Actionscript Tweening...
Here's the situation...
I've got several movie clips, and upon a button push, the corresponding clip is supposed to slide to center stage... Only problem is, if I code any step value over 1, my clip just bounces around in the middle, since it never matches my center values...
Here's the important portion of my code from each movie's enterFrame event:
if (Math.round(_x)!=target_x || Math.round(_y)!=target_y) { if (Math.round(_x)<target_x) { _x+=dx; } else if (Math.round(_x)>target_x) { _x-=dx; } if (Math.round(_y)<target_y) { _y+=dx; } else if (Math.round(_y)>target_y) { _y-=dy; } }
*where target_y/target_x are my destination coordinates, and dx/dy is my increment speed...
Please let me know how I can clean this up...
FlashKit > Flash Help > Flash ActionScript
Posted on: 11-24-2001, 03:29 PM
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Tweening With Actionscript?
Hi there,
I have made a movie that, when a button is in down posistion, it will tween a graphic 100 px to the right. And when rolled off of, it will tween it back to the original posistion. I can do this easly with tell targets and such, but after a while, it can really add up byte wise, so I'm trying it with Action script. Here is what i have so far
(in the button)
on (rollOver) {
setProperty ("_root.box", _x, "150");
}
on (rollOut) {
setProperty ("_root.box", _x, "50");
}
the thing is, I can only make it jump back and forth. I want it to actually tween over and tween back. Any ideas on how this can be accomplished. Remember that I am new to AS as well. Thanks
-MapexMitch
Tweening With Actionscript ?
Is it possible to do a tweening with AS ?
Par Example a tween from _alpha=0 to to _alpha=100 .
Please help me.
Thanks a lot,
Flo
Tweening With Actionscript
Hey folks,
bit of a problem...does anyone know how to tween a MC up to a certain co-ordinate by clicking on a button while also moving another MC sideways to another co-ordinate by the same click?????
Is Actionscript Better At Tweening?
I've heard a few comments that using actionscript to have objects move may be smoother or less processor intense than using tweening? The BIG question, is that true?
IF it is true, how do I tell an object in frame 5 to move from x =100, y=100 to go to x=250, y=250 going from frame 5 to frame 10?
Thanks!
Tweening With Actionscript
I have a movieclip and a button. When the button is clicked, i execute a code that moves the MC down the height of the MC.
ex:
on(release) {
movieclip._y += movieclip._height;
}
This works but I want the movieclip to slide (tween) to the target location.
Is this possible? (it must be)
Thanks
Tony
Actionscript VS. Tweening...
I am new to Flash. But I have a basic understanding of OOP. My queestion is this: Is it better to have actionscript performing animation or motion tweening? Let's say I want to make a bogus equilizer where phoney bars move up and down to the sound of music that isn't playing. Is it better to make a MC where the bars are motion tweened or to use some elements in actionscript that can draw the lines and animate via code.
My guess is actionscript. It seems as though that would be better (more efficient) than using motion tweens. Is that correct? What do you guys think?
Does This Use Actionscript Or Is It Just Tweening?
Can someone tell me if the navagation system used on www.baltimoreravens.com is one that was done with a lot of tweening or is there an easier way using some scripting? The tweening just seems to be bulky and somewhat like overkill.
Actionscript Tweening?
Hi all. I am wondering how to do what must be a fairly simple effect. I have tried shape tweening and shape hints don't seem to be working for me. The effect looks kind of like origami or vector shapes unfolding into different shapes. Some of the trendier web designer page use this effect but I can't for the life of me think of one right now. Does anyone know what I am talking about?
Actionscript Tweening
can anybody give me the code to move something across the stage smoothly, and slow down as it reaches its end?? thanks in advance
Tweening Vs. Actionscript
i'm making an flash intro that uses a lot of simultaneous motion and alpha tweens. file size is not a problem, but the animation obviously slows down when more than 4 alpha tweens occur simultaneously on-screen.
can i avoid the slow down by using using actionscript to control the gradual alpha changes?
thanks!
Tweening With Actionscript
i'm making clouds go across the screen, but at the moment i'm using just using one movieclip with a huge timeline, like 2500 frames to do it. my movie runs at 25 frames per second but i want the clouds to be very slowly, unnoticed. i tried using a counter in actionscript and updating the x position of the cloud symbol, but this resulted in a jerky (stop start) movement rather than a smooth transition that tweening allows.
