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Cleaner Animation



I am trying to make a movie which will play fullscreen with a small area with 20% opacity visible in the center. Now my character (any image) will erase the black background so that a clear picture becomes visible.
Pls. help. urgent



FlashKit > Flash Help > Flash MX
Posted on: 10-22-2002, 06:34 AM


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Cleaner
Hi
Just wondering if anyone uses Cleaner EZ which comes with Premier etc to compress their video files into Quicktime?
Im stuck on selecting the right settings...I need the video to be fairly small but it ALWAYS ends up being too blurred...
Thanks!

Can This Be Cleaner?
this is a movieclip that can move threw a maze of objects. if the user hits an object the movieclip jumps to frame that shows it crashing. Everything works. my question is.. can the code be cleaner or wrapped up in a function?

onClipEvent (enterFrame) {
if (Key.isDown(37)&& hitTest(_level0.wall)==false) {
_x=_x-4;
}
if (Key.isDown(38)&& hitTest(_level0.wall)==false) {
_y=_y-4;
}
if (Key.isDown(39)&& hitTest(_level0.wall)==false) {
_x=_x+4;
}
if (Key.isDown(40)&& hitTest(_level0.wall)==false) {
_y=_y+4;
}
if (hitTest(_level0.wall)==true) {
this.gotoAndPlay("hit");

}
if (hitTest(_level0.wall2)==true) {
this.gotoAndPlay("hit");

}
if (hitTest(_level0.wall3)==true) {
this.gotoAndPlay("hit");

}
}

[F8] Is There A Cleaner Way To Do This?
This code works just fine for restricting the area I can draw in, but it seems very inefficient. Is there a better way?


Code:
onMouseMove = function () {
if (_xmouse>32 && _ymouse>32 && _xmouse<607 && _ymouse<397) {
drawingArea.lineTo(_xmouse, _ymouse);
}
};
My movie actually uses close to 100% CPU after scribbling a lot, and I think it might be this code thats doing it.

AS2 - URL Cleaner
Hello, this is a great tool that i use to filter path to test locally.

the function:

function cleanVBLE(vble)
{
a = new String(vble);
b = a.split("/");
return b.pop();
}

the usage:
trace(cleanVBLE("/formas/80094/canalune.swf"));

Cleaner Code
I have a code that consolidates current moneys into the least amount of tokens possible. It works but the actual code is extremely bulky, i was wondering if anyone has a tip or sees something that can be removed/replaced for less code

Thanks
code: C_Amount = _root.betTotal;
if(C_Amount < 25)
{
NumLeft = C_Amount % 10;
if(NumLeft < 5)
{
dollar_1 = NumLeft;
dollar_10 = (C_Amount - NumLeft) / 10;
}else{
NumLeft1 = NumLeft % 5;
dollar_1 = NumLeft1;
dollar_5 = (NumLeft - NumLeft1) / 5;
dollar_10 = (C_Amount - NumLeft) / 10;
}
}

[CS3] Cleaner Code
Hi,

Is there an easier, cleaner way to write:

type = _root.page;

if (_root.pageOn == 1)
{
if (type == 'ftp')
{
_root.content.ftp.filters = [myBlurFilter];
_root.content.ftp._alpha = 50;
}
if (type == 'news')
{
_root.content.news.filters = [myBlurFilter];
_root.content.news._alpha = 50;
}
if (type == 'hello')
{
_root.content.hello.filters = [myBlurFilter];
_root.content.hello._alpha = 50;
}
if (type == 'contact')
{
_root.content.contact.filters = [myBlurFilter];
_root.content.contact._alpha = 50;
}
if (type == 'exhibitions')
{
_root.content.exhibitions.filters = [myBlurFilter];
_root.content.exhibitions._alpha = 50;
}
if (type == 'interiors')
{
_root.content.interiors.filters = [myBlurFilter];
_root.content.interiors._alpha = 50;
}
if (type == 'conferences')
{
_root.content.conferences.filters = [myBlurFilter];
_root.content.conferences._alpha = 50;
}
if (type == 'live_events')
{
_root.content.live_events.filters = [myBlurFilter];
_root.content.live_events._alpha = 50;
}
if (type == 'new_media')
{
_root.content.new_media.filters = [myBlurFilter];
_root.content.new_media._alpha = 50;
}
if (type == 'people')
{
_root.content.people.filters = [myBlurFilter];
_root.content.people._alpha = 50;
}
if (type == 'clients')
{
_root.content.clients.filters = [myBlurFilter];
_root.content.clients._alpha = 50;
}
}

