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Asking A MC Symbol To Control Another MC From Main Timeline



Is there something wrong with the code I'm using? I used the target tool in flash to make sure the paths were correct


Code:
this.frameselect_MC.F_B2.onRelease = function() {
if (frameset_MC._currentframe == 1) {
this.frameset_MC.gotoAndStop("F_B2_V");
}
if (frameset_MC._currentframe == 20) {
this.frameset_MC.gotoAndStop("F_B2_V");
}
if (frameset_MC._currentframe == 30) {
this.frameset_MC.gotoAndStop("F_B2_H");
}
if (frameset_MC._currentframe == 50) {
this.frameset_MC.gotoAndStop("F_B2_H");
}
};
Before I embedded the MC "F_B2" into the MC "frameselect_MC" it worked fine, but as soon as I embedded it and changed the paths it doesn't work anymore?

here's the .fla file
http://stevenewport.com/printsTEST.fla.zip

I've been trying for the past hour, but I'm new so it was kind of in vain

any help would be great, thanks



ActionScript.org Forums > ActionScript Forums Group > ActionScript 2.0
Posted on: 04-20-2006, 10:51 PM


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I have a flash movie (mainmovie.swf) that stops wht a stop action at frame 10.

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if any could please fill in the blank

on(release) {

~fill in here~

}


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Anyone know how to get this to work?

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I'm sure this is a simple syntax thing - and seems like a very basic thing to know - but I don't :-(

I have a very simple movie (slideshow style)

I'm creating 2 movie clips within my main movie which will be different lengths.

So clip 'a' is 90 frames, clip 'b' is 125 frames.

I have 2 frames in my main movie - each with one of the clips on it and each with a stop(); action.

***
I want to add a script to the end of my clip 'a' that says "go to and play frame 2 in the 'MAIN MOVIE' timeline" so that it will play clip 'b'
***

I tried using goto("scene1", 2) but it didn't work - would just restart clip 'a'

NOW - I do realize that I could simply space the movies out on my main timeline so it would just run its course and remove the stop so it would continue to clip 'b' but thats probably not the 'clean' way to do it - and then when my clip 'a' changes in frame count for whatever reason I have to go move everything - so I don't want that solution.

I'm looking for the way to move the main timeline to the next frame (or any given frame) from within the clip - either that or from the main timeline - if it can simply detect when clip 'a' has finished...

Sorry I think this is long winded for a simple question. Thanks for any help on the matter! --bp

Control MC On Main Timeline Through External Swf?
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[CS3] Arrow Key To Control Main Timeline
I want pressing the right arrow key on my keyboard to take my root timeline to frame 10 and stop. I get no error messages, but nothing happens when I press the arrow key. (cs3 on mac)

I have an empty mc on the main timeline with the following code:


Quote:




onClipEvent(keyDown)
{
if (Key.isDown(Key.RIGHT))
_root.gotoAndStop(10);
}

Control The Main Timeline Using A Function
Hi, Can someone point me in the direction of a tutorial or help me understand
how to jump to different frame labels in the main timeline of a SWF file
using functions....

I have a SWF file and want somekind of function that makes the SWF play a
specific frame label when a true or false is present

i have 8 points on frame labels..

e.g. from an external file x=hot / in the swf, if "hot = true" then play frame label 'hot'....

you can kind of see what im trying to do....
Help?!
THANKS !
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Right Click To Control Main Timeline
I have a new template in AS 3 that I built and I have been trying to get to do right click functionality. The template has ActionScript code built in some I am guessing I cannot do packages as found on this site. http://www.uza.lt/blog/2007/08/solve...-click-in-as3/

I am wondering if I should do an ExternalInterface, but was not sure how to do it.

My end goal is to right clcik on the SWF and have it move ten frames forward in the trimeline. Any recommendations on how to do this?

Thanks in advance.

:: | Control Main Timeline From Within A Movieclip | ::
I am having no luck getting my main time line movie clip to play. I have a control box movie clip that has a play button on it. The control box movie clip is dropped onto the main stage, in layer 1, and draggable. The play button is embedded in the control box movie clip that's now on the stage, and draggable. In frame 1 of layer 2 of the main stage I have my movie clip, "Animation1b" which I dragged from the library, waiting to be played. I cannot figure out how to get the play button on the embedded movie clip, (that's now on frame 1 of layer 1 of the main stage) to play the movie clip "Animation1b" that's on the second layer of the main stage. This should be pretty simple, I just have never done this before.

