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Blindingly Easy Question -- Buttons And Their Labels


Here I am designing a quite complex flash remoting application with dynamic stuff out the wazoo, and I'm stuck with a damn button question.!!!

I have a button with a label on it and I can't stop the label from interfering with the hit area of the button. I have tried seperating the text to a different layer, and positioning the text both above and below the button layer with the same results.

Any ideas?




FlashKit > Flash Help > Flash General Help
Posted on: 01-20-2003, 11:47 AM


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Hi - Newbie here...

I've placed a movie clip on my stage, which has another movieclip inside it, which has 3 buttons inside it.

My code on my actions layer in the main time line is the following...

------
menuload.menutext.button5.onRelease = function() {
gotoAndStop("Start");}
menuload.menutext.button6.onRelease = function() {
gotoAndStop("help");}
menuload.menutext.button7.onRelease = function() {
gotoAndStop("contact");}
-------

I'm using labels instead of frame numbers as I've read this is better. The problem is the buttons work fine if I'm going forward in my main timeline, but if I try going backwards, by clicking the 'button5' for example when I'm on the 'contact' frame, it doesn't go to it. I even tried changing to frame numbers to see if it was that but it didn't work.

Any help appreciated.

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Scenes - Buttons And Frame Labels HELP
I have a Movie with Scenes 1, 2, 3, & 4. Each Scene has the same 4 buttons that float down from the top of the stage. I, of course, want the buttons to work from within all the scenes.

Should I have Frame Labels for EACH of the 4 buttons in EACH of the 4 Scenes?

OR

Should I use Tell Target and a GoToAndPlay on EACH of the 4 buttons in EACH of the 4 Scenes? If I use this, do I use _root.information and indicate which frame to start and play?

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ok, ive been told, that with buttons you dont tafget the scene, when you want tpo make a button to change the scene, but to make it target the first frame of the scene using different frame lables, so on the first frame in scene 2 i have

on (release) {
_root.gotoAndPlay("//info");
}

(//info) being the frame label


and on scene 3 i have

on (release) {
_root.gotoAndPlay("//misc");
}


but either it doesnt change scene, or when it worx and you press the same button it will got to the next scene as well, eventually ending up at the preloader.. i have posted a few times but nothing seems to work


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Scene Buttons, And Frame Labels
ok, ive been told, that with buttons you dont tafget the scene, when you want tpo make a button to change the scene, but to make it target the first frame of the scene using different frame lables, so on the first frame in scene 2 i have

on (release) {
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}

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and on scene 3 i have

on (release) {
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}


but either it doesnt change scene, or when it worx and you press the same button it will got to the next scene as well, eventually ending up at the preloader.. i have posted a few times but nothing seems to work


HELP ME PLSSSSSSS!!

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This is what I coded, but it doesn't work:
code: on (release) {
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FRAME 1 preloader

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Frame 4 is my contact for example



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frame 1
my preloader

frame2

home_btn.addEventListener(MouseEvent.CLICK, onHome)
function onHome(event.MouseEvent):void
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}


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etc....

etc...

i enter my btn code just like this and the buttons on frame 2 work but any new buttons i try and creat and put into different frames othere then frame label "home" aka frame 2 wont work

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Hello.. >

I am trying to make a simple website with mx using only 2 buttons (forward and back) that will cycle through different images placed on different frames throughout the movie.

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empty_MC.midframe) {
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and this code on the last frame of each external .swf:

_root.empty_MC.loadMovie(_root.currMovie+".swf");

Using this code, clicking on the "links" button loads the external "links" swf and plays it (intro animation) to a midframe point, then stops. Then, when a different button is clicked, the "links" swf plays out the remainder of the frames (outro animation), unloads, and the new .swf is loaded in the same fashion.

This all works fine. However, I also want to setup a combobox and link the labels so that they load/unload the external .swfs AND play the intro/outro animations, but I'm not sure how to go about it.

I currently have the combobox labels linked with the following code:

var box_listener:Object = new Object();
artist_box.addEventListener("change", box_listener);
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on my buttons
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on (rollOver) {gotoAndPlay(2);
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}
on (release) {gotoAndStop(16);
_root.mtClip.play();
_root.nextMc="scene1.swf";
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_root.statusBox.text = "button 1 text"
}

First of all the animation works perfectly but the external swf's can't keep up with the user if they click too fast - how can I fix this?

Also, these buttonMC's are on the stage but the code for them is inside each MC. The script tells each button to go to different frames to make each button animate to its appropriate state.

look at example --->

How can I rewrite the code to ...
A) not reside in each button but on the main timeline
B) reference frame labels instead of frame numbers
c) not lose any functionality doing this...
d) at least load the swf's properly play existing outro and load new intro..

Currently If I want to add five more buttons the code must be duplicated for each buttonMC and this seems really inefficient. This is the only way I have been able to make everything work though. any insights appreciated..

