Controlling Main Movie Timeline Via A Movie Clip
hi all,
i need some help figuring this out. i created a bunch of frame labels for my main movie timeline to layout the sections of my website (i.e., "home", "news","gallery", etc.). now, i am able to "jump" to the different sections of the site when i clicked on the buttons that i have on the main movie. for example, i assigned the the following codes to the "news" button to go to that section:
on (release) {
gotoAndStop("news");
}
here's the problem: i have also created a short animated movie clip at the beginning of the main movie timeline that, once the animation is done playing, a button appears that allows user to click and enter the site. with the same line of code above assigned to the button (with the "news" word changed to "home" for home page), when clicked, it only goes back to the beginning of the animation instead of the home page section?!
please help! thank you!
michael
FlashKit > Flash Help > Flash ActionScript
Posted on: 03-01-2003, 11:56 PM
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Controlling A Movie Clip's Timeline Separately From Main Timeline
I've got a problem here that I've been trying to figure out for a while now, and it seems like it should be way easier than this. Here's what I've got:
I'm trying to make a neato little flash swf with lots of buttons that you can push and another little movie clip will show some little animation.
I thought I could get this done pretty simply by making a bunch of buttons, giving them an over, down, hit, sound, etc. and then having one single movie clip do all of the animations, but cleverly use stop(); and gotoandplay();
I have tried a few different ways, searched through the help & tutorials, looked all over forums on the internets, and I still can't get this to work. The main timeline is really just 1 frame, and its only purpose is to just hold all of the buttons. I have given all of the buttons instance names (ending with _btn). There is a separate layer in the main timeline for the actionscript alone, and was hoping to put all of the gotoandplay commands there. The code that I am trying to use in that frame is:
Code:
this.WV_btn.onRelease = function(){this.productzmovie_mc.gotoAndPlay(2);
};
The productzmovie_mc has a command to stop(); in the first frame, and I am trying to get a button to skip to the next frame to get it going. I put a stop(); on the last frame of that animation so that it won't run through the whole thing on the first button press. If I remove that stop(); on the first frame, the whole animation just runs whenever I test it and the button has no effect.
I thought this would be way simpler than making 25 separate movie clips and hiding them or spawning them. Does anyone know what I could be doing wrong here? This seems like a pretty simple operation, and I am probably screwing up some mundane detail (I always do that). Be gentle, I am trying to learn Flash and I am a bigtime n00b. I can post the .fla if you need to see it, but it's pretty simple so far, just lots of buttons.
Thanks!
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Hey folks
I think I have a fairly simple problem.
I have a movie clip placed on the main timeline with a button inside of it. All I want to do is assign an action to the button that tells the main timeline to move on to the next scene. However I am obviously messing something up because the best I can do is tell the main timeline to go to a specific frame within the first scene using
on (release) {
_root.gotoAndPlay(50);
}
but can't get it to go to the next scene using
on (release) {
_root.gotoAndPlay("Scene 2", 1);
}
Any ideas peeps? Any help much appreciated
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Hello Everybody!
I have a button (on the main timeline - in frame 1) which when clicked I want it to make my movie clip (which is on the same frame and scene as the button) go to its timeline, frame 2!
In the button action i put:
on (release) {
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}
I have to be doing something wrong because it ain't doing it. Can anyone help?
Thanks!
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Hi there,
I'm new to this forum so please forgive me if I'm asking a stupid question!
I have a button within a movie clip on the main timeline. The script on the button is:
on (rollOver) {
tellTarget ("_root.book1") {
gotoAndPlay(2);
tellTarget ("_root.2clip") {
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on (release) {
gotoAndPlay("dead", 1);
loadMovieNum("resume.swf", 1);
}
The script seems to work fine except for the 'gotoAndPlay' command where I'm asking the movie to move to a different scene.
Am I missing something obvious here or are there deeper problems with the script I've written?
Please help! It's driving me insane!
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this is probably a real easy issue, but for some reason, i'm just not quite getting it... my main timeline is playing, and when it gets to a certain frame, it needs to tell one of the movie clips in the background to start playing. right now i have a frame with bgmovie01.play(); but nothing happens when the main timeline advances past that frame.
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i have a game built that happens within the first frame of a scene--stop action keeps it there. i have a hit action on the timeline of a movie clip (which is on the main timeline) which controls other movie clips on the main timeline successfully, but i need it to tell the main timeline to go to the next scene or frame when the hit action indicates the game is over. i thought...
_root.gotoAndPlay(nextScene);
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i pity the fool who don't help me.
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}
Basically I want all of my buttons to play frame 75, however after that each button has a different frame that I need it to go to and play. So frame 75 is basically a transition to the other pages. Each page has that same transition. Any ideas on how to accomplish this?
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I'm sure this is insanely easy to do, but i can't for the life of me get it to work... here's the problem:
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Example: (Coded to button in movieclip)
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HELP!
Thx.
- Chris
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And here is the site in action http://scrivener07.i8.com/
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