//script currently on the play button that's inside the draggabe control box movieclip.
_root.on(Release){
gotoAndPlay("Animation1b");
}

I have tried variations of the above script, but I can not figure it out. It's pretty much just a remote control movie clip that needs to play a movie clip on the main stage. I need to make sure that the remote is still visible ont op of the movie "Animation1b" as it is playing. Can someone please help me out?

Thanks in advance!

How Can An Imported Swf Control The Main Swf Timeline?
I've previously created things in Flash, exported the swfs, and imported them into Director and used them as cast members. As you're probably aware, Flash can control the Director timeline like so:


Quote:




getURL("lingo: go to "MarkerName"");




However, I'm now moving entirely into Flash. I'm importing swfs to the stage, and I now want the imported swfs to control the timeline of the main movie. How would it be possible, for example, for the imported swf to send the playhead of the main movie to frame 20?

Control UILoader On Main Timeline From MC
Hello,

This may be a simple issue but: I have a movie clip on my main timeline. Within that movie clip I have a button (also a MC). When I click on that button I would like to have the UILoader on the main timeline populate with a specified swf. I have tried everything I know, but it still will not work unless the UILoader is inside the MC which does not help.

Here is the AS3 code I am using inside the MC:

stop();

//packaging main button

this.pOne_btn.addEventListener(MouseEvent.CLICK, help);

function help(evt:MouseEvent):void
{
this.imageLdr.source = "lOne.swf";
}

Here is the error message:
Error #1010: A term is undefined and has no properties.
at newWork_fla::packagingBtn_12/help()

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Control Main Timeline From External AS
--------------------------------------------------------------------------------
This has got me stumped
The Requirement: To cause the Main Timeline to play(), gotoAndStop(), etc, on command from an AS3 class instance (defined in an external package).
The Situation: Two strategies have worked fine in the IDE (standalone player), but fail when uploaded to a server and run through a browser (IE7, FP 10,0,12,36).
Strategy 1:
Pass the timeline reference to the constructor (from the main timeline) thus:
myInstance = new myClass(this);
In the constructor use the reference (this -> tl) to call a main timeline function tl.myFunction(param) that calls gotoAndPlay(), etc.
Result 1: Works in IDE, fails on-line (i.e. no frame advance on gotoAndPlay() etc).
Strategy 2:
1. Define a CONST for user-defined events.
2. Dispatch the events from various places within class (instance) code thus:
var result:Boolean = this.dispatchEvent(new Event(MY_EVENT)); ('result' gets true)
Define listeners on the timeline like so:
myInstance.addEventListener(MY_EVENT,myFunction);
Result 2: Works in IDE, fails on-line (no frame advance on gotoAndPlay() etc)
What's going on that both approaches work in the IDE, but neither work in the browser?
Grateful for any clues.

Button Control Over Main/sub Timeline
i hav 2 scene, using button to swap in between file.
if the button is in maintime line i can swap in between
but my button is inside a movieclip in overview.
After i click it reload the overview_scene,
and my script on button is


********
on (release) {
nextScene();
}
********
is it using
_root or
this.(dot)
.

Button Control Over Main/sub Timeline
i hav 2 scene, using button to swap in between file.
if the button is in maintime line i can swap in between
but my button is inside a movieclip in scene_1.
After i click it reload the scene_1,
and my script on button is
********
on (release) {
nextScene();
}



********
is it using
_root or
this.(dot)
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Control External Swf From Main Timeline
I have a external SWF loading into a target on my main swf. Is there a way to control the timeline from the loaded movie from the main timeline. So , control B timeline from A. I've tried mcholder.gotoAndPlay (2); but it won't work. Also, how can I get the mumbers of frames from the external swf into the main timeline. Will a global variable work?


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Control The Main Swf Timeline From The External Swf.
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I need help please

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Arrow Key To Control Main Timeline
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Quote:




onClipEvent(keyDown)
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_root.gotoAndStop(10);
}

Button Control Over Main/sub Timeline
i hav 2 scene, using button to swap in between file.
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but my button is inside a movieclip in scene_1.
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********
on (release) {
nextScene();
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********
is it using
_root or
this.(dot)
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Control Main Timeline From A MovieClip
I'm trying to control when the main timeline advances from a mc on a layer, but it doesn't seem to work.

First, I'm loading an external SWF into the mc on the layer. Then, when the external SWF is loaded, I'm trying to advance the main timeline.


