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[F8] Hand Movement



Im trying to make hand movement like in madness combat. I have everything to move the hand but im not sure how to limit it.



FlashKit > Flash Help > Flash ActionScript
Posted on: 01-10-2007, 09:35 PM


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Clock Second Hand Springy Movement
Hey everybody. I'm creating a clock for a client, easy enough, but how would I go about getting that little springy movement in the second hand? Here's an example http://625.uk.com/tv_logos/flash/abc_midlands_clock.asp

I'm using this clock code:

Code:

onClipEvent(enterFrame) {
springForward++;
var timeClock = new Date();
//var iMilliSec = timeClock.getMilliseconds();
var iSec = timeClock.getSeconds();
var iMin = timeClock.getMinutes();
var iHour = timeClock.getHours();
if(springForward == 4){
trace(springForward);
handSec._rotation = iSec * 12;
springForward = 0;
}else{
handSec._rotation = iSec * 6;
}
handMin._rotation = iMin * 6;
handHour._rotation = (iHour + iMin / 60)* 30;

if (iHourPrev > iHour) {
_root.updateDate(timeClock);
}
iHourPrev = iHour;
}
Thanks in advance

Hour Hand Movement Based On Senocular Code
Hi all, Hi Senocular,

Iīm trying to replicate the movement of the hour hand of an analogue clock, I am using Senoculars excellent code for the mouse to minute hand movement, but I canīt seem to get the right equation for the hour hand. The idea behind this is that I would like the user to have the ability to set the time base his/herself by moving the clock hands.
the code:


ActionScript Code:
// On the minute hand
on(press){
    trace("minute");
    dragging = true;
    orig_mouse_angle = Math.atan2(_parent._ymouse-_y, _parent._xmouse-_x) * 180/Math.PI;
    orig_rotation = _rotation;
    _parent.hourhand.orig_rotation = _parent.hourhand._rotation;
    orig_x = _parent._xmouse;
    this.gotoAndStop(2);
}
onClipEvent(mouseMove){
    if(dragging){
        curr_mouse_angle = Math.atan2(_parent._ymouse-_y, _parent._xmouse-_x) * 180/Math.PI;
        _rotation = orig_rotation + curr_mouse_angle - orig_mouse_angle;
        _parent.hourhand._rotation = (_parent.hourhand.orig_rotation + curr_mouse_angle - orig_mouse_angle)/60;
        updateAfterEvent();
    }
}
on(release,releaseOutside){
    dragging = false;
    this.gotoAndStop(1);
   
}

Dividing the rotation angle of the minute hand and assigning it to the hour hand does not work as expected. Any ideas?
I appreciate your anticipated help.

Thanks

Scrollpane Change Pointer Hand To Grab Hand
I have a scrollpane and has a image in it, but i would like to change the dragging pointer hand to a open hand and grab hand when mouse down(like dragging the image in photoshop)....Somebody know how to do this???

Rotate Hour Hand In Relation To Minute Hand
i am trying to make a tell the time learning aid

i want the user to click on the minute hand of an analogue clock and turn the minute hand ... got that far ... and then move the hour hand in relation to the minute hand.... ugh !!!stuck here

code so far


Quote:




minuteHand_mc.onPress=function () {
// stop analogue clock running off the computer
delete clock_mc.onEnterFrame;
// call function to turn minute hand
pressing = true;
spin();
}




now the function that turns the minute hand


Code:
function spin() {
minuteHand_mc.onEnterFrame = function() {
if (pressing) {
myRadians = Math.atan2((_ymouse-minuteHand_mc._y), (_xmouse-minuteHand_mc._x));
mydegrees = Math.round(myRadians*180/Math.PI);
minuteHand_mc._rotation = mydegrees+90;
minutes = minuteHand_mc._rotation/6;
// move hour hand
// keep hour hand in the right place
var hourAngle:Number = (360*hour/12)+((360*minutes/60)*(1/12));
hourHand_mc._rotation = hourAngle;

}
};
}
i feel the hour hand position should be something like

minuteHand_mc._rotation*(1/12) ... but of course as soon the minute hand goes past the 6 (ie 30 mins) the the minuteHand_mc._rotation goes 180 then -179

can't get my head round this and cant get my head how to update the hours or decrease the hours if the minute goes backwards or forwards over the 12 ... i am normally ok on the maths bit but ugh

if anyone can help monumentally grateful

SWF Optimization Debate: Hand-Drawn Or Hand-Coded?
I was curious if anyone knew a definitive answer or examples of proof that the dynamic drawing of movieclips (using the Drawing API) is more effecient (in terms of .SWF optimization and playback) than hand-drawn movieclips stashed in the Library or vice versa.

