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AS3 Sound Spectrum Experiment.



I have recently created an actual site for myself for the first time in years in order to host any experiments i do, and here is the first one. An experiment using the compute spectrum function to create useless but pretty graphics using the lovely bitmap filters! (click in the top half of the flash to switch between the two modes)http://www.walkingbaby.co.uk/sound1.htmlThe source code is there to download. If anyone has any comments or crits on the code i would love to hear them. Hopefully there will be more experiments to come. I have a couple lined up but doing html bores the hell out of me so it may take me some time to actually get them online!Let me know what you think.



KirupaForum > Talk > Source/Experiments
Posted on: 08-18-2008, 05:24 PM


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Compute Spectrum Experiment - Advice Needed
Hi,

I am very much new to AS 3.0 but I have used AS 2.0 for around a year or so.

I have been playing around with a Flash visualization using the soundMixer.computeSpecrtum feature which I found on the web http://www.communitymx.com/content/a...ge=1&cid=8E9A0

I have tried to create a single-line spectrum but have only managed to do this with the lowest frequency so only the leftmost line/bar is drawn.

Is there a way that I could somehow compress entire spectrum into one line/bar?

I have attached my fla and some an mp3 containing percussion samples so you can see how the spectrum is drawn for the lower frequencies.

Any advice on this would really be appreciated.

Thanks for reading,

equinas

Sound Experiment: Can You Please Help
Hello,

I am conducting a simple experiment on sound as part of my MSc in Interactive Media Production. Could you please spare a few minutes and take a simple test online. By doing this test you will contribute towards an experiment geared at using sound more effectively in multimedia and portable devices.

You will need a stereo speaker setup or stereo headphone setup to take the test. You can access the test from the link below.

http://sound.pradeesh.com

The test takes no more than 2 minutes to complete. I would like to thank all the users on this forum in advance for helping out.

Thankyou

Sound Experiment: Can You Please Help
Last edited by mit_51 : 2005-03-15 at 20:55.
























Hello everyone,

I am conducting a simple experiment on sound as part of my MSc in Interactive Media Production. Could you please spare a few minutes and take a simple test online. By doing this test you will help with ananlysis of sound used in multimedia and digital devices.

You will need a stereo speaker setup or stereo headphone setup to take the test. You can access the test from the link below.

http://sound.pradeesh.com

The test takes no more than 2 minutes to complete. I would like to thank all the ultrashockers in advance for helping out.

Thankyou

Sound Spectrum
Hi, I need to create a sound spectrum analyzer like the preview console used in the sound section. Does anyone know of a tutorial on creating one or one that is ready to go. Thanking you
Miffy

Sound Spectrum
I'm creating a game which uses a sound spectrum to create the level, think Audio Surf. I know all about SoundMixer.computeSpectrum which outputs the spectrum live. I'm looking for a way to easily pre-compute the sound spectrum so the levels can be made ahead of time.

Is this possible?

Thanks!

Sound Spectrum
Hello everyone I am working on a project where we have to create a music player.But there is a problem that the client wants sound equalizer for that
I came to know that it is possible in actionscript3.But I am very new to it .If anybody have an idea for that or any tutorial available for that using sound object.
Thanks in advance

Sound Spectrum
Hi,

I am trying to create a player in which I need to display a sound spectrum inside a canvas........But I am getting an error like: can anyone of u tell wt is this error about...?

TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Bitmap@ae911c9 to mx.core.IUIComponent.
at mx.core::Container/http://www.adobe.com/2006/flex/mx/internal::addingChild()[E:dev3.0.xframeworksprojectsframeworksrcmx coreContainer.as:3251]
at mx.core::Container/addChildAt()[E:dev3.0.xframeworksprojectsframeworksrcmx coreContainer.as:2200]
at mx.core::Container/addChild()[E:dev3.0.xframeworksprojectsframeworksrcmx coreContainer.as:2140]
at action::NewAudioPlayer/okSlider()[C:Documents and SettingsjosnajMy DocumentsFlex Builder 3accordianAudioPlayersrcactionNewAudioPlayer. as:390]

Sound Spectrum
First shot at using using the SoundMixer
Basic setup from theflashblog.com

preview : http://flinkmedia.net/projects/soundspectrum/
as : http://flinkmedia.net/projects/sound...undSpectrum.as

Cheers!

