Bloody 'Ell What Part Of MASK Isn't Clear?
OK. So I have the following problem.
Up until tonight, I'd never done a mask in my life. I wanted to do a simple green-to-black radial gradient on a black background, pulsing inside the word "loading."
Following the tutorial in the Flash manual, I created three layers. One would house the green gradient, one would have the black background, and the third would hold the words "loading" in 45-point Papyrus.
I finished all the simple graphics, realized as symbols to simplify motion tweening. I added everything to layers, and properly attached them as masks. They showed up as masks. They tested in Flash as masks, looking just fine, but the minute I exported them to test the scene, it utterly forgot that masking existed. I got a big black blob with a green pulse in the middle, but no letters. The Mask layer had seemingly dropped off the face of the earth somewhere between my testing in-program and the export phase. Got any idea what might cause this? I've tried every which way, and it just ignores me.
FlashKit > Flash Help > Flash MX
Posted on: 08-18-2002, 04:09 AM
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Mask With A Clear Gradient..
Is there any way to make a mask so that the masked item (say a background image) can fade in cleanly with a clear gradient??
How To Get Correct _height Value, Without The Hidden Mask Part
I have a movieclip, which I want to keep central on the screen. however, part of it is hidden using a mask, but it still includes the hidden bit in the _height reference.
Is there a variable that does not include the masked area, or am I just clutching at straws?
to see what I mean, look at this : http://toddish.co.uk/beta. notice how it is fine before the thumbnails load, then changes once you move the screen (as it is higher).
Display Part Of Loaded Image (crop/resize Without Mask)
Ok. My first thread... Hope someone can help.
I'm trying to display thumbnails in an image gallery. The new thumbs I create are 37x37 pixels large and I load these dynamically into the movie using loadMovie().
I would like to be able to use the thumbs I've created for previous galleries (larger non-square thumbs). I know how to resize the thumbs to fit the area (37x37) but I don't want them to get stretched or squeezed. I would simply like to show the part of these thumbs that fits within the area.
I know I could use a mask of 37x37 pixels and apply it to the thumb but I would like to avoid this as I have a lot going on... Anyone know an easy/another way to do this?
/erik
Blurry Image With Mask Of Clear Image That Is Supposed To Show When Mouse Rolls Over
Very first thing, after preloader, is a blurry image that is supposed to get clear when mouse goes over the image. Problem is, the image that is clear will not, when previewing the movie, move from the top left corner. It is supposed to be right on top of the other image, which is in the middle of the screen. when i go into the layer that the clear image is it is right over the blurry image. I don't understand why, and have tried many different ways to try and fix this. Please let me know if you can help. Thanks.
Is It Possible To Use A Mask To Show Part Of Movie ? In Other Movie ?
is it possible to use a mask to show a part of a movie in another movie ?
like dragging the mask above a a certain movie and it takes like a mini screenshot and displays it on an other part..
a perfect example would be like say you have a magnifier movie and the part where the glass is shows a zoomed view in another
part of a movie somewhere else on the stage
Clear Button Work To Clear All The Lines Drawn On The Board
hi i need help in regrading to my school project... here is my project... i have been stuck with this for the pass 2 weeks and i still cant figure it out i am hoping that some one would be able to help me.
my project is that i need to click 3 points on the board to draw line connecting the points which i have done.
but i need help in getting my clear button work to clear all the lines drawn on the board
and also to allow the program to draw another sets of lines after the first line has been drawn
and also an undo button that will undo the previous line drawn
Clear Stage And Clear Class Values?
I'm working with this tutorial to create a quiz, but modifying it to load the data from XML: Create a Quiz Application Using AS3 Classes
I would like to put a retry button at the end that would clear all previously set values and clear all the display objects that I've added to the stage and basically start the file over again as if it was the first time. Is this possible?
I would think there's an easy way since it is using external class files... I hope it doesn't require a lot of manual Remove Child At and clearing variable and array values.
Bloody Blue MC BOX
how can i make a hittest only work if it is hitting the picture not the blue square around it????
