[flash 8] As Tweening Reversal Problem
Hi everyone, first post out on the forum. Unfortunately for me, but I hope not for you, I am more creative than logical, although starting flash is actually helping me in that regard. Still, although my hair is black, there are many times when my soul is blonde. OK then...I am trying to get a clip ('clip') to tween away from a button on rollover and to tween back to its starting point on rollout, even if the clip is in the middle of its journey outwards.So what I have is a mc called 'clip', a button, a variable and the tweening class. Now, its no problem tweening the clip away from the button on rollOver. Lets call this direction the outwards. But getting it to tween back on rollout when its on its way and not to simply leap back to the starting point is a problem. The variable xflight works as it picks up the current x pos of the clip and assigns it as the starting point for the journey back in on the tweening invoked by the rollout. var xflight:Number=0;this.clip. _x =xflight;then I inserted xflight into the starting point of the tween inwards invoked on rollOut.No problems there...xflight worked well in getting the return journey to instigate at the point _x where the clip was along the outwards tween.But as I mentioned, instead of picking up the tween assigned to the rollOut to return gracefully to the starting point it just leaps there with no tween at all. Then I dug around a bit and discovered the fiollowing methods...Tween.stop() Tween.resume() Tween.continueTo(finish, duration) Tween.start() Tween.forward() Tween.nextFrame() Tween.prevFrame() Tween.rewind() Tween.yoyo() So whoopi-doo! just splat Tween.prevFrame() ; onto the rollOut and all will be dinky! So I did that...on (rollOver){import mx.transitions.Tween;import mx.transitions.easing.*;this = new Tween(clip, "_x", Regular.easeOut, 100, 300, 100, false);}on (rollOut){ Tween.prevFrame(clip, "_x", Regular.easeOut, 100, 300, 100, false);}and all was not dinky. I had the following message from the heart of flash 8: "Dear Larry. I know you have been trying to work this out for some time now, but tough titties old boy. Because you are guilty of...**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 7: The property being referenced does not have the static attribute. Tween.prevFrame(clip, "_x", Regular.easeOut, 100, 300, 100, false);...until you buck up your ideas and take a little more care in your personal appearance I am afraid its no prevFrame for you."Well, I also left the parenthesis empty as a mark of mild desperation, and still no joy. I also tried:on (rollOut){myTween.onMotionStopped= myTween.prevFrame()}and got:**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 7: Type mismatch in assignment statement: found Void where Function is required. myTween.onMotionStopped= myTween.prevFrame()A pity, really.If anyone can help my humble little tween to reverse its course of action mid-tween I would be most grateful, as I am planning my navigation bar around the tween class. Thanks loads
KirupaForum > Flash > ActionScript 1.0/2.0
Posted on: 07-11-2008, 09:52 AM
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Tween Reversal
i have a gradient filled box on frame 1 of a movie clip that shape tweens to become a different gradient on frame 10. Is there a way that I can make the tween reverse back to frame 1 with actionscript?
Reversal Of Menu
Hi Folks,
Hope I can get a little coding help...
I have the following AS for a dropdown menu (see attached text file), which I got from the forums a while ago, that works just fine, but I've been trying to make it work so that when you rollOver it, it opens UP not down.
(I've also modified the btnsMenu MC so that the embedded buttons, which were one above the other in the original example, are now side-by-side from right to left.)
I've tried changing a few things around like exchanging the btnsMenu_top and _bottom values, the btnsMenu_left and _right values, and making the y_stop a negative number and so forth but I'm not getting the results I want.
Am I going in the right direction here?
A little advise, please.
Peace
Jose Antonio
Buttons Reversal On Rollout?
does anyone know where i can find a tutorial or a chapter in a book that shows how to reverse a button animation on rollout?
right now, i have a button animation. it works fine on rollover. what i want to do is have it reverse on rollout. i tried setting it up so that when it rolls out it goes to a frame i set that has the same animation, but backwards. the problem is that when the mouse rolls out of the button the animation stops and the button immediately goes back to how it was before. i want it to keep playing the reversal animation until the animation sequence is finished, even if they are rolling over other buttons.
i'm so-so with writing actionscrpt at this point but i definitely understand it when i see it. so if anyone knows how to do it in with actionscript or can point me in the right direction that'd be cool!
thanks for any help
Reversal Random Fading Grid
Hello. I played around with Voetsjoeba's modified random fading grid (http://www.kirupaforum.com/forums/sh...hreadid=47220&) as code and the
results were just what I was looking for. What changes would I have to
make in order to achieve the reversal of it? For example, let's say I
have an image and I want to 'fade it out' with this random fading grid
effect. Each box would fade into a 'white box' until the whole
background is white. I tried playing around with the alphas but
couldn't find any luck. Any help would be greatly appreciated. Thanks
so much!
