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Cool Effect In Apples Itunes Store


I am sure this is done in flash but i am not 100%, can anyone tell me or show me a link on how to create a similar thing to the movie sorter in iTunes. This is when you log on to the store and in the middle at the top is sorts through the latest movies available.

Can anyone help please,

Neil




Adobe > ActionScript 1 and 2
Posted on: 05/29/2007 06:25:34 AM


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Gallery Like The ITUNES STORE
Hi

I would like to build a gallery like the ITUNES STORE which displays images using a slider and seems to enlarge the image on a horizon line see: music video store

can anyone lead me to code, components or tutorial

thx

v360

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Gallery Like The ITUNES STORE
Hi

I would like to build a gallery like the ITUNES STORE which displays images using a slider and seems to enlarge the image on a horizon line see: music video store

can anyone lead me to code, components or tutorial

thx

v360

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ITunes Store Movie Navigation
To All:

I'd like to create a navigation in FLASH like the one seen in iTunes Store > Movies.

With the Movie posters that you can scroll through. Does anyone know of a template like this already created that is for purchase? Just curious. I'm not that knowledgable in ActionScript and it would probably take more time than I have right now to build.

Any thoughts or ideas would be greatly appreciated!
Thanks!

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ITUNES STORE STYLE GALLERY
Hi

I would like to build a gallery like the ITUNES STORE which displays images using a slider and seems to enlarge the image on a horizon line see: music video store

can anyone lead me to code, components or tutorial

thx

v360

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Linking Flash With Itunes Store
Hello

Is there an efficient way of connecting and accessing itunes store with flash?

regards

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Link To An Artist In Itunes Music Store
Has anyone posted or now how to link to a specific artist found on the itunes music store. Any known actionscript help found on this topic would be great!
C

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ITunes Similar Thumbnail Effect
Can any one recomend a tutorial or provide my with a rough example of thumbnail scroller similar to the one in iTunes.

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[CS3] Itunes Art Screen Saver Effect
Does anyone know where to get code to create a grid of square images like album art and have them randomly flip over one by one to a different image?

exactly like apple's screen saver on the itunes art setting. (not coverflow effect)(not one big image)(not a mosaic of little images making one big image)

I am looking for something with each square being a different image like the mac screen saver where the area is populated with different images at random of cover art and each square rotates horizontally one at a time to reveal a new different image. I'm not looking for a mosaic or one image broken up in squares for a transition. I need to display about 30 different images which will be buttons to view the large image as a pop up or on a different page.

In the sample image, one square is currently flipping but it moves on to every square one at a time at about a rare of one every 3 seconds.

creating for flash site.

Thanks

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Itunes Art Screen Saver Effect
does anyone know where to get code to create a grid of square images like album art and have them randomly flip over one by one to a different image?

exactly like apple's screen saver on the itunes art setting. (not coverflow effect)

creating for flash site.

Thanks

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Anyone Try To Reproduce The ITunes Album Effect?
iTunes 7 has a cool album effect http://www.apple.com/itunes/jukebox/coverflow.html.

I created the attached but it needs ALOT of work. Didn't know if anyone has seen anyone else that has done this yet.

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Too Many Apples
Hi,

Im trying to create a game where 100 objects randomly fall from the top of the screen and the player has to catch them in a basket that moves from left to right at the bottom in sync with the mouse movement.

So far Ive managed to get the basket movement working but im having difficulty with the falling objects. I can get them falling randomly but i can't figure out how to set a limit on how many fall and also to slow down the randomness!! Can anyone please help me.

At the moment Ive got the following:

One object called "obj" converted to a symbol which is then converted to a mc called "ani_clip". Inside the movie clip I have created the motion tween from the top of the screen to the bottom which begins from kf3 to kf15. Kf's 1 and 2 are blank.

Ive then got an actions layer with two kf's. The first kf contains the following code:

function start_play(clip)
{
rectw = 550; // size of the main stage
recth = 400;

// rand position
xpos = random(rectw-20) + 10;

setProperty(clip, _x, xpos);
setProperty(clip, _y, ypos);
setProperty(clip, _xscale, xyscale);
setProperty(clip, _yscale, xyscale);

clip.gotoAndPlay(3);
}

// random delay
threshold = 25;
num = random(30);
if(num > threshold) {
start_play(this);
}


and the second just has a gotoAndPlay(1); command.