Tweening Using Actionscript...
Hi,
I recently downloaded tween.as script from http://www.yayhooray.com/thread/24683.html. This script will make it possible to change a property of a movie clip with one command. Here is a sample:
#include "tween.as"
MovieClip.tween("_alpha", 0, 3, undefined, 1);
But it does not work when I try to do multiple tweens for the same movie clip using the following code:
#include "tween.as"
MovieClip.tween("_alpha", 0, 3, undefined, 1);
MovieClip.tween("_alpha", 100, 3, undefined, 4);
Has anyone used this script before? If so, do you know how I could fix this problem...
thanks,
JG
Tweening Actionscript
what i have is an object moving back and forth in a tween(all in a movie clip) when the mc i clicked, i want the object to move up to the top of the screen. how would i do this so that the object tweens to the top? i do not know at what position the object would be at when tweened, so is there a way to get the xy coordinates or anything like that? thanks for your help
ie: fiahy swims back and forth in tank. when clicked, fishy floats to the top of the tanks, dead.
Actionscript Tweening
Hey all - I'm trying to tackle something I've never tackled before, and I would like some help. I have the plan of making a bunch of rollover movie clips, that when you rollover them they get larger and the others get smaller. Basically a menu with a bunch of buttons that are roll-over sensitive. However, this is basically impossible to get a smooth large-small tranform in the timeline for multiple buttons.
How would one approach this problem in actionscript? I've got 3 buttons, that I would like to slowly expand over one-two seconds when rolled over, and then go back to normal size when rolled-off. Thanks a lot!
Tweening With Actionscript.
I could use some help on how to tween a simple line with AS.
I have searched and found out how to make a line but i want it to tween from beeing a dot to becomming a line.
I´m using mx and if you could post some examples of script that would be great!
Tweening With ActionScript 2.0
How do I tell "btn_home" to move from point "a" to point "b" using actionscript instead of frame tweening?
Point "a" would be the initial position of the instance, and Point "b" would be the destination. Just a liner movement from the top of the stage to the middle of the stage ( or there about).
I've looked all over, but it appears the majority of the "gurus" have forgot how to keep it simple.
Thanks.
Scott.
Tweening With Actionscript.
Hi Everyone,
I have tried to do the following but i am having some problems......!
I want to tween a shape (using AS) by clicking on a button which is placed within a movie clip.
The code works only if the button is not placed within the movie clip.
I probably need an identifier like "parent", "root" or maybe "global" in order to make the button work even if it is within the MC.
I have attached the example that i am working on.
Any help appreciated.
Chris.
Tweening With Actionscript
Hey people,
I got this script from gotoandlearn.com (which is offline right now) but i cant figure out how to get it working the way i want... any help?
Im using flash 8 so sometimes its coming up with problems loading the mx easing/tween transitions in the script when i add my own graphics in
Im sure this is very simple but im not sure how to change it to suit an OnRollOver event... It was originally for onRelease
basically I'd like to have a button and on RollOver it to scale up with a bouce effect... and drop back down again on RollOut and also to add two more buttons too...
I'd also like to be able to change the effects too... by changing the values
can anybody please help as Ive spent aaaaages searching this forum for an answer....... Ive come across similar but not exactly what i need...
thanks
Gar
(see attached fla)
Actionscript Or Tweening
Hi,
I've been using flash for a while but i've always done my animation by tweening.
I'm now starting to use actionscript.
I can do simple stuff like moving an object from one place to another and I do like the smoothness you get with actionscripts.
My question is if you have different objects on the stage how do you get them to move at different times. Do i still need to use the timeline or is there other ways of doing this.
I hope my question is clear.
Tweening With Actionscript
I have a movieclip masked in a window, with about 10 button s on the bottom. I want the movieclip to move along the x axis based on the button clicked. So if I click on button 2, the mc will move slightly to the right. If I ckick all the way on button 10, the mc will scroll alll the way to the right, etc.
I think its pretty easy, I see it a lot with sites, just don't know how to do it.
Thanks,
Tweening With Actionscript
Hi
I have a button, 285 x 285 px in size. On pressing this button I would like it to 'expand' to 580 x 580 px, in an elastic manner, ie. As it gets nearer to its final size, I would like the tweening to slow down (ease out).
Any ideas on how I might do this - any help or suggestions most appreciated!