Cleaner Code
Hi all, I'm currently working on creating a simulated training flash-based presentation and I'm looking to improve my coding habits.
Part of the simulation was to create a custom cursor that functions just as any data entry cursor would. Here's where I need to improve:
The user is restricted to only entering uppercase glyphs at this point, so the cursor should only respond if a letter character is pressed. All other characters should be ignored. I've figured a method to do this, and it works just fine, but the code is very repetitive and long. I'm guessing that there is a better way to do this by referencing a list of key codes in the conditional statement, but I'm not sure how to go about it. Here's what the code looks like
Thanks

Code:
onClipEvent(keyDown) {
//ignore tab
if (key.isDown(9)) {
this._x = this._x;
} else if (key.isDown(12)) {
this._x = this._x;
} else if (key.isDown(13)) {
this._x = this._x;
} else if (key.isDown(16)) {
this._x = this._x;
} else if (key.isDown(17)) {
this._x = this._x;
} else if (key.isDown(112)) {
this._x = this._x;
} else if (key.isDown(113)) {
this._x = this._x;
} else if (key.isDown(114)) {
this._x = this._x;
} else if (key.isDown(115)) {
this._x = this._x;
} else if (key.isDown(116)) {
this._x = this._x;
} else if (key.isDown(117)) {
this._x = this._x;
} else if (key.isDown(118)) {
this._x = this._x;
} else if (key.isDown(119)) {
this._x = this._x;
} else if (key.isDown(120)) {
this._x = this._x;
} else if (key.isDown(121)) {
this._x = this._x;
} else if (key.isDown(122)) {
this._x = this._x;
} else if (key.isDown(123)) {
this._x = this._x;
} else if (key.isDown(124)) {
this._x = this._x;
} else if (key.isDown(48)) {
this._x = this._x;
} else if (key.isDown(49)) {
this._x = this._x;
} else if (key.isDown(50)) {
this._x = this._x;
} else if (key.isDown(51)) {
this._x = this._x;
} else if (key.isDown(52)) {
this._x = this._x;
} else if (key.isDown(53)) {
this._x = this._x;
} else if (key.isDown(54)) {
this._x = this._x;
} else if (key.isDown(55)) {
this._x = this._x;
} else if (key.isDown(56)) {
this._x = this._x;
} else if (key.isDown(57)) {
this._x = this._x;
} else if (key.isDown(186)) {
this._x = this._x;
} else if (key.isDown(187)) {
this._x = this._x;
} else if (key.isDown(188)) {
this._x = this._x;
} else if (key.isDown(189)) {
this._x = this._x;
} else if (key.isDown(190)) {
this._x = this._x;
} else if (key.isDown(191)) {
this._x = this._x;
} else if (key.isDown(192)) {
this._x = this._x;
} else if (key.isDown(219)) {
this._x = this._x;
} else if (key.isDown(220)) {
this._x = this._x;
} else if (key.isDown(221)) {
this._x = this._x;
} else if (key.isDown(222)) {
this._x = this._x;
} else if (key.isDown(32)) {
this._x = this._x;
} else if (key.isDown(37)) {
this._x = this._x;
} else if (key.isDown(38)) {
this._x = this._x;
} else if (key.isDown(39)) {
this._x = this._x;
} else if (key.isDown(40)) {
this._x = this._x;
} else if (key.isDown(20)) {
this._x = this._x;
} else if (key.isDown(106)) {
this._x = this._x;
} else if (key.isDown(107)) {
this._x = this._x;
//don't move left of original position
} else if (key.isDown(8)) {
if (this._x > 104) {
this._x -= 10;
}
//don't move right of new position
} else if (this._x < 112) {
this._x += 10;
}
}

If/Else - Is There A Cleaner Code?
Hello all,

I am currently working on a flash file and I'm an intermediate user. My actionscript abilities are probably close to beginner, but I'm a quick learner (most of what I have learned with actionscript has been self taught).

In my flash file I have an animation of a rotating globe. Each frame of the rotation is a separate raster image - I don't know how you would represent a rotating globe otherwise, not really something that can be tweened (suggestions are welcome).

I have different locations off to the side of the globe. When the user mouses over a location, the globe spins to that location. When they roll out, the globe spins back to a static starting point.

