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Adding Scene Makes Images Fuzzy



I have a flash movie (flash 5) with imported PNGs for buttons. When I add a new scene (either by duplicating or adding new), the quality of these images plummets, even though I have the publish settings set to 100% jpg quality. As soon as I delete the new scene(s), the quality is restored. Obviously I can't publish a movie with poor quality images (it's like they've been enlarged and then over-sharpened in paintshop pro or similar, except they haven't). Does anyone know if/how I can remedy this? TIA



FlashKit > Flash Help > Flash General Help
Posted on: 01-06-2004, 12:15 PM


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Adding A Scene Distorts Images
This seems very strange to me, but why would adding a scene to the movie lower the quality of the images I am using. I have images that look fine, but if I just add a scene to the movie the quality goes way down.

Thanks for the help,
Todd

Images Look Crappy When Adding Preload-scene
I have an imagesequence that should be exported with the swf in highest quality. Works great on it self and all, no problem whatsoever, UNTIL....

I added a preloader in a scene

Now when I export, the images look all crappy! Almost bitmap-like. I swear I've checked the properties of all images and the export-settings and all that.

Can someone help me with this problem?
Much appreciated,

Mediamonkey

Fuzzy Rastor Images
I'm confused. Sometimes (seems like most of the time here lately) when I import a rastor image into flash, when I test the movie it looks fuzzy. I noticed if I change the size at all (either up or down even in the slightest) this happens. But I've even seen it happen when I didn't change the size of the image. Am I crazy? Why can't I get my rastor images to look good?

Thanks for any help.

Kindly,
Star

Imported Images Are Fuzzy
Hello,

I'm trying to import some jpeg buttons I've created into flash. Once they are imported, they become fuzzy and pixelated.

I've taken the following steps to fix the problem, to no avail:

1) Go to library > right-click on the image > go to properties > uncheck 'imported jpeg data' > change the quality to 100

2) In Publish Settings, "JPEG quality" is set to 100.




Any ideas? I'm using Flash 5.

Put In Screenshot Images Into Flash (Fuzzy)
I have several pics which a captured using alt + print screen, i then saved them in several different formats, yet not one will show up clear in flash, it is all distored and fuzzy. I had to shrink them a little bit, and when i went to view the movie they are fuzzy, how can i get clear screenshots into flash without everytime i insert them they show up fuzzy?

Adding GetURL Makes Dissappear Action Not Run
Hi,

I am using Flash MX 2004 and I have a button that has the following action on it:

on (rollOver) {
gotoAndPlay(2);
}
on (rollOut) {
gotoAndPlay(16);
}
on (release) {
_root.gotoAndPlay("dissappear");
}

When I try to link to the URL by using:


getURL("a_About.htm", "_self");

so it looks like:

on (release) {
_root.gotoAndPlay("dissappear"),
getURL("index.htm", "_self");
}

The "dissappear" action (makes the button move right, left and fade out) doesn't happen even though the button goes to the right page. I want to keep the dissappear action and then go to the URL... I have tried every combination that I can think of (getURL before that action, after the action, within the action....) and nothing works. It keeps on linking immeadiately to the page but the disappear action is completely skipped.

Could anyone please point me in the right direction?

Thanks, MC

Adding Mask Makes Movieclip Disappear
Maybe someone can shed light on a bizarre problem.

I have 2 stripped-down examples of MX 2004 Flash files that
have a pair of movie-clips, an outer one and an inner one.
The outer-clip sets up a layer mask over the inner one, and
as soon as it does, the entire inner-clip disappears.

I have 2 FLA versions of it in an attached ZIP. One works
and one doesn't. Both use gotoAndStop slightly differently
to set up a particular frame in the inner-clip.

To illustrate the problem, the outer clip contains some
shapes (in red) as well as containing the inner clip (in blue).
The working version clips both shapes and clip properly.
The failing version clips the shapes but makes the inner-clip
disappear.

It's very odd: the entire inner-clip disappears as soon as the
mask is loaded.

When I Publish, Flash Makes A File For Every Scene?
Hey, when i goto publish a Fla, if it has more than one scene it publishes a whack of SWF's like:

Flashfile_Scene_1.swf
Flashfile_Scene_2.swf
Flashfile_Scene_3.swf ...


is there something i am doing wrong? If I delete those files it works fine.. do i need them for something?