Code:
// Array to store the number of the movieclips
var mcs_array:Array = new Array();
// Prototype to randomize an array
Array.prototype.randomize = function() {
return this.sort(function (a, b) {
return (Math.floor(Math.random()*2) == 0) ? 1 : -1;
});
};
/*** DECLARE VARIABLES ***/
// Sets the height and width of the box
box._width = box._height = 196;
// The amount of horizontal and vertical space between each box in the grid
xspacing = box._width;
yspacing = box._height;
// The initial depth of the boxes
depth = 0;
// Sets the original box's visible property to false, making it invisible
box._visible = 0;
// Sets the border's visible property to false, making it invisible
border._visible = 0;
// The number that a box must reach before the following one starts to fade. The higher this number, the faster they will start fading and the smoother the effect will be
smoothness = 90;
/*** CALCULATE POSITIONS AND VALUES ***/
// Divides the width of the image by the width of the box, and rounds it upwards
amH = Math.ceil(image._width/box._width);
// Divides the height of the image by the height of the box, and rounds it upwards
amV = Math.ceil(image._height/box._height);
// Sets the height of the border, which is the height of the image + 1, to make sure that it would be nice and clear
border._height = (image._height+1);
// Sets the width of the border, which is the width of the image + 1, to make sure that it would be nice and clear
border._width = (image._width+1);
// Sets the x position of the border to the x position of the image. Since we added 1 to the width of the border, we will now move it half that value (1) to the left, so 0.5, to have the same space left and right between the border and the image
border._x = (image._x-0.5);
// Does the same but for the heights
border._y = (image._y-0.5);
/*** CREATE GRID ***/
for (i=0; i<amH; i++) {
for (var k = 0; k<amV; k++) {
box.duplicateMovieClip("box"+depth, depth);
cur = this["box"+depth];
cur._x = image._x+(xspacing*i);
cur._y = image._y+(yspacing*k);
mcs_array.push(depth);
depth++;
}
mcs_array.randomize(); // Randomize array
}
/*** FUNCTIONS ***/
function fadeOut(startboxnr, speed) {
fadeMC(startboxnr, speed);
}
function fadeMC(mcnr, speed) {
this["box"+mcnr].onEnterFrame = function() {
this._alpha -= speed;
if (this._alpha<=smoothness) {
delete this.onEnterFrame;
continueFade(this, speed);
fadeOut(mcs_array.pop(), speed); // Fade out the last element from the array
}
};
}
function continueFade(mc, speed) {
mc.onEnterFrame = function() {
this._alpha -= speed;
if (this._alpha<=0) {
delete this.onEnterFrame;
}
};
}
fadeOut(mcs_array.pop(), 5); // Start fading the last element fof the array
Reversal Random Fading Grid
Hello. I played around with Voetsjoeba's modified random fading grid (http://www.kirupaforum.com/forums/sh...hreadid=47220&) as code and the
results were just what I was looking for. What changes would I have to
make in order to achieve the reversal of it? For example, let's say I
have an image and I want to 'fade it out' with this random fading grid
effect. Each box would fade into a 'white box' until the whole
background is white. I tried playing around with the alphas but
couldn't find any luck. Any help would be greatly appreciated. Thanks
so much!
