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[Flash8] Loadmovie ==> Library



Hey flashkit, I need some help, one more time (third time this week?)...

My goal is : to put an external PNG file into a bitmapdata object.
Problem : Bitmapdata object only take pictures from the swf's library.
What to do?
I'd like to load an external PNG file into my library and link it, I couldn't find how to do this...

Thanks in advance



FlashKit > Flash Help > Flash ActionScript
Posted on: 12-13-2005, 02:09 PM


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[Flash8] Loading A Swf From Library To Stage
This question pertains to the movie I mentioned in my previous question. So what I want to do is be able to, when a user clicks a button, be able to load a swf of the movie for the button they clicked, but I dont want it to load externally, because this is going to be a standalone flash movie and wont be able to load external .swfs. Basically I want to be able to load an already imported .swf file directly from the library to the stage. Should be simple enough, right?

Call Swf File From Flash8 Library
hello,
I have an external swf file and my main application calls it using "geturl" and its working fine. I would appritiate if you let me know how to call this swf file from library , what action script is used .

Rgds
Raka

Flash8 Or Flash CS3 Determine What Frames And Objects Use A Given Library Object
I am doing cleanup on a FLA file(a large fla file). I am looking for an easy way to determine where each library item
may be used in the given flash document and at what frame and layer it may be used at.

Yes I have updated the use counts by selecting "update use counts". Which is really nice. Becuase I can then
easily delete all the unneeded objects(note: I was also guaranteed they(library items) were not called into the FLA file dynamically by action script, Which was a relief).

So what I am looking for is a way to run a report for one object or for the entire library to show me where
a given symbol, button,swf, flv or picture is being used in the parent or it's chidren or in another library item.

Here is an example of the report I am looking for.
Library Item "logo.jpg":
ocurrence #1> _root;layer8,frame 25
ocurrence #2> _root;layer(showlogo),frame 25(imageframe)
ocurrence #3> _root;layer(showfinishpage),frame 125(exitpage)
occurence #4> LIBRARYITEM(logoTween),frame23,layer2

Does anyone know how this can be done...?

Additional search item references
==============================
report library items
Flash 8 library report
Flash MX library report
Flash CS3 librarry report
Flash Library objects usage counts
Keep use counts updated
update use counts now
determine where library items are used in a give fla file
flash library "update use counts" objects frames report
flash "library use" objects frames report
flash 8 fla library usage where are they being used































Edited: 10/28/2007 at 01:57:38 PM by AICC

[Flash8] Help With Random LoadMovie Header
Hi all,

I've bitten off a bit more than I can chew with the following and need some help!

I have a sequence of 8 movies which I need to load initially randomly into an instance "mcHolder" then have them loop in sequence - displaying for 15sec each. (using setInterval and some sort of x = x+1 I guess)

I also need to place a "forward" and "back" button in the parent movie which finds the name/number of the current movie in "mcHolder" and loads the next or previous movie in the sequence.

I would like to create variations of this "random" movie which load a specific rather than random movie and do not loop but still retain forward/back navigation.

The movies will be named "movie01" "movie02" etc. for convenience.

I realise this is a big ask but any help would be much appreciated.

Thanks.

Flash8 - LoadMovie - Set Size Of The Movie
We have used loadMovie to load some small SWF files on a home page we have made. The swf files are in different sizes and we need to be able to set the size. How do we do this?
We hoped the problem was solved with the following code, but this code only sets the size of the variable "minRamme", the contents are still to big, resulting in only a part of the swf file being visible.
Anyway the following code ignored the onRelease command, so the swf file started playing at once. How come?

knapp.onRelease = Function(); {
minRamme = this.createEmptyMovieClip("clip",0);
minRamme.loadMovie("ann kristin.swf");
minRamme.height = 400;
minRamme.width = 600;
minRamme._x = 0;
munRamme._y = 0;
}

Thanks in advance!

LoadMovie Doesn't Display Flash8 Content
As the title says, I'm working with Flash8.

I have 'main.swf' with AS on the first frame to load 3 empty MC:


Code:
_root.header.loadMovie("header.swf", "header");
_root.menu.loadMovie("menu.swf", "menu");
_root.content.loadMovie("profile.swf", "content");
The swf's load fine, except none of the text gets displayed and none of the animations will play....

