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Annoying Problem With PHP From Nested MC



Hello there!I'm having a very annoying problem. I have my main site, and on this this site, there's a contact-button. This button attaches a contact_mc (with attachMovie). So... the contact section loads, and within this MC, i have a mail button. This mailbutton tells a movieclip with an empty first frame, to play from frame 2. At last we are at the mailform. I followed this tutorial: http://www.kirupa.com/developer/acti..._php_email.htm and somehow i can't get it to work. I tried direct targeting from the submit-button as thus:on(release){ _level0.NAV_MC.current_mc.bg_mail.mailForm.loadVar iables("email.php","POST");}Is there a problem with PHP-mail-forms from within nested MC's. BTW, when i say nested MC's, i don't load them externally. They are within the main movie, exported for actionscript. I work in flashCS3 in a AS2 environment. ANY help is recieved with 'hats off' and 'crowdwaves'...cheersMikz



KirupaForum > Flash > ActionScript 1.0/2.0
Posted on: 12-10-2008, 03:35 AM


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Annoying Html Text Field Problem.. SO SIMPLE Yet So Annoying
this is annoying..
FYI: all other text loaded into text field is fine except for certain scenarios such as:

#1
I have a multi-line html text field
i load an external text file into the text field for its content
the text in the file is simply

Quote:




<img src='xmasflyer.jpg'>





PROBLEM: NOTHING APEARS

#2
I have a multi-line html text field
i load an external text file into the text field for its content
the text in the file is simply

Quote:




<p><img src='xmasflyer.jpg'>





or

Quote:




.<img src='xmasflyer.jpg'>






>NOTICE the elements before the img tag.. it seems flash needs a character or something before the img tag to show the image

PROBLEM: image finally appears (so does the dot).. but it's totally OUT OF LINE and EVEN OUTSIDE OF THE TEXT FIELD...

ya guys got any clues re the above 2 issues???

please help. or at least point me to the right direction..

tea

additional info:
site is here: http://www.latherrinserepeat.co.uk/main.php (click on PARTIES)
im using flash mx 2004

Flex Nested Arraycollections And Nested Repeaters
I can't figure out how to get a dataProvider from a nested ArrayCollection. I'll try to provide as much code as possible without dumping my whole project in. If I miss something critical, let me know.

Here is the concept. Clients have Projects. Projects have Images. I want to show this relationship in a form. Displaying the list of Images for each Project is where I'm stumbling.

This is what it looks like in xml.


Code:
<data>

<client name="clientName">

<project name="project1">
<image name="image_1.jpg" />
<image name="image_2.jpg" />
<image name="image_3.jpg" />
<image name="image_4.jpg" />
</project>

<project name="project2">
<image name="image_1.jpg" />
<image name="image_2.jpg" />
</project>

</client></data>
Now, when I load the .xml in, I have custom classes for Clients, ClientList, Project, ProjectList, ImageList and I push all the xml data into that structure. Basically each of the list classes contains a 'list:ArrayCollection' value that contains the various items in that list as well as the functions to add and remove items in the list. The lists are what I use as dataProviders in the form.

Each Client object has a ProjectList that contains all the Projects for that Client. In turn, each Project has an ImageList that contains all the images for that project.

The populateForm below is triggered when a combobox changes. It receives the event with a client attached.


Code:
private function populateForm(event:Event):void{
//selectedClient becomes the
var selectedClient:Object = event.target.selectedItem;
/*this is easy enough. I already gave each client a name value and this displays it to the textfield in my form.*/
clientName.text == selectedClient.name;

/* this is also working. I'm using the 'list:ArrayCollection' of that client's projects as the dataprovider for the first repeater in my form */
projectRepeater.dataProvider = selectedClient.projects.list;

//imageRepeater.dataProvider = ?????

//skipping ahead to my mxml
<mx:Form>
<mx:FormItem>
<mx:VBox>
<mx:Repeater id="projectRepeater">
<mx:Panel width="500" title="{projectRepeater.currentItem.name}">
<mx:VBox width="100%">
<mx:Repeater id="imageRepeater">
<mx:List labelField="name" dataProvider="{????}"/>
</mx:Repeater>
</mx:VBox>

</mx:Panel>
</mx:Repeater>
</mx:VBox>
</mx:FormItem>
</mx:Form>
How do I set an appropriate dataProvider for the imageRepeater? The projectRepeater makes sense because I can layout all projects for each client. But the images are nested. How can I target them?

