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[F8] Loading Movie Clip From Library


I am trying to pull a Movie Clip from the library, load it to the stage in a particular cordinate and after this how would i go about in removing this movie clip from the stage?

I want this to happen on a keyframe....i do not want it to be trigered by a button.....

Thanks




FlashKit > Flash Help > Flash ActionScript
Posted on: 10-27-2007, 08:27 AM


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Loading Movie Clip From Library?
In the words of Droopy Dog...hello folks.

I have a button, that when clicked, would load a movie clip from the LIBRARY. I can't get it to work.

I have an empty movie clip on the stage with an instance name of 'blankMC'.

I've defined the linkage identifier for the movie clip in the library as 'myBox'.

I'm trying to load 'myBox' into 'blankMC' so 'myBox' will appear on the stage when the button is clicked.

The script I'm using is this:

on (press) {
loadMovie("myBox",_root.blankMC);
}

When I test the movie and click my button, I'm getting this error message: Error opening URL "file:///M|/mikef/einstein/myBox"

Flash is looking in the folder OUTSIDE to find 'myBox'.....I want it to look in and load from the LIBRARY.

Is this possible? Should I be defining a new level?...if so, how do I do that? AM I taking the wrong loading approach? HOW CAN I PULL THIS OFF?

Thank you for your time.

pug

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Loading A Movie Clip From The Library?
Okay this is stupid but I've spent too much time trying to figure this out. How do you load a movie clip from the library?
I've got a btn that I would like to have load a mc I've got in the library. It's easy to load an external swf but it's for a portfolio site so I'd like all the images to load w/ the port section of the site.
Thanks,

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Loading Library Item Into A Movie Clip?
How would I go about doing that?

Thanks,
Gerard

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[MX04] Loading A Movie From My Library Into A Blank Movie Clip
Using actionscript 1.0 how can I load a movie object from my library into a empty movie clip on my stage?

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Loading Clip From Library [F8]
This is basic Flash 101, but I'm having issues. What's a simple script for loading movie clips from the library and how do I place it in a specific position?

I've tried this script, but it's not working correctly:
this.attachMovie("mymovieclip", "mymovieclip", this.getNextHighestDepth());

Thanks

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Attach Movie Clip To Clip Linked In The Library
I am using Flash MX
I have a scrollbar component that is set as the scroller to another movieclip in the library that has a linkage name of "listing"
Now, what I would like to be able to do id use attachMovie() and attach other movieclips to that movieclip in the library. It's not actually attached to the stage, so is this even possible? It only has a linkage name.

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Loading Movieclip From Library Into Blank Clip?
NOT loadMovie();

but how would you loadMovie(); for movieclips in the library? I don't want it on the stage, but rather a blank clip that loads whatever movieclip i tell it to whenever i tell it. Make sense?

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Movie Clip From Library
how i load movie clip from library into main movie or into stage through scripting

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Movie Clip In LIbrary
Hello

Can someone help me out in knowing how can I make 10 copies of the movie clip which is there in the library with the help of action scripting

Thanx

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Movie Clip In Library
In Kirupa's "Preloader that displays Load Progress" tutorial he has the movie in the library and introduced in the time line on one frame. http://www.kirupa.com/developer/mx/preloader.htm

When I try to import an existing movie to the library to do this, I lose all of its funcions (ie buttons, actionscript). I want to be able to do this preloader, but it appears I can't do it unless the movie clip is an object in the library. Any help is much appreciated.

Thanks

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Playing A Movie Clip From The Library?
I have a movie clip called mvMain in the library (not in the timeline by default). On the rollover of a button I want it to play.

Not sure how to do the action script, something like:

on (release)
{
gotoAndPlay ("mvMain");
}

but it doesn't work. Any tips?

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Reloading A Movie Clip In The Library
I'm creating an interface that uses nested SWF clips as components. I've imported each SWF into the library and have placed them throughout the stage and performed various keyframed transformations on them. Typical stuff.

After using some of these nested clips, however, I've made changes to the original FLAs. I'd like re-publish the FLA, then update/refresh the SWF in the library so I can retain the animations and transitions I've created for them in the parent clip. Is this possible? I can't find any way to do this, but it seems pretty basic.

Is my only option to delete the clips within the parent, load the new version into the library, create an instance of the new clip, and then redo all the animation/transition work from scratch?