Code:
// Array to store the number of the movieclips
var mcs_array:Array = new Array();
// Prototype to randomize an array
Array.prototype.randomize = function() {
return this.sort(function (a, b) {
return (Math.floor(Math.random()*2) == 0) ? 1 : -1;
});
};
/*** DECLARE VARIABLES ***/
// Sets the height and width of the box
box._width = box._height = 196;
// The amount of horizontal and vertical space between each box in the grid
xspacing = box._width;
yspacing = box._height;
// The initial depth of the boxes
depth = 0;
// Sets the original box's visible property to false, making it invisible
box._visible = 0;
// Sets the border's visible property to false, making it invisible
border._visible = 0;
// The number that a box must reach before the following one starts to fade. The higher this number, the faster they will start fading and the smoother the effect will be
smoothness = 90;
/*** CALCULATE POSITIONS AND VALUES ***/
// Divides the width of the image by the width of the box, and rounds it upwards
amH = Math.ceil(image._width/box._width);
// Divides the height of the image by the height of the box, and rounds it upwards
amV = Math.ceil(image._height/box._height);
// Sets the height of the border, which is the height of the image + 1, to make sure that it would be nice and clear
border._height = (image._height+1);
// Sets the width of the border, which is the width of the image + 1, to make sure that it would be nice and clear
border._width = (image._width+1);
// Sets the x position of the border to the x position of the image. Since we added 1 to the width of the border, we will now move it half that value (1) to the left, so 0.5, to have the same space left and right between the border and the image
border._x = (image._x-0.5);
// Does the same but for the heights
border._y = (image._y-0.5);
/*** CREATE GRID ***/
for (i=0; i<amH; i++) {
for (var k = 0; k<amV; k++) {
box.duplicateMovieClip("box"+depth, depth);
cur = this["box"+depth];
cur._x = image._x+(xspacing*i);
cur._y = image._y+(yspacing*k);
mcs_array.push(depth);
depth++;
}
mcs_array.randomize(); // Randomize array
}
/*** FUNCTIONS ***/
function fadeOut(startboxnr, speed) {
fadeMC(startboxnr, speed);
}
function fadeMC(mcnr, speed) {
this["box"+mcnr].onEnterFrame = function() {
this._alpha -= speed;
if (this._alpha<=smoothness) {
delete this.onEnterFrame;
continueFade(this, speed);
fadeOut(mcs_array.pop(), speed); // Fade out the last element from the array
}
};
}
function continueFade(mc, speed) {
mc.onEnterFrame = function() {
this._alpha -= speed;
if (this._alpha<=0) {
delete this.onEnterFrame;
}
};
}
fadeOut(mcs_array.pop(), 5); // Start fading the last element fof the array
Script Check For Timeline Reversal
Okay...
I've read some other threads on this but I still can't get it to work.
I have a movie called MC_message, that I need to play in reverse
on (release)
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In the rev_cliploop mC I went with the three frame method described in another thread:
Frame 1
stop();
Frame 2
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Frame 3
gotoAndPlay(2);
In the MC_message mC I have a button with the following code
on (release) {
revloop.gotoAndPlay(2);
}
Now...According to my understanding this should call my instance of revloop that resides on my stage and play it starting at frame 2. This means I should immediately see the loop from that mC making MC_message go backwards. However, when I click on my button...nothing happens...
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Keith
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can this be done in one frame with a loop?
i have tried searching for anything like this in the movies and on the board.. guess i am just not asking the right question to the search engine....
anyway,
i have a button. onRollOver i would like to get the current _alpha of a moveclip (MC) and increase the _aplha of that clip by an increment to 100.
onRollOut this process would reverse.
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definately not asking anyone to do this for me (unless you are feeling generous, haha) but at least point me in the right direction.
thanks.
kc
djshank@optonline.net
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I can't make a tweening.
Flash tutorial doesn't help me.
As I follows the tutorial, it shows a dotted line instead
of solid line.
Whenver I make a tweening in a time line,
It shows a dotted line instead of solid line.
That has been my problem for 3 years.
I think that now is the time I have to solve the problem.
Will you help me?
I want the simplest example procedure of making tweening in detail.
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My agency is using Flash CS4 and i want to create an animation.
Its very hard to use the new functions for tweening. especially movements with acceleration. in the past i create in 10 minutes a tween with all i need, fast start, slow mid and fast end. (reverse acceleration)
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an alternative seem to be the "classic tweening" ...but there are less options as in CS3. ->no acceleration possible in the CS3-manner.
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why is it as it is?
thanks!
Edit: Sorry for the 3 Posts! My Browser was it... :-)
Edited: 11/24/2008 at 03:23:43 AM by ckaj
Flash CS4 Tweening
My agency is using Flash CS4 and i want to create an animation.