Referencing A Nested, Nested Movie Clip
Here's the setup.

let's say you have a movie clip called "parent" on the root timeline.
On frame 1 of the parent clip, you have another clip called "childA"
On frame 2 of the parent clip, you have a clip called "childB"

so, only childA is on frame 1, and only childB is on frame 2

also, let's say that both childA and childB each have a local function named "Add"

using dot syntax, you can call those functions from the root timeline:

_root.parent.childA.add(); or _root.parent.childB.add();

however, Flash only seems to be aware of those children that exist on the currently selected frame of the parent. In other words, if the current frame in the parent mc is 1, you can use parent.childA.add(); but not parent.childB.add();

Is there any way to be able to reference a child movie clip in a parent movie clip when the child is not on the currently selected timeline?

I can't put all the child clips on every frame, because I need to be able to print the entire parent movie clip (multiple frames, so each child can only exist in their own frames).

Thanks in advance for your help or insight!

Cheers!

Nested Shapes Vs. Nested Sprites In AS 3.0
Hello,
I'm trying to learn Actionscript 3.0 from the ground up. I am trying to figure out why I can't create nested shape objects in the manner that's demonstrated below w/ Sprite objects.

var container:Shape = new Shape();


When I change the below from a Sprite to a Shape I get this error:

"Call to a possibly undefined method addChild through a reference with static type flash.display:Shape."


var container:Sprite = new Sprite();
container.graphics.lineStyle(0,0xFF6600);
container.graphics.beginFill(0xFF3300);
container.graphics.moveTo(0, 0); // start line @ 10._x and 0 Y
container.graphics.lineTo(100, 0); // move to left 65 x and 0 y
container.graphics.lineTo(100, 100); // from 65 x to 20 y
container.graphics.lineTo(0,100); // 0 x to 20 y

this.addChild(container);
container.x = 140;
container.y = 140;


var box_1:Sprite = new Sprite();
box_1.graphics.lineStyle(0,0xFFFFCC);
box_1.graphics.beginFill(0xFFFF00);
box_1.graphics.moveTo(0, 0); // start line @ 10._x and 0 Y
box_1.graphics.lineTo(80, 0); // move to left 65 x and 0 y
box_1.graphics.lineTo(80, 80); // from 65 x to 20 y
box_1.graphics.lineTo(0,80); // 0 x to 20 y

container.addChild(box_1);
box_1.x = 10;
box_1.y = 10;

var box_2:Sprite = new Sprite();
box_2.graphics.lineStyle(0,0x92E9FE);
box_2.graphics.beginFill(0x92E9FE);
box_2.graphics.moveTo(0, 0); // start line @ 10._x and 0 Y
box_2.graphics.lineTo(60, 0); // move to left 65 x and 0 y
box_2.graphics.lineTo(60, 60); // from 65 x to 20 y
box_2.graphics.lineTo(0,60); // 0 x to 20 y

box_1.addChild(box_2);
box_2.x = 10;
box_2.y = 10;

Thanks,
Eric

How To Play Second Nested Mc After First Nested Mc Finishes?
Hi all,

I am very new to action script - I am sure there is a stupidly simple way to do this:

I have an mc named logoclip. Within logoclip, I have one mc (instance: logointro) nested in frame 1(label: logoin) and one mc (instance: logogrowth) nested in frame 2 (label:logogrow). After the first mc finishes I want the second mc on frame 2 to play. The first mc is tweened with actionscript with the final tween finishing after 132 frames.

I'm not sure what the best way is to do this. Any suggestions?