Any thoughts?

Thanks,

[Flash8] Problem With Loadmovie And Position+scaling
I have a flash file (a flash navigation bar actually, which gets loaded in all the webpages inside the website). What I am trying to do is place an external swf file on it in a desired position when the corresponding page is being loaded.

I am using FlashVars (variable name -> 'movieName') to pass the name of the movie clips. These variables are read by the navigation swf file and the corresponding swf file should be loaded in the area specified. Now, to create a container, I am using createEmptyMovieClip() method which will host all the external swf files.

The swf files are all being loaded but with a lot of problems. First, no matter what I try, the swf file comes at a fixed place (which is way off from where it is supposed to be). I have tried checking if the container loaded the movie before fixing its position but it changed nothing. Although it did change the position of a weird background colour box I am getting when the movie starts loading - which brings me to the second problem.

A rectangular box flashes once when the external swf is loaded, and its position is being affected by whatever I am setting the _x & _y values of the container movies to. I have no idea why it is happening as it doesn't happen when I test that swf seperately.

Lastly, the swf content loads as zoomed out (font sizes all smaller) but the total movie size (dimensions) is the same. Moreover, everything outside the stage of the swf (a couple of anitmations which move crisscrossing the screen) is visible !

I have tried everything I can get my hands on the net. Searched Kirupa for a previous victim of this problem but nada. Will really appreacite if anyone can help me out on this one. The code used (its on the first frame of actions layer in the main flash file) to load the swf is below:


Code:
var movieLoader = new MovieClipLoader();

this.createEmptyMovieClip("blank_mc",this.getNextHighestDepth());

var myListener = new Object();
myListener.onLoadInit = function (blank_mc:MovieClip) {
blank_mc._x = -80;(--putting anything here doesn't change the position
blank_mc._y = -80;(of swf, only the initial flashing box--)
}
movieLoader.addListener(myListener);

movieLoader.loadClip(movieName,blank_mc);

stop();
One more thing, there are two more flash files on the page which loads up. I don't think that is messing up the loading but just in case.

Thanks

[Flash8] LoadMovie: Variables In URL Problem... (kinda Urgent)
Hello people, my first topic here!
I've been busting my *** off trying to find a solution to something I thought was going to be a piece of cake... The thing is, I have FlashVar sending variables from php to Flash, and that part works fine, flash gets the variable.
BUT I have a gallery, that should load an image, and the image path is in the variable. So basically, the part of the URL field in loadMovie should be the variable's value.. That just doesn't work I'm kinda stressed out because I have a really short deadline and I was stupid enough to assume this will be doable...

_targetMovieClip.loadMovie("http://www.site.com/resources/VARIABLE-VALUE/1.jpg") - doesn't work...

I would really appreciate any help I can get from you guys on this issue.. Is there any way to achieve getting the image to load into the swf using the variable?

Thank you in advance!

About Library And LoadMovie
Here we are...

i want make fantasy map with flash (online). First, i created a lot MovieClips then tryed to load them with LoadMovie method... but i't get slow becouse some Clips repeating a lot fo times. Then i tryed to dublicate one Clip... but read in help that i cant dublicate loaded movie
I heard that i can use linked library (dont know how to do that yet) but hawe few questions.
1. flash downloadint whole linked library or only those clips with i'm using ??
2. If flash loading only used clips then if i reuse clip it will load it again?? or keep old one.

Any good advices about thid idea would be nice

And thats for you time
And sorry for realy bad english

Loadmovie On A Library Item
Hi,

If I set a library movie clip linkage to 'Export for Actionscript' (and say for example, named it mcContent), then in my timeline issue this command:

mcContent.loadMovie("blah.swf");

it doesn't work. I would have expected it to load the movie clip into the mcContent symbol.

Can anyone explain if this is possible or not and why?

I would like to perform some silent preloading while other things are happening.

