Tracking Forums, Newsgroups, Maling Lists
Home Scripts Tutorials Tracker Forums
  Advanced Search
  HOME    TRACKER    Flash




[F8] Error Checking And IE Flash Activate Question.



My Flash 8 site works great and in firefox, when you go to the main page it is already activate, but when you go to it in IE it requires that you click once to activate the website, which is kind of a hassle for IE users, is there a tiny peice of code I can put in so they do not have to do that ?

as well, I have a form I created that has 3 specific fields I would like to have error checking. an email field that requires the @ symbol, the proprty address field requires numbers, and the phone number field requires numbers. I would prefer a tiny popup saying that the required fields are missing, so they do not have to re-enter any info.

What is the easiest way to implement that in a flash form ? You can see the flash form here : http://getfastsolutions.com/

it is on the main page. thanks for any suggestions !



FlashKit > Flash Help > Flash General Help
Posted on: 09-12-2007, 11:30 AM


View Complete Forum Thread with Replies

See Related Forum Messages: Follow the Links Below to View Complete Thread

How To Activate A Load Checking Function?
i'm trying to load a movie within a movie from a button? how do i include a locad checking function that checks that the 1st movie is loaded before loading the other?

Flash's Error Checking
Is their anyway to improve Flash's error checking of actionscript? I've noticed some odd things like you can call functions that don't exist, or call functions with the wrong parametes and none of these things flags an error. Is their anyway to improve this?

Can't Activate...Error During Loading
Hello:
I installed Pro Flash 8 and when I load the program it freezes
at the "initializing fonts" section. Therefore, I can't activate it!
Thank you in advance for any hints, help or suggestions.

HELP... Activate Menu Error?
I was asked to create a Flash intro but it had to include a menubar to all pages within the site. So, I created 9 buttons and used the goToURL action for each. Now, anyone on a PC gets a message asking to hit the spacebar to activate the menu. I don't see this on my Macintosh... Is there a workaround for this? Preview the flash movie at http://www.officialsaw.com/test

Thanks!
Heather

Checking For An Error?
Hi guys,
Hopfully this will be quick and simple.

I am trying to validate a URL that is a link to an image to be loaded into flash.
Just now i have a text field that the user can input the url and a button to check that there is an image(button loads image into a new mc"geturl").
This works, but if there is a mistake or there is no image linked to the url i get an error in flash output window "error opening url http://blah blah". Howcan i turn this error into an ouput in flash instead of the ouput window.

cheers
Paul

Error Checking - Help
Hey there,
I ave a form, and want to do some error checking on it...

I want it to...

1. Check if the field is blank.
2. Check that the field is a number.

Okay, so I have the script working perfect right now for the number... using the AS as follows.


ActionScript Code:
else if (isNaN(p)) {
        error = error2;
        with (pError) {
            gotoAndStop(5);}
        with (iError) {
            gotoAndStop(1);}
        with (aError) {
            gotoAndStop(1);}
        stop();


Now my question to you is, which argument can I use to first check if the field is blank, and then display the appropriate error message (error1).

I guess I just need to know the if ( EMPTYFIELD ) {..... command, and I can do the rest!

Thanks guys,

Checking For An Error?
Hi guys,
Hopfully this will be quick and simple.

I am trying to validate a URL that is a link to an image to be loaded into flash.
Just now i have a text field that the user can input the url and a button to check that there is an image(button loads image into a new mc"geturl").
This works, but if there is a mistake or there is no image linked to the url i get an error in flash output window "error opening url http://blah blah". Howcan i turn this error into an ouput in flash instead of the ouput window.

cheers
Paul

LoadMovie() Error Checking
Flash actionscript seems to have a real lack of error checking hooks.

If I use loadMovie and the .swf file that I am attempting to load is not there, or the name is mis-spelled, what can I do to know that the load has failed?

