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Blurry Graphics When Adding A Scene



Hello...i'm new at this forum and here's my first question:

When i add an extra scene to my movie (flash MX 2004) than all my graphics become blurry like a bad jpg. When i delete the scene again, the graphics are perfect.

Is this a bug in flash or am i doing something wrong? The graphics I imported are png or jpg.

I tried some changes with the jpg publishing quality, but that didn't work.

So..anyone with the solution?

Thnx in advance.



ActionScript.org Forums > Flash General Questions > Other Flash General Questions
Posted on: 03-03-2004, 10:39 AM


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I Have Blurry Text And Graphics Help
I have a simple question but don't know an easy way to ask it. So, sorry in advance!!


When I have text or graphics that are positioned using whole numbers they look good.
for example:
x=10
y=15

When I have text or graphics that are positioned using decimal numbers they look blurred.
for example:
x=10.1
y=15.3

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Pixel Lines From Graphics Are Blurry?
Hey all-

I have a quick question..when I make a small graphic in photoshop and export it as a .gif to my flash library, one or more of the edges of the graphic are blurry...The graphic is just a 1px border around a simple square shape.

how do you all have the best luck doing pixel graphics in flash?

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I NEED HELP MAKING SURE MY PIXEL GRAPHICS ARE CRISP! ((

Adding Graphics To Flash...
I want to create a movie where I will have images (jpg format) scroll across the screen in either direction depending on the user clicking on a button...

First, is there a limitation on the number of images to add to Flash? I will have approximately 100 images. The movie will be run locally so I'm not worried about the file size. I'm just curious to know if Flash itself has any quirks after adding so many images.

Also, what's the easiest way to "connect" the images? I want the images to appear to be one continuous image that just scrolls in either direction (horizontal), one frame at a time.

Thanks!

Adding Effects To UI Loader (UIloader.graphics)
Hey again

With alot of help from people here at FlashKit I have created this
image viewer
http://www.kriogenicstudios.com/Imag...iewerTest.html

its nothing real special...
BUT it uses a UI Loader that I want to apply .graphic to for example
I want to draw a frame around the image in the UI loader at runtime...

probaby using something like

PHP Code:



UIloader.graphics.lineStyle(borderWidth, 0x000000,100);
UIloader.graphics.beginFill(0xFFFFFF, 100);




I KNOW THIS ISNT THE FULL CODE

But how would I apply things like that to a UI Loader object?

Flash Slide Show--adding Graphics Over Multiple Slides
I'm new to Flash--I'm trying to make a slide show presentation where the first slide has bits of a graphic and then more bits are added in subsequent slides. What is the most efficient way to do this? Many of my images are organized with layers in Illustrator if that's helpful (all CS3).
Thanks

Adding Scene Issue
Hi !
I did flash project in one scene. I put preloader in frond of it (in new scene). Preloader works fine, but the code in next scene doesn't work at all!!!!

I didn't find any solution. I tried to paste all frames to new empty movie with two scenes. Script started to work, but gotoAndPlay commands dont work correctly.

Leos

Trouble With Adding A New Scene
Hi,

I have a main scene that begins with a animation. Now when i add a new scene to house a preloader and place it above the main scene and play the movie the preloader works fine but when it plays the next scene everything stops at frame 1. At 1st I thought it was my preloader but i tripled checked it and it was fine, I also just added a blank scene but i get the same problem. Im using flash 8. ne 1 ever get this problem?

thx

Problems Adding Just A Scene
hi guys,
i am getting in pain just adding a second scene to my flash 8 artwork.
...i have finished an intro and now the movie should jump to a second scene using gotoandplay("scene2", 1).
as soon as i add the second new scene from the scene inspector and play the movie, i get a movie that stops playing to the first (i think it's so) frame of first scene....well at the end ...as soon as i add a scene, the movie stops. no code added or removed!!!it's strange!!!
please helppppp
thank
adro

Adding A Link To Scene
Hi,

I am a total beginner in Flash and wanted to know, how to add a link that opens in a new window to a scene?
I found out that on AS2 it was done in a manner similar to:

ActionScript Code:
on (release)
{
getURL("http://www.google.com",_new)
}
or something like that.
Right now I got to this:

ActionScript Code:
Scene.addEventListener(MouseEvent.CLICK,goTo);
function goTo(e:MouseEvent) {
    var request:URLRequest = new URLRequest("http://www.google.com/");
    navigateToURL(request);
}
But I get an error 1061

Basically I need to add a link to another web page on my banner.

