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Changing Centre Of Rotation


I purchased Flash yesterday, and so am starting with very simple animations. One way I thought of doing this was to rotate limbs in different keyframes to give the impression of movement. Unfortunately, the centre of rotation makes this impossible. Is there a way to change the cente of rotation, or am I doing it wrong?




FlashKit > Flash Help > Flash Newbies
Posted on: 09-02-2002, 12:40 PM


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3d: Rotation Around A Centre
Dear Kirupeans,

Im trying to make objects rotate around a centre in as3 but it turns out to be harder then i thought. Does anyone has accomplished something lke this in as3 already without using Papervision3d or other premade engines? I'm trying to make something like this, well something exactly like that -> http://www.kirupa.com/developer/acti...ion_center.htm

Any help would be really appreciated!

Greggeh

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This should be a simple one but so am I today
I'm creating a tank game (very early stages) and am designing the basic tank.

the tank in split into 3 mc's treads, base and turret, the problem I'm having is with the rotation of the turret. I'm using the basic code of

ActionScript Code:
on (press) {
    myTank.myTurret.onEnterFrame = function() {
        this._rotation += 5;
    };
}
on (release) {
    delete myTank.myTurret.onEnterFrame;
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how do I set the centre of rotation?
If I was doing it as a motion tween I could do it manully using the free transform tool but if it is scripted it doesn't take any notice of the point of rotation, the answer must be obvious but I can't see it

Zen

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I have tried the following


Quote:




on (release) {
rotation_speed = 0.1;
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}




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Rotating forwards (else) also overshoots the end position of -40

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Hi guys,

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Actionscript below:

function loadXML(loaded) {
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thumbnails_fn(i);
}
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}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
/////////////////////////////////////
listen = new Object();
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/////////////////////////////////////
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this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
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preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
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picture._alpha += 10;
}
}
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