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Having A Looped Animation Running On A Single Frame



Ok, so i know this must be easy but i just cant figure out how to do it.  My movie stops on a frame and text is displayed and in the corner i want 3 lights to flash slowly in order 123 123 etc how do i get this animation to continue whilst their is a stop(); command on the main frame?

Thanks in Advance
James



Tek-Tips > Adobe(Macromedia): Flash Forum
Posted on: 13 Aug 02 6:25


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Hai All,

I've developed file with sound control. But i would like to do in single frame control by using buttons.

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frame 1:
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on (release) {
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works perfect there, but the same code on the button that is ON frame 4 doesn't do anything.

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Hi All - I am hoping that someone can put me right on this...

I am trying to integrate a lightbox type of effect into my fla - the fla basically consists of a single frame timeline - with content contained in a movieclip

I have got the lightbox working fine - but it needs to be on two frames - the first frame of the timeline has this script...

PHP Code:




myListener.onResize = function () {
centerItems(); // called when you resize
}
centerItems(); // called on load
Stage.addListener(myListener);







and this is on the second frame:


PHP Code:




var cb:ThickBox = new ThickBox ();
CENTERpages.img1.onRelease = function() {
    cb.loadThickBox ('img01.jpg', 'loader_mc');
};
CENTERpages.img2.onRelease = function() {
    cb.loadThickBox ('img02.jpg', 'loader_mc');
};
CENTERpages.img3.onRelease = function() {
    cb.loadThickBox ('img03.jpg', 'loader_mc');
};
CENTERpages.img4.onRelease = function() {
    cb.loadThickBox ('img04.jpg', 'loader_mc');
};







when I drop the second frame script onto a layer of the first frame of the timeline the resize/centered effect won't work!

the fla also calls this script to set the lightbox up - how can I make this work in a single frame timeline???


PHP Code:




/*
ThickBox, versión 1
actualizaciones: www.after-hours.org
autor: Toni López
versión: 1.0
*/
import mx.transitions.Tween;
import mx.transitions.easing.*;
class ThickBox {
    /*
    propiedades:
    width,height: ancho y alto del objeto Stage
    centerX, centerY: calor cálculado para centrar objetos (escenario/2) - (objeto/2)
    box_width,box_height: ancho y alto inicial de la caja blanca
    */
    private static var width:Number;
    private static var height:Number;
    private static var centerX:Number;
    private static var centerY:Number;
    private static var box_width:Number;
    private static var box_height:Number;
    private var x:Number;
    private var y:Number;
    /*
    bg_mc: capa semitransparente que ocupa todo el ancho alto de la pantalla
    box_mc: marco para la imagen
    image_mc: contiene el clip contenedor holder_mc y tiene comprtamiento de botón.
    holder_mc: carga la imagen
    loader_mc: contiene el clip de película precarga.
    */
    private static var bg_mc:MovieClip;
    private static var box_mc:MovieClip;
    private static var image_mc:MovieClip;
    private static var holder_mc:MovieClip;
    private static var loader_mc:MovieClip;
    // -- constructor de la clase
    public function ThickBox () {
        // -- ancho y alto del escenario
        width = Stage.width;
        height = Stage.height;
        // -- calcular centrado
        centerX = Stage.width / 2;
        centerY = Stage.height / 2;
        // -- tamaño de la caja inicial
        box_width = 200;
        box_height = 200;
    }
    /*
    método: drawBox (dibujar cajas)
    parámetros:
    clip: Clip de películ destino.
    x: Posición en eje _X
    y: Posición en eje _y
    w: Ancho final.
    h: Alto final.
    c: Color
    a:Number
    */
    private function drawBox (clip:MovieClip, x:Number, y:Number, w:Number, h:Number, c:Number, a:Number) {
        clip.beginFill (c, a);
        clip.lineTo (x, h);
        clip.lineTo (w, h);
        clip.lineTo (w, y);
        clip.lineTo (x, y);
    }
    /*
    método: loadThickBox (motor)
    parámetros:
    url: dirección donde se encuentra la imagen que se cargará
    tween_mc: clip de película vinculado en la libreria del clip de película
    que instancia a la clase (opcional)
    */
    public function loadThickBox (url:String, tween_mc:String) {
        // -- dibuja la capa negra con transparencia.
        bg_mc = _root.createEmptyMovieClip ("bg_mc", _root.getNextHighestDepth ());
        /*
        Asignando evento de botón a  la capa transparente(bg_mc), se evita que
        los botones y clips de película en niveles inferiores reciban eventos.
        */
        bg_mc.onRelease = disable ();
        // -- aparece bg_mc con suavizado _alpha
        drawBox (bg_mc, 0, 0, width, height, 0x000000, 30);
        new Tween (bg_mc, "_alpha", None.easeOut, 0, 100, 1, true);
        // -- dibuja la caja que alberga la imagen que se amplia.
        box_mc = _root.createEmptyMovieClip ("box_mc", _root.getNextHighestDepth ());
        box_mc._x = centerX - (box_width / 2);
        box_mc._y = centerY - (box_height / 2);
        drawBox (box_mc, 0, 0, box_width, box_height, 0xffffff, 100);
        /*
        Se asignan eventos de botón a image_mc, el evento onRelease, provoca
        el cierre del ThickBox, el comportamiento botón se activa una vez finalizada
        la carga de la imagen.
        */
        image_mc = _root.createEmptyMovieClip ("image_mc", _root.getNextHighestDepth ());
        image_mc.enabled = false;
        image_mc.onRelease = destroy;
        // -- crear contenedor imagen
        holder_mc = image_mc.createEmptyMovieClip ("holder_mc", _root.getNextHighestDepth ());
        image_mc.holder_mc._alpha = 0;
        // --
        var mcLoader:MovieClipLoader = new MovieClipLoader ();
        var listener:Object = new Object ();
        // -- elminar animación preloader una vez alcanzado el 100% de la carga
        listener.onLoadComplete = function (target:MovieClip):Void  {
            loader_mc.removeMovieClip ();
        };
        // --
        listener.onLoadInit = function (target:MovieClip):Void  {
            // -- centrar image_mc.holder_mc
            target._x = centerX - (target._width / 2);
            target._y = centerY - (target._height / 2);
            // -- tween ancho box_mc
            var w1:Number = box_mc._width;
            var w2:Number = target._width + 20;
            var tx:Object = new Tween (box_mc, "_width", Regular.easeIn, w1, w2, 0.5, true);
            // -- tween _x box_mc
            var x1:Number = box_mc._x;
            var x2:Number = centerX - (w2 / 2);
            new Tween (box_mc, "_x", Regular.easeIn, x1, x2, 0.5, true);
            tx.onMotionFinished = function () {
                // -- tween _width box_mc
                var h1:Number = box_mc._height;
                var h2:Number = target._height + 20;
                var ty:Object = new Tween (box_mc, "_height", Regular.easeIn, h1, h2, 0.5, true);
                // -- tween _y box_mc
                var y1:Number = box_mc._y;
                var y2:Number = centerY - (h2 / 2);
                new Tween (box_mc, "_y", Regular.easeIn, y1, y2, 0.5, true);
                // -- tween _alpha image_mc
                ty.onMotionFinished = function () {
                    new Tween (target, "_alpha", None.easeOut, 0, 100, 1, true);
                    // -- permite recibir eventos de botón a la imagen (onRelease = cerrar ThickBox)
                    image_mc.enabled = true;
                };
            };
        };
        mcLoader.addListener (listener);
        mcLoader.loadClip (url, image_mc.holder_mc);
        // -- mostrar animación precarga si se especificó.
        attachPreloaderTween (tween_mc);
        // --
    }
    // -- animación precargar
    private function attachPreloaderTween (attached_mc:String):Void {
        loader_mc = _root.createEmptyMovieClip ("loader_mc", _root.getNextHighestDepth ());
        loader_mc.attachMovie (attached_mc, attached_mc, loader_mc.getNextHighestDepth ());
        loader_mc._x = centerX - loader_mc._width / 2;
        loader_mc._y = centerY - loader_mc._height / 2;
    }
    // -- esconde cursor mano para background gris
    private function disable () {
        bg_mc.useHandCursor = false;
    }
    // -- eliminar todos los clips de película
    private function destroy ():Void {
        box_mc.removeMovieClip ();
        image_mc.removeMovieClip ();
        // -- la capa oscura desaparece con suavidad.
        var at:Object = new Tween (bg_mc, "_alpha", None.easeOut, 80, 0, 0.5, true);
        at.onMotionFinished = function () {
            bg_mc.removeMovieClip ();
        };
    }
}