Adding OnRelease Makes My Other Events Stop Working
attached is my example of the problem. i have an external button that I load. If I program an onRelease event, my button's built-in rollover events stop working. If I take off the onRelease event, my rollover's come back. Can anybody help me determine how I can assign my onRelease event and still have my rollovers? Please let me know. Thanks.

Video Import Makes Images Look Bad
Hey Everyone,

I'm working on a project that uses a series of buttons to display video. One button is a wheel you can rotate to get to the video, sort of like a radio tuner.

My problem is that when the video is imported and placed on the stage, the quality of the image I'm using for the wheel gets worse. Any ideas why?

-J

Rotating And Scaling Images Makes Artifacts
I think I've read somewhere before that using the bitmap class to load images in will solve the graphical issues of scaling, rotating, stretching and whatnot of loaded images.

is this true?

How do you load an image using bitmap class?

thanks!

External Load Makes Flickering Images
I have made a picture slideshow with moving pictures. The pictures are being moved by Caurina Tweener and loaded into a other swf file.
The random moving slide show works: http://home.kpn.nl/rietv138/kees/flash.html
But as soon as I load this tween.swf into topbannertest.swf (with a preloader from gotoAndLearn) the images start flickering as you can see here:
http://home.kpn.nl/rietv138/kees/topbanner.html

Does somebody of you Flash experts know whats causing this flicker? The tween.swf file is written in AS3 and the topbannertest.swf file is using AS2. Could that be causing a problem?

I have zipped the FLA and the SWF files and placed it here for download (3776 kb): http://home.kpn.nl/rietv138/tween.zip

Thanks in advance!

Loading Jpgs In Flash Sometimes Makes Images Sidways
I have a flash movie that will load and reload different jpg's. When the jpg loads its always centered in the clip and I set its x,y where it belongs, and for some reason after a few reloads the image will show up sideways and in the center! Ive added settimeouts in case it was the fact that i'm moving and resizing the clip before the jpg loads but it doesn't seem to be helping, has anyone had any problems like this?

code:
//this will run each time a new jpg is added through xmlsockets
trace("loading movie")
trace(myvalue)
trace(GB2.loadMovie(myvalue))
trace("loaded movie")
if (albartInt == 0){
albartInt = setInterval(newalbart,10,myvalue);
}



function newalbart(albart){
GB2.loadMovie(albart);
GB2._y = 182
GB2._x = 740
GB2._width=185;
GB2._height=185;
trace("image resized")
clearInterval(albartInt);
albartInt = 0
}
// yes albartInt is set to 0 elsewhere

Color Tweening Dynamically Loaded Images Makes Them Jump?
Hi,

Can any one help me out? I'm having major problems color tweening dynamically loaded jpgs in flash. It seems if you color tween a mc that contains an image which has not been broken apart, that any color tween applied to that mc will make it jump. I tried this out and sure enough if I break apart the image inside the mc it works fine.

But this is of course not possible when you are using
my_mc.loadMovie("image.jpg");

Has anyone out there had the same problem, or know of a work around?

It seems to be ok if I publish at low quality but this is not really an option as I have lots of drawing which need to be antialised.

any help would be much appreciated,

Kind Regards,

grandmasterC

Exporting Images Makes Them Smaller/bigger In Width/height
If I have a combination of flash elements and images (jpg,gif,png) they seem to be in correct position in the flash file. If I export them to a SWF then the images (jpg,gif,png) get different sizes then they originally are. I have seen this before but never had so much problem with this now.

Does anyone know how to solve this?

Thanks in advance!!

Adding Scene Issue
Hi !
I did flash project in one scene. I put preloader in frond of it (in new scene). Preloader works fine, but the code in next scene doesn't work at all!!!!

I didn't find any solution. I tried to paste all frames to new empty movie with two scenes. Script started to work, but gotoAndPlay commands dont work correctly.

