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.gif In Flash MX 2004



Working on my portfolio, I´ve been experiencing problems using .gif-images. When in edit-mode they look fine, but when exporting to .swf they end up really crappy. The .gif:s are part of separate MC:s.

Haven't experienced this problem before...

Any help appreciated.

Thanx.



KirupaForum > Flash > Flash 8 (and earlier) > Flash MX 2004
Posted on: 01-24-2004, 05:42 AM


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i ve planned being a free lancer and work on off shore projects ..

for my work now i want to invest on buying macromedia mx studio

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i was working on Macromedia flash mx in my pvs job .. office and did applications / sites bla bla for my boss n his clients ..

i ve planned being a free lancer and work on off shore projects ..

for my work now i want to invest on buying macromedia mx studio

for which i have arranged funds ..

i d/l a trial version of macromedia flash mx 2004 professional

.. the problem i faced in it was of writing the script .. part which was all n all in expert mode

and not normal mode

i havent tried macromedia flash mx 2004 .. the cheaper version


if any one of u have tried it .. does it support writing script in normal mode ??

which package shud i invest my money on ..

a) studio mx 2004 with flash mx 2004 professional or
b) studio mx 2004 with flash mx 2004

...

thnx for reading this ...

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for my work now i want to invest on buying macromedia mx studio

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i d/l a trial version of macromedia flash mx 2004 professional

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b) studio mx 2004 with flash mx 2004

...

thnx for reading this ...

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Flash MX 2004 > Flash/XML Photo Gallery > Categories
Hello everyone,

First of all, thank goodness for this website and all the helpful tutorials. I never expected to get this far!

I'm using a combination of the Photo Gallery using XML and Flash (with thumbnails and a simple PHP gallery script called Gallery Thingie. So far, I've got the XML file's image data working with the Flash movie. However, Gallery Thingie also has a feature allowing the creation (and deletion) of image categories. How can I use this feature with the flash gallery?

So far I've added some buttons that would switch between categories, but they don't do much yet since I'm not sure how to say "when this category variable is present, display only thumbnails with that variable." Download the flash file (and others) from the link below.

ActionScript Code:
/*Code for loading XML file. */
function loadXML(loaded) {
if (loaded) {
/* "xmlNode" is just a faster way of saying "this.firstChild". */
xmlNode = this.firstChild;
image = [];
head = [];
description = [];
thumbnails = [];
category = [];
cat = xmlNode.childNodes[0].firstChild.attributes.cid
/* Finds total number of child nodes (images w/captions to be displayed, in this case). */
total = xmlNode.childNodes[1].childNodes.length;
/* Extracts data from each child node, stopping when the total (defined above) is reached. */
for (i=0; i<total; i++) {
image[i] = "images/"+xmlNode.childNodes[1].childNodes[i].childNodes[0].firstChild.nodeValue;
head[i] = xmlNode.childNodes[1].childNodes[i].childNodes[1].firstChild.nodeValue;
description[i] = xmlNode.childNodes[1].childNodes[i].childNodes[2].firstChild.nodeValue;
category[i] = xmlNode.childNodes[1].childNodes[i].childNodes[3].firstChild.nodeValue;
thumbnails[i] = "images/th_"+xmlNode.childNodes[1].childNodes[i].childNodes[0].firstChild.nodeValue;
thumbnails_fn(i);
}
firstImage();
cat = 0;
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("gt-data.xml");
/////////////////////////////////////
/* Lets the user scroll through with left and right arrow keys. */
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
/* Note the references to button instances previous_btn and next_btn here.*/
previous_btn.onRelease = function() {
prevImage();
};
next_btn.onRelease = function() {
nextImage();
};
/////////////////////////////////////
/* The movie begins, naturally, at the beginning--in XML, that's zero! */
p = 0;
/* Preloader for images. */
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader._visible = true;
} else {
/* Makes preloader invisible once the image starts to fade in. */
preloader._visible = false;
/* Fade in the image. (If the alpha is under 100, add 10.) */
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
/* Load & display the next image. It cleverly calculates whether you are at the end of the
images or not. If you are, the script doesn't run.*/
function nextImage() {
/* If it's less than the total (the last image), let's go ahead and load the next image. */
if (p<(total-1)) {
p++;
if (loaded == filesize) {
/* If it is loaded, set alpha to zero, so that the preloader can fade it in! */
picture._alpha = 0;
/* Put the image where it is supposed to go. */
picture.loadMovie(image[p], 1);
/* Load description into text box "desc_txt" */
desc_txt.text = description[p];
head_txt.text = head[p];
/* Activates the function down below, telling you what number picture you're viewing. */
picture_num();
}
}
}
/* Basically the same as nextImage(), but backwards. Fading and image/text insertion is the same. */
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
head_txt.text = head[p];
picture_num();
}
}
/* Automatically show the first image when the movie is loaded, fade-in and all. */
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
/* Use image[0] instead of image[p] since this only applies to the first image. */
picture.loadMovie(image[0], 1);
desc_txt.text = description[0];
head_txt.text = head[0];
picture_num();
}
}
/* Thumbnail list. */
function thumbnails_fn(k) {
thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth());
tlistener = new Object();
tlistener.onLoadInit = function(target_mc) {
target_mc._x = hit_left._x+(target_mc._width+5)*k;
target_mc.pictureValue = k;
target_mc.onRelease = function() {
p = this.pictureValue-1;
nextImage();
};
target_mc._alpha = 50;
target_mc.onRollOver = function() {
this._alpha = 100;
thumbNailScroller();
};
target_mc.onRollOut = function() {
this._alpha = 50;
};
};
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k], "thumbnail_mc.t"+k);
}
function thumbNailScroller() {
// thumbnail code!
this.createEmptyMovieClip("tscroller", 1000);
scroll_speed = 10;
tscroller.onEnterFrame = function() {
if ((_root._ymouse>=thumbnail_mc._y) && (_root._ymouse<=thumbnail_mc._y+thumbnail_mc._height)) {
if ((_root._xmouse>=(hit_right._x-40)) && (thumbnail_mc.hitTest(hit_right))) {
thumbnail_mc._x -= scroll_speed;
} else if ((_root._xmouse<=40) && (thumbnail_mc.hitTest(hit_left))) {
thumbnail_mc._x += scroll_speed;
}
} else {
delete tscroller.onEnterFrame;
}
};
}
/* Displays current position and total number of pictures. */
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" / "+total;
}




