Cool Graphics Class I Made...try It
hi everyone,
i made this really nice Graphics class that i use a lot for developing applications. go ahead and use it however you'd like; im not asking for any credit. please feel free to update the class or let me know if there are any bugs. i have included a sample FLA to get you started! show me what you make!
here's a list of what is included: circlesgradientsisometricsovalspiesoval piespointspolygonsrectanglesand more... have fun, let me know what you think.
rysolag
KirupaForum > Flash > Flash 8 (and earlier) > Flash MX 2004
Posted on: 06-28-2004, 11:41 PM
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Cool Graphics Class I Made...try It
hi everyone,
i made this really nice Graphics class that i use a lot for developing applications. go ahead and use it however you'd like; im not asking for any credit. please feel free to update the class or let me know if there are any bugs. i have included a sample FLA to get you started! show me what you make!
here's a list of what is included:
circles
gradients
isometrics
ovals
pies
oval pies
points
polygons
rectangles
and more...
have fun, let me know what you think.
rysolag
Graphics Class I Made...try It
hi everyone,
i made this really nice Graphics class that i use a lot for developing applications. go ahead and use it however you'd like; im not asking for any credit. please feel free to update the class or let me know if there are any bugs. i have included a sample FLA to get you started! show me what you make!
here's a list of what is included:
-circles
-gradients
-isometrics
-ovals
-pies
-oval pies
-points
-polygons
-rectangles
-and more...
have fun, let me know what you think.
rysolag
Cool Navigation I Made. Now How Can I Do This With AS?
SEE IT HERE ----> http://s91931107.onlinehome.us/nav/
FLA ----> http://s91931107.onlinehome.us/nav/nav.fla
Could someone tell me how i could accomplish this same kind of navigation, but with mostly AS. Right now I use a bunch of tweens a duplicate mc's, and as a result i can't really do much with it... its hard to explain, but the way I have it set up now all 4 squares have to be the same color, if i want to change something it takes a while... and there are some other problems.
Im thinking there's a much better way to do this. Could an experienced flasher help me out? Would be much appreciated. I got some great ideas of how I am gonna use this nav, but i want to redo it and make it simple and efficient before I procede.
The code below will resize an MC, but how do i get the bounce effect, and make the other 3 MC's still to the corner like in the nav I made.
-----------------
onClipEvent (enterFrame) {
if (change == true) {
_yscale += int(goaly-_yscale)/3;
_y += int(goal2y-_y)/3;
}
}
//script to be called to scale the clip//
on (press) {
_root.MyClip.change = true;
_root.MyClip.goaly = 200;
}
--------------------
THANKS!
Cool Navigation I Made. Now How Can I Do This With AS?
SEE IT HERE ----> http://s91931107.onlinehome.us/nav/
FLA ----> http://s91931107.onlinehome.us/nav/nav.fla
Could someone tell me how i could accomplish this same kind of navigation, but with mostly AS. Right now I use a bunch of tweens a duplicate mc's, and as a result i can't really do much with it... its hard to explain, but the way I have it set up now all 4 squares have to be the same color, if i want to change something it takes a while... and there are some other problems.
Im thinking there's a much better way to do this. Could an experienced flasher help me out? Would be much appreciated. I got some great ideas of how I am gonna use this nav, but i want to redo it and make it simple and efficient before I procede.
The code below will resize an MC, but how do i get the bounce effect, and make the other 3 MC's still to the corner like in the nav I made.
-----------------
onClipEvent (enterFrame) {
if (change == true) {
_yscale += int(goaly-_yscale)/3;
_y += int(goal2y-_y)/3;
}
}
//script to be called to scale the clip//
on (press) {
_root.MyClip.change = true;
_root.MyClip.goaly = 200;
}
--------------------
THANKS!
A Gallery I Made... Any Cool Ideas?
< REQUIRES FLASH 8 >
Hi,
today I was bored so I decided to code a gallery from scratch, after a few hours of coding i got thit:
http://www.younes-design.com/test/index.html
It's not very smooth or anything, nothing fancy.
For some reason I added some kind of a swap function to swap the images and reorder them the way you want them to be. However, I don't remember why I did it in the first place. Use the little handle on the left side of each picture to swap them.
