Boundaries
Ok I am making a pong game and am having some problems with the boundaries. The ball bounces off just fine but if i hit it to close to the boundary, the ball will get stuck in the wall and slowly travel upwards. Bouncing back and forth. It happens on both sides. Also How do you set a key press movement to stop. I want to be able to stop at the boundary if i hold the left key down but it would stop the game entirely. I have it set now so that the controls reverse every time a boundary is hit. My big problem is the boundary though. I will eventually figure out the paddle movement on my own. Another problem I am having is getting my score value to increment correctly. It always reads as a NaN until I score. When I do it goes 1, 11, 111, and so forth. I have the variable set as number values but the dynamic box, I think, is still reading them as strings
i added the zip of the file for those of you who want to have a look. Any help is appreciated
http://rapidshare(dot)com/files/195809948/Copy_of_midDay_sEscape(dot)zip(dot)html
DevShed > Flash Help
Posted on: February 8th, 2009, 11:15 PM
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Someone Please Help Me With Boundaries
o.k., I'm using Flash MX to make my game, but i cannot for the life of me figure out how to stop my character from walking through walls and such....(exemple: i have a well in the middle of the background and he walks over it. i want him to walk around it. If you know where i can find some help with this...please tell me where.
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Boundaries
I am making a game where you can control the character with the keys, but you can go out of the frame when playing. How would I make it so that when the character hit the edge of the screen that he stops?
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Boundaries
Hey!
I already know how to make my guy move.
But how do you make objects you cant go through, under or over and also have a boundary so my guy cant get out of the screen...
Thank you
MRD Media
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Help With Boundaries
hi ppl,
i need some help with making boundaries, so that when a movie clip tries to be moved or draged over another movie clip it will NOT let it go over it.
-thanks in advance if u can help me. lol
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Boundaries
Can someone PLEASE help me? I have tried everything but alas, I cannot. I cannot get the boundries to work. I have attached the fla. How can I make it where Mairo cannot go thru blocks but can walk on them?
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Boundaries
Can someone PLEASE help me? I have tried everything but alas, I cannot. I cannot get the boundries to work. I have attached the fla. How can I make it where Mairo cannot go thru blocks but can walk on them?
Click here to go to the Link.
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Boundaries
i'm trying to make something where you move a character and an obstical is in the way, so you need to jump over it.
i can't figure out how to make the object not let the character move
plz help, i'm on flash 5
-tux
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Help With Boundaries
Can someone please assist me with the boundaries in this Flash file?
I've finally solved the problem I was having with the scrolling picture (previously posted).
This is the most current file.
Now I'm trying to stop the resulting image from dragging off screen too much.
I'm certain that I need to edit the code in this action script here:
Code:
onClipEvent (mouseDown) {
this.startDrag("MC");
}
However if add these figures, the scrolling picture stops in the middle of the image.
This assumes that the image at its largest size is at the following coordinates: -500 (left), -750 (top), 750 (right), 450 (bottom)
Code:
onClipEvent (mouseDown) {
this.startDrag("MC",-500,-750,750,450);
}
I'm also unsure how to put in boundaries for the code on the same page for the arrow keyboard behaviors. Is that the same format?
Can anyone assist?
Thank you,
Dan
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Help With Boundaries
Hi I’ve been messing about with flash for a while now and still haven’t found a solution to my problem. Hope someone here can help.
Basically I have a movie clip in my .swf file which moves to where the mouse clicks. All peaches ‘n’ cream but I need to figure out how to make some boundaries. for example think of it as a map and the movie clip is a person bird’s eye view but I want a building n walls n stuff on the map which the person is flying over (not right) is there a way I can make it so it goes around a building or stops when it gets to a wall??
(I’m using actionscrip 2.0 and can use flash 7 and above. )
Please help lots of love ggrrr
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Help With Boundaries
Hi all,
I am making a wall that is scrollable and zoomable. What I have so far is here
http://www.goslinganimation.com/wall/test.htm
You will see that i have displayed a few numbers... basically I want the wall to stop moving so that it doesnt go past the viewable area. I can get it to work fine without the zoom involved but cant get it to work with it. It is made with a MC called theWall, this is what moves. This is inside a movieclip called wallContainer. This is what gets bigger and smaller. I did it this way so that when zooming in it zoomed to the centre of the stage not to the actual walls reg point.