Leos

Trouble With Adding A New Scene
Hi,

I have a main scene that begins with a animation. Now when i add a new scene to house a preloader and place it above the main scene and play the movie the preloader works fine but when it plays the next scene everything stops at frame 1. At 1st I thought it was my preloader but i tripled checked it and it was fine, I also just added a blank scene but i get the same problem. Im using flash 8. ne 1 ever get this problem?

thx

Problems Adding Just A Scene
hi guys,
i am getting in pain just adding a second scene to my flash 8 artwork.
...i have finished an intro and now the movie should jump to a second scene using gotoandplay("scene2", 1).
as soon as i add the second new scene from the scene inspector and play the movie, i get a movie that stops playing to the first (i think it's so) frame of first scene....well at the end ...as soon as i add a scene, the movie stops. no code added or removed!!!it's strange!!!
please helppppp
thank
adro

Adding A Link To Scene
Hi,

I am a total beginner in Flash and wanted to know, how to add a link that opens in a new window to a scene?
I found out that on AS2 it was done in a manner similar to:

ActionScript Code:
on (release)
{
getURL("http://www.google.com",_new)
}
or something like that.
Right now I got to this:

ActionScript Code:
Scene.addEventListener(MouseEvent.CLICK,goTo);
function goTo(e:MouseEvent) {
    var request:URLRequest = new URLRequest("http://www.google.com/");
    navigateToURL(request);
}
But I get an error 1061

Basically I need to add a link to another web page on my banner.

Help please?!

Adding All Instances In A Scene To An Array
I want to instruct actionScript to look at my scene, go though each item on it (e.g. all of the check boxes and radio buttons) and add each of these items that have got an instance name into an array.

I can't think of a simple solution to this. Can anyone help please?

[F8] Adding Text Field In Scene 2
I have a two scene movie

In the second scene i have

Code:
createTextField("word_txt", 2000, 100, 100, 300, 100);
word_txt.multiline = true;
word_txt.wordWrap = true;
word_txt.border=true;

var my_fmt:TextFormat = new TextFormat();
my_fmt.color = 0xFF0000;
my_fmt.underline = true;
word_txt.text = "This is my first test field object text.";
word_txt.setTextFormat(my_fmt);


If I export the whole movie this doesn't work

If I export just the second scene it does work.

What do I need to alter to make it work if I export the whole scene

THanks in advance

Adding All Instances In A Scene To An Array
I want to instruct actionScript to look at my scene, go though each item on it (e.g. all of the check boxes and radio buttons) and add each of these items that have got an instance name into an array.

I can't think of a simple solution to this. Can anyone help please?

Adding Up Score From Movieclip To Scene
Hi, I am doing a quiz game project using flash that is due soon. I am having a bit of problem with adding up score from many movieclips and displaying it on another scene.


Any help is deeply appreciated.Thanks in advance.

Blurry Graphics When Adding A Scene
Hello...i'm new at this forum and here's my first question:

When i add an extra scene to my movie (flash MX 2004) than all my graphics become blurry like a bad jpg. When i delete the scene again, the graphics are perfect.

Is this a bug in flash or am i doing something wrong? The graphics I imported are png or jpg.

I tried some changes with the jpg publishing quality, but that didn't work.

So..anyone with the solution?

Thnx in advance.

Adding 2 Sound Fx To A Scene But It Interupts The First Loop
Hi, i am working through one of the tutorials in swish and i have come accross a problem. IN THE TUTORIAL "THIS IS MY MESSAGE" i have added the vector graphics and the initial sound. However i wanted to added a sound effect when the first picture loaded in. When i did this my first sound loop cuts of then startes again when the sound fx is meant to cut in. So i look at sound/actions panel. I loop 88amp3 15 times and then at my first jpeg i loop a sound fx once. But when i play the whole scene my sound fx cuts in through the whole thing. When i go back to the sound panel i find that the setting have changed and the soundfx wants to play 15 times now overiding my initial 88amp3 sound loop. Its just that in future i want to put key sounds along side pics loading in and what not, and im not sure how to co-ordinate this. Anyone know what im doing wrong? Im pretty sure im close but i cant find the solution. Any takers?
Regards,
Gibbo.

Help Adding Moviclips/Btns To My Papervision Scene
Please help. I'm new to papervision and AS3. I'm trying to spin a cube with materials and interact with buttons on the cube. I was able to assemble this:

http://www.methodengine.com/clients/...vidboxspin.swf

It shows my cube with my materials. I placed buttons over the box that spin it. I would like those buttons to actually appear and spin on the cube itself.