Tweening With Actionscript
I'm just full of questions today
I'm working on a site that has quite a few 'fancy' transitions.
Mainly mask tweens and shape tweens.
The problem is that this is slowing down some of the older machines at my work.
Is it possible to do this type of stuff with actionscript?
If so, would I be wiser to use actionscript for all of my tweens and masks instead of using the timeline?
Which method will be less likely to slow down machines with older processors?
Thanks a bunch
Tweening Via Actionscript
Hi All!
I understand the actionscript behind making simple tweens. However, a client of mine wants to have something similar to General Mills® center navigation incorporated into a page of their website. Can anyone point me in the right direction of a tutorial or something alike? I have no idea of how this is done?
http://www.generalmills.com
Thanks!
Tweening With Actionscript
I'm just full of questions today
I'm working on a site that has quite a few 'fancy' transitions.
Mainly mask tweens and shape tweens.
The problem is that this is slowing down some of the older machines at my work.
Is it possible to do this type of stuff with actionscript?
If so, would I be wiser to use actionscript for all of my tweens and masks instead of using the timeline?
Which method will be less likely to slow down machines with older processors?
Thanks a bunch
Tweening Via Actionscript
Hi All!
I understand the actionscript behind making simple tweens. However, a client of mine wants to have something similar to General Mills® center navigation incorporated into a page of their website. Can anyone point me in the right direction of a tutorial or something alike? I have no idea of how this is done?
http://www.generalmills.com
Thanks!
Actionscript Tweening
When an object does not have frames on the timeline, it doesn't exist in the movie as far as I understand it. However, if I tween the alpha to 0 for an object using actionscript, I assume it still exists in the movie and is thus being tracked by the the flash player on the veiwer's computer.
This is not a big issue with just a graphic but with a complicated component like a flash gallery, it could be. Does setting the visibility property to false remove the component from the movie so it does not tax the player's processor?
Tweening With Actionscript
Last edited by vibetec : 2004-05-12 at 00:38.
Hello,
I have an account swf which I load into the
main movie's container_mc.
Account swf contains some tweening AS; I want
to use the mx.transitions.easing.Strong.easeOut class.
When I test the account movie through "test movie" it works, but when I test the account movie inside the main movie ( thus with loadMovie("") ) the tweening transition stops working.
Should I import the classes in my main movie to ?
This piece of code works fine, it stops working after I load account.swf inside my main movie.
ActionScript Code:
stop();
var y:Number;
function sliderTo(goal:Number){
y = this._y;
var easeType = mx.transitions.easing.Strong.easeOut;
var begin = y;
var end = goal;
var time = .5;
var mc = this;
var ballTween = new mx.transitions.Tween(mc, "_y", easeType, begin, end, time, true);
ballTween.onMotionFinished = function() {
//
};
}
nexter.onRelease = function(){
this._parent.sliderTo(250);
}
If I use the mc, that contains this slider code,
directly in my movie, it works like a charm.
The strange part is that the loaded swf does work inside a testSlider.swf ( testSlider is the main movie ) ...
Tweening With Actionscript
I have a movieclip and a button. When the button is clicked, i execute a code that moves the MC down the height of the MC.
ex:
on(release) {
movieclip._y += movieclip._height;
}
This works but I want the movieclip to slide (tween) to the target location.
Is this possible? (it must be)
Thanks
Tony
Tweening With Actionscript
I have a movieclip and a button. When the button is clicked, i execute a code that moves the MC down the height of the MC.
ex:
on(release) {
movieclip._y += movieclip._height;
}
This works but I want the movieclip to slide (tween) to the target location.
Is this possible? (it must be)
Thanks
Tony
ActionScript Vs Tweening
Hey everyone, its my first post - love the tutorials and the forums ace.
Hope some one could help me out, i am looking to make my Flash site more organised / optimised. At the moment i use the occasional tween of animation, mainly to create a flicker effect - from fully black graphic, to 20% alpha and backup again.
Is there a better way to do this with ActionScript?
Look forward to hearing from you. Ray.
Motion Tweening With Actionscript?
Motion tweening with actionscript
Would anyone provide me with a simple solution to moving an object?
From one specific location to another and back again through actionscripting
And not through traditional motion tweens. I have a line positioned at 90y and I would like this line to smoothly move to 200y. Once this line reaches 200y, I would then like it to smoothly return itself back to 90y. Lastly I would like this scenario to loop. I would greatly appreciate any feedback or solutions to my shortcomings to this scripting.