Improving AS Error Checking
Is their anyway to improve Flash's error checking of actionscript?
I've noticed alot of odd things like how you can call functions that don't exist or call functions with the wrong parameters and none of these things flags an error message.
Also is their a command in actionscript that makes it so you have to declare all your variables? Something like Option Explicit in VBScript.
Thanks.

Error Checking?..(I Guess?)
need help on several things... (please)

1.) work out a bug in my script.

2.) find some sort of way to check for errors..(or if there is no new images to load)

quick and dirty scenerio:

I have a movie...basically this is just a simpe "image viewer"...set up so the user just has to dump any images into

a folder..and the "movie" will just scrol/load through them.

dynamics of set-up:

A.) _root timeline varibale, (called variable), of "i=0;"
B.) button(s) (Next and Previous...code below)
C.) Ok...the logic behind all of this is as follows:
Buttons increment varibale by 1 everytime (or decreses)
it also starts movie clip (called "transition" to start playing..about a 50 frame movie clip. with a stop action

half way through.)
The tranisition clip plays the intro animation and stops...with several things going on once it stops.. it:

1.) starts the prelaoder clip playing, as it has an onClipEvent action to check for the external .jpg

(_root.variable) being loaded into the empty "container clip" on the stage

2.) has a frame action of reading the _root variable of "varibale",.. and loading that into the container clip.

My preloader has this code on it once it is visible on stage to execute:


Code:
onClipEvent (enterFrame) {
tb = math.round(_root.container.getBytesTotal()/1024);
lb = math.round(_root.container.getBytesLoaded()/1024);
if (tb>0 && lb>0) {
this.percent = math.round((lb/tb)*100);
this.gotoAndPlay(this.percent);
if (lb==tb) {
_root.transition.gotoAndPlay("out");
}

}
}


Basically the preloader (which is a 100 frame animation) checks to see what the dynamic text box says the bytes

loaded is and then puts theplay head to that frame in the preloader clip. (instance name of clip...but refered to as

"this" in the above code)

Once the loaded bytes equals total bytes (of content loaded in the container clip on _root.)....
it triggers the "transition clip" to play its outro.

A couple tings I need help with.



1.) the bug: Once an image is loaded into into the "viewer" for the first time..the preloader works fine....as

expected.. but when you go back and view an image that has been viewed once..the preloader (100 frame animation that

the playhead mathces the dymanic text box labeled "percent") just skips and goes to playing the "outro" frame label

in the "transition clip"..

How can I get it to at least play the 100 frames animation even if the image has been loaded before? I just dont

want it to be skipped..it can (and should) play at regualr speed.NOT mathing the "percent" variable..is image has

been viewed once.

2.) As of ow it works..and it functional..(minus few bugs)..the thing is that once there is no more images to

load...it just errors out...(and the varibales still increments by one..with no matching image to load)...
How can I do some "error checking" so that I can check to see if ther is no images to load in the directory?
And either just make the "Next" button disappear..or play a clip saying no more images....or BOTH!.....just some

basic checkign to see if there is/isnt an image in the directory that matches the vraible its loking to load.

I hope this made some sense... any help is appreciated. I am NOT looking to make this a HARD coding experince..just

to make it dirty and quick fix... I need to understand one step at a time!

Thanks

-whispers-

Just in case its needed:


Specifics: (just in case anyone needs to look at them!)

1.)
Code:
_root.variable = i=0;


2.) Next button code:


Code:
on (release) {
i++;
_root.variable=("images/"+ i+".jpg");
_root.transition.gotoAndPlay("in");
}

[F8] Text Error Checking.
I have this one program that takes some built-in text an compares it with some text that the user types in to see how much they've gotten wrong. It works great except for one little issue. I have both of the text split into two different arrays. The problem is for the array for the built-in text, anything that gets put into the second index (index 1) doesn't seem to get checked. If I add 2 spaces in front of the built-in array then it works or if I change it so the loops that I'm using to compare the two arrays so that instead of starting from 0 it starts from -1, it starts having problems with the first index (index 0). An example:
>>>This is a string. This is a string.
I have it where it splits the arrays at the spaces.
Notice how "is" is in the second index? Now if the user types in exactly the same thing:
>>>This is a string. This is a string.
The results will be:
>>>Built-in:is
>>>Input:is
Could someone look at my fla and figure out why it does that.

