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Bar Mouse Follow


Ok I want to make my bar thats a movie clip folow my mouse.

Does anyoen know the actionscript for my bar movie clip?

Thank You
David




FlashKit > Flash Help > Flash ActionScript
Posted on: 09-07-2002, 03:08 AM


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Mouse Follow/stopfollow After Mouse Leaves Object (with Ease)
well, i think the title covers me entirely, i would like some help with a script.
The problem is, i have a scene with objects that at first they are static, when the mouse comes in and makes a move-over the scene and some objects,i have assigned multiple collision to the objects, i want when the mouse moves over a object, the object to follow the mouse,while colliding to all other objects and after a while i would like as the mouse moves away, the following to stop and the objects to return to its original spot with ease.

I know that this is a big one, but i would like some help if i could get

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Detect Mouse _x & _y Attach Specific Clip And Have It Follow Mouse
I'm trying to make a clip that will have another clip attached (eventually it'll be a mask) when you roll over it. I want the mouse positon to be determined on rollover and a different clip (with different registration point) to be attached depending on which quadrant you rollover first. IE- you rollover the lower left quadrant of the mc first so an mc with an upper right registration point is attached and follows the mouse.

basically I want it to look like you're pulling a mask from out of nowhere onto the main mc from whatever corner you start on... (make sense?)

i'm trying to reconstruct what you see here (http://www.mullerphoto.com/)
this is the first baby step!

anyhow, here's my AS and i'll attach the .fla any help is great! I have the actionscript dictionary and am not afraid to use it, I just need help with the mechanics of how to actually do this (i.e.- which methods, properties, etc. to utilize) thanks!


Code:
leftfunction = function(){
if (patch._ymouse <= 100){
llowerfunction;
}else{
//this function starts the maskclip coming in from the upper left with a lower right reg point
_root.patch.attachMovie("lowerright", "lrclip", 1);
lrclip._x = _root.patch._xmouse;
lrclip._y = _root.patch._ymouse;
}
}

llowerfunction = function(){
//this function starts the maskclip coming in from the lower left with an upper right reg point
patch.attachMovie("upperright", "urclip", 1);
urclip._x = patch._xmouse;
urclip._y = patch._ymouse;
}

rightfunction = function(){
if (patch._ymouse <= 100){
rlowerfunction;
}else{
//this function starts the maskclip coming in from the upper right with a lower left reg point
patch.attachMovie("lowerleft", "llclip", 1);
llclip._x = patch._xmouse;
llclip._y = patch._ymouse;
}
}

rlowerfunction = function(){
//this function starts the maskclip coming in from the lower right with an upper left reg point
patch.attachMovie("upperleft", "ulclip", 1);
ulclip._x = patch._xmouse;
ulclip._y = patch._ymouse;
}

_root.patch.onRollOver = function() {
if (patch._xmouse <= 150){
leftfunction;
}else{
rightfunction;
}}

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[F8] Follow The Mouse - Stop Mc At Location Of Mouse On Click
I have an mc that follows the mouse a certain distance on the x in both directions and then eases to a stop when the mouse gets a certain distance.

What I need to do is to have the mc stop on button click at the x position it is at on click. Then, when another button is clicked the animation continues from it's stopped location to the new mouse location. All with easing of course.

Here is the code for the mouse tracking:

Code:
onClipEvent (load) {
speed = 3;
}
onClipEvent (load) {
stageWidth = 700;
imageWidth = 615;
}
onClipEvent (enterFrame) {
destx = (stageWidth-imageWidth)*(_root._xmouse/stageWidth)
_x += (destx-_x )/speed;
}

Any help would be greatly appreciated.

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TRIG - MC Follow Mouse Rotate Around Mouse Point
I have read and i think i 'fully' understand (unless it gets more complicated or what not) the trig tutorial, on this site.
no offence i cant remeber who's tut.

i can make a movieclip circle another movie clip,static or moving.

but now, i have a movie clip that follows the mouse pointer when the up key is toggled.

and i want this movieclip to rotate around the mouse point,when the left key is either pressed or toggled, and reverse this movement for the right key.

i have tried a few things for this i can not get it to rotate, it just seems to jitter randomly.

i have tried rotating a completely static MC around mose point which also failed..

any help thanks?

this is the code that makes the clip face the mouse, and move to its position.
its a function called from another function.

its followed from a tut but i do understand it. This is not what im having troublewith,this works.


