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Controlling Other Objects Via Txt Files



Hi there

Im trying to figure out if there is anyway that I can use the variable held within an external txt file to affect the objects displayed in a flash file.

Anybody know how to do this? Im looking to change things like the graphic location (if i can) and other things

[swf width="300" height="40" background="#9933CC"]http://www.geocities.com/vcd1981uk/tag.swf[/swf]



FlashKit > Flash Help > Flash ActionScript
Posted on: 07-25-2001, 11:04 AM


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Controlling Other Objects From A Different Swf
TO WHOM IT MAY CONCERN:

I have an problem:

The problem is I have a html document loaded, and I have two swf documents loaded in this html document. However, I have swf no. 1 comprised of a button that I want to give actions to control objects in swf no. 2. Could you please give me a procedure to do this.


Thank You,


Kevin

Controlling 2 Objects...
hi, im trying to make a movie, that the user can control two objects at different time. A variable will act as a switch to determine which object should be controlled by the user. The following codes are written:

Frame 1:
_global.intObj1 = "1";
_global.intObj2 = "0";



Obj1:
on (press) {
intObj1 = 0;
intObj2 = 1;
}
on (keyPress "<Left>") {
if (intObj1 == 1) {
object1._x = 412;
}
}
on (keyPress "<Right>") {
if (intObj1 == 1) {
object1._x = 212;
}
}



Obj2:
on (press) {
intObj2 = 0;
intObj1 = 1;
}
on (keyPress "<Left>") {
if (intObj2 == 1) {
object2._x = 412;
}
}
on (keyPress "<Right>") {
if (intObj2 == 1) {
object2._x = 212;
}
}



only object1 can be controlled by the user, object2 is somehow disabled, even tho intObj2 = 1. If anyone knows how to fix my problem, or needs clarification, please reply right away, thank you!!

Controlling Other Objects From A Different Swf
TO WHOM IT MAY CONCERN:

I have an problem:

The problem is I have a html document loaded, and I have two swf documents loaded in this html document. However, I have swf no. 1 comprised of a button that I want to give actions to control objects in swf no. 2. Could you please give me a procedure to do this.


Thank You,


Kevin

Controlling 2 Objects...
hi, im trying to make a movie, that the user can control two objects at different time. A variable will act as a switch to determine which object should be controlled by the user. The following codes are written:

Frame 1:
_global.intObj1 = "1";
_global.intObj2 = "0";



Obj1:
on (press) {
intObj1 = 0;
intObj2 = 1;
}
on (keyPress "<Left>") {
if (intObj1 == 1) {
object1._x = 412;
}
}
on (keyPress "<Right>") {
if (intObj1 == 1) {
object1._x = 212;
}
}



Obj2:
on (press) {
intObj2 = 0;
intObj1 = 1;
}
on (keyPress "<Left>") {
if (intObj2 == 1) {
object2._x = 412;
}
}
on (keyPress "<Right>") {
if (intObj2 == 1) {
object2._x = 212;
}
}



only object1 can be controlled by the user, object2 is somehow disabled, even tho intObj2 = 1. If anyone knows how to fix my problem, or needs clarification, please reply right away, thank you!!

Controlling Objects Within A Component
With the Scrollpane component available with Macromedia's Flash UI Components Set 2, it is possible to have objects within a component. How can call/control these objects? I tried several methods and came up short.

Here's one sample of a failed attempt:

Code:
_root.componentinstancename.objectinstancename


Any ideas?

Thanks in advance.

-scott

Controlling The Speed Of Layered Objects
I have three layers each with its own object. I want to move each object across the screen at a different speed. The first layer moves fast(spaceship), the second layer moves slower(comet), and the third layer moves very slowly(planet).

Interface: Controlling Visibility Objects In A MC
Hi guys!
I've a problem concerning the developing of an interface for a game. It works in this way: if you find outan object (a button "find object") in the game, it will make appear the relative MC (visible=true) nested in the MC of the interface.
So I firstly collect MCs in frames of "interface" MC, so that i can show them by pressing bottons containing nextFrame and prevFrame action.

Now: it works, but....

if i nest the MC "interface" in another one, i have to doubleclick the mouse on the botton "find object" to allow the obj visibility,
and MOREOVER, it can't remember if the object was already found. (you will see it on the provainterfaccia_2click.fla)

that i really need, is to apply a tweening to the MC interface, but it can't again "recognise" the found object.