LoadVars Error Checking
The following code uses LoadVars to post a message to an asp scriot and awaits a success/fail reply from the script, this success/fail is handled by the class, but how do i show an error if the loadvars class fails to connect to the asp script, or if the asp script does not return a success/fail value within a set amount of time?

Many thanks


Code:
//create the LoadVars objects which will be used later
//one to send data...
dataSender = new LoadVars();
//and one to catch what comes back
dataReceiver = new LoadVars();

//assign properties to LoadVars object created previously

dataSender.market = "en-gb";

dataSender.msngr = _root.msngr;
dataSender.name = vname.text;
dataSender.email = vemail.text;
dataSender.fname = vname.text;
dataSender.femail = vfemail.text;
dataSender.message = vmessage.text;
dataSender.voteOption = myOption;

//callback function - how to handle what comes back
dataReceiver.onLoad = function() {
if (this.response == "fail") {
gotoAndStop('FAIL');
} else if (this.response == "success") {
_root.gotoAndStop('SUCCESS');
} }

//now send data to script
dataSender.sendAndLoad(_root.myAbsolute+"logitechGotcha.asp", dataReceiver, "POST");

stop();

Error Checking A Form...
I'm having problems error checking my form that I built in Flash MX... What I basically want it to do it check to see which radio button is check (phone or email) and make sure that the corresponding input box on the form doesn't have a blank entry... If it does have a blank entry, then it is to display an error message. Here's my code that I have placed on the submit button... All the help and feedback would be greatly appreciated!!!!!

Code:

on (release) {
    var contact = contact_by.getValue();
    if (contact == "email" && email == "") {
        failed = "yes";
        message = "If you want to be contacted by Email you must enter in an email address.";
        gotoAndPlay(1);
    }
    if (contact == "phone" && phone == "") {
        failed = "yes";
        message = "If you want to be contacted by Phone you must enter in a phone number.";
    }
    if (failed != "yes") {
        getURL("contact_send.php", "", "POST");
    }
}

I'm new to flash actionscript and am not sure if I have everything typed correctly, but the logic is there...  

Thanks in advance,
Cole ;)

Basic Error Checking?
Hi there, I have a forum input with the fields...

Name
Email
URL
Phone


I want to do some basic error checking on thee to make sure its a valid formated email (xxx@xxxx.xxx), to make sure its a valid formatted phone number... (xxx-xxx-xxxx)
and a valid URL.


Can someone help me how I would do this easily?

Thank you kindly.

Error Checking In Text Fields?
How do I check what has been entered into a text field?

I've tried a simple:
if textbox = "hello" }
gotoAndStop(3)
end

But nothing?

Whats going on?

Any clues?

M

Error Checking A Form.. Need Script Help.
hey,
i want to error check my form to make sure that the name, email, and message boxes are filled in. I have tried several different methods, but each has worked sporadically.
My fla is at:

http://www.mykrob.com/testFolder/mykrobDesign.zip

the movie Clip is called "contactForm"
there is a function on the top layer called goPostal() that posts the variables to and ASP page for mailing.
Can someone help me with proper scripting for error checking? I now how to make my message box display whatever i want to whow and when i want to show it, but i must be missing something.

I just want to make sure that all fields in red are filled in before the movie tries to post anything.
thanks,
-myk

Email Form Error Checking
Hi

I have an email form and i want to make sure that the person entering their email has used the correct email syntax . the way its set up now the perosn could enter anything in the email input bar.

Now that I am writing this I am thinking this is a server side issue...?

Any help to get me clear on this would be cool

Ponyack

Email Form With Error Checking, Please Help
Hello! I'm looking for some help creating a simple email form with error checking. I've used the one on kirupa.com (PHP version) and it works great, but just want to put in some required fields so I don't get blank emails. Any help would be greatly appreciated!