Edit: Attachment added

Sound Spectrum V2
Made some adjustments to the earlier sound spectrum thingy i made before.

ill post the source tomorrow.

have fun

http://flinkmedia.net/projects/soundspectrumv2/

controll the rotation in 3d with your mouse

cheers

EDIT:

I attached the sourcefiles. (no sound file included)

Sound Spectrum
can someone give me link of toturial or example how to create sound spectrum something like that?thanks

http://www.flashsites.nl/example/SoundS ... roll7.html

Sound Spectrum
Hi, i followed the tutorial here regarding the sound spectrum.

Now i only wanted to have 6 bars wich moves along with the music.

So instead of making a for lus wich goes trought 256 items i only made it go through 6.
But i was wondering if this is the correct way to do it.

I have 6 bars on my stage (balk0, balk1, ....)
Code:

init();

var s:Sound;
var ba:ByteArray = new ByteArray();

var tween:Tween;

function init():void
{
   s = new Sound(new URLRequest("music.mp3"));
   s.play(0, 1000);
   
   this.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}

function enterFrameHandler(e:Event):void
{
   SoundMixer.computeSpectrum(ba, true);
   
   for(var i:uint = 0; i < 6; i++)
   {
      var num:Number = ba.readFloat() * 200 + 150;
      
      this["balk"+i].height = num;
   }
}


ps: sorry for my bad english, but i'm dutch

Spectrum Efect On A Sound
Greetings.

I was taking a look at the wonderful Flashkit's tuturials, and saw one that particularly interesested me : here

This is a great tuturial, but it uses an imported wav sound to play, I wanted to do the same effect with an external ".mp3" sound, so that the .swf wouldn't got too big.

But I don't seem get to work with it, (the spectrum stays still) could you give me any tip? I would be very glad!

Thanks for your support!

How To Create Sound Spectrum Like This...
I am action script developer in a software company & i got stuck at this point..plz help me out

Sound Output Spectrum
Have you seen on www.flashkit.com that you can download sound files and there is a preview console. Well my question is does anyone knows how did they capture the sound output spectrum values of the selected playing sound? I think that preview console is great!

Sound Spectrum And Praises
I just stumbled across this site, and am so glad that I did - the tutorials are laid out so simply and easily. It would be nice if the videos were in flv format instead of mov, because for some reason it doesn't player properly in firefox with mediaplayer - so I have to load it in quicktime which slows my computer to a crawl.
Anyways, great tutorials!

I came across the sound spectrum tutorial, and was surprised how simple it was to do that effect. I'm a bit of a beginner at Flash - I have lots of experience with scripting and programming, but Flash is still a bit new to me. What I'm wondering is whether it's possible to instead of using a pre-created sound file - pull audio from the user's computer instead. So if the user plays music, and hits Yes on the security message that popups up in flash - then you could listen to the audio and use that to display the audio.

Maybe you could write a tutorial on it, or maybe someone can just fill in the pieces needed for that. Again awesome site, bookmarked it

Sound Spectrum Display 2
A couple of other quick questions on the code. Is there a way to have the visualizer run without the audio playing? And is there a way to extend the width of the spectrum?

var s:Sound = new Sound(new URLRequest("Valerie.mp3"));
s.play(0, 1000);

var ba:ByteArray = new ByteArray();

addEventListener(Event.ENTER_FRAME, loop);

function loop(e:Event):void
{
graphics.clear();
graphics.lineStyle(1,0xff9100);
//graphics.beginFill(0xFF9100);
graphics.moveTo(-1, 300);
SoundMixer.computeSpectrum(ba, false);
for(var i:uint=1; i<256; i++)
{
var num:Number = -ba.readFloat()*50 + 75;
//graphics.drawCircle (i*2, num, 10);
graphics.lineTo(i*2, num);
}
graphics.lineTo(920, 150);
graphics.lineTo(0, 150);
graphics.lineTo(-1, 150);
}

Sound Spectrum Display
I've been experimenting with the Sound Spectrum Display tutorial with much success though I got stuck on trying to make the spectrum line be more curved and smooth like a sound wave. I was trying to use the curveTo function but I just can't get it to work. Has anybody had any luck smoothing out the rough edges of the audio visualization.

