Button Rollover Animation
Hi guys, if anyone could help me I will be your best friend
Im wanting to achieve a certain look to some buttons im producing to a website im currently putting together.
I want the buttons to have animation on it when you run the mouse over it, but then to animate back again when you take the mouse off again.
I've read through the following tutorial:
http://www.flashkit.com/tutorials/Ac...-804/index.php
Which helped up to a point, the trouble being, the animation that I want to take place when moving mouse off of button isn't the reverse to the animation when the mouse runs over it (does that make sense? lol) ... its basically a different animation (ever so slightly) off the button than over it.
Possible at all? again any help much appreciated.
FlashKit > Flash Help > Flash General Help
Posted on: 08-18-2003, 03:50 PM
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I design a button that glows on over. So the person rolls over the button and it glows other wise the button does nothing.
What I want is the button's glow animation to finish the animation after the person moves the mouse away. So once the mouse touches the button it starts the animation and if the person moves the mouse away the animation completes the time line(glow).
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Please help me get this simple problem to work.
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Pls reply soon, Thanks
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this whas my attempt but the result was no different.
Code:
// Button 1
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_root.curState:String="on";
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I know there must be an easier way that I am missing. But I can't find it and can't find a tutorial that covers this. I
I used this code in frame 1 of the movieclip
stop();
this.onEnterFrame = function() {
if (rewind == true) {
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I've attached the original FLA.
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Code:
on(rollover){
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Heres the script I'm using one the button:
on (rollOver) {
tellTarget ("/2") {
gotoAndPlay("open");
}
}
on (rollOver) {
tellTarget ("/9") {
gotoAndPlay("open");
}
}
on (rollOut) {
tellTarget ("/2") {
gotoAndPlay("close");
}
}
on (rollOut) {
tellTarget ("/9") {
gotoAndStop(1);
}
}
on (rollOver) {
tellTarget ("/1a") {
gotoAndPlay("start");
}
}
on (rollOut) {
tellTarget ("/1a") {
gotoAndStop("stop");
}
}
What is wrong? Hope someone can answer me, I have struggled with this in a few days now.
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I am having issues with a roll over animated button script. The working script was based off an Adobe animated button turotial I found.
This is what the script does. It’s a simple rollover animation. There is a button labeled RedButton_mc. It looks like a button and when you put your mouse on it a small animation happens. When you take your mouse off of it the animation reverses.
The top function says to start the first animation (labeled _over) when the mouse is over the button
The bottom function says to start the reverse animation (labeled _out) when the mouse leaves the button area.
Here is the working script:
Code:
RedButton_mc.addEventListener(MouseEvent.MOUSE_OVE R, buttonOverHandler);
function buttonOverHandler(MouseEvent) : void {
RedButton_mc.gotoAndPlay("_over");
}
RedButton_mc.addEventListener(MouseEvent.MOUSE_OUT , buttonOutHandler);
function buttonOutHandler(MouseEvent) : void {
RedButton_mc.gotoAndPlay("_out");
}
My problem is that I have more different colored buttons and I am getting errors when I add to this code. All the other buttons have the same names just the Red might say Yellow, or Blue or Green. Here are some of the codes I have tried and the errors I have gotten. The below code are to just get the Blue Button’s “_over” animation to start playing. Below are the 3 ways I have tried to adjust the code to get it working.
Any help is appreciated.
Code attempt 1:
Code:
1 RedButton_mc.addEventListener(MouseEvent.MOUSE_OVE R, buttonOverHandler);
2 function buttonOverHandler(MouseEvent) : void {
3 RedButton_mc.gotoAndPlay("_over");
4 }
5
6 RedButton_mc.addEventListener(MouseEvent.MOUSE_OUT , buttonOutHandler);
7 function buttonOutHandler(MouseEvent) : void {
8 RedButton_mc.gotoAndPlay("_out");
9 }
10
11 BlueButton_mc.addEventListener(MouseEvent.MOUSE_OV ER, buttonOverHandler);
12 function buttonOverHandler(MouseEvent) : void {
13 BlueButton_mc.gotoAndPlay("_over");
14 }
Error:
Duplicate function definition on line 12
Code attempt 2:
Code:
1 RedButton_mc.addEventListener(MouseEvent.MOUSE_OVE R, buttonOverHandler);
2 function buttonOverHandler(MouseEvent) : void {
3 RedButton_mc.gotoAndPlay("_over");
4 }
5
6 RedButton_mc.addEventListener(MouseEvent.MOUSE_OUT , buttonOutHandler);
7 function buttonOutHandler(MouseEvent) : void {
8 RedButton_mc.gotoAndPlay("_out");
9 }
10
11 BlueButton_mc.addEventListener(MouseEvent.MOUSE_OV ER, buttonOverHandler);
12 BlueButton_mc.gotoAndPlay("_over");
Error:
Access of undefined property BlueButton_mc. Lines 11 and 12
Code attempt 3:
Code:
1 RedButton_mc.addEventListener(MouseEvent.MOUSE_OVE R, buttonOverHandler);
2 BlueButton_mc.addEventListener(MouseEvent.MOUSE_OV ER, buttonOverHandler);
3 function buttonOverHandler(MouseEvent) : void {
4 RedButton_mc.gotoAndPlay("_over");
5 BlueButton_mc.gotoAndPlay("_over");
6 }
7
8 RedButton_mc.addEventListener(MouseEvent.MOUSE_OUT , buttonOutHandler);
9 function buttonOutHandler(MouseEvent) : void {
10 RedButton_mc.gotoAndPlay("_out");
11 }
Error:
Access of undefined property BlueButton_mc. Lines 2 and 5
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}
on (rollOut) {
//Movieclip GotoAndPlay Behavior
stop();
this.movie.gotoAndPlay("shrink");
//End Behavior
}
It works, but if I rollOut before the rollOver animation is finished, it just goes to the last frame of the rollOver animation and sticks there.
