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Button/Switch Limitations


Is there a limit on the no. of lines of code a button can handle? I have a switch case statement in a button but this statement could only handle 40 cases and started ignoring anything after the 40th case. Can anyone tell why??




Adobe > ActionScript 1 and 2
Posted on: 10/30/2007 02:51:10 PM


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Switch Button
hi...
how to switch a button when i click on it and switch again when i reclick on it...
i hope im clear...
any suggestion appreciated..
thanx in advance....

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Hi everyone again!

Anyone who has seen posts from me before may know I have a scrolling movieclip which is causing me probs. Well I've ironed most of them out, but I'm come across something which I've never encountered before so have no idea how to approach.

My scrolling clip contains buttons, which do things when clicked and do other things when moused-over. The clip is held in a frame which is simply a border the same colour as the b/g one layer higher than the clip, so it masks it. But when the user mouses over one of the buttons when under the mask, ie not visible, the action still occurs. Would the creation of a proper mask solve this, or do I need to add some code to switch off the button at point it goes under the mask area?

ta

frank

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NavbarMC a simple MC with a tween fro 20% to 100% and from 100% to 20%.... and invisible button over the tope of this NavBarBUTTON.... send the comands... on rollover go to frame lable FadeIN on RollOUT go to frame label FadeOUT...yada yada... but of course when I mouse over the BUTTONS for navigation it resets the navbar back to 20%.... I basically want it at 100 when you are moused over the bar, and 20% when you roll off the bar... I'm thinking I should do this via opacity with action script? What do you guys think would be the best way to do it???

look here for an example of what I have done so far.

http://www.cafeboba.com/default2.asp

thanks peeps.

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Hello out there!

Is there a way to switch off the right mouse button?
Maybe with the fscommand?

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Could somone help me with what actionscript i should add to a button to make it goto another scene, i dont mean another frame, like another scene, Is there a way to do that? thanks!

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Hi All!

I am trying to set up a button that can switch directories for a sound player I'm working on.

There are 2 directories, each with playlists (same name) in xml. I need to set up 'HiFi' and 'LoFi' buttons so when a user selects a playlist, they can move to that directory and their selection will still be remembered.

For instance, a user selects playlist#1 and THEN selects 'HiFi' I would want their initial selection to automatically play (since the xml files are named the same, only the directory name changes)

this is the best idea I could come up with to allow a dial-up or broadband user to choose. any ideas are welcome of course, but if you have a solution to the above, I'm all ears.

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ok ive looked around for a while and cant seem to get this right...in the example i want the "photos" button to have a rollerover effect, but i still want the left/right movie clip to work when its clicked...

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im doing like a dial switch in my flash movie, that is like an old style tv switch to change channel which will be placed on an old style tv design

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can anyone help with any of this pleas.

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Switch - Button Problem
Hi

I want to make a simple SWITCH statement with Button._name as variables for CASE

so i got this code:


Code:
Button.addListener(_root);
_root.onRelease = function() {


switch(Button._name) {
case "name1" :
trace("name1");
break;

case "name2" :
trace("name2");
break;

case "name3" :
trace("name3");
break;

}
}
and Im receiving error:

The property being referenced does not have the static attribute.
for switch(Button._name)

Anyone knows what is the problem?
for Key instead of Button it works fine :/

Thx

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Hi All!

I am trying to set up a button that can switch directories for a sound player I'm working on.

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how would i create the effect of a toggle switch-type button. i want the button to stay down when pressed the first time, as the "on" position, and the to come back up on the second press, as the "off" position.

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thank u!

gkc

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Simple Q: Can You Nest A Switch Inside A Switch?
Hi all,

I have a switch/case/break testing if the Key.RIGHT or Key.LEFT is pressed, then nested inside each of these cases a switch/case/break testing for the _currentframe of the main timeline.

The first few key presses trigger 1 trace comment each (as designed) but after multiple key presses I start to see more than one comment.

So my question is whether switches can be nested as below or whether something else is at fault here.

Paste the code below into the first frame of a 4-frame movie.

code: stop();
//
var myListener:Object = new Object();
myListener.onKeyDown = function() {
currentFrame = _root._currentframe;
trace("currentFrame is " add currentFrame);
switch (Key.getCode()) {
case Key.RIGHT :
trace("You pressed RIGHT key.");
switch (currentFrame) {
case 1 :
nextFrame();
trace("right 1");
break;
case 2 :
nextFrame();
trace("right 2");
break;
case 3 :
nextFrame();
trace("right 3");
break;
default :
trace("default case on Key.RIGHT");
break;
}
break;
case Key.LEFT :
trace("You pressed LEFT key.");
switch (currentFrame) {
case 4 :
prevFrame();
trace("left 4");
break;
case 3 :
prevFrame();
trace("left 3");
break;
case 2 :
prevFrame();
trace("left 2");
break;
default :
trace("default case on Key.LEFT");
break;
}
break;
default :
trace("default case called");
}
};
Key.addListener(myListener);

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Hopefully I can explain what I'm trying to do here...