Working Sound Spectrum Analyzer
Hi,

how can I make a REAL spectrum analyzer in flash? it is possible since I think the tiny sound players in the flashkit sound archive use REAL spectrum analyzers too.

but HOW can i build one? please help! please...

Spectrum Analyzer That's Synchronized With The Sound
can anyone help me or give me an FLA of how to make a spectrum analyzer that's in sync with the sound that's playing? i mean, not just random movement. fla's will help me understand better.

Sound Spectrum Data At Load?
I'm looking for some help on how I can load an mp3 and access the Sound Spectrum Data without accessing it through SoundMixer.computeSpectrum durin play back... I want to be able to create a spectrum graph of the entire mp3 like you see in a sequencer once its loaded. thanks.

Sound Spectrum Issue With Firefox
I am using the sound spectrum class to create an equilizer using the classes from http://www.everydayflash.com/blog/in...r-in-flashas3/

I have got it to work fine locally in the flash IDe when i go to preview the file however when i go to preview the file in firefox it throws errors. If i preview it in IE then it shows fine.

I have previewed other sound spectrum stuff and i get similar errors or sandbox violation errors. I am using the latest flash player too.

On a mac in firefox 3 it just shows it with no EQ, on firefox 2 on a PC it gives me erorrors and it IE on a PC it works perfectly.

Not sure why i am getting the errors if it shows fine in the IDE but not when i preview it in the browser. Am i doing something wrong?

Sound Spectrum Data Without Playing?
Hi, I've been searching around lots of forums for this...

Can you access sound data (like computeSpectrum) of a loaded sound object without actually playing the sound? ie. to show an amplitude graph for an entire mp3 clip as would an audio sequencer.

Thanks in advance...

Cross Domain XML, Sound.Spectrum, And FMS 2
I've created a custom video / audio player which gets it's video / audio content from a Flash Media Server. I'm trying to use SoundMixer.computeSpectrum() to create a nice audio spectrum line. I'm getting this sandbox security error. I'm already using a crossdomain.xml to allow another flash object to call a webservice and it works fine, but since my videos are on another server, I'm not sure what I should do to get this working? Has anyone run into this issue before or have any words of advice?

SecurityError: Error #2123: Security sandbox violation: SoundMixer.computeSpectrum: http://www.MYSITE.com/Flash/player.swf cannot access rtmp://192.114.20.88/Videos. No policy files granted access.
at flash.media::SoundMixer$/computeSpectrum()
at TEVideoPlayer/spectrumPlayer()
at TEVideoPlayer/volumePlay()


Thanks
Drewskiibob



























Edited: 07/24/2008 at 08:09:31 AM by drewskiibob

Sound Spectrum Flash Player 9
http://www.fmx6.com/SoundSpecfla3.html
just a series of bitmaps with filters reacting to sound.
i`ve not tried to buffer the sound anymore than the default so may break up on slow connections.
source
http://www.fmx6.com/teststuff/sound.rar

How Should I Render Frequency Spectrum While Loading Sound
Hello

I am action script developer in a company. I want to render my freequency spectrum while loading sound.I tried it different way.please suggest any way to do it

Advanced Filter Effects/Sound Spectrum
hi,

i've watched the tutorials on advanced filter effects and sound spectrum display for as3.
Now I wonder if there's a possibility to "offset" the blurry circles that are dynamically created by the sound from these dots. In other words: I want the circles to be off the stage (at the bottom) and the glowing spectrum to be on the stage, about 30 pixels from the bottom.
The effect is shown in a screenshot of the Zune Media Player Software (http://shadowsillusion.com/blog/wp-cont ... ection.jpg) at the bottom there's a orange/pink glow.

thanks for posting a solution

Philipp
http://www.freenet-homepage.de/phbu/

This is "my" code:

Code:

//global
function reposbg ():void {
   mywidth = stage.stageWidth;
   myheight = stage.stageHeight;
}
var mywidth:Number;
var myheight:Number;
reposbg ();

//XML
var xmlloader:URLLoader = new URLLoader ();
xmlloader.load (new URLRequest("directory.xml"));
xmlloader.addEventListener (Event.COMPLETE, loaded);
var xml:XML;

function loaded (e:Event):void {
   xml = new XML(e.target.data);
   //fire up the jukebox!
   initialize ();
}