Does anyone have any cool idea that would use this swapping funtion?
maybe I could use it to change the order of the pictures in the mySQL database. ( swap the pics and hit the "save" buttons ). because some of my customer always want to control the ordering of the pics at any moment.
Any idea would help.
A Gallery I Made... Any Cool Ideas?
< REQUIRES FLASH 8 ! >
(I posted this in the actionscript forum already, so maybe someone can delete it over there)
Hi,
today I was bored so I decided to code a gallery from scratch, after a few hours of coding i got thit:
http://www.younes-design.com/test/index.html
SOURCE > www.younes-design.com/test/main.fla
It's not very smooth or anything, nothing fancy.
For some reason I added some kind of a swap function to swap the images and reorder them the way you want them to be. However, I don't remember why I did it in the first place. Use the little handle on the left side of each picture to swap them.
Does anyone have any cool idea that would use this swapping funtion?
maybe I could use it to change the order of the pictures in the mySQL database. ( swap the pics and hit the "save" buttons ). because some of my customer always want to control the ordering of the pics at any moment.
Any idea would help.
ps: I'm gonna use PHP with this but right now the array of pics is entered in there manually.
phpArray = new Array("j1.JPG","j2.JPG","j3.JPG",...,"j12.JPG");
put your JPGs in a folder called "images" and put the thumbnails in "images/thumb"
obviously, PHP would create thumbs automatically but I'll do that tomorrow.
note: the coding is very messy, sorry about that.
How Is This Cool Effect Made, I Guess AS ?
hey people, I wonder how this effect is made : http://vw.com/gti/20th/ when you click on the galery from home the car dissapers to the left with a cool effect, anyone know how this is made? and can you hook me up with the .fla file or actionscript.
Peace
personal portfolio: www.sigmastudio.tk
Cool Graphics, But Strange Effect (w/code)
First the good news: do a simple copy-paste on the following code into a new FLA and you'll be rewarded with a cool screen effect:
Code:
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
// Setup Stage -------------------------------------------------------------------
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
// Declare some placeholders: ----------------------------------------------------
var p1=0,p2=0,p3=0,p4=0,p5=0;
var s1=0,s2=0,s3=0,s4=0,s5=0;
var rect:Rectangle = new Rectangle(0, 0, 200, 200);
var pt:Point = new Point(0, 0);
// Make a few boxes. Final desired effect is to blend first box on top of
// second box in interesting patterns:
var bmdBlue:BitmapData = new BitmapData(200, 200, true, 0xFF000058);
var bmdGreen:BitmapData = new BitmapData(200, 200, true, 0xFF003E46);
var bmdTarget:BitmapData = new BitmapData(200, 200, false, 0x00FF0000);
// These don't need to show:
//var bmBlue:Bitmap = new Bitmap(bmdBlue);
//this.addChild(bmBlue);
//var bmGreen:Bitmap = new Bitmap(bmdGreen);
//this.addChild(bmGreen);
var bmTarget:Bitmap = new Bitmap(bmdTarget);
this.addChild(bmTarget);
// Setup Perlin Noise vars: ------------------------------------------------------
var bmdPerlin:BitmapData = new BitmapData(200, 200, true, 0xFFFF0000);
var baseX:Number = 200;
var baseY:Number = 200;
var numOctaves:uint = 4;
var randomSeed:int = Math.floor(Math.random() * 100);
var stitch:Boolean = true;
var fractalNoise:Boolean = true;
var channelOptions:uint = BitmapDataChannel.RED;//BitmapDataChannel.ALPHA | BitmapDataChannel.BLUE| BitmapDataChannel.RED| BitmapDataChannel.GREEN;
var grayScale :Boolean = false;
var offsets :Array = null;
var myBitmap:Bitmap = new Bitmap(bmdPerlin);
// Display on stage (comment out to hide)
//var bmPerlin= addChild(new Bitmap(bmdPerlin));
//bmPerlin.width = stage.stageWidth;
//bmPerlin.height = stage.stageHeight;
function onEnterFrame(e:Event):void {
// Some nice wavey sine funtions:
s1+=.1;s2+=.04;s3+=.2;s4+=.005;
p1 += 1 * Math.random() * Math.sin(s1);p2 += 1 * Math.cos(s1);p3 += 2 * Math.sin(s2);p4 += 1 * Math.cos(s2); p1+=5;
offsets=[new Point(p1,p2),new Point(p3,p4),new Point(p1,p3),new Point(p2,p4)];
// Tweak the Perlin noise in a nice lava-lamp-like manner:
bmdPerlin.perlinNoise(baseX, baseY, numOctaves, randomSeed, stitch, fractalNoise, channelOptions, grayScale, offsets);
// Apply Perlin noise to the Blue as an Alpha channel:
bmdBlue.copyChannel(bmdPerlin, rect, pt, BitmapDataChannel.RED , BitmapDataChannel.ALPHA);
// Wipe Target:
bmdTarget.fillRect(rect, 0x000000);
// Merge Blue on top of Green, inside of Target:
bmdTarget.copyPixels(bmdGreen, rect, pt);
bmdTarget.copyPixels(bmdBlue, rect, pt, bmdBlue, pt, false);
// PROBLEM: Instead of making a wavelike effect, it looks more like
// fog going over an ever-increasing field of blue artifacts.