Thanks!
Danny L.

www.scribblestudios.com

Form Error Checking - Actionscript 2
Hi all, I'm in the process of scripting out an error checking function(s) to fish out incorrectly inputed text fields. For example, in a First Name text box, I want to make actionscript shoot the user to frame 2 (the 'Incorrect Format Please Try Again' frame) if they insert any numbers or symbols into that particular text box (e.g. Jason1, J4son, ]ason). All of the text boxes in the scene are drag/drop/resizes from the components window (Components/User Interface/TextInput). I feel like I did this for a class a few years ago, but I don't have many of my old work files and I can't figure out how to do this (intuition evading me on something as seemingly simple as this is almost embarrassing). Any help or links(to tutorials) would be much appreciated. Thanks guys!

~Jason

Email Form With Error Checking, Please Help
Hello! I'm looking for some help creating a simple email form with error checking. I've used the one on kirupa.com (PHP version) and it works great, but just want to put in some required fields so I don't get blank emails. Any help would be greatly appreciated!

Thanks!
Danny L.

www.scribblestudios.com

Compile-time Error Checking
i vaguely remembered writing java in eclipse a while back, and being amazed at how it would compile the file i was working on every so often, and catching errors as i typed. writing AS3 in Flex, i never saw that happen, and i just kind of assumed that my memory was incorrect.

i'm porting a pretty sizeable (~15kloc) AS2 codebase to AS3, and after a day or so of runtime errors (after i got through the week or so of compile-time errors...), i noticed that almost all of them are null pointer references.

i asked my coworker how he generally avoids them -- i know i'm gonna run into many, many more null pointer errors, since AS2 didn't complain about referencing methods/properties of null/undefined objects. he said that when he writes java in eclipse, eclipse compiles the file you're working on every seven seconds, and will catch null pointer references as you type.

so my memory was right! i set off to figure out how to get Flex to do the same with AS3. after some digging, we found the auto-compile ("report problems as you type") option in the Java perspective properties, but it's conspicuously missing from the Flex perspective properties.

so, i googled around, and eventually came to understand that it's not an option because the AS3 compiler doesn't check for null pointer reference errors at compile-time, only at run-time.

this looks to be a huge pain in the ass for AS3 developers. i found this article:
http://probertson.com/articles/2005/...g-recommended/
which recommends unit testing as the solution to all your problems, which is great, but a huge pile of additional work for a project with, currently, only one dev.

i'm going to post this as a feature request
(http://www.adobe.com/cfusion/mmform/...?name=wishform , for those who don't know), but in the meantime i'm still plowing thru a huge pile of runtime null pointer reference errors, and i'm sure that (as a legacy AS2 coder) i'll continue to stumble over these for the life of this project.

in closing, this post is part rant, but it's also part cry for help -- anyone have any thoughts/strategies for how to avoid runtime null pointer reference errors? and is there even a remote possibility that someone will release a third-party AS3 compiler that supports compile-time null pointer reference checking?

thanks yall.

Error Checking For Existence Of Text File
If anyone has done this or has any ideas I'd appreciate any tips.

The set up: Using Flash 5; Internal training piece runs off CD without any internet connection.

Flash File is set up for multiple users to use. For new users, a text file is to be written to hard drive with user info stored as variables. For returning users, an existing text file on their hard drive is accessed to get user information. Text file will be dynamically named based on their employee ID#.

Problem: I need to set up some sort of error check in Flash so that when user logs in, Flash must check to see if the text file already exists(hence it's a returning user and read in info) or no file exists (hence a new user) and so one must be written.

I haven't figured out how to test/error check and see if the file is non-existent or not which will determine which screen to send the user to next.