Bloody Preloaders..*%£$*@#$£*
I've been putting together a movie and using preloaders while it loads in the next 'bulk' of the movie. Now I've had pre loaders working before, but in movies where the main script has been sitting in the main scene. I cannot get the pre-loader to work when it is inside another movie inside the main scene. Do pre-loaders only work in the 'main scene' or is there a different bit of script for loaders in movies within movies within movies within movies?.....know what I mean? If so what is this script?
Cheers.
Rob
Strange Or Just Bloody MX
I have some strange happenings going on. Everything was fine untill i added a button nested in a mc onto main timeline. On the button was,
on (release) {
tellTarget ("_root") {
gotoAndStop(7);
}
}
which told the main timeline to goto frame 7. Simple i thought. However when you press the button it go's to frame 5 of the main timeline. I have also had the same problems with other buttons inside mc's and its only since using MX that this is happening.
Any ideas apart from going back to flash 5
Bloody Beginner
hi everybody!
i am new in using flash but i try my best but i am working at a project and i have a big problem.
how can i link a button in a flash movie to a html site?
xxx
Bloody Preloaders Eh...never Get Em Right
ok imagine my setup.
the first 5 frames are what i am using as my preloader each frame has a stop action on it. in each frame is a MC now the animation in the mc is strange. i want some of it to play thenit stops at a section where it waits for 20 precent to load then plays the rest of the animation where at the end of it there is an action linking to the nest frame in the parent directory. the next animation is nearly identical but this time it waits unfil 40 precent is loaded and so on.
now i cant get it to bloody work. here is the scripting i used for the first frame, the only things that change are the frame numbers and the bytes loaded ;
{frame 20 in mc in the first parent frame}
mainMovieBytesLoaded = getBytesLoaded();
mainMovieBytesTotal = getBytesTotal();
{frame 21 in mc in the first parent frame}
bytesloaded = (mainMovieBytesLoaded/mainMovieBytesTotal)*100;
mypercent = Math.round(bytesloaded);
if(bytesloaded>=20){
_parent.gotoAndStop(2);
}
else{
gotoAndPlay(20);
}
i reeeally need help with this cis its pending the launch of my webby...its the only thing missing (always the case isnt it tho)
Bloody Preloader.:-)
Hi!
I've got an issue with the preloader only appearing from approx. 80% and on.
I know that it is my sounds that are ticked as "export in first frame" that causes this issue. Basically because these sounds are loaded in before the preloader appears.
I've searched the forum, and notice that oldnewbie had a way to work around it, but that included some files or information that I can't seem to locate..
Cheers!
David.
Bloody Scollbars
Hi there! first post but I hope you all can help!
I've been trying to work out what the hell is wrong with the following script for hours and I know it's something simple!
It works when it's on the root timeline but as soon as I put it into a movie it stops working. Please help!
basically there is just a dynamic text box (Newstxt2) with a scrollbar with the following AS:
Quote:
onClipEvent(load){
this._visible=false
this.scrollText=this.Newstxt2;
this.onEnterFrame=this.FNSCROLL;
}
and in the same keyframe is:
Quote:
var styles = new TextField.StyleSheet();
styles.load("styles.css");
styles.onLoad = function(ok) {
if (ok) {
// display style names
trace(this.getStyleNames());
} else {
trace("Error loading CSS file.");
}
};
Newstxt2.styleSheet = styles;
NumLow = 0;
NumHigh = 140;
loadVariablesNum ("Newstxt.php?NumLow="+NumLow+"&NumHigh="+NumHigh+ "&R="+random(999), 0);
stop();
function FNSCROLL(){
if(this.scrollText != undefined ){
if(this.scrollText.maxscroll==1){
if(this._visible) this._visible=false;
}
else{
if(!this._visible)this._visible=true;
}
this.slyder.clear();
this.rectwrapper._y=this.scrollText._height-this.rectwrapper._height+110;
if(this.pressUp){
if(this.scrollText.scroll>0){
this.scrollText.scroll-=1;
this.dragger._y = 10+int( (this.scrollText._height-30)*(this.scrollText.scroll-1) / this.scrollText.maxscroll );
}
}
if(this.pressDown){
if(this.scrollText.scroll<this.scrollText.maxscrol l){
this.scrollText.scroll+=1;
this.dragger._y = 10+int( (this.scrollText._height-30)*(this.scrollText.scroll-1) / this.scrollText.maxscroll );
}
}
if(this.dragging){
var loc = this.dragger._y;
var yDragged = loc-10;
var newScroll = this.scrollText.maxscroll*yDragged/(this.scrollText._height-30);
this.scrollText.scroll=1+int(newScroll);
}
}
}
this.arrows._yscale=this.arrows._yscale-40;
this.arrows._y=this.arrows._y+40;
hope you all can help!! thanks in advance!
