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Complicated Portfolio



Hi all,Was hoping someone here can point me in the right direction to create this seriously complicated (from my view) portfolio gallery. I am not an actionscript guru by any stretch of the imagination and I'm a bit lost as to where to even begin with this....Here's what I need:1) All images pulled from an XML file, except the XML/AS needs to be able to read directly from given folders (images, thumbs, subthumbs). I know this is possible from reviewing SimpleViewer.In fact, the xml file with this program is remarkably simple. The thumbnails aren't even listed in it, they're pulled directly from the thumb folder. 2) Two sets of thumbnails (thumbs, subthumbs), similiar to this site (click on "People" for easy reference).When a user clicks on a primary thumbnail, the rest of the set for that model should come up somewhere to the side, where they can then click on that and that primary image comes up. Make sense? Of course stuff will need to animate, but I'll worry about that later. Thanks so much in advance for any help/ideas!cheers,~Michelle



KirupaForum > Flash > Flash 8 (and earlier)
Posted on: 07-25-2006, 09:05 PM


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Complicated Stuff But Not Complicated Enough For The Other Forum.........
I JUST learned how to use the PressKey function on a button and I was wondering what else I could do with it.

I mean how can I make it so when you press the <left> key, you Tell a Target to rotate 3 degrees one way? Or how do you make it so when you press <up> key it Tell's a Target to move up by so many spaces?

Currently I have this:

on (keyPress "<Left>") {
tellTarget ("Arrow") {
}
}

and when you press the <Left> key I'd like it to rotate so many degrees to the left (counter clock wise). It doesn't matter how many. I just need the code then I can figure it out.

Thanks in Advance.

Over Complicated?
I am just starting to get to grips with actionscript, and thanks for the help so far.

What i am trying to do is this:- I have a navigation, when i roll over it, it sends a variable to a text box, simple, it works, no problem, but is not 'sexy'

Is there a way of sending a variable that has some kind of effect, maybe 'fades in'?

i realise i could do this with a motion tween and then play the movie clip but i am trying to move away from tweening.

I can also make it work by :-

on (rollOver, dragOver) {
_root.test._alpha = 100
}

but again no effect.


Am i trying to hard, should i just have no effect or tween?

Is It That Complicated?
can anyone post a code that I can use in flash to make a form send information to an email address??

my programming skills are on "E"

thanx in advance to the most gracious soul who can help me out!

Complicated ( May Be )
hi..

1-i use flash mx

2-i made 2 swf files : main.swfas a main menu : which containes : 3 categories ( a - b - c ).
when we click on any of the 3 categories button it runs a movie clip
[a_mc] , [b_mc] , [c_mc]

3-each movie clip contains a sub menu :

[a_mc] : item1 - item2 - item3 / a categorie.and so on...


4-when we select any item it loads an external swf file:
so if we select the first item in [a_mc] it will runs : [item1/a.swf]

5-i use an external swf for each item because i want this swfto be 800x600 and the main movie
is 800x 300 and also it will be better to control each swf Separately.


6-we have back button inside each external.swf file to retrun back to the sub menu:

the back button in [item1/a.swf] must return back to the sub menu of [a_mc].




7-i don't know how to call the [a_mc] which it is inside main.swf from the external swf file [item1/a.swf]

8-i put now on the back button : loadmovie("main.swf",o) but this returns to the main menu and the client must go inside the [ a categorie ] using the [ a_mc ]
to select another item and so on for the rest of the categories and it's sub item .



how can i call a movie clip which it is inside an swf from another swf file.??


thank you .

Complicated Maybe.
How do i get the color under the mouse and set an mc to turn that color?

Im Getting A Little More Complicated Now I Think
my problem with using SO's is that i need it to work for viewers with flash 5 players as well. I wish everyone had version 6 but they don't especially in my bass ackwards city. What i need to be able to do is skip my intro scene through a .php cookie so my flash will find the cookie and be a good guy and skip to scene two. Now as opposed to most of the other skip questions mine is actually not a splash page which would be no problem and a hell of a lot easier but a lot of people hate splash intros so low and behold i make it this way. My flash intro is in the header of the template.php of the dynamic site, so its always reloaded everytime i click on anything so if im on the home page and click home it will reload the whole template which unfortunately reloads the movie as well. but at any rate no one wants to watch that damn thing forty times so i came to the conclusion i will have to load a cookie from .php but i need my flash header to see it and say hey were going to scene two cause theres a cookie here (I think thats how this is supposed to work at least ). now heres what i have come up with so far with the help of Sephiroth, which by the way if you want some bleeding edge help is the man www.sephiroth.it but anyways heres where i am now.