Cheers

Nested Shapes Vs. Nested Sprites In AS 3.0
Nested Shapes vs. Nested Sprites in AS 3.0

Hello,
I'm trying to learn Actionscript 3.0 from the ground up. I am trying to figure out why I can't create nested shape objects in the manner that's demonstrated below w/ Sprite objects.

var container:Shape = new Shape();


When I change the below from a Sprite to a Shape I get this error:

"Call to a possibly undefined method addChild through a reference with static type flash.display:Shape."


var container:Sprite = new Sprite();
container.graphics.lineStyle(0,0xFF6600);
container.graphics.beginFill(0xFF3300);
container.graphics.moveTo(0, 0); // start line @ 10._x and 0 Y
container.graphics.lineTo(100, 0); // move to left 65 x and 0 y
container.graphics.lineTo(100, 100); // from 65 x to 20 y
container.graphics.lineTo(0,100); // 0 x to 20 y

this.addChild(container);
container.x = 140;
container.y = 140;


var box_1:Sprite = new Sprite();
box_1.graphics.lineStyle(0,0xFFFFCC);
box_1.graphics.beginFill(0xFFFF00);
box_1.graphics.moveTo(0, 0); // start line @ 10._x and 0 Y
box_1.graphics.lineTo(80, 0); // move to left 65 x and 0 y
box_1.graphics.lineTo(80, 80); // from 65 x to 20 y
box_1.graphics.lineTo(0,80); // 0 x to 20 y

container.addChild(box_1);
box_1.x = 10;
box_1.y = 10;

var box_2:Sprite = new Sprite();
box_2.graphics.lineStyle(0,0x92E9FE);
box_2.graphics.beginFill(0x92E9FE);
box_2.graphics.moveTo(0, 0); // start line @ 10._x and 0 Y
box_2.graphics.lineTo(60, 0); // move to left 65 x and 0 y
box_2.graphics.lineTo(60, 60); // from 65 x to 20 y
box_2.graphics.lineTo(0,60); // 0 x to 20 y

box_1.addChild(box_2);
box_2.x = 10;
box_2.y = 10;

Thanks,
Eric





























Edited: 05/20/2008 at 07:46:30 AM by clem_c_rok

Nested Shapes Vs. Nested Sprites In AS 3.0
Hello,
I'm trying to learn Actionscript 3.0 from the ground up. I am trying to figure out why I can't create nested shape objects in the manner that's demonstrated below w/ Sprite objects.

var container:Shape = new Shape();


When I change the below from a Sprite to a Shape I get this error:

"Call to a possibly undefined method addChild through a reference with static type flash.display:Shape."


var container:Sprite = new Sprite();
container.graphics.lineStyle(0,0xFF6600);
container.graphics.beginFill(0xFF3300);
container.graphics.moveTo(0, 0); // start line @ 10._x and 0 Y
container.graphics.lineTo(100, 0); // move to left 65 x and 0 y
container.graphics.lineTo(100, 100); // from 65 x to 20 y
container.graphics.lineTo(0,100); // 0 x to 20 y

this.addChild(container);
container.x = 140;
container.y = 140;


var box_1:Sprite = new Sprite();
box_1.graphics.lineStyle(0,0xFFFFCC);
box_1.graphics.beginFill(0xFFFF00);
box_1.graphics.moveTo(0, 0); // start line @ 10._x and 0 Y
box_1.graphics.lineTo(80, 0); // move to left 65 x and 0 y
box_1.graphics.lineTo(80, 80); // from 65 x to 20 y
box_1.graphics.lineTo(0,80); // 0 x to 20 y

container.addChild(box_1);
box_1.x = 10;
box_1.y = 10;

var box_2:Sprite = new Sprite();
box_2.graphics.lineStyle(0,0x92E9FE);
box_2.graphics.beginFill(0x92E9FE);
box_2.graphics.moveTo(0, 0); // start line @ 10._x and 0 Y
box_2.graphics.lineTo(60, 0); // move to left 65 x and 0 y
box_2.graphics.lineTo(60, 60); // from 65 x to 20 y
box_2.graphics.lineTo(0,60); // 0 x to 20 y

box_1.addChild(box_2);
box_2.x = 10;
box_2.y = 10;

Thanks,
Eric

Nested Shapes Vs. Nested Sprites In AS 3.0
Hello,
    I'm trying to learn Actionscript 3.0 from the ground up.      I am trying to figure out why I can't create nested shape objects in the manner that's demonstrated below w/ Sprite objects.

var container:Shape = new Shape();   


When I change the below from a Sprite to a Shape I get this error:

1061: Call to a possibly undefined method addChild through a reference with static type flash.display:Shape.