Ollie
Bloody GetURL..
I'm having loads of trouble getting my Flash 8 menu to work with framesets in Dreamweaver 8.. I've linked everything correctly, named my framesets.. even tried uploading it.. the page just keeps opening in a new browser window. You can see the example here: www.acoustic.mobstop.com .
heres the example of code im using:
on(release) {
getURL ("http://www.acoustic.mobstop.com/contact.htm","bottomFrame");
}
i havent a clue on what im doing wrong but i've tried everything.
somebody heeeelp, this is driving me mental!
Don't Want A Bloody Finger
hello,
How can you stop the little finger that automatically pops up over a button...is there a way to just make stay as the usual arrow?
cheers...
oh and also adding <centre> to the html code centres the flash movie...correct? Or does that just make it centre horizontally...what about vertically?
cheers once more
postatomic
it...is...coming...
Just Found This Out....1 Part Heads Up / 2nd Part A Question..
old i know you won't care but maybe some will take this into consideration..i just found out that aol's new browser 7.0 and ie 6 are not compatible..buttons that call javascripted buttons (pop ups, etc), are not working..I guess bill gates and the new timewarner/aol guru are having tissies..aol will have to go back and build a patch for aol 7.0, the only other option for them i guess would be switch to netscape as there default browser..but bill probably, somehow, owns that one too..
anyways just thought you guys would like to know that for anyone who clicks on your sites with aol7.0 your javascript isn't working..
craziness.............
now for the question..i know this is the wrong forum but i'm gona ask you guys to explain this to me..it's a javascript that preloads images..will someone break it down and explain this to me..benefits of it of course i know..just not understanding exactly how it works..
<!-- ImageReady Preload Script (blank.bmp) -->
<SCRIPT LANGUAGE="JavaScript">
<!--
function newImage(arg) {
if (document.images) {
rslt = new Image();
rslt.src = arg;
return rslt;
}
}
function changeImages() {
if (document.images && (preloadFlag == true)) {
for (var i=0; i<changeImages.arguments.length; i+=2) {
document[changeImages.arguments].src = changeImages.arguments[i+1];
}
}
}
var preloadFlag = false;
function preloadImages() {
if (document.images) {
source_01_over = newImage("images/home_01-over.gif");
source_02_over = newImage("images/pics_01-over.gif");
source_03_over = newImage("images/3d_01-over.gif");
source_04_over = newImage("images/why_01-over.gif");
source_05_over = newImage("images/links_01-over.gif");
preloadFlag = true;
}
}
// -->
</SCRIPT>
<!-- End Preload Script -->
carlsatterwhite@orlandomediasolutions.com
Why Wont This Bloody As Work.
we have all been there some more then others, well my thread isnt me asking you how to do a sliding reloader that gets the time, date and monthly calender of outer mongolia, while the flash movie streams, no, its some simple advise on the best way to learn how to do asctin script, ive read book,s so many, but i still 'dont get it' in fact i advise any newbie not to look at 'teach your self flash in 2 mins' type books, cuase after you finished they dont give you much scope to develop what they have shown, so wats the best way to go about it?
A Series Of Bloody Problems
Can anyone help? Please goto http://www.rocketsciencerecords.com I am having great problems with the text for this if you click on artists you will notice that the scroll text fields font is different to that on the menu! Why is this? I though flash didnt have restrictions on fonts like HTML does. And why does some of my text look blurrey?
The first scrolling field is also doesnt scroll when you first see it but if you goto another page then back it does?
I would appreciate any help with this.
Aaron
Bloody Stupid Loops.
Hi everyone! I'm Norman and I have a problem. (what a splendid way of starting off, eh?)
