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Memory Leaks In Flash? Cus My Program Is Using Over 235,000kbs Of Memory
ANY HELP APPRECIATED as i've spent 2 days on this (started 2 days 3 hours ago)... please help me

I have only 16 images in my program, its a slideshow, all my images have a small image selection which on(rollOver) shows that image in a bigger screen, however when my program launches, I do ctrl + alt + del, and my memory usage for that swf file I made is at 235,000kb of memory, and my laptop can't handle it, (its 70mb) and the original .fla file is (70mb)

Is there anyway to fix this, I belive my scripts are leaking, I know for a fact, im not cleaning my locals... or globals...

if I declare a variable should I set it to null?

Question 1: Should I remove local variables? if so how do I do it?
Question 2: Should I remove global variables? if so how do I do it?
Question 3: Any other things I need to know?

this is my code for start up, which hides all images not in the first 4 places (which is suppost to be visible) the others are turned invisible...

Code:
_global.b = Array();
_global.end = 16;
_global.b[0] = btn_1;
_global.b[1] = btn_2;
_global.b[2] = btn_3;
_global.b[3] = btn_4;
_global.b[4] = btn_5;
_global.b[5] = btn_6;
_global.b[6] = btn_7;
_global.b[7] = btn_8;
_global.b[8] = btn_9;
_global.b[9] = btn_10;
_global.b[10] = btn_11;
_global.b[11] = btn_12;
_global.b[12] = btn_13;
_global.b[13] = btn_14;
_global.b[14] = btn_15;
_global.b[15] = btn_16;
_global.X = 40;
_global.Y = 30;
var t:Number = Array();
for (var i:Number = 0; i<4; i++)
{
t[i] = (i*100)+80;
}
for (var i:Number = 0; i<_global.end; i++)
{
var b = _global.b[i]._x;
_global.b[i]._x = (i*100)+t[0];
if (b != t[0] and b != t[1] and b != t[2] and b != t[3])
{
_global.b[i]._visible = false;
}
else
{
_global.b[i]._visible = true;
}
}
code for scrolling through my list of images (as it only shows 4 on the screen at one time)

basically, each image is 90 * 68 (width/height) the X position of the first image is 80, and it increments by 100 each time, until the 5th image, in which its 30, the start up code above, spaces them out by 100 (as I normally dont have enough room to fit 16+ images spaced out by 100) it also does other things

Basically, t gets the X position of last image... then

And basically hides and unhides images pending if they're X position is 80, 180, 280, 380...


Code:
on(release)
{
var t:Number = 0;
for (var i:Number = 0; i<_global.end; i++)
{
t = (i*100)+80;
}
for (var i:Number = 0; i<_global.end; i++)
{
if (_global.b[i]._x > 79)
{
if (_global.b[i]._x == 80)
{
_global.b[i]._visible = false;
_global.b[i]._x = t+100;
}
if (_global.b[i]._x > 579)
{
_global.b[i]._visible = false;
}
if (_global.b[i]._x == 480)
{
_global.b[i]._visible = true;
}
_global.b[i]._x -= 100;


}
}
}
The next code is for "enhancing" my images a little bit, it increases its Width & Height by 30 and 40... and decreases by that on rollOut / dragOut

(as you can dragOut and rollOut doesn't happen therefore I need it so you can't "increase" the image height & width without decreasing when your mouse moves off it)

Code:
on(rollOver)
{
gotoAndStop(2);
var b = btn_1
b._width = b._width + _global.X;
b._height = b._height + _global.Y;
b._x = b._x - X/2;
b._y = b._y - Y/2;

}
on(dragOut)
{
var b = btn_1;
b._width = b._width - _global.X;
b._height = b._height - _global.Y;
b._x = b._x + X/2;
b._y = b._y + Y/2;
}
on(rollOut)
{
var b = btn_1;
b._width = b._width - _global.X;
b._height = b._height - _global.Y;
b._x = b._x + X/2;
b._y = b._y + Y/2;
}
Thats it, they're basically 1 of each different thing I have... it basically stays the same, I have 32 images (large_1-16, and small_1-16)

They're exactly the same size, but I wasn't sure if I could use 1 image twice, for different things (they're size is 2500 * 1900 give or take a 100 or so)

Turn Memory Card In Memory Game
Are there still no way of rotating a bitmap in flash with descent result? A property that I dont know of..?!=)

More Memory?
I am inserting digital video's(about 15 sec, which are already swf) into a MC, however it wont work and I get a message telling me to allocate more memory to flash. I have plenty of memory on my PC, & am running windows 98 if anyone could tell me how to allocate this memory it would be a big help

Can This Be Done? Memory In MX
I would like to make a movie with somekinde of post-it note,
a place you can make notes on the screen to remember, this
aplication would be greate for a screensaver, but how to make
the post-it note to remember !!??, UUUUUUU, this is hard a guess!