Help please?!

Adding A Scene Distorts Images
This seems very strange to me, but why would adding a scene to the movie lower the quality of the images I am using. I have images that look fine, but if I just add a scene to the movie the quality goes way down.

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Todd

Adding All Instances In A Scene To An Array
I want to instruct actionScript to look at my scene, go though each item on it (e.g. all of the check boxes and radio buttons) and add each of these items that have got an instance name into an array.

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[F8] Adding Text Field In Scene 2
I have a two scene movie

In the second scene i have

Code:
createTextField("word_txt", 2000, 100, 100, 300, 100);
word_txt.multiline = true;
word_txt.wordWrap = true;
word_txt.border=true;

var my_fmt:TextFormat = new TextFormat();
my_fmt.color = 0xFF0000;
my_fmt.underline = true;
word_txt.text = "This is my first test field object text.";
word_txt.setTextFormat(my_fmt);


If I export the whole movie this doesn't work

If I export just the second scene it does work.

What do I need to alter to make it work if I export the whole scene

THanks in advance

Adding All Instances In A Scene To An Array
I want to instruct actionScript to look at my scene, go though each item on it (e.g. all of the check boxes and radio buttons) and add each of these items that have got an instance name into an array.

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Hi, I am doing a quiz game project using flash that is due soon. I am having a bit of problem with adding up score from many movieclips and displaying it on another scene.


Any help is deeply appreciated.Thanks in advance.

Adding 2 Sound Fx To A Scene But It Interupts The First Loop
Hi, i am working through one of the tutorials in swish and i have come accross a problem. IN THE TUTORIAL "THIS IS MY MESSAGE" i have added the vector graphics and the initial sound. However i wanted to added a sound effect when the first picture loaded in. When i did this my first sound loop cuts of then startes again when the sound fx is meant to cut in. So i look at sound/actions panel. I loop 88amp3 15 times and then at my first jpeg i loop a sound fx once. But when i play the whole scene my sound fx cuts in through the whole thing. When i go back to the sound panel i find that the setting have changed and the soundfx wants to play 15 times now overiding my initial 88amp3 sound loop. Its just that in future i want to put key sounds along side pics loading in and what not, and im not sure how to co-ordinate this. Anyone know what im doing wrong? Im pretty sure im close but i cant find the solution. Any takers?
Regards,
Gibbo.

Images Look Crappy When Adding Preload-scene
I have an imagesequence that should be exported with the swf in highest quality. Works great on it self and all, no problem whatsoever, UNTIL....

I added a preloader in a scene

Now when I export, the images look all crappy! Almost bitmap-like. I swear I've checked the properties of all images and the export-settings and all that.

Can someone help me with this problem?
Much appreciated,

Mediamonkey

Adding Scene Makes Images Fuzzy
I have a flash movie (flash 5) with imported PNGs for buttons. When I add a new scene (either by duplicating or adding new), the quality of these images plummets, even though I have the publish settings set to 100% jpg quality. As soon as I delete the new scene(s), the quality is restored. Obviously I can't publish a movie with poor quality images (it's like they've been enlarged and then over-sharpened in paintshop pro or similar, except they haven't). Does anyone know if/how I can remedy this? TIA

Help Adding Moviclips/Btns To My Papervision Scene
Please help. I'm new to papervision and AS3. I'm trying to spin a cube with materials and interact with buttons on the cube. I was able to assemble this:

http://www.methodengine.com/clients/...vidboxspin.swf

It shows my cube with my materials. I placed buttons over the box that spin it. I would like those buttons to actually appear and spin on the cube itself.

Can anyone out there point me in the right direction. I was able to add movieClips on the stage, but no in the front cube material.