...can anyone see how to do it please?

Only Get Single Frame When Reimporting Swf
Hi,

I work for a company where one guy made an animation and exported it as a swf file, then got fired, and the fla file was erased. I need to import the swf file as single frames to change it but I only get the first frame.

Also for some reason I was able to import it this way before, but now I can't. I saved the original swf file, so I don't even understand why I only get a single frame now when I was able to import it before.

How can I import all the frames to a new fla file?

Loop Single Frame With AS
I have a main timeline with 3 frames. I use AS2 to pause them, with

PHP Code:



function pause(){

play();

clearInterval(timer);

};


stop();

timer = setInterval(pause, 2500);




in the first frame, and just


PHP Code:



stop();
timer = setInterval(pause, 5000);




on the next two.
It's basically a slideshow, with no fancy transitions or animation.
However, on frame two, I have a Movie Clip with an animation that plays for 60 frames/4 seconds. I'm AS noob, but assume the stop hinders the MC playing.
What I want is this frame to play (or loop ?) for 4 seconds, preferably with AS, instead of inserting frames in the main timeline for the duration of the MovieClip.

The solutions I've found so far all involve scripts with two or more frames.
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For Example:
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I have a problem with loading one frame swf,
I put the preloader within this frame, the preloader appears after loading finishing !!!
hence it does not achieve its purpose,
how can I preload one frame swf??

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This question seems very elementary, and I'm surprised that after using Flash for a few years, I've never come across an ideal solution. I've come up with several satisfactory ways to work around the issue, but never a direct solution. Anyway...the question - How can I replay a single frame until some condition is met? For example (I realize this is not practical and could be handled with a for loop, but just for the sake of simplicity):

Frame 20
if (c == 1000){
trace("i'm done");
stop();
}
else{
c++;
gotoAndPlay(20); // <-- I realize this doesn't work, but it's the idea I want
}

How can I accomplish this without adding an extra movie clip or using 2 frames? Thanks.

Different Frame Rates In A Single Fla?
Hi all,

I've created a simple animation which I have exported as an swf. I really want to be able to have lots of this animation duplicated all on one fla document, each playing at different speeds. Is there any way of having several swf files playing in a single fla all at different frame rates (or any other way of varying the speeds?).
thanks in advance! Beet.

Animation Question: Changing All Keyframe Instances In A Single Layer All At Once?
I am working on an animated piece in Adobe Flash. I have a single 'head comp' layer that contains head, eyes, mouth, etc. layers within. I have created several keyframes in this layer to animate the entire head comp. Furthermore, I have several keyframes within that comp for lip sync, eye movements, etc.

My problem is, I have to manually change every single keyframe in the head comp layer to sync up with the animation contained within. For example, if I have a keyframe on the main head comp layer-- on frame 5-- I have to manually select frame 5, go to Properties panel, change to "Play Once," and then type in the frame number in the "First" field. I then have to repeat this process several hundred times across the entire layer. There must be a faster to to sync up the whole layer. Please help!!!

Strange Problem In Running Animation
ok, here it goes: i made a simple flash animation and published it as swf and html. i uploaded both swf and html files to my web page but it did'nt work, i checked it from different computers in my office wiht several refreshing - nothing. html file loaded but flash animation not. in this point i must say that there was no mistake on swf nor html file and everything was in good order with them. so i sent both files to my friend via e-mail and asked to upload them from his computer to my web page. he did and quess what- it worked. he did not changed nothing in files, just uploaded files received. so i tryied to upload both files from separate locations and from 4 computers the uploaded animation did work and from 2 computers it did not. could someone explain this to me. files were the same, so was ftp program used. it seems like x-files for me...