Someone tryed to do this?

Thanks for al help on this Forum, the members on Flashkit is
a gift to the world!!

Out Of Memory...
i've drawn a massive picture inside flash...nothing but fills now. the file is around 8 megs...i was working on it fine but now i cannot open the damn thing! says not enough memory to open scene. i've messed with my HD space...virtual memory settings in 2000 and i still can't open it. any ideas folks? i'd REALLY like to think that a week of hard work hasn't been wasted.

Memory
If you create a flash movie that loads several large swfs into it but at different times will the flash projector file continue to require more and more memory as you load more swfs into it or does it dump the memory needed to execute previously imported but no longer running external swfs?

Memory
Hello all,

I have a question regarding allocating virtual memory to a specific program. I have Windows XP Professional - and I use heavy graphics in everything I do. I praimarily use Adobe Photoshop 7, FLash MX, and Director MX to edit all of my work. I am currently working on a big project that requires alot of memory because of the Flash MX program...I'm just about 70% through the completion of the project, and I just started getting a message about "allocating memory to Flash by using the 'Get Info' command in the 'Finder.' " I have no idea where the 'Finder' is, or the 'Get Info' command. However, I did go into the control panel to my Performance Settings to increase my Paging File in the only Hardrive I have (the C Drive). That was unsuccessful. I really don't even know if that has to do with my FLash needing memory. What can I do about this problem?

Not Enough Memory
when I publish my movie i get a message that says:

"error creating flash movie. there was not enough memory available"

I tried increasing the paiging files size and the registry size in windows but that didn't work. Any ideas or reasons why this is happening and how can i resolve this?

Not Enough Memory
when I publish my movie i get a message that says:

"error creating flash movie. there was not enough memory available"

I tried increasing the paging files size and the registry size in windows but that didn't work. Any ideas or reasons why this is happening and how can i resolve this?

Memory
how do i allocate more memory to flash thanks

Memory Bug
Hi everyone.

Let me describe my work first.

Level 1 consist of a scroll pane. (on frame 4)
Level 3 a movie clip
Level 4 another scroll pane
Level 5 sounds


I have a close button on the Level 4 which unloadMovie 5,4,3.
The problem arrises when i arrive at the scroll pane on the level 1.

Not Enough Memory
Hello,

i have a question, i've loaded a sequence with a size of 27.3 mb into a movieclip. That went ok, but when i want to work with that movieclip flash crashes and i get a warning that i have not enough memory. That's impossible because my available memory is 419 mb and my virtual memory is 1gb. I hope that someone can help me.

greetz Miriam

Memory Or CPU
I am getting a new computer and I was wondering is Flash relies more on your ram or CPU.

AS, XML And Memory
Hi,

I have a webgame that I built, that I want to recreate in flash. It's a turn based game you can check out here: www.terrapollicitus.com

I have the basic idea of what I think I need to do in my head, but need a few questions answered.

1. The actual game processes I plan on processing on the server because they require database calls. I'm planning on setting up a webservice that I will make calls to, and pass back xml to the flash game. My question is, does the flash game keep these in memory? Meaning, do I need to clear them out somehow?
2. Another memory question here, if I pass values to the flash game that it will continue to use unless updated from the database, will they stay in the memory?
3. Can AS handle multi-level arrays?

If this is in the wrong section, please move it and let me know where these types of questions should go. Thanks in advance.

CS4 Using Far More Memory?
I am having a look at CS4 to see if its worth upgrading. I immediately noticed that the same file opened in CS3 and CS4 has a vastly different memory footprint. In Cs3 it opens at 32 Mb and in CS4 85Mb. Also the memory usage in CS4 shoots up quite rapidly when working on the file, which does not happen in CS3

Any ideas?