I made a cookie called makeCookie.php with the following code

< ?
if(!isset($_COOKIE['flashIntro'])){
setcookie("flashIntro","1",time()+60*3600*360);
}
? >

Now for the for the embed code in the template i have this (minus the oddly placed spaces i added so i could get it to not try and embed here):

< object classid="clsid: D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" width="780" height="150">
< param name="movie" value="http://www.fortwaynetogo.com/0405.swf">
< param name="quality" value="high">
< param name="BGCOLOR" value="#0066CC">
< ? if(isset($_COOKIE['flashIntro'])){ ?>
< param name="flashvars" value="cookie=true">
< ? } ?>
< embed src="http://www.fortwaynetogo.com/0405.swf" width="780" height="150" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" bgcolor="#0066CC">
< ? if(isset($_COOKIE['flashIntro'])){ ?>flashvars="cookie=true"< ? } ?>
< /embed>< /object>

and in the movie I have the following Action Script

myVar = new LoadVars()
myVar.load('makeCookie.php');

Thats as far as i have gotten and im like a retarded head of lettuce right now and i have no idea as to where i should go from this point. any ideas?

Complicated
Hello,
I created this clock in processing and it is basically javascript and also it gives me a html file... how can i import this clock into my flash site?
thanks

Complicated
Ok im making a game, heres the coding first

code:
function addGuy(x, y, type) {
attachMovie("guy", "guy"+dpth, dpth);
_root["guy"+dpth]._x = x*28.5;
_root["guy"+dpth]._y = y*28.5;
dpth++;
}
function move(x, y) {
if (man.hitTest(_root["guy"+dpth])) {
if (typ == zombie) {
_root.gotoAndStop(2);
}
}
man._x += x*10;
man._y += y*10;
}
addGuy(1, 1, bird);


Ok that is a concept of it, and everything works perfectly but when i hit the MC it and goes to next frame without the MC being a zombie. And im going crazy trying to figure how make it reolize if its a bird or zombie. or is it even possible to hold variables in functions?????

Your help is greatly appreciated!!

Edit: added as tags - jbum

A Very Complicated One
Hi guys this is my third post for this problem, plz plz help me out. I really can't understand how to preload swf at levels from main timeline and tell the swf to go to X frame.

I have applied the following script on empty movie clip(content)on first frame of my main timeline.
-------------------------------------------------
onClipEvent (enterFrame) {
if (!loaded && this._url != _root._url) {
if (this.getBytesLoaded() == this.getBytesTotal()) {
loaded = true;
_root.transition.gotoAndPlay("opening");
}
}
}
--------------------------------------------------
This goes to button placed on 1st frame of main timeline.
-------------------------------------------------------
if (_root.section != "profile.swf") {
_root.section = "profile.swf";
_root.transition.gotoAndPlay("closing");
}

-------------------------------------------------------
On first frame of main timeline I have one more movie clip(transition)

In that

---------------------------------------------------------
1st frame has stop action

2nd frame has label "closing"

9th frame has the following action

loadMovieNum(_root.section, 0);
stop();

16th frame has "opening" label

24th frame has stop();
--------------------------------------------------------

But this doesn't work properly. When I click on the button, It doesn't show loading.... bar which has been put as a movie clip on the 9th frame. Instead of waiting at the frame it directly goes to level0 and replace the main timeline and preload it which I don't want it.

I want that it should wait at 9th frame till it preloads the external movie and then it should replace the main timeline.

Please help me out dear friends, I 'll be gr8ful to all of you and flashkit.

Complicated One
Right then, here's the thing:

I am trying to create a stand alone application in flash aimed at children, in which they can write code into an input/output system. I don't know how to make it so that they can write a code without it being actionscript. Is there anyway I can do a search and replace within actionscript? Or are there any other ways in which I can do this? Any ideas? This is for a very important project so any help will be much appreciated.

This is an example of the kind of code they would need to input:

repeat forever
if input1=on and input2= on then output1
end repeat

I am using Flash 5

Quite Complicated
hi. i am working on a hard game for me and i am gettin alright at making games (i think) [site below] and on this game i want a movieclip to have
something like that if it hits a box and the frame is between 2 and 6 gotoAndPlay (22) or if it is between 7 and 10 gotoAndPlay (26) otherwise gotoAndStop (25)

i think i need to use 1 of these

code: & (_currentframe<=3) == true) and of course a hitTest which i have done but i got a 'you dont need a & error message when i tried to tackle the problem. Have you any ideas on how to solve this complicated problem?