Here is my code to make this happen:


ActionScript Code:
package {

    import flash.display.*;
    import flash.filters.*;
    import flash.events.*;

    // Import Papervision3D
    import org.papervision3d.events.InteractiveScene3DEvent;
    import org.papervision3d.scenes.*;
    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.materials.*;
    import org.papervision3d.utils.virtualmouse.VirtualMouse;
    import org.papervision3d.utils.virtualmouse.IVirtualMouseEvent;
    import org.papervision3d.utils.*;
    import org.papervision3d.objects.*;

    import flash.text.TextField;
    import flash.utils.*;

    public class Main extends MovieClip {
        public var mc :MovieClip;

        // ___________________________________________________________________ 3D vars
        var container:Sprite;
//    var scene:Scene3D;
        var scene :InteractiveScene3D;
        var camera:Camera3D;
        var ism:InteractiveSceneManager;
        var plane:Plane;
        var time:Number;
        var tweening:Boolean = false;
        var myVidfront:Boolean = true;
       
        var mouse:Mouse3D;
        var vMouse:VirtualMouse;
        var material:InteractiveMovieMaterial;
        public var myVidContainer:MovieClip;

        private var frontMaterial:BitmapFileMaterial = new BitmapFileMaterial("images/player2_back.png");
        private var backMaterial:InteractiveMovieAssetMaterial = new InteractiveMovieAssetMaterial("flv", true, true);

        private var targetrotationY:Number = 0;

        var p:Cube = new Cube(new MaterialsList( {
          front: frontMaterial,
          back: backMaterial,
          left: new ColorMaterial( 0x000000),
          right: new ColorMaterial( 0x000000),
          top: new ColorMaterial( 0x000000),
          bottom: new ColorMaterial( 0x000000)
          } ), 800, 100, 500, 1, 1, 1);

        public function Main() {
            init();
            time = getTimer();
        }
        public function init():void {

            stage.scaleMode = "noScale";

            // add a spin btn
            var spin180_btn:PlayVid= new PlayVid();
            spin180_btn.x = 500;
            spin180_btn.y = 25;
            addChild(spin180_btn);
           
            // add another spin btn
            var spin360_btn:PlayVid= new PlayVid();
            spin360_btn.x = 400;
            spin360_btn.y = 25;
            addChild(spin360_btn);

            init3D();

            addEventListener( Event.ENTER_FRAME, loop );
            spin180_btn.addEventListener(MouseEvent.CLICK, spin180);
            spin360_btn.addEventListener(MouseEvent.CLICK, spin360);

        }
       
        // ___________________________________________________________________ Init3D
        public function init3D():void {

            // Create container sprite and center it in the stage
            container = new Sprite();
            addChild( container );
            container.name = "mainCont";
            container.x = 270;
            container.y = 200;
           
            // Create scene
            scene = new InteractiveScene3D( container );
            ism = scene.interactiveSceneManager;
           
            scene.addChild(p);
            p.rotationX = 0;
            p.rotationZ = 0;
            p.rotationY = 0;
            p.x = stage.stageWidth / 4;
            p.y = -100;
           
            var moreVids_btn:MoreVids = new MoreVids();
            moreVids_btn.x = 480;
            moreVids_btn.y = -130;
           
//      scene.container.addChildAt(moreVids_btn,1);
            moreVids_btn.addEventListener(MouseEvent.CLICK, spin360);
           

            // Create camera
            camera = new Camera3D();
            camera.zoom = 10;
            camera.sort = true; 

        }
       
        private function spin180(event:Event):void {
           
            tweening = true;
            trace(p);
            if(myVidfront){
                myVidfront = false;
                targetrotationY = 180;
            }else{
                myVidfront = true;
                targetrotationY = 0;
            }
        }
       
        private function spin360(event:Event):void {
            tweening = true;
            if(myVidfront){
                myVidfront = false;
                targetrotationY = 360;
            }else{
                myVidfront = true;
                targetrotationY = 0;
            }