Brian

Memory
i am triing to distribute layers but i keep getting the note not enough memory. i have added more memory to flash through the get info begging with 550, 800, 1100 mb and still nothing seems to work. i had to install os 9 to add the memory but of course flash 9 will not open in os 9. my question is what am i missing. very stressed. thanx

Out Of Memory
I was attempting to have 3d rotating shapes in my clip but i encountered a lack of memory problem.

One shape had 17 points ( all arrays containing 5 values, mainly x, y, z, sx, sy )
While trying to rotate this shape in 3D, i get an error saying that the script has a problem regarding memory.
So i downsize little by little until it works and i only have 4 points left for my shape, just that one shape...
I wonder if using arrays is part of the problem or is flash just not strong enough. Or maybe...

jtax

Out Of Memory
I was attempting to have 3d rotating shapes in my clip but i encountered a lack of memory problem.

One shape had 17 points ( all arrays containing 5 values, mainly x, y, z, sx, sy )
While trying to rotate this shape in 3D, i get an error saying that the script has a problem regarding memory.
So i downsize little by little until it works and i only have 4 points left for my shape, just that one shape...
I wonder if using arrays is part of the problem or is flash just not strong enough. Or maybe...

jtax

Not Enough Memory
hello! i've done one project and when i publish it i'got an error message
"there is not enough memory to open this scene."

in publishing i cant see all scenes...how can i increase memory?
my .fla file is 30mb.what i must do to make this file smaller?
if i delete bitmaps from my library,may i have problem with movie?

Memory And The GC In AS3
Does anyone else find AS3's memory allocation stuff really confusing? I mean, I can understand that the Garbage Collector in AS3 does its own thing, so objects in memory that are unused are not deallocated immediately... but overall, the memory that a Flash project uses should reach some stable amount and stay there.

My AS3 code leaks 4096 bytes, regularly, for reasons unbeknownst to me. I have no idea what to even look for in my code, that could be causing a memory leak. I'm using "weak references with my event listeners (as far as I can tell), but I really have no idea what else I can do.

I think, to be absolutely clear, I should post some minimal scenarios in code and ask what's going on. For instance, if you drop this in the timeline of an AS3 flash file, it will leak 4KB about four or five times per minute:

Code:

var lastMem:int;
addEventListener(Event.ENTER_FRAME, trackMem);
function trackMem(e:Event)
{
   trace(System.totalMemory);
   lastMem = System.totalMemory;
}

What's up with that? Also, if I have a variable "n", as follows:

Code:

var n:int = 5;
n = n + 1;
var n:int = 3;


...what happens to n? Is the previous object n overwritten by a new one, or is it left in place? Do I need to delete the first instance of n? And how exactly does one completely delete a variable? Or an object?

I think that understanding where in my program Flash decides to grab more memory is crucial if I want to continue programming in AS3. It's kind of disturbing to think that at some point, my program will cause Flash to lag and then crash.

A little help, please. :D

Memory Leak
I' ve got really nasty problem pertaining to the memory leak when working with flash 5.

Here is the description of the problem.

I implemented thin wrapper class around flash movies. After that I implemented sort of pool for objects of that class.

Due to the workflow of my application:
1) I take the objects from the pool, put them to some local array,
2) process that array,
3) move the processed objects from the local array to the "arena" - array of the objects visible on the screen.
4) clear the local array for the usage at the next step

Here is the code which I use at 1), 3), 4) stages:

1) l_aArrayWithData[0] = this.m_aPool[0] - I get the object from pool and put it to the local array

3) this.m_aContent[this.m_aContent.length] = l_aArrayWithData[0]

4) for (l_nCounter = 0;l_nCounter <= l_nLengthOfData - 1; l_nCounter++)
{
delete l_aArrayWithData [l_aArrayWithData.length - 1]


}

l_aArrayWithData.length = 0;

Somehow all that code is the reason for nasty memory leaks.

The interesting thing that if at the stages 1) and 3) I try to work with the Color object for example, I get the same memory leak.

Please, help me. Any additional tips are wellcomed.

Memory Leak
I've got really nasty problem related to the memory leakage.

My swf works in the IE5 and it leads to the memory leakage (nasty indeed!!!).

Somehow, the same swf works perfectly well in the standalone.

What's the problem?

please, help me!!!!

Memory Game - Could You Help Me Out?
Hi,

I've downloaded subways F4 memory game:

http://www.flashkit.com/movies/Games...86/index.shtml

I'm having some difficulties with the code though.

