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0.1 Pixel Issue On Sizing And Positioning


Hey and hi to all,

Now I've twisted my neck over this baby for quite some time and recently a few of my classmates and my housemate also pointed out to me this really weird twitch in flash.

Here's the thing, sometimes when I position an object (shape, movieclip, whatever) on the coordinates of say x:90/y:134, then at the moment I hit enter flash will just increase or decrease the inserted coordinates with 0.1px so the shape or symbol will be at x:89.9/y:134.1
...the same thing goes with adjusting widths and heights.

Now I don't really recall if this was there already when I first started off with Flash5. I'm not sure it was there with FlashMX either, however I do think it was. Currently I'm on FlashMX2004Pro.

Eventhough I don't expect to get a solution (since this is probably just another one of the bugs MM doesn't think needs to be fixed), I'd be really happy if someone could explain to me why the 0.1px gets added every now and again...

Thanks for any input

- Ruben




ActionScript.org Forums > Flash General Questions > Other Flash General Questions
Posted on: 11-19-2005, 02:21 PM


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OK so i wrote some code dynamically rezise and position an mc which is having an image laoded into it using the MovieClipLoader class. All was working fine until i added my re-positioning code. (at least i think it was, i was tinkering around with it still at 4am....) Anywho... now if you load (for example, it does vice verca) a wide image first (width>height) it scales fine (and is centered fine) If you then load a long image (height>width) it centers fine but this time it makes it 11.25 pixels shorter than than it's supposed to be... Which is wierd considering i'm using Math.round before i scale it!

Here is the MovieClipLoader functions (i removed the onLoadProgress, onLoadComplete & onLoadError functions as they make no reference to the target MC and would make this post even longer :P) :


Code:
//create an instance of MovieClipLoader
var myMCL = new MovieClipLoader();
myMCL.onLoadStart = function(targetMC) {
var loadProgress = myMCL.getProgress(targetMC);
//to reset position of target MC
targetMC._y = 20;
targetMC._x = 20;
};
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var size = 275;

if (targetMC._height>targetMC._width) {

while (targetMC._height>size) {
targetMC._height -= Math.round(targetMC._height/size);
targetMC._width -= Math.round(targetMC._width/size);
}
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var diffx = (size-targetMC._width);
targetMC._x += diffx/2

} else if (targetMC._width>targetMC._height) {


while (targetMC._width>size) {
targetMC._height -= Math.round(targetMC._height/size);
targetMC._width -= Math.round(targetMC._width/size);
}
//repositioning code
var diffy = (size-targetMC._height);
targetMC._y += diffy/2
myTrace("diff is "+diffy);
}

};
it's really annoying because it dosen't seem to affect the positioning, which i thought it would???

please HELP!!!

love you all

x

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As a bonus fail, setting the height to 76 (or anything) makes the entire clip disappear.

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Attach Code

// ----------------------------------
// add clip to stage.
var thumbsHolder:MovieClip = new MovieClip();
this.addChild(thumbsHolder);
thumbsHolder.y = 453; // <-- actually placed at 474
//thumbsHolder.height = 76; // <-- this will cause the MC to not show up

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Please Help

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AS for a button to load for testing purposes.


ActionScript Code:
on (release) {        _root.container.loadMovie("mockup.swf");}

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click me

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Add any answers to thoughts you know I should have asked...

Scott

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Flash Moving Small Images Pixel By Pixel, No Anti
Hi guys, sorry if this has been answered before I did my best to search for it but I didnt know what to search for.

I have a very small tree image (85x85 px) and I broke it up into parts. I plan to animate the tree with a breeze going through it. I had all my images aligned, got the motion tweens in, but when I play it it is VERY rough.. ie: over 30 frames for one movement it only visually moves twice, *very blocky movement*.

Im using 24bit pngs with transparency. If I could just get it to sway smoothly...
I tried playing with movie speed but with no difference, it still seems like blocky movement.

Any suggestions?
cuz damn if this dont work I'll have to scrap this idea

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[CS3] Preloader Showing A Mask Pixel-by-pixel
Hi, everyone!

This is my first post here. I'm from Brazil and a basic ActionScript 2.0 programmer.

What I need to do is a preloader which is going to show a 543x513 pixel bitmap image by creating 1x1 pixel squares randomly inside a mask until it fills it up when it reaches 100% loaded.

So, trying to explain in differently, it's going to add pixel dots randomly in the mask to progressively show the image until the preloader is at 100%.

Can anybody give me a hand? Thank you in advance!