// Although cool, it's not the effect I want. I don't understand
// why this artifacting is happening, especially since I'm explicitly
// wiping the target BMD to black, then wiping solid green on top of that!
// Finall resize to fit the entire stage:
bmTarget.width = stage.stageWidth;
bmTarget.height = stage.stageHeight;
}
Now the problem: It's not supposed to look like that! As it runs, there's this blue artifacting that gets increasingly worse as the movie runs. The effect is supposed to be one of swirling Blue and Green fog (ie smooth, constant moton); currently it's more like Green fog over blue sand (ie green fog moves, but artifacting makes blue look like it's fixed in place).
I'm copying two fresh BitmapDatas, one solid green, another blue with a randomized alpha channel, onto a new BitmapData, and displaying the results, yet it's acting more like repetitive pasting rather than replacing.
My question: What am I doing wrong? I want the artifacting to go away!
COOL Background Textures For Flash Movies And People SILOHETTE Graphics?
This would really be a Photoshop thing for the backgrounds used in a Flash movie.
Anybody know of any good texture plugins to give a grain or old paper look or just really good background texture plugins in general?
Anyone know of where to get sport-related or people silohette graphics?
Thanks Another Million!
fitchic77
Made Up Class Events...
This maybe stupid...but could I make up my own events for cl***** I write?
Like the XML object has the onLoad...could I make one for an object I made up?
Made Up Class Events...
This maybe stupid...but could I make up my own events for cl***** I write?
Like the XML object has the onLoad...could I make one for an object I made up?
Something Cool With The Date Class That I Just Want To Share
Hi,
A while back I wanted to be able to find the day of the week from any date. For example, you pass 11/28/2006, and it returns "Monday".
It took a while to do, and I'm sure other people out there would find this useful, so I'm putting it up so people can use it.
cDateExtension.as:
ActionScript Code:
class cDateExtension extends Date
{
private static var m_aDayNames:Array = new Array ("Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday" );
private static var m_aDaysInMonths:Array = new Array ( 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31);
/** GetDayOfWeekFromDate
* @author Alexander Cook, cook at propellingsolutions.com
* @description takes any date, and gives you the day of the week (ie Monday, Sunday)
* Code adapted from algorithm on [url]http://jonathan.rawle.org/hyperpedia/day_calculation.php[/url]
*
* @param NYear - an XXXX formatted date. For example, 2006
* @param NMonth - a XX formatted month. January = 1, December = 12
* @param NDay - a date (ie, 1-31)
*
* @return the day of the week (Sunday-Saturday)
**/
public static function GetDayOfWeekFromDate ( NYear:Number, NMonth:Number, NDay:Number )
{
var nMonthCode:Number;
switch ( NMonth )
{
case 1: nMonthCode = 0; // January
break;
case 2:
case 3: nMonthCode = 3; // Feb, March
break;
case 4: nMonthCode = 6; // April
break;
case 5: nMonthCode = 1; // May
break;
case 6: nMonthCode = 4; // June
break;
case 7: nMonthCode = 6; // July
break;
case 8: nMonthCode = 2; // August
break;
case 9: nMonthCode = 5; // September
break;
case 10: nMonthCode = 0; // October
break;
case 11: nMonthCode = 3; // November
break;
case 12: nMonthCode = 5; // December
break;
default: return ( "ILLEGAL MONTH" );
}
var nValue:Number = NYear + int ( NYear / 4 );
nValue -= int ( NYear / 100 );
nValue += int ( NYear / 400 );
nValue += NDay;
nValue += nMonthCode;
nValue -= 1;
var nDay:Number = nValue % 7;
return m_aDayNames [ nDay ];
}
}
You can access the method by doing something like the following:
ActionScript Code:
trace ( cDateExtension.GetDayOfWeekFromDate ( 2006, 11, 28 ) );
You should get back Tuesday for that Date.