A Bit More Complicated
im wondering if anyone could get me going in the right direction with this

i have a stick figure
its devided into many movie clips

head
forearm
main arm
forearm left
main arm left
body
foreleg
main leg
foreleg right
blah blah

all of these have drag script on them and
all of these are simply sticks
and each stick has a point on each end
(pt.mc)
i simply want the points to stick together
so when one drags say the forearm
the main arm stays attatched

im not asking for a full script
hints or something

thanks in advance:yarr

Complicated AS2
Hello,
I have been working on a sliding flash website tutorial located here I am trying to change the A.S. so that the menu runs horizontally instead of vertically
I would appreciate it very very much if someone could help me with this.
I have attached my fla file which I have been working on trying to fix this problem.
Thank you for any help you may be able to offer

Bit Complicated Think… Please Help Me
Hi friends,

I am doing a project. In that project we are using two software Flash, Lectora. We have done 10 lectora movies (SWF format). That all movies loading through Flash Frame work. In lectora there is a button called “Bookmark”. When i click on the bookmark button while movie running, I need to know which movie is running and also want to store that movie name or some value to LMS server (Please note… the movie is running by flash fame work and bookmark button is in lectora). Then next time the movie should start from previously stopped area. For that you have to get the movie name from the LMS server. This is my problem… sorry actually this is not a problem. Really I don’t know the concept. I need your help. Please help me to fix this

Maybe This Is Too Complicated?
Here's the scoop. I'm just starting to work with Flash Professional, and this is what I'd like to do. I want to have a bunch of phrases appear and then fade out one after another. So basically I want to start with one phrase, have it appear on the screen, and then fade out, and then have a completely NEW phrase appear, and then fade out, and so on and so on. How can I do this? Or can I? I would appreciate the help as soon as someone has a moment! I'm working on a project and have it in my mind that I want to do this, so I'm anxious for a response.

Thanks!

Jamie

A Little To Complicated For Me
Hi All,

new day - with hopefulyl new luck....it's freezing here in new york city.

the attached file is a mixture of xml gallery and a nice way to present them. The actual presentation works well, but when I try to add tehdynamic content. it gets totally messed up. Hopefully one of you will be able to help me out here... (piece by piece...but I think I'm getting there - eventually)

Thanks,

m.

Complicated - Help
ok, I'm making a FAQ for my site, I'm putting all my questions in a movieclip 'content' in a scrollpane component.

All my questions are buttons, and when they are clicked, text is loaded into a dynamic text box OUTSIDE the scrollpane.

(using the following tutorial and code as an example: http://www.kirupa.com/developer/mx/m...ynamictext.htm)

However, as soon as I move my buttons inside the scrollpane component (by putting them into a "content" movieclip), they cease to load to the text into the dynamic text box.

I don't know whether you follow me, I don't know how better to explain it..

hope someone can help..

Complicated?
Hello,
Here's a problem that's been wrecking my brain.
I have an mp3 player and the bar at the top shows the %loaded of the mp3 and the position. There is also a layer at the back called scrubber_mc which when click brings the playhead to that positionand continues playing.

Check out a visual aid at www.buildrebuild.com

The problem is that if you click on the scrubber_mc further up the _xscale before the %loaded has reached it, the mp3 spasms and just makes noise.
I want only the area covered by the xscale of the %loaded bar to be clickable if you catch ny drift?

Any help much welcomed.
Thx
BRb

Xml Getting Complicated - Please Help :)
Hello,

I need some help from the pro's! I've just built an xml playlist. Everything is work and looking right. However, I now want to add another playlist exactly the same as the first one. Basically its for 2 different albums. 15 songs each.

http://www.kirupa.com/web/xml/examples/MP3playlist.htm

I used this method only I added a few things such as, artist name, song title, artist website link, artists record label, and comments from the artists. I also adding the album artwork.

I want to keep all of these same details. Would I add something to the actionscript.? Or re-create everything I did to get the first playlist working? And rename it like playlist2_xml or something?


thanks!

Bit Complicated Think… Please Help Me
Hi friends,

I am doing a project. In that project we are using two software Flash, Lectora. We have done 10 lectora movies (SWF format). That all movies loading through Flash Frame work. In lectora there is a button called “Bookmark”. When i click on the bookmark button while movie running, I need to know which movie is running and also want to store that movie name or some value to LMS server (Please note… the movie is running by flash fame work and bookmark button is in lectora). Then next time the movie should start from previously stopped area. For that you have to get the movie name from the LMS server. This is my problem… sorry actually this is not a problem. Really I don’t know the concept. I need your help. Please help me to fix this

A Little To Complicated For Me
Hi All,

new day - with hopefulyl new luck....it's freezing here in new york city.

the attached file is a mixture of xml gallery and a nice way to present them. The actual presentation works well, but when I try to add tehdynamic content. it gets totally messed up. Hopefully one of you will be able to help me out here... (piece by piece...but I think I'm getting there - eventually)

Thanks,

m.