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an alternative seem to be the "classic tweening" ...but there are less options as in CS3. ->no acceleration possible in the CS3-maner.
i think i didnt understand the new functions completely... is there a mentioned (by adobe) benefit for tweening...?
why is it as it is?
Flash CS4 Tweening
My agency is using Flash CS4 and i want to create an animation.
Its very hard to use the new functions for tweening. especially movements with acceleration. in the past i create in 10 minutes a tween with all i need, fast start, slow mid and fast end. (reverse acceleration)
now... its also possible... but takes so long. even 1 hour.
an alternative seem to be the "classic tweening" ...but there are less options as in CS3. ->no acceleration possible in the CS3-maner.
i think i didnt understand the new functions completely... is there a mentioned (by adobe) benefit for tweening...?
why is it as it is?
thanks!
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http://www.ymisitio.com
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3. I click to highlight the frame to where I want it to tween (fade in or fade out) then touch the image
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Hi there.
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.fla is attached and the graphics have been taken out to reduce the upload file size. All the fundementals are there though, oh and here's the script.
HTML Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
function scales(redBall, xScaleStart, yScaleStart, xScaleEnd, yScaleEnd, timer) {
var redBall:MovieClip = redBall;
var timer:Number = timer;
var xScaleEnd:Number = xScaleEnd;
var yScaleEnd:Number = yScaleEnd;
var xScaleStart:Number = xScaleStart;
var yScaleStart:Number = yScaleStart;
var xScaleTween:Tween = new Tween(redBall, "_xscale", Strong.easeIn, xScaleStart, xScaleEnd, timer, true);
var yScaleTween:Tween = new Tween(redBall, "_yscale", Strong.easeIn, yScaleStart, yScaleEnd, timer, true);
xScaleTween.onMotionFinished = function() {
xScaleTween.continueTo(xScaleStart, 3);
};
yScaleTween.onMotionFinished = function() {
yScaleTween.continueTo(yScaleStart, 3);
};
}
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var ball_mc:MovieClip = ball_mc;
var timer:Number = timer;
var xPosEnd:Number = xPosEnd;
var yPosEnd:Number = yPosEnd;
var xStartPos:Number = xStartPos;
var yStartPos:Number = yStartPos;
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var yMidTween:Tween = new Tween(ball_mc, "_y", Strong.easeOut, yStartPos, yPosEnd, timer, true);
xMidTween.onMotionFinished = function() {
xMidTween.continueTo(xStartPos, 3);
};
yMidTween.onMotionFinished = function() {
yMidTween.continueTo(yStartPos, 3);
};
}
function entryTween(ball_mc, xStartPos, yStartPos, xPosEnd, yPosEnd, timer) {
var ball_mc:MovieClip = ball_mc;
var timer:Number = timer;
var xPosEnd:Number = xPosEnd;
var yPosEnd:Number = yPosEnd;
var xStartPos:Number = xStartPos;
var yStartPos:Number = yStartPos;
var enterTween:Tween = new Tween(ball_mc, "_y", Bounce.easeOut, yStartPos, yPosEnd, timer, true);
}
function begin() {
entryTween(cruiseBtn_mc, 6.0, -30, 6.0, 422.3, 3);
entryTween(singleTripBtn_mc, 41.6, -10, 41.6, 409.4, 2);
entryTween(annualBtn_mc, 67.2, -20, 67.2, 404.9, 3);
entryTween(skiBtn_mc, 81.0, -50, 81.0, 405.0, 4);
entryTween(backPackBtn_mc, 97.4, -60, 97.4, 409.4, 5);
entryTween(golfBtn_mc, 119.3, -80, 119.3, 422.3, 4);
}
var myBalls:Array = new Array(cruiseBtn_mc, singleTripBtn_mc, annualBtn_mc, skiBtn_mc, backPackBtn_mc, golfBtn_mc);
function ballMover() {
var max:Number = myBalls.length;
for (var i:Number = 0; i<max; i++) {
myBalls[i].onRollOver = function() {
if (this.fell != true) {
midTween(this, this._x, this._y, 49, 269, 2);
scales(this, this._xscale, this._yscale, 300, 300, 1);
}
};
}
}
begin();
ballMover();
Thanks lots
FLASH MOTION TWEENING
Hi everyone i've got pretty good at flash but there is one thing I can't do!! (well among others) does anyone know how if you press say "home" it will move myClip to _x 50? and if while it's moving i press "store" it will move from where ever it is to 100.
