Alpha Settings
Hi folks:
I just switched over from Flash 4 to MX and, as I figured, there are a few funcions I can seem to find....even after using the help search.
The one I really need is the Alpha Setting? In 4 I just went to Modify > Instance and adjusted the Alpha? Now what do I do.
Thanks in advance,
FlashKit > Flash Help > Flash MX
Posted on: 01-09-2003, 12:17 PM
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Alpha Settings
Hi Folks:
I went from Flash 4 to MX today and I've encountered a few problems.
The one that is really getting me is the Alpha settings. I use to be able to go to Modify > Instance and adjust the alpha settings...where did this function go?
Any help would be great. Thanks.
When Can You Use Alpha Settings?
Are there situations when you can't use alpha settings?
I have been trying to simply fade out a tif in flash 5 and it isn't working.
I can import the tif fine. Then I made it a "graphic" and grouped it. Then when I try to drag and drop that graphic onto the stage, it snaps back to the library. So it rejects it i guess? Then I tried to just fade out the imported tif since that came in ok. I motion tweened it, but then the alpha option is still not available.
Any help is much appreciated.
Sript For Alpha Settings
Hy. I'm kinda' new in action script and I want to know how can I use the script for setting an alpha to a photo.
THANK YOU.
New To Actionscript - Alpha Settings For Mc's
I am trying to get a mc to fade as it reaches the end of the screen. Basically the mc itself moves across the screen and I need it to fade just before it exits the screen.
The code I have to move the mc across the screen is...
---
onClipEvent(enterFrame)
{
this._x=_x - 7;
}
---
the width of the stage is 450. I just need to get the code to fade it out just before it reaches the end. I would greatly appreciate any help I can get. Thanks!!!
Alpha Settings Not Exact
Does anyone else have this problem setting alpha for a movieclip?
When you do something like
Code:
my_mc._alpha = 12;
trace(my_mc._alpha)
//trace outputs a fraction of 12 ie "11.71875" or something
Any reason why it's not exactly 12? I've worked around it by using Math.ceil or Math.floor when necessary. Just wondering why it does this.
Using XML To Control Alpha Settings
I am creating a Flash based map and need to control the visibility of certain elements, these will be passed to the Flash file from an HTML page using XML, has anyone got any ideas of how I might go about implementing the Flash side of this???
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Printing With Alpha Settings?
I posted this one time already, but I didn't get any replys b/c I may have been unclear. Sorry. How do I print a Flash frame exactly as it is, Alpha settings and all. When I print now all of my Alpha tweeks don't show. The symbol print at 100% Alpha. This is no good, b/c I'm going for a faded into the background look and need text to show up in front. Thank you in advance for any help or suggestions.
Gradient Alpha Settings, Possible?
I'm creating a gallery that has scrolling thumbnails but on the ends of the slider I want to have an alpha gradient that make the thumbnails on the ends appear to fade out instead of just cutting off..
Code:
var left_gradient:Shape = new Shape();
var left_matrix = new Matrix();
var left_colors:Array = [0xFF0000, 0xFF0000];
var left_alphas:Array = [100, 0];
var left_ratios:Array = [0x00, 0xFF];
left_gradient.graphics.beginGradientFill(GradientType.LINEAR, left_colors, left_alphas, left_ratios, left_matrix);
left_gradient.graphics.drawRect(10, 1, 30, 100);
left_gradient.graphics.endFill();
this.addChild(left_gradient);
this is what I have so far.. and I'm trying to make a 30x100 "gradient".. the gradient is actually just a solid color that changes from (alpha: 100) to (alpha: 0) [left-to-right].. however when i try to use it, the gradient just shows the entire shape at (what appears) 50% alpha..
anyone got any ideas?
Thanks ahead!
Printing With Alpha Settings?
I posted this one time already, but I didn't get any replys b/c I may have been unclear. Sorry. How do I print a Flash frame exactly as it is, Alpha settings and all. When I print now all of my Alpha tweeks don't show. The symbol print at 100% Alpha. This is no good, b/c I'm going for a faded into the background look and need text to show up in front. Thank you in advance for any help or suggestions.
Alpha Settings / Multiply Effect
Hello All
I am working on a project where I need to have the vector art that moves around "multiply" when It moves over the artwork below it.
I can adjust the Alpha settings to create show thru but it seems to lighten the top object. I need to see the effect of the bottom colour and the top colour "multiplying" (as if the layer was set to multiply in a Photoshop document).
Any ideas on how to get a true multiply effect to work inside Flash MX?
I have uploaded a sample page to show the ideas to the following address (more details on this page):
http://www.disktop.ca/alpha/test.html
Export Frame For Classes In Publish Settings Flash Action Script Settings
My preloader doesn't load until 100KB into the movie
and I figured out it's because it's loading my components
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in the first frame.
So I changed the Flash ActionScript Settings (in the Publish Settings)
to Export Frame for Classes 2
which made the first frame much lighter -
an acceptable 10K
BUT that made my components act very badly.
Please help!
Thanks!
Document Settings / Publish Settings
1. Is there a standard size that a flash document should be (to render best in most browsers).
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BitmapData Alpha Breaks When Changing Alpha Of Container Sprite
Hi,
I posted this in Flash CS3 forum on Friday, but have had no replies, and am still stuck, sorry for cross-posting.
I have the following structure:
Code:
Pane:MovieClip
Content:Sprite
image:BitmapData
Pane is an asset in the Library, and is dynamically placed inside another Sprite. The Library asset Pane already contains the Content sprite which contains the image BitmapData.
The image is originally a 24-bit PNG, and it doesn't seem to matter to the problem whether I use Lossless or Photo compression.
My problem is when I change the alpha on the Content Sprite in the Pane class, the alpha transparency image on turns to a solid black.