Then finally ive got this piece of code on the first kf of the main stage:

for(i=1; i<30; i++) {
duplicateMovieClip("ani_clip", "ani_clip" + i, i);
}


It works great but im not sure what to do next to slow down the randomness and limit the falling objects to 100. Im fairly new to flash so any help would be most greatfull.

Thanks, Bobby

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Apple Store Movie Sorter Effect
I am sure this is done in flash but i am not 100%, can anyone tell me or show me a link on how to create a similar thing to the movie sorter in iTunes. This is when you log on to the store and in the middle at the top is sorts through the latest movies available.

Can anyone help please,

Neil

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Random Apples
Hi,

Right here i go. I'm trying to make this game where apples fall out of a tree from the top of the screen to the bottom. I want the apples to appear at random places along the x axis at the top of the screen.

I have looked at loads of tutorials about randomness but i just dont get it . I have also used a script that i found in the "flash" help, but the apples only flash on and off the screen and slowely that flashing slows down, (here is the script below)

onClipEvent (enterFrame) {
amount = 10;
while (amount>0) {
duplicateMovieClip (_root.apple, "mc"+i, i);
setProperty ("mc"+i, _x, random(400));
setProperty ("mc"+i, _y, random(50));

i++;
amount--;
}
}

Please can anyone explain to me why the apples only flash on and off and how can I stop this (or just explain what is happening here). I'm new to actionscript and have no programming experience.....

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Help! I'm having a bit of trouble. I have a card memory match game.

When two cards match a function is called.

-the matched set of cards are put in temp variables (so that if/when new cards are selected before the match is removed from stage, they can be assigned as the most recently clicked cards),
-there is timer delay of 2 seconds and
-TIMER.COMPLETE calls the function holdCards to remove cards from the stage.

However the problem is when one set of cards (say apples) is matched and then a second set matched quickly right after (say monkeys), holdCards only runs once (for monkeys). Matched apples stay on the stage.

I don't know how to go about resolving this issue, since the 2 second delay is crucial.

Ugh, hopefully that is clear...I've been looking at the code for way to long. Thanks in advance.

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Hello People, Please help me,,
Tell me how it is made ?
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Actiopn script:

onClipEvent (load) {
function doTransition () {
var currClip = this["pic" add currNum];
var aboveClip = this["pic" add (currNum - 1)];
var tmpH = ((currNum - 1) * maskHeight);
currClip._y = tmpH;
currClip._yscale = 100;
aboveClip._y = 0;
aboveClip._yscale = tmpH * 10;
currClip._visible = true;
aboveClip._visible = true;
currNum--;
if (currNum == 0) {
tFinished = true;
}
}
function doStuff () {
if (!tFinished) {
doTransition();
}
if (!done) {
if (tFinished) {
//--Next scene
done = true;
}
}
}
if (_level0.soundIsOn) {
scanner = new Sound (this);
scanner.attachSound("scan");
scanner.start(0, 999);
}
tFinished = false;
maskHeight = 10;
var tmpNum = 35;
i = 1;
while (tmpNum >= i) {
this.attachMovie("pic", "pic" add i, i);
var tmpClip = this["pic" add i];
tmpClip._y = (i - 1) * maskHeight;
tmpClip.image._y = (i - 1) * (-maskHeight);
tmpClip._visible = false;
i++;
}
currNum = 35;
}
onClipEvent (enterFrame) {
doStuff();
}



Somebody can orient to me, with a similar example or more simple
Plis

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priff

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Hey guys take a look at this site..
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Quote:




anyone know how to make this effect? riple like but more on pinching... so sophisticated!

so, any comment on how to mkae this? pls tell me... thx!!!

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and also this one...
http://www.templatehelp.com/aff/prev...e2.html&i=6109




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Check this out

http://www.hypertemplates.com/templates/8274.html

I love how when you click one of the buttons that curtain comes down and covers the content then retracts and the new page is displayed. How did they do that?

I have been trying to add a seperate movie with the curtain that plays when the button is clicked and then on the same release have the new content appear but I find that when I click the button the content changes before the curtain comes down. Can I delay the change some how? I thought to just put a little AS into the curtain clip itself like this:
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BUTTON:

on (release) {
if(_root.b<>1){_root.b=1;
_root.tran.gotoAndPlay("gogo");

}
}

This is what I put in the curtain file: I also tried it without the Y thing (replacing Y with _root.b ) and it did not work... ANY IDEAS? Maybee I am going about this the wrong way....