I wanted the animation of the globe to be as smooth as possible, so, I have a }else{ statement for every possible frame. IE - if the globe animation is rotating back from a position and the user mouses over a new location before the animation stops, it doesn't jump back to the starting static position, it seemlessly flows from the position it is currently at to the new position the user has moused over.

Make sense?

It works flawlessly as is. I've spent quite a bit of time testing it. However, the code is bulky in appearance and according to the size report bulky in bytes as well.

Is there a differnent way to set this up to cut down on size - mainly byte size if possible?

I will include a bit of code so you can see what I'm talking about:

on (rollOver) {
if (_root.EarthClip._currentframe == 1) {
_root.EarthClip.gotoAndPlay(140);
} else { if (_root.EarthClip._currentframe == 160) {
_root.EarthClip.gotoAndPlay(156);
} else { if (_root.EarthClip._currentframe == 161) {
_root.EarthClip.gotoAndPlay(155);
} else { if (_root.EarthClip._currentframe == 161) {
_root.EarthClip.gotoAndPlay(154);
} else { if (_root.EarthClip._currentframe == 163) {
_root.EarthClip.gotoAndPlay(153);

and so on, and so on . . .


Any help would be greatly appreciated.

Thank you in advance.

-MShetler

Cleaner Scripting
I think the code says it all. For a current project I need to use a hit area to start an animation when a mouse rolls over a _mc.

If I use the movie clip instead of a button I can simplify the script by using the first section of the attached code. In the simplified code I only have to define one over and one out state and then I can use a this statement to control the action.
For any number of _mc's I just need one set of functions.

Using buttons, each _mc needs it's own over and out definition and it's own unique set of functions.

I've tried using a bunch of if (grnMC_button.onRollOver = true) {this statements apply only to grn_mc} (not really code) but I can't find anything that works. It would be a great time saver if I could because in the final project I've got about 75 movie clips to control with over functions.

One more thing. I can't use the movie based code because the animations move out from under the buttons and the mouse over area gets big and overlaps the other "buttons". I guess I'm really looking for a way to define a hit area and still keep the code simple.









Attach Code

Movie driven _mc sample code:
˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜
// over-out definitions
grn_mc.onRollOver = over;
grn_mc.onRollOut = out;

blu_mc.onRollOver = over;
blu_mc.onRollOut = out;

red_mc.onRollOver = over;
red_mc.onRollOut = out;

// onRollOver functions
function over () {
this.overThis = true;
this.gotoAndPlay("start");
}

// onRollOut functions
function out () {
this.overThis = false;

Button driven _mc sample code:
˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜
// button definitions
grn_btn.onRollOver = over_grn;
grn_btn.onRollOut = out_grn;

blu_btn.onRollOver = over_blu;
blu_btn.onRollOut = out_blu;

red_btn.onRollOver = over_red;
red_btn.onRollOut = out_red;

// onRollOver functions
function over_grn () {
grn_mc.overThis = true;
grn_mc.gotoAndPlay("start");
}

function over_blu () {
blu_mc.overThis = true;
blu_mc.gotoAndPlay("start");
}

function over_red () {
red_mc.overThis = true;
red_mc.gotoAndPlay("start");
}

// onRollOut functions
function out_grn () {
grn_mc.overThis = false;
}

function out_blu () {
blu_mc.overThis = false;
}

function out_red () {
red_mc.overThis = false;
}

























Edited: 05/16/2007 at 11:25:53 AM by Rick Gerard

Cleaner, Crisper Text
can anyone explain how to get cleaner, crisper text in FlashMX. Thank you.

LoriSchlitz

Cleaner 6 Or Sorenson Squeeze?
hi
I have cleaner 6, but a friend says sorenson squeeze it a better compressor for use of video in flash. Shoul i get a copy? or will cleaner suffice??

Techniques To A Cleaner Program
Hi, Im not an expert in flash, but I do on occasion help some buddies out if they want a menu or something on their webpage.  When I am making these files, it seems like my organization and technique is sloppy.  Any comments / suggestions / flames are welcome on how I could better organize this and other projects in the future.

~Thanks

Link to File:
http://www.geocities.com/matteoelbow/SR_Menu1.fla

Link to movie:   
http://www.geocities.com/matteoelbow/SR_Menu1.swf

[CS3] Help Need A Cleaner Way To Write This Array Of Buttons
Hi there,

not sure how difficult this is going to be, but I have 30 movie clips, which will all be sequentially numbered. (pos1, pos2, pos3......pos30).