        }
       
        // ___________________________________________________________________ Loop

        function loop(event:Event):void {

            if (tweening) {
                if (p.rotationY <targetrotationY) {
                    p.rotationY += Math.sqrt(targetrotationY-p.rotationY);
                    p.rotationY = Math.round(p.rotationY);
                } else if (p.rotationY> targetrotationY) {
                    p.rotationY -= Math.sqrt(p.rotationY-targetrotationY);
                    p.rotationY = Math.round(p.rotationY);
                }
            }
            scene.renderCamera( this.camera );

        }

    }
}

Adding Live Video To A Scene As A Texture?
Does anyone know if it is possible to add live video (streaming) as a texture in a Flash scene using AS3? If so, what software would I require to do this?

Adding New Frames Before Game Scene [mucking Up]
Got a game, asteroids, and it works fine, but when i move the frames along 1 so that i can add an into screen, with high scores and a play button, it throws off all my remove movieClips.

if anyone know as to why, would be great help.

Won't Change Scene...neither With Actionscript,neither From Scene To Scene
I have a big problem...why won't my movie change from my intro to scene one...I built my intro, i built my scene one but it won't skip from one to another. At the begining i had a loop problem on my intro,and it would never go on to the next scene,and now even if i build a new page it won't change to another scene either....HELP PLEASE!!!

Blurry?
is ther a way i can make things blurry?... in flash? like could i make a face blur in and out for a cool effect?

Blurry Swf
Ok here's my problem, I imported high detailed bitmap into flash and when i go to publish in swf the detaile becomes blurry. I know about the publish settings and the properties in the library and i changed all that but it still does it. It is frustrating the &#^@* out of me and its such a waste of time. Please help.

Blurry?
Hello, i have had help creating a form that loads a .txt file into a dynamic text area, but i feel as if the text is blurry, and sorta light shades then pure black is there a way i can go about changing this?????

Blurry
I just made a rectangel in flash, now when I look at it in IE it looks blurry in high quality mode. When I switch to low quality mode it is crisp, what am I doing wrong ?

Blurry
I just made a rectangel in flash, now when I look at it in IE it looks blurry in high quality mode. When I switch to low quality mode it is crisp, what am I doing wrong ?

Blurry, Blurry, Blurry
I'm trying to apply the Blur Filter Class to an _mc on a nav that rolls along the _x axis when a button is clicked. However, there is a residual blur after the motion is finished even though I set the end position of the blur to 0. Does anyone know how to correct this? Here's my code:


ActionScript Code:
if (_root.target_mc.boxes_mc._x == -398) {
        var tw:Tween = new Tween(_root.target_mc.boxes_mc, "_x", Elastic.easeOut, _root.target_mc.boxes_mc._x, 0, .2, true);
        tween1 = new Tween(_root.target_mc.boxes_mc.image1_mc, "Blur_blurX", None.easeOut, 100, 0, .2, true);
        number = 0;


As you can see, I am using the Blur/Easing class for the blur as well as the Easing Class for the movement of the _mc.

When I put the following extra lines of code in, it helps get rid of SOME of the blur but the result is still blurry by a pixel or two:


ActionScript Code:
if (_root.target_mc.boxes_mc._x == -398) {
        var tw:Tween = new Tween(_root.target_mc.boxes_mc, "_x", Elastic.easeOut, _root.target_mc.boxes_mc._x, 0, .2, true);
        _root.target_mc.boxes_mc.image1_mc.Blur_blurX = 0;
        _root.target_mc.boxes_mc.image1_mc.Blur_blurY = 0;
        tween1 = new Tween(_root.target_mc.boxes_mc.image1_mc, "Blur_blurX", None.easeOut, 100, 0, .2, true);
        number = 0;
    }


PS- EVERYTHING is on a whole pixel.

God help me get through this one.

Calling all Shockers!!!!

[F8] Flash Site, Multiple Scenes, Button Moves Scene To Scene Instead Of Navigating
Hi...I am very new at flash, so forgive my ignorance in advance...I really really need help!

I created a site, separated into scenes (intro, main-home, about, portfolio, press, contact).