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Bitmap Pixel Pixel Operation Performance
Hi, suppose we have two bitmaps, save size. I would like to add them together. For each pixel, I would like to add the red, green, blue channel respectively and clip to 0-255. What is the best way in terms of performance to do this?

thanks,

ff

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Creating Objects Pixel By Pixel
Let me try to explain this without sounding waay too confusing...

I have a concept that I would like to try with building "menus" pixel by pixel. Having the pixels drop from the top of the screen to the location of the specific "box" and that box being built up from each pixel.

Am I making any sense? If I am, please read on. . .

I am wondering if this is possible to do with actionscript, and if so, can someone point me in the right direction to figure out how to do so.

I REALLY dont want have to do it by hand, create each pixel and then create the "box" and have a motion tween, I think that would take weeks. And I am just not patient enough.

If this makes little sense, please ask where I am not clear so that I may explain, I would really like to figure this one out.

Thanks !

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Pixel - I Love Pixel
My first computer was a ZX Spectrum (Sinclair) and I was always fond of doing some basic programming with its pixel driven ways.
For that matter I would like to know how to approach such pixel driven ways in FlashMX. Yes, I know it is vectorial, rather...
How can I create a symbol with only one pixel (1x1 px) ? I tryed to import a .gif image with 1x1 pixel but it says the error message: "invalid format.." when I tryed to import it.
Then I thought of using the shortest and thinest line possible...
But I would like to hear from you on this. What do you have to say on this?
As Ric Ewing says in one of his tutorials: "Macromedia Flash MX draws lines in increments called twips, which are 1/20 of a pixel, so you can get precision of 0.05 on your lines. To make a line visible (without scaling it up), the minimum size is 0.15 pixels."

What I actually want to do is a layout where every pixel is changing colour (randomly). All nested side by side, but with the colour atribute changing (kinda like: the TV fuzzy/noise when it is not tuned to any particular station).

I found this tutorial that gave me lots of ideas on how to nest/tile the pixels:
http://www.kirupa.com/developer/mx20...background.htm

But before to put hands on work, would like to hear from someone with experience in these matters.

Thanks a lot,
Daniel Alexandre

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What Makes A Pixel Font A Pixel Font?
I am trying to find out why, in Flash, pixel fonts remain alias at small sizes, but so far, all I have heard is "because they are very small fonts". Isn't there a complete, technical explanation as to what pixel fonts have that normal fonts don't?

If you know the technicalities about computer fonts (or if you are a font designer), I will very much appreciate your help. I am certain it will help many others, as there is little information easily available on this subject.

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Sizing
I'd like to use flash to construct either animated banners or graphics. Do I need to construct them within a certain size (pixels) within flash (and if so, how? Can't find resize anywhere!!!), or do I just make them in a bigger scale and then set the display size within the HTML code? The main concern is filesize, as some projects rely on quick loading pages, but still want flash.

In essence: How do I restrict the physical size (pixels) of my flash creation?

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Sizing
I'd like to use flash to construct either animated banners or graphics. Do I need to construct them within a certain size (pixels) within flash (and if so, how? Can't find resize anywhere!!!), or do I just make them in a bigger scale and then set the display size within the HTML code? The main concern is filesize, as some projects rely on quick loading pages, but still want flash.

In essence: How do I restrict the physical size (pixels) of my flash creation?

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Sizing
Few questions regarding the size of Flash animations (pixel dimensions).

1. Can't find a resize funtion anywhere, so how do I set the space available for the creation of flash anims?

2. If you don't need to specify size when making anims in flash, what happens to all the leftover white space? Will it still appear when I put it on my page? And if so, how do I solve that?

Mainly related to the construction of banners and logos, as I need to make them a certain size. For instance: if I leave a bunch of white space in a gif around the bits I want, the white space will be displayed no matter how big I make the overall image because it's part of the file. How's that work with Flash files?

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Sizing
Hi,

I opened up a .gif in Flash.

I now have put it into a .swf by publishing it. Only problem is, my swf is huge. It is normal width and height like my gif was. I mean, the swf isn't distorted it just has a huge white space.

In flash is there a way to resize or crop?

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.swf Sizing
How can I set my Flash documents size to fit the window when a user views the flash no matter their resolution. I've been switching my res back and forth to different sizes viewing sites I've made and I really was dissapointed to see a few of the outcomes on really large or really small res. How can I make my Fla documents scroll to fit the window properly or very close no matter the res it's being viewed on? Thanks in advance

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Sizing?
i was doing a tutorial and the guy said that that he resized his file to 600 by 300, and i could not find anything to do that
can someone hlep?

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