They will all have the same functions, with the only change being the number.

I know there is a more efficient way to write this code using arrays, but I will need help with it. I would rather have 10 lines of code than 150.

I also need help with writing the code, that will disable all other movie clips, once the first one is clicked.

Also, not sure how tricky the javascript part will be.

Below is the code i am trying to achieve, but the long version.


PHP Code:



pos1.onRelease=function(){
    this.gotoAndStop("selected");        
    getURL("Javascript:JSposition('',1)");
    (all other buttons).enabled = false;
}

pos2.onRelease=function(){
    this.gotoAndStop("selected");        
    getURL("Javascript:JSposition('',2)");
    (all other buttons).enabled = false;
}

pos3.onRelease=function(){
    this.gotoAndStop("selected");        
    getURL("Javascript:JSposition('',3)");
    (all other buttons).enabled = false;
}

pos4.onRelease=function(){
    this.gotoAndStop("selected");        
    getURL("Javascript:JSposition('',4)");
    (all other buttons).enabled = false;
}

... all the way to

pos30.onRelease=function(){
    this.gotoAndStop("selected");        
    getURL("Javascript:JSposition('',30)");
    (all other buttons).enabled = false;
}




AS Guru's please help!!!
Thanks.

Cleaner Movie Clip Dragging
I briefly remember seeing a tutorial for this somewhere but I cant find it anywhere. But is there a way to drag movie clips around using startDrag but with a cleaner more fluent motion as it a bit jolty when moving?

Anydony know the answer?

Flash Media Cleaner Addons
I'm looking for an add-on lilke Sorenson Squeeze for Flash, but this is a little pricey for me.

http://www.sorensonstore.com/product.../sq4mfwin.html

Does anyone know of something comparable for less? I know. You get what you pay for, but I need something to get me by while I'm learning Flash.

I'm not looking for shareware, etc. Just an inexpensive, nifty program to get me started as a newbie.

Thanks in advance for any help.

Can I just say I'm loving Flash. I just starting using it a few days ago, and I'm hooked! This is so much nicer when embedding video to webpages. Whoa!


Edit:
Does anyone know if the addon comes with Studio MX 2004? Because I plan on upgrading very soon. I definately don't want to dish out $119.00 for the addon if it ships with Macro's latest studio.

Quick Question For Cleaner Code
Just need some advice on how to clean this code up. I know there has got to be a way to combine the 2 movieclips....

Basically I have 4 movieClip buttons. currently only the first is working.... How would I add the other f2, f3, f4 MC's without having to write a function for each one?

Here is the code I have:

Code:

f1.addEventListener(MouseEvent.MOUSE_OVER, hoverOver);
f1.addEventListener(MouseEvent.MOUSE_OUT, hoverOut);

f2.addEventListener(MouseEvent.MOUSE_OVER, hoverOver);
f2.addEventListener(MouseEvent.MOUSE_OUT, hoverOut);

f3.addEventListener(MouseEvent.MOUSE_OVER, hoverOver);
f3.addEventListener(MouseEvent.MOUSE_OUT, hoverOut);

f4.addEventListener(MouseEvent.MOUSE_OVER, hoverOver);
f4.addEventListener(MouseEvent.MOUSE_OUT, hoverOut);

function hoverOver(event:MouseEvent):void
{
   f1.gotoAndPlay(2);
}

function hoverOut(event:MouseEvent):void
{
   f1.gotoAndStop(11);
}

f1.buttonMode = true;
f2.buttonMode = true;
f3.buttonMode = true;
f4.buttonMode = true;

Scripting Is Supposed Flash Movie Much Cleaner
Scripting is supposed flash movie much cleaner, there should be a straight forward way to do this.

the example we can call "test.swf"

the movie clip we will call "fade" which resides inside the library

"fade" extends over 50 frames the first 30 have a snazzy animation upon a mouse click on a button in the main menu.
I would like to use this movie clip again just starting at frame 30. My question is can you reference a frame label inside the "fade" clip from the "test.swf?"

Note tell target is usefull by adding a ../ script you can exit a movie clip. Can you preform this code to enter in a clip?

Much thanks

aspiring asssstronaught

Problematic Flash Files: "Cleaner" Needed (Paid)
Hello all,

I've hit a wall in several small Flash movies that are integrated into one online course, things that I'm sure I can figure out with time, but time is something I ain't got. I need a Flash wiz who can figure out what I've done wrong, improve the actionscripting where necessary, and also finish off some elements that have me stumped (and tell me what I've done wrong in the process). It's actually pretty basic stuff...and all the major groundwork has been done...but there might be a few challenges. You need to be familiar with video/audio integration...everything else is standard stuff.