If anyone has any ideas I'd really appreciate it. Thanks!!
Paul

Form Error Checking.. Duplicate From MX Board.
Hey,
i originally posted this in the MX board, but think its probably geared more towards the actionscript experts...
here goes..


i want to error check my form to make sure that the name, email, and message boxes are filled in. I have tried several different methods, but each has worked sporadically.
My fla is at:

http://www.mykrob.com/testFolder/mykrobDesign.zip

the movie Clip is called "contactForm"
there is a function on the top layer called goPostal() that posts the variables to and ASP page for mailing.
Can someone help me with proper scripting for error checking? I now how to make my message box display whatever i want to whow and when i want to show it, but i must be missing something.

I just want to make sure that all fields in red are filled in before the movie tries to post anything.
thanks,
-myk

Form Email Address Error Checking
Something about this line is making my ASPMail really unhappy, can you spot what it is?

* If I remove all the error checking after !Email.length and end it right there, the script runs perfectly fine.


Quote:




}
else if (!Email.length || Email.indexOf("@") == -1 || Email.indexOf(".") == -1) {
EmailStatus = "Please enter a valid E-mail address";
}

Listboxes And Error Checking: Pls Check My Actionscript
Hi,

the goal is : there are six name text boxes ( from name1 to name6)

each of them have a listbox ( name1_listbox to name6_listbox)

If a name is entered, AND if no listbox value is chosen, then error message

if a name case is empty/ or at the end, display success message.

here the actionscript :
code:
for (n=1;n<6;n++){
name = eval('name'+n);
listbox = eval('name' + n + '_listbox');
listboxarray = listbox.getselectedItems();
trace(listboxarray);
if (name.length > 0 && listboxarray.length == 0){
message_txt.text = "events have not been chosen for" + n;
}else{
message_txt.text = "success" + n;
}
}
}


the script doesn't work.. I always get a success message.. please help

Manojo

Other Methods Of Data Error-checking In Relation To IE?
OK, I'm at wits end trying to baby spoonfeed this stupid browser (Internet Explorer, IE; more like Inexplicable Errors). Here's the link to what I'm trying to build:

http://www.perseeve.com/phot.html

(Right now the thumbnail animation and _alpha changes are taken out, it's just a very plain-jane put-it-on-stage method for now just so I can see exactly how the browser is loading the images.)

What I'm trying to do: Basically, if you run that link in Safari or Netscape it loads the external thumbnail images in exactly the order that I want them to load, no problems. In IE, for some reason beyond my comprehension, it loads images (after a certain number have loaded? or byte size?) in an order that I did not specify, and also loads them onto the stage WELL AFTER the Flash error-checking code I have says they're SUPPOSEDLY 100% on-stage (getBytesLoaded() == getBytesTotal() && mc._width > 0).

What I'm looking for is either:

A) A solution on how to force IE to load EVERY SINGLE IMAGE onto the stage in the order that I want and make sure it actually displays before moving on in the timeline, or

B) Another error-checking method to see if an image is successfully loaded into a blank movieClip (already tried getBytesLoaded() == getBytesTotal() and _width > 0, as seen above).

ANY HELP IS 2000% APPRECIATED. I've been banging my head against this particular wall for faaaaar too long.

Here's the functions that pertain to the loading of the thumbnails:

Frame 1:

PHP Code:



function checkLoop() {
    var i = 0;
    int_checkWidth = setInterval(this, "checkWidth", i+54, this["thumb"+i].jpgLoader);
};

function checkWidth(targ) {
    twc.text = "totalWidthCount: "+totalWidthCount;
    if(targ.getBytesLoaded() >= targ.getBytesTotal() && targ._width > 0) {
        totalWidthCount++;
        twc.text = "totalWidthCount: "+totalWidthCount;
        i++;
        if(totalWidthCount == thumbCount) {
            clearInterval(int_checkWidth);
            thumbsLoaded = true;
            i = 0;
        }
    } else {
        twc.text = "ERROR";
    }
};

function slowFeed(targ) {
//->this["thumb"+inc].jpgLoader._opacity = 0;
    this["thumb"+inc].jpgLoader._opacity = 100;
    this["thumb"+inc].jpgLoader.loadMovie(targ[inc]);
    inc++;
    if(inc == thumbCount) {
        checkLoop();
        clearInterval(int_slowFeed);
    }
};

function slowFeedLoop(targ) {
    inc = 0;
    clearInterval(int_slowFeed);
    int_slowFeed = setInterval(this, "slowFeed", 5, targ);
}; 




Frame 2:


PHP Code:



slowFeedLoop(sec0Thumb);
//sec0Thumb is the name of the Array that holds the
//paths/names of the JPGS I want to load. 

