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[F8] System Requirements Question


Hello,

This is a lame question, I know, but I am curious if anybody knows if you can run F8, more so Studio 8, on Win98SE? One place I checked online said no, then another place said yes. I checked Adobes' site and they said no, but I wasn't sure if they are just playing on the safe side for best performance by requiring WinXP. Thanks.


Mo




FlashKit > Flash Help > Flash General Help
Posted on: 01-08-2008, 03:20 AM


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Hi,

I am just finishing off a Cd rom authored in Flash MX Pro and have a couple of questions...wondering if you guys could help.

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on (release) {
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Tabclass.as

Code:
package com.mysite.testing {

import com.mysite.testing.DisplayContent;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.text.TextFormatAlign;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.events.*;

public class TabClass extends Sprite{

private var _totalTabs:Number;

public function TabClass(pos:Number, totalTabs:Number):void {

_totalTabs = totalTabs;

var dataLoader:Sprite = new Sprite();

dataLoader.name = "dl"+pos;

if(pos==0){
dataLoader.graphics.lineStyle(1, 0xcccccc, 1, true);
dataLoader.graphics.beginFill(0xcccccc, 1);
}
else{
dataLoader.graphics.lineStyle(1, 0xa9a9a9, 1, true);
dataLoader.graphics.beginFill(0xa5a5a5, 1);
}
dataLoader.graphics.drawRect(0, 0, 114, 23);
dataLoader.graphics.endFill();

dataLoader.addEventListener(MouseEvent.CLICK, clickMe);
dataLoader.addEventListener(ResetButtonEvent.RESET_BUTTON, buttonReset);

var boxName:TextField = new TextField();
boxName.text = "Testing";
boxName.width = 110;
boxName.height = 25;
boxName.mouseEnabled = false;
boxName.wordWrap = true;

var boxNameFormat:TextFormat = new TextFormat("Trebuchet MS", 11, 0xffffff, true, null, null, null, null, TextFormatAlign.CENTER);
boxName.setTextFormat(boxNameFormat);

dataLoader.mouseEnabled = true;
dataLoader.buttonMode = true;

trace("TabClass working");
var displayContent:DisplayContent = new DisplayContent(10);
dataLoader.addChild(boxName);
addChild(dataLoader);

}

private function clickMe(evt:MouseEvent):void{
evt.target.dispatchEvent(new ResetButtonEvent());

evt.target.graphics.clear();
evt.target.graphics.lineStyle(2, 0xCCCCCC, 1, true);
evt.target.graphics.beginFill(0xCCCCCC, 1);
evt.target.graphics.drawRect(0, 0, 114, 23);
evt.target.graphics.endFill();
}

private function buttonReset(evt:ResetButtonEvent):void{
trace("halp");
}
}
}
ResetButtonEvent.as

Code:
package com.mysite.testing{

import flash.events.*;

public class ResetButtonEvent extends Event{

public static const RESET_BUTTON = "resetButton";

public function ResetButtonEvent():void{
super(RESET_BUTTON);

}
}
}

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AS3 - Tab System
Hey all.. I'm trying to make a tab system and I'm having a problem with clicking on one tab, and then having that tab call a function that resets the appearance of any other tabs that are "on" to "off" Here is basically what I have here:

It all works, but I don't know how to have All instances of the Tabclass respond to the RESET_BUTTON event. I can't seem to figure out how to address the displayList or?????

Thanks in Advance!

C

Tabclass.as

Code:
package com.mysite.testing {

import com.mysite.testing.DisplayContent;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.text.TextFormatAlign;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.events.*;

public class TabClass extends Sprite{

private var _totalTabs:Number;

public function TabClass(pos:Number, totalTabs:Number):void {

_totalTabs = totalTabs;

var dataLoader:Sprite = new Sprite();

dataLoader.name = "dl"+pos;

if(pos==0){
dataLoader.graphics.lineStyle(1, 0xcccccc, 1, true);
dataLoader.graphics.beginFill(0xcccccc, 1);
}
else{
dataLoader.graphics.lineStyle(1, 0xa9a9a9, 1, true);
dataLoader.graphics.beginFill(0xa5a5a5, 1);
}
dataLoader.graphics.drawRect(0, 0, 114, 23);
dataLoader.graphics.endFill();

dataLoader.addEventListener(MouseEvent.CLICK, clickMe);
dataLoader.addEventListener(ResetButtonEvent.RESET_BUTTON, buttonReset);

var boxName:TextField = new TextField();
boxName.text = "Testing";
boxName.width = 110;
boxName.height = 25;
boxName.mouseEnabled = false;
boxName.wordWrap = true;

var boxNameFormat:TextFormat = new TextFormat("Trebuchet MS", 11, 0xffffff, true, null, null, null, null, TextFormatAlign.CENTER);
boxName.setTextFormat(boxNameFormat);

dataLoader.mouseEnabled = true;
dataLoader.buttonMode = true;

trace("TabClass working");
var displayContent:DisplayContent = new DisplayContent(10);
dataLoader.addChild(boxName);
addChild(dataLoader);