I want to make a birthday card for my little brother and i want to add all the pictures of the family. We are with 10 members. would really want to add two more pairs to the game so there would be 20 cards (4*5 or 5*4). I would be very glad if someone could help me out and assist me in how I should alter the file so an extra column (or row) will appear.

Would someone help me? You would make me and my family very glad!

Thank you very much in advance,

Andries van der Leij

Freeing Up Memory
Because of the way loadVariables work and the need for temporary variables - is there a way to 'free' up variables that are no longer needed? Is there any reason to do this - i.e. will it reduce the amount of memory needed, speed up the processing etc?

Please advise

Flash 5 Out Of Memory?
Hi im getting an error message from flash 5 running on win 98.
Ive imported a sequence of GIF's and made them into a movie, when i try to place the movie onto the stage where im working flash starts to carry out the command but fails with an out of memory message telling me to use the GET INFO command with the FINDER?
Can anyone help me?
Thanks in advance
Les

Memory Problems
I created a movie save it and published it. It works on the web. I tried to open that file again and got a message:

There is not enough memory to open one or more scenes. Your document is not damaged and can be saved. To increase avalable memory, close open docs or quit and use Get info command in the finder to allocate more memory for flash.

The question i have is where is this "Finder"? If any one knows what is up and tell me how to do this it would be great. I have 256 megs of memory on my computer so I should have enough. The movie is almost a meg when all is said and done.

Please Help.

Memory And Flash
What is it talking about.....I work with large programs everyday that uses up alot of memory and flash dosent seem like a memory buff....everytime i try to do anything intensive in there the whole program freezes on me and says something about "you need more memory to allocate more memory to flash please quit the program and goto the get info" ... What in the world is it talking about ... where is this get info at?

Memory Bank?
Does anyone know how to create a "memory bank" in flash. Like the one used in the http://www.aimovie.com website.

You can have people create shortcuts to click on through out the site so they can go back to that page whenever they want to.

Thanks a head of time.

Memory Bank?
I took a look at http://www.aimovie.com and they had a memory bank where people can store the pages they would like to go back to simply by pressing the icon that is saved at the top of the screen.

How it works? You drag the page to the where the empty boxes are and a small icon appears for that particular page. As you are surfing the website you can go back to that section by clicking on the icon.

Does anyone know how they did this? I would love to learn how they was abl to create that affect. If you do know how can you point me to a tutorial either on this site or on another website.

Thanks a head of time.

Memory Problem
I have several objects in my movie. Each object has several arrays as members. I want to delete all my objects after use to clean up memory. (I use these objects with different data loaded, every time I load other data in my objects my movie eats a memory , this happens continuously)
A question 1: is it enough to delete objects or I must delete all members-arrays like
delete obj1.arr_1;
...
delete obj1.arr_n;
A question 2: If I make duplicateMovieClip("mc") and then removeMovieClip ("mc" ) - does this cleans up a memory?
What else can I do to free memory?

Saving Memory
Hey,
Having a mild panic as I took on a huge presentation to get done in Flash 5....although I knew that Director seems to be better at handling these things - I just prefer Flash...

anyway I'm still pretty new to it (well the action scripting side of it) and having only got half way through this pres. the file size has shot up...as I was trying to get away with doing all in one .fla

- I've now sliced it up into smaller parts/fla's - the Main interface and presentation and then all the Movie scenes - how do I now call these from the main pres.?

Any help hugely appreciated,
Z

Can Someone Refresh My Memory?
I cant rember how to close a window with a with a button.

Save Memory
If I have a variable who contain a number, for example
number = Number(1998);
and I want to convert it to a string, do I save any memory if I do like this
number = new String(number);
instead of
string = new String(number);

IE Memory Problem (SWF)
Hi Flashers,

I cannot help myself anymore. I don't know where its coming from and what it has against me. So i really need your help, if help can be given of course.

--
This is only a mac problem. I tested it on a PC and it works fine.

--
Ok. here is my problem. I hope someone can help. I added on an exsiting site like you can see blow couple new things. Basicly nothing big and they all work fine seperatly. But if i add that to the exsisting site i cannot see it anymore in IE. Once i scroll down the page IE multiplies the page x times and it looks like a funky new image. See link below.
The SWF file looks great and works here. But why is it not working right anymore in IE? is it may be a memory error?

