) {
                return Math.floor(n/60)+":0"+N;
            }
            return Math.floor(n/60)+":"+N;
        } else {
            return "0:00";
        }
    }
   
}

ActionScript Code:
stop();
import com.FlashGordon.media.MusicPlayer;

var player:MusicPlayer = new MusicPlayer(132781);
player.play("mp3s/con alma.mp3");
player.progress(progressBar_mc, preloaderBar_mc, scrub_mc);
player.display_time(time_txt);
player.scrub_volume(volScrub_mc, "horizontal", 30, 100);
player.buttons(play_mc, stop_mc, pause_mc);

Here is my only question:
Why does this not work:

ActionScript Code:
public function buttons(play:Object, stop:Object, pause:Object):Void {
               
        //    play button
        if (play != undefined) { // I CAN'T DO THIS
            play.onRelease = Delegate.create(this, play_onRelease);
            function play_onRelease() {
                if (is_paused) {
                    sound.start(restartAt, 1);
                    is_paused = false;
                } else {
                    sound.start(0, 1);
                }
            }
        }

CD Audio Player
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Audio Player
I just made my playback buttons, now i want to have 3 mp3s.. or midis, and When the user clicks >>| it goes to the next song, and i want the play to loop the current playing song, and then the stop, stops the song alltogether, could somehelp please help me with this?

Audio Player
Hey guys,

Was hoping someone could help me out here. I'm looking for a nice audio player that will be used for about 3 or 4 tracks that is not over the time design wise, but similar if not identical to the audio player on www.iso50.com

Also, if anyone knows of a script that is like 24-7 media where you mouseover a navigation button and the rest of the navigation disappears, that would be cool. I love the effect and i want to give it a shot. Example here: http://www.24-7media.de/Cannonball/

If someone could point me in the direction to a simlar script or give me some direction as to where i can go with this i would much appreciate it. Thanks for your time.

Help With Audio Player Plz
I am trying to make an audio player with flash 2 (I know - but it's the full version and I have it on cd (mx is too big to download with a 56k!)) but I can't get it to work at all. Could somebody please help me by running through the steps needed to make an audio player. All I want is a play and a stop button on a background colour! It sounds stupid but I really can't do this. I haven't used flash very much before. Please help...

About Audio Player...
audio player at http://www.mandymoore.com
how to make an audio player like that?

Audio Player Like This One...
can anyone help me out to make a audio player like this one....
zip ...with swf provided...

Audio Player
What I want is a small media player that will have a drop-down menu, a small progress bar, and finally a play and a pause/stop button. Anyone have any tutorials to help me get started on this? BTW, I have Flash MX 2004 Pro.

Audio Player
Hello,

I want to make a small separate .swf file containing a music player to place next to my movie. Preferably it would have on, off, forward, and back buttons for 3 separate tracks. Unless there is a way to have the music player inside my existing movie and have it play over all scenes without stopping, then I guess this is my best option.

Audio Player?
ehy could someone please help me out with a tutorial or something to make one of these audio players.

It can be found at this link

It's in the bottom right hand corner, ok thanks.

Audio Player
Hi

Im trying to put an mp3 file into this player:

http://www.flashkit.com/board/showth...hreadid=606569

the problem is that with my sound file the player doesnt function properly anymore; the song starts playing automatically, the "play" button does not work.

As instructed I put my mp3 file in the correct fla file and output it as sound_file.swf

heres the instruction in the fla:
"place your audio file here, and set the sync to event make sure the frames in this movie are the same length as the audio in the clip"

Heres what I do exactly:

file>import>import to stage> mysong.mp3
then you see the blue song info in the layer with the instruction label on it.
I leave the sync on event."

Does anyone see what I do wrong??
thanx

Help With My Audio Player
Hello, I've got an audio player on my site that streams an mp3 when you select it and push play. Unfortunately, it's a very basic set up (basically declaring mySound as a new sound and then having a button load that mp3). I would like to have a bar that shows buffering process and song length/title etc. and i'd also like to make it play a random song upon loading. Anyone have ideas how to do this? Thanks in advance!

Audio Player Help...
Regarding this link:

http://www.shootingblanks.net/TEMP/ANIXTER/radio.html

There are supposed to be audio files playing. I'm sure I'm doing something wrong in my AS. Can someone please take a look at my code, and see if you can think of something? I'm not the best with AS, so I may have WAY overcomplicated things in the code! Here's a link to a ZIP file with the .FLA and the .XML file that the .FLA references:

http://www.shootingblanks.net/TEMP/ANIXTER/radio.zip

THANKS!!!..