Code:
myRadians = Math.atan2(_root._ymouse-MYCLIP._y, _root._xmouse-MYCLIP._x);
myDegrees = Math.round((myRadians*180/Math.PI))+90;
MYCLIP._rotation = myDegrees;
_root.yMove = Math.round(_root.yChange/20);
_root.xMove = Math.round(_root.xChange/20);
MYCLIP._y += _root.yMove;
MYCLIP._x += _root.xMove;
_root.yChange = Math.round(_root._ymouse-MYCLIP._y);
_root.xChange = Math.round(_root._xmouse-MYCLIP._x);
}
to make it clear what i want, a MC that will circle the mouse point, when key is down or toggled, this movieclip also needs to be capable of moving towards mouse point on key down or toggle.

Cheers.

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Changing AS So Mouse Follow Is Switched To Mouse Repel?
So I'm using the .fla attached as a basis for an image scroller (thanks TheCanadian!) and I was just wondering what the process would be to invert it so the "follow" MC is being repelled by the mouse, rather than attracted.

Here's the code for quick reference...

"follow" is the MC following the mouse and "bounds" is the area in which "follow" can move freely.


Code:
follow.onEnterFrame = function() {
this._x += (Math.max(bounds._x + this._width / 2, Math.min(_xmouse, bounds._x + bounds._width - this._width / 2)) - this._x) / 5;
this._y += (Math.max(bounds._y + this._height / 2, Math.min(_ymouse, bounds._y + bounds._height - this._height / 2)) - this._y) / 5;
};
Thanks!

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Mouse Follow With Delay When Mouse Over In Certain Area - HELP
Hi actionscript-gods!!!

I got a navigation bar and want a followmouse-object slide along on top of it with a little delay (delay not built in yet) as i move around my mouse in the navigation area. (in adition the object fades out when you don't move the mouse - but that part works and is not important here) My problem is that the object simply won't follow the mouse!!! I hope someone can help me...

Code explanations:

followmouse object = fader
container movie for fader = fadercontainer

Code for first image in _root:

var timeOut;
var maxTime = 2000;
function fadeUp () {
with (fadercontainer.fader) {
if (true == mouseMoved) {
if (_alpha<101) {
_alpha += 10;
} else {
mouseMoved = false;
timeOut = getTimer()+maxTime;
}
}
}
}

Code for fader:

onClipEvent (load) {
_alpha = 0;
function fadeDown () {
if (_alpha>0) {
_alpha -= 10;
}
}
}
onClipEvent (enterFrame) {
if (true == mouseMoved) {
_root.fadeUp(this);
setProperty ("_root.fadercontainer", _x, "_root._xmouse");
} else {
if (getTimer()>_root.timeOut) {
fadeDown();
}
}
}
onClipEvent (mouseMove) {
if (_root._ymouse>66 && _root._ymouse<110 && _root._xmouse>172 && _root._xmouse<689) {
mouseMoved = true;
}
}


Thanx in advance,
Ralf

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Thanks in advance,
Tim

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Pls help

I have this arrow which i wish to move from left to right according to the mouse location and stop following when the mouse moves to a certain location. Therefore I tried adding the following to the arrow symbol


Code:
onClipEvent (enterFrame) {
startDrag(getProperty(_x, _y), true, 0, 389, 550, 389);
}
However, since I used the startDrag script but didn't end with a stopDrag script, I cannot do anything in my movie as it is still dragging. So I thought of changing it to the following:


Code:
onClipEvent (enterFrame) {
startDrag(getProperty(_x, _y), true, 0, 389, 550, 389);
if (_x <= 379) {
stopDrag ()
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}
But now the arrow does not move but I can click on buttons and such. Can anyone please help me modify it so that it works but does not do anything to my other objects?

Thanx a milliion!

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Hi folks;

i hope you can help me out on this. I'm currently develloping a new menu for my website and i want some nice animation in it.

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btw. if you wanna know, how the menu looks like now, come to http://www.fivestyle.de

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Hi

I have made a simple "follow the mouse" swf.

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Now here's the problem...My movie size is 650 x 400 pixels...but the readout is in 4 digits...what exactly is happening.