Thanks

Accessing A LoadMovie 's Library
hello friends,
long time no type. I am currently getting down and dirty with Eclipse/ASDT and MTASC these days so my question is real basic. I am loading a swf via loadMovie. In the SWFs library there is a clip (myClip). Is there a way for me to access this item in the loaded library and attach it elsewhere?


this is pretty much my structure. Nothing much really as I am really just trying to figure out how to get this going.


+---root.swf
|
|-----------myLibrary.swf (contains "myClip" linkageNamed MC)
|
|---attachMovie("myClip","attachedMyClip",9);

merci - thank you - danke - takk - shokran

V.

LoadMovie If MovieClip Is In Library
Is there any way to load a external .swf into a movieclip that is in the library?

Such as

img0_mc.loader_mc.loadMovie("movie.swf") while img0_mc is in the library and not on the scene.

Thanks,
Saveth

How To Loadmovie And Attach A Certain Movieclip From Itīs Library
Hi!
I have a problem that I havenīt been able to solve.
From a button in a main movie:
How do you tell a loaded movie to attach a certain movieclip "attachmovieclip" from itīs library. Itīs seams that the loaded movie has to be completly loaded before it can "remember" which attached movieclip it should attach.
I would be very thankful for comments.

/sune

Cache+loadMovie To Library+attachMovie
Hi,

im making a map editor, which loads files through data recieved in xml, and loads the files as selection items in the menu. With this my files get in the cache and then i run the loadClip command again and again for which ever item the user wishes to place on the map. The problem is that there is a very very slight interval in the loading of the placed image, this is due to the execution time it takes to bring the required file from the cache. I wanna know if there is any way I could add the files to my library and then attachMovie them when required instead of going to the cache. Any idea?

Best Regards
Ali Kapadia

[F8] LoadMovie Causes Different _totalframes Compared To Same File From Library
Using AS2


If I do

a=r.attachMovie("library.x.swf","a",pile());

then a._totalframes == 222

If I do the same thing but then load a movie after

a=r.attachMovie("library.x.swf","a",pile());
a.loadMovie("x.swf"); //actually the very same file stored locally!

I get

a._totalframes == 4500


What's the deal?

ScrollPane In Flash8 Not Working Quite Right Flash8
http://www.karaedwardsvo.com

When you click on either "about" or "clients" it takes you down the timeline to a ScollPane that is set to load an external swf (with a tranparent background if that makes a difference). This works fine for me 100% of the time on my Mac but have had a couple, including the client, who say the in IE on a PC the scroll bar doesn't appear and the swf shows up low on the screen. Anyone have any thoughts on this?

Sound Only Attaching From Preloader Library Not Main Movie Library
Hi guys, i've got my main movie with sounds used in classes attached from the library via attachSound. works fine when run on its own, but when run through a seperate preloader swf it only works when the sound is in the preloaders library.

Any help would be much appreciated.

LoadMovie Into "library"
Hi, anyone know how to preload a movie? Not in the standard sense, though: I want to load several movies dynamically but not let them appear until I attach them.

The reason for this is I'm making a sort of rpg game engine ("oh god, not another one"?), and I want to be able to let other people make a "chapter" without having to do anything in flash. There'll be a parser for this "manuscript", that will load backgrounds, dialogue and sprite positions.

One concern is I want to be able to load an entire chapter at the beginning at once, including their custom backgrounds (not sprites, as they're my characters ), they only need to specify the filenames in the "manuscript". Unfortunately, loadMovie instantly places a movieclip onto the stage so there's the problem. I could hide them, I guess, but will that be good memory-wise? I'm expecting around 10 or more 150 kb images.

Shared Library Problem (Library File Loads Twice)
What I'm trying to do:
Share a button in one Flash file for use in an imported Flash file.

The problem:
My first Flash file is loaded twice for some reason: once for the initial load, and again when the second, imported file calls on the shared library items.

The players:
FLA/SWF - <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">tour</span> (104k)
FLA/SWF - <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">main-entrance</span> (54k)
SWF - <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">loading</span> (5k, preloader)
BT - <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">travel-button</span>, with MC <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">travel-ani</span> inside the button

The details:
The preloader, <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">loading</span> loads 104k worth of data, all of <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">tour</span> shows up. It is sharing a button (see below) in its library, <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">travel-button</span>.
Within <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">tour</span>, <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">main-entrance</span> then loads. The preloader loads 54k worth of data, the entirety of <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">main-entrance</span>.