This is my first time using flash. I'm trying to create a bryce scene animation. I've used a lot of tweening and so on. However, when I test it out, it keeps on looping! How do you stop this madness? Thanks
-Norm
Bloody Adverts Are Getting On My Nerves
Hi there guys
Well it saturday morning and i'm at work again and i was just reading the sport on thesun.co.uk and one of those adverts that takes over the screen came on. You know the ones where you can still see the page behind the advert and you cant do anything else until the advert is closed. I'm now wondering how the movie background is made see through does anyone have any idea's
Cheers Mike...
Stupid Bloody Buttons
i have a vertical row of buttons (moveclips really) down the left side of my page. when u rollover an animation plays on the button. the thing is, when u put the mouse between 2 buttons u can make them both play. the buttons arent overlapping and are point-pixel perfectly touchin. i even if i seperate the 1 pixel apart this still happens. is this something im goin to have to live with or can i sort this out in anyway?
cheers
jh
Bloody Stuck On With My Menu
Hi All
Been building a xml menu with the help of coder for a educational course i am doing but have gotten stuck with some issues now and cant figure out how to go about fixing them, so i was wondering if any of the guru's around here could help me out at all.
The main issues i have at the moment which i cant get my head around are:
1) When a menu item has sub-menu item it should have a (+) sign on its right-hand side to indicate that is has another hierarchy level. At the moment the icon only shows up when the parent node is rolled over.
2) When you rollover such a menu item it should have a rollover state (darker gray) and the (+) sign should change to a (-) sign, indicating that it can be folded.
3) When the menu is open (visible) and you click outside of it, it should close.
I have linked to my test build for the flash, if anyone has any idea on how to go about this, it would be much appreciated.
build.zip
Thanks
Bloody Blank Page On Pc
Bit of a mystery this one.
I am working on a mac. My website is pretty straight-forward and views fine on all mac-based browsers. But my swf shows up completely blank when viewed on Windows Explorer.
Literally just a blank page.
I'd expect variations and inconsistencies. But not a bloody blank page! Pretty sure its not the html, and would be surprised if its the file itself. As I said, there's no hocus pokus going on. All pretty standard.
Would any of you have time to have a look for me? Perhaps see if you can find anything strange in the preloader that would cause it to display a blank frame?
The FLA is here:
http://www.anrick.com/html/content/hello/hello.fla
I'm stumped. Any and all help would be so much appreciated.
Anrick...
Bloody Scroll Bars
Hi im trying to embed a swf in a html file using the presents that are available in flash when you publish a movie. I have managed to embed the file so that it doesn't scale the swf.However, i want it to appear with scroll bars on for use on the internet as the page needs to be dragged downwards to view.
Can someone help with this please, I don't know where to adjust the html coding to suit my needs. Its probably so simple in the end!
see the attached pic for details.
Unde-bloody-fined
AHAH i have a carousel that has some problems
carousel > XML > ASP
the carousel looks in the XML to find the ASP file location. then from the ASP file loads some images (the file names are in the ASP file).
for Firefox it is great (Firefox continuously loads until all is loaded then stops)
but windows internet explorer will load ONCE and only once. this means that it doesn't load the ASP file in time and all the images dont load and any other information under the spinning images is undefined.
i know the information and images are there because when i refresh it works fine (it caches the information previously loaded)
is there a way to make sure the XML and ASP file is done loading in time?
Thanks,
Stupid Saint
Bloody Stuck On With My Menu
Hi All
Been building a xml menu with the help of coder for a educational course i am doing but have gotten stuck with some issues now and cant figure out how to go about fixing them, so i was wondering if any of the guru's around here could help me out at all.
The main issues i have at the moment which i cant get my head around are:
1) When a menu item has sub-menu item it should have a (+) sign on its right-hand side to indicate that is has another hierarchy level. At the moment the icon only shows up when the parent node is rolled over.
2) When you rollover such a menu item it should have a rollover state (darker gray) and the (+) sign should change to a (-) sign, indicating that it can be folded.
3) When the menu is open (visible) and you click outside of it, it should close.
I have linked to my test build for the flash, if anyone has any idea on how to go about this, it would be much appreciated.
build.zip
Thanks
Havn't A Bloody Clue
Hi every one
I need to create a menu like the one in the Samsung site URL below:
http://promotion.yepp.co.kr/j70/main.html?SMSESSION=NO
As you can see its a full screen site with a menu that sits at the bottom of the browser window even when resized. And that's what I need help with
I'm OK with the full screen thing, its just the menu I need help with.