Complicated If Statement
on (rollOver) {
gotoAndPlay (2);
}
on (rollOut) {
gotoAndPlay (11);
}
on (release) {
tellTarget ("_level0/contact") {
gotoAndPlay (2);
}
}
on (release) {
if (_level0.portfolio.currentFrame == 20) {
_level0.portfolio.gotoAndPlay (21);
_level0.contact.Play();
}
}

When clicking the portfolio button and the portfolio movie gets to frame 20 and stops it is all fine. But the effect does not work which im aiming for, when clicking the contact button (at the same time) it plays the contact movie but the portfolio movie does not carry on to frame 21.

Complicated If Statement
on (rollOver) {
gotoAndPlay (2);
}
on (rollOut) {
gotoAndPlay (11);
}
on (release) {
tellTarget ("_level0/contact") {
gotoAndPlay (2);
}
}
on (release) {
if (_level0.portfolio.currentFrame == 20) {
_level0.portfolio.gotoAndPlay (21);
_level0.contact.Play();
}
}

When clicking the portfolio button and the portfolio movie gets to frame 20 and stops it is all fine. But the effect does not work which im aiming for, when clicking the contact button (at the same time) it plays the contact movie but the portfolio movie does not carry on to frame 21.

Here's A Complicated Mindbender...
I have 6 different buttons on a main timeline that I want to have behaving this way (numbers are examples):

when the user clicks on button 1,
if frame 10 of nested movieclip 4,or 2, or whatever, is active,
then, nested movieclip 1 will play from frame 15 and nested movieclip 2 will play from frame 1...
if not, then I want nested movieclip 1 to stop at frame 10 and nested movielclip 2 to stop at frame 3...

I got the 1st part right but I don't understand why my "else if" isn't working...

pleease help......

Complicated, Need Pointers ..
I've been Flashing for a few years, but I've never really gotten into the difficult stuff. I'm a complete newbie to ActionScripting, and that's what I need to ask about ..

What I need is some pointers/info on an AS that will randomly duplicate one of four movie clips, and move them in an elliptical path, but varying slightly on the X and Y axes while following the path.

So far, I've been able to get one clip to move on an elliptical path using a slightly tweaked circular motion AS, but I'm pretty bad with Trig, so I can't figure out how to get the slight variance in the path.

FLA: http://www.as.uaf.edu/~fsjrn2/one.fla
SWF: http://www.as.uaf.edu/~fsjrn2/one.swf

Thanks to anyone who can help me out on this. =P

--
CRC.Error
--

This Shouldn't Be That Complicated, But...
Hi all,
So I have 3 MC's, each with different backgrounds. These MC's working by being blank and stopped on the first frame, and animating in with thier background and text when its button is clicked on a separate menu. Also, I have a corresponding separate MC that animates out a picture of whichever background (that's onscreen) when the user clicks on a different button. My problem is that when I have the first clip with the 'dog' background onscreen, how do tell flash to animate out the 'dog' background and 'turn on' the cat MC background...when the cat button is pressed? I'm assuming it's some kind've tell target command...like if dog is onscreen(?) tell dogout MC to animate and cat to turn-on. You could imagine how bad that solution would be with 10 buttons.

I know that's a mouthfull, but I'd appreciate anybody's expertise out there.

Thanks ahead of time

Thhis One May Be A Little Complicated...
Right now I am dynamically taking my Array "text" and putting each letter from one index into it's own text box. The idividual movie clips would look like this:
t1 = 1
t2 = .
t3 =
t4 = s
t5 = o
t6 = m
t7 = e
etc.
You get the idea. Once I have created all these movieClips I want to randomly move them around the stage for a certian number of secoonds and then bring them all into position so you can actually read the sentenece. How can I set that up?

Also In the end this will be a self running peice with now user interaction so I will need to move the code that is on the generic button right now. Maybe I could put it on an onClipEvent (enterframe)???

// On Frame One ================================================== ===============

// my arrays ================================================== ===================
text = new Array("1. some text will be here.", "2. I can always put some other text in this line.", "3. And finally, I can say whatever I want in this last entry.");
// Text Fromat ================================================== ==================
tFormat = new TextFormat();
tFormat.font = "_typewriter";
tFormat.embedFonts = false;
t.selectable = false;
tFormat.align = "center";
tFormat.color = 0x993300;
tFormat.size = 12;
// ================================================== ===========================


// on the generic Button ================================================== =========
// this code is on a button right now for testing purposes, but in the end I will want to move it. Maybe I can put
// it on an onClipEvent (enterframe) or something
on (rollover) {
var kern = 8
var myString = _root.text[2];
for(i=0;i < myString.length;i++){
_root.createTextField("t" + i,i,kern*i,0,20,30);
_root["t"+i]["text"] = myString.charAt(i);
_root["t"+i].setTextFormat(_root.tFormat);
}
}
// ================================================== ===========================

Complicated Problem
I have a guestbook that I have used before and I know it works as well as I have a working version up and running, But now I was going to implement the Guestbook in one of my more current sites. The only difference between the two sites is that in one I have my guestbook on the main timeline over two scenes and one the other site the guestbook recides in an mc.