If its of any help, here's the code:


Code:
movie_clip._x = _xmouse;
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Tootles

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(3 is an example)

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in http://www.macromedia.fr theres an example
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I posted the fla

bye

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here's what i have:
Frame 1 of MC:
shapeX=_parent._x;
shapeY=_parent._y;
targetX=0;
targetY=0;

Frame 2:
targetX=_root._xmouse;
targetY=_root._ymouse;
distX=targetX-shapeX;
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_parent._y=shapeY;

Frame 3:
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Right now the MC doesn't catch up to the mouse when i move it, and i can actually increase the distance between the mouse and the MC when i move it. When i take out the 5 in frame 2 and just have shapeX+dist I get some really weird oscilating thing?
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Check the attached file,

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Hello all,
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Here is my somewhat working example

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Hi gang
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onClipEvent(enterFrame) {
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How's it going?

I'm trying to get a mc to follow my mouse _y axis when I rollover the buttons in my menu. The mc follows ok, but it follows up and down everywhere I go on the page, instead of just in the menu section. How can I get the mc to stay where I left it when I rollout of the designated menu area? thanks for your help.

Im using this code to follow the mouse:
code:
onClipEvent (enterFrame) {

//y movement

my=_root._ymouse;
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dy=_y-my;
}
else {
dy=my-_y;
}

moveSpeedy=dy/10;
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hello,

i am trying to create this flash movie where i have two sets of lines whose x position depends on the mouse position, now, one set of these lines is supposed to move WITH the mouse while the other set moves AWAY from the mouse.
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anyone has any ideas ?

PS. i attatched the movie for you to examine... kindly help...

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I did make mouse follow whatever the image is... that's good from tutorial from kirupa.

Know it is Flash fourm.. sooo if it is wrong question to ask where is the forum for this?

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Right i know this may sound like the nobbiest question ever but how would i get objects to FOLLOW the mouse. I dont want it to be on the mouse just sorta chasing it

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Hello all, I'm trying to make a MC follow the mouse movement with easing (which is working) BUT I need to make a hitTest area that triggers the follow movement.

// psuedo code

if (mouse enters hitTest area){
MC. follow mouse movement with easing
}

if (mouse exits hitTest area){
MC. eases back to center of hitTest MC (or whatever cords entered)
}

i have attached a sample .fla partially working.
thanks ahead of time for anyone who can help!!

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If i create a movie clip named: MC

and i wanted it to follow my mouse i could simply write in MC

onClipEvent(enterFrame){
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but I have no idea how to convert this things into AS3
I just totally messed up. read the helps page but doesnt seems to be uesful

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Hi, I've been looking for a tutorial or actionscript code for an object to follow the mouse cursor but not completly follow if that makes sense? I found this on a template site and it is very similar to the effect i'm after can anyone point me in the right direction? cheers,

http://www.templatemonster.com/flash...tes/15650.html

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does anyone know how to make an mc move like the character in
http://www.kongregate.com/games/inno...ames/amorphous
i have

PHP Code:




speed = 3;
ball.onEnterFrame = function() {
        endX = _root._xmouse;
        endY = _root._ymouse;
        this._x += (endX-this._x)/speed;
        this._y += (endY-this._y)/speed;
}






but its not quite what i was looking for, i want the mc to face the direction it moves
please help

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Hi All,

I'm doing a flash menu for a site and am stuck with a bit of action script. Below is a link to the swf file.

http://www.calicoprint.co.uk/nav.swf

What I am after is for the white bar to follow the mouse when you are over the flash file y axis only (this works on the file), then when you take your mouse away from the file it returns to a specific position.
The action I have so far is attached bellow.

onClipEvent (load) {
_y = 20;
speed = 3;
}
onClipEvent (enterFrame) {
endY = _root._ymouse;
_y += (endY-_y)/speed;
}

If this does not make sense, please post to ask for more specific details as i've kind of left this to the last minute.

Many thanks.

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i am tryin to write the code for a movieclip to follow the mouse
this is the code i have so far:


ActionScript Code:
this.addEventListener(Event.ENTER_FRAME,follow);
function follow (){
    var xMouse:Number = root.stage.mouseX;
    var yMouse:Number = root.stage.mouseY;
    var xH:Number = mcH.x
    var yH:Number = mcH.y
    if(Math.abs(xMouse - xH)<1){
        mcH.x = xMouse;
        mcH.y = yMouse;
    } else {
        mcH.x -= (mcH.x-xMouse) / 6;
        mcH.y -= (mcH.y-yMouse) / 6;}
}

but i get this error:

ArgumentError: Error #1063: Argument count mismatch on Anime_fla::MainTimeline/follow(). Expected 0, got 1.

can someone please help? its quite urgent

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