Annoying Little Bug
hi,

i have a flash movie with 2 scenes, the preloader and the movie.

by it's self, the movie plays fine (it's 3 keyframes, each key frame contains a movie clip)

but, when i add the preloader, the first movie clip is skipped! no matter what i try, it gets skipped!!! if i add 10 blank key frames in front of it, it gets skipped, if i stretch the first movie clips keyframe out, it still gets skipped!!!...

this is the preload code i use:

totalbytes = getBytesTotal();
loadedkbytes = Math.ceil(loadedbytes/1000);
totalkbytes = Math.ceil(totalbytes/1000);
if (loadedbytes == totalbytes) {
gotoAndStop("myMovie", 1);
}
frame = int(loadedbytes/(totalbytes/100));
tellTarget (_root.loader) {
gotoAndStop(_root.frame);
}




pleaseeeee help, this is so frustrating!!!!

thanks for your help.......

Annoying
action script table..

Why is it so big and annoying.
i have to max the size on it just to see the script.


Can I change it at all?

Ok This Is Annoying Me......
ok i write some text.....

press F8, make it a button, click export actionscript [so i can write actionscript into it] so i go into the symbol and i go to hit and action's and it say's i can't enter any action script into it.... ? this problem is really annoying me... i almost threw my keyboard into the monitor

Annoying...
ok i write some text.....

press F8, make it a button, click export actionscript [so i can write actionscript into it] so i go into the symbol and i go to hit and action's and it say's i can't enter any action script into it.... ? this problem is really annoying me... i almost threw my keyboard into the monitor

Annoying Bug Help
ello, i jus did this scene and it was working perfectly when i did the test scene button, let hte full movie load, and when i clicked this button the game reset!

so i couldnt sus it out, remade it from scratch. same problem! aaargh **tears hair out** how do i fix it? thx

This Is So Annoying - Please Help
i just got flash MX and the line tool always snaps to certain spots and i hafta pull it way off to change it and i can never get my lines quite where i want them
how do i turn this off?

This Is Just Annoying Me
Im creating a menu bar for my site but have been plagued by one problem. I have seen samples of fla. files where the designer/programer use one instance of an button for all the buttons in a menu bar and was able to have different text that was used in each instance of the button. Every time I try to change the text of one of the instances of my button the text in any other instance of that button changes. How is this done dynamicly?? If so what do I need to know to do this??

Annoying Bug?
hi.

i have just changed a few things on my website. i changed the colour of a few things and changed the look of my scroll bar.

now, when i test movie or view the html file, two things happen that shouldnt.

a part of the intro now "wobbles" sideways ever-so slightly (but enough to notice) when it should stay still and move up only.

at the end, i have 3 tweened boxes, all on different layers. they worked fine before, but now each one "hangs" on the last but one tween frame untill the end of the scene/intro. so instead of finishing perfect squares, they all hang on a slightly curved square till the end.

i've checked the all the moviclips and played on the stage, and it works fine. its only when i test movie or publish preview that it doesnt play properly.

this happend once before, but i cant remember why. i think in the end i had to change the tween slightly. even though it worked fine for months before hand.

anyone know whats caussing this? anyone heard of something like this before?

i'll try and upload the messed up file and post it here a bit later.

thanks for any help.

Annoying
Hello...

I'm currently building a flash movie, which comprises of 4 flash levels:

_level0 = Preloader & Base, from which all other movies loaded
_level1 = News Scroll & Background
_level2 = Dymanic picture load-in
_level3 = Navigation load-in

Which in effect loads one page... However, I need them to load as set out in the timeline of "_level0"... but this can't happen unless the preloader pre-loads all levels...

So now what I need to do is, to create a simple percentage load-bar preloader that will load all .swf movies on all levels before it plays back... Any ideas how this is done (im new to flash so please elaborate)?

Any ideas would be greatly appreciated!!!

Cheers,

Media Monkey

Grr.. How Annoying
I made a function to get the distance in a x, y plane..


Code:
function getDistance(x1:Number, y1:Number, x2:Number, y2:Number):Number
{
return Math.sqrt(Math.pow( (x2 - x1), 2) + Math.pow( (y2 - y1), 2) );
}


then i added trace functions...