Anyways, could be useful, and it isn't built into Flash.
A zip file with example and MX '04 file is attached.
Using Graphics For A Class Drawn In Flash API
Hello. I was wondering how can I draw a MC (or even better, keep it as a graphic) in the CS3 API, then instantiate it with AS3?
I am making a Rocket class, which will be able to be passed 3 objects (all of them will be MCs or if you can tell me how to use graphics class, they can be graphics) The objects will be a body, a head, and a fin. I then need the Rocket class to clone 4 copies of the Fin MC, and then I need each instance of the Fin MC to contain a unique version of the Fin MC which I drew in Flash API.
Currently, it instantiates 4 versions of the Fin MC, but when I change a property of any one Fin MC, then it affects all 4 instances (I guess because the pointer for all 4 of them is pointing to the original MC which resides in the Library/API) Is there like a clone function or do you have other suggestions for doing this?
I need it to be able to scale the fins in order to make it look like the rocket is rotating.
Thanks!
Tweener And Graphics Class Problem
I am having a problem using tweener and graphics class. I am trying to design a UI that, when clicked, scales up. I used the caurina tweener class, set the initial value of the graphic to .2 and then scale up to 1.0. The object does successfully scale up but it also MOVES. I didnt change the x or y position in the tween function but it seems to move downward A LOT. Anyone had this problem? The interesting thing is, if I draw the graphic visually using the rectangle tool, convert it to a movieclip and then add the same tween, it acts as it is supposed to. Code is posted below. Thanks in advance.
Code:
import caurina.transitions.*;
var rectangle1:MovieClip = new MovieClip();
var g:Graphics = rectangle1.graphics;
g.lineStyle(2, 0x95ca86, .5);
g.beginFill(0xe9f2d8, .5);
g.drawRoundRect(200,200,600,600, 25, 25);
g.endFill();
rectangle1.x = 12;
rectangle1.y = -175;
rectangle1.scaleY = .3;
addChild(rectangle1);
rectangle1.addEventListener(MouseEvent.CLICK, expand);
function expand(e:Event):void
{
Tweener.addTween(rectangle1, {scaleY: 1, time: 1});
}
TimXMLi Class (Loading XML Into Flash Made Easy)
Sup, I've been working on this class for the last couple of days. I heard people are having problems with loading XML into Flash. The biggest problem of which is the amount of memory being used when people are loading multiple xml files into flash.
I created a Class based of PHP's mysqli class, just to help server-side programmers immigrate over to client-side scripts. Anyways, hear are some of features it offers. Lemme know if there is anything I should add:-
Creating a "Connection"
Alright first we have to start the TimXMLi class. This is really simple to do. There are only two parameters to starting the class:-
server:String - This is the PHP, JSP, CFM etc. file we're going to query each time
auth:String (optional) - Sometimes you need some sort of authorization to access the page
ActionScript Code:
/* First defined your server (ie. the PHP, JSP, CFM, ASP etc file we're going to query */
var ser:String = 'http://www.mywebsiteAddress.com/xml.getpeopleInfo.php';
/* incase you need some sort of Authorization code to access the page */
var auth:String = '&auth=4903493403493490340443';
/* alright create the TimXMLi instance */
_global.DB = new TimXMLi(ser,auth);
/* _gobal means scope is now every frame, scene etc. inside of Movie */
Querying
Alright, doing a query is very similar to the MySQLi query snytax. There are two parameters:-
Query:String - The Query you want to send.
CallBack:Function (optional) - This is the function that is going to be invoked once the XML has completely been successfully completely loaded.