I have tried many different things and I am sure that with the numbers i'm retrieving it can be done but cant figure it out... the fla is here,
http://www.goslinganimation.com/wall/wall_test.fla
all of the code is in the first frame inside the container movieclip. Please be warned I am still learning AS and therefore it may be poorly coded.
thanks for your help in advance!
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[F8] Set Boundaries Help PLEASE
Hey,
Sorry if this question should be in the newbie’s forum but I posted there and no one has answered. I could REALLY us the help so any suggestions will be greatly appreciated.
So I have a map(mc) that is under a mask. I have a drag function on the map as well as a zoom in and out function. Everything is working fine. The problem is when the user zooms out to far you start to see the stage (behind the mask and map)
Can anyone offer any suggestions on how I can stop the map from showing the background?
Thanks
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Boundaries
Hi all,
I was wondering if anyone has any code for creating a boundary for this movie clip.
I have tried but don't know enough, only the onDrag boundaries, which isn't what I want.
The movieClip moves with the mouse along the _xscale but I would like it's left edge to stop at the left edge of the rectangle below it and it's right side to stop at the right edge of the rectangle below also. The two lines at either side won't be in the final file, they are just there to show where I would like the movieClip to stop.
http://www.buildrebuild.com/bounds.rar
Thanks for any help.
This is really bugging me!
M
GOT IT SORTED. HERE'S THE CODE IF ANYONE'S INTERESTED
//creates a boundary for pos_mc so it doesn't go beyond scrubber_mc
function mover():Void {
if (pos_mc._x<gLEFT) {
pos_mc._x = gLEFT;
}
if (pos_mc._x>gRIGHT) {
pos_mc._x = gRIGHT;
}
}
// set up global constants (globally available)
_global.gLEFT = 32;
_global.gRIGHT = 265;
var sp = setInterval(mover, 1);
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Help With Boundaries
Hi all,
I am making a wall that is scrollable and zoomable. What I have so far is here
http://www.goslinganimation.com/wall/test.htm
You will see that i have displayed a few numbers... basically I want the wall to stop moving so that it doesnt go past the viewable area. I can get it to work fine without the zoom involved but cant get it to work with it. It is made with a MC called theWall, this is what moves. This is inside a movieclip called wallContainer. This is what gets bigger and smaller. I did it this way so that when zooming in it zoomed to the centre of the stage not to the actual walls reg point.
I have tried many different things and I am sure that with the numbers i'm retrieving it can be done but cant figure it out... the fla is here,
http://www.goslinganimation.com/wall/wall_test.fla
all of the code is in the first frame inside the container movieclip. Please be warned I am still learning AS and therefore it may be poorly coded.
thanks for your help in advance!
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Help With Boundaries
okay, so i have a box (40*40) which is acted upon by basic forces (gravity etc) and controlled by the left and right keys on the keyboard...
and a static rectangle which is 450*50.. so i wrote a simple script to make the box stop moving in the y direction if the box is colliding with the rectangle...
this all worked fine but when i add a rotation the box stops in thin air because the rectangle has a new width and height....
okay so here's the part of the collision script i think i need to change
var newY = this._y+ySpeed;
var newX = this._x+xSpeed;
var xBoxB1 = _root.line1_mc._x-(line1_mc._width/2);
var xBoxB2 = _root.line1_mc._x+(line1_mc._width/2);
var yBoxB1 = _root.line1_mc._y-(line1_mc._height/2);
var yBoxB2 = _root.line1_mc._y+(line1_mc._height/2);
if (newY+20>=yBoxB1 && newY-20<=yBoxB2 && newX+20>=xBoxB1 && newX-20<=xBoxB2) {
ySpeed *= -0.4;
jumpable = 1;
} else {
ySpeed += gravity;
jumpable = 0;
}
here the script is on the box so "this" refers to the box and "_root.line1_mc" refers to the rectangle that has been rotated by 10 degrees... jumpable is a simple variable i stored to tell wether the box was on the ground(rectangle) or not... and every frame ySpeed is added to the box's _y position.... if this doesnt make sence then i'm sorry , i'm almost confusing myself.
in the conditional statement i added 20 to the newY variable because thats half the box's height etc..
so what i need to be able to do is find out where the rectangle is instead of the box around it??? if that makes any sence?
cheers to anyone who can help me in any way... JAM
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Help With Boundaries
Can someone please assist me with the boundaries in this Flash file?