Code:
bkgpicblur.loadMovie("m"+_root.nRnd+"_blur.swf",0);
bkgpicblur.onEnterFrame = function() {
tBytes = this.getBytesTotal();
lBytes = this.getBytesLoaded();
rBytes = tBytes-lBytes;
pDone = int((lBytes/tBytes)*100);
if (pDone >= 100) {
// gotoAndPlay(3);
// _level0.gotoAndPlay(3);
// make the main timeline play frame 3!!!
}
else {
gotoAndPlay(2);
}
}
Help??

Control Main Timeline From Within A Movie Clip? Help
Please help...
I have a video game on the main timeline of a scene. The scene label is "Game"... before the game starts, I have frame 1 of the main timeline attach the movie clip "Instructions" and play it. Once instructions reaches the end, I have Flash remove the video clip(works) and I want it to go back to the main timeline(Game) and play frame 2. What command do I use to have it do this? I tried:

Game.gotoAndPlay(2);
_root["Game"].gotoAndPlay(2);

BUT it Doesnt Work! I assume because "Game" is the Scene name, not a movie clip name... Any ideas on how to do this??

THANK YOU!

Main Timeline Control From A Movie Clip
we got a problem, we want to jump to specific keyframe in the main timeline from a button in a movieclip. Please tell us how?

How To Control The Main Timeline In A Movie Clip?
I tried _root.gotoAndPlay(3); in a frame of my movie clip, but it seems to have no effect.

Is there somebody who could show me the right way to do it?

thanks

Control Main Timeline From Within A Movie Clip
Is it possible to control the main timeline from within a movie clip without a button? Basically what I am doing is, I have snow using Actionscript on the main timeline, actually I have two snow effects. One is just regular snow, the other is snow that "sticks" and plies up when it hits a MovieClip.

Then, I have a couple other movie clips on the main timeline as well. One is a changing background and the other is snow at the bottom of the screen piling up.

I have 3 frames on the main timeline that keep looping to produce the snow, then inside the movieclips I have about 215 frames. Now, at the end of one of those movie clips, I want the one that was piling up snow to fade out, along with the snow effect that was piling on top of it. What I did was created another scene. However, I can't get to that scene from inside of a movie clip without a button, can I?

Thank you very much in advance.

Help How To Control Main Timeline From Nested Clips
I KNOW i'm just getting some punctuation mark wrong, right?

I have a dozen sub-movie clips nested in my main movie clip (Scene 1) and I would like to set up action frames in these sub-movies that tell the playhead in the main movie to gotoframe, etc... can someone send me the simple gotoframe script?

when i use gotoframe("Scene 1", 5) or gotoframe(_root.5) ... 5 being the frame i want to jump to... Flash tells me it contains no errors, but it just wont work!

thanks!!!!

jason

Buttons In Moviclips. Can They Control The Main Timeline?
does anyone know of any actionscript that can be applied to a button that is
IN a movieclip so it can navigate the main timeline INSTEAD of just the mov
ieclip's timeline?

I've tried applying this script to a button in a movieclip:


on (press) {gotoAndPlay("scene1","1");

}


this doesn't seem to navigate the maintimeline at all though.

I would really appreciate any help

Main Timeline Control From Nested Movies?
Hello,

I would really appreciate help with the following problem. Flash MX

Multi-scene movie. I want to control the main time line from a nested movie and it does not seem to work!

Example. Movie nested in second scene, frame '10'. Main time line plays to frame 10 and stop(); Nested movie begings playing, on the last frame of that nested movie I want to move the main timeline play head, so I try:

_root.gotoAndPlay("scene_3", 1);

does not work.

What am I missing here, or is this even possible. To control the main time-line from within another movie?

Thanks in advance!

Peter

Control The Main Timeline From A Loaded SWF File In A MC
Hi

I've been beating myself up trying to figure this out. It should be simple.

I have a presentation file called 'Portfolio.'

Inside of 'Portfolio' I have a short introduction as the first scene. This introduction is an EXTERNAL swf that is loaded into a MC called 'introContainer' in the _root.

Here's the problem. When the 'Intro' finishes playing I want to go to the next scene in my 'Portfolio' that contains my actual portfolio.
i.e. intro(contains MC with loaded SWF)--->portfolio(contains the rest of my flash stuff)

QUESTION: How do I tell my _root movie that the external swf is finished so that it can go to the next scene? Do I do that on my Main Timeline or in the MC itself OR in the loaded swf?

This is done so that I can work on the intro file separate to the Main porfolio page for reasons of ease of update and smaller file size.

I could put a button to tell the user to go to the next scene, but I am trying to make it as simple as posible for the user.

Can anyone assist me?

thanks

-ian

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