Cleaner
Hi Just wondering if anyone uses Cleaner EZ which comes with Premier etc to compress their video files into Quicktime? Im stuck on selecting the right settings...I need the video to be fairly small but it ALWAYS ends up being too blurred... Thanks!
FlashKit > Flash Help > Flash General Help
Posted on: 05-19-2004, 06:21 PM
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Can This Be Cleaner?
this is a movieclip that can move threw a maze of objects. if the user hits an object the movieclip jumps to frame that shows it crashing. Everything works. my question is.. can the code be cleaner or wrapped up in a function?
onClipEvent (enterFrame) {
if (Key.isDown(37)&& hitTest(_level0.wall)==false) {
_x=_x-4;
}
if (Key.isDown(38)&& hitTest(_level0.wall)==false) {
_y=_y-4;
}
if (Key.isDown(39)&& hitTest(_level0.wall)==false) {
_x=_x+4;
}
if (Key.isDown(40)&& hitTest(_level0.wall)==false) {
_y=_y+4;
}
if (hitTest(_level0.wall)==true) {
this.gotoAndPlay("hit");
}
if (hitTest(_level0.wall2)==true) {
this.gotoAndPlay("hit");
}
if (hitTest(_level0.wall3)==true) {
this.gotoAndPlay("hit");
}
}
[F8] Is There A Cleaner Way To Do This?
This code works just fine for restricting the area I can draw in, but it seems very inefficient. Is there a better way?
Code:
onMouseMove = function () {
if (_xmouse>32 && _ymouse>32 && _xmouse<607 && _ymouse<397) {
drawingArea.lineTo(_xmouse, _ymouse);
}
};
My movie actually uses close to 100% CPU after scribbling a lot, and I think it might be this code thats doing it.
AS2 - URL Cleaner
Hello, this is a great tool that i use to filter path to test locally.
the function:
function cleanVBLE(vble)
{
a = new String(vble);
b = a.split("/");
return b.pop();
}
the usage:
trace(cleanVBLE("/formas/80094/canalune.swf"));
Cleaner Animation
I am trying to make a movie which will play fullscreen with a small area with 20% opacity visible in the center. Now my character (any image) will erase the black background so that a clear picture becomes visible.
Pls. help. urgent
Cleaner Code
I have a code that consolidates current moneys into the least amount of tokens possible. It works but the actual code is extremely bulky, i was wondering if anyone has a tip or sees something that can be removed/replaced for less code
Thanks
code: C_Amount = _root.betTotal;
if(C_Amount < 25)
{
NumLeft = C_Amount % 10;
if(NumLeft < 5)
{
dollar_1 = NumLeft;
dollar_10 = (C_Amount - NumLeft) / 10;
}else{
NumLeft1 = NumLeft % 5;
dollar_1 = NumLeft1;
dollar_5 = (NumLeft - NumLeft1) / 5;
dollar_10 = (C_Amount - NumLeft) / 10;
}
}
[CS3] Cleaner Code
Hi,
Is there an easier, cleaner way to write:
type = _root.page;
if (_root.pageOn == 1)
{
if (type == 'ftp')
{
_root.content.ftp.filters = [myBlurFilter];
_root.content.ftp._alpha = 50;
}
if (type == 'news')
{
_root.content.news.filters = [myBlurFilter];
_root.content.news._alpha = 50;
}
if (type == 'hello')
{
_root.content.hello.filters = [myBlurFilter];
_root.content.hello._alpha = 50;
}
if (type == 'contact')
{
_root.content.contact.filters = [myBlurFilter];
_root.content.contact._alpha = 50;
}
if (type == 'exhibitions')
{
_root.content.exhibitions.filters = [myBlurFilter];
_root.content.exhibitions._alpha = 50;
}
if (type == 'interiors')
{
_root.content.interiors.filters = [myBlurFilter];
_root.content.interiors._alpha = 50;
}
if (type == 'conferences')
{
_root.content.conferences.filters = [myBlurFilter];
_root.content.conferences._alpha = 50;
}
if (type == 'live_events')
{
_root.content.live_events.filters = [myBlurFilter];
_root.content.live_events._alpha = 50;
}
if (type == 'new_media')
{
_root.content.new_media.filters = [myBlurFilter];
_root.content.new_media._alpha = 50;
}
if (type == 'people')
{
_root.content.people.filters = [myBlurFilter];
_root.content.people._alpha = 50;
}
if (type == 'clients')
{
_root.content.clients.filters = [myBlurFilter];
_root.content.clients._alpha = 50;
}
}
Cleaner Code
Hi all, I'm currently working on creating a simulated training flash-based presentation and I'm looking to improve my coding habits.