I attach the files guys, thank you for ya' help.

Controlling Multiple Sound Objects
Hi,

I'm having problems controlling sound objects. When I setVolume or start and stop sounds all sound objects are affected, not just the one I want to affect. See attached FLA for example.

Please help,

John

Controlling Objects In Parent Timeline
Hi Everyone

Sorry if I should have posted this in the newbies section, just made sense here because it was actionscript related.

I've just recently started using Flash. I've got most of the very crude basics, but one thing I cannot figure out how to do (and I realise this is probably very simple, but it must be so simple that people don't think to write it down somewhere, because I certainly can't find it anywhere) is to select an instance of an mc from within another mc.

For example, I have two clips in the main timeline, mc_1 and mc_2. Within mc_1 is another mc (mc_3). Actionscript within mc_1 is mc_2.gotoAndStop(50) when I click mc_3. But it doesn't work, says that mc_2 doesn't exist. Can i do this somehow?

Cheers

Controlling Multiple Sound Objects
Hello.
I'm new to Flash MX, and need some help.

I managed to code myself a file that has background sound looping. I even managed to get a controller working that turns the sound on and off with the stopallsounds action. I later found out that that is a no-no, and started tinkering with the sound object and attachsound.

This same file loads several swfs into it, all residing on different levels. One of the swfs in a level has different sound clips from a CD that you can play. I managed to ceate it like the main swf that has the sound controller. The trouble is that clicking the "stop" button that I created has either a "stopallsounds" or a soundobject and it stops every sound running in a swf.

How on earth do I fix it so that each soundobject controls itself? I saw references to specifying a movie clip, but wat does that mean? Do I just specify a movie clip and create an empty one with that name? Do I make a movie clip with sound in it? ActionScripting is very hard for me, and I can't seem to find any clear explanations.

Please help.
Scott

Controlling An Image Pan With An Array Of Objects?
Heres the image pan code I'm using, thanks to Krilnon:


ActionScript Code:
MovieClip.prototype.setDest = function(speed:Number):Void  {    this.mousePercent = _xmouse/Stage.width;    this.destX = Math.round(-((this._width-Stage.width)*this.mousePercent));    this.onEnterFrame = function():Void  {        (this._x == this.destX) ? delete this.onEnterFrame : this._x += Math.ceil((this.destX-this._x)*(speed/100));    };};onMouseMove = function ():Void {   bg_mc.setDest(5);};
This code controls bg_mc only, I was wondering if it would be possible to control btn0 all the way to btn22 for this code? I want bt0~btn22 to be controlled as one object. Ive tried pushing them into an array & using that but that didnt work too well.

Heres what I tried:


ActionScript Code:
allMCs = [];MovieClip.prototype.setDest = function(speed:Number):Void  {    this.mousePercent = _xmouse / Stage.width;    this.destX = Math.round(-((this._width - Stage.width) * this.mousePercent));    this.onEnterFrame = function():Void  {        (this._x == this.destX) ? delete this.onEnterFrame : this._x += Math.ceil((this.destX - this._x) * (speed / 100));    };};onMouseMove = function ():Void {    for (i = 0; i <= 22; i++) {        allMCs[i] = ["btn" + i];        allMCs.setDest(5);        trace(allMCs);    }};
Thanks.

Controlling Audio Using Shared Objects
Hello -

I am attempting to control the audio using shared objects. The goal is so when a user opens the first swf and they push an audio off button it will turn off the audio and it will keep it off when they open other swfs with audio. The audio needs to automatically play when the user enters the swf so they dont have to click audio on every time they enter the swf.

The only way I know how to approoach this was with SOs however the problem I see is that once the user creates an audio Off SO it will always be there so the audio will never come back because once the user enters the swf it will look for and see the off SO and keep the audio off and vice versa with creating and reading the audio on SO.

I've thought us trying to purge the audio off SO when the user clicks on the audio On button but that didn't seem to work, but maybe i just didnt do it right.

Does anyone have any thoughts on how to do this, I am assuming using Shared Objects is the way to go.

thanks!

Controlling Volume On Multiple Sound Objects
Here's my problem: I have two sound objects playing. When I use Sound1.setVolume(100); and Sound2.setVolume(10); it changes them both to a volume of 10. No matter what I've tried it always plays both at whatever the second volume I try to set is. Please let me know if it is possible to control the volume separately - and if so HOW????