I have this hardwiring in my brain that sides with the former of the movieclip creation methods. I tend to find myself writing the code to draw these shapes I require, adding filters and other details through code rather than drawing them.

There is an obvious advantage to this method when it comes to variable sizes of the movieclip that are required (example: a rectangle that is the base of the website with a margin of 10 on all sizes is dependent on the resolution of the user (Stage.width and Stage.height are different by user and browser)). The downside of course is that even the drawing of a simple rectangle is an additional eight to ten lines of code, which can clutter an external ActionScript exceedingly quickly.

I'm just curious of what others think of both methods, or if there is publish information on which is better for .SWF optimization.

Mouse-movement Triggers Background Movement - Help Me Find Tutorial
I want to learn how to make an image react on my mouse-movement, so you get the effect as if you're looking around. You move the mouse to the right, and the image on the screen moves to the right, etc. I've seen an example of that on http://www.center-of-the-world.com/ - but I don't know how to find a tutorial for that on the Flashkit-site. Can anyone help?

Capturing Mouse Movement/locking Out A Direction Of Movement
does anyone have a good solution in AS 2 for simulating horizontal and vertical finger gestures like on an iPhone?

I have a Mouse listener that calculates movement in both directions and whichever one is larger in value (primary movement of mouse) then it locks out the other using a boolean value. And then once the mouseUp event is triggered, it sets the values to true again to listen for another horizontal or vertical gesture movement.

the problem I'm running into is that every once in awhile while I'm "gesturing" or moving the mouse in a particular direction, I'll get some funky results which clues me into that the other direction might not being totally locked out.

Make any sense?

Flowing Mc Movement Opposite Of Mouse Movement
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.

I've been trying to figure this out (see my lame attempt below) but without much luck. Can anyone help me out? Thanks.


onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
diff=mymouse-_root.fStrip._xmouse; //find amount of movement
_root.fStrip._x-=diff/buffer; //buffer & set strips movement
updateAfterEvent(); //adding this makes the movement cleaner
}
}

Image Movement Based On Mouse Movement
I have my Flash canvas. In the Canvas I have an image that's centered and larger than the canvas. Obviously the entire image isn't shown. How can I use actionscript to move the image according to where the mouse is? So if I move my mouse to the top right corner I want the image to move accordingly to display the top-right corner (obviously in a smooth fashion . I tried looking for examples but wanted to know if anybody out there new.

Any ideas?

Little help and thanks in advance!
Brian

Ants Movement (based On Snow Movement)
Hey! I have a question for those who think they can help and might have the time to do so. I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.

onClipEvent (load) {
//stage
movieWidth = 850;
movieHeight = 50;

//mods for ants
i = 1+Math.random()*5;
k = 1.2*(-Math.PI)+Math.random()*Math.PI;

//each ant diff
this._xscale = this._yscale=38+Math.random()*30;
this._alpha = 75+Math.random()*100;
this._y = -10+Math.random()*movieHeight;
this._x = -10+Math.random()*movieWidth;
}
onClipEvent (enterFrame) {
rad += (k/70)*Math.PI;
this._y -= Math.cos(rad);
this._x += i;
if (this._x>=movieWidth) {
this._x = -3;
}
if ((this._y>=movieHeight) || (this._y<=0)) {
this._y = -2+Math.random()*movieHeight;
this._x = -3;
}
}

(I apologize for posting the code without one of those code boxes ppl use, I do not know how to do that yet....)