I've finally solved the problem I was having with the scrolling picture in this file.
This is the most current file.
Now I'm trying to stop the resulting image from dragging off screen too much.
I'm certain that I need to edit the code in this action script here:
Code:
onClipEvent (mouseDown) {
this.startDrag("MC");
}
However if add these figures, the scrolling picture stops in the middle of the image.
This assumes that the image at its largest size is at the following coordinates: -500 (left), -750 (top), 750 (right), 450 (bottom)
Code:
onClipEvent (mouseDown) {
this.startDrag("MC",-500,-750,750,450);
}
I'm also unsure how to put in boundaries for the code on the same page for the arrow keyboard behaviors. Is that the same format?
Can anyone assist?
Thank you,
Dan
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Boundaries
I was curious if anyone know how to create a boundry around a graphic. Say if I had a shape, is there an actionscript that will allow me to keep text bouncing within the shape.
And on the side, is there a code to generate random text?
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I'm trying to get a car to move left/right/up/down without going beyond the stage, but I can't get the code to work. I keep getting "1084:Syntax error: eepecting rightparen before dot." and I don't know what it mean exactly, any help would be greatly appreciated, thanks.
Code:
function movecarup(myevent.keyCode==Keyboard.UP):void{
if (car_mc.y<400) {
car_mc.rotation = 0;
car_mc.y+=5;
// move the clip 1 px to the right
} else {
car_mc.removeEventListener(KeyboardEvent.KEY_DOWN, movecarup);
} }}
function movecarright(myevent.keyCode==Keyboard.RIGHT):void{
if (car_mc.x<550) {
car_mc.rotation = 270;
car_mc.x+=5;
// move the clip 1 px to the right
} else {
car_mc.removeEventListener(KeyboardEvent.KEY_DOWN, movecarright);
}} }
function movecarleft(myevent.keyCode==Keyboard.LEFT) :void{
if (car_mc.x>550) {
car_mc.rotation = 90;
car_mc.x-=5;
// move the clip 1 px to the right
} else {
car_mc.removeEventListener(KeyboardEvent.KEY_DOWN, movecarleft);
}} }
function movecardown(myevent.keyCode==Keyboard.DOWN):void {
if (car_mc.y>4000) {
car_mc.rotation = 180;
car_mc.y-=5;
// move the clip 1 px to the right
} else {
car_mc.removeEventListener(KeyboardEvent.KEY_DOWN, movecardown);
} }}
stage.addEventListener(KeyboardEvent.KEY_DOWN,movecarright);
stage.addEventListener(KeyboardEvent.KEY_DOWN,movecarleft);
stage.addEventListener(KeyboardEvent.KEY_DOWN,movecardown);
stage.addEventListener(KeyboardEvent.KEY_DOWN,movecarup);
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I've basically got a scrolling script that uses _y properties to scroll a movieclip up and down on rollover on a button.
The script just adds +1 (_y=_y+1) very simple
How can I set boundaries, so that the movieclip stops at a specific _y point and doesn't scroll off the page either up or down?
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How would this be done?
i have a draggable clip, only thing i dont want it to be dragged all over the place. i want to set boundaries.
how?
NOTE, this clip only moves in the y direction. i dont need instructions on the x
thanks ppl
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If I want to create a Flash banner, and I want, say an image to move around within the banner's boundaries, how can I make sure nothing actually shows up beyond the banner boundaries?
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Probably a simple solution, but hey ... I'm new!
Jon
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Thanks for any input you can give me....
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hi,
how can i have boundaries of where a dragable pop up can be dragged to in flash... so the user cant drag it off the movie or over the link bar, dont know if there is a tutorial on fk already for it but I didnt see one. Any help would be greatly appreciated, thanks, Justin
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Ok. I'm loading external .swf's into a main movie. The swf's are draggable windows. I want to set boundaries in the main movie when these .swf's are loaded so that when they are dragged, they don't drag over content that's in the main movie. Can anyone help me here?