IE 'Activate' Fix For Flash MX Swf?
Hi Everyone,

I'll first say that I'm a Flash designer but I'm not really technically inclined which may be why I still haven't figured out how to get around the Microsoft IE 'Activate' double click problem with Flash content.

I have a completely Flash site that's designed with Flash MX. All of the fixes seem to be for Flash 8 or for Flash content embedded in an HTML page. I've tried posting questions on several of the Flash sites but no one seems to be getting my question.

I publish all of my pages in Flash, then upload the resulting HTML and swf files to my site. I do not write any HTML at any time. I only write actionscript. Is there a purely actionscript solution to the activate problem? Or possibly an external .js fix that can be referenced with an #include "something.js" inside the flash source file?

I hope this makes sense and thanks in advance.

Gigi

Help, I Want Flash To Activate Some Javascript :)
I have the excellent shaker script effect on my page & want part of my flash movie to activate the shaker effect instead of pressing the button.


Here a page with the example, try it http://homepage.ntlworld.com/jono.hunt/
(this is just a test page to try to get the effect working)


Like I said I want flash to activate the shaker effect not the button.

Here is the shaker script code that I put on my page




2 parts to this script
==============================================
part 1
===============================================
<SCRIPT LANGUAGE="JavaScript1.2">
<!-- Begin
netscape = (navigator.appName == "Netscape");
n4 = netscape && (parseInt(navigator.appVersion) >= 4);
explorer = (navigator.appName == "Microsoft Internet Explorer");
ie4 = explorer && (parseInt(navigator.appVersion) >= 4);

function shake(n) {
if (n4 || ie4) {
for (i = 10; i > 0; i--) {
for (j = n; j > 0; j--) {
self.moveBy(0,i);
self.moveBy(i,0);
self.moveBy(0,-i);
self.moveBy(-i,0);
}
}
}
}
// End -->
</script>

================================================== =========
Part 2
================================================== =======
<!-- a1 --><center>
<form>
<input type=button onClick="shake(2)" value="Shake Screen">
</form>
</center><!-- -->




I'm guessing that I'd use actionscript to activate but don't know how. What action would I use? & what would I type (e.g. Get url action? If so what would I type in the Get url box? shake(2) or something like that?


The flash object (a little movie) will be pasted into the page & would play & activate the shaker script instead of the button.

It would be really helpful if someone could explain in really simple terms how to do it like "select this action, then type this into the box" or something like that



Report this post to a moderator

Activate Control For Flash
in the past month or so, some kind of security screen makes me click before the flash movie can be played in the browser..
it says : "Press SPACEBAR or ENTER to activate this control"
is there any way to go around it?

Clicking To Activate Flash?
Hi, I know this has nothing to do with flash designing but I was wondering if someone could help me with this...Whenever I go onto a website which has flash on it, I have to click it to activate it before I can click it to go to the link etc. Its the same with full flash websites, before I can click the links on it I hav to click it to activate it and when I hover over i is says click to ativate and use this control. This only started doing this about a week ago. And it is quiet annoying. Does anyone know how to stop this?