Any help is greatly appreciated! I wanted to congratulate everyone here at kirupa for having a great community, and great help to those that need it. I am so glad to be a part of it.

Luke

Object Movement Based On Mouse Movement
Not sure how to word this but. I have a object on the stage lets say that is 300 pixels wide. The actual stage is only 100px wide. I want to be able to "pan" the object left and right based on mouse position/movement. I saw a tutorial for it a while back but cant seem to find it. Anyone have a link to a tut or can throw out a little source code? It would be greatly appreciated.

Ants Movement (based On Snow Movement)
Hey! I have a question for those who think they can help and might have the time to do so. I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.

onClipEvent (load) {
//stage
movieWidth = 850;
movieHeight = 50;

//mods for ants
i = 1+Math.random()*5;
k = 1.2*(-Math.PI)+Math.random()*Math.PI;

//each ant diff
this._xscale = this._yscale=38+Math.random()*30;
this._alpha = 75+Math.random()*100;
this._y = -10+Math.random()*movieHeight;
this._x = -10+Math.random()*movieWidth;
}
onClipEvent (enterFrame) {
rad += (k/70)*Math.PI;
this._y -= Math.cos(rad);
this._x += i;
if (this._x>=movieWidth) {
this._x = -3;
}
if ((this._y>=movieHeight) || (this._y<=0)) {
this._y = -2+Math.random()*movieHeight;
this._x = -3;
}
}

(I apologize for posting the code without one of those code boxes ppl use, I do not know how to do that yet....)

Any help is greatly appreciated! I wanted to congratulate everyone here at kirupa for having a great community, and great help to those that need it. I am so glad to be a part of it.

Luke

Sluggish Movement With ActionScripted Movement...
I really enjoy using the following bit of code for quick little flash animations:

=======================================

onClipEvent (load) {
_root.targXscale = 50;
_root.targYscale = 200;
}
onClipEvent (enterFrame) {
cXscale = this._xscale;
cYscale = this._yscale;
difXscale = cXscale-_root.targXscale;
difYscale = cYscale-_root.targYscale;
setProperty(this, _xscale, cXscale-(difXscale/5));
setProperty(this, _yscale, cYscale-(difYscale/5));
}


=======================================

It comes straight from the tutorials ("Basic Animation via ActionScript"). Anyways, whenever I view the .swf (via IE) on my computer (2.4 Ghz / 512 MB RAM), it looks great... better than great... it looks AWESOME! But, if I check it out at work (550 Mhz, 256 MB RAM) it looks terrible. It's choppy, mouse movement is sluggish, and the entire animation looks like it's running at 1 or 2 FPS.

I know it can't be completely dependent on the computer speed, b/c I've seen other flash sites that look great on the slower PC. Even some of the non-scripted movements are sluggish on my work PC... what the?! Is there a snippet of code that would / could help?

A Hand With A Mc?
Hi , i have menu , and i want to call a specific frame whos inside of a mc, the button is outside of the mc , someone know how?

I Need A Hand
Ok...heres my problem...I have made a brain for my soon to be band site. I want it to be so that when you hover over a section of the brain a bar fills up with the name of the section and the brain glows. I have made all of the animations in adobe image ready. so i have:
-The brain when no section is being hovered over
-Each sections animation in gif format and so it only plays once not loops
I have tried html and hotspots to get this across but haven't been to sucsessful...only managed to get 1 section of the brain to light up and the rest dont seem to work.

Can anybody sum up how i can use flashmx to do this? or is there anybody kind enough to piece it together for me? You will get credit and your website or e-mails link on the site.

Apperciate any help

Need A Hand With Something
Hi, i was wanting to make a book look like it was opening usin flash anyone got any idea how i could go about this, i've tryed a couple of things but none f them looked very good.

Thanks in advance,
Var.