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I have three animated buttonMc's with code like this on them..

on (rollOver) {gotoAndPlay(2);
}
on (rollOut) {gotoAndPlay(8);
}
on (release) {gotoAndStop(16);
_root.mtClip.play();
_root.nextMc="scene1.swf";
if (_root.butt2MC._currentFrame == "16") {
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}
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}
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}

First of all the animation works perfectly but the external swf's can't keep up with the user if they click too fast - how can I fix this?

Also, these buttonMC's are on the stage but the code for them is inside each MC. The script tells each button to go to different frames to make each button animate to its appropriate state.

look at example --->

How can I rewrite the code to ...
A) not reside in each button but on the main timeline
B) reference frame labels instead of frame numbers
c) not lose any functionality doing this...
d) at least load the swf's properly play existing outro and load new intro..

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hi .
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ActionScript Code:
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Help!

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I need to make a ticker containing lots of logos, they will be buttons as they will each have a link. Is there a quick way to make this? The thing I am talking about is similar to the ticker of faces on the top of this website: http://www.bigbrother.3mobile.com.au/ Although mine will have about 60 images instead of about 17 as shown in the example.

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Any "Easy <-> Intermediate" Way To Animate Buttons?
I was looking around the forums and saw many examples but most were "advanced" near page long things... I was wodnering if theirs a simplier way to control buttons animations like...

Mouseover button, menu drops and stops
Mouseover another button and the previous button "retracts" (Menu goes back to its original state) and the button you went over animates down

Baiscally when you go over a button it runs another Movie which animates a drop down menu

-In Detail

Mouse over target (the button itself dosne't animate when mouseover)

Tells "ThisMenuTarget1" to animate

This menu stays down until someone mousesover another button in which case "ThisMenuTarget1" retracts and goes back to its original state and "ThisMenuTarget2" drops down. When they go over "ThisMenuTarget3" then "ThisMenuTarget2" retreacts to its original state and "ThisMenuTarget3" drops down and so on...

Any "Sort of" simple way to do this?

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SUPER EASY / RETARDED EASY SetMask ?
Ok got a simple retarded question. I have 1 swf loading into a holder_mc and a mask_mc set with setMask but it is not working. There is nothing else to this but so help me it is not working and I know I have to be overlooking something simple but I am just not seeing it.

Heres the whopping 3 lines of code:
code: stop();
contentHolder_mc.loadMovie("home.swf");
contentHolder_mc.setMask(contentMask_mc);


Example attached.

thx

c

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Is There An Easy Way To "tab" Between Buttons?
Hi everybody,

My g'f and I are currently writing some educational software in flash. So far, we've got an on-screen 3x3 grid with numbers 1-9 in it. The idea is that the (very handicapped) kids select the correct next number, counting from 1 up to 9.

We've got it working with the mouse no problems. However, not all the children have the coordination to use the mouse; hence we need to be able to use keypresses as well. What we'd like to be able to do is have a sort of "this is the one you're going to select" dotted box around the buttons; and for this to be moveable with the cursor keys (similar to being able to tab backwards and forwards on buttons within windows, fr'ex).

However, we're stuck as how exactly to go about this. I realise that we could do it by creating multiple copies of each frame, with the "dotted line" overlaying different buttons, and then jump from keyframe to keyframe accordingly, but this is going to be a lot of work (and I mean a *lot* of work!). Is there anything within flash that we can use which will take care of this automatically?

Thanks for your time and any help you can lend us - it will be most gratefully received!

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Easy Question, Hopefully Easy Answer...
How can i create a grid of 20 movieclips? I would like to have 4 columns and 5 rows.
Its going to be used for a drag and drop game. any help would be REALLY appreciated!!

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Labels
Hi i have a problem here.

I am trying to have 2 person kicking a ball to and thro each other.

I will have a button on each of the person, so that when u click on it, they will kick the ball.

How I do it, is have the two person and the ball all to be a mc.

On the button, when the person clicks onto it, if the ball timeline is at a certain frame, it will play, else it won't.

But I am having trouble referring to where the ball stops(the frame label).

on (release) {
if (ball.stop("onetwo") {
_root.person.play();
_root.ball.play();
}
}

Also do I did to follow a IF with an ELSE??

*********
One more thing. I was loading one movie into another, how can I have the actions still playing??

thanks
Sushi82

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hi

is it possible for actionscript to know if a frame exists with a paticular label?? so lets say I have a label called "john" on frame 60, is it possible to check if the frame with label "john" exists or not?

thanks

phil.

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Labels
can i name 2 frames (diffrent scenes) with the same name?

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Labels Gone
using flash mx 2004 i had standard labels on my radio buttons. i then use this main movie inside another so i can have an external preloader. everything worked fine, but i must have changed something, because now when i test it, the labels dissapear. When I test the main movie they are still there. But using the preloader they are gone. and when the movie is tested they still work the same, the labels just left. any idea as to what caused this?

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