Many Thanks....

New Tutorial: Controlling Sound Objects Across Scenes
New Tutorial: Controlling Sound Objects Across Scenes

I've just completed the first draft of a new tutorial on controlling sound objects across multiple scenes. The tutorial will show how to maintain independent volume levels and other sound object properties and methods across multiple scenes. For example, you can maintain the volume of a looping sound object while starting and stopping other sound objects that are at other volume levels- all while moving seamlessly from scene to scene.

I would appreciate any feedback. Thanks.

http://www.kennybellew.com/tutorial/multiple_scenes.htm

P.S. I had a tutorial on this topic before, but this one works much better and is a completely different approach.

New Tutorial: Controlling Sound Objects Across Scenes
New Tutorial: Controlling Sound Objects Across Scenes

I've just completed the first draft of a new tutorial on controlling sound objects across multiple scenes. The tutorial will show how to maintain independent volume levels and other sound object properties and methods across multiple scenes. For example, you can maintain the volume of a looping sound object while starting and stopping other sound objects that are at other volume levels- all while moving seamlessly from scene to scene.

I would appreciate any feedback. Thanks.

http://www.kennybellew.com/tutorial/multiple_scenes.htm

P.S. I had a tutorial on this topic before, but this one works much better and is a completely different approach.

Controlling Multiple Sound Objects With ActionScript; But With A Challenging Twist...
Hello.

Yeah I'm definitely a newbie. I've worked extensively with Director, but Flash has presented a whole slew of problems when it comes to sound. Specifically, synchronizing loops and setting up the controlling of sound through the use of roll overs and keyboard strokes. I've looked through the forums here, and there's been some helpful posts, but I'm really looking for the script itself, because every time I try to write it myself, something is not working and it gets very frustrating by 5am! So, below I'll explain what I'm trying to do... please don't take my ideas!


Here's the basic description:

I've created loops that are exactly the same length to the millisecond. They are beat-heavy dance music (I'm a DJ)... so its very important that they synch perfectly. BUT they will never be playing at the same time (volume-wise anyway)... the user will be able to toggle between the loops without skipping a beat. So if all the loops are playing behind the scenes at the same time, and by "switching" the user is actually only turning one up and the rest down instantly, it will make for MUCH smoother transitions, and a better-sounding experience than the kind where beat-matching accuracy is determined by the user's sense of rhythm (or processor speed, as sometimes is the case). There will be 4 loops per "section" and I want the user to be able to toggle through the loops with the number keys (1,2,3,4) as well as the cursor on screen. And be able to silence (not stop) the currently playing loop by _holding down_ the spacebar. The zero key will stop the loop(s).


So that's one part of it... here's the other component:

In each "section" there will be 4 samples (sounds that don't loop) to correspond with the loops. These do not need to be synched, as the will play individually. They will be triggered by rollovers on screen, and the arrow keys on the keyboard. What I don't want is an individual sample to overlap itself when triggered in repetition, just re-started. This creates a great "stutter" effect (at least in Director it does!) I might like them to play as long as the key is pressed, and stop on release, depending on usability & comparison tests.



So that's it in a nutshell. This is an ongoing project for me, something that I will take to other levels in the future, such as dynamic filters and effects based on position of cursor, advanced layering, a recording feature, and other stuff. The real difference here is the interface, which is more organic, and not based on "virtual" models (why re-create silders and knobs on screen? pointless.) but on "ergonomics", if I can call it that, of mouse and keyboard controls. Like I said, I've designed something similar (if cruder) in Director which was highly successful in its simplicity, and users (friends, peers, and fellow students at my school) have had WAY MORE FUN with it, rather than any "virtual" mixer or anything like that. Keep in mind I'm not trying to create sequencing software or anything similar... programs like Reason and FruityLoops are great, but I'm aiming for something more experiential rather than technical. In PlayStation terms think: 'Parappa the Rappa' as opposed to 'MTV Music Generator' ... if you know what I mean.

I would like some serious help on this, if anyone can. I've shown my situation to some locals who claim to be "Flash Gurus" and they were stumped. I've been given various different POSSIBLE ways of doing it, but I just want ONE good one, that works the best. I have a working version, but its not working the way I've described above. And I'm an all-or-nothing kind of guy.