Trying My Hand At OOP
Hey all, im writing a simple class to handle drawing lines between movie clips.. and then having them redraw when the movie clips are moved around so the lines stay 'attatched'



Code:
class com.alandickinson.managers.TetherManager {

private var __mcArray:Array = new Array();
private var __tetherArray:Array = new Array();
private var __tNum:Number = 0;
private var __tetherContainer:MovieClip;

public function TetherManager()
{
}

public function createTether(tetherOrigin:MovieClip, tetherRecipient:MovieClip):Void
{
//create mc to hold tether
__tetherContainer = this.createEmptyMovieClip("container"+__tNum, 5000+__tNum);

//draw tether
__tetherContainer.lineStyle(1, 0xFFFFFF);
__tetherContainer.moveTo(tetherOrigin._x, tetherOrigin._y);
__tetherContainer.lineTo(tetherRecipient._x, tetherRecipient._y);

//store references to movieclips
//__mcArray = (tetherOrigin, tetherRecipient, __tetherContainer);
__tetherArray[__tNum] = (new Array(tetherOrigin, tetherRecipient, __tetherContainer));
}

public function redrawTethers():Void
{
}

}
This is basically the start of my first class..
I'm getting a couple errors that I can't figure out..

**Error** /Users/alandickinson/Sites/Actionscript/Classes/com/alandickinson/managers/TetherManager.as: Line 15: There is no method with the name 'createEmptyMovieClip'.
__tetherContainer = this.createEmptyMovieClip("container"+__tNum, 5000+__tNum);

**Warning** Scene=Scene 1, layer=Layer 1, frame=1:Line 3: There is no class or package with the name 'com.alandickinson' found in package 'com'.
tetherer = new TetherManager();

I can't figure out any possible reason why it would tell me that the createEmptyMovieClip method doesn't exist....

Does anyone have any ideas? Thanks!
Alan

Does The Hand Have To Appear?
Hi there,

I am wondering, I have a button that has rollover features (some informational text appears) but there is no click through for it. When the mouse pointer goes over the button it turns into the pointer hand. Does this have to occur? As is suggests there is a click through, when there isnt. Ideally I would like the pointer to remain the same and have the rollover content still appear.

If it's at all possible I would be rather pleased to know how to do it. Any help welcome!

Darren

Need A Hand...
hey,

need some quick help. I have a horizontal scrolling menu with some rollover buttons. There are some buttons within rollovers that make the menu scroll when clicked. I've attached the .fla file. If you roll over "about us", you'll see the buttons (arbitrarally labeled one, two and three) are clickable, but the rollover underneath starts to well, check it out. I can't really explain it and it's really annoying, I dunno if it's even possible, but I don't want the rollover to start scroling back when the user is over button one, two, or three, I'd like it to react as if the cursor is still over the "about us" button. I'm a video editor by trade and I'm still trying to get the hang of flash. Sometimes I love the program, most times I want to murder it. Thanks for any help.

chop.

Little Hand
How do I get rid of the little hand when running a movie and going over a button. I rather want it to stay a little arrow.

Need A Hand...
hey,

need some quick help. I have a horizontal scrolling menu with some rollover buttons. There are some buttons within rollovers that make the menu scroll when clicked. I've attached the .fla file. If you roll over "about us", you'll see the buttons (arbitrarally labeled one, two and three) are clickable, but the rollover underneath starts to well, check it out. I can't really explain it and it's really annoying, I dunno if it's even possible, but I don't want the rollover to start scroling back when the user is over button one, two, or three, I'd like it to react as if the cursor is still over the "about us" button. I'm a video editor by trade and I'm still trying to get the hang of flash. Sometimes I love the program, most times I want to murder it. Thanks for any help.

chop.

I Need The Hand
I thought it would be cool to have the hand of macromedia for my site so in other words replace the default cursor with the one of macromedia(you know when you rollover some flash movie etc....)
BUT where to get it ? i mean the original file not a screen shot or some crap of the sort

thanks for your help

Could Use A Little Hand Please
I most certainly dont know how to create it because i dont exactly know how to say it hardly in english and not at all in AS.

i'll try to explain.
I have a MainMovie,which loads an external(almost sounding like 'once apon a time') when the external movie is loaded the MainMovie should check the current loaded movie if that movie is equal a certain external movie.
if its equal to that movie perform an fuction(), else do not perform the function.

its very confusing help to clearify.

Thank you!