//Jukebox
var s:Sound;
var myrequest:URLRequest;
var mycontext:SoundLoaderContext;
var mychannel:SoundChannel;

function initialize ():void {
   var rdm:Number = Math.round(Math.random()*xml.jukebox.item.length());
   trace (xml.jukebox.item[rdm].attribute("song"));
   trace (xml.jukebox.item[rdm].attribute("artist"));
   trace (xml.jukebox.item[rdm].attribute("album"));
   var loadsong:String = new String (xml.jukebox.item[rdm].attribute("name"));
   myrequest = new URLRequest("jukebox/tracks/"+loadsong);
   s = new Sound ();
   s.load (myrequest,mycontext);
   mycontext = new SoundLoaderContext(5000);
   mychannel = s.play ();
   mychannel.addEventListener (Event.SOUND_COMPLETE, nexttrack);
   mychannel.soundTransform = new SoundTransform(1, 0);
}

addEventListener (Event.ENTER_FRAME, loop);

var ba:ByteArray = new ByteArray();
var bmd:BitmapData = new BitmapData(mywidth, myheight, true, 0x000000);
var bm:Bitmap = new Bitmap(bmd);
addChild (bm);

var sp:Sprite = new Sprite();
addChild (sp);

var blur:BlurFilter = new BlurFilter(8,8,3);
var colorMatrix:ColorMatrixFilter = new ColorMatrixFilter([0, 0, 0, 0, 0,
     2, 1, 1.1, 0, 0,
     0, 2, 1, 0, 3,
     0, 0, 0, 1, 0]);

function loop (e:Event):void {
   sp.graphics.clear ();
   sp.graphics.lineStyle (1, 0x666666, 0.8);
   SoundMixer.computeSpectrum (ba, true);
   for (var i:uint=256; i>0; i--) {
      var left:Number = -ba.readFloat()*30 + (myheight+5);
      sp.graphics.drawCircle ((mywidth/2)/512*(i*2), left, 0.5);
   }
   for (var p:uint = 256; p<512; p++) {
      var right:Number = -ba.readFloat()*30 + (myheight+5);
      sp.graphics.drawCircle ((mywidth/2)/512*(p*2), right, 0.5);
   }
   bmd.draw (sp);
   bmd.applyFilter (bmd,bmd.rect,new Point(0,0),blur);
   bmd.applyFilter (bmd,bmd.rect,new Point(0,0),colorMatrix);
}
function nexttrack (e:Event):void {
}

Sound Spectrum Display Of Music File
I am new to Actionscript 3 and have finished numerous tutorials on sound spectrums but I could not find one that showed how to display the audio information as a static timeline (like in Cool Edit Pro). Is this possible?

Thanks,

Hoss

My Experiment
hi,

I'm not sure how to explain it best, but I'll still try.

I have a movie clip that contains buttons and this movie clip itself it attached as a content to a scroll pane. Now when I click on the buttons, I want to be able to perform a gotoAndPlay in the main scene.

If you see the attached file, when I click on the next button, it does a 'gotoAndPlay' to the frame named 'next'. There's a movie clip 'scroller' with a button 'best shots' and the scroller is attached to the scxroll pane. When I click on the 'best shots' button, i want to be able to perform a 'gotoAndPlay' to the 'loadimages' frame.

Thanks for any help
Arun

Help Me With This Experiment
I have read a lot about the best file format for import images into flash, so I tried the next experiment:

I use the "famous" Dune.tif image of the samples from photoshop, I changd the image size from 600 x 600 px to 300 x 300, and save It as .jpg and .png file formats (the same image) and I get these file sizes

Dune.jpg (80% quality), size 48 Kb aprox
Dune.png (default settings) 172 Kb aprox

Then I imported these images to flash in separates documents, converted the bitmaps to graphic symbols and made a motion twen of 50 frames from alpha 0 to alpha 100. I saved both fla and I get these file sizes

exppng.fla = 220 Kb
expjpg. fla = 44 Kb

Up to here all looks "logic" bigger input = bigger output

But here is the interesting detail, the swf file sizes

expjpg.swf = 32 Kb
exppng.swf = 8 Kb 8 Kb

So I would like if some of you in your spare time, try some variations of this experiment, and post your resoults here, to get a more definitive conclusion...