If you're interested, please send me an e-mail and let me know your preferred method of payment: hourly or project-basis...and if you prefer hourly, please let me know your hourly rate since I have to get approval. Also, please include a link to your Flash portfolio.

BTW - This could possibly lead to a long-term project-basis work relationship.

Thanks! I hope to hear from you!

John

Need Urgent Help How To Combine Transition Class Tween Animation And Keyframe Animation?
Hi! I have a transitional tween class animation assigned to "mc_logo" on frame 1. However on frame 100, I have "mc_logo" animated on the timeline by regular keyframe animation.
I have assigned the tween class animation to "mc_logo" on frame 1 and the regular timeline animation starting on frame 100 does not execute now when I test the movie...why?

Do I need to end/clear the tween class animation so the regular timeline animation will work again?

Here is the code on frame 1 so far:

import mx.transitions.*;
import mx.transitions.easing.*;
import flash.filters.*;
var LogoTweenY:Tween = new Tween(mc_logo, "_y", Bounce.easeOut, -120, 171, 30, false);

Thank you in advance for your help.
Attila

OnMouseOut{freeze Button Animation, Reverse Animation Back To..}
This is my question in an action script "perspective", since i dont wanna spend the time typing this question out in plain english..

How would i implement this effect into a button I made that contains a MovieClip as the over state? ::

onMouseOut{
stop button's Over animation on current showing/playing frame;
then reverse animation back to start
OR
fade out current showing/playing Over animation frame, back to the button's load state (not over)
};

Playing A New Intro Animation On Release During The Previous Outro Animation?
I know about external swfs and having intros and outros, but I want my intros and outros to overlap...

for example, I want a background that's red and rotates when you click button 1, but I want to it rotate and change yellow when I click button 2, or rotate and change green when I click button 3...

I don't want it to rotate than fade to black and finish before the next animation has started, cause otherwise I don't get the smooth colour change from red to yellow, rather it's red to black than yellow...any tutorials that can help me?

thanks...it's hard to explain

Simulating Hieracical Animation Tween Mixed With Timeline Animation..
The theory was that I animate my clip say across the stage using frames in the main timeline. So this animates fine, but when I use the Tween class inside this clip the timeline animation is destroyed! the tween class for the clip was just doing some animation repeating, like as if it was the clips own timeline...this overpowers the parent animation and the slide across the stage doesnt happen...

why? and is there a solution more importantly.

Play/Pause For Animation/Nested Animation And Sound
Hello and Goodmorning, afternoon or evening.

I am relatively new to actionscripting and have come upon a problem I'm sure is probably easy but for some reason I can't make it work.

Basically I have a presentation that plays several voice over sequences that match up with accompanying animations which are mostly movie symbols that house the animation sequences. Well now the client wants to put a pause/play button on the presentation and I haven't been able to make it work... I put in stops but the movie symbols still play out the sequence and the voice over starts over... not sure what to do... HELP!... and thanks ahead of time.

Raul.

Help Linking Hit Detection To Animation In A Game (death Animation)
Hi everyone - I've just been experimenting with creating games in flash MX 04 and I've come across a problem that's had me stuck for a few hours now. I have just about everything working in my practice game, except when my character gets hit with the projectile... it won't go to the death movieClip that's located in the character's main movie clip (on frame 6 of it).

If anyone could check out the project file and let me know what i'm doing wrong it'd be greatly appreciated. The controls for the game are just the arrow keys to move the character, and down ducks - avoiding the projectile.

Thanks

Stopping Animation From Playing Before Another Animation Has Finished (On Keypress)
Hi guys

I've linked to the project I'm current working on; essentially, what it does is play a ripple animation at specific points on the stage when certain keys are pressed. What I'm trying to do at the moment is stop people from hammering one key many times, and creating several instances of a ripple in one location. As well as looking strange, it also slows down Flash considerably ;-)

I'm not really sure where to start, but what I'm thinking of would work as follows: -

Person pushes 'Q', and a ripple is triggered at the coordinates relative to that key. If they press 'Q' again, it is impossible to trigger another ripple at that location until the current ripple animation has finished. The same is true with all of the other keys (Q, E, S, Z, C, Up, Down, Left Right) when pressed.