Can anyone out there point me in the right direction. I was able to add movieClips on the stage, but no in the front cube material.

Here is my code to make this happen:


ActionScript Code:
package {

    import flash.display.*;
    import flash.filters.*;
    import flash.events.*;

    // Import Papervision3D
    import org.papervision3d.events.InteractiveScene3DEvent;
    import org.papervision3d.scenes.*;
    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.materials.*;
    import org.papervision3d.utils.virtualmouse.VirtualMouse;
    import org.papervision3d.utils.virtualmouse.IVirtualMouseEvent;
    import org.papervision3d.utils.*;
    import org.papervision3d.objects.*;

    import flash.text.TextField;
    import flash.utils.*;

    public class Main extends MovieClip {
        public var mc :MovieClip;

        // ___________________________________________________________________ 3D vars
        var container:Sprite;
//    var scene:Scene3D;
        var scene :InteractiveScene3D;
        var camera:Camera3D;
        var ism:InteractiveSceneManager;
        var plane:Plane;
        var time:Number;
        var tweening:Boolean = false;
        var myVidfront:Boolean = true;
       
        var mouse:Mouse3D;
        var vMouse:VirtualMouse;
        var material:InteractiveMovieMaterial;
        public var myVidContainer:MovieClip;

        private var frontMaterial:BitmapFileMaterial = new BitmapFileMaterial("images/player2_back.png");
        private var backMaterial:InteractiveMovieAssetMaterial = new InteractiveMovieAssetMaterial("flv", true, true);

        private var targetrotationY:Number = 0;

        var p:Cube = new Cube(new MaterialsList( {
          front: frontMaterial,
          back: backMaterial,
          left: new ColorMaterial( 0x000000),
          right: new ColorMaterial( 0x000000),
          top: new ColorMaterial( 0x000000),
          bottom: new ColorMaterial( 0x000000)
          } ), 800, 100, 500, 1, 1, 1);

        public function Main() {
            init();
            time = getTimer();
        }
        public function init():void {

            stage.scaleMode = "noScale";

            // add a spin btn
            var spin180_btn:PlayVid= new PlayVid();
            spin180_btn.x = 500;
            spin180_btn.y = 25;
            addChild(spin180_btn);
           
            // add another spin btn
            var spin360_btn:PlayVid= new PlayVid();
            spin360_btn.x = 400;
            spin360_btn.y = 25;
            addChild(spin360_btn);

            init3D();

            addEventListener( Event.ENTER_FRAME, loop );
            spin180_btn.addEventListener(MouseEvent.CLICK, spin180);
            spin360_btn.addEventListener(MouseEvent.CLICK, spin360);

        }
       
        // ___________________________________________________________________ Init3D
        public function init3D():void {

            // Create container sprite and center it in the stage
            container = new Sprite();
            addChild( container );
            container.name = "mainCont";
            container.x = 270;
            container.y = 200;
           
            // Create scene
            scene = new InteractiveScene3D( container );
            ism = scene.interactiveSceneManager;
           
            scene.addChild(p);
            p.rotationX = 0;
            p.rotationZ = 0;
            p.rotationY = 0;
            p.x = stage.stageWidth / 4;
            p.y = -100;
           
            var moreVids_btn:MoreVids = new MoreVids();
            moreVids_btn.x = 480;
            moreVids_btn.y = -130;
           
//      scene.container.addChildAt(moreVids_btn,1);
            moreVids_btn.addEventListener(MouseEvent.CLICK, spin360);
           

            // Create camera
            camera = new Camera3D();
            camera.zoom = 10;
            camera.sort = true; 

        }
       
        private function spin180(event:Event):void {
           
            tweening = true;
            trace(p);
            if(myVidfront){
                myVidfront = false;
                targetrotationY = 180;
            }else{
                myVidfront = true;
                targetrotationY = 0;
            }
        }
       
        private function spin360(event:Event):void {
            tweening = true;
            if(myVidfront){
                myVidfront = false;
                targetrotationY = 360;
            }else{
                myVidfront = true;
                targetrotationY = 0;
            }

