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[F8] Rewinding The Timeline - Stop At Frames-rewind


Well heres my problem

* Reversing code is working

*Stopping at certain frames is not

* I cant seem to find an effective way of rewinding to the end of the MC when it rewinds to 1 (_totalFrames)

Heres the code below...
and the FLA is attached.

apologies for reposting, but I posted it so early this morning its already on page two.

I also realise that I have asked this questuion several times, sometimes one thing works and then not the other.
many thanks
Ant


// FORWARD BUTTON ---->
packs_mc.gotoAndStop(5);
fwd_btn.onRelease = function() {
// play the mc normally
packs_mc.play();
}
// BACK BUTTON ---->


rew_btn.onRelease = function():Void {
//enter the movie whose timeline u wish to reverse and the frame u want to rewind until
reverse(packs_mc, 1);

};


function reverse(movie:MovieClip, frameno:Number):Void {
movie.stop();
movie.onEnterFrame = function():Void {
movie.prevFrame();
if (movie._currentframe == frameno) {
delete movie.onEnterFrame;
}
};
}


var aStopFrames:Array = [5, 13, 21, 29];//frames I want to stop it on

if (checkStop(movie)) {
delete movie.onEnterFrame;
}

function checkStop(movie:MovieClip):Boolean {//rewind to the end when it hits frame 1
for (var i = 0; i<aStopFrames.length; i++) {
if (aStopFrames[i] == movie._currentframe) {
return true;
}
}
return false;
}




FlashKit > Flash Help > Flash ActionScript
Posted on: 10-17-2006, 03:22 PM


View Complete Forum Thread with Replies

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Multiple Stop Frames, But No Rewind?
Question, looking at the following code, can anyone ascertain where I have gone awry?

This code applies to the animation of a complex button i've built with 3 stops (first being the frame 1 where the mc begins as controlled the the actionscript, the second stop being where the button peaks on hover and the third being at the end where the button has been rolled off).

Unfortunately, once I get to the final stop, the movie doesn't rewind itself back to frame one, and if I put rewind=true; in the movie cuts out everything after the second stop frame.


Code:
stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
}
}

this.onRollOver = function(){
rewind = false;
play();
}

this.onRollOut = function(){
gotoAndPlay(16);
gotoAndStop(25);
}

this.onRelease = function(){
getURL("http://www.mydomain.com","_blank");
}
This code is located entirely on frame 1.
Any ideas where I've gone wrong?

I know this is something so simple, but between the late night hours and the dope the doctor has me on, for the life of me I just can't formulate the solution.

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[F8] Fast Foward And Rewind 90 Frames In Multiple Timeline File (no Video Clips)
I have been trying to make simple fast foward and rewind buttons for a file I made using the "slide presentation" format in Flash 8 (ideally, to rewind or skip ahead 90 frames and then play). I had code for a file I had with a single timeline that worked by creating an empty movie clip...but the same code, even when inserted into each slide's timeline, doesn't seem to be working. I have tried various other codes I found on these forums and elsewhere...but nothing seems to work!

I am very new to actionscript, so I don't even know where to begin to make the code myself, or how to fix the ones I've gathered already. Any help would be greatly appreciated!!

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Hey what would be the best solution in rewinding the main timeline only 30 frames?

so far ive used:
rewindbutton.onRelease = function () {
onEnterFrame = function () {
prevframe ();
}
}

but that makes it rewind all the way back to the beginning of the whole timeline. I would like it to rewind only 30 frames and then stop.

Thanks! (AS2/3, anything goes)

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Here is the previous topic for info:

http://www.flashkit.com/board/showth...hreadid=494206

Thanks!

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I'm using the Action Script posted below to instruction a button to rewind the root movie two frames at a time (and then stop when released). However, I need to find a way to make it automatically stop on the first frame. As it is, the function is rewinding into the previous scene...and nobody wants that. Any suggestions?


rewind_btn.onPress = function() {
_root.createEmptyMovieClip("controller_mc", 1);
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_root.gotoAndStop(_root._currentframe-2);
};
};
rewind_btn.onRelease = function() {
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I'm using the following code to rewind a movie. However, it's rewinding into the previous scene. Any suggestions on how I can made it automatically stop on frame 1?


rewind_btn.onPress = function() {
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controller_mc.onEnterFrame = function() {
_root.gotoAndStop(_root._currentframe-2);
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};
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Need help with a script.

Im making a small section of my timeline "rewind" when buttons are pressed. The scripting works, but it doesn't stop "on the rewind" at a frame, but instead goes all the way back to frame 1. Can someone help to debug?

--------------------------------------------------------
Frame 10 and 22 - Actions / Function
--------------------------------------------------------

Code:
function rewind() {
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// this function acts like a rewind button
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--------------------------------------------------------
Frame 22 - Actions / Function
--------------------------------------------------------

Code:
disable = false;
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--------------------------------------------------------
Frame 22/Button Instance - Action
--------------------------------------------------------
**** Button Instance is called upbtn ****


Code:
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_root.gotoAndStop(22);
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--------------------------------------------------------
so basically if I click on the "Upbtn" to "rewind" it sends it all the way back to Frame 1. I need it to stop at frame 10

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Quote:




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What I am trying to do
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below is a link to my file.
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example of what i am talking about :
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Code:
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On the PLAY button:
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My question is, can I limit the rewind feature to just 12 frames at a time? Right now it rewinds back to the beginning, totally skipping all the stop(); commands on the timeline. I've tried for, do, and while loops in various places (one nearly froze my computer up!) with no luck. I'm pretty sure this is a simple thing, but I can't figure it out.

update:
I've added the following to the code so the user can at least stop the rewinding:

Code:
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rewState = true;
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file attached
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Hi guys:

You used to be able to directly open up a SWF in the flash application (Flash MX) and it would open up in normally, and show each frame in the timeline. Now with the Flash MX 2004, when you do this, it opens up the SWF in the flash player over top of Flash MX.

How can I get it to open up the old way? The reason is that I am exporting swfs in swish and I want to place them directly into flash. We used to be able to do this!!!

Cheers!

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How To Scroll The Movie Timeline Frames
Hi all,
please I need help.. how to make a scroll bar to scroll the frames of the the main timeline foward and backward the same as (windows media player program scroll bar below the play buttons)

thank you

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I have a flash file which consists of 45 images and I would like the timeline to play randomly.

Example:

Normal = plays frames 1, 2, 3, 4, 5, 6, 7, 8, 9 .....
Random = plays frames 1, 6, 3, 9, 5, 6, 7, 3, 2 .....


Please, how can I do this?

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Is it possible to only play lets say frame 10 to 20 in a MC which holds 40 frames?

Mads

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hi there,
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ok.. i know there are heaps of tutorials out there about buttons, im probably just stupid....
but the only tutorials i can find only show how to use buttons to link to websites, or teach me how to make a button and use a trace thing to say "im clicked" when its pressed.hahaha.... (why anyone would anyone need to learn that! anyway....)

What happened to the good old press the button to go to scene1,frame45.

I just dont understand what to use in place of this, can someone please please explain what im suppose to do now to navigate round.

Or direct me to a tutorial that will help, ive been stuck for weeks and its starting to make me go crazy!

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[CS3] Adding & Editing Frames To Timeline
I am trying to add some keyframes to a timeline.
The process that I am using is
Insert Keyframe
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Problem: Both the keyframe that I copied from and the one I copied to are changing.
What am I doing wrong?

Kay

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