Audio Player Help.
I have an audio player in my flash movie. the audio player is hidden at first except for a button that you can press in order for the player to move down and become visible. inside this audio player is another symbol that is the actual player with the buttons and sound and such. you press the button for the player to move down. then you press is to move up. but when you press it to come down again, the music starts playing again, even though its already playing... i know why it does it, but i dont know how to fix it.

Audio Player Help
Hello all, I've been working on an interface that contains an xml fed audio player. Problem is whenever I return to the first frame in the movie the audio starts to overlay over the audio that is already playing. I'm sure this is probably a simple fix but sometimes the easiest stuff is the hardest to find. Please someone help me with this issue so that I may move on! Thanx.

Audio Player
Ok I used this Tutorial to help me get started in making my own media player.
http://www.flashkit.com/tutorials/Au...1008/index.php

I completed the player but have one problem. See I made the player in order to put it on www.myspace.com. I dont know how to publish the .fla. The tutorial teaches me to make a Master .fla file in which will get its song and play options (rew,play,pause) from another .fla. PLease help I have been working on this for more than three days and this is the only thing that is stoping me. Thanks for any advise.

~free~

Audio Player
How can I make a audio player that links to streaming server on the net ?

something like default player but skin it .. so i can have volume and other controls.

thanx

Audio Player Help
I tried two different tutorials for this style of audio player, and both had the same error. Here are the two tuts:

http://www.flashkit.com/movies/Sound...1160/index.php

http://www.tutorialized.com/tutorial...controls/14673

The error message is : Error opening URL "file:///C|/Documents%20and%20Settings/Christian/My%20Documents/My%20Pictures/Songs/songs/1.mp3"

Ofcourse the file desination URL is different on your comp, but it has an error opening the file when its clearly there. Also in the first tut, I played the audio file where it said and renamed it accordingly, and still nothing.

I use Flash Pro 8. Help would be very appreciated. Thanks.

[F8] Audio Player
Hi guys,

I need some help creating and embedding an mp3 player with invisible list very simillar to this:

http://www.vlatkostefanovski.com.mk/

Any examples, tutorials, suggestions are greatly appreciated.

Thank you for your help.

Help With Audio Player
[please delete this post, thanks]

[F8] Audio Player?
i've been ridiculously tasked with building a audio player in flash for my cousin's website.

it's something like the audio player in www.johnmayer.com but without the video/image bits at the top.

it basically should list out the tracks n allow users to select which track to play, with play/pause/forward buttons.

can someone point me to the right directions? are there such players for sale on the net?

Audio Player
I've created an audio player script the only problem is that it need the music to stop if the user leaves the frame which contains the player.

I'm sure this is pretty simple to do but I really don't have much of a clue when it comes to flash.

_root.mySound = new Sound();
_root.mySound.loadSound(music.mp3", true);
_root.mySound.stop();
function soundComplete() {
_root.soundPlaying = false;
}
_root.mySound.onSoundComplete = soundComplete;

[F8] Audio Player
Hello,
I'm a newbie in flash and am having trouble figuring out how to create an audio player. I would like it to have a on/off button (maybe a speaker icon) and a few track buttons (numbers 1-4) that the viewer can choose from. I have been able to get the on/off button working, but I'm not sure how to change from track to track. I would greatly appreciate your help! Thanks in advance.

[F8] Audio Player
Hello,
I'm a flash newbie and I am having trouble creating a flash audio player. I would like it to have an on/off button (a speaker icon) and a few track buttons (numbers 1-4). I have been able to get the on/off button working, but can't seem to change from track to track. Any suggestions? Thanks in advance!

Audio Player
I asked something similar to this a month or so back. I'm going to ask something slightly different now.
I've created an audio player in flash cs3. Audio is applied to frame 1 of the main timeline to stream. Then, the created "media controller" movie clip controls playback of the main timeline.

1st, I want to change this so that rather than re-publishing for each audio file all the time, I can pass a variable to my swf to tell it which external audio file to load in. Anyone know how I'd go about doing this?

2nd, in the last version of my audio player, I tried my hand at using actionscript 3. Should I be planning on making a permanent switch to as3 and keep programming in it, or is browser support still an issue at this point?

lastly, whichever AS version is recommended, how do I perform the audio import portion in it, and access its load progress?

MANY thanks in advance!

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