Best Regards
Chris P.
Snow Skinning, Rafting, Older Women, The Web,& Visual Arts
Motion Tweening With Actionscript
Motion tweening with actionscript
Would anyone provide me with a simple solution to moving an object?
From one specific location to another and back again through actionscripting
And not through traditional motion tweens. I have a line positioned at 90y and I would like this line to smoothly move to 200y. Once this line reaches 200y, I would then like it to smoothly return itself back to 90y. Lastly I would like this scenario to loop. I would greatly appreciate any feedback or solutions to my shortcomings to this scripting.
Best Regards
Chris P.
Snow Skinning, Rafting, Older Women, The Web,& Visual Arts
Dynamic Tweening With Actionscript
Hi, I'm pretty familiar with some elements of action script but I haven't needed this until now so I don't know how to do it.
I have a movie: http://members.tripod.co.uk/bluefigment/temp.htm
with a line of buttons along the top. I have a mc that is repositioned by _x _y to show what ever button is selected. However instead of the movie clip jumping to its new position, I want it to have a 1 sec slide to the new position. How do I do this?
The original .fla is here: http://members.tripod.co.uk/bluefigment/portfolio.zip
Motion Tweening Using Actionscript
Can anyone help. I want to create motion treen without using motion guides just actionscript.
what i want ti do is have content pages moving across the screen. I don't want to use motion guides.
If anyone can help that would be great.
Alpha Tweening & Is It Actionscript?
I started making my first full flash movie and I'm finding that it takes a long time to change the colour of some text or an object using the alpha setting. What I want to do is have the text colour go from 0% alpha to 100% without having to go through each frame and change the colour manually. Is there a sort of tween method I can use to do this for me?
By the way, were do I learn how to make those buttons that you click and it plays you're movie plus other stuff ike that. If you learnt it from a book, what book is it or what would you recommend.
Thanks for your help.
Using ActionScript To Do Alpha Tweening
Ok, all I want to do is have one image fade out and another one fade in all through out my movie (it's kind of like a slide show w/o the user click through). I used symbols, did the alpha effects and motion tweening thing and encountered the bitmap shift bug that is in flash. I have tried all the listed suggestions to fix it, but none of that works. So I am attempting to do with actionscript. I am not a programmer so if someone could help me out that would be great! If I click on the frame where I want to start the fading out, make a new keyframe, and open the frame actions window, and try to set the alpha property, it doesnt' work...
Can anyone help?
Thanks.
Why Won't This Work? (Actionscript Tweening)
attachMovie("clip_mc", "clip_mc2", 10000);
clip_mc2._width=800;
clip_mc2._height=500;
clip_mc2._x = 400;
clip_mc2._y = -200;
if(clip_mc2._y <= 500) {
motion = clip_mc2._y+750;
clip_mc2._y = clip_mc2._y+(motion/50);
}
I created a simple mc box and want to dynamically size/position it (which this seems to do) and then tween it with the if statement. When I test the movie the clip basically does nothing. I've also tried a while statement instead of if with the same results. I'm new to all of this and know it must be something simple. Thanks in advance.
Actionscript Motion Tweening
I believe I've read before that you can do motion tweening through Actionscript...here's what I'm anxious to know:
I have an empty movie clip called "imageHolder". On a certain frame of my movie I load a jpg into my "imageHolder" MC. I'd like to put Actionscript on the frame where it comes in, having it perhaps fade in or something. What script could I use for this???
-Foochuck
Xml Menu - Tweening Actionscript
I'm building a movie that creates a vertical menu from an xml file - with one level of submenus.
When the submenu shows i'd like the options below to tween to the next position (and ease in) rather than just go there immediately.
I'm having a lot of difficulty doing this!
here's the function that shows the submenu..
function submenuShow() {
resetMenu();
name = "subItemClip"+(choice-1);
subMenuItem = menuItem[choice-1].childNodes
if (subMenuItem.length>=1) {
for (n=0; n<=subMenuItem.length; ++n) {
this[name+n]._visible = true;
}
this["itemClip"+(choice)]._y = this[name+(n-2)]._y+20;
for (j=choice+1; j<=menuItem.length; ++j) {
this["itemClip"+j]._y = this["itemClip"+(j-1)]._y+20;
}
}
}
thought that i could change the bottom few lines to -
for (j=choice+1; j<=menuItem.length; ++j) {
this["itemClip"+j].finalPos = this["itemClip"+(j-1)]._y;
this["itemClip"+j].onEnterFrame=function() {
this._y = (this.finalPos-this._y)/2;
}
}
but it doesn't work!!