Here's where the problem occurs:
<span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">main-entrance</span> has loaded correctly; the preloader is in the first frame, so we know this to be true.
<span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">main-entrance</span> is completely loaded; the file is 54k, and 54k are shown to be loaded as seen in the preloader.
However, after loading, when <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">main-entrance</span> is to go to Frame 2, it chokes. It takes twice as long as <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">main-entrance</span> to load (therefore roughly 108k), before Frame 2 shows up.
After about 20 seconds on a 56k modem, everthing shows up and procedes normally, happily ever after.

What I'm pretty sure is causing the problem:
When <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">main-entrance</span> goes to display the shared button on Frame 2, I'm pretty sure it's loading <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">tour</span> again (104k), in order to get access to its shared library. (Even when I delete the large image so <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">main-entrance</span> is only mere bytes, it still acts like its loading about 104k.) This is obviously no good.

Therefore, the million-dollar question is:
Why is my shared library loading twice, when it's shared? In other words: How can I share the library items in <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">tour</span> so that they can be used in <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">main-entrance</span> without loading the first file all over again?

Symbol linkage:
<span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">travel-button</span> in <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">tour</span>:
[x]Export for runtime sharing
[x]Export in first frame
URL: tour.swf

<span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">travel-ani</span> in <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">tour</span> (<span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">travel-ani</span> is an animation that plays when the user rolls over <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">travel-button</span>):
[x]Export for runtime sharing
[x]Export in first frame
URL: tour.swf

<span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">travel-button</span> in <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">main-entrance</span>:
[x]Import for runtime sharing
URL: tour.swf

<span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">travel-ani</span> in <span style="font-family:'bitstream vera sans mono', 'courier new', courier, fixedsys; background-color:#ccc;">tour</span>:
[x]Import for runtime sharing
URL: tour.swf

Reference External Library Movieclip In Library With AS3
Hello, i am able to load at runtime a library asset in flash cs3. i do this by setting up its linkage property and setting its base class. for eg

Class: MyButton
Base: flash.display.MovieClip

then in my document class, say i had com.kofi.InitializeTemplate, my class looks like this

package com.kofi
{
import flash.display.MovieClip;
import MyButton;

public class InitializeTemplate extends MovieClip
{
var testButton:MyButton;

public function InitializeTemplate():void
{
trace("the button class has been called");
testButton = new MyButton();
addChild(testButton);
}
}
}

however, once i bring in an external library asset(which i have already exported and set it base class etc), i am unable to call this shared library asset with as3. anyone know what i am talking about?

Library Size / Library Optimization
I have a large .fla. My library appears to max out because I am using a lot of bitmap images (trying to create a 9/11 tribute) I convert many of the bitmaps to symbols to get tween / fading effects. Some questions:

1. Does my Flash 4.0 Library have a size limit per .fla ?
If so, is it measured in items (like every time I get close to 120 it seems I can not add anymore) or is it measured in size / KB?

2. Does a symbol require the bitmap? If I delete my JPG the corresponding symbol goes away, should it?

3. How can I get more bitmaps used in my movie? I have a ways to go, and I am fighting the apparent library limit a lot right now.

4. Any tips on how to use a lot of bitmaps? I realize this adds to my movie size.

Any other tips in general would be appreciated.

Thanks...

Asset Library - Any Way To Dynamically "read" All Linked Items Within A Library
I've been meaning to ask this question for some time - hope it makes sense.

Basically - I'm using an asset library for fonts and other items. When that asset swf loads, is there a way to burn through all available linked items within that applicationDomain library and have their class names returned? It almost most makes sense to me that this capability could be a bad thing. I'm not complaining here, because using this method of shared assets sure beats the AS2 systems - but, currently, its a two step process: 1) add item to library, set linkage and 2) declare reference to that item whether within the asset fla Document class, or some other manager class that will be used to retrieve assets.