Here are the links:

old web site: http://www.steinbergdesigngroup.com
new site: http://www.steinberg-inc.com/beta/sdg.html
problem image: http://www.steinberg-inc.com/beta/2.jpg

Buttons With Memory?
Hey guys. I am building a menu system. I plan to use my own built components. they will basically be a movieclip used like a button. The buttons are going to be used to call different files (using swf studio). I will have paramaters for the button so I can specify the name of the button and the file it will call.

Now the problem is I need to have the buttons know:
1. when they have been pressed (change the color of the text to red).
2. If they have been viewed (change color to orange).

for instance if I have four file links. if I select the first one the link will turn red. Then if I select the second link, it turns red, and from then on the first link turns and stays orange.

I was planning to use ASbroadcast, Is this the best (easiest) way? Keep in mind there are going to be hundreds of links that need to do this. If this is the way to do this, does anyone have any links to urls that can help me through the process?

I really appreciate any help here. I will be learning ASbroadcast in the mean time.

Thanks for your time.
Feix_Man

Memory-Management In MX
Hi,

is there any possibility(eg actionscript etc.) to manage the memory size in MX ???




Exactly:

We have done a CDrom-Project in MX.

There are different databases (in swf-format) and 3d-Visualizations embedded. The databases should stay embedded becauses of different search functions (full-text,...)so a fast search is guaranteed.

The 3d-animation is just at the beginning, also it´s combined with the search results of the databases.


Now we have problems on older computers cause the *.exe - file takes over 60mb (over 40mb database, 5mb the 3d-stuff)
Is there any possibility, workflow, actionscript, javascript or something to organize and manage the memory-size ?????

Thanks

Am I Really Busting The Memory ?
For the past 2 two days i've been having trouble with a project I just started. Early I noticed that my SWF wouldn't run when i double clicked on it in the windows explorer, well it's running but all my color setting (stored in an array) aren't showing up. As if my array was way too big, and flash player couldn't handle all of the data and flushed some.

But the funny thing is, when i test the movie, I press CTRL+ENTER, and the movie (inside flash) play without any problem... And when i go try that newly compiled file in windows explorer, it doesn't work (color missing). And the same happen when viewed online with html file...

I tried reducing the size of my array, i manage to make it work in windows explorer, but it still wasn't working online, until i reduce the array even more...

Here's the array in question... it's 3Dimensional, but it's not that big...


colorSize = 9;
cProfile = new Array(colorSize);
for(i=0; i<colorSize; i++) {
cProfile[i] = new Array(3);
for(j=0; j<3; j++) {
cProfile[i][j] = new Array(3);
}
}


And the rest of the project is pretty small, I'm just starting that thing... So what's going on with the standalone flash player... I've made much bigger array then that with flash 5, now this is in flash mx, did something change?

TIA

Out Of Memory Problems?
I'm working on a couple of large SWFs that often do not play correctly on my system (dual 500 mhz, 256 m ram). The playback issues are intermittent: sometimes the swf will play fine, other times it crashes at different points...or if it doesn't crash, the audio will cut out.

Both files have minimal actionscript (just a loader) and a streaming audio file that plays the length of the animation.

One of the files has embedded video, but I'm not sure if that has anything to do with the problem, since the other file exhibits the same symptoms.

The files are 3.8 & 4.3 megs.

My guess is that this system is having memory issues, due to the size of the SWFs. Would others agree with me?

If that is the case, does anyone have any clever solutions? I'd like to avoid breaking the file up into smaller files if possible, due to the nature of the animation presentation.

Any ideas would be appreciated. Thanks!

Memory Exception
I have used swish for along time now im getting a memory exception with a hex number address when i try to start it up, what gives?

Help With Memory Game
i am trying to model my game after the one seen at:
http://www.flashhog.com/3guys

if you do not want to take a trip there, although its a funny game, its just three guys with beers sitting on a couch. a cat on the floor says "watch" and then the guys will randomly move. one guy burps, one farts, one spits, and the dog on the floor coughs. you will see a random pattern of these events. then the cat will say "your turn" and its up to the player to click the guys in the right order. every round another event is added.

i want to make a game like that. can anyone teach me how?

Allocating Memory
Hi,
I am trying to import a video file but get the message, 'You are running out of available memory. Please close other applications or allocate more memory to flash using the Get Info command in the Finder'
I do not have any other applications open. How do I allocate more memory to Flash? Where is the Get Info Command and the Finder?
Thanks.

Help In Memory Issue
Hello, I need some help on how to allocate memory to Flash.