However, it should still be possible to trigger ripples at the same time with different keys. For example, someone could press three different keys at the same time, and see three different ripples which play at the same time and overlap, etc.

Hope that's clear enough - if anyone could help me out with this, it would be most appreciated.

- Thanks!

http://www.joshbarton.co.uk/flash/Ripple_Project.fla

Trouble Adding Animation To Existing Rollover Animation
Hey all,

I'm using Flash 8. I have a picture of a building which is segmented into floors. Upon rolling over a grouping of floors the user sees either a blue overlay, indicating they can click, or a gray overlay simply describing what the floor is. I already have some actionscript in place and I don't need to alter it, I just added more animation to an existing movieclip rollover, but it's not quite working. On one of the floors that rolls-over gray, I want an additional rollover with some text. So I made a movie clip of the rollover animating out and the type coming in and I just added it to the gray fade in movie clip since there was already onRollover actionscript in place there. However, the rollover kept playing over and over again. So, of course I added a Stop action. Then, the animation didn't work anymore, it just rolled over to the final state of that animation. Does anyone have any ideas of what I can do, or what I can do as an alternative? I'll post the actionscript in case that helps. Like I said, the rollover "rolls-over" but either loops (without a Stop action), or rolls over to the final frame in the animation (with a Stop action).

Thanks!
Mc

[CS3] Create Animation That Runs From Button Click After Another Animation Has Run
Hi,

I am a newbie to flash & actionscript. I have, though, learnt the basics of flash animation, tweens & bits of actionscript and have created an animation movie consisting of sevral layers.
I have the movie stopping at the end and the graphics are all converted to buttons.
Now, from this end point, i want the user to click on one of the images (buttons) and then the flash movie to start a sub-animation.
BUT i don't know how to do this.
Do i need to create a new scene to do this or do i need to extend the layers and add the additional animation to the layers or do i need to add new layers to the same scene?
ALternatively, do i need to this in actionscript?

Please let me know what is the method of doing this in Flash. This seems like a simple thing which i've seen in flash movies before but i can't find any answers or tutorials on how to do this.
Please give me the steps involved in creating a second animation runnable from a click in the 1st animation.

To clarify further, my aim is to make the movie clip interactive using different motions 9or animations so that when an object in the 1st animation is clicked a different animation starts. So how can i achieve this?

Regards, shuja

Making An Animation Fade Into Another Animation When A Button Is Released?
okay, so I have for exmaple a red animated background for 'home' but when someone clicks 'media' for example, I want that red animated background to fade into a green animated background.

I tryed using external swfs, but I don't know how to make the outro animation of the first red swf fade into the intro animation of the second green swf, so it creates the effect of red into green, rather than red to black, than black to green.

any tutorials that could help me?

Converting Programmed Animation To Timeline Animation
hi,

I have made a simple animation using programming in Flash 5. It is all contained within one frame on the timeline. It constantly repeats itself and plays fine as an swf file and as quicktime (6).
The problem is, I want to import it into an application (after effects)that doesn't understand flash programming. It imports it as one frame and nothing happens when I try to play it.

I think the solution may be in converting it to a timeline animation for about a minute which has a definite start and end point but I don't know how to do this.

any ideas?

katy

Converting Tweened Animation To Frame Animation
i have this cartoon see, and i made a tween of a character, but it looks all stiff and whatnot, but i'd like to use the tween as a guide for the stuff i am going to draw in. is there a way to convert this tweened animation to frame by frame animation? can't find anything like this in the help files.

mmm..

thanks

Button Animation That Ends Animation On Rollover
I design a button that glows on over. So the person rolls over the button and it glows other wise the button does nothing.

What I want is the button's glow animation to finish the animation after the person moves the mouse away. So once the mouse touches the button it starts the animation and if the person moves the mouse away the animation completes the time line(glow).

I designed a button with the glow as a separate animation/movie clip.

The animation is on the over state. But it does not play all the way threw the animation unless the person keeps the mouse over the button.

Please help me get this simple problem to work.

Sassycassie

[CS3] Adding A Rollover Animation To An Existing Animation?
Hi there,

Sorry if the question sounds a bit confusing, but I've previously managed to create rollover animations for static movieclips, but I'm really struggling to add a rollover animation to a movieclip that already has an existing looping animation, and also ensure that there is a smooth transition regardless of where the looping animation has reached? Similar to what's in the following sites:

http://unlimited.orange.co.uk/flash/go

http://www.ileduboucanier.com/ileduboucanier.html

Any ideas/tips/links to tutorials would be greatly appreciated!

