Can't Create Key Frames In Swift 3D
Ok. Cast your minds back to Swift 3D v1.00. Yup. Remember? Well that's what I'm using....
I'm getting v3 if I can convince the client to go with 3D work I mock up in v1 (which our sister company has so I'm stuck with!)
My problem is this. I have created an object, lit it, added materials and now I want the damned thing to move, but it isn't playing ball!
The manual makes it sound incredibly simple. Drag out your timeline to the appropriate length, pick a frame and move your object. A key frame will automatically be inserted. Apparently. Well it's not doing that for me
So, I drag out 40 frames and go the the super easy Animation Gallery. Or rather, I would if I could find it. It's not on my screen and it's not on the View menu, but according to the manual this mystical creature exists. The only thing I've found is Setup --> Animations. I tried dragging and dropping animations to objects from there and it wouldn't let me.
This is really starting to get on my nerves.....
One other thing. The RAViX engine is extraordinarily slow in v1.00. Someone please tell me it's much faster these days....?
G
SitePoint > Design Your Site > Flash and Actionscript
Posted on: Jun 12, 2003, 09:54
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