Becouse so far I have found a reason to use always PNG to import to flash, and is a reason based on one of the most importants facts in WEB, file size. But before that I would like to probe that this is a "general rule" and not and "unique event"

(sorry about my english)

E In 3D Experiment
Hey guys,
I was looking at this experment http://www.kirupa.com/lab/ein3d.htm . I understand how to do the 'E', but how can I write 'B'?

Thanks

Little 3D Experiment
The main engine is a variation of the one in the tutorials, but I added other features. You can fire a ball thing by clicking, and hitting shift releases a small ball that I tried to add minimaly physics to. Space is jump, and W, S, A, D are moving keys. You can jump onto those boxes, but it's quite awkward. I'll post the source, but it doesn't have comments, just directions to certain functions.

Link'd: http://www.sheezyart.com/view/166881

The physics-type balls seem to get absorbed by the boxes, so when someone asks, I just say that the boxes are jelly...

My First Experiment
Hey, this is my first submision in this forum.... And i came up with this. I'm just an amateur so.... I would like some critics please ? What do you think about this ?

thanks

Experiment Nș2
I hope you like
(I'm just a noob in this AS thing)

EDIT : I've changed fps to 36 (thanks to ExoVoid ).

EDIT BY MDIPI: WARNING, CPU INTENSIVE!

Experiment Nș5
I'm trying to make a little game
This is what i've until now
I does almost nothing.... but.... anywa it's just an experiment

You can click the movie to add walls.

Hope you like it

Experiment
after playing around with fmx for about 45 min, this is what I got.
Posted the fla as the forum has some problem with swfs

E In 3D Experiment
Hey guys,
I was looking at this experment http://www.kirupa.com/lab/ein3d.htm . I understand how to do the 'E', but how can I write 'B'?

Thanks

Anyone Experiment With FLV Yet?
Was wondering if anyone had any luck with FLV flash video streaming. Its a nice touch for flash but very limited as in file size, once I go over 1 minute of video flash becomes very unstable.




Your Friendly Neighboorhood Webmaster

Little 3D Experiment
The main engine is a variation of the one in the tutorials, but I added other features. You can fire a ball thing by clicking, and hitting shift releases a small ball that I tried to add minimaly physics to. Space is jump, and W, S, A, D are moving keys. You can jump onto those boxes, but it's quite awkward. I'll post the source, but it doesn't have comments, just directions to certain functions.

Link'd: http://www.sheezyart.com/view/166881

The physics-type balls seem to get absorbed by the boxes, so when someone asks, I just say that the boxes are jelly...

Test My Experiment
my first attempt on learning serverside scripting and database was a COMPLETE FAILURE. But hey, check it out and have a few laughs. Lame , but I its just the beginning of a bigger experiment. Its about making a dynamic morphing creature...art if you will.

http://webzone.k3.mah.se/kit01051/db/dynamicMorph.html

come on, click it and make one.

Time Experiment
what I want to do is; have two buttons, the user clicks on the first, then the second. Is it possible to return how many seconds past between the two clicks?
Otherwise if it is simpler, can the second button take the user to one frame label if less than three seconds lapsed between the first and second click, or another label if they took more than three seconds?

Im not that familiar with scripting but I have a handle on the basics.

Video DJ Experiment
Hey all,

I'm still starting up with AS and i think its fun as hell and ive been trying to come up with some new ideas. My first idea is about being able to scratch and scrub over a movie clip like is if it was a vinyl.

I got the idea from an advertisement of a guy eating a hotdog really fast in one gulp(i think it was for MasterCard) By mousing over the image you can scroll through the frames of the movie. One night i was just playing around with it and i was making the guy eat the hot dog to the beat of the music i was listening to and i thought it would be cool if you could somehow record all the mouse actions and have flash spit out a .mov or something that has all those same actions in it. That way you have a movie that glitches and scrubs to the beat of a song for use in a musicvideo or something.

Well, i wrote the code and got it to work by recording each frame that the mc is on 30 times per sec, outputting that number sequence and then bringing it back into another fla that creates an array of the sequence and cycles through each frame in the exact order as before.

This works really well and produces an exact replica, but the only problem is i cant use a swf for a music video. I need something editable that maybe doesn't rely on actionscript.

I'm open to all suggestions and comments about my idea. also if anyone knows a program that already does what i want then let me know(but that's no fun!).