Honestly I'm ready to pack it up and go back to Director. But my reason for using Flash was to integrate these ideas with some of the great animation and dynamic capabilities in Flash 5, AND be able to combine it seamlessly with other web content. If all goes well, the final version will see widespread play, and anyone who siginificantly contributes will get credit for it. Suggestions and tips are greatly appreciated (but actual script would be BEST!) If you are serious in helping, please email me - I'll send you the link to the beta version, and discuss in more detail the functionality I'm going for.

And if you can't help, well... thanks for reading this far!

Idea heavy but script illiterate,
- Imri Jonas
imri@reflective.net

Controlling Swf Files From A Txt Doc
I'm loading various small external swf files into my main swf.

Some of the small external swf files containing scrolling text boxes that pull data from a txt file. I know I can change colour, insert links, adjust font size etc... but is there any way to add commands to the txt files to control actions in the main movie (e.g.Somewhere in the txt file I'd like to have a link that does this function -- loadMovie("sample1.swf", "_root.target_example");

Can anyone help?

Controlling Swf Files
I have tried to find a tutorial on this without success so hoping an Actionscript Guru can please help.

I am trying to control one swf file from another.

I have a main movie called index.fla. This has 2 placeholders instances are placeholder01_mc and the other instance is placeholder02_mc

Using the loadMovie function I have called profile.swf into placeholder01_mc and extras.swf into placeholder 02_mc
extras.swf has a movieclip inside instance name is folders_mc

In the profile.swf in placeholder01 are 2 buttons, what I want is that these buttons (depending on which one is clicked) to goto different frames in the folders mc in extras.swf which is in placeholder02 .

I hope this makes some sense.

All help much appreciated

[FMX] AS Files And Objects
I'm new to the whole concept of classes and objects when it comes to Flash. I have a very basic class right now that will (hopefully) just make the object move around a bit. However, my dilemma is that I have no clue how to assign this class to a movie clip. I've looked over the pong tutorial and I just cant seem to grasp it, so if someone, in very very simple terms could explain this it would be greatly appreciated. Then hopefully I can go back to my games that I've made, integrate classes into them, and release for all to enjoy .

Thanks in advance,
Dael.

Controlling Swf Files From One Window To Another?
I've been playing around with this site which has been built using html docs and swf files, this works ok but I'm sure the transitions could be smoother!

http://www.creative-vision.org.uk

(Still got to sort out the preloader on the intro - that's another issue! )

I've had a brief look at action scripting to load movies into target movie clips and this works well, however if you have one swf file loaded into one window of a webpage eg lefthand side (say a navigation bar) can the buttons within this file control / load movie files into a target movie clip within an swf file placed in the righthand window of the webpage?

Currently I've experimented splitting the home page into 3 sections
using framsets ( lefthand navigation - topbar navigation - lower rigth hand window as main content )

I'm sure this could work more smoothly using action scripts can anyone help!?

Controlling External Files
Hi.. I have a movie.. when i click on a particular button it should load another movie in a new window.

Now after the main movie passes X number of frames I want the loaded movie to go to the next frame label..

Can someone please help me with this code.

Thanks

Controlling External Swf Files
Hi there,

I was able to successfully load an external swf, assign a pause, play and stop buttons to control my external swf movie. However, I am not sure if I am tired (it's late for me, 1:00 a.m.) or just plain frustrated but when the external swf movie loads, it automatically plays. I would like to have the swf movie stopped once it's loaded. I tried several things which did not work for me. They are:


Code:
_level10.stop();
_level10.hole01.stop();
_root.hole01.stop();
_root.stop();


Below is the full code I have written so far in flash with three buttons on the stage. (Pause and Play buttons are hidden behind eachother while the movie is playing)


Code:
// Display Moon Palace Virtual Flyover - External File
_root.createEmptyMovieClip("hole01", 10);
loadMovie("flash/moon_palace/low_res/hole01-low.swf", hole01);
_root.hole01._x = 50;
_root.hole01._y = 50;

myPlay._visible = false;

myPlay.onRelease = function() {
_root.hole01.play();
myPlay._visible = false;
myPause._visible = true;
}

myPause.onRelease = function() {
_root.hole01.stop();
myPause._visible = false;
myPlay._visible = true;
}

myStop.onRelease = function() {
_root.hole01.gotoAndStop(1);
myPause._visible = false;
myPlay._visible = true;
}


I am also trying to have the external loaded movie stop at a certain frame.

Any help anyone can provide would be greatly appreciated.