..any of you got any ideas?
cheers
fil
Motion Tweening Via Actionscript
Hi, I allready made a thread on this but now I have another question.
Look at this code
Code:
onClipEvent (mouseDown) {
myXmouse = _root._xmouse;
myYmouse = _root._ymouse;
myCounter = 1;
trace("mouseDown Called");
}
onClipEvent (mouseUp) {
myCounter = 0;
trace("mouseUp called");
}
onClipEvent (enterFrame) {
if (myCounter == 1) {
if (_root.myMap._x != myXmouse and _root.myMap._y != myYmouse) {
_root.myMap._x -= 1; // I used 1 to see the action on the screen.
_root.myMap._y -= 1;
trace("If Loop Called");
}
}
}
Does anyone know how I can make the point that has been pressed on myMap go to the middle? Is there somesort of action like 'tweenTo' or something? =/
Thx ahead
Actionscript V/s Tweening/Drawing
Suppose I was stranded on a forsaken island for 2 years or so with a PIII and a copy of Flash MX. If I manage to build a site with ACTIONSCRIPT ONLY..... would it be worth it?!
I mean if I can create an animation using tweens and the same using actionscripts, is there a difference???
Does actionscript take less space than tweening and what about the processing power consumed?
Shape Tweening Actionscript?
I am wondering if anybody knows how the author of the webpage:
http://danecook.com
managed to make the border that surrounds the large version image of the thumbnails in the photogallery (under "photos") tween in a variable sort of algebraic way:
What I mean to say is that in the photos section, you will notice that whenever you click a thumbnail the largerversion will load, but if you click any other image it will load from that state into another state.
This has to have been done using some kind of code. I've seen this on other sites, so I know it must be common knowledge on some level. Anybody have any ideas?
Actionscript Tweening Class
Hey everyone.
Here is my problem
I am animating a movie clip to grow on rollover and go back to regular size on roll out.
If I rollover and out too quickly... the time for the rollover function does not
elapse.
therefore when the rollout is finished the objects goes back and finishes the original function for the rollover and the movie clip goes to last state of the rollover which is a scaled version.
How can I kill the rollover function once the rollout function is triggered?
Here is the script
import mx.transitions.Tween;
import mx.transitions.easing.*;
TVfive.onRollOver = function() {
var tw:Tween = new
Tween(this,"_xscale",Elastic.easeOut,145,160,1.5,t rue);
var tw2:Tween = new Tween(this,"_yscale",Elastic.easeOut,145,160,1.5,t rue);
}
TVfive.onRollOut = function() {
var tw:Tween = new Tween(this,"_xscale",Back.easeOut,160,145,1,true);
var tw2:Tween = new Tween(this,"_yscale",Back.easeOut,160,145,1,true);
ActionScript Tweening Problem.
hi
i am trying to use actionscript to make tweens for my site. i have a button that when you rollOver it, it pops out and when you rollOut it pops back.
Then if you press the button it moves a movieClip containing a gallery of images, its like a sliding gallery.
With this Script underneath it works perfect the only problem is that when i press the button if i press it before it stops moving to another photo it will be out of alignment. is there a way of saying something like when the tween is finished let the button be active again.
Cheers, for any help you can give.
-------------------------------------------------------
import mx.transitions.Tween;
import mx.transitions.easing.*;
backbtn.onRollOver = function() {
var myTween:Tween = new Tween(backbtn_mc, "_x", Strong.easeOut, -373, -338, 10, false);
};
backbtn.onRollOut = function() {
var myTweenclose:Tween = new Tween(backbtn_mc, "_x", Strong.easeOut, -338, -373, 10, false);
};
backbtn.onPress = function() {
var myTweenclose:Tween = new Tween(images, "_x", Strong.easeOut,images._x,images._x + 890, 20, false);
};
[F8] Simple Tweening: Actionscript
hey there, i have an assignment due in to university this friday and i'm having trouble getting two things to function correctly. i know these two problems are amateur as that is the level i am at, but any help to correct them would be really appreciated!