"Electron Movement" Tricky Actionscript Movement Animation
Can anybody help me with the actionscript for this one?

Objects floating from right to left on a page, when they float into static objects instead of passing behind them or in front of them or bouncing off them and going the other way, they simply move round the static objects and carry on.

Like drunks walking through a jungle of lamposts.

No Hand On Roll Over?
Is there any way to have a button that doesn't switch to a big ugly hand when being rolled over? If so does this apply to all buttons. Should I change my cursor to just the pointer at all times? How would I do this in Flash 4?
Thanking you in advance.

Give Me A Hand
Hello Friends!.

I wish when a determined instance (i.e. a movie clip) is dragged by the mouse through the scene must happen that, if its 'x' position is greater than 200, the current scene stops.
The simple code I use is:

onClipEvent(mouseDown){
startDrag("");
if (this._x > 200){
stop();
}
}

But, nothing stops.
I don't know what more I can try. Help.

Come On, Give Me A Hand :) You Know You Want To
well, I'm sorta new to flash 5, I wanted to start building a basic site with flash. But I have heard of people doing it two ways:
+ one by having a html full of flash movies
+ or just one movie on a html

which is a more viable way?

Can Anyone Give Me A Hand With This.
Hi everyone, I really need help with the site i am currently working on, I really need the structure sorted out i am still quite new to flash so I have come to a dead end. the site i am working on ( http://www.ryanswall.com/newbase24 ) needs a pre loader which i will do at the end but I am having some trouble making the buttons work, I have done all the movie in one scene on the first frame but I need the buttons to work and they dont want to, if anyone has time could i send them the fla file for them to take a quick look and see what I am doing wrong, thanks guys.

Stef.

Hand Over The Mouse
Does someone know how to disable the "hand" when a button is placed under the mouse cursor?If so..........share with me. Ah. Is it possible just for one button or it will be like this for the entire swf?
THANX

Give Me A Hand (not)
I have seen it done where the usual on rollover pointing hand is disabled, leaving the usual pointer.

i do not want to replace the cursor with a draggable movieclip as this is to taxing on the processor for my liking.

tnx

Looking For A Helping Hand
I am really new at trying anything to do with flash, but I have an idea I would like to use on a website I am trying to design.

I want to generate something like a "Laser Targeting Icon", that will move around the page, and stop at predetermined spots, and when it does, will show a picture or text of what may be found in that area.

Is this at all possible to do with Flash! I just downloaded the latest version, and I have absolutely no idea of what to do. Thanks in advance for anyhelp and consideration.

Mouseover Without The Hand
I've created a button but want it to just display the normal mouse icon, not the hand that usually appears when you hover over a button.

Use Hand Cursor
I have some movies into another movie thatīs on _level0.In the first frame of this movie i have:

mymovie 1.onRelease = function();

this for all the movies in it.This make the movies "clickable".The thing is i want to prevent that when i rollover the movies the cursor turns to the hand.Where and how do i have to put the use hand cursor instruction to do this?
Pre-Thanks.

Helping Hand Pls....
Hello,
This is my first flash and I almost followed this site's tutorials. FLA can be found here (right click and save). You need to have 5 pics called pic1.jpg - pic5.jpg in a folder called 'Collections'

http://devank0.tripod.com/fla/new1.fla

It's actually loading 5 pics from a folder. Loading in the following manner..
pic 1 pic3 pic5 pic2 pic 4

so that one pic won't overlap on another. Currently pic1 fadesIn and fadesOut.

Problems:
1) There is a 'flick' in between the fadeIn and fadeOut.
2) I want the 2nd Pic to appear just before the 1st Pic disappears.
3) It takes ages to load the image from the server when I use the loadmovie every time! Is there any way to save the pics when it loads the first time?

I can code a little. Flash knowledge is about _alpha = 10
Any help would be much appreciated.

Thanks,
Devank

Hand Tool
Hi there ,

When u right click most flash movies, u get the option of zoom (along other options...), if u zoom it, the mouse pointer changes to a hand tool that lets u move the movie around...