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Setting Boundaries...please Help.
I posted this in another forum. I figured this one would be more appropriate
Quote:
Ok. I'm loading external .swf's into a main movie. The swf's are draggable windows. I want to set boundaries in the main movie when these .swf's are loaded so that when they are dragged, they don't drag over content that's in the main movie. Can anyone help me here?
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Hi,
I have a ball (as a MC) with a Stop action on frame 1.
Frame 2 has the following:
if (_y<0) {
_y = 0;
if (_rotation>=0) {
_rotation = 180-_rotation;
} else {
_rotation = -(180+_rotation);
}
} else if (_y>600) {
_y = 600;
if (_rotation>=0) {
_rotation = -(180+_rotation);
} else {
_rotation = 180-_rotation;
}
}
if (_x<0) {
_x = 0;
_rotation = -_rotation;
} else if (_x>800) {
_x = 800;
_rotation = -_rotation;
}
_y -= Math.cos(0.01745*_rotation)*speed;
_x += Math.sin(0.01745*_rotation)*speed;
if (speed>0.1) {
speed -= 0.1;
} else {
speed = 0;
prevFrame();
}
Frame 3 just has:
prevFrame();
play();
The ball basically bounces off the 4 walls of my 800x600 movie when activated. But how do i define another smaller set of boundaries within my movie (see diagram)so ball will bounce in this smaller section as well?
I thought about using hittest on an invisible area so when ball enters this area it changes the boundaries to the smaller section i need? is this right or is there an easier way?? help!
cheers
geoff
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ok I have a mc(1) that I have placed another mc(2) in say a ball and I have it to where the ball will follow the mouse. I place the mc on my main stage I want the ball to stay within the boundaries of mc(2)/or be able to set the boundaries to stay within the boxed area if you look at the .fla I uploaded
thanks
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im currently working on a game where the character can walk around the screen(using the arrow keys)and pick up items. my first problem is making boundaries so the character can not walk off of the screen. can anyone help?
b.s - im just now learning actionscripts so...the easier you can explain it, the less questions i ask.
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onClipEvent (enterFrame) {
if (this._x>=1, this._x<=550, this._y>=1, this._y<=400) {
this._x += random(40)-20;
this._y += random(40)-20;
} else {
_root.lose.nextFrame();
}
}
If the randomly moving object is out of the frame of the movie, you lose.
I was playing the game, when something strange happened. The object moved out the top of the frame, but I didn't lose. This also happened later with the left side. If the object exits to the bottom or to the right, the LOSE mc is triggered, as it should be.
What is wrong with my programming?
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[color=royalblue]
onClipEvent (enterFrame) {
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speed *= .7;
}
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if (Key.isDown(Key.LEFT)) {
_rotation -= 15;
}
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}
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}
}
[COLOR]
Thanks alot..
tyrone
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I have some navigation that has a little bar the scales and slides over underneath the active item. I'm doing that with this on the bar itself:
onClipEvent (enterFrame) {
this._x = _root.nav.navslider._x + (_root.go - _root.nav.navslider._x ) / 8;
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and on each button, this:
on (rollOver) {
_root.go = 184;
_root.scale = 89;
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Now what I want to do is set up boundaries so that when the mouse is outside of the navigation area, the yellow bar is sent back off of the screen.
I've got a start with this code, I just don't know how to execute it from here (this is on the slider bar itself):
onClipEvent (load) {
endX = -32;
leftBoundary = 0;
rightBoundary = 779;
topBoundary = 0;
bottomBoundary = 25;
speed = 7;
}
onClipEvent (mouseMove) {
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endX = _root._xmouse;
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onClipEvent (enterFrame) {
endX-_x)/speed;
}
This obviously isn't working. Can anyone help?
Check out http://randystearns.com/lehman/site to see exactly what it is that I'm dealing with. I'm talking about the navigation at the top. We're shooting for Flash 5.
I apologize in advance...I'm not the greatest actionscripter/programmer for sure.
Thanks, much!!!
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Hi,
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Right, I'm not too great at flash at the moment (havn't been doing it for a long time) so please excuse me if I sound too much like a newbie.