About half the time the navigational buttons work fine. However, the other half of the time one of the buttons, the Press button, instead of bringing me to the Press scene, just moves scene to scene (for example, say I'm on the home page and I want to go to the Press page, it just goes to the about page...I hit the button again it goes to the Portfolio page, etc.). I think the problem lies somewhere in bypassing the intro prematurely (you can skip intro and go straight to the site/home-main scene), but I'm not positive.

Here's the code for the Press button:
on (release) {
gotoAndPlay("press", "pressframe");
}


where pressframe is the name of the first frames in the Press scene.

I can upload the fla file to my own site for download and review if necessary....

Please help!....I am losing sleep and hair over this.

Help With Passing Number From Scene 1 To Scene 2's Dynamic Text Field
hi all ,
i have 2 scenes on the first i retreve user information from flash and through php to a mysql database then send it back to flash. on one of the lines i retreive a id number

content.htmlText += "&nbsp;&nbsp;<a href='#" + this["id"+i] + "'>" + this["id"+i] + "</a><br><br>";

when the user clicks on this ahref i want to goto scene 2 and insert the id into a dynamic textfield with an instance name of "recorde_id"

this scene is complete and works it retreives more infor about the user..

but i have to manualy enter a id number into a INPUT filed i want it to be automatic that why i have changed it to be dynamic so it can capter the ahref from scene 1.. if you need more code or information just ask and ill deliver, im a flash newbee..

cheers aron.

Targeting Frame Label In Scene From Movie Clip In Same Scene
Hey Pals,

I'm trying to target a frame label on the timeline of a scene from a movie clip within the same scene, using Flash MX 2004 Pro. The scene is ultimately used as a .swf to load as a page of a website. The frame label is called "miscOn", the scene is called "misc". The below code is attached to a button within the movie clip.

on (release) {
loadMovieNum("tajwebsite_main.swf",1);
gotoAndPlay(miscOn);

}


Thanks!

Stu

Simple Gotoandplay - Animate The Scene Out Before Playing Selected Scene?
Hey there again,

Just wondering if you guys could point me in the right direction.
Before, when I made full-flash websites, when I clicked a button I'd have it gotoandplay frame 60 or whatever (or scene 2 or 3 or 4 etc.) and that page would start up there and have a nice little animating intro but it would be a very abrupt start because anything on the previous page would just disappeer jaggedly.

But I've seen a lot of nice sites, that once you press a button, it'll clean up the current scene, say have everything burn out or fade or or something instead of just having the next option just appear, then go to the selected page. Say they clicked News or Contact, and they were on products. It would allow me to have a timeline to animate all the objects out (just a simple tween) then once it reached the end and all the objects were out, it knew which button they pressed and where to gotoandplay.

This is probably easy actionscripting (or not, I have no clue) so it would be greatly appreciated if someone could direct me, thanks!

Scene 2 Works Fine, But When Preloaded Added Scene Will Not Work
I have a website at wosso.com which I needed a preloader. So currently the site works fine. I am toying with a preloaded, but when I add it the main part of the site does not function.

There are two scenes, PRELOADER and SCENE 1. My preloader includes this script in the first frame of the preloader: ifFrameLoaded ("Scene 1", 105){
gotoAndPlay ("Scene 1", 1);
}


I have also inluded this line at the end of the preloader, but also tried it without this line:

gotoAndPlay ("Preload", 1);

I haven't used Flash in some time and I am not good at scripting. It seems to make sense, but why is it not working when SCnene 1 works fine by itself.
Any sulotion/suggestions?

Thanks,

Wayne

Play The Rest Of Current Scene, THEN Gotoandplay Another Pre-determined Scene
Hi,

Im my scene contains 6 buttons, I want button '1' to play the rest of the current scene (for example scene '0' then goto and play scene '1'

I want button '2' to play the rest of the current scene (for example scene '0' then goto and play scene '2'


I want button '3' to play the rest of the current scene (for example scene '0' then goto and play scene '3'

etc....

any ideas? this is for actionscript 3. My current script just makes the button goto a certain frame, can I edit it? here it is:

stop();

thumbbtn1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent):void {
gotoAndStop(2);
}
thumbbtn2.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler2);
function mouseDownHandler2(event:MouseEvent):void {
gotoAndStop(3);


any help greatly appreciated.