This is in lew of a post I replied to earlier: http://www.kirupa.com/forum/showthread.php?p=2379337

MC2 In The Library Control MC1 In The Library
Hi all,
I've got a problem making a 4button within an MC2 control the MC1 diferent frame label:
How can i tell a MC1 to go to frame label(mv) using a button in a MC2?
I use code:
on (release) {
tellTarget ("MC1") {
gotoAndPlay ("mv");
}
}
and:
on (release) {
_root.MC1.gotoAndStop(2);
}
and:
on (release) {
_root.gotoAndPlay("mv");
}

Please Help Me!

[Edited by Aare on 12-26-2001 at 07:34 AM]

Calling Items From Library And Getting Number Of Items In Library
If i have a folder named questions in my library and i want to get the number of items in that folder how would i do that. I tried the code below but was unsucessful. Is this possible threw code? Or do i need to hard code my array.

var qst = new Array
trace(questions.length)
for(i=0;i>questions.length;i++){
qst[i] = questions.items.length
trace(qst[i])
}

Thanks
Josh

Flash8 And Cgi
Hi,
anyone know how to connect a flash movie to a cgi script?
I tried to use sendAndLoad but when i check with the onLoad function it
gives me an unsuccess...

Thanks,Riccardo

Mx Or Flash8?
I want to learn actionscripts 2.0 and I have flash8, but most tutorials and books are for flash mx 2004.
Will this cause major problems or am i better off getting flash mx 2004 instead . I would rather learn with something with plenty of information rather then the latest and greatest.

Can I Use .MOV With QT API's In Flash8 Or CS3?
Hi All,

I need to use .MOV files in my flash application. Converting it to .FLV, I can use the FLV components and control the videos. If I need the videos in .MOV only, do I have QT API's in flash which can help me do the stuff like the FLV component?

Another Issue is that, I have a .mov file. When I use the CS3 and Flash 8 video encoders, the converted file plays ok till 30 seconds and then just gets stopped. If i grag the nav bar, it shows the remaining video but doesnt play. The video stops half way. why is this happening?

Regards
Roshan

(FLash8) Anyone Know How To Get Around This ?
I was wondering two things:

Is there any way at all to bypass the fact that this.removeMovieClip(); doesnt work on non duplicated clips ? Im making a game that really needs to be acle to remove the main clip from the screen.

Also, is their anyway to make an actual movie clip a global variable in itself ?
For instance, so that this.hittest code inside one movie clip would be able to call a differant movie clip ( which would be the movie clip I want globalized ) ?

THanks for any help in advance .

Flash8 AS2.0
I have a site that is 100% flash. On a page of the site I have a graphic window set to Alpha 0%. Inside that graphic are icons. When you click on the icon a new custom window opens using this script:
on (release) {
getURL ("javascript:NewWindow=window.open('http://www.broadbuiltkennels.com/stormypedigree.htm','snc','left=0,top=0,toolbar=No ,location=No,scrollbars=Yes,status=No,resizable=Ye s,fullscreen=Yes'); NewWindow.focus(); void(0);");
}

It works fine on my desk set that I am designing it on and on other computers that I have tested it on. But it will not work from my laptop. I don't get a popup blocker message or anything else, nothing happens at all like there is no link there or something. I tried removing the graphic window on top, and still no luck. If there is something missing on the java level, I'm worried that others that may have the same setup may have the same problem with no message.
Any ideas what could be the problem?

Can I Use .MOV With QT API's In Flash8 Or CS3?
Hi All,

I need to use .MOV files in my flash application. Converting it to .FLV, I can use the FLV components and control the videos. If I need the videos in .MOV only, do I have QT API's in flash which can help me do the stuff like the FLV component?

Another Issue is that, I have a .mov file. When I use the CS3 and Flash 8 video encoders, the converted file plays ok till 30 seconds and then just gets stopped. If i grag the nav bar, it shows the remaining video but doesnt play. The video stops half way. why is this happening?

Regards
Roshan

Trying To Use Flash8...... [please Help]
Hi all,
I am not able to use flash in my browser for some strange reason all of a sudden.
When i goto the adobe site to download flash8 it says that it is installed but when i goto to a site that tries to display flash video i get a message saying that i need to install flash again?....
PLEASE HELP....
thx

Flash8 Help
Hey ya'll!