This is the code for the working version.

Scene1/ frame 1

set("max", "");
set("command", "view");
loadVariablesNum("./guestbook.php3", 0, "GET");

frame 2

if (max ne "") {
gotoAndStop(4);
}

frame3

set("/:name", eval("/:name" add /:count));
set("/:email", eval("/:email" add /:count));
set("/:date", eval("/:date" add /:count));
set("/:year", eval("/:year" add /:count));
set("/:time", eval("/:time" add /:count));
set("/:message", eval("/:message" add /:count));

frame4
//This let's you see the entries.There is also a button on this frame that takes you to the next scene "the sign section"//

stop();
count = 0;
if (Number(max)>0) {
count = 1;
/:name = eval("/:name" add /:count);
/:email = eval("/:email" add /:count);
/:date = eval("/:date" add /:count);
/:year = eval("/:year" add /:count);
/:time = eval("/:time" add /:count);
/:message = eval("/:message" add /:count);
}

Scene2/frame1
//Here are input texfields so that you can sign the guestbook. And the "sign" button//

set("/:name", "");
set("/:email", "");
set("/:message", "");

signbutton:
on (release) {
command = "sign";
done = 0;
loadVariablesNum("./guestbook.php3", 0, "POST");
play();
}

frame2

if (done ne "0") {
gotoAndPlay("Scene1", "frame1");
}

Now the code for the Guestbook in the mc version goes like this.


mc guest/ frame 1

set("max", "");
set("command", "view");
loadVariablesNum("./guestbook.php3", 0, "GET");

frame 2

if (_root.max ne "") {
gotoAndStop(4);
}

frame3

set("/:name", eval("/:name" add /:count));
set("/:email", eval("/:email" add /:count));
set("/:date", eval("/:date" add /:count));
set("/:year", eval("/:year" add /:count));
set("/:time", eval("/:time" add /:count));
set("/:message", eval("/:message" add /:count));

frame4
//This let's you see the entries.There is also a button on this frame that takes you to the next frame "the sign section"//

stop();
/:count = 0;
if (Number(max)>0) {
/:count = 1;
/:name = eval("/:name" add /:count);
/:email = eval("/:email" add /:count);
/:date = eval("/:date" add /:count);
/:year = eval("/:year" add /:count);
/:time = eval("/:time" add /:count);
/:message = eval("/:message" add /:count);
}

frame5
//Here are input texfields so that you can sign the guestbook. And the "sign" button//

set("/:name", "");
set("/:email", "");
set("/:message", "");

signbutton:
on (release) {
command = "sign";
done = 0;
loadVariablesNum("./guestbook.php3", 0, "POST");
play();
}

frame6

if (done ne "0") {
gotoAndPlay("Scene1", "frame1");
}

NOW! what happens is that it loads the threads just fine when you first enter the page, but when you try to enter a knew thread it doesn't work, like it doesn't send the variables?

Please help

Complicated Buttons
Ok, this is what I have. I have 7 MC's on the stage. Each MC contains a button object. Inside the MC the button has this action:

on (rollOver) {
// set up for grow
newscale = 130;
}
on (rollOut) {
// set up for shrink
newscale = 100;
}
on (release) {
gotoAndPlay("About site", 1);
}

The instance of the movie clip has this action:

onClipEvent(load) {
// set initial scale to 100
newscale = 100;
}

onClipEvent(enterFrame) {
if (this._xscale > newscale) {
// shrink
this._xscale -= 10;
this._yscale -= 10;
} else if (this._xscale < newscale) {
// grow
this._xscale += 10;
this._yscale += 10;
}
}

This enables the buttons (which are actually the MC's on the stage) to scale up on mouse over,then back down on roll out. Workds great.

THE PROBLEM...when I click the MC, the script on the button "on release" does not work, it does not go to the "scene" as directed.

Why? Is it because the button is inside the MC, and cannot run a "on release? I'm including the FLA,please help! Love the buttons,but they need to work.

Complicated Problem?
I've got a MC with an engine. When I press the UP key i want the engine to start, and contineu running as long as i hold in the UP key. So i want to start a mc inside a mc.