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How do I add bitmaps from the library to a movie clip?

Thanks

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[CS3] Using [AS2] Calling Out A Movie Clip From The Library
Okay, I did a search and didn't find the answer i'm looking for. Maybe I don't know what i'm looking for (on so many levels).

so here's my problem:

i have a cloud in my library and not on my stage (could be if i need it to be). i also have a movie clip that infinitely generates random numbers from 1 to 100. When different numbers come up a creature on the stage does different things.

what i'd like to do is everytime my radom generater hits, say 50, to have a new cloud appear on my stage in a random location (i'll then later make it float across the stage).

i sent up the linkage to export of action script with the identifier of "cloud".

so far this is what i have:
//randomizer runs and...
if (randomNumer == 50)
{
randomXpos = Math.ceil(Math.random() * 100);
randomYpos = Math.ceil(Math.random() * 100);

"cloud"._x = randomXpos;
"cloud"._y = randomYpos;
}

i know that this part is wrong:
"cloud"._x = randomXpos;
"cloud"._y = randomYpos;

but i'm sure don't know what right is! lol
thanks!

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Say, I have a movieclip/Sprite in my library by name sample.
So, the statement


Code:
var x:sample=new sample();
will instantiate the movieclip which I can display using addChild.

Now, can I load the movieclip using a String containing the name of the movieclip, i.e "sample"? Is there a method for achieving this?

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This is the script I have

attachMovie(logo, logo1, 5)

What am i doing wrong?

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I've created a complicated movie clip in my library that contains about 500 frames and 25 layers. I'm now thinking I should have made it as it's own swf file a imported it into my main movie. How can I take my movie clip in the library and export just that clip as its own swf file?

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I apologize if this seems like a stupid question, but I've only been using flash for a month, and I've been teaching myself how. I'm attempting to make a simple interactive clip where an onscreen icon performs an action when clicked on. Since it's a graphic, I created the movie clip in the library. When I go to reference it in actionscript (AS3), the code doesn't seem to recognize what I'm doing. The code being used is this:

function onclick(event:MouseEvent):void{
gotoAndPlay('Click');
}
your_mc.addEventListener(MouseEvent.CLICK, onclick);

'Click' is the label of the frame I want it to jump to. If necessary, I could convert it into Actionscript 2. Thanks in advanced!

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The question is so simple i could fit it in the Title.

I know I can get the _width and _height from a movie clip by typing
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Is there a way around this? Is it possible to replicate the process of draging in a movie in action script?

Thanks

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I have no idea what's going on. I just have a guess.

I have a big .FLA Flash file. About 20 MB in size, because lots of stuff is in it.

I imported a Symbol (Movie Clip) from another Flash File i created for it Originally, into my movie. The symbol got imported, and included in my Library. Now when i drag the symbol from my Library onto a keyframe in my Scene.. the system shows the Wait Cursor for few minutes.. and then NOTHING HAPPENS!! It's thier in my Library.. it even Plays in the Library Preview.. but it doesnt add into my Scene!!

Basically it's an Avi Clip i saved an Image Sequence of in Gif, and imported in a Flash Movie and made a Movie Clip Symbol out of it. I did this with 2 others also, and they are included in my Movie, which makes the size 20 MB of the .FLA, but when the 3rd one has come in my Library, why the HELL is it NOT ADDING into my Scene??? What is happening?

What do i do? Please Help!!!

Rahul

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I am using Flash MX to randomly generate a movie clip from within an array of clips named graphics[] that exist only in the library and are to be called using the attachMovie method. My problem is that each element in the array (each movie clip) is to have a unique script that runs on the onClipEvent(enterFrame) and I am unsure how to accomplish this when they are not actually on the stage.

Is there a way to hard code scripts for different events on clips that are being called to the stage using the attachMovie method?

Or, perhaps more likely: Is there a way to reference the randomly generated clip using an if statement? ie:

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Many thanks,
JN Hawkins

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imported.swf (contains an image that is imported into site.swf, but also I've put my preloader in the imported swf to show that it's loading. I have the actionscript for preloading in this movie too.)

But this is where I'm having my problem. The preloader doesn't show, and even when it does show, it doesn't send the percentage variable to the text box I have for it in my preloader movie clip.