I'm really new to flash and actionscript, so here's a simple question. I'm trying to externally load a swf at a certain time on the timeline. Right now I am loading it by using an on(release) with buttons, but I need the first to load as the timeline reaches the certain number. I'm using this code for the buttons.

on (release) {
_root.empty.loadMovie("externalloader1.swf");
}

I'm not sure if I should use a Load action or what? Any assistance would be much appreciated. Thanks for your time!

- Erik

[Flash8]
Hi, can someone give me an example of how to check if a cell in a database contains data that would be loaded into it via flash remoting? and if there is no data then the whole row should be disabled or made invisible as i have on column with checkboxes and would like those checkboxes in the rows without data to be unaccessible.


e.g.

if (datagrid cell at index i contains no data){
datagrid row[i]._enabled = false;
}

hope that gives someone some idea as to what I want to do

New Using Flash8
Hi folks,

Recently I've updated myself to Flash 8 and am having some issues from my menu btn to open local files:

about_btn should load player.html which is local file an d normally I do:

on (release) {
getURL("c:press/player.html", "_blank");
}

There is no errors just in my web browser i got page cannot be display it and this path:

file:///f:press/player.html

Someone told me with Flash 8 the way to make links to files in multimedia presentations has change to a .BAT file!!! any ideas....

So far no luck for me, error remains!!! please help!

Thank you

[FLASH8 AS] Xml Or Php
hi there,

this is going to sound really stupid...

what's best? using xml to load dynamic content into flash or to connect directly to a php script (if that's possible).

so is it (a):
database > php > xml > flash8

or (b):
database > php > flash8

thanks!

Flash8+IE+
ive got a strange problem when i try to pass a varible using php over ssl.
Now when im using firefox i dont get any problems and the varible value is apssed over php easily. But when im using Internet Explorer the whole thing behaves quite strange as it sometimes does pass the varible over the php and sometimes it simply doesnt.
Though im just using a very basic scenario, im having a flash files which sends a varible over php and then retrieves the same varible back with the same value.

Id appreciate if anyone can help me sort this out or gimme some information regarding all that.

Thanks
Awais

Bug With Flash8
has anyone noticed that you cant copy/paste more layers at once? it only lets me copy one layer at a time. is it only me or has the universe gone wrong?

FF And IE And Flash8?
Hey I just found out that Flash does not work the same in IE and FF. My button works in IE but not in FF.

Does anyone else have these kind of things?

http://www.mtb-vacations.com/ is the site im talking about (press "Nederlands" in the right low corner).

Quality In Flash8
In flashplayer 7 the action
_quality="BEST"
was used to set the movie to very high rendering quality, which made all the jpegs, dynamically imported or not, look very smooth.
As far as imported to library images are concerned, the allow smoothing option is enough. But what about the dynamically loaded (external files)?
According to flash8 help Bitmaps are smoothed based on the smoothing parameter used in MovieClip.attachBitmap(). But, attachBitmap is only used for images with linkage in the library.
What about the external ones?
This is necessary if I have to resize the loaded images, since they become pixelated, in contrast with flashplayer7, where _quality="BEST" was enough.
Any suggestions?

Eh... Why Is This Not Working In Flash8?
Hi,

can sombody please tell me why this

nice elastic buttons

is not working in flash 8?
i don't get it

thnx in advance

Dick

Flash8 Buttons
guys help me please
i am not a flash pro however i got i bit of idea how to use it, i download a template flash, im trying to add 1 more page to the site , but every time i try to link a button to the page will not work.
any help?

Flash8 Scripting
I have a site that is 100% flash. On a page of the site I have a graphic window set to Alpha 0%. Inside that graphic are icons. When you click on the icon a new custom window opens using this script:
on (release) {
getURL ("javascript:NewWindow=window.open('http://www.broadbuiltkennels.com/stormypedigree.htm','snc','left=0,top=0,toolbar=No ,location=No,scrollbars=Yes,status=No,resizable=Ye s,fullscreen=Yes'); NewWindow.focus(); void(0);");
}

It works fine on my desk set that I am designing it on and on other computers that I have tested it on. But it will not work from my laptop. I don't get a popup blocker message or anything else, nothing happens at all like there is no link there or something. I tried removing the graphic window on top, and still no luck. If there is something missing on the java level, I'm worried that others that may have the same setup may have the same problem with no message.
Any ideas what could be the problem?