for the assignment i have been asked to create a simple city scene in which a car drives past on the road at the bottom and where the sky turns from daytime to night time.
i have created the scene and have encountered the following:
the sky goes from night to day (the wrong way round from how it should be) and the car, consisting of a rectangle and two circles for wheels, although using the same speed settings, goes across the screen with the body and wheels all going at different speeds.
here is the code for the sky effect:
// make sky go from day to night
new Tween(skyBlack, "_alpha", Smooth.easeIn, 100, 10, 30, true);
...and here is the code for the car:
// animate the car
new Tween(wheel1, "_x", Soft.easeOut, 820, -220, 3, true);
new Tween(wheel2, "_x", Soft.easeOut, 880, -220, 3, true);
new Tween(carBody, "_x", Soft.easeOut, 820, -220, 3, true);
i have also been asked to make stars come out in random positions but that really scares me lol...
Actionscript Tweening Nightmare
Hello all!
Thanks in advance for any help I'm given, I've been trying to figure this one out for days and been posting on the Sitepoint forums for help, but I thought I'd finally come and consult the experts.
Basically, you can see the problem I'm having over at http://sandbox.s2021.gridserver.com/RVRA1_button.swf.
Everything works just as I need it to, except for the fact that if you move the mouse over the button (the words "Say Hello") really fast, the tween to make this bigger suddenly gets stuck at the bigger state until next time you hover over it and allow the initial animation to complete to at least to the point where the button is as large as it gets (further bouncing animation doesn't seem to matter) before moving off.
The button itself is contained within another movie clip called 'Timeline', and the script is applied onto the button clip, you can see this in the F8 FLA file at http://sandbox.s2021.gridserver.com/RVRA1_button.fla if you need to have an explore.
I've given the code below as well for convenience. Thank you very much for any help you may give me!
ActionScript Code:
on (load)
{
import mx.transitions.Tween;
import mx.transitions.easing.*;
}
on (rollOver)
{
var xScaleT:Tween = new Tween(this, "_xscale", Bounce.easeOut, _xscale, 150, 1, true);
var yScaleT:Tween = new Tween(this, "_yscale", Bounce.easeOut, _yscale, 150, 1, true);
var timelineOriginal_xValue = _root.Timeline._x;
var timeline_xLocT:Tween = new Tween(_root.Timeline, "_x", Regular.easeOut, _root.Timeline._x, _root.Timeline._x-60, 2, true);
var timelineOriginal_rotationValue = _root.Timeline._rotation;
var timeline_rotationT:Tween = new Tween(_root.Timeline, "_rotation", Regular.easeOut, _root.Timeline._rotation, _root.Timeline.rotation-30, 1, true);
}
on (rollOut)
{
var xScale2T:Tween = new Tween(this, "_xscale", Bounce.easeOut, _xscale, 100, 0.5, true);
var yScale2T:Tween = new Tween(this, "_yscale", Bounce.easeOut, _yscale, 100, 0.5, true);
var timeline_xLoc2T:Tween = new Tween(_root.Timeline, "_x", Regular.easeOut, _root.Timeline._x, timelineOriginal_xValue, 2, true);
var timeline_rotation2T:Tween = new Tween(_root.Timeline, "_rotation", Regular.easeOut, _root.Timeline._rotation, timelineOriginal_rotationValue, 1, true);
}
How To Create Tweening In Actionscript
Hi everyone,
I am having a pretty old version of Flash MX (v6) and I am trying to create a motion tween through actionscript. Now when I look in the internet for help, I see people using the following codes to import built in functions for using tween feature:
import mx.transitions.Tween;
import mx.transitions.easing.*;
However, I understand that my version doesnt understand 'import' keyword, nor does it contain the above mentioned classes. Can anyone help me find the equivalent code to perform a simple motion tween?
I have been pondering over this for 2 days but for no use. It would be of great help to me if anyone comes up with a solution.
Thanks
Happy flashing!!
Jayashree
Repeat Actionscript Tweening
Hey All,
Wanted to first say thanks for taking the time to read through my post.
My question is, I've setup some tweening actionscript ( The project is going to be a slide show w/ custom text ) OK so, I've set them up and they roll through the slide show once perfectly. Now I need to know is there somehow to just repeat the actionscript from beginning over and over?
Thanks,
d3sign.
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