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Hey,
I just converted over to Flash MX from Flash 5 and whenever I try to make a motion tween in an animated symbol (the symbol animate in its own timeline) It makes the little line on the time line all broken and it doesnt animate right. All it does is show the first key frame til it hits the last. Is Flash MXs way of making animated symbols different from Flash 5 or is there glitch in my software?
Thanks
How Problematic Is Tweening Gradients In Flash?
I have a symbol of a gradient faded from white to zero alpha.
I have a bunch of copies of it, and they are motion tweened on the main timeline.
I'm worried that this will slow everything down and be taxing on processors. Is this true?
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How Problematic Is Tweening Gradients In Flash?
I have a symbol of a gradient faded from white to zero alpha.
I have a bunch of copies of it, and they are motion tweened on the main timeline.
I'm worried that this will slow everything down and be taxing on processors. Is this true?
Any way around this?
Thanks.
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I'm trying to create a shape tween. I want a (1) jpg picture to transform to the other (2) jpg picture...and its not working!!
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1. The tween is in a movie clip. So I've created the Movie Clip and i've double clicked it so I'm in its Frame 1.
2. I put the 1st jpg picture in the stage ((Key) Frame 1) and break apart.
3. Go to Frame 24, insert keyframe and delete the 1st jpg and put the 2nd jpg. Again break apart 2nd jpg.
4. I select all frames create shape tween. Distributive.
5. The long arrow appears going from frame 1 to 23 and 24 having the black dot.
But the 1st jpg doesnt morph into the other! The 2nd jpg just appears at frame 24!! I fiddle about with Distributive or Angluar and the ease settings but nothing happens to fix this problem!
Can anyone please help????
Thanks!
Tweening Prototypes For Flash 8 Probs
Did a search and couldn't fidn anything.
I downloaded the http://laco.wz.cz/tween/ extension, but when i went to install it in flash 8, it spewed up a
"The extension package is invalid. The extentsion will not be installed"?
I have extension manager 1.7, and the documentation that is available says it needs 1.6 with mx2004. I have read that that people have been using it with Flash 8.
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How Problematic Is Tweening Gradients In Flash?
I have a symbol of a gradient faded from white to zero alpha.
I have a bunch of copies of it, and they are motion tweened on the main timeline.
I'm worried that this will slow everything down and be taxing on processors. Is this true?
Any way around this?
Thanks.
Tweening Prototypes Installation For Flash 8?
Did a search and couldn't fidn anything.
I downloaded the http://laco.wz.cz/tween/ extension, but when i went to install it in flash 8, it spewed up a
"The extension package is invalid. The extentsion will not be installed"?
I have extension manager 1.7, and the documentation that is available says it needs 1.6 with mx2004. I have read that that people have been using it with Flash 8.
Can someone please indicate what i need to do to get it to work.
Thanks,
Flash 8, SwapDepths() Tweening Problem
Hi all,
I am working on a slide show where the slides overlap. When a new slide is accessed, it slightly overlaps the previously accessed one (which is scaled down and moved slightly to give the illusion that it is being pushed back). The problem occurs when I try to use swapDepths() to make the new active slide appear over the old active one, the 2 movie clips that this function is applied on pause and continually swap depths with each other for the remainder of the movie. I read in the documentation that all tweening stops when this function is called. Is there anyway to bypass this and achieve the effect that I am looking for? Below is my code. Any help would be greatly appreciated.
function SwapMovie(movie1:MovieClip, movie2:MovieClip)
{
movie1.swapDepths(movie2);
}
SwapMovie(owl, robin);
Easy Flash Deeplinking With Tweening
Hi Guys, I've been using this forum for ages now, and I've been meaning to contribute something here, but aside from not having time I usually feel pretty lame compared to some of the geniuses on here! Anyway I've finally found something I thought people might find useful, as I know when I was trying to figure out how to impliment it in a client project I'd have loved to have found something like this... Anyhow, enough talking! It's basically just an easy way to incoorperate deeplinking into flash projects if you're using tweens to move your pages around, it's based on Ex Animo's statemanager and uses the Fuse tween engine to tween things...
Hope it helps anyone !