Can anyone help me with this as I haven't a clue where to start
Clear Images On Flash Not Clear On Net
I have imported 2 pictures into my library, used the bitmaps in flash converted to symbols for editing. They look great when in flash but they are very pixelated when viewed on the web. Dont know why, quality is all the way up, jpg setting is all the way, it has to do with the way it is published internally. here take a look............. www.newrealitydesigns.com In reference to the table.
If anyone knows whats up let me know.
new_reality@411.com
Bloody Array Loop And SetProperty
Hey guys
Been a while since i have been here, but i am getting into the dynamic stuff now
Just a biasic one to start me off though
this is what i have
-----------------------------------------------
categories = new Array();
categories[0] = new Array("nav_section", "0");
categories[1] = new Array("Products", "23");
categories[2] = new Array("Services", "18");
categories[3] = new Array("Contact Us", "12");
pos = 190;
for (a=1; a<categories.length; ++a) {
// Duplicate the movieclip for the navigation //
duplicateMovieClip ("_root.nav_section", categories[a][0], eval(a));
// Populate the "Category Name" place holder//
eval("_root."+categories[a][0]+".cat") = categories[a][0];
// Get the Y position of the previous MC //
pos = pos+34;
// Set the position of the new MC //
setProperty(_root.categories[a][0], _y, pos);
}
--------------------------------
Ok. There is no probs with the clips duplicating, and no probs with the population of the text placeholder, but for some reason the set property of placing the clip in the position i want it doesnt work properly. If i break during the loop, where ever i break, the poistion of that MC is in the correct spot. What seems to be happening is that all the clips are taking on the position of the last value of the loop, IE all the MC's duplicated are at the bottom rather than placing then as it goes.
Any ideas would be appreciated
Regards
Steve
Blasted Preloader And No Bloody Time
onClipEvent (enterFrame) {
if(_root.percentage_loaded >= 20) {
gotoandplay (nextFrame);
else gotoandplay(previousFrame);}
thats kinda what i need but i cant seem to get that workin either....any help?...i kno there is a syntax error somewhere.
what i want to happen is for a preloader where the the movie has 5 mc's at the beginning. each containin a code like this but witht he precentage loaded changed. it waits for a certain precentage of the movie to load b4 it plays the nextframe where i scripted it to play the next frame on the main timeline. where this process happens again..and again until the movie is loaded and then the main movie begins.
HELP ME PLEASEEEEEEEEEEEEE
ps..i know im kinda pestering but i really need this help..
Bloody Confused.com Scrolling Prob
hello all
ok i have a small problem with my menu .. ok i am using one main moive that acts as my main nav and i load other swf's into the 'main' movie to make it work.... so if you play main.swf and use the nav at the bottom you can see what i mean... now the problem i have is that on the 'BIOG' page i have trid to put a scroll on the type as there is too much but when i gets called into the main movie the bloody scroll does not work... wats uo with that?? it works on its own... if you play loadme1.swf on its own it scrolls???? i have attatched both the main.fla and the loadme1.fla... pls help me!!!!! so confussed!
zip file here:http://igasmdesigns.com/confused.zip
hope that make sense..??
thanks
shrav
Why Is Removing Children So Bloody Difficult?
can anyone explain to me what i am doing wrong here????
this loads the movieclip holder when an item in my scrollpane is clicked...
Code:
addEventListener(MouseEvent.CLICK, _loadMc);
function _loadMc(evt:MouseEvent):void{
stage.addChild( McloaderMC );
trace('movie clip loader is on the stage');
McloaderMC.x = 274;
McloaderMC.y = 225;
}
this is where i am having the problem.
Code:
_img_award1.addEventListener(MouseEvent.CLICK, _showHandler);
function _showHandler(evt:MouseEvent):void{
some kind of statement to check if there is something loaded
McloaderMC. if there is kill it, if there is nothing add image
}
_img_award2.addEventListener(MouseEvent.CLICK, _showImages)
function _showImages(evt:MouseEvent):void{
some kind of statement to check if there is something loaded
McloaderMC. if there is kill it, if there is nothing add image
}
please help i am have to get this done by tomorrow and my brain is fried from trying to fix this for the last few days!!!