Preloaded Animation Running A Little Slow?
Hi

I am using Flash 5.

I have a small Flash website which preloads before running. The big problem that I am experiencing is that if I am using a slow PC, the animation is all jumpy and slow. If I visit another Flash site with a large animation sequence, from the same slow PC, it runs perfectly smooth with no problems.

My guess is that there has to be a way of totally buffering my website before it plays because simply preloading it doesn't do the trick!

Can you help?

Running Animation After Scene Selection
Hi

I want to run a animation after I pres a button to go to antoher scene.
How can I do this???
I really tried alot. If anyone knows please tell me.


I have made in flash 5 scenes. Every scene starts with a video and a menu that's slides in from the side. The menu consists of 5 buttons each link to another scene. I used the goto and play script.
I you press a button then first the menu should slide away out of side before going to the chosen scene.


If anyone knows how to do this please let me know.

greetings Alastair

Easing An Animation Running Without Ease
hi all,
I'm not a code expert, so I guess to find here some help.
I need some advise to build a function that slow down and stop an animation that is running cyclical (from right to left) in the back of my stage, without any other effect. The issue is that the slow-and-stop command can come at any time ('cause it will depends on user's click on a button).
My animation is very _x-long: it something like a scene running in the bottom of the screen, and it must slow and stop when the command come,

I tried with tween class, with setInterval, but the only way I can try is valid for a short animation, cycling from right to left and then going back to its original _x position. But this is unuseful for a long scene...

please help me
thanking you in advance

How To Create The Animation Of Running Outline
I have seen in many websites that it has an image such as a cubic box or something that looks like 3d drawing which is drawn by itself. I mean the outline of the image starts running from one corner until it finished as an image of a cubic box <auto drawing> . Is this technique created by flash? Anyone who knows this technique ,please tell me how. I would like to know very much. Thanks!

AS2 Easing An Animation Running Without Ease
hi all,
I'm not a code expert, so I guess to find here some help.
I need some advise to build a function that slow down and stop an animation that is running cyclical (from right to left) in the back of my stage, without any other effect. The issue is that the slow-and-stop command can come at any time ('cause it will depends on user's click on a button).
My animation is very _x-long: it something like a scene running in the bottom of the screen, and it must slow and stop when the command come,

I tried with tween class, with setInterval, but the only way I can try is valid for a short animation, cycling from right to left and then going back to its original _x position. But this is unuseful for a long scene...

please help me
thanking you in advance

3 Sec Delay Using A Single Frame Script
Does anyone have a suggestion for creating a two to three second time delay within a single frame script???

Printing Single Frame With Flash
I have a site with several pages and I can print it out no problem. but I am trying to only print out 1 page so what code would i need to isolate one frame for print

thnaks
J-

Timing For Single Frame Movie
need to find out how to get the frame that a playing movie is on.
the movie is attatched to the stage through actionscript. using functions to control specific tasks but i need to find out where each movie that is running is so i can control other movie clips to respond at the right time.

HELP

Enter Key In Single Frame Chat
I'm working on a Flash/ASP chat application and have everything working BUT the enter key. I want the enter key to submit the comment the same way clicking the button does. The movie is only a single frame long.

In one layer, I have this action script:


Code:
function onChange(component) {
if (component._name == "btnGo") {
addComment()
}
if (component._name == "btnLogOff") {
getURL("leavechat.asp?isession="+isession)
}

}
function addComment() {
varComments = new LoadVars();
varComments.NewComment = myComment.Text;
loadVariablesNum("addcomment.asp?isession="+isession,0,"POST");
myComment.Text = "";
myComment.setFocus;
}
In another layer, I have:


Code:
if (Key.isDown(Key.ENTER)) {
addComment();
}
The enter key submits the form maybe 75% of the time but the other 25% of the time you have to hit the enter key twice or even three times to get it to go!

Any help would be appreciated!

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