        }
       
        // ___________________________________________________________________ Loop

        function loop(event:Event):void {

            if (tweening) {
                if (p.rotationY <targetrotationY) {
                    p.rotationY += Math.sqrt(targetrotationY-p.rotationY);
                    p.rotationY = Math.round(p.rotationY);
                } else if (p.rotationY> targetrotationY) {
                    p.rotationY -= Math.sqrt(p.rotationY-targetrotationY);
                    p.rotationY = Math.round(p.rotationY);
                }
            }
            scene.renderCamera( this.camera );

        }

    }
}

Adding Live Video To A Scene As A Texture?
Does anyone know if it is possible to add live video (streaming) as a texture in a Flash scene using AS3? If so, what software would I require to do this?

Adding New Frames Before Game Scene [mucking Up]
Got a game, asteroids, and it works fine, but when i move the frames along 1 so that i can add an into screen, with high scores and a play button, it throws off all my remove movieClips.

if anyone know as to why, would be great help.

Adding Images To Flv
Hi.. going nuts with this.. I have imported an flv file and want to let it run the length of the movie, fade out and then show a series of images. All I get it the flv running with the images popping in andout of the center of the movie sequence instead of running along the timeline.. I tried to line the images up in the timeline but it wasn't permitted....

Anyhelp is greatly appreciated..

Thanks..

Al

Help With Adding New Images
I am trying to change the images in this fla file and can't. I can insert new images, but when attempting to click on them and create larger ones, it won't open up. I have left the original images as they were. Please let me know what i'm doing wrong. These would be the images that go into the ART section. Also, I need to know how to create new ones for the next other pages within that section. I usually change them in the library as well and update or insert from the properties tab in the library file. However, when attempting to do this in both the small image and the larger one, they don't link and it doesn't work for some reason. I tried to check the actionscript for these particular files, but can't find.When you do check the .fla perhaps you can add a file or two, to both the small and the large image files?


Thanks,
Tseyigai
http://inhistruthprophet.0catch.com/main_3.zip


null

Dynamically Adding Images To An Swf
Is it possible?

My client wants to make a scrolling line of pictures editable (link below) and wants to do so in Flash because the java they are currently using tends to bog things down too much. I told them that I didn't think it was possible, but I've been wrong before and thought I would check with the true experts at Flashkit.com

http://www.filmdisc.com/

Any suggestions as to how to make this dynamic without using the Java that they are using now?

Any help is appreciated!

[CS3] Adding Images Into Existing Fla
Hello all.

This is my first time here, and practically my first experience with Flash.

I have purchased a web template, and I have managed to change certain parts of the fla, but I am really lost when I comes to adding another 7 images into it.

When all the animation stops etc, i would like to have the 8 images continually appear then fade automatically into the next image in a loop.

I have attached my fla file and images.

fla.rar

images.rar

Thanks heaps.

DazR

[CS3] Adding Images To Background
Hi there

New here so go easy

I'm making a Flash website (using CS3) for a UK model. The colour required for the area where content will be is a pastel pink colour - done that using the rectangle tool and looks fine.

The colour that the actual background behind this is, is set to the default white - so when published you have the pink area and then any space outwith this area is white.

How do I do something along the lines of what has been done on this website where you have a logo (in this case the circle one) repeated in the background outwith the flash content area. How do you position it, tell it how many times you wanted it repeated etc? My guess is that you go into the HTML file when you publish the site and add some code but i'm not 100% sure.

Website example (sorry about example - only one I could find in a hurry): http://www.kerri-parker.com/

Thank you in advance.

[CS3] Adding Links To Images
Hi there,
I have a script that scrolls the images left or right on hover and I would like to add a link to each image.

However, I looked at several other threads out there and can't seem to figure out how to get it to work for mine...
my script is too big to attach, but basically I'm just looking to figure out how to add a link to an image.

Can anyone help?

Thanks in advance!