Part of the simulation was to create a custom cursor that functions just as any data entry cursor would. Here's where I need to improve:
The user is restricted to only entering uppercase glyphs at this point, so the cursor should only respond if a letter character is pressed. All other characters should be ignored. I've figured a method to do this, and it works just fine, but the code is very repetitive and long. I'm guessing that there is a better way to do this by referencing a list of key codes in the conditional statement, but I'm not sure how to go about it. Here's what the code looks like
Thanks
Code:
onClipEvent(keyDown) {
//ignore tab
if (key.isDown(9)) {
this._x = this._x;
} else if (key.isDown(12)) {
this._x = this._x;
} else if (key.isDown(13)) {
this._x = this._x;
} else if (key.isDown(16)) {
this._x = this._x;
} else if (key.isDown(17)) {
this._x = this._x;
} else if (key.isDown(112)) {
this._x = this._x;
} else if (key.isDown(113)) {
this._x = this._x;
} else if (key.isDown(114)) {
this._x = this._x;
} else if (key.isDown(115)) {
this._x = this._x;
} else if (key.isDown(116)) {
this._x = this._x;
} else if (key.isDown(117)) {
this._x = this._x;
} else if (key.isDown(118)) {
this._x = this._x;
} else if (key.isDown(119)) {
this._x = this._x;
} else if (key.isDown(120)) {
this._x = this._x;
} else if (key.isDown(121)) {
this._x = this._x;
} else if (key.isDown(122)) {
this._x = this._x;
} else if (key.isDown(123)) {
this._x = this._x;
} else if (key.isDown(124)) {
this._x = this._x;
} else if (key.isDown(48)) {
this._x = this._x;
} else if (key.isDown(49)) {
this._x = this._x;
} else if (key.isDown(50)) {
this._x = this._x;
} else if (key.isDown(51)) {
this._x = this._x;
} else if (key.isDown(52)) {
this._x = this._x;
} else if (key.isDown(53)) {
this._x = this._x;
} else if (key.isDown(54)) {
this._x = this._x;
} else if (key.isDown(55)) {
this._x = this._x;
} else if (key.isDown(56)) {
this._x = this._x;
} else if (key.isDown(57)) {
this._x = this._x;
} else if (key.isDown(186)) {
this._x = this._x;
} else if (key.isDown(187)) {
this._x = this._x;
} else if (key.isDown(188)) {
this._x = this._x;
} else if (key.isDown(189)) {
this._x = this._x;
} else if (key.isDown(190)) {
this._x = this._x;
} else if (key.isDown(191)) {
this._x = this._x;
} else if (key.isDown(192)) {
this._x = this._x;
} else if (key.isDown(219)) {
this._x = this._x;
} else if (key.isDown(220)) {
this._x = this._x;
} else if (key.isDown(221)) {
this._x = this._x;
} else if (key.isDown(222)) {
this._x = this._x;
} else if (key.isDown(32)) {
this._x = this._x;
} else if (key.isDown(37)) {
this._x = this._x;
} else if (key.isDown(38)) {
this._x = this._x;
} else if (key.isDown(39)) {
this._x = this._x;
} else if (key.isDown(40)) {
this._x = this._x;
} else if (key.isDown(20)) {
this._x = this._x;
} else if (key.isDown(106)) {
this._x = this._x;
} else if (key.isDown(107)) {
this._x = this._x;
//don't move left of original position
} else if (key.isDown(8)) {
if (this._x > 104) {
this._x -= 10;
}
//don't move right of new position
} else if (this._x < 112) {
this._x += 10;
}
}
If/Else - Is There A Cleaner Code?
Hello all,
I am currently working on a flash file and I'm an intermediate user. My actionscript abilities are probably close to beginner, but I'm a quick learner (most of what I have learned with actionscript has been self taught).
In my flash file I have an animation of a rotating globe. Each frame of the rotation is a separate raster image - I don't know how you would represent a rotating globe otherwise, not really something that can be tweened (suggestions are welcome).
I have different locations off to the side of the globe. When the user mouses over a location, the globe spins to that location. When they roll out, the globe spins back to a static starting point.
I wanted the animation of the globe to be as smooth as possible, so, I have a }else{ statement for every possible frame. IE - if the globe animation is rotating back from a position and the user mouses over a new location before the animation stops, it doesn't jump back to the starting static position, it seemlessly flows from the position it is currently at to the new position the user has moused over.
Make sense?