Thanks alot, Warbo

[F8] Activate Flash On Load
Hey, I have a simple flash game that is not active in the browser once loaded and the user has to click on the flash area to activate it. Is there a way I can have it activate at load time? Thanks

Activate Flash Animations
When I ad flash animations to my website, I always have to click on them once to activate them before you can actually use the hyperlink that I created in the animation. I just went to shockwave.com and noticed that you don't have to do that for the animations to be active. How do I bypase the "Click here to activate and use this control" for my flash animations in my website. Here is an example of what i'm talking about:

http://usproducts.com/banners/dirtygrout-banner.htm

Please help, thanks

Nick

Unable To Activate Flash 9
I have downloaded the new Flash 9 (Flash9d.ocx and FlashUtil9d) into c/Windows/System32/Macromed/Flash after deleting all previous activeX and Flash files, but can't get the files to run. They do not show up on my list of programs and web sites keep telling me to download Flash. I am not a heavy computer user, but have two kids that are driving me crazy to get this loaded so they can use their websites. After 5 hours so far, I'm not close. Can any one help me? I'm using windows XP with a verizon Fios connection.

Flash / IE / Click To Activate
Hello, I'm a software developer that has implemented reporting software from a third party vendor into our web interfaces via an iframe. A portion of the product utilizes Flash to publish some content to the browser and is affected by the whole EOLAS patent issue (http://en.wikipedia.org/wiki/Eolas) where the end user needs to click on the control to activate it. I understand the concept of the work around but since I am unable to control the content of the iframe (it's a wizard type walkthrough situation), I have not yet been able to implement script to avoid this scenario.

My question is, does anywhere here possibly have any suggestions or references that might be useful to me here? I've done plenty of Google searches but every solution I've found assumes I also have control over the content but I unfortunately do not. The reason I do not is the content is actually loaded from another server via URL queries and the content is returned to our application.

Activate Html With Flash
Is there a way to activate a html link through flash?
for example.. i have a button in flash and i want it to do this -

<a href="

Activate Flash Control
hey yo everybody... well i jsut have a stupid question... maybe it is not the proper forum but also maybe someone of you know why is that...

ok the thing is that lately my IE 6.0 is asking me to "click where is some flash content to activate it" so that disable the roll in/out effects until you clic on the area.. :S

is there someway to avoid that??

thnx and regards dudes!

gallo

Activate Flash On Hover
Hey guys,
 To show what I am tring to do best check out www.firstdigitaldata.com.  This web page has links at the top they don't work right now but what needs to happen is when I hover over them I want to run a simple flash in the top right corner (the black block).  I have no idea how to do this.  It is kind of like doing a hide effect with div tags but with flash. Another option would be to convert the .swf files to .gif but I don't have the origional .fla files and I can't import into flash and export.

Thanks for any help

Wes

Click To Activate Flash
Does anyone know of to solve the click to activate and use this control problem with Internet Explorer and Flash websites. Can I simulate a mouse click in actionscript so that the user does not have to see this caption when visiting my website. Cheers

Any Way To Activate Flash Fullscreen Mode When Flash Movie Loads In The Browser
Hi all,

I want to activate Flash Fullscreen mode when flash movie loads in the browser. Without activating it through button clicks.

I tried for this using this type of code:

function goFullScreen()
{
Stage["displayState"] = "fullScreen";
}
goFullScreen();

But it is not working this way, it is working when I put this type of code:

function goFullScreen()
{
Stage["displayState"] = "fullScreen";
}
button.onRelease=function()
{
goFullScreen();
}

thanks in advance,
Vikas.

Any Way To Activate Flash Fullscreen Mode When Flash Movie Loads In The Browser
Hi all,
I want to activate Flash Fullscreen mode when flash movie loads in the browser. Without activating it through button clicks.
I tried for this using this type of code:
function goFullScreen()
{
Stage["displayState"] = "fullScreen";
}
goFullScreen();
But it is not working this way, it is working when I put this type of code:
function goFullScreen()
{
Stage["displayState"] = "fullScreen";
}
button.onRelease=function()
{
goFullScreen();
}
thanks in advance,
Vikas.