Ger

Scene -> Object? Turning A Scene Into An Importable Symbol For Other Projects
Okay I made a scene with movement and everything, but when I convert it to a symbol I lose the movement frames.
I want to be able to import it as an object so that the animation loops for as long as I need it to in the other project.

How do I do this?

Imagz Are Blurry.........
I have imported a background as a jpg from photoshop and it doesnt look as sharp and clear as other jpg images I have seen in other flash movies.

is there any specific way i am supposed to save the image in photoshop before importing or is there anything I can do to make it look sharper once inside of flash?

Blurry Text?
Hi...someone suggested that I used a pixel font to write some small text. I've made a static text box and written my text within that. It looks really sharp and crisp when looking at the fla file but when exporting or previewing it looks just as blurry as a regular font? Now here the really weird thing.....when I preview it and put the 'Quality" setting to "LOW" it looks super crisp? What am I doing wrong?

Blurry Text
I have a client that says the text in my Flash that I am making for the is too blurry. It's a small 12 point Arial font I'm using. I told them that's just how it is but they want it fixed.

Check out http://www.m2mediadesign.com/mapcard to see what I'm talking about.

Is there anyway around this? I've even tried making a GIF for each word but those aren't gonna help load time much.

Any ideas?

Blurry Text
I have a scrollbar movie that has text. WHen you scroll however, the text becomes blurry at certain points. I know about the text becoming blurry when it's not on an integer value, so i programmed it so that it would be, but to no avail. Does anyone have any insight on this?

Thanks...

Blurry Fonts
Please check out this part of my site for me. I created it on a MAC and tested it on quite a few PC's. Most are ok but on some the font is fuzzy. I used Arial font mostly. Should I use a device font instead? Is this what most Flash Designers use?

http://www.saraohara.com/pages/SaraOhara.swf

Thanks!

Images Blurry.......HeLp
I imported a few jpg images into flash and have adjusted the properties on them inside flash to have 100 quality and the pictures come out like a blurred gif when I test the movie......anyone know how i can solve this problem??

Blurry Fonts =(
Does anybody know what cases pixel fonts to become blurry when published? Thanks

Blurry Text?
how does one get text to blur in flash?
just using the expanding fill is not creating the look I'm after
I want it to blur with one direction moving in and another moving out
thanks
jojo

Blurry Cover?
I know I'm probably dain bramaged, but I can't figure out how to create an effect I want. I want a clear but blurry panel to cover part of a background for text to go on. here is an example of the technique http://www.millang.dk/ Anyone help me figure out how to do it?

Blurry Pictures
Is there a simple command or something to make your pictures blurry, if you want some action to make them clear as well? I've seen this around a lot (of course cant come up with any examples myself). thanks for any info

Blurry Fonts (help)
Hi!
I am preparing a CD which plays fullscreen and holds several scalable movies. Although the font I am using for texts is not very small (12 points), it looks a little blurry when presented at 800x600 pixel resolution. Besides, I can't use device fonts, since I need to mask some parts of the text.

Can you help me? Thanks in advance.

Blurry Text
hi everyone!

i have a problem.. when i export my flashmovie the text that I am using in it tends to look blurry on the screen.. i have tried to make the text into graphics and it only got worse...

if anyone knows how to deal with this, please let me know..

Blurry Fonts?
do these pixel fonts (fff business) in the middle of the screen look blurry? they just don't seem to be right. these are in a seperate clip, where all are on whole coordinates. do all of the movieclips in my entire movie also need to be on whole coordinates? thanks.

http://www.road-britannia.com

Blurry Text
I'm having a problem with blurry text. I have tried all the different things recomended by macromedia and none of them worked. The weird thing is that not all of it is blurry. In the same text area it may be clear at the top but then at the bottom it will be blurry. I am using different sized LoRes fonts.

Any suggestions?

Thanks.

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