I have Flash 5.0 and Im trying to paste a copy of a movie symbol I made that has about 125 frames of animation onto a movie Im making.

But when I try to paste it, I get an error which says:

"Flash is out of memory.

To increase available memory, quit Flash, and uste the Get Info command in the Finder to allocate memory to Flash."

Im pretty much new to Flash so this giving me trouble. How exactly do I do this?

Any help is appreciated. Thank you

Virtual Memory
Please Help. I have made a flash 6 movie with 4 mp3 etc. Everything is cool and works in flash. I'm using Adobe 5.0 to place my flash .swf file in a page. Again everything is cool and works fine. Here is the problem. In adobe 5.0 You need to create a site and add all your page files, images. .swf files to upload online. Every file that I add is fine apart from my .swf file. I get a message saying the following;

the applivation ran out of virtual memory. Please close some windows to free more memory.
What does this mean and how do I fix this. By the way my computer is slow and I want to throw it out the window.

Please help

UnLoading Memory
Hi,

I was wondering :

I attach a movie clip into the _root, in this mc i use the loadMovie() to load some images in it...

Later, if i remove the mc by .removeMovieClip() will it free of the memory the images loaded too?

My Pc Is Loosing Memory?
I got this strange message while on flash the other day,

it said an error has occured while flash was running, the funny thing about it was, it didnt look like the normal error sign that usually pops up in windows, it was all white, with the only choices as Close or Ignore.

Someone told me that i could be losing memory! Im in need of help! What can i do to fix it?

Urgentclearing Memory?
hi guys,
anyone know how to unload mc so that the whole flash interface will not get problems during navigating.

here is a scripts that i attached into a mc call "test"
so that it call back to main scene when the users are idle.
the problems that i faced is initially when naivigating is ok.
after a while the movie seems overloaded n cannot navigate to other pg. how can i fix this bug?
do i need to remove movieclip or wat?


onClipEvent (load) {
var standstill = 0;
var lastmove = 0;
sec = 40;
secs = sec*1000;
}
onClipEvent (mouseUp) {
lastmove = getTimer();
}
onClipEvent (keyUp) {
lastmove = getTimer();
}
onClipEvent (mouseMove) {
lastmove = getTimer();
}
onClipEvent (enterFrame) {
standstill = getTimer()-lastmove;
if (standstill<=secs) {
timerVar = Math.ceil(int(standstill/1000));
}
if (standstill>=secs) {
setProperty ("_root.test", _x, "-400");
setProperty ("_root.test", _y, "-100");
_root.gotoAndPlay(1);
}
}


thanks for big help

Memory Leak?
I'm having a peroblem that I wonder if anyione else has seen. I'm a graphics person making a relatively long Flash movie with a lot of bitmaps (scanned illustrations) that I'm exporting as a stand-alone Mac projector. When it runs on OSX it works great, but when I run it in OS9 it just eats memory (as if it doesn't unload bitmaps after showing them). Am I doing something wrong? Is there code that I should be using to relase assets that aren't going to be reused?

Any advice would be totally, wholly appreciated.

--PF

Memory Leftovers
I am creating an equation editor using the new Flash MX 2004. Each element created, whether a fraction, squareroot, or exponent, is attached to its "parent" box and is given a new class instance. When the user deletes a fraction, I unload and remove the movie clip in which the fraction is attached. I also use the "delete" command to rid the class instance. My problem is that flash does not seem to be restoring the memory. Thus, when creating a new object, such as a square root, after creating and then deleting an extensive equation, there is lag time.

I tried recursively traversing through each individual movie clip that was attached to the clip being deleted, getting rid of class intances and unloading movie clips, but it does not help.

Suggestions?

Allocating Memory On A PC
Its never happened before, but I got an error when opening an .fla about not enough memory and to allocate more. Google searches and the Macromedia web site only have info for MAC's. I'm on a PC. Can this allocation thing be done or do I have to (assuming) adjust file sizes and re-import them?

My apologies to the mods if this has been posted before. I tried using the search button but it failed twice.

Thanks all.

A Button Memory
Is it possible to make a button and then upload to the web. After uploaded, if someone had clicked on the button, it will records in the animation bottom corner itself like number 1. So another goes to the animation and click on the button, the number increase by 1 and become 2.

Just like it has memory, when it opens and click on it, it closed. When next time it opens, it can take out the number it recorded last time in the webpage itself, can i do that?

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