Code:
trace("1: " + getDistance(0, 26.3 + 10 - 10, 0, 26.3) );
trace("2: " + getDistance(0, 36.3 - 10, 0, 26.3) );
trace("3: " + getDistance(0, 26.3, 0, 26.3) );
trace("4: " + getDistance(0, 0, 0, 0) );


trace function 1 and 2 print this: 3.5527136788005e-15
3 and 4 act as expected.

Why? It's so... annoying... grr

Annoying
Cant quite work out what the problem is here but ill give it a go of explaining any way. I got this peice of flash working properly which loads in a swf into a empty mc then it does this that and the other all fine. when the swf is loaded from my hard drive (c:/desktop/whatever) to the empty mc it all works fine.... when its loaded in via the web(url) the code doesnt work but when i load it from my hard drive its fine - and its exactly the same ! cant work it out.

Really Annoying
In my browser (internet ex) i have too click on the flash control first in order to use it. It is so annoying i've looked everywhere to try and get rid of this, but i can't find the option anywhere to disable it. Can anyone please help me on this??!

cheers.

This Is ANNOYING Me.. Please Help.
Ok i have pretty much completed my webpage right, so.
I have made a page called "pics" and it's dimensions are Width=650px and Height=1500px and put my text and pics on it. When i tested it (F12) the page comes up how i want it. Comes up full screen and you have to scroll down to view all the pics and text. BUT when i convert it to a SWF it displays ALL of the pics and text on the screen.

So, when i go to my main page and click on the button that takes me to my "pics page". It goes to the "pics page" but the dimensions have changed so that the entire "pic page" is on the screen, instead of how i previously wanted it as when i pressed (F12) the first time. Where now the pics and text are too small to read because it is all squeezed onto the one page (so now there's no scroller)

Do u get me? I have tried to change the "Publishing Settings" but it's still all the same. Can some please tell me how to make it a FULL page? Just like the screen you are looking at now with the scroller on the right.

Jakatta...

Some Please Help, This Is Annoying Now.
I have a text file with a few variables. home1=3&home2=4& so on.

for what ever reason the for loop is not reconizing loadVarsText.home1, I've tried everything I can't figure this out.


Code:
stop();
loadVarsText = new loadVars();
loadVarsText.load("/flash/homes/inprogress/list.txt");
//Assign a function which fires when the data is loaded:
loadVarsText.onLoad = function(success) {
if (success) {
trace("done loading");
for(var j=1;j<loadVarsText.home1;j++){
this["thumb1_"+j]._visible = 0;
}
} else {
trace("not loaded");
}
};
Thanx for your guys help.

Setting The Depth Of A Nested Object Higher Than That Of A Non-nested Object
As the title says, i would like to have an object which is nested beneath another objects depth set higher than that of one the is NOT nested. Is this possible if so how, may be real easy and im just over-looking it but...... help! please

Does Anyone Like Annoying Problems?
I have read that people are getting the same problem with what Im doing but Im going to re-post the problem with a link so that you can solve it for me.

I have loaded a swf into a movie clip but the actionscript doesn't want to work. Also if I load the movie on a level it works fine, but I need it in the MC.

this is the link to the 2 fla's:

http://www.xm2.com/problem/who_nav.fla
http://www.xm2.com/problem/who.fla

I would really love it if someone could help me.

Absolute Z

Annoying Problem
I have the following code on a button within my flash movie
====================================
on (release) {
_root.ableVid = true;
_root.choose.playerVid.gotoAndPlay(1);
unloadMovie (_root.vidHolder.webby);
_root.vidHolder._visible=false;
_root.choose.curSong="none playing"
_root.choose.playStopVid.gotoAndPlay ("start");
}
====================================

the line that i have a little problem with is
unloadMovie (_root.vidHolder.webby);

Everything works as it should within a browser but when previewed in the flash with ctrl+Enter i get an error message in the output window saying
"error opening URL" and then the path to the swf that i had previously loaded into the target - _root.vidHolder.webby

i have come accross this before and have ignored it as it does not appear to affect the workings within the browser.


Has anyone else seen this before?

Can anyone se anything in my code that i could adjust?