[CS3] Weaker Than Flash8?
Firstly a warm hello to all, been getting minor help from this site for quite some time, and finally decided to join.

Here's my question.
I recently had to make a sort of quiz with random questions etc for a rather dumb university project. It was done in Flash CS3, and I've made a couple different scenes for each question, each with its own layout, effects, and other simplicities the professor made me do. Upon selection of an answer, a button will take the user to a random one of three scenes.
It had a total of 15 questions, with 3 different versions of each. Now, as I tested and published it, after question 5, the movie went berserk - it either skipped from 5 to 7, then 10, then 13 and ended, or it went from 6 to 8, and then 11, 14 and ended. I was staring at the code for hours, looking at what I might have done wrong, rewritten it all over and tried again, compared with the 1-5 questions, everything seemed in order.

I finally had a friend try, who has Flash 8. It required saving as Flash 8 format, and as he tested it, it worked like a charm. To this day, it only works in Flash 8 while 9 goes crazy and skips 3 questions at a time. There is exactly NO difference in code, and both are Actionscript 2.

Can anyone clarify on this issue? I hope I made myself clear enough...

P.S. Here is the simplistic code for the "Next question" button, don't laugh at the poor coding, I'm rather new at all this..:

------------
on (release) {
_global.ukupnih += 1;
switch (_global.correctQ7) {
case true :
_global.tocnih += 1;
break;
case false :
_global.netocnih += 1;
break;
default :
break;
}

// This takes the random number into account, and jumps to one of the three below mentioned scenes. Only, in Flash 9, it doesn't. It jumps to scene "Question10a/b/c" instead. Flash 8 works well, though."//

switch (question {
case 1 :
gotoAndStop("Question8a", 1);
break;
case 2 :
gotoAndStop("Question8b", 1);
break;
case 3 :
gotoAndStop("Question8c", 1);
break;
default :
break;
}
}
------------

If anyone is extremely interested in seeing this, let me know and I'll attach the files here, from their early no-effect no-animation version, while I was still testing the layout in text-only, so to say...

Attach MP3 In Flash8 Using XML
Hello,
I want 2 attach sound clip in flash8 using XML.
I am creating picture gallery using XML . And I want to attach background sound through XML.
mp3 should load at the start of file

How to do this?

Flash8 Shop
I'm looking into the potential of building a flash shop (F8) but I can only find tutorials/ guidance in MX form and the few I've found aren't too clear.. Can anyone point me in the right direction?]

Need .fla Resaved As Flash8 From Cs3/4
Please could someone with flash cs3 or cs4 open this and save it as a flash8 .fla. No-one I know online has either.

Thanks

Eugene

[F8] How Can I Run .exe Files From Flash8
hai,

I want to run some .exe files form flash.

I was tried out using fscommand("exec","filename.exe").

but it's not work.

please anyone know give me solution.

thank u...............

Publish As Flash8?
I'm wondering if publishing as flash 8 will be limiting a lot of people that can view the content im making. I really like using the blend mode effects! but as we know that's only for flash 8 players.

is there at least a good check you can put in the html to make sure that the viewer has a high enough version player? i published to 8 on another project awhile back, and the check that flash 8 generates didn't work, and stuff was messed up because the computer i checked it on only had flash player 7.

anyone dealt with this before?

Pop-up Windows From Flash8
Hi everyone,
I hope that there will be someone out there who can help me solve my problem. I dont know how to make the pop-up window from flash button appear in new browser window with parameters like: window width and height, resizable=no, scrolling=no.....I have version 8 and tried almost everything like get URL and actionscript inside get Url property. I tried using the tutorials on this web site, did everything right and eventualy the code didnt work. The out put panel said that is not literaly correct. This tutorial is for MX or 5 versions and maybe doesnt work in 8, I think in 8 have different spelling.
This is probably very easy to some advanced actionscripters, but I am begginer in it.
So please, someone help me.

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