Q; On Math Experiment
this draws a nice shape:
(small circle mc named 'sq' on stage w/ alpha 20, and code on empty mc)


PHP Code:



onClipEvent(load){
    _root.sq._visible=0;
}
onClipEvent(enterFrame){
    i++;
    duplicateMovieClip(_root.sq,"sq"+i,i);
    _root["sq"+i]._x=Math.cos(Math.PI/180*j++)*100+300;
    _root["sq"+i]._y=Math.sin(Math.PI/180*(k+=0.4))*100+200;





how'd i stop it once the cycle is completed?

thnx !!~~

Particle Experiment
Just my first attempt on doing something related to physics. Really learned a lot here with all you guys.

Hope you like it, or maybe even find it useful.

Thanks.

Masking Experiment
just playing with mask transitions and this happened, its nothing special, but i'm a newbie and rather pround of it.

Key Class Experiment
I woke up today and i had idea of doing some experiment in flash. Im a very poor coder but came up with something that might look a bit cool to some of you. It has to do with a Key class. I won't tell u much, just to go the link and click on the red/orange box and start typing.

http://www.vdschee.nl/~angelique/euro/keyClass.htm

To see even cooler effect start typing random letters really fast.

EDIT: I totally forgot to add source, here it is
http://www.vdschee.nl/~angelique/euro/keyClassTest.zip

VB6 + Flash Experiment
Hi. I'm considering some different soloutions to to a problem at the moment and am wondering if anyone has any ideas on different kinds of solutions.

I am required to publish some standalone flash onto a USB key for publicity purposes, and as a requirement, need to initially store users details on the key somewhere. Doesn't really matter where or in what format, but the users simply need a way of indentifying whose key is whose?!?

I'm currently toying with the idea ofembedding the movie into VB6 so that I can publish as a standalone EXE, which could then be AUTORUN once the device is plugged into a pc.

I'm thinking of VB because obviously I need some method for file IO, as the user infomration must be stored on the device, ruling out any kind of flash cookie (I think).

If I'm wrong and flash cookies could be directed to the usb device I would have no problem publishing a simple swf onto the device without the need to use vb.

Any Ideas anyone??????

Fun Experiment ... Why Is It Not Working?
i'm trying to create the illusion of cracking glass onMouseDown

so when the user presses the mouse button i take the current coordinates, move blank MCs there and then move them off in random directions, i then take another set of blank MCs and use those to draw lines from where the mouse was pressed to it's current location.

i think this will give the appearance of cracking glass

here's the code i have so far

PHP Code:



for (i=0; i<Math.random()*4+2; i++) {
    _root.createEmptyMovieClip("crack"+i, 10+i);
    _root.createEmptyMovieClip("line"+i, 20+i);
}
onMouseDown = function () {
    mouseX = _xmouse;
    mouseY = _ymouse;
    crack[i]._x = mouseX;
    crack[i]._y = mouseY;
    crackle();
};
onEnterFrame = function () {
    crackX = crack[i]._x;
    crackY = crack[i]._y;
};
crackle = function () {
    crack[i]._x += Math.random()*10-5;
    crack[i]._y += Math.random()*10-5;
    _root.line[i].lineStyle(1, 0x000000, 80);
    _root.line[i].moveTo(mouseX, mouseY);
    _root.lineStyle[i].lineTo(crackX, crackY);
}; 




there are no symbols in my movie so just copy and paste that code onto frame one and you'll have what i do. but it's not working yet

any help would be appreciated
thanks

SWF Parser Experiment
I played with SWF format (trying to get an Actionscript solution for online SWF manipulation/authoring).
Here you can find a sample AIR application to extract all images from any swf file and a source example with main Actionscript functions for SWF format parsing:
http://flashpanoramas.com/blog/2007/...ir-application

I believe this will be useful for someone...

Online Experiment: Can You Help?
Last edited by mediaRob : 2005-03-04 at 06:37.
























Would you please spend three minutes completing a very simple interactive online experiment? The experiment involves waiting for a square to appear and clicking on it as soon as possible. This is repeated twenty times.

You can access the test at http://lab.webnwap.com.

I am conducting the experiment as part of an assignment for an MSc in Interactive Media Production. By completing the experiment you will be providing me with several valuable elements of data allowing me to analyse human interaction with computers.

Would you please forward this to anyone you believe might be interested in participating in the experiment.

Thanks for your help,

Rob.

ps. sorry if you believe this to be spam, or an inappropriate posting.

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