All i am trying to do is unload an swf from a target movieClip

Any views appreciated



Thanks in advance

gilesb

This Is Soooooo Annoying Me
im was creating a draggable mask which was a magnifing class but the two images are out of position...

whats gone wrong...

u can have a look at the fla if u want at..

http://www.heavydays.co.uk/help/soop.fla

Thanks

Aye, This Dial Is Getting Annoying..
hello hello..
i'll get straight to the point here...
i make signatures for people and the one I'm trying to work on I want to contain a dial

with the dial though i'd like it to act like a tv dial (theme of the sig).
i want the user to be able to grab onto the dial, and once it reaches a certain coordinate the mc starts playing in a different area.

I know how to a drag menu, ect..but anyone know of how I could restrct the draggable menu to a certain path?
in this case the path of the dial or a circle..

i was wanting to maybe do the same thing with a volume control..but the same problem comes up..

so overall, i want to create a draggable button that is forced to stick on the motion guide created for it..

any help is appreciated..

Annoying Weirdness
Need a quick hand here...

I'm trying to lay an SWF into a table. The background image of the flash movie spills over into the rest of the table, which is part of my layout.

Here's the issue, the flash movie doesn't align the image perfectly with the rest of the table. Better description: Say you had a picture of a face, split that in half. Place one in the table as just a JPG, the other side would be an SWF rather than the adjacent JPG. In my situation they don't align perfectly... looks like a pixel or 2 shrunken.

Please help, I want to go to bed soon!

bob

Annoying Loader
I finished my site (famous last words) and if you go to the work section and click on the various projects, it loads a small SWF. If you click around on other projects rather quickly before any of them finish loading it keeps reloading them. What am I doing wrong?

I am using Flash MX on a Mac under OS 10.2.

VIew my site here: http://visualnotion.com

Annoying Images :(
hey people,
sorry if this is a stupid question with an obvious answer, but i have got a problem with images....

they dynamically load into their own separate movie clips, and each clip has a script that makes them position themselves a little to the right of the previous one (eg this._x = previous._x + 20 i then have the bar of images scroll from left to right depending on the mouse position

when the movie clip moves, all the images are blinking.... i am not sure at all why this would be

the link is http://www.decemberwaiting.com/dw2.swf

any help would be greatly appreciated
thanks

Annoying Infopanel In MX
Hi,

Thank you for reading this.
I have a simple question probably with a simple solution. I just don’t seem to find it: I mostly have the info panel open when I work. That is mostly no problem except for this: when I need to undo something I have to close the infowindow or else I can’t undo. I have to close the window, undo and then open it again.

Have someone else had this problem or does someone have a solution? Of cors I can live with the problem but it’s annoying.
Thanx for answering.
Regards ikaros

_____________________________________
I cannot live without dreaming, but maybe it is just a dream that I live…

Annoying Little Problem
I've started adding sound to my flash but everytime I press a button to jump to a new area the same sound begins to play.

It's completely baffled me because the only time the sound should play is when it runs over that movie clip, but that's the thing it never does. The button control always jumps to the specific frame and then stops there until it's told to move. It doesn't goto the beginning and play, it moves forwards and then straight back. If it moved to the beginning it would make sense, but it doesn't. (I know this because my whole swf would run through from there)

I'm just wondering if anyone else has come up against this problem and if so how they managed to fix it.

<<<~~~ stumped, I don't get it

Annoying Preloader
Hi,

I am using a preloader for my site as you can see. However, it appears even if the external movie is already loaded.

I would like to get rid of the preloader once the page is downloaded. However, it automatically goes back to frame 1 as it is set this way.

I could send you the fla if you need to see what I have done or I could copy and paste the code in my index page.

Thank you,

Really Annoying, But Probably Really Simple....
hi, i'm making a website in flash for a guy who has no idea how to flash, but will need to update the site frequently . the site will have two year dates (2004 & 2005), when you click on either of the dates a menu with a set number (8) of menu items will appear to show the events which will be taking place for that year. the 'year' text fields will be dynamic and will retrieve the date from variables in a separate txt file, as will the 'events' text fields. however, if there are only 3 events taking place, i do not want 8 menu items showing. so...is there any way that i can have another variable in the text file, &menunumber, for example. if the menunumber variable = 3, then the last four menu items are hidden by a solid white box, using the setProperty sctionScript and setting the _alpha to zero.

how do i set this up, so that it performs its task as soon as the web page is loaded?? or can u suggest a better way to do it?

thanks

Annoying Timeline
Ineed to move my animation along the timeline by about 10 frames..tried onion skinning etc but i can't get it to work. Its a real pain, it must be so simple?! Thing is, its a real big animation-about 700 frames long on about 90 layers..so moving them 1by1 is not an option!!