Jeremy

Adding Images From Folder
Hi, i wrote some code that uses an array to get pictures from a folder and puts them in the flash movie:

var whichImage = 5;
var circle:Array = new Array();
loadmovies();
function loadmovies() {
for (i=1; i<whichImage; i++) {
circle[i] = attachMovie("emc", "imageLoader"+[i], i);
circle[i]._x =(i-1)*100 ;
circle[i]._y =500 ;

}
}

init();
function init() {
for (i=1; i<whichImage; i++) {
loadMovie("picture"+ [i] +".jpg", "imageLoader"+[i]);
trace(i);}
}

Now what i want to do is make these pictures clickable. I dont know how to do this, any help would be appreciated
Thanks

Adding Images Sequentially
Hi again, hopefully a simple one here, i am adding images in a loop, but on each loop i want to add a different movie, named sequentially, ie navChild1_mc, navChild2_mc, navChild3_mc, etc
how is this achieved in as3?? this doesnt work....


Code:
for (var i=1; i<4; i++) {
var navChild = new navChild+[i]+_mc();
navChild.x = 100*i;
navChild.y = 140;
addChild(navChild);
}
any ideas??

Thanks all, im struggling with this stupid as3

Problems Adding Images
so i'm trying to make an array of movieclip containers then load images into them then adds them to the stage when they are finished loading. it just gives me one error..
TypeError: Error #1010: A term is undefined and has no properties.



ActionScript Code:
import flash.display.*;
import flash.net.URLRequest;
import flash.events.Event;

var the:Array = new Array();
var shit:Number = 0;
var loaders:Array = new Array();

for(var b:Number = 0; b < 20; b++)
{
    the[b] = new MovieClip();
    stage.addChild(the[b]);
    loaders[b].pictLdr = new Loader();
    loaders[b].pictURL = "dink.jpg";
    loaders[b].pictURLReq = new URLRequest(the[b].pictURL);
    loaders[b].pictLdr.load(loaders[b].pictURLReq);
    loaders[b].pictLdr.contentLoaderInfo.addEventListener(Event.INIT, imgLoaded);
   
    function imgLoaded(event:Event):void
    {
        the[b].addChild(loaders[b].pictLdr.content);
    }

}

this is my code.. i'm assuming it's pretty off base. i'm just not getting it and getting frustrated.. the tilt factor is setting in.

Portfolio Adding In Images
Hi
I am using this album
http://www.koddinn.com/gallery/test/portfolio.html

i have added few pictures in, but they wont show, what am i doing wrong


Code:

<?xml version="1.0" ?>
<portfolio>
<picture title = "Tiny Disk"
thumb = "portfolio_images/thumbs/tinydisk.jpg"
description = "portfolio_text/tinydisk.txt"
image = "portfolio_images/tinydisk.jpg" />

<picture title = "Plug"
thumb = "portfolio_images/thumbs/plug.jpg"
description = "portfolio_text/plug.txt"
image = "portfolio_images/plug.jpg" />

<picture title = "Disk Collection"
thumb = "portfolio_images/thumbs/diskcollection.jpg"
description = "portfolio_text/diskcollection.txt"
image = "portfolio_images/diskcollection.jpg" />

<picture title = "Naut"
thumb = "portfolio_images/thumbs/naut.jpg"
description = "portfolio_text/naut.txt"
image = "portfolio_images/naut.jpg" />

<picture title = "Alien"
thumb = "portfolio_images/thumbs/alien.jpg"
description = "portfolio_text/alien.txt"
image = "portfolio_images/alien.jpg" />

<picture title = "Disk Collection"
thumb = "portfolio_images/thumbs/skip.jpg"
description = "portfolio_text/skip.txt"
image = "portfolio_images/skip.jpg" />
</portfolio>
Can someone tell me

Adding Images To ScrollBar?
Hello all.

Currently I am workin on a website for my mom's real estate business (notice the footer )

I am now working on the 'About Us' page, and would like to scroll down to view images.

Take a look at this link

http://www.geocities.com/cgreenlee88/aboutus3.html

So, how do I add images (instead of text) into a scroll bar text area?

Thank ya

Adding Images To A Textfield
hiya!

do u have any clue on how to add images to a textfield?

Help me out here

Adding Images To Textbox
Hi everyone,

I was wondering if I can add images to a text box, and make them a static part of the textbox so when i scroll the image moves as well. If you can't do this, does anyone else have any suggestions of how to add images to scrolling text area? Thanks much in advance.