Thanks,

- Alex

Controlling Swf's Files From Main Swf
Hi everyone,

Can anyone help me out? I have a main swf file with three buttons. When click on button1, it preloads content1.swf. However, in content1 there is a animation that starts at frame1 and stops at frame 5.

From frame 6 to frame 10 it plays a it's closing sequence and stops at frame 10. Now is there a way that I can control this with a button from the MAIN.swf?

I want content1.swf to play it's closing sequence from button1 that is in MAIN.swf.

The code that I have now is out of wack:
----------

OnRelease
if (_root.nextMovie = content1._visible) {
flash.content1.gotoAndPlay(32);
}

---------

This is meant to show if content1.swf is active or visible, then goto frame32 (which is closing sequence) in content1.swf and play.

Can anyone help me with this?

Thanks for your time!

Controlling Imported .swf Files
Hey guys!

need some advice regarding controlling an imported .swf animation file. i need to control it using actionscript so that it both my imported animations run at the same time for the same length then stop and don't keep re-playing..
any helpful hints??

many thanks!!!

Seperate .SWF Files Controlling Each Other.
ok so here's what's going on... i have one .swf files that is my menu. i did this to save on file size and all that and that works find, but i can't get it do exactly what i want to do. say for instance i want it to go to my home page.... i have this code on my home button:

Code:
on (press) {
_root.unloadMovie("empty");
_root.empty.createEmptyMovieClip("empty",1);
loadMovie("home.swf","empty");
container._x = 0 ;
container._y = 0 ;
}
which in theory it should unload any movie in the Empty movie. that's alright it does that, but it doesn't stop there. it unloads EVERYTHING. basically what i want it to do is empty out a movie clip on the stage called "empty" then to load this new .swf file. but instead of doing that it unloads the entire thing. anyone know where i'm going wrong?

Seperate .SWF Files Controlling Each Other.
right well i have a new web page i'm making and all the parts are externally loaded .swf files. i'm going to just use one part of it as an example because this is going to get rather complicated... for this example we'll use something i'm doing for the graphic section.

1) the .swf file everything is loaded into is named "parent.swf"
2) the section is loaded into an empty movie clip on the stage called "empty"
3) the .swf file loaded in this case is called "graphic.swf"
4) in graphic.swf there are empty movie clips called "contentg" and "emptygm". "emptygm" is where the graphic menu ("gm.swf") is loaded into. "contentg" is where the piece (this time a .swf called "techno_eve.swf") will be loaded.
5) in gm.swf i have a button with this code:

Code:
on (release){
_root.contentg.unloadMovie("contentg");
_root.contentg.createEmptyMovieClip("contentg",1);
_root.contentg.loadMovie("techno_eve.swf","contentg");
container._x = 0 ;
container._y = 0 ;
}
ok that's the really complicated stuff. if you're with me so far, great! now the problem is that when i push the button nothing happens. but i can't figure out what i'm doing wrong with my code. do i have to make the root:

Code:
_root.empty.contentg
? or am i missing something entirely? i know i can have one .swf control another because on the parent level i have a menu loaded as an external .swf. what am i missing?

Controlling Sounds Between Swf Files
I have two flash elements in my page I have a flash menu at the top of the page and animation in the centre. The centre movie will contain some music that I want to start when this movie starts but I want the audio off button to be in the main menu at the top.

I could just put all the sound code and sound in the top movie but then it won't start when the centre movie loads, is there a way of getting my audio off button to stop the audio playing in a different swf?

Or is there a different way of tackling this that I'm missing?

Thanks

Ricky55

Shared Objects Between 2 Swf Files
I am attempting to use one swf file as navigation for a second. In the first movie, it has several buttons that I want; when clicked, to send the user to a specific frame of the target movie.

So, if I click on the first button in the navigation movie, I want it to send the user to the target movie on a specific frame (say frame 2). The second button would send them to frame 3 and so on.

Can this be done with SharedObjects? I tried, and the SO object has the correct variables, but the target movie isn't reading and acting on the .sol file.

ie. the .sol file says ...page...three... and my target movie's first frame has an action of:
[HTML]var SO:SharedObject = SharedObject.getLocal("CNSO");
if(SO.data.page == "one"){
gotoAndPlay(1)
}
else if(SO.data.page == "two"){
gotoAndPlay(2);
}
else if(SO.data.page == "three"){
gotoAndPlay(3);
}


SO.flush();[/HTML]

Class Files And Objects
I am using multiple instantiations of the same class file and I am wondering: Is an Objects memory space shared between all instances of the same class?