The main movieclip (the ship) is called 'ship'.
The other movieclip inside the ship (the engine) is called 'engine'.
I made 5 frames in the engine mc in which the engine starts, and two frames after those which play as long as the UP key is pressed (running engine). And i want the engine animation to stop when i release the UP key.

And i just can't make it work.

Can somebody explain to me how to make such an actionscript?



Thank you!

Complicated Sound Help
Alright check it out...
I have a project that needs to be completed asap...
The Project is simple, its flash signature which i have already created, thing is I have no idea how to make the sig play a different song each time you click it. My Client wants 3 different song loops on it and wants it to be clickable....can anyone help me out pleaze?

Complicated Path...for Me
I have a sample file here, and I want to now if somebody can help me to find, and change a property of a duplicated Mc.

For example if I click the duplicated Mc nr5 that wil be biger.

thanks, and here is the fla

Is This A Complicated Effect?
Hi,

I'm trying to create an effect similar to this one:

http://www.thinknoodles.com You must click on "the space" to see the effect.

Do I need to a 'smart clip' to do this? I know something similar can be achieved manually using tweens. The Rollover effect is pretty simple. It's the graceful Rollout that I'm having trouble with. Notice that if you roll over the images at random, Flash knows to push all the other images to the side

Creating this effect would be easy if I knew the exact sequence visitors would use to roll over the images every time. The problem is that people will roll over the images randomly. The reason this effect is so nice is because no matter which image you roll over, Flash knows where you are and what to do. This keeps the Flash movie from appearing "Clunky".

Cheers!
jen

PS... I'm NOT an actionscript guru, so go easy on me...

Complicated Question
Hi guys, I had an idea for this site I am working on...but I am not sure if it can be accomplished or not. I wanted to see if you all had any ideas before I went ahead and started building.
I am making a high bandwith section for a website. It will be in a medium sized, centered pop up window, all flash of course. I was wondering if it was possible to have the flash movie extend off the centered pop up window and be transparent on the rest of the screen. The idea i had was a heartbeat that gets louder and louder, shaking the pop up window. As it gets louder, your screen "cracks" all over the screen, which means the flash movie would have to extend out of the pop up window....is this even possible?

FrankieB

Complicated Pop-Up Question
I'm using an application that generates xml files and an swf file to create flash photo gallery. The application is called JAlbum http://jalbum.net/ and the "skin" that it's using is Bananalbum. A sample of what the swf file will look like is located here:

http://www.thegreatesthits.net/downl...nalbum/sample/

anyways, I want to create a pop up that associated with individual images from my swf file that is generated. I know that i can create one in the comments section of the application and associate with the image. I can create a regular pop-up with this code:

<a href="http://www.grfxmonkey.com" target="_blank"><font color="#FF0000">click</font></a>

But I want to create a pop-up that has a fixed window size. I tried using this java script:

<a href= "http://www.grfxmonkey.com/" target="_blank" onclick="window.open('http://www.grfxmonkey.com/','testwindow','width=200,height=200';">click</a>

but it just opens a regular window. it doesn't set the window size. Does anyone have any ideas how to fix this problem?

Complicated Problem
i have a MC with another MC it on frame one. It's AS tells it to make MC "shells" MC "recoil" and MC "gun" to play certain frames when F (70) is pressed. The same MC (the first) has another frame that tells MC "gun" to play a different frame when F is pressed, but it doesn't work! The MC "recoil" still works but i cant make the MC gun one work. thanks for your help! bye!

Complicated Text
I have script that basically draws 5x7 letters out of "pixel" movie clips using arrays for the target x and y for the "pixel"s.

I have got it working fine with one letter but would like for it to just write out words.

The script for one letter is
code:
E = new Array(1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,1,1,0,0,1,0, 0,0,0,1,0,0,0,0,1,1,1,1,1);
i=0;
while (i<E.length) {
if(E[i]==1){
attachMovie("Pixel", "Pixel"+count, count++);
tx = ((i%5)*5)+50;
ty = ((Math.floor((i)/5)*5))+50;
}
i++;
}


It basically uses the array, which has 1's for a pixel to be placed, to decide where the pixels must go.