Does this make sense!?!?!?! Can anyone help? Or refer me to a tutorial on this? THANK YOU!!!!

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i need a way to have one of three versions of a banner randomly load upon refresh, but they cannot be external files.

I'm thinking loading movie clips from the library might be the best way to go but I'm pretty foggy and I haven't found much out there on the Web the get me started in the right direction.

any takers?

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It seems like this should be possible but i dont know how it can be achieved.

i need to produce a single .swf - so that means i can not load any external .swfs into a main .swf

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normally i would use the method of having a movie clip holder and a button loading an external .swf into the holder like this

mcholder.loadmovie("target.swf")

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Hi, (sorry about my english)
Can I attach MovieClip who craeted dynamicaly to other MovieClip?
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//_root.attachObject(myMC, depth); -> How can I do it?
I know how to attach object from library and how to create new.
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thanks a lot,
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However of recent any changes I make is reflecting in both the movie clips and I am not able to have 2 different clips as they are perfect duplicates of each other. I was able to do so before. What went wrong and how can I correct it.

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The only way I can see to do it is to create an empty movie clip on the stage (invisible), attach the movie clip from the library, get the width and height, and then use those figures to open the window. Is there an easier way?

With thanks,


Julia

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window._y = 200;
}


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for (var i:int = 1; i < 3; i++) {
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2. call the resizeHandler(null) function

3. function resizeHandler (event:Event):void {
loadedclip.width = stage.width // this cannot happen yet as its not loaded
}

So how would you get around it?
I hope this is clear

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So basically I want to make seven blank movie clips each in a different scene with the necessary animation and when you push a button the symbol in that button is loaded into the right MC (the first button pushed into MC 1 second into MC 2 etc).

If this is too complex to explain could you please just explain to me how to load a MC into a blank MC when a button is pressed.

I greatly appreciate your help in this matter as it would save me a great amount of time (the only other way I know how to do it would be to separatly animate every possible combination using different scenes).

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All that i want to do is display a movieclip in the library on to the main stage with my actionscript. I don't get any errors, however the movieclip is not showing up, what am I missing?

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Code:
package classes.graphics {

import flash.display.MovieClip;


public class Logo extends MovieClip {

function Logo(){
var Logo:Logo = new Logo();
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}
}
then in my main actionscript file I added the following:


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private var _logo:Logo;


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private function addLogo():void {
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Hi guys.

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LL

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here's the code calling my text file:
//////////////////
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stop();
//////////////////
//////////////////
the above loads my "story.txt" into the dynamic text field "story_txt" when it is place on the main root of movie, but
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//////////////////
content_mc_section2.story_txt.text = this.content;
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//////////////////
//////////////////
okay so here's the code for my sliding sections:
//////////////////
section = new Array("section1","section2", "section3", "section4", "section5");
max = _root.section.length;
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for (i=0; i<max; i++) {
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content_mc["section_"+i].mySection_txt.text = sectionTitle[i];

_root.section[i] = curItem;
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itemDepth++;
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//////////////////
//////////////////
I think what I would theoretically like to have happen is instead of the array displaying "yellow" or "red" to have it display external content from "story.txt" ???

Sorry it's a long one,
would love to get some experts help,

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Hello there!

I'm pretty new to AS3 and OOP.

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Tried looking everywhere but none of those tutorials can solve my problems..

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thankkkkkkk u

torcha

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Code:
// initialize variables and properties
stop();
square._alpha = 0;
whichPic = 1;
// initiate change to new image when buttons are clicked
next.onPress = function() {
if (whichPic<5 && !fadeIn && !fadeOut) {
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whichpic++;
input = whichPic;
}
};
back.onPress = function() {
if (whichPic>1 && !fadeIn && !fadeOut) {
fadeOut = true;
whichpic--;
input = whichPic;
}
};
_root.onEnterFrame = function() {
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if (square._alpha>10 && fadeOut) {
square._alpha -= 10;
}
if (square._alpha<10) {
loadMovie("./images/image"+whichPic+".jpg", "square");
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fadeIn = true;
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if (input>5) {
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}
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if (Key.isDown(Key.ENTER)) {
fadeOut = true;
whichpic = input;
}
};
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inputField.onKillFocus = function() {
input = whichPic;
};

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