When I assign a different value to an object within each class instance, I get the same result back for each one.

Thanks,
Blank_101

Controlling Frames In External Files
Ok... this is confusing.. but..
I have a movie that loads in top_header.swf, and middle_main.swf. These are loaded into 2 blank movie clips, top_empty and middle_empty, respectively. Okay... well can i make it so when i press a button in top_header.swf, it goes to a certain frame in middle_main.swf? Can you control an externally loaded .swf with another externally loaded one? If not, what would the best approach be? Thanks

Matt

Controlling External SWF Files In An Instance
i apologize if this has already been addressed somewhere. i have a very simple representation of my question in an FLA file at http://www.allsolutionsmedia.com/small.fla
I'm attempting to load an external SWF file into an MC instance which sits on frame 3. i have a Stop frame action, a loadMovie frame action and a small MC (counting numbers) on frame 2 that plays while the external file is loading into the MC on frame 3. at the end of the counting MC on frame 2, i have a frame action that tells the main timeline to advance to frame 3 where i then want the preloaded external file to start playing. someone had suggested using a frame action of _root.movieholder.play(); on frame 3 but that doesn't seem to work. the external file in this example is just a black dot. if i change the loadMovie frame action on frame 2 to frame 3, the SWF loads fine so i know it can find it. i just can't figure out how to control an external SWF that's loaded into an MC instance. obviously this isn't the actual file i'm using but it illustrates what i'm trying to achieve. i'm sure it's something very simple but for some reason it's hanging me up. any help would be appreciated. thanks.

Controlling Volume/Pan From External SWF Files
Greetings (again). I have a flash file that loads an external SWF which has audio. I used:

mysound = new Sound();
mySound.attachSound("beat");
mySound.start(0, 9999999);
mySound.setPan(0);
mySound.setVolume(100);

Controlling Sound Of A Loaded .swf Files?
Hello all,

I am loading a .swf file into a MC, but I can't control the sound.

my codes look something like this:


on (release) {
_root.MovieLibrary1._x = 329;
_root.MovieLibrary1._y = 151;
_root.setVolume(60);
loadMovie("plan.swf", "_root.MovieLibrary1");
}

can anyone help?

Help With Controlling Sound Within 8 Separate Swf Files
I am working on a product demo and have voiceover clips in multiple swf files that are being loaded at different times within the main MC holder. I want to be able to control the sound by having the option to turn it off or on.

Can someone help me figure this out? Any help is greatly appreciated!

Thanks in advance.
/zach

[F8] Controlling Multiple Files Movie
So I have a file A, which on an action button, loads another file B on top of it (let's say on level 20).
Is there a way, that from file A, i order file B to start on frame 50 for example?

So far, my code is like that:

on (release) {
loadMovieNum("b.swf", 20);
}

Thanks!

Controlling Multiple Swf Files On A Page
Hi guys,

Sorry for my sloppy technical knowledge.

I have a site that has 5 swf animations with transparent background. The thing is, i need to get them moving separetly.

Every animation is 1 figure that is moving. We need to time the movements so 1 figure is moving at a time, doing his thing once. (The swf loops the movement by itself.)

What kind of a script do I need to pull this through?

Controlling Movie Thru External Files
hi everyone..
im new to flash programming stuff. im was searching something for a project,
ok basically i need something like this..:

lets say there is and image file.. or php or asp file.. if someone tries to see this image over the browser, or file... under any condition, my flash movie, for ex. starts to play,

so i think i need something like external data to control flash?

what is the structure for this?
what kind of stuff i need to work on this kind of flash programming,

thanks to all..

Controlling Movie Thru External Files
hi everyone..
im new to flash programming stuff. im was searching something for a project,
ok basically i need something like this..:

lets say there is and image file.. or php or asp file.. if someone tries to see this image over the browser, or file... under any condition, my flash movie, for ex. starts to play,

so i think i need something like external data to control flash?

what is the structure for this?
what kind of stuff i need to work on this kind of flash programming,

thanks to all..

AS2 - 2 Flash Files On A Page, One Controlling The Other?
Well, I may sound very stupid by asking this question, but I think there's gotta be an answer for this! please let me know if this is at least possible?