It works flawlessly as is. I've spent quite a bit of time testing it. However, the code is bulky in appearance and according to the size report bulky in bytes as well.
Is there a differnent way to set this up to cut down on size - mainly byte size if possible?
I will include a bit of code so you can see what I'm talking about:
on (rollOver) {
if (_root.EarthClip._currentframe == 1) {
_root.EarthClip.gotoAndPlay(140);
} else { if (_root.EarthClip._currentframe == 160) {
_root.EarthClip.gotoAndPlay(156);
} else { if (_root.EarthClip._currentframe == 161) {
_root.EarthClip.gotoAndPlay(155);
} else { if (_root.EarthClip._currentframe == 161) {
_root.EarthClip.gotoAndPlay(154);
} else { if (_root.EarthClip._currentframe == 163) {
_root.EarthClip.gotoAndPlay(153);
and so on, and so on . . .
Any help would be greatly appreciated.
Thank you in advance.
-MShetler
Cleaner Scripting
I think the code says it all. For a current project I need to use a hit area to start an animation when a mouse rolls over a _mc.
If I use the movie clip instead of a button I can simplify the script by using the first section of the attached code. In the simplified code I only have to define one over and one out state and then I can use a this statement to control the action.
For any number of _mc's I just need one set of functions.
Using buttons, each _mc needs it's own over and out definition and it's own unique set of functions.
I've tried using a bunch of if (grnMC_button.onRollOver = true) {this statements apply only to grn_mc} (not really code) but I can't find anything that works. It would be a great time saver if I could because in the final project I've got about 75 movie clips to control with over functions.
One more thing. I can't use the movie based code because the animations move out from under the buttons and the mouse over area gets big and overlaps the other "buttons". I guess I'm really looking for a way to define a hit area and still keep the code simple.
Attach Code
Movie driven _mc sample code:
˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜
// over-out definitions
grn_mc.onRollOver = over;
grn_mc.onRollOut = out;
blu_mc.onRollOver = over;
blu_mc.onRollOut = out;
red_mc.onRollOver = over;
red_mc.onRollOut = out;
// onRollOver functions
function over () {
this.overThis = true;
this.gotoAndPlay("start");
}
// onRollOut functions
function out () {
this.overThis = false;
Button driven _mc sample code:
˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜
// button definitions
grn_btn.onRollOver = over_grn;
grn_btn.onRollOut = out_grn;
blu_btn.onRollOver = over_blu;
blu_btn.onRollOut = out_blu;
red_btn.onRollOver = over_red;
red_btn.onRollOut = out_red;
// onRollOver functions
function over_grn () {
grn_mc.overThis = true;
grn_mc.gotoAndPlay("start");
}
function over_blu () {
blu_mc.overThis = true;
blu_mc.gotoAndPlay("start");
}
function over_red () {
red_mc.overThis = true;
red_mc.gotoAndPlay("start");
}
// onRollOut functions
function out_grn () {
grn_mc.overThis = false;
}
function out_blu () {
blu_mc.overThis = false;
}
function out_red () {
red_mc.overThis = false;
}
Edited: 05/16/2007 at 11:25:53 AM by Rick Gerard
Cleaner, Crisper Text
can anyone explain how to get cleaner, crisper text in FlashMX. Thank you.
LoriSchlitz
Cleaner 6 Or Sorenson Squeeze?
hi
I have cleaner 6, but a friend says sorenson squeeze it a better compressor for use of video in flash. Shoul i get a copy? or will cleaner suffice??
Techniques To A Cleaner Program
Hi, Im not an expert in flash, but I do on occasion help some buddies out if they want a menu or something on their webpage. When I am making these files, it seems like my organization and technique is sloppy. Any comments / suggestions / flames are welcome on how I could better organize this and other projects in the future.
~Thanks
Link to File:
http://www.geocities.com/matteoelbow/SR_Menu1.fla
Link to movie:
http://www.geocities.com/matteoelbow/SR_Menu1.swf
[CS3] Help Need A Cleaner Way To Write This Array Of Buttons
Hi there,
not sure how difficult this is going to be, but I have 30 movie clips, which will all be sequentially numbered. (pos1, pos2, pos3......pos30).
They will all have the same functions, with the only change being the number.
I know there is a more efficient way to write this code using arrays, but I will need help with it. I would rather have 10 lines of code than 150.
I also need help with writing the code, that will disable all other movie clips, once the first one is clicked.
Also, not sure how tricky the javascript part will be.
Below is the code i am trying to achieve, but the long version.