}

private function clickMe(evt:MouseEvent):void{
evt.target.dispatchEvent(new ResetButtonEvent());

evt.target.graphics.clear();
evt.target.graphics.lineStyle(2, 0xCCCCCC, 1, true);
evt.target.graphics.beginFill(0xCCCCCC, 1);
evt.target.graphics.drawRect(0, 0, 114, 23);
evt.target.graphics.endFill();
}

private function buttonReset(evt:ResetButtonEvent):void{
trace("halp");
}
}
}
ResetButtonEvent.as

Code:
package com.mysite.testing{

import flash.events.*;

public class ResetButtonEvent extends Event{

public static const RESET_BUTTON = "resetButton";

public function ResetButtonEvent():void{
super(RESET_BUTTON);

}
}
}

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Help With A Tab System
Hey all.. I'm trying to make a tab system and I'm having a problem with clicking on one tab, and then having that tab call a function that resets the appearance of any other tabs that are "on" to "off" Here is basically what I have here:

It all works, but I don't know how to have All instances of the Tabclass respond to the RESET_BUTTON event. I can't seem to figure out how to address the displayList or?????

Thanks in Advance!

C

Tabclass.as
Code:

package com.mysite.testing {
   
   import com.mysite.testing.DisplayContent;
   import flash.display.MovieClip;
   import flash.display.Sprite;
   import flash.text.TextFormatAlign;
   import flash.text.TextField;
   import flash.text.TextFormat;
   import flash.events.*;
   
    public class TabClass extends Sprite{
      
      private var _totalTabs:Number;
      
        public function TabClass(pos:Number, totalTabs:Number):void {
         
         _totalTabs = totalTabs;
         
         var dataLoader:Sprite = new Sprite();
         
         dataLoader.name = "dl"+pos;
         
         if(pos==0){
            dataLoader.graphics.lineStyle(1, 0xcccccc, 1, true);
            dataLoader.graphics.beginFill(0xcccccc, 1);
         }
         else{
            dataLoader.graphics.lineStyle(1, 0xa9a9a9, 1, true);
            dataLoader.graphics.beginFill(0xa5a5a5, 1);
            }
         dataLoader.graphics.drawRect(0, 0, 114, 23);
         dataLoader.graphics.endFill();
         
         dataLoader.addEventListener(MouseEvent.CLICK, clickMe);
         dataLoader.addEventListener(ResetButtonEvent.RESET_BUTTON, buttonReset);
         
         var boxName:TextField = new TextField();
         boxName.text = "Testing";
         boxName.width = 110;
         boxName.height = 25;
         boxName.mouseEnabled = false;
         boxName.wordWrap = true;
         
         var boxNameFormat:TextFormat = new TextFormat("Trebuchet MS", 11, 0xffffff, true, null, null, null, null, TextFormatAlign.CENTER);
         boxName.setTextFormat(boxNameFormat);
         
         dataLoader.mouseEnabled = true;
         dataLoader.buttonMode = true;
         
            trace("TabClass working");
         var displayContent:DisplayContent = new DisplayContent(10);
         dataLoader.addChild(boxName);
         addChild(dataLoader);

        }
   
      private function clickMe(evt:MouseEvent):void{
         evt.target.dispatchEvent(new ResetButtonEvent());
                  
         evt.target.graphics.clear();
         evt.target.graphics.lineStyle(2, 0xCCCCCC, 1, true);
         evt.target.graphics.beginFill(0xCCCCCC, 1);
         evt.target.graphics.drawRect(0, 0, 114, 23);
         evt.target.graphics.endFill();
      }
      
      private function buttonReset(evt:ResetButtonEvent):void{
         trace("halp");
      }
    }
}


ResetButtonEvent.as
Code:

package com.mysite.testing{
   
   import flash.events.*;
      
   public class ResetButtonEvent extends Event{
      
      public static const RESET_BUTTON = "resetButton";
            
      public function ResetButtonEvent():void{
         super(RESET_BUTTON);

      }
   }
}




ResetButtonEvent.as
Code:

package com.mysite.testing{
   
   import flash.events.*;
      
   public class ResetButtonEvent extends Event{
      
      public static const RESET_BUTTON = "resetButton";
            
      public function ResetButtonEvent():void{
         super(RESET_BUTTON);

      }
   }
}

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