Code for XML:

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>

<gallery>
<categories>
<category cid="0">Monkeys</category>
<category cid="1">Sample</category>
</categories>
<images>
<image id="0">
<file>image1.jpg</file>
<title>Pig Tailed Something</title>
<description>This is really easy.</description>
<imgcategory>0</imgcategory>
</image>
<image id="1">
<file>image2.jpg</file>
<title>Wooly Monkey</title>
<description>Here's another!</description>
<imgcategory>0</imgcategory>
</image>
<image id="2">
<file>image3.jpg</file>
<title>Photo</title>
<description>Something by Peter Laytin.</description>
<imgcategory>1</imgcategory>
</image>
</images>
</gallery>
I'd appreciate any help I can get!

Flash MX 2004 - Viewing Publish Flash Preview
Hi all,

Small issue I am having when working on a project and previewing the published flash file. I have my buttons and frames set-up on my main stage, but when I view the publish preview, there is extra space around that I don't see when working on my main stage.

Is there a setting I am missing?

Thanks,
Chaotic Good

Flash MX 2004 Wont Load Flash MX Files?
Hi, i was wondering, why wont flash MX 2004 load flash mx files? i get a popup window("unexpected file format")

Any ideas?

Is ther a setting u can change to allow you to load MX files?

Thanx

Martin

Flash MX 2004
Anyone see the new features?
It looks nice and all, but I think my current version of Flash MX can do just about everything the new one can do.
The new transform feature looks great, but is it worth purchasing just for that?
The actionscript 2.0 looks good too, but who really needs OO programming in flash? I'm surprised Flash MX 2004 didn't come with other features i thought it would have.
My wish list for new flash mx:

1. Shortcut keys for Duplicated symbols.
2. Maybe duplicated all symbols in a symbol?
3. Intergrating Fireworks more with flash.
4. Search tool for actionscript commands.
5. More publishing options.
6. A size script generator inside the flash, not necessarily a txt file on the folder.
7. Maybe when you preview a symbol in a scene, you could choose to auto center it? (When you preveiw a symbol inside a scene it like goes up to the left)
8. The gotoandplay bug. Where you have to call a scene's frame label instead of number. I use frame labels anyway, but still.
9. Don't change the actionscript functions. Keep it the same! If you do change it at least have it be able to read "Go to And Play" from flash 4 or w/e as gotoAndPlay().
10. Be able to change frame rate during movie. And also a variable that shows the current frame rate.
11. Dynamic text box bug. When you resize a dynamic text box (the black square on the bottom right which like decides how much area of text is shown) and close the program and load the file again the dynamic text box is at full size.
12. Better object tweening. It's really hard to get the object tweening you really want.
13. Object tweening for symbols. Why cna't Flash do this? Why can't it when playing convert a symbol to an object but when editing you can edit the symbol? If the symbol has more than one frame in it it could just read the first frame and convert it to an object.
14. Streaming sound bug. Sometimes when you stream sounds and have sounds event the sounds don't play at the correct frame.


I might be wrong with all the stuff i wrote above. I might be doing something wrong and their might be ways to do what i want above but if there is i haven't found them yet and i should be able to find it more easily.