ActionScript Code:
/* this function is going to be invoked once the Query is done loading */
function CallBack(rs:TimResult){
/* because TimResult is simply an extention of the XML Class, all the XML methods are still there */
var firstName:String = rs.firstChild.attributes.fname;
trace(firstName);
/* now we're done with rs, so lets kill it and the memory associated with it */
rs.Close();
};
/* alright now I want to do a query, it is constructed exactly like a Get Request in your address bar */
var query:String = '?request=getPersonInfo&fname=John Apple';
/* alright, I am now going to do a query, but I want it to invoke callBack once it loads successfully */
var rs:TimResult = DB.Query(query, CallBack);
Multiple Querying
Alright there are times where you want to do a number of queries, but you dont want to execute one until the other as been loaded. This is possible with the MutliQuery method. Like the Query Method, there are two parameters:-
Query:Array - An Array of Queries you want executed.
CallBack:Function (optional) - This is the function that is going to be invoked once each XML call has completely been loaded.
ActionScript Code:
/***
*
* Alright now I'm in a situation where I have a number of queries
* to call !!BUT!! I want each one to be called !!AFTER!! the one
* before it has called
*
**/
function CallBack2(rs:TimResult){
/* once it has complete all the queryies, free up the memory */
if(rs.MultiDone){
trace("All Queries are done. Free Up Memory ");
rs.Close();
}
};
var queries:Array = new Array('?request=geocode&address=123 Apple Street, Vancouver, BC',
'?request=geocode&address=989 Jacob Street, Vancouver, BC',
'?request=geocode&address=839 Circle Avenue, Vancouver, BC');
/* Each Query will not be invoked until the last one has been completely loaded */
var rs:TimResult = DB.MultiQuery(queries,CallBack2);
Prepare Queries
Sometimes you might not want to execute a query right away, OR, you might want to run the same query over and over again. To do this, you'd use the Prepare method, this method only has one parameter:-
Query:String - The Query you want to send.
But you're going to need to execute that query, so for that your going to use the Execute method, that method only has one parameter as well:-
CallBack:Function (optional) - The function you want to invoke once the XML has completely and succesfully loaded.
ActionScript Code:
/***
*
* Here I want to keep getting the score of a Baseball Game every minute.
*
**/
/* this query is simply stored, and can be called as many times as you want */
var prs:TimResult = DB.Prepare('?request=getscore&team1=Mets&team2=Braves');
/* lets create a function for the setInterval */
function invokeMe(){
prs.Execute(CallBack);
}
/* alright so now it is going to run every minute */
var sint:Number = setInterval(invokeMe,1000*60);
Multiple Prepare Queries
There are some instances were you also might want to execute Mutliple queries over and over again, or might not want to execute them right away. For that you'd use the MultiPrepare method:-
Query:Array - An Array of Queries you want executed.
Now to execute those queries, you're going to have to use a different method. This one is called a MutliExecute. Again this as one parameter:-
CallBack:Function (optional) - The function you want to invoke once the XML has completely and succesfully loaded.
ActionScript Code:
var queries:Array = new Array('?request=geocode&address=123 Apple Street, Vancouver, BC',
'?request=geocode&address=989 Jacob Street, Vancouver, BC',
'?request=geocode&address=839 Circle Avenue, Vancouver, BC');
/* those queries are now stored, and waiting to be executed */
var rs:TimResult = DB.MultiPrepare(queries);
/* alright, just for argument sake, lets say this is 9 seconds later */
rs.MultiExecute(CallBack2);
So yea, that's what I got for now. I am looking for any new ideas, besure to post them up. The class ISN'T available for download just yet, but will be within the next 2 weeks.,
COOL Real-time Reflective Class
Hi,
Found this today - realtime reflective class.
http://www.pixelfumes.blogspot.com/2...th-source.html
Works really well. Although, I am trying to create something like this:
http://www.modernmusicians.com/appli...ection%20show/
Here is my code so far:
Code:
r1 = new Reflect({mc:video_mc, alpha:85, ratio:255, distance:1, updateTime:1, reflectionAlpha:90, reflectionDropoff:7});
update();
}
function update():Void{
r1.destroy();
r1 = new Reflect({mc:video_mc, alpha:85, ratio:255, distance:1, updateTime:1, reflectionAlpha:90, reflectionDropoff:7});
}
PrintJob Class Is Outputting Skewed Graphics
I'm using the printJob class for the first time. It seems simple enough but when I use the parameters in the addPage() method to isolate a section of the movie I want to print, my print output is skewed about 25% to the left and the runoff gets flipped over to the other side. In short - the print output is all distorted. I've tried several printers on the network and they all show the same results. However, when I remove the section specific parameters and instead send the entire clip to the printer, it comes out perfect. I need to be able to print sections though.