I've made a map for a page im working on, and i added a simple zoom control to it. You can see the map at:

http://www.u-v-a.com.ar/Flash/MapaZoom.swf

I would like to add the same thing to my movie, so when it's zoomed u can move it around.

I thought of using this:

onClipEvent (mouseDown) {
startDrag ("");
}
onClipEvent (mouseUp) {
stopDrag ();
}

But that lets u drag the map anywhere , and i want it to stop as the other hald tool does, before it goes off the screen.

Thanks for reading , and if u don't understand anything, tell me and i'll try to explain again.

I Need A Helping Hand
How would someone go about preloading external .swf's?

Mouse Over Without Hand
I need to have a button or somehting that can start a mouseover effect without changing the mouse to a hand. ie menu on www.eccentris.com.

Please help

Hand Drawing
What is the best way to create an animation that looks like someone is writing something, but you only see what is being written, not pencil or hand.

Hand Button
How would you make one of those "Hand" buttons used to move the view of a mc around?
I need to stop the functions of my sketch mc, move the view around and then enable the sketch funtions again.
Thought I could have two movie clips, one containing the sketch pad and one containing the image to drag or pan.
Then use swapdepth the move the image over the pad so I could move the image and then swapdepth again.
But that doesn't work because when draging the image around it still draws on the sketch pad.
Thanks

OnMouseOver Without See The Hand
Can someone tell me how can I animate a movie or a graphic when the mouse is over it, without showing the hand that normaly appears when a button is created.

I just upload a file with a simple square on it, if someone want to help.

Thanks.

Hand Cursor.
Im making a game, and want some hidden buttons (for hidden options and whatnot) And I need to know how to avoid the mouse cursor, any ideas?

e-mail me at corybudgell@hotmail.com if you can help. Thanks

Hand Or Arrow. Which Is It And Why?
Hi,
Have been getting as much info on scrolling dynamic text boxes as humainly possible (Tuts, movies, examples) from a number of resource sites.

One thing I have noticed is that when I publish some movies and use the scroll bar the mouse turns to a hand some of the time and stays an arrow (normal cursor pointer) in the rest, but works the same. Is this in the script? Or what...??

I'm sure there is a simple answer to this
AD

I Am Just TOO NEW TO FLASH Need A Hand
After seen all the great sites in Flash, I am ashamed to ask this question AND to show you what I have done, but I really need a little help. I made an intro to my site, but I am not sure why the preloader is not showing. Also, is this Intro too long? I am so new to Flash so please, explain to me in English LOL not in Matrix Language LOL
Thanks in advance!
Enith

Instead Of A Hand I Want A Arrow
i have a main movie where i load a movie called "menu.swf" and from that movie i load one more movie called "this.swf". That movie goes over the menu.swf movie. (the menu is hidden). I load every movie in empty mc in the main movie . My problem is that when i go over the movie with my mouse, the arrows becomes a hand when itīs over the buttons in the menu.swf. (the "menu.swf" is below "this.swf" . i have tried mouse.hide but then everythings goes away. i want the arrow to be there.

please help.

NTD Can U Lend A Hand Here?
whats wrong with this code?

code:
msg = "main content loaded";

if(this._alpha = Math.round(100)){
_root.wLoaded.text = msg;

if (_root.wLoaded.text == msg){
_root.nextFrame()
}


it doesnt seem to work!

Hand Cursor
hey guys,

Im using an MC that acts as a button but does not display a hand cursor when rolling over. Is there a way to have the hand cursor display?

More About Hand Cursor
Thanks to everyone who has posted about creating a button with rollover effects /but no hand cursor... very easy to understand once I did it.

button.useHandCursor = false;

I am using this to mask sections of content until the user wants to view it. But is it possible to use buttons in those sections of content still -or am I screwed?

What happens now is that the button either isn't being seen,,,or it cancels out the action from the above script.

Any advice would be appreciated.

Drawn By Hand
ive decided to create my game all by hand. any suggestions on how to get nice clean motion?

Needing A Hand Here PLZ
I have made some drop down menus in Flash mx. I am new and needing help figuring out a thing or two. After you create the menu and the drop down how do you get the menu buttons to link to other pages youve created...HELP PLZ

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