Imagine we have 2 flash objects on a page. can we somehow link these 2 flashes? so bu clicking a button in flash number 1, a function or something in flash number 2 is called?!!!

any idea? I really think this cannot be done unless we get help from javascript somehow. I would really appriciate if you can give me some hints or something...

Thanks,
Hadi

IS It Possible To Load Gif Files Into Objects On Start?
Hey,
Im working on a project for a ditribution company. I would like to create a banner with animated objects. Here is the tricky part. I want each object to load a random gif file into itself at load. I have a folder of 1000 gif files. Each file is a indivigual product. I have created an banner that animates 12 different objects. I want it to use diffetrent pictures each time the swf is loaded. Im not sure if this can be done. If you konw a way to do this or with some kind of database please let me know.

Thanks,
Bryan Gauvin

Loading Multiple Swf Files Containing Objects
Hi there,

I'm pretty new to actionscript.

I have a main fla file, which shows certain characters.
Every time i load the main fla file, 6 characters out of 30 are shown.
Every character contains 3 images, that need to be load in the movie.

Now i thought it was good to make one SWF file for every character, containging just the images for that specific character.
But when i use LoadMovie i'm unable to use the linkange from the character SWF file's library.

How can you target symbols out of a library which was loaded in with Load Movie... ?

Help Controlling Swf Files From A Flash Navigation Movie ?
Hello there, I need some help to set u an action scripting to target or control a swf file which I’m having loaded onto my main movie, basically I would like to control this swf file by telling it to go to an specif frame from my main movie,

See project: http://64.174.87.66/MLA_Lamb/site/Index_v2.html

How do I do this, Any suggestions

Thanks,

Controlling Stitched Files From Sorenson Squeeze
I know how to pause, fast forward and rewind a normal SWF, but when using the Smart Loader file for Sorenson Squeeze 4's stitched SWF files, I no longer have access to the frames of movie (or do I?).

I want to build a custom player that lets me pause, FF and REW stitched SWF's. Is it possible when using the Smart Loader file? If so, how? Thanks.

Right now, I'm loading the "smart loader" like:

_root.smMovieClip.loadMovie("filename.swf")

Configuration Files Controlling Flast Content
Hi Guys
Just wondering if any of you guys have used configuration files to load content (ie, movie clips graphics) into a flash template...Just looking to see if any can show me a good place to start....Many Thanks T

Tutorial Needed - Loading And Controlling .swf Files
Hello,

I'm looking for a tutorial that explains how to create a container that loads .swf movies and has interactivity built into it that enables the user to control playback .(i.e. skipping to next .swf file, scrubbing through currently loaded .swf file, volume adjustment, etc.)
I've worked with projects like this before, but since they were built by someone else it's been difficult to understand how they set them up. I'd like to make one from scratch so that I understand all the elements that go into making it work.

thanks!!

bb

Can I Take Objects From A Swf File And Make Them Seperate Files?
Hi - ive just purchased a flash template ( lazy yes ino ) and im planning on using the photoshop files provided BUT, the template has some nice features like an mp3 player and some animated banners etc etc id like to take these and make seperate swf files so i can jus embedd them into the html page once finished - ive tried jus cutting n pasting the layers out of the template into a new flash file but it doesnt actually work - is it possible to do this and if so how?


Thanks in advance for any help

Read/Access Objects From External SWF Files
I have for weeks been trying to access/read objects from external SWF files without any success.
I load SWF file into my Flex application, but how do I go further to access all objects of that MovieClip?
Is there any way to parse all objects of loaded MovieClip(SWF) in order to read the text?

I basically want to search SWF files as if it was PDF files. FlashPaper2 has this function and its only 1 SWF files so some how it must be possible. I just have no idea where to look or where to start.

I can get the text out of SWF using swfstring or swfdump - but that is almost useless as it cant be used to mark words with "live" search...

SWF example
http://dev.rb.no/pdf2swf.swf

Thank you

Controlling Other Swf Files In A Html Page From A Seperate Swf File Elsewhere In The
I have two frames, i would like a flash button in the bottom frame to control the movement in a swf file in the top frame. Is this possible, or are my talking out of my posterior!!!!

Controlling _root Movie Clips From External Swf Files
Situation:
I have loaded an external swf file into level 1 of my main movie. On the root timeline of my main movie I have a movie clip named circle.

Question:
How do I control the circle movieclip using actionscript from my external swf file that is loaded into level 1?

Thanks in adavance.

Vince

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