Here's my code:
myClip.printButton.onPress = function(){
trace("PRINT");
var my_pj:PrintJob = new PrintJob();
if (my_pj.start()) {
if (my_pj.addPage(0,{xMin:10,xMax:188,yMin:20,yMax:227},{printAsBitmap:true}, 0)) {
my_pj.send();
}
}
delete my_pj;
}
stop();
I don't seem to be doing anything out of the ordinary here. My Google search turned up empty so perhaps this isn't a common problem. I'm at a loss and hopefully someone here can help me out.
Thanx in advance.
How To Add Graphics To Stage Using AddChild Inside A Class
Hi, I'm have trouble attaching graphics to the stage from a class. I can do it on the timeline but the code doesn't work in a package.
Code:
var rec:Boxy = new Boxy();
addChild(rec);
this doesn't seem to work even if I import the picture in the package, any suggestions?
Code:
package {
import flash.display.MovieClip;
import Boxy;
public class box extends MovieClip {
private var rec:Boxy = new Boxy();
public function box() {
var rec:Boxy = new Boxy();
addChild(rec);
}
}
}
Change Color Of Lines Drawn With The Graphics Class
Hi all,
I am drawing several lines using the graphics class. Before I draw the line I set the color to be grey. Later I want to make the box blue. I could not find anyway that I could change the color of the lines. Any ideas?
think that I will just have to kill them and redraw (seems slow).
ActionScript Code:
boxLine.graphics.lineStyle(1,Colors.grey);
boxLine.graphics.moveTo(userName.x,userName.y);
boxLine.graphics.lineTo(userName.x,post.y+post.height);
Cool Site.....tv Snow Is Pretty Cool..
http://www20.brinkster.com/jhdp/site.htm
wondering if anyone know how this tv snow effect was done for the transitions. this site is cool, i think it is a member's. i love how it is different and not too extreme.
Big MC Made Up Of Small MCs Not Reflecting Change Made To Small MC
Hi, I hope someone can help me. I have a large movie clip (screen size) that is made up of 30 small movie clips called 'element1'. I was hoping to load a small (screen size) external movie clip into this 'element1' movie clip and knock out the existing content. This it does, but because the large movie clip was made up of 30 movie clips I would have expected after the content of 'element1' was replaced with the external SWF file that the whole of the large movie clip (made up of the 30 small clips) would have changed to reflect the change in swapping over the targeted 'element1' movie clip. All that is happening is that only the targeted 'element1' is showing the swap. Do you have to refresh the screen or something?
Any help would be appreciated.
Cheers
How Are These Made?
just a question, cause i dont think this is flash, it looks like an html page gets mailed to me. but how are those emails composed by espn.com, delta airlines, priceline.com and other companies, they have cool graphics and are only about 20k but you cant download the page as an html. are these pages made in dreamweaver? or something even more generic.
thanks for enduring my small brain, which will hopefully soon be one idea bigger!
Have You Ever Made.....
Hi all,
Have you ever made a OS simulation (in flash), I am looking for examples as I am making my own.
I posted Ginw OS last year and now making a brand new OS.
I want it to have a real filing system.(does'nt read your HD, but reads and creats a filing system in flash.)
a example of a real filing system in flash is:
http://www.i2genius.com/coreos/core.html (not mine)
Can anyone create somthing like this?
I'll post my OS when it is in working stage.
thanks.
HOw They Made It?
www.gmodeler.com
this site is 100% flash... and it fits the window without distorting it... how they made that?
if you restore the window and resize it... the Top Bar with the clock will fit your window...
Can This Be Made Into An Mc
I have been pestering the forum for a recipe to make scones, er um no i mean a lovely scrolling navigation movie clip.
Ta da! I have made one, only now im a bit stuck because i really wanted for it to be in its own mc.
As it is i could use it with "loadMovie" and load it into an empty movie clip.
I have two issues;
1: when i load this movie into an empty movie clip, it scrolls really really painfully sketchy and slow? I am aware that the frame rate in this mc is 50 but for the main timeline i loaded it into was only 12. should this be the cause?