A while back I started to created an RPG game pretty similar to the Stick RPG. I got the tutorial to make this off of Flashkit somewhere but there was nothing in there about boundaries. so basically what I have is a half done map with 1 house on it, and what would be ideal is to make the house a no-go area for the character MC. problem is I don't know how to do this.
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cheers.
you can download the .fla here.
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Hi all.
I'm just starting with this and I have this question: is it possible to insert a file in a mc (or stage) but to define some kindof boundaries to cut off my loaded swf exterior area? Or do i have to correctly define all the sizes in the mc's and shapes of the file to be loaded?
thx.
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Pete
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code:
onClipEvent (enterFrame) {
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speed2 = (_ymouse / 300);
_root.block._x = _root.block._x + speed + 2;
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You can see the actual flash file here: http://ijdesign.com/newweb/
This is the only script I could find in the menu objects that specified the motion (the only other scripting is the top object within it specifying to turn the motion on and off when the menu is opened) I don't really know what this means, and would be greatful if any of you could point me in the right direction. I am using Flash 5.
EDIT: Added [ as ] tags - jbum
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HitTest & Boundaries Help
I started making an RPG the other night and all I got is my character walking and then running when you hold down shift.I have been trying and trying at different tutorials on boundaries for rooms and what not,and doors or portals that bring you to a new location.I just can't get it does anyone have a working script that they know works that I could use?Please help.
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Whiteboard Boundaries
Hi, I'm new to Flash, and need your help.
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_root.createEmptyMovieClip("Line",1);
Line.lineStyle(2,0x000000,100);
_root.onMouseDown = function ()
{
Line.moveTo(_xmouse, _ymouse);
_root.onMouseMove = function ()
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}
_root.onMouseUp=function()
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_root.onMouseMove=null;
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i have a game where you can make this little walk around (top view game, like stick rpg or something) and i have it set to where the guy cant walk off the screen, but i dont know howyou set boundaries like inside the frame. (take for instance if you had a wall, my guy can just walk right through it!
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Hi I am trying to create game boundaries?I want to confine my character to only move in a small box? Not the whole stage? Does anyone know what code i would add in order to make my character not go all over the stage? I cant seem to get it? I need the character which i have this code for already
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
this.gotoAndStop(1);
_root["introduction"]["kid"+kid]._x += speed;
} else if (Key.isDown(Key.LEFT)) {
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this.gotoAndStop(4);
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this._x -= speed/2;
this._width -= speed/7;
this._height -= speed/7;
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this._x += speed/2;
this._width += speed/7;
this._height += speed/7;
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But now i need to confine it to a rectangular shape? If anyone knwos how would be very greateful!
Thank you Betty
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Hey guys!
So I'm using this code (courtesy of TheCanadian!) to limit the movement of a movie clip representing my Mouse cursor inside a rectangle representing the boundaries.
code:
// Follow is the cursor Movie Clip
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follow.onEnterFrame = function():Void {
this._x += (Math.max(bounds._x+this._width/2, Math.min(_xmouse, bounds._x+bounds._width-this._width/2))-this._x);
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};
This is perfectly working when the boundaries rectangle is straight, but I would like to rotate this boundaries rectangle and limit the movement of my cursor movie clip to the new boundaries represented by the rotated rectangle.
Can you please help me ?
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Breaking The Boundaries Of A Swf
Hey guys,
I'm really struggling to find any help on this topic. I'm sure you've seen these new fancy banner adverts that basically stretch over your screen when you hover over them, or the flash pop-ups that attack you and have a tiny "CLOSE" button, thus creating frustration! Well basically I want to know how to make these (its for a uni project, I'm not going to be annoying anyone!). I know it can be done in flash, but I have no idea how. If anyone knows how to either create a pop-up without the window or toolbar, or if they know how to get the flash showing outside of the swf's boundaries, I'd appreciate the help!
Cheers.
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Walls / Boundaries
And yet another problem arises, but this time its something ive always had a problem with WALLS.
After many attempts at creating walls in games the best I can come up with is the .fla linked to this thread.
As you can see this is a very long and annoying way of creating walls.
606 lines of script is too much for a basic set of walls
If anyone can help me on finding some sort of shortcut, it would be VERY much appreciated.
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