PHP Code:
pos1.onRelease=function(){
this.gotoAndStop("selected");
getURL("Javascript:JSposition('',1)");
(all other buttons).enabled = false;
}
pos2.onRelease=function(){
this.gotoAndStop("selected");
getURL("Javascript:JSposition('',2)");
(all other buttons).enabled = false;
}
pos3.onRelease=function(){
this.gotoAndStop("selected");
getURL("Javascript:JSposition('',3)");
(all other buttons).enabled = false;
}
pos4.onRelease=function(){
this.gotoAndStop("selected");
getURL("Javascript:JSposition('',4)");
(all other buttons).enabled = false;
}
... all the way to
pos30.onRelease=function(){
this.gotoAndStop("selected");
getURL("Javascript:JSposition('',30)");
(all other buttons).enabled = false;
}
AS Guru's please help!!!
Thanks.
Cleaner Movie Clip Dragging
I briefly remember seeing a tutorial for this somewhere but I cant find it anywhere. But is there a way to drag movie clips around using startDrag but with a cleaner more fluent motion as it a bit jolty when moving?
Anydony know the answer?
Flash Media Cleaner Addons
I'm looking for an add-on lilke Sorenson Squeeze for Flash, but this is a little pricey for me.
http://www.sorensonstore.com/product.../sq4mfwin.html
Does anyone know of something comparable for less? I know. You get what you pay for, but I need something to get me by while I'm learning Flash.
I'm not looking for shareware, etc. Just an inexpensive, nifty program to get me started as a newbie.
Thanks in advance for any help.
Can I just say I'm loving Flash. I just starting using it a few days ago, and I'm hooked! This is so much nicer when embedding video to webpages. Whoa!
Edit:
Does anyone know if the addon comes with Studio MX 2004? Because I plan on upgrading very soon. I definately don't want to dish out $119.00 for the addon if it ships with Macro's latest studio.
Quick Question For Cleaner Code
Just need some advice on how to clean this code up. I know there has got to be a way to combine the 2 movieclips....
Basically I have 4 movieClip buttons. currently only the first is working.... How would I add the other f2, f3, f4 MC's without having to write a function for each one?
Here is the code I have:
Code:
f1.addEventListener(MouseEvent.MOUSE_OVER, hoverOver);
f1.addEventListener(MouseEvent.MOUSE_OUT, hoverOut);
f2.addEventListener(MouseEvent.MOUSE_OVER, hoverOver);
f2.addEventListener(MouseEvent.MOUSE_OUT, hoverOut);
f3.addEventListener(MouseEvent.MOUSE_OVER, hoverOver);
f3.addEventListener(MouseEvent.MOUSE_OUT, hoverOut);
f4.addEventListener(MouseEvent.MOUSE_OVER, hoverOver);
f4.addEventListener(MouseEvent.MOUSE_OUT, hoverOut);
function hoverOver(event:MouseEvent):void
{
f1.gotoAndPlay(2);
}
function hoverOut(event:MouseEvent):void
{
f1.gotoAndStop(11);
}
f1.buttonMode = true;
f2.buttonMode = true;
f3.buttonMode = true;
f4.buttonMode = true;
Scripting Is Supposed Flash Movie Much Cleaner
Scripting is supposed flash movie much cleaner, there should be a straight forward way to do this.
the example we can call "test.swf"
the movie clip we will call "fade" which resides inside the library
"fade" extends over 50 frames the first 30 have a snazzy animation upon a mouse click on a button in the main menu.
I would like to use this movie clip again just starting at frame 30. My question is can you reference a frame label inside the "fade" clip from the "test.swf?"
Note tell target is usefull by adding a ../ script you can exit a movie clip. Can you preform this code to enter in a clip?
Much thanks
aspiring asssstronaught
Problematic Flash Files: "Cleaner" Needed (Paid)
Hello all,
I've hit a wall in several small Flash movies that are integrated into one online course, things that I'm sure I can figure out with time, but time is something I ain't got. I need a Flash wiz who can figure out what I've done wrong, improve the actionscripting where necessary, and also finish off some elements that have me stumped (and tell me what I've done wrong in the process). It's actually pretty basic stuff...and all the major groundwork has been done...but there might be a few challenges. You need to be familiar with video/audio integration...everything else is standard stuff.
If you're interested, please send me an e-mail and let me know your preferred method of payment: hourly or project-basis...and if you prefer hourly, please let me know your hourly rate since I have to get approval. Also, please include a link to your Flash portfolio.
BTW - This could possibly lead to a long-term project-basis work relationship.
Thanks! I hope to hear from you!
John
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