B

Portfolio Adding In Images
Hi
I am using this album
http://www.koddinn.com/gallery/test/portfolio.html

i have added few pictures in, but they wont show, what am i doing wrong


Code:

<?xml version="1.0" ?>
<portfolio>
<picture title = "Tiny Disk"
thumb = "portfolio_images/thumbs/tinydisk.jpg"
description = "portfolio_text/tinydisk.txt"
image = "portfolio_images/tinydisk.jpg" />

<picture title = "Plug"
thumb = "portfolio_images/thumbs/plug.jpg"
description = "portfolio_text/plug.txt"
image = "portfolio_images/plug.jpg" />

<picture title = "Disk Collection"
thumb = "portfolio_images/thumbs/diskcollection.jpg"
description = "portfolio_text/diskcollection.txt"
image = "portfolio_images/diskcollection.jpg" />

<picture title = "Naut"
thumb = "portfolio_images/thumbs/naut.jpg"
description = "portfolio_text/naut.txt"
image = "portfolio_images/naut.jpg" />

<picture title = "Alien"
thumb = "portfolio_images/thumbs/alien.jpg"
description = "portfolio_text/alien.txt"
image = "portfolio_images/alien.jpg" />

<picture title = "Disk Collection"
thumb = "portfolio_images/thumbs/skip.jpg"
description = "portfolio_text/skip.txt"
image = "portfolio_images/skip.jpg" />
</portfolio>
Can someone tell me

Adding Images To An Existing Mc
Hi to all,

I have a mc within a Flash template. I know how to swap out images, but do not know how to add to the existing mc.

I already imported images to Library, and played with importing to stage (close but no cigars).

I am including a zip file of the mc plus 2 samples to be added.

PM me for file.

Can someone please explain (step-by-step) how to insert more images with the same timeline as the existing images?

Any helps would be highly appreciated.

Thank you,
HiTekMom
(a.k.a. Mocha Martha Stewart)

Adding Images Or Extras To .fla Files
I have been experimenting with flash MX and I have a nice start on a good flash intro. I see some of the effects and text effects on this site. The question I have is how do you load and change the .fla files and implement them into the movie. I know that layers is a key role but after attempting to try it I think that the file I imported into the library is being buried behind another layer. Can someone shed some light on the situation for me???

Adding And Removing Images With Actionscript
I want to be able to add or subtract interactively from a number then use this number to resize a coloured section in a rectangle. Basically I want to be able to simulate adding and removing coloured water from a glass jar. As I add more so the coloured bit gets bigger. As I take some out it gets smaller! I can use a dynamic slider to set the amount up and then transfer to the glass jar!
I'm sure that this can be done using actionscript but I haven't yet been able to work out how! Any ideas gratefully received!

Adding Text/images While On The Road
I am going to be doing a lot of travelling in the coming year and I would like to be able to modify things without bringing my computer. Could you set up a sort of template and then connect to that from any computer to plug in your new goodies?

Any leads on this would be greatly appreciated!
Thanks
MC


Oh, some flash knowledge but mostly a newbie

Adding Sound To Images In A Scroll Bar
Hello -

I've created a scroll bar with several images in it. The images are buttons, and once clicked, cause a larger version of the image to appear above the scroll bar (these larger images are movie clip symbols). I would like a specific song to play when each large image appears, and stop when a new image is selected. I can get a song to accompany a large image by putting it in its own layer inside that large image's movie clip, but it won't stop playing when a new image is called up which causes songs to overlap, even though I've scripted the movie clip to hide when a new image is selected. Is there a simple stop action I can apply somewhere? Or am I adding sound illogically?

Thanks

MX:AS2 - Adding Images To Text Areas
Hi, can I add an image to an html text area - but store the image in the library, rather than online?

eg: mYtext.text = "<img src='an image from the library'>";

M@)

Actionscript-generated 3D, Adding Images
Hi,

Am working on a project a bit beyond my capabilities, which is basically a modified version of one of senocular's (from Kirupa) 3D button cube tutorial.

After getting each face to work independently and loadmovie onclick, I am struggling to add an image within each face on the cube. The FLA is attached, I would be very grateful to anyone who can lead me in the right direction or explain the solution - Maths/Physics expert required!

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