Storing A Dynamic Animation To A Static Animation?
Hi there.

Is there a way to create a static animation out of a dynamic animation?

Like this;
If I create a random "starfield" effect, and want it to be exactly the same every time - can I somehow store the animation to a swf or create automatic actionscript FROM the randomness I've already created?

Would be nice to know

Samuel

How To Create Static Animation From Dynamic Animation?
Hi there.

If I have created a dynamic animation (placing 100 raindrops on a stage using a for-loop), how can I create a static animation out of this that I can use in a animation?

The reason for asking, is that I want to create a flash-video for TV, and for that I can't use movieclips or dynamic content at all...

So I appreciate any help

Samuel

Timeline Animation Tweening Vs Actionscript Animation
Hi All.

The reason for this title is because I am currently producing flash banners for a company and have been looking all over the internet on such a subject.

My flash skills are somewhat limited. I currently make everything on the timeline and have started to see its limits. I find I am getting choppy movement with some of my animations.

I have tried using jpgs, pngs, gifs and vectors in flash but still get the same problems. I have tried setting the fps to 12, 24, 32 and 90.

I hear that flash 8 is apparently buggy and that you should set it to 31fps. Can anyone verify this?

Also I understand by uping the fps you start to encounter loading problems as you are starting to reload the whole piece your working on faster and faster and so computers with a low cpu will suffer.

I found by looking at using certain colours one can get around possible chopping problems and by spinning the word or image this can take away some of the effect.

I also read by setting publish to 'quality=best' can make a difference.

Next I've started reading about 'onEnterFrame' 'pressHandler' and OnMouseMove handlers in actionscript and how this can help.

Can anyone shed any light about how to get a nice simple smooth animation for a flash banner?

Many thanks

Newsense

Play New Animation And Reverse Previous Animation
Hey everyone. Brand new here. I am hoping someone can help me out with bringing new sections of a website into the display area, and moving the previous section out. Meaning, lets say I have two buttons, and the idea is when you click one, an animation of the content pops up from the bottom of the screen to show the viewer. Simple enough, I use gotoandplay like this:

topLevelButton1.addEventListener(MouseEvent.CLICK, handleClick);

function handleClick(e:MouseEvent):void {
section1.gotoAndPlay(2);
}

So, when someone clicks my topLevelButton1, section 1 moves up on the screen so its visable. This concept is done with 5 different buttons on my site. It works fine. The problem is, when there is already an section displaying on the screen, I need to LOWER that section BACK DOWN before the new section raises up to display when I click a different button.

How is this achieved? I understand that Im supposed to store the current animation as a temp movie clip, so that when I click a new button, Flash takes whatever is currently stored as the temp movie clip, and reverses it or plays that animation from a specific frame. I dont know how to go about this though... Help please?

Changing Keyframed Animation Into Actionscript Animation
Can anybody provide me with any code and technique that will succesfully allow me to convert my menu from a keyframed animation into a dynamically generated actionscript menu? I just realized that i might have to change the buttons more often than not and i would like to future-proof this as much as possible. i also want it to move very smoothly. Any and all help is appreciated


Here is the menu animation

P.S.: some of the buttons are to be drop down menus, so id like that functionality as well. Any and all help is appreciated. Thanks alot

Changing Keyframed Animation Into Actionscript Animation
Can anybody provide me with any code and technique that will succesfully allow me to convert my menu from a keyframed animation into a dynamically generated actionscript menu? I just realized that i might have to change the buttons more often than not and i would like to future-proof this as much as possible. i also want it to move very smoothly. Any and all help is appreciated


Here is the menu animation

P.S.: some of the buttons are to be drop down menus, so id like that functionality as well. Any and all help is appreciated. Thanks alot

Changing Keyframed Animation Into Actionscript Animation
Can anybody provide me with any code and technique that will succesfully allow me to convert my menu from a keyframed animation into a dynamically generated actionscript menu? I just realized that i might have to change the buttons more often than not and i would like to future-proof this as much as possible. i also want it to move very smoothly. Any and all help is appreciated


Here is the menu animation

Roll over the cross to start it.