Flash Click To Activate, Dreamweaver Flash Buttons Problem
I followed the code to fix the click to activate problem on all my sites all but one works flawlessly, this site used the Dreamweaver embeded flash button objects, so you must double click each one to use to get to a page, I put the code on all the buttons but only one, the last button would show up how do I use that code for all the buttons at once just changing the filenames


Code:

<script type="text/javascript" src="flashobject.js"></script>
<div id="flashcontent" style="width: 122px; height: 70px"></div>
<script type="text/javascript">
var fo = new FlashObject("home.swf", "animationName", "122", "70", "8", "#FFFFFF");
fo.addParam("allowScriptAccess", "sameDomain");
fo.addParam("quality", "high");
fo.addParam("scale", "noscale");
fo.addParam("loop", "false");
fo.write("flashcontent");
</script>
Buttons are home.swf, Books.swf, you get the point...

HTML Button Activate Flash
I want that when I press a button on a HTML page that my flash function is activated. So, I dont want to use Flash buttons but HTML buttons.

For example: I have the function playerclick()
and when you click on the button on the html page, this function will be activated in the flash movie.

Have To Click On The Flash To Activate... Annoying
this is going to drive me insane... it's probably something stupid and i just dont know.

here is an example - http://www.slopesbbq.com - you have to click in the flash area first before you can use the navigation. is there a way around this to disable this function?

anybody? :-D

thanks!
seth

Click To Activate FLASH In Browser?
Sup mates?

I have a question about FLASH 8 in the browser.

When I pull my movie via IE it has this transparent border or something around it. If I hover with the mouse it says "click to active and use this control". Anyone know how to change this to not do whatever it's doing?

How To Activate Flash On Page Load?
For example if you go to sanare.com you have to click on the mouse before the "mouse over" buttons work. Is there a way to activate them with out having to click first?

Why Menu In Flash Needs To Be Clicked First To Activate
Hi,

I work on a mac. I've designed a site which has a menu in flash. For some reason when you view the site on a pc you need to click the flash menu to activate it before it will work. It works fine on a mac.

the menu is here on the main front page

http://www.aabuk.com

any help will be great!

[CS3] Flash Tween Activate Without Rollover
Hi guys, basically I have a tween set up for a button (I didnt type up the code) and I want to change it so that the button bounces with a few seconds gap instead of bouncing on rollover, here is the code:


Code:
//Flash tween engine import
import mx.transitions.Tween;
import mx.transitions.easing.*;
import flash.display.*;
import flash.events.*;*/
//mx.transitions.easing.Bounce.easeOut

//Tweening function

function tweening(object, button) {
button.onRollOver = function() {
var xPosT:Tween = new Tween(object, "_xscale", Elastic.easeOut, object._xscale, 120, 1, true);
var yPosT:Tween = new Tween(object, "_yscale", Elastic.easeOut, object._yscale, 120, 1, true);
};
button.onRollOut = function() {
var xPosT:Tween = new Tween(object, "_xscale", Elastic.easeOut, object._xscale, 100, 1, true);
var yPosT:Tween = new Tween(object, "_yscale", Elastic.easeOut, object._yscale, 100, 1, true);
bmc.shocky.gotoAndPlay("shock");
};
button.onReleaseOutside = function() {
var xPosT:Tween = new Tween(object, "_xscale", Elastic.easeOut, object._xscale, 100, 1, true);
var yPosT:Tween = new Tween(object, "_yscale", Elastic.easeOut, object._yscale, 100, 1, true);
bmc.shocky.gotoAndPlay("shock");
};
button.onPress = function() {
var xPosT:Tween = new Tween(object, "_xscale", Elastic.easeOut, object._xscale, 60, 1, true);
var yPosT:Tween = new Tween(object, "_yscale", Elastic.easeOut, object._yscale, 60, 1, true);
};
}
tweening(bmc,button);
Any help you can give would be great! thanks a lot.

-Nick.

Our Flash Site Doesn't Activate
How do I get rid of that. When people visit our webpage they have to click twice. Once to activate the flash and the second time on the menu category they wish to visit.

Our Flash Site Doesn't Activate
How do I get rid of that. When people visit our webpage they have to click twice. Once to activate the flash and the second time on the menu category they wish to visit.

Copyright © 2005-08 www.BigResource.com, All rights reserved