Please help!!

Annoying Problem
hello all wierd problem... i've got a html enabled text field on my stage which has html formatted txt loaded into it using xml and th <![CDATA[ ... ]]> tag; however, certain special characters are appearing as square's how and why is this happening? can i fix it?

eg. http://www.disposable-media.net/flash/layout.html for the swf

n http://www.disposable-media.net/cv.xml for the xml

many thanks

edit: when posting this it coverted the little squares i posted into ’ which is even more wierd!!! someone help!

edit: ok typing & #146; on these board without the space turns it into an apostrophe, i'm starting to see where this is going.... is there anyway to automatically do this using xml/dreamweaver/flash?

Annoying Graphics
Is there a way to make it so there is no box around a copy and pasted sprite? Also, can you make it so the computer fills in the space between each frame? An early thanks to those who will help me

Problems Annoying
okay i am such a newbie at Flash but I have a question. Whenever I try to do a motion tween like moving letters.

Example:

sdneirf
reverof

and then break them apart so each is its own letter
and make it into

Friends
Forever

so each letter slides. Whenever I click on one letter and insert the keyframe and then change it to the left side from the right side and then create motion tween it moves the whole page or anything that is on it......

Why does it do this and how do I stop it? Do I create more layers or whatever?

Second question:

Whenever I have a motion tween on and then want a new motion tween right after that but nothing on the page like a blank page it has the stuff continue from the last tween and then when I remove the tween it removes it all or if I delete the content it deletes it from the previous tween too.

Third question: Similiar to question 2

I have a motion tween from the previous one and I want another motion tween but with the same stuff on it what do I do? But remember I want a new tween. Like 3 of them.....

Example:

Previous tween:

Are

New tween with same content:

Are.

New tween with same content:

Are..

New tween with same content:

Are...

I am creating a seperate motion tween for each because I want the periods to come from the top and slide down to place.

I am sorry if my questions didnt make a lot of sense its cause I am new at this and I am just playing around.

If you understand my questions and reply can you please make it as detailed as you can as I am still trying to figure out what everything does and where it is.

-Confused

Yeah I Know Iam Getting Annoying But.....
hey its me and as u may or may not know i just got flash mx pro for a present yesterday and have been figuring out how to use it i need 2 things.

1)a site where i can import cartoon guns and weapons for my movie

2)and is there anyway u can make curves using the toolbar?.

thanks you guys rock!

Annoying Problem...
Here is my porblem:
I have my stage set at 550x400 and I have two movie clips (named one (the green square) and two (the blue square) in the .fla attached) each at a size of 550x400. I've joined the two into one big movie clip (called big).
I've put "big" on the stage (and named the instance "big_mc" aligned to the top and right so that only the movie clip called "one" is visible on stage, while "two" is off to the right.

What I want to have is a button which essentialy "switches" between the two screens so I've coded it as so:

Code:
on(release) {
if (big_mc._x = 0) {
big_mc._x = -550;
} else (big_mc._x = -550) {
big_mc._x = 0;
}
}


Unfortunatly I got a syntax error on the "else", god knows why...
So I put another button with replaced numbers in the if statement.

But the second button doesn't work... (see the attached .fla)

Please, why isn't it working?!?

Annoying Little Problem With This One
Hello, I'm building this sit using some flash for the menu,gallery and to display some text but for some reason my browser wants me to click on the flash items to activate them. This is incredibly annoying and was wondering where in my settings I could turn this off.

http://myweb.tiscali.co.uk/subliminaldirections/tina/

Getting Rid Of These Annoying Lines
Hey there, Ive been using Flash since version 4, long time ago, Im no champion at it, I just use it for basic graphics for various website projects I do from time to time. After a long hiatus, im back into the program because my new work office uses it, but they have Flash MX professional 7.0.