But some good stuff about the FlashMX was the tutorials. Those hav e been very useful.

Please list your wishlists and comments.

Danny

A BUG In Flash MX/2004
Is this a bug or what a hell is this ?

I use Windows98se, Swedish settings and swedish keyboard.

In MX/2004 i open the code window, trying to type in the chars: [ ] {
and it just deselect the window, and doesnt type anything.
Only way pass this is using the ascii ALT+code and thats a bit extreme when u type brackes in great volumes like i do.

Have you heard ANYTHING about this thing, let me know. I feel like the only kid left on the island when i have to stick with 5.0

Flash Mx 2004 Img Tag.
Another tip...If you make a scrolling text field with an image in it and the text field isn't wide enough, the image will be placed on top of the text that follows it.

Another Bug In Flash MX 2004
I've found another bug in Flash MX 2004. If you draw a red circle and a blue circle. Generally, if you click on the fill of a object, the color panel should display the color (and even it works with a gradient). Let's say, I have now the blue fill selected and I want to change to the red fill, the color panel doesn't change to the correct fill, it stay's blue, but I have selected a red fill.

Is there a patch or something? Even Flash MX (Flash 6) has the same problem. Has anyone an idea?

Flash Mx 2004 Pro
Guys and Gals I need help!

I would call myself a novice when it comes to flash / actionscripting. I am a designer that constantly gets "sucked" into development projects!

I currently develop flash projects using Flash MX (not 2004) and have been trying to develop a method/strategy to use Flash MX (remoting, coldfusion, etc.) for dynamic development projects.

I went through tutorials on macromedia.com on remoting, etc, etc. But in the process, the "tesser info" about MX 2004 Pro came out and I stoped. Why? Because it seemed as if MX 2004 Pro would make it sooooo much easier to conncet to ... sql, access, xml, etc.

I see all of the great NEW compontents in the trial I D-Loaded, but I feel overwelmed!!! I have tried looking for a simple tutorial with no avail ... you know ... I want to connect to a database, display record info, and/or post info back to the database (or xml).

Can anyone please, please, please point me in the right direction!

Thanks for the time.

BNic

Flash MX 2004 Help
flash mx 2004 won't play the loaded movie.
mine in this case is an external audio embedded swf movie.

- i took my flash 6 files (the main movie and external audio movie) and imported them into 7
- i saved both flash 6 files as 7 using action script 1.0 with flash 7 export settings.
- now when i go to view my movie in the html file it won't load the external movie.

it plays fine with mx 2004 when running test movie or if i open the swf movies locally on my hd.
but it will not load the external swf movie when viewing it in a html page.

i've notice another thing.
for some reason you have to use the html file that flash mx 2004 exports in order for the loadMovie(); command to work properly.
i cannot use my old html files that the movies were embedded onto
why is that??

i also keep all my swf movies in a directory.
now if i were to use the html file that mx 2004 exported and out side the directory that main flash movie is in the loadMovie(); will not work!!!!
what gives??

any help on how to resolve this issue will be greatly appreciated.
tia

Is This A Bug In Flash MX 2004?
I'm working on a website (all in flash) that needs to be in transparent mode in the HTML (wmode=transparent).

So I exported it and everything and found this problem:

The site has a browser scrollbar (I'm using IE6 SP1), and everything from the flash site that is not shown without scrolling (this means, the stuff you don't see when you open the page) doesn't work. Let me explain better: Buttons, text importing, etc, don't work.

Has anyone come up with a similar problem?. I know the issue is with the transparent mode because if I remove the param in the HTML code the problem goes away.

Pls help me out here!!

Thx everyone,

Nick

Flash Mx 2004 Css
Hi basically I want to create a CSS in Flash without reading it in
from a textfile. All I want to do is when a hyperlink is rollovered it turns red

I've done


Code:
var styles = new TextField.StyleSheet();
styles.setStyle("a:hover", {color:"#FF0000"});
Dont know if this is right??


Then I need to assign it to my textfield or hyperlink does anyone know how to do this??

Flash 2004
I think there is a bug in the align tool
draw a vector circle then draw a smaller one off centre inside the larger one.
Using the alignment tool get the smaller circle to be dead centre of the larger one.

Flash MX 2004 Help
Hey,

I am in need of some help with FLash MX 2004, if anyone is familiar with it yet. Well, I need to know of any tutorials to make a form for login. Also, to create a scroll that has content from a txt file. Can anyone shed some light on this grim situation. LoL!

JSP In Flash MX 2004
Hello all!


I have a question! Can I do a dynamic page only in Flash? My friend is a programer in Java and we want to build a site with news and picture gallery. Of course we would like to changing pictures by loading them on a server. Can I import an HTML page into SWF? Please if you have any idea or sugestion write to me!

Thanks to all!

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