2: I really wanted to add an extra feature to this by having it move on screen as you roll a mouse over it and off again as you take your mouse off it. *this i know the actionscript for but, i cant put that actionscript on this scroller while it is directly on the _root timeline. I need to make it an mc?
Am i right? or is there another way? Please help.
How This Was Made
Can any body tell me and others as well, that how this site has made, what technique or tool they hv used to create this type of site.
http://www.pioneer-disturb.com/
After opening this site, plz go for high speed connection, for each four links on the right side of screen.
Any good suggestion or guidelines will be highly appriciate.
Thanks
How Is This Made?
Can anyone please take a look at this site and tell me how the picture frame dynamically changes size to fit the new picture?
http://www.twinphotographie.com/
Is this done with action script to scale the frame background, or is it a movieclip for each individual picture ( which i dont think it is).
Thanks in advance
-Htn-
Has Anyone Made This
A media player equalizer. Like the thing that shows the music playing and all the tone levels. Like the one in the "sound loop"
Gez, I dont even know where to start coding it. Could some one start me off. Im sure some else has asked this. If so show me the tutorial or selfhelp page.
How Was This Made?
i would like to make a character out of a button. when you click the character it moves around, and then you can click him again and he will stop. how is this done.
How Has This Been Made?
I really like to know how, this effect has been done... i think its incredible but i cant figure out how they did it..
www.halolounge.com the menu effect i mean.
Do you know how to make such an effect reply here or email me at mikey1883@hotmail.com
Thanks in advance.....
How This Is Made ?
http://www.flashgames247.com/game/ex...ting-fish.html
i like to know how that harpoon and gun rope has done ?
actionscript.....
How Was This Made?
Hi folks,
I came across an interesting Flash site today:
HERE
It's 3D, perhaps using Swift 3D, or perhaps just Flash and mock 3D shapes using 2D objects.
Anyone got any concrete ideas as to what was used to make this?
Thanks!
How Was This Made
there is this web site http://00112358.net/ on this site there are two orbs. One is made of stone and one is a 3D glowing nav ball that you can twist and move and rotate. I wanted to know how the glowing ball was made.
Thanks
How Was This Made
there is this web site http://00112358.net/ on this site there are two orbs. One is made of stone and one is a 3D glowing nav ball that you can twist and move and rotate. I wanted to know how the glowing ball was made.
Thanks
How Was This Made?
Any idea how this was made?
http://electricoyster.com/esp3d/
It really looks amazing...
Which FLA Made Which SWF?
Weeks ago I made a SWF file, e.g. finalperfect.swf, that was just the way I wanted it, but now I want to make one tiny little improvement. But in the FLA folder, there are 30 files, with names like
1.fla,
1+++.fla,
111111-looking-good.fla,
2a.fla
99999999-OK.fla
99999999-OK+.fla
Now, which one generated finalperfect.swf? Viewing them by date modified doesn't help because, maybe, 999999-OK+ was just a new idea that failed (can't remember). I tried opening final.swf in a text editor but there's no trace in there of its "daddy's" name. In the FLAs, there's nothing that says "the last swf you exported from here was..."
Anybody know what to do now?
How Is This Made?
Can anyone put me (an extremely novice actionScript user) on the right track with learning to build something like this little video loading animation that runs when you go to this site?
http://www.dannylipford.com/
I need to build something that accomplishes the same sort of thing.
thanks for any help
Help -- Does Anybody Know How This Is Made?
Hey everyone, I'm new to the forum. I was browsing some tutorials and noticed something on a site where bubbles were following your cursor and the bubbles were zooming in at the same time.
http://www.lionbichstudios.com/flash_tutorials_01.htm
It's actively displaying on that page next to the Lion logo.
Any help would be GREATLY appreciated. Thank you so much!
How Its Made?
http://mathieulehanneur.com/
how text appears on this page?
Made This, What Do You Think?
I made this for www.flanube.com, it took about 15 minutes in mx 2004, what do you think?
http://www.barbdwyer.com/flanube.swf
and also, another version
http://www.barbdwyer.com/flanubesmall.swf
How Is This Made?
I've seen a lott of sites previeusly that have a sort of animation in it.
like the clouds and the water things that appear when you roll over the buttons on the letinmotion site: http://www.letinmotion.com/right/index.htm
and all the fire and smoke on the stickman site: http://stickmanonfire.com/
How do you make this and whit which program???
greets igor.
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