Anyways, there is some very annoying border that goes along text objects i place on the work surface, and when im exporting the image to bitmap (to import into photoshop) the lines go with it, which is stupid in my opinion as it looks like work surface lines not part of the project. Anyways, i need to know how to get rid of them so they dont show up in my exports.

[MX] Annoying Little App I Want To Create
i want to create a daft little app where a movie clip in in the center of the screen and when the mouse gets over it it moves to a random spot on the screen. Is there any tuts explaining how to do this

i can program a little bit but not sure how i if movie clips and all that, i can understanbd that it will be something like

mc._x = rand()*200
mc._y = rand()*300

i just cant seem to get it all working. any help would be greatly appreciated

[CS3] Annoying Buttons
Hi all

I am having a really annoying problem which I cant get right

I have a movie on my main stage and two buttons - one which plays the movie and one which appears to clear it from view.

What I want is for the button to play the movie and then stop. I do not want the button to play the movie again until it has been cleared.

If I press play again once the movie has played it restarts - I want to prevent users from being able to do this.

Using AS2

Many thanx

Annoying Flash Ads
i know i shouldn't be asking...

but how do people make those flash ads that pop out of the flash area. i've seen them for movies sometimes. When you go to yahoo.com sometimes they'll have one.

does anybody know what I'm talking about?

Annoying White Box
I've been noticing lately that when I visit any site with flash, there is a white border that surrounds the movie with a message saying to "click to activate this control". I've only started noticing this in the last week or so and it's EXTREMELY annoying!...is this a Microsoft update issue, is there any way to work arround it???

I'm sure a lot of people are frusterated with this as it blocks interectivity with the moie until you click once first..

ANY input on this would be greatly appreciated

Annoying Looping...
My website design teacher told me to come here months ago, I never did, till I ran into a problem that's been getting on my nerves.

I recently made a navigation, where you roll over a button, and it changes the banner, pretty simple to most people. But it works all good, but for some reason, one of the sections continues to loop over and over if you stay over the button.

I'm not really good at explaining, so maybe looking at it may provide further insight. The thing I'm trying to get to stop looping is the "Interactive" part, under the Main_clip movie clip.

http://puresquare.com/uploads/lf50head2.fla

An Annoying AS Problem.
Question 1:

Alright, there's a movie clip with the instance name "wierdmonster", with the AS:


Code:
onClipEvent (enterFrame) { if (_root.player._x > _x) { _x += 2; }}onClipEvent (enterFrame) { if (_root.player._x<_x) { _x -= 2; }}onClipEvent (enterFrame) { if (_root.player._y>_y) { _y += 2; }}onClipEvent (enterFrame) { if (_root.player._y<_y) { _y -= 2; }}
and in this movie clip, there's another movie clip with the instance "wheel"

now, on every frame, the instance "wheel" has the AS:

Code:
onClipEvent (enterFrame) {
if(_root.wheel.hitTest(_root.player)) {
_root.wierdmonster.gotoAndPlay ("damage")
}
}
Now, I have the labels:

stand, move, damage, death.

on every fame in "move" it has:

Code:
if (damage == 3){
gotoAndPlay ("death")
}
On the frame before "damage" it has the AS:


Code:
gotoAndPlay("stand");
And on the frame "damage", it has:

damage += 1;

And on the rest of the frames in "damage", it has:


Code:
if (damage == 3){
gotoAndPlay ("death")
}
On the frame before "death", I put:


Code:
gotoAndPlay ("stand")
And on the final frame in "death", I put in:


Code:
stop ();
And it's not working. Please help me out, thanks.

Question 2:


Code:
if (Key.isDown(38)) {
if (grounded) {
yspeed = -jump;
if(player._currentframe==2){
_root.player.gotoAndStop (5)
} else {
_root.player.gotoAndStop (6)
}
Alright, instead of what I want, it just goes to frame 6 every time. Please help.

A Little Annoying Feature ...
hi,

i have a little annoying feature with flash cs3, when i want to select multiple lines in the code with shift+down it doesn't select the whole last line, only the white space (tabs) before??? it works normal in other applications except in flash.

Did someone else had this "feature"? Any ideas how to fix this? One thing though ... i have vista ...

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