I am trying to make it so that you can type a word in and it will draw each letter of the word. I can do it except for one little bit. I'll show you the code first:
code:
E = new Array(1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,1,1,0,0,1,0, 0,0,0,1,0,0,0,0,1,1,1,1,1);
N = new Array(1,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,1,0,1,1,0, 0,1,1,1,0,0,1,1,1,0,0,0,1);
T = new Array(1,1,1,1,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0, 1,0,0,0,0,1,0,0,0,0,1,0,0);
i=0;
l=0;
word = "ENTER";
while(l<length(word)){
letter = word.substr(l,1);
while (i<letter.length) {
if(letter[i]==1){
attachMovie("Pixel", "Pixel"+count, count++);
tx = ((i%5)*5)+50;
ty = ((Math.floor((i)/5)*5))+50;
}
i++;
}
i=0;
l++;
}

(i haven't done the R array yet)

this should work except for letter = word.substr(l,1); will return:
code:
letter = "E";

for the first one, instead of:
code:
letter = E;

which is what i need because then the letter variable will equal the array for the letter E

So basically, after all that background info, i need to now how to convert a string to just whats in the string.

i'm sorta self learning all this and have no idea what i can and can't do with actionscript.

Hope someone understands

cheers for any help or suggestions

Matt Clarkson

I have included the swf for the letter E

Also as a very small addition if anyone has any idea why my code places a "pixel" movie clip at 0,0 on the main timeline once the movie starts then i'd be grateful for input. If anyone can tell me how to make it so that i can just call something like DoWord(ENTER,100,50); in the main time line and it will draw the word enter at 100,50.

Very Complicated.....but Sweeeet
I was wondering if anyone could figure out how to do a night and day thing, where when it is night time it is dark on the webpage, but when it is daytime it is light on the page. example http://www.dunun.fr/

If anyone could help it would be much appreciated

Some Complicated Scripting? Who Knows?
Hello. I need some serious help on the next phase of my website.
Here’s the situation. I’d like some background symbols of my website to change color when the viewer clicks on any button to navigate through the site. I’d like the color change to fade (for example a fade from green to blue). I’m not sure if this is possible to do in actionscript.
So when you think about it, what I’m asking is for the background (lets say it’s green) to be ready to change to either red, blue, or purple, etc depending on what button the user clicks. Is any of this possible in actionscript?

Some background info
* There are four buttons that will ignite a color change
* There are five graphic symbols in the background that will change color (or perhaps they will need to be changed into movie symbols?)

My main trouble is in the scripting… I’m clueless!! Please help! Thank you!

My website is www.joko.us I can elaborate on what specifically will change and cause change if needed.

Complicated Buttons....
I have a button that is constantly moving (nothing happens when the cursor moves over it, it just continues on its path).

But now I am trying to make it so that text appears when the mouse moves over it, but I don't want to stop the button from moving. Is this possible?

Or even so that the text moves with the cursor - like this example:
http://www.nivbed.com/char.htm

If anyone knows please help!
Thanks

How Complicated Is This To Create?
I want to know how complicated this would be to create. I am using studio 8 btw fpr PC.

I am making a game for kids. Level one is pretty simple its a point on an object and click it to get the correct answer so the gas meter will move up one.

But for level two what I want to do is to get it so the player will have to type out their answer correctly in order to move on to the next question with the gas meter will moving up. If it is answered incorrectly the gas meter will stay still and the game will move to the next question recognizing it as an incorrect guess. There are only ten questions (random) and the player must get 10 out of 10 to make the plane fly across the stage.

Does anyone have any way of knowing how I would go about coding this? or do you need more information.

[F8] Complicated Nesting Of MC's
I need to attach a grid of holder MC's to a master MC on a button press

What method do i use to attach the pre-made grid.swf

i've been sloging it out with the grid built into the master MC but that is not working as the master is also reused, creating multilple layered grids of loaded images.

this has driven me mad and i have brain melt down on this as i've been looking at it for tooooo long.


treat me like a noooob!!!

rat

[F8] Complicated Preloader Please, Please Help Me
Sorry everyone! I had a problem with a really advanced preloader but I made the stupid mistake of using the tween class on the first frame but moving the classes to the second frame for opitmization, I know, dumb. So sorry for this empty post. Thanks anyway.

Complicated Button
Hello all,
This should be an easy task however I cannot find any way to make this work......

Here goes..

I am using this code below on all keyframes which makes a pause between each frame.

_root.pauseCount = 0;
function pause(pc)
{
if(_root.pauseCount == pc)
{
clearInterval(pauseInt);
play();
}
else
{
_root.pauseCount++;
}
}
pauseInt = setInterval(pause, 0, 300);

stop();


OKAY........ This works perfect............HOWEVER...........
I need to have a play and pause button (or set of buttons) at the bottom of the page and nothing I have tried will work.....The movie has 2 scenes Loader for preloading and Main you guessed it for main content. So to wrap it up the pause button should stop and the play button should go to next keyframe.

Any Ideas?

Much Love,

Eric

COMPLICATED Question (pls Help)
Hello. Things are getting complicated. I need some guidance through this next step modifying a graphic symbol. The movie clip is awesome, it's letters come into the movie individually and then spell out a sentence. When I attemp to edit them, I can't....There are multiple blue dots around the letter and I don't know how to replace it with the one I want it to display. I love how it looks and want the same effect but with my own letters and sentence being displayed.

