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Best Practices - Flash Image Carousel



When creating an image Carousel in flash for a web page, what are the best practices for loading quickly and changing images?

So for instance, on an ecommerce site, the home page often has a block created in flash in which 4-6 images are included with arrows or image numbers are displayed at the bottom as buttons. The images automatically change to the next ever x seconds unless the user selects an image number or the forward/back arrows.

Obviously, smaller the image the better. But how about best practices for things like:

Do you include one image in the block and then load dynamically the other images? Should all images be dynamically loaded if you want to change them on a daily/weekly basis? Any suggestions for making sure the images, especially the first one is loaded quickly?

Anyone have sample ~gpl code that demonstrates a block like this?

Two examples - kohls.com, jcrew.com



SitePoint > Design Your Site > Flash and Actionscript
Posted on: May 27, 2008, 21:28


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image1.clipA.addEventListener(MouseEvent.ROLL_OVER,overFunction1);
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ActionScript Code:
package {    import flash.display.*;    import flash.events.*;    import flash.utils.*;    import caurina.transitions.*;    public class Main extends Sprite {        private var fullScreenHeight;        private var fullScreenWidth;        private var mainStageScope;        public var counter;        public var myBase:Base;        public var myBaseMask:baseMask;        public var myMenuClip:menuClip;        public function Main () {            addEventListener (Event.ADDED_TO_STAGE, init);        }        private function init (e:Event):void {            mainStageScope = this.parent;            // Set my pattern properties and add it to the stage            fullScreenHeight = stage.stageHeight;            fullScreenWidth = stage.stageWidth;            var myPattern:Pattern = new Pattern();            mainStageScope.addChild (myPattern);            myPattern.height = fullScreenHeight;            myPattern.width = fullScreenWidth;            // Now we can add our main layout            myBase = new Base();            mainStageScope.addChild (myBase);            // We need to center the movieclip            myBase.x = (stage.stageWidth - myBase.width) / 2;            myBase.y = (stage.stageHeight - myBase.height) / 2;            // we need to add the base mask            myBaseMask = new baseMask();            mainStageScope.addChild (myBaseMask);            myBaseMask.x = myBase.x;            myBaseMask.y = myBase.y;            myBase.mask = myBaseMask;            // Now we start out menu transition            counter = 1;            showBase ();        }        public function showBase () {            Tweener.addTween (myBaseMask, {              width: myBase.width,              height: myBase.height,              time: .99,              rotation: 0,              onComplete: attachMenu              });        }        public function attachMenu () {            myMenuClip = new menuClip();            mainStageScope.addChild (myMenuClip);            myMenuClip.x = myBase.x;            myMenuClip.y = myBase.y + myMenuClip.height;            menuMover();        }        public function menuMover () {            Tweener.addTween (myMenuClip["menuItem_" + counter] , {            x:myMenuClip["menuItem_" + counter].x,            y:-50,            time: .22,            rotation: 0,            onComplete: moveNextMenuItem            });        }        public function moveNextMenuItem () {            counter ++;            if (counter <= 5) {                menuMover ();            } else {                trace ("Start next animation");            }        }    }}


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Hey I got a couple more questions about OOP and flash.

I am trying to set up a navigation with dynamic main and sub links
I set up the data object to hold all of the info and I am working on the GUI now.

Is it a common practice in OOP to create as few classes as possible? Or is it a better to create a class for anything that you want to have any sort of functionality?
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BuildNav = function(){
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BuildNav.prototype.addButton = function(){
//myClip = new MenuItem();
}
MenuItem = function(){
//Menuitem init code
}
MenuItem.protoType.positionMe = function(){
//Set the clips position
}

thanx for lookin

[F8] Flash Carousel Could Not Play On Web
Hello all, I would be glad for getting help from anyone. I created a carousel , uploaded and wanted to use the link on my website and my myspace site, but it could not show up at all ... its all white ... could someone help me out!!!!
this is the link to the upload.... http://www.quext.com/DLpro/carousel_Final.swf

thanks,
Collins.

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