_root.b= Y

if(Y = 1){
_root.conten.gotoAndPlay("start1");
}

if(Y = 2){
_root.conten.gotoAndPlay("start2");
}

if(Y = 3){
_root.conten.gotoAndPlay("start3");
}

if(Y = 4){
_root.conten.gotoAndPlay("start4");
}

if(Y = 5){
_root.conten.gotoAndPlay("start5");
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I was wondering if anyone knew how I could go about creating a similar effect to the snazzy purple and blue whizzes in this ad:

http://smg.photobucket.com/albums/v7...dcoolspell.swf

A friend tried helping me with the AS but I'm not very familiar with it..


[Action in Frame 1]
function bannerClick()
{
trace("Banner Clicked");
} // End of the function
function manaButton()
{
_parent.loadMana();
} // End of the function
function starsignButton()
{
_parent.loadStarsign();
} // End of the function
function wipe1()
{
if (mask1._x < 85)
{
mask1._x = mask1._x + 15;
particleGen(mask1._x + 130, 50, 5, 10, 10);
}
else
{
mask1._x = 85;
} // End of the function
} // end if
function wipe2()
{
if (mask2._x < 20)
{
mask2._x = mask2._x + 15;
particleGen(mask2._x + 225, 104, 5, 10, 10);
}
else
{
mask2._x = 63;
} // End of the function
} // end if
function wipe3()
{
if (mask3._x < 33)
{
mask3._x = mask3._x + 15;
particleGen(mask3._x + 222, 150, 5, 10, 10);
}
else
{
mask3._x = 33;
} // End of the function
} // end if
function wipe4()
{
if (mask4._x < 75)
{
mask4._x = mask4._x + 15;
particleGen(mask4._x + 145, 205, 5, 10, 10);
}
else
{
mask4._x = 75;
delete("onEnterFrame");
} // End of the function
} // end if
function wipe5()
{
if (mask5._x < 22)
{
mask5._x = mask5._x + 15;
particleGen(mask5._x + 240, 120, 10, 20, 20);
}
else
{
mask5._x = 22;
delete("onEnterFrame");
} // End of the function
} // end if
var pCount = 0;
var colorArray = new Array("4df1fb", "4263ab", "4a96c7", "77befb", "024f86");
function (theX, theY, theSeed, theAreaX, theAreaY)
{
();
();
();
this;
for (i = 0; i < theSeed; i++)
{
theSpark = this.attachMovie("spark", "spark" + pCount++, pCount, {_x:theX + (random(theAreaX) - 20), _y:theY + (random(theAreaY) - 10)});
theSpark.vX = random(8) - 4;
theSpark.vY = random(8) - 4;
theSpark._rotation = random(360);
"0x" + colorArray[random(colorArray.length)];
new Color(theSpark);
new Color(theSpark).setRGB("0x" + colorArray[random(colorArray.length)]);
theSpark.onEnterFrame = function ()
{
(this);
this;
this._x = this._x + this.vX;
(this._y, this);
this.vY = this.vY - 0.200000;
this._y = this._y + (this.vY - 0.200000);
this._alpha = this._alpha - 5;
this._yscale = this._yscale - 3;
this._xscale = this._xscale - 3;
this._rotation = this._rotation + 5;
if (this._alpha >= 0)
{
(this);
removeMovieClip(this);
} // end if
(this);
} // End of the function
} // end of for
();
();
();
} // End of the function
particleGen = function (theX, theY, theSeed, theAreaX, theAreaY);

// [Action in Frame 12]
this.onEnterFrame = wipe1;

// [Action in Frame 28]
this.onEnterFrame = wipe2;

// [Action in Frame 47]
this.onEnterFrame = wipe3;

// [Action in Frame 63]
this.onEnterFrame = wipe4;

// [Action in Frame 103]
this.onEnterFrame = wipe5;

// [Action in Frame 165]
expandStarsign.play();
this.buttonMana.onRollOver = function ()
{
manaButton();
} // End of the function
this.buttonStarsign.onRollOver = function ()
{
starsignButton();
} // End of the function

// [Action in Frame 185]
stop();

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but mainly

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i found two cool effects that is must know how to do pls!!

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check out at http://www.mn8studio.com

many thanks
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