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My problem is that I only want each button to be clickable once. After someone clicks on the button, and the movie clip plays, I want the button to be replaced with a "do not enter" type of graphic.

Any advice on which type of variable I should use for this? My buttons can be placed inside movieclips if I need to add instance names.

Many thanks to anyone who can help me out!

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I'm sure I am doing this the wrong way, but it's the only way I know how. I'm only day 3 into this. <~~~~Excuse
What I want to do:
-Click button 20
--Any Image that may have been previously called to the stage fades out
--img1 fades in (which already exists on the stage at alpha 0)
-Click button 21
--Any Image that may have been previously called to the stage fades out
--img1 fades in (which already exists on the stage at alpha 0)
-Rinse, Wash, Repeat as necessary
Thats is how it makes sense in my mind. (Which is obviously wrong because it doesn't work lol)
Code:

import fl.transitions.Tween; //because I read I needed to.
import fl.transitions.easing.*;  //same as above
btn20.addEventListener("click", buttonEvent); //listener for btn 20
btn21.addEventListener("click", buttonEvent); //listener for btn 21
function buttonEvent(evt:MouseEvent):void { //what the heck is the difference between event:MouseEvent, evt:MouseEvent, e:Mousevent?
   var Label:Object=evt.target; //So my switch knows what button was pressed
   var tweenName:Object; //So my switch knows what to tween
   switch (Label) {
      case btn20 : //btn20 which I tie to img1
         var myTweenout:Tween=new Tween(img1,"alpha",Strong.easeOut,1,0,3,true); //fade anything on the stage <~~ does not work correctly
         tweenName=(img1);  //sets the value of tweenName so that 1) the correct image gets tweened in and 2) the next button that is pressed knows what to tween out
         var myTweenIn:Tween=new Tween(img1,"alpha",Regular.easeIn,0,1,3,true); //new image tweens <~~does work
         break;
      case btn21 :
         var myTweenout:Tween=new Tween(img2,"alpha",Regular.easeIn,1,0,3,true);
         tweenName=(img2);
         var myTweenIn:Tween=new Tween(img2,"alpha",Regular.easeOut,0,1,3,true);
         break;
      default :
   }
}

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What I can't figure out is how to turn the pen OFF after it's turned ON...? Sounds like a simple solution of making a true/false state somehow, but I can't seem to wrap my head around it.

Thank you for any help on this.


Here's the code so far to get the pen to work:

on (press) {
// 1. SETTING THINGS
_root.createEmptyMovieClip("line",1);

// 2. EVENTS IN _ROOT:
_root.onMouseDown = function(){
line.moveTo(_xmouse,_ymouse);
line.lineStyle(2,0x000000,100);
this.onMouseMove = function(){
line.lineTo(_xmouse,_ymouse);
updateAfterEvent();
}
}
_root.onMouseUp = function(){
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}
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// Alternate Button to erase?
buttonErase.onPress = function(){
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___________________

For the sake of it I'll drop in the code I am currently working on. In case its a syntatical error. More or less I want two mcs to swap levels depending on which one is the 'current' content. Further its not just two mcs but aprox 5. 'current' switches with new. The switching isn't really the issue though. Its the depthswapping.

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_____________________
// swap depths of current display mc with new mc indicated by
//sectionparameter
_root[current_section].swapDepths(new_section);
// target new mc to play intro
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_root.current_section = new_section;
}
_____________________

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I heard of 'swapDepths', not sure what it really does or if it'll work!



[Edited by louisehall@4mostinfo.com on 09-04-2001 at 06:15 AM]

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I set up a whole website and then i realized that small fonts couldn't be read in small resolutions. So I changed the text blocks into dynamic text fields (with different variable names) and then they just won't appear (other parts of the symbol.
Is there any limitation under masks? is it because they are nestled in various other movieclips?
What kind of limitations do they have?
info: they are used inside buttons nestled in movieclips.

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Sound Channel Limitations
is there limitation on the number of sound channnels?
what i want o do is to play up to 10 sounds a the same time!
is it possible?then how?
is there any limistation on the num,ber of channels that i want to play at the same time?
thnaks in advance
peleg

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Canvas Size Limitations
I'm working on a presentation that will span the width of 3 screens (ie. 3072 x 768 px).
Flash MX has a maximum width of 2888px.

Since I haven't started doing anything at that width yet seeing I can't get the size I want, I was wondering whether anyone has designed something that big in the past and what results they ended up getting?

Does the movie play slower due to its sheer size, especially if there are video clips in there?

To make things a little more challenging, each screen will be controlled by a different computer/projector set.

I'd like to hear from people who have had similar experiences.


Thx!

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