Also, not sure if this is related, two textboxes in another Pane's Content Sprite get two horizontal white lines, above and below, them--while I am changing the alpha of the first Pane.
Anybody know how to fix this?
This is my first AS3 project, so apologies if I missed something obvious.
Scrllpane Comp Changing Alpha But Not Contents Alpha.
I've had a go at this a few times it seems the scrollpane component can change the _alpha of it but that changes the content mcs ect that is in the comp to the same alpha as well. I want to make the scrollbars of it alpha 50 and the mcs in it stil 100 normal. It involves loading many more mcs swf's into the scrollpane so just need it set to main content at 100 percent alpha and so be able to change the scrollbars to alpha 50 or whatever?
Couldn't Control Alpha Of The Children Mc After Set The Parent's Alpha
Hi,
I have 4 little thumbnails mc in a parent mc, and I set the alpha of the
parent mc to 0, then I want the child to appear one by one, but flash
won't respond to that unless I set the alpha of the children seperately
to 0, does anyone know how to solve that? thanks in advance.
-c
Changing Alpha Programatically - Alpha Values Not Whole Numbers
I'm doing alpha changes on an image programatically in an onEnterFrame method. My code is this simple:
trace(mc1_mc._alpha);
mc1_mc._alpha -= 2;
trace(mc1_mc._alpha);
The output is:
100
97.65625
My question is, how is 100 - 2 = 97.65625? What is going on here? It gives this answer even if I use Math.round() on it. Any ideas?
Advancing Alpha Counter...as In Alpha Numeric
Is there a way to get an advancing alpha counter, such as a, b, c, d, etc. instead of 1, 2, 3, 4, etc.
Other than creating an array of a, b, c, d
advancing = new Array("a", "b", "c", "d");
i++;
advancing[i];
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_t
Calling Alpha Value To Start Another Alpha Fade?
hey all!
okay so here's the deal I'm on a mission to make these buttons fade in one after another using a.s
and I'd like all my code to be in one frame [don't we all though ]
so far i have one fading in using
Code:
this.onEnterFrame = function() {
if(btn1._alpha < 100) {
btn1._alpha += 10;
}
}
now when i said i wanted the buttons to fade in one after another i was kinda fibbing ... what i really want is when btn1 reaches an alpha of 40 i want btn2 to start this same fade in process, then when btn2 reaches 40 i want btn3 to do the same and so on...
see the effect here [you have to enter the site] when you click on work, troops & contact
now i have also been searching for a easy to understand tutorial on how to make your own functions [that's the one where you can write a whole bunch of code stuff then call it later using only a little code, right?
well obviously i want to use this idea so i don't have to write out [okay lets be real here - copy and paste] the fade in code each time.
that way i figure i can say
if(btn1._alpha = 40)
do the function thingy to btn2
i tried this a.s, it only results in btn2 fading in as asked but btn1 stops fading at 40
Code:
if(btn1._alpha = 40) {
this.onEnterFrame = function() {
if(btn2._alpha < 100) {
btn2._alpha += 10;
}
}
}
any ideas would be the shizzel bo dizzel nizzel!
cheers fo' all the help so far!
-demian
Calling Alpha Value To Start Another Alpha Fade?
hey all!
okay so here's the deal I'm on a mission to make these buttons fade in one after another using a.s
and I'd like all my code to be in one frame [don't we all though ]
so far i have one fading in using
Code:
this.onEnterFrame = function() {
if(btn1._alpha < 100) {
btn1._alpha += 10;
}
}
now when i said i wanted the buttons to fade in one after another i was kinda fibbing ... what i really want is when btn1 reaches an alpha of 40 i want btn2 to start this same fade in process, then when btn2 reaches 40 i want btn3 to do the same and so on...
see the effect here [you have to enter the site] when you click on work, troops & contact
now i have also been searching for a easy to understand tutorial on how to make your own functions [that's the one where you can write a whole bunch of code stuff then call it later using only a little code, right?
well obviously i want to use this idea so i don't have to write out [okay lets be real here - copy and paste] the fade in code each time.
that way i figure i can say
if(btn1._alpha = 40)
do the function thingy to btn2
i tried this a.s, it only results in btn2 fading in as asked but btn1 stops fading at 40
Code:
if(btn1._alpha = 40) {
this.onEnterFrame = function() {
if(btn2._alpha < 100) {
btn2._alpha += 10;
}
}
}
any ideas would be the shizzel bo dizzel nizzel!
cheers fo' all the help so far!
-demian
[jpeg Alpha Load] Loaing Jpg In To A Mc With Alpha
ok i am loading a jpeg into a empty MC and when it load in i would it to alpha from o to 100
please can you help
i have been trying with this
onClipEvent(data) {
_alpha == 0;
_parent.images = int(getBytesLoaded()/getBytesTotal()*100);
if (getBytesLoaded() != getBytesTotal()) {
isloaded = 1;
}
}
onClipEvent(enterFrame) {
if (isloaded) {
alpha ++;
if (_alpha == 99) {
isLoaded = !isLoaded;
}
}
but not get any luck
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i wanna create a rollover button
i made the before and after pngs in PS
and i want to put the image that will appear over the original image with an alpha of 0 and when i roll over it the alpha to turn to 100 so it looks like the fade in
how do i change a graphic alpha ?
how can i do this please help
Making Alpha 0 To Alpha 100
Dear All,
I was just wondering if anybody knows, how to change alpha 0 to 100 for a perticular layer ?? I would really appreciate for the help, Thanks !!
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Alpha Changes In A Gradient With Alpha
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100% Black -----> 60% Black
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I don't know if I explained myself properly, but I'd like some input from you guys
thanks!
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