Someone Please Kill That Bloody IE Click Sound
I know how to disable this sound on any given computer, but what I want to know is if there is any way to disable it programatically. Is there possibly a javascript or vbscript option to not use the IE click sound?
I think this is a Windows default sound that comes with XP. Any time you click a link in IE, this sound plays. The problem is that I use getURL to call Javascript functions, and this click sound plays every time. It's annoying as hell.
Anyone know how to block this Microsoft foolery?
(I considered using fscommand instead, but I read that it doesnt work in IE on Macs)
Why In Bloody H*ll Doesn't This Function Work?
Hi boys and gals.
I was planing to make a function that fade's down an image. But it just wont work.
Can you please take a look at this code and tell me whats wrong?:
This is the first part. Applied on a movieclip in the root.
ActionScript Code:
_global.fadeImage = function(movieclip,speed){
for (var i = 100; i>=0; i - speed) {
return movieclip._alpha = i
}
}
And this part is applied on a button:
ActionScript Code:
_global.fadeImage(_root.huvud.imageHolder, 8)
I just cant understand why it wont work.
Play 1st Part, Preload 2nd Part, Play 2nd Part: Possible?
I've recently started with Flash development and I was wondering if the following was possible using only one Flash file?
- The first part is shown and the user can click a button here to continue.
- When he clicks the button, a preloader part is shown and the rest of the file is loaded.
- When it's done, the rest is shown.
I already have the parts seperated in movieclips and unchecked the "export in first frame" option on the movieclips for the second part, but that doesn't help.
If this isn't possible, how should I go about it then? Should I use a second .swf which I load with a loadMovie statement?
Trigger A Button In Work Part Of The Movie From Another Part Of The Movie
i did know how to do this but since forgot
i have my bav bar mc with all the button to load relevent sections
THe code for the buttons are on a keyframe
ActionScript Code:
b1.onRelease = function() {
_root.win1._alpha = 0;
_root.win1.loadMovie("blog.swf");
_root.win1._x = 0;
_root.win1._y = 25;
ov1.gotoAndStop(15);
b1.enabled = false;
//
};
In the past i was abe to trigger this from elsewhere in my movie but i have since forgot how to do it. i did scan the help files but couldnt find anything of any relevenace.
Thanks for any help.
Paul
AS3: Mask Within A Mask (or How To Use A Shape With A Hole In It As A Mask)
Hi guys,
I've been stuck on this AS 3 masking problem for days now. I'm sure there's a simple solution to my problem but it's proving to be a pain.
I have a movieclip that contains some drawings, bitmap, etc. on top of that I am drawing a yellow rectangle with a hole in it using ActionScript:
What I want to achieve is to mask the movieclip container using the yellow rectangle, but I want the hole in the middle to not show the drawings and line:
However what I am actually getting is the yellow rectangle is masking the movieclip, but is ignoring the hole within it:
This is the AS3 code that I've written to get the above effect (with 'maskee' being the movieclip that contains the drawings):
Code:
function drawRectMask(p_sprite:Sprite) : void {
p_sprite.graphics.beginFill(0xf0ff00);
p_sprite.graphics.drawRect(100,100,300, 300);
p_sprite.graphics.moveTo(100,200);
p_sprite.graphics.drawRect(150,150,100, 100);
p_sprite.graphics.endFill();
}
var spr:Sprite = new Sprite();
drawRectMask(spr);
addChild(spr);
maskee.mask = spr ;
I'm at wits end. Any help on this would be greatly appreciated.
How To Mask Duplicated Movie Clips With A Single Mask?
I have created 11 movie clips 17px in a vertical column.
I have used this code to duplicate them.
ActionScript Code:
for(i=0; i <10; i++){
newName = "softwareBar" + i;
duplicateMovieClip("softwareBar", newName, i);
softwareBar._y += 17;
}
I have a mask that I need to use to cover all the clips, however when I use setmask it only covers the last looped item in the duplicateMovieClip code.
How would I go about masking all the duplicated clips with a single mask?