Liam
Try it out here
Download it here
UPDATED:
Now It uses SwfAddress 2 to power the deeplinking - I've not had a good look at the new features, but it's updated to what the old one could do.
Preview
Source
Flash: Shape Tweening Between Two JPEG's?
Hi,
I'm working with Flash 5 (soon upgrading to Flash MX).
I'm hoping a Flash Master out there can explain why I can't shape tween between two JPEG's converted to Symbols? In fact, no matter what the objects are on the stage (SWF's, bmp's "broken apart", etc) or what method (motion tween, shape tween) I simply can't get a tween from one image to another image (images are same dimensions and both JPEG's).
Can anyone help me out?
Thanks,
TGB
Text Motion Blur Tweening In Flash
Hi guys,
I know that this has been asked alot of time and i do search the forum but non of the effects is really what i am looking for.
I do already have the 2 images(motion blur and normal).
Now, how do I create a motion blur tweening in flash mx?
I have tried the following using movie symbol:
TIMELINE
|111111|22222|33333|
1. motion blur picture with ease 100 in
2. normal picture
3. motion blur picture with ease 100 out
but the effect is not what I am looking for.
Its kind of difficult to put in words what i am looking for.
What I want is a non-moving motion blur tweening from motion blur to normal and stay as it is.
Would appreciate if anyone can help or provide any kind of links/resources.
Pardon me if this might sound lame, cos I am still new to flash.
Thanks.
Tweening Illustrator Graphics In Flash MX 2004
Is it possible to tween Adobe Illustrator (CS) graphics that have been imported into Flash? Without altering them *in* Flash, that is.
I can select the graphic and apply color changes, and tween those, but that's not what I'm after.
Thanks in advance for any suggestions!
Limitations Of Flash, But Specifically Of Tweening Along A Path
I find that a lot of my time learning Flash is wasted because I'm headed down a dead-end street. In other words, the Flash documentation mainly tells you what you can do with movieclips, layers, tweens, etc. but often I find it omits things that you cannot do. Pardon me while I digress into a tirade...
For example, I kept trying to use removemovieclip without setting the depth of the mc to a positive number first. But this little bit of info wasn't on the removeMovieClip function help page (LiveDocs ) but after many unsuccessful attempts I finally found that information on the removeMovieClip (MovieClip.removeMovieClip method) help page (LiveDocs).
I find it irritating that I have to go on a little scavenger hunt every time something's not working out when the code looks A-OK. I mean, I think this particular morsel of information should have been included on the removeMovieClip function help page. One sentence. It's not adding all that much more length to the help documentation.
Or perhaps an appendix, filled with things you cannot do in Flash. Like draw one continuous scribbly line that crosses over and over itself without joining the lines together with anchor points, into one big mess of a shape.
So, here's my question(s) about Tweening along a path:
Can I draw a scribbly path that crosses back over itself and have my movie clip meander along? Or is it because Flash combines shapes/paths automatically (unlike Illustrator) which is ruining my little plan for having my mc meander? So what's happening here? Is the anchor point that Flash automatically throws in there when a line crosses over another line basically creating a "fork in the road" that's confusing the tween as to which way to go?
Second question of what it seems I can't do...
Inside my movieclip (mc_1) I've created a tween (with ball_mc) along a path. Works great. But when I drag mc_1 to the stage, the motion tween does not appear when I test movie.
SO. I'm assuming I can't have tweening along a path within a movieclip? I have to specifically create the motion tween along a path on the stage, creating multiple frames, when I only want one?
Help With Flash Movie And Shape Tweening In New Timeline?
hello all im trying to create a movie with paint running down a drain and all is coming on fine so far, except that i cannot get the seperate timeline to not repeat itself. This is how far i have got
http://www.freeaddsgalore.me.uk/drain.html
i have created the movie so i can add a filter effect but am using the symbol timeline to make a shape tween, the problem is i can play the swf file once in dreamweaver but it wont play the symbol timeline once, but will repeat itself. any help would be greatly apreciated
Simple Flash Mx 2004 Question : Tweening
Method 1 :
* I can tween a box on the main timeline.
* I can edit that tweened object..
* I can then turn this edited tween into a MovieClip
= The Main Timeline shows a Tween, with a MovieClip inside it.