Any suggestions?
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I am trying to achieve the same effect as the McGraw-Hill website http://www.mcgraw-hill.com/
where the animation stops and goes to a still image when a rollover is activated. I am not exactly sure how to script this. Right now the rollovers and animation work, but I am unsure about how to make the animation stop and go to a still picture while on the rollover. Can anybody help me out?
This is what I have right now:
on(release)
{
getURL("http://www.velazquezpress.com", "_blank");
}
on(Rollover)
{
gotoAndStop("Layer 2",1);
}
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See the 4 mound things to the right?
http://nightshadow35.tripod.com/
When you rollover them the animation will keep playing right? Im using an old code which does not work well if I want to duplicate the buttons. Forcing me to rename the movie clip's instance name which plays the animation for each duplicate i make.
See I want to make a ridiculous matrix of those.
I tried putting the movie clip on the 'Over' frame in the button but it only plays when the cursor is over the button. I want it to complete the animation even though my cursor glides off the button. Did anyone understand that?
So uhm. Please help.
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To be honest, I'm not even sure if they're called dynamic rollovers. :| I'm a self-taught Flash 8 user, and I've never read a tutorial, so I'm not the most competent. I've picked up how to make rollover animations and how to make the inverse of the animation happen on rollout, if you know what I'm talking about.
Now, to the problem. I'm making a website in majority xHTML/CSS yet the navigation will be done in Flash 8. Basically, the design is based on a scraggy torn cardboard theme, and the navigation buttons in their normal state will be little cardboard tabs hanging out horizontally from beneath the layout.
As the tabs are rolled over, I'd like them to slide out horizontally and then expand downwards to provide space for content. Say, for example, the user rolls over the tabs for a second or two, and the tab slides only half of the way out, I'd like on roll out, for the tab to slide back in from half way out. Similarly, if it where to slide all the way out, then expand half way, on roll out, I'd like it to then retract half way and slide back in.
At the moment, I only know how for the complete inverse of the animation to happen on rollout, whereby the tab will retract and then slide back in, independent upon how far it's allowed to slide out, if you know what I mean. How can I make it dynamic whereby the tab slides back in only from the point it's allowed to animate to?
I'd really appreciate help on this matter lads. Even a link to a tutorial would really usefull. The client is as stiff as rock and refuses to have the website any other way, so for the contract, I need to know how to do this, haha. Cheers lads, I appreciate it in advance.
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hello all,
just so you know i'm new to this forum, and a beginner at actionscript.
could anyone give me some tips on the best way to make a rollover -- but as you rollover it, it plays a random animation? (even if it's not random but one in a series of 4 or 5)...
hope this makes sense... please try and be specific with reference to the AS, or i will be confooozled..
ps. i know how to make a rollover button, it's just the random part i don't know how to do.
thanks!
betta
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Hi.
Ive got a question here.
Ive got a drawing on stange, and i got an arrow there to. And some buttons. When i roll over one button, id like the arrow to go to a sertain poit on the drawing. And then, regardless og what point the arrow was at, id like it to go straigt to the next point when you roll over another button.
Basicly, id like it to go straight from point 4 to point 8 without any other.
Anyone know how or what im talkin about?
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Right now the actions I have to animate a button are:
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with(mc_instance_name)
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}
on (rollOut) {
with(mc_instance_name)
gotoAndPlay(11);
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So the movie clip is not visible and has a stop(); action on the first frame that's why it jumps tot he second frame. very old school way of doing it.
But sometimes if I roll over and out of the button to quick the button will not close the movie clip and leave it on the stage.
Is there a better way to do roll overs so to ensure that when you roll out of a button the movie clip will disappear?
reblis.com
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Best Way To Do A Random Rollover Animation
hello all,
just so you know i'm new to this forum, and a beginner at actionscript.
could anyone give me some tips on the best way to make a rollover -- but as you rollover it, it plays a random animation? (even if it's not random but one in a series of 4 or 5)...
hope this makes sense... please try and be specific with reference to the AS, or i will be confooozled..
ps. i know how to make a rollover button, it's just the random part i don't know how to do.
thanks!
betta
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Hi,
I've had a good hunt through the forum for some help with a problem I'm having but I've been unable to find anything that works.
I've been asked to design a menu that rolls out from the side and has buttons which will point to a frame in a frameset. I'm an amateur at actionscript and after three days hunting tutorials, going through them, tearing my hair out after failure upon failure, I'm nearly ready to pack it in.
Can anyone help me out here? I've built the menu based on this following tutorial without success;
http://www.cbtcafe.com/flash/flyoutm...youtmenus.html
I'm not much of a coder and despite my efforts nearly all tutorials about animated rollovers/rollover menus has lost me.
Thanks
Jason Just
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