Can ANYONE help me learn how to do this??

Complicated Netstream...4 Me Anyway
Hi all

OK here is my problem. Researching I find that it might be because of the flash 9 problem of releasing NetStream actions from the cache?

Anyway. I have a movie on frame 1 that loads FLVs and thumbnails from gallery.xml.

Then, what I am trying to do is have my button take me to frame 2 where I have the same movie (in a independant frame). Now the AS on this frame is the same except it calls portfolio.XML to load a different set of thumbnails and FLVs. O I am trying to use the same movie clip with different actionscript on seperate frames in the same timeline.

The problem is that the content from the first frame does not dissappear, the new frame content just loads on top of it making a mess and piling up assets. So it just doesn't work . I've gotten around it by having seperate movies for each catagory but this is not ideal.

Basically I am trying to have this frame full of Netstream and action code, act just like any other frame and dissappear, sounds stop, and clear out when a new frame is navigated to. Hope this makes sense.

Research shows that adding event listerners or something is the way around this bug. Unfortunetly the solution is beyond me at this level, If anyone can help or offer a solution you will be on my Christmas card list.

Help With Complicated Project
first off, hello all of you I hope you can help me out.

I'm working on a project (planning stage) that requires the user to be able to drag instances of a box onto the stage/arange them (in the website)
type text into those boxes and when all of the boxes are in place with their respective text and the user clicks "submit" have the finished "user project" emailed to me.

Now i'm new to Actionscript 3.0 and my AS 2.0 is limited to games so this is new stuff for me. But I know I can do it and I don't think it will be that complicated. What I need from you guys is direction on what commands and functions to research...

For example in AS 3.0 I need to know how:

#1) To let the user drag instances of a set object (with user imput text boxes in it) onto the stage

#2) to check that all of the text is entered

#3) let them save the layout for future use

#4) let them "submit" it to me (in PDF or JPG or something like that.. keeping the text copy/pasteable is a plus)

Thanks in advance for your help!

Complicated Issue...
Okay, this issue may be complicated, so I'll give you the basics, and then you can ask questions accordingly to try and troubleshoot...

Basically I made a multiple choice test from scratch. It is all on one timeline, where each frame is a question. In the first frame, there is some code that randomizes the order that the questions are displayed (so each time a user enters the quiz, it will look different)...

I was having problems with the scoring not being accurrate, so I added variables to troubleshoot the problem. One is a "current score" and one is a "total possible" (that updates every question). Because at the end, I just divide the "total correct" by the "possible" to get the final score. Here's the problem...

As I go through the test, the "total" and "possible" text fields that i use to troubleshoot will sometimes randomly start going askew. But it's always on different questions, and always at different places. There's no "set" question that this happens on. Sometimes it works, sometimes it doesn't...

I've put the test (with the troubleshooting textfields to look at) on a webserver for you to see what's going on. Unfortuantely, due to the nature of how this was all built, I need to post the whole course (and not just the test). Here's the link, and below is how you can skip right to the final test that I'm speaking of:

http://al-i.anixter.com/TEMP/NCS/copper/mod2/index2.html

To get to the final, click the red bar near the top-right that says "SCS AND SYSTEM COMPONENTS". A menu will appear, and you can scroll down to the bottom of it to "FINAL EXAM"...

Everytime you hit the "next" or "previous" buttons during the exam, the "total correct" should update. Some questions have more than one correct answer, so the "total correct" will not ALWAYS just increase by only 1...

I understand that none of you will probably know the correct answers. I don't either, to be honest (this is built for someone else). But to test, I just try an answer, and if the "temp score" doesn't increase, then I know it was the wrong answer. Hit "previous" and guess again...

If you want to re-start the exam (shuffle the questions and reset everything), just use that pop-up menu and re-select "FINAL EXAM" again...

This will all make a lot more sense once you click the above link and actually check it out. Please let me know what else you'd need from me to troubleshoot this, cuz it's been driving me nuts how it's "disfunction" is always so random...

Thanks!...

Complicated Loading Swf With Xml
main swf loads in new swf with xml image carousel including reflection of image. when you click an image on the carousel, the image slides over and changes to a new image with that image being reflected. the new image is loaded into an empy movie clip, along with the flipped image as well. the reflection is masking the flipped image by creating a gradient fill in an empty movie clip, cached as bitmap... in the xml swf, everything works just fine, however, once its loaded into the main swf, the reflection doent work, but the new images loads fine. which doesnt make much sense to me since they are both being called the same way... any ideas? flash 8 pro

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