OR
Method 2 :
* I can Tween a MovieClip Object
= The Main timeline shows the object as an Instance of the MovieClip Object
..........//.........
Which of Method 1 and 2 Would Produce the Faster / Better Flash Animation Effect ???
Please Help ?????
goo
Smooth Motion Tweening Flash MX 2004
Good day to all flashers i have done a rotating motion tweened animation but i am looking for a way to achive smoother loop cause everytime the animated image loops you can just see that it loops and i am sure there is a way i can get by this small glitch to achive perfect loops or can i do it with AS if so let me know what the AS code will be i am a bit new to AS all in all
thanks people anyone everyone
SIMPLE FLASH MX 2004 QUESTION : TWEENING
I have a simple question concerning main timeline Tweening in Flash MX 2004 :
* It is possible to Tween a MovieClip Object on the main timeline.
* It is possible to break this Tween object ... back to the MovieClip object.
* The appearance and function of the Tweened object on the main timeline look the same.
Does Tweening run faster / better when the Tweened MovieClip object is kept as a tweened object,...or when it is 'Broken' back to MovieClip ?
[Flash 8] Tweening Transitions With Dynamic Text
Hiya,
I am back to working on a site that was put on hold for some time, and now I have forgotten everything I learned to build it in the first place, so I apologize in advance if this question seems a little confused.
The site has three pages -- Home, Work, and About. The transitions between the pages are animated using imported tween and easing transitions (hope that vocabulary works).
My transitions work using if/then statements such as:
if (about_txt._alpha!=0) {
aboutTxtFade = new Tween (about_txt, "_alpha", Regular.easeIn, about_txt._alpha, 0, .5, true);
}
It works for the most part, but I have run into a problem with a dynamic text box (about_txt, see above example) on the About page, which is meant to fade (alpha) in when you transition to the page, and fade out when you transition away from the page. The problem comes up if you click on the About link, and then click on another link before the About page has fully loaded -- the About text will fade to alpha=0, but then it will pop back to alpha=100 and stay there sitting on top of the Home or Work page until you click to About, let it load fully, and then click away.
I would greatly greatly appreciate any help with understanding how to avoid this issue.
Thank you so much,
Kate
Smooth Motion Tweening Flash MX 2004
Good day to all flashers i have done a rotating motion tweened animation but i am looking for a way to achive smoother loop cause everytime the animated image loops you can just see that it loops and i am sure there is a way i can get by this small glitch to achive perfect loops or can i do it with AS if so let me know what the AS code will be i am a bit new to AS all in all
thanks people anyone everyone
Tweening From Outside Browser In Full Screen Flash
Last edited by Gam : 2006-03-08 at 07:19.
Here is a perfect example of what i mean... http://www.dopeawards.com/
The tween would always be a different position based on whatever the browser/resolution size was.
How do i load a mc symbol from in the library onto the screen with actionscript or do i have to create a seperate swf with the mc symbol in and then load that in with loadMovie at a negitve value.
If the mc symbol was already on the pasteboard i could probably do it but i want to LOAD it in off the pasteboard/browser so the user cannot see it THEN tween it in to view. I'd like it so that no matter what the full screened flash browser size is its always tweening in from just off the screen.
P.S: Im using the laco/robert penner tweens, i dont know if this makes a difference, sorry i am n00bish.
I hope that makes scense. Thanks
Motion Tweening An Mc In A Full Flash Website.
hello all
i have a little problem... I am doing a full browser flash website for the first time. So i have a few mc's, some are aligned bottom right, another one left, etc...
Now here is the problem, on the main timeline where the mc's are, if i want to add a motion tween to an mc (for example make it appear from alpha 0 to 100%) it wont work.
Is it because i have actions that are telling the mc to stay right aligned whenever you resize the window, that you cannot add motion tweens to the mc's?
I hope you understand my problem.
Flash 8: Is There A Way To Control Tweening(through AS) On Clip Event Enterframe?
I am creating a reading application and can not seem to time the reading rate correctly. Basically, there it looks and works how a karaoke machine would.
The readings will be changed occasionally, and so will the speed of the reading rate, so I need to be able to change that rate through a variable.
But I don't know how to get around the onEnterFrame issue, becasue all the lines are tweening at the same time. Is there some sort of a delay or sleepr function I can implement?
Thanks
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