P.S.: some of the buttons are to be drop down menus, so id like that functionality as well. Any and all help is appreciated. Thanks alot

Frame Animation Or Motion/shape Animation?
I know that motion/shape animations cause less lags then frame-by-frame animation, I'm making a game and I think the speed of the Flash Player is very important.
is it better to make all the motions in Flash, then play it directly or export the animation into .gif file and import them in Flash again(in order to make frame-by-frame animation)? Because the second way has a huge(I think) advantage: when you set the quality of the movie to low, the graphics' quality doesn't change for real since they're gif

Place Animation On Stage Over Dynamic Animation
This might seem like a really dumb question but.......... Say I've got a dynamic created flag animation. Working fine. How can I place an animation created on the stage on top of this created animation? It seems, that the as animation overrules the stage animation. thanks in advance

Tweened Animation Vs Action Scripted Animation
Hi All.

The reason for this title is because I am currently producing flash banners for a company and have been looking all over the internet on such a subject.

My flash skills are somewhat limited. I currently make everything on the timeline and have started to see its limits. I find I am getting choppy movement with some of my animations.

I have tried using jpgs, pngs, gifs and vectors in flash but still get the same problems. I have tried setting the fps to 12, 24, 32 and 90.

I hear that flash 8 is apparently buggy and that you should set it to 31fps. Can anyone verify this?

Also I understand by uping the fps you start to encounter loading problems as you are starting to reload the whole piece your working on faster and faster and so computers with a low cpu will suffer.

I found by looking at using certain colours one can get around possible chopping problems and by spinning the word or image this can take away some of the effect.

I also read by setting publish to 'quality=best' can make a difference.

Next I've started reading about 'onEnterFrame' 'pressHandler' and OnMouseMove handlers in actionscript and how this can help.

Can anyone shed any light about how to get a nice simple smooth animation for a flash banner?

Many thanks

Newsense

Changing Keyframed Animation Into Actionscript Animation
Can anybody provide me with any code and technique that will succesfully allow me to convert my menu from a keyframed animation into a dynamically generated actionscript menu? I just realized that i might have to change the buttons more often than not and i would like to future-proof this as much as possible. i also want it to move very smoothly. Any and all help is appreciated


Here is the menu animation

Roll over the cross to start it.

P.S.: some of the buttons are to be drop down menus, so id like that functionality as well. Any and all help is appreciated. Thanks alot

Easing Animation Vs Time Based Animation
I want an animation to be controlled by easing, what I really want to do is a boat floats slowly then speeds up when it reaches at the other end of the screen(left to right). I know easing is effective, however; is it possible to control motion with actionscript?

I want to start slowing down and then when it reaches to certain point on the _root; it speeds up slowly.

Elastic Animation Or Animation Anchors
I have imported a flash animation into dreamweaver for view on the web. The width is approx. 1600 and the height 200. The problem I have is that I want the user to flow through the animation without having to move the scroll bar. Is there some way of controlling the window so that the animation always remains central no matter where you are along its length? Please help, and thanks for your repsonse.

Scripted Animation Vs. Traditional Animation
Hi. Just a quick question.

Say you have two movies. One animated purely with actionscript, the other with traditional animation (tweening and such). Both are the exact same movie, just constructed differently. Would one be a larger size than the other when published? Also, is actionscripted animation smoother than traditional?

I understand that these may be case sensitive, but if you know the answer I would like to know.

-thanks

Unload Animation , Replacing New Animation
ok a tricky one here,
a button loads a box into the main screen, - there is a close button on this box, and it unloads the animation, by fading off.
this is fine, but there are 4 options on the side, all with different boxes containing text. i want it so that when you click a new box (any one, in no order), it will unload the box with an animation, and then drop into the main scene itself.
how is this done?

How Do I Play Animation While Playing Animation?
For Flash MX 2004,
Wondering how I might be able to have animation play inside a button or in a scene while another button animation is already playing or finishing up. Rather than jumping to an alternate frame and skipping the end of the first button's animation, is there a "do while loop" involved?

thanks

AS Animation Vs Timeline Animation, Whats Best?
Hey guys, I have a few questions to some of the flash pro's out there....

1) What's better for performance ie: smoothness of animation?
2) File size?
3) Ease of use?
4) Should i be using AS animation as much as possible? Whilst minimizing timeline animation unless it is really needed?

I've tested it on a project im working on and it seems to increase performance quite a bit, although not being an expert yet, i'd like to gather some pro's opinions.

BTW, by AS animation i mean using the tween class or something similar to program the animation without referring to the timeline at all. Also, i assume programming with time rather than frames.

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