Not sure if this info is pertinent but once they are masked I will then be animating each duplicated bar separate using this function.
ActionScript Code:
loadBar = function(clipName, amount){
clipName.onEnterFrame = function(){
if(clipName._width<amount){
clipName._width +=speed * speedDim;
}
}
}
Thanks
DDC
Mask Over Mask Leaving Pasrts Covered From Overlap.
Hello,
I have a complex image that I would like to mask with an animated mask.
I am using a movie clip with a couple of layers that "reveal" parts of the complex image at a time.
The problem is, when part of a mask overlaps another, it leaves that part of the complex image covered.
Is there a way around this?
Thanks in advance.
Drag A Mask, With Out Draging The MC Under That I Want To Mask Over?
Hello,
I have a mask and MC button which I am draging. I works fine other the fact the the whole MC movies even the MC inwhich I want to mask over: "BigYears" .
I have tryed to use:
onClipEvent (enterFrame) {
setProperty (this.BigYears, _x, -this._x);
setProperty (this.BigYears, _y, -this._y);
}
Then "BigYears" is not viewable under the mask.
INVERSED Mask? REVERSE Mask?
Okay, here's my dilemma.
I want a small circle to grow to reveal the contents within the circle, and THEN (and this is the hard part) I want another circle to grow from the same starting point that makes shows THROUGH to what's behind the circle.
So
I already have the first part done, where there's the contents on one layer, and a masked circle that tweens to reveal the contents.
BUT, the second part has to reveal the INVERSE of the contents... I don't really know HOW to explain this other than saying I want to punch a hole THROUGH the contents.
Any ideas?
HELP I Need A Mask Guru To Help Me With A Mask Problem
Hi,
I've got two mc's that are suppose to be playing simultaneously. Both duplicate mc's are called "Cloud Motion Tween" and there is one on the main timeline that has a brightness of -55 and the other duplicate of that mc is inside a mask in a mc called "Nav Bar (About)". Both mc's are suppose to be in sync.
Now every time I rollover the "Nav Hit Panel" button the mc inside the mask starts all over again and stuffs up the synchronization of the two mc's.
I have attached the fla file. You'll see what I mean.
Thank you so much for you valued time and effort. You are a true champ!!! (Whoever you are)
Blastbum
HELP I Need A Mask Guru To Help Me With A Mask Problem
Hi,
I've got two mc's that are suppose to be playing simultaneously. Both duplicate mc's are called "Cloud Motion Tween" and there is one on the main timeline that has a brightness of -55 and the other duplicate of that mc is inside a mask in a mc called "Nav Bar (About)". Both mc's are suppose to be in sync.
Now every time I rollover the "Nav Hit Panel" button the mc inside the mask starts all over again and stuffs up the synchronization of the two mc's.
I have attached the fla file. You'll see what I mean.
Thank you so much for you valued time and effort. You are a true champ!!! (Whoever you are)
Blastbum
Dynamic Mask Doesn't Mask...
I have a local radar image that I am loading into a holder movie clip and trying to mask but it doesn't work. Both the image and the mask are being displayed.
The holder movie clip is 'dopplerRad_mc' and I am attaching from the library.
The clip the image is loaded into is 'dopplerHolder_mc' and is dynamically created.
I then attach a mask movie clip from the library, 'imageMask1'.
My code is below. Any idea what I am missing?
var dopplerRad_mc:MovieClip = attachMovie("doppler_mc","dopplerRad_mc", getNextHighestDepth());
var doppler_mc:MovieClip = dopplerRad_mc.createEmptyMovieClip("dopplerHolder_ mc", dopplerRad_mc.getNextHighestDepth());
var mclListener:Object = new Object();
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(mclListener);
mcLoader.loadClip(doppler, dopplerRad_mc.dopplerHolder_mc,1);
dopplerRad_mc.attachMovie("imageMask","imageMask1" ,2);
dopplerRad_mc.dopplerHolder_mc.setMask(dopplerRad_ mc.imageMask1);
Attaching Mask Onto Mask Layer
Hi,
I've been trying to attach a movieclip from the library, to the Mask layer using actionscript so that the mask_mc can hide a line of text as it moves.
But the movieclip is not getting attached to the mask layer.
Please help....
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