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Crossword Puzzle



I've built a small crossword puzzle for a training program as a series of Flash files. I have the thing working great locally, but it will not work when posted to the web. I am calling the answer files (e.g. 1 down), which are separate .swf files, from the clue buttons (e.g. "1 down: Amplifies and passes network signals")using:

on (release) {
loadMovieNum ("1 down.swf", 1);
}

The user then types their answer and it appears on screen and persists throughout the remainder of the movie. (Each answer file--there are just eight of 'em--goes into its own layer.)

What do I need to do to get this working over the web?

Thanks in advance!



FlashKit > Flash Help > Flash ActionScript
Posted on: 06-27-2001, 03:45 PM


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Crossword Puzzle Help
Hoping that someone knows of a flash crossword puzzle that I could take a look at, and help if you know how it was done.

Trying to do several interactive quizes, and this one is hanging me up. If you know of anything let me know.

Thanks

Crossword Puzzle
Does anyone know of a tutorial or scripting to make a crossword puzzle in Flash with clues and the ability to type in the answers into the puzzle? I need help desparately.

Crossword Puzzle
Hi there
Found this great crossword somewhere. Would love to learn the method.
Can the author, or anyone else who can suggest a method, get intouch please?
Thanks.

Flash Crossword Puzzle
Hello,

I would like to create my own Flash crossword puzzle. Does anyone have a tutorial on this?

I found one on Flashkit but it did not work when I typed in all the correct answers. Any help would be great.

Thanks.

Make A Crossword Puzzle
No luck searching the web. Does anyone know where to find a tutorial on making a crossword puzzle in Flash?

Crossword Puzzle 'congrats' Clip
I have created a crossword puzzle following the tutorial from FlashPlanet. What it doesn't say it how to get a 'congratulations' type clip to play when the grid is full of right answers.

Mine is at http://users.aber.ac.uk/kld/ and go to crosswordtest.swf (It's designed as part of an Internet tutorial which is sitting behind a firewall so sorry if the clues are a bit odd.)

Each clue is a movie clip with a button in the first frame which activates the 'text box and Enter button' clip at the relevant frame. E.g. across 1 will open the text box mc at frame 2 (frame one is an empty keyframe). (Not that is really does cos I am not that organised)

Each instance of the Enter button in the clip tells all the targets. (It tells the clue clip to go to the second frame where it's a graphic instead of a button. It gets rid of the ? clue buttons.) Most importantly, if text eq "right answer", it tells the answer clip to Go To and Play 2, and the answer appears.

I want the puzzle to know when all the answer clips are on their last frame, then run a 'congratulations!' clip, but this puzzle has taxed my ActionScript to its end! It's not absolutely necessary I do this, but I'd like to know if I can without huge amounts of re-arranging stuff.

This is Flash 4 BTW. Thanks for any help and sorry for so many words in this.

Where Can I Find A Crossword Puzzle Algorithm?
Any one know where i can find a Crossword puzzle algorithm?

Dynamic Crossword Puzzle Generator
This is the first of what's bound to be many questions regarding creating a dynamic crossword puzzle generator. The basic premise is the user creats an XML file, containing the various word(s), along with the associated hint for each word.

The generator's job is to take the words, create a grid, based on the length of the longest word, and then *a bunch of magical stuff happens* and it spits out a crossword puzzle.

Right now what I'm stuck on is creating the grid. I know the basic premise that I want to use, but it's not working for some reason. Basically I'm going to construct the grid using 30x30 squares. Each square has an ON and an OFF state. The OFF state is just black, while the ON state allows for text input and whatnot (for when the player is filling out the words).

To start, I want to make the grid entirely of OFF-state squares, and then, based on the words in the XML file, turn certain squares to the ON state.

My problem is in creating the initial grid. Here's my code:


ActionScript Code:
targetX = 0;
targetY = 0;
var i = 1;
while( i <= gridSize ) {
    for (var j = 1; j<=gridSize; j++) {
        this.attachMovie("cw_gridBox", "cell_"+i+"_"+j, j);
        targetMC = this["cell_"+i+"_"+j];
        targetMC.gotoAndPlay("off");
        targetMC.textBox.text = i+":"+j; // just used to help me see which square is which
        targetMC._x = targetX;
        targetMC._y = targetY;
trace(targetMC._x); // this returns correctly
trace(targetMC._y); // this returns correctly
        if (j == gridSize) { // go to the next row in the grid, 32 units down
            targetX = 0;
            targetY += 32;
            i++;
        } else {
            targetX += 32;
        }
    }
}
stop();

The problem is that for some reason, only the LAST row of squares shows up on the stage when this is run. The variable gridSize is passed to this MC via the initObject parameter when this clip is placed on the stage. That much seems to work fine.

The traces in the script seem to indicate that the "cells" are being created and placed properly, and the position of the LAST row of cells, suggests that the "x" and "y" values are being incremented properly. But for some reason, NONE of the cells before the last row show up at all.

I assume it has to do with my for loop running too quickly for it to do all of the work, but that doesn't seem to explain why the last row would show up and all the others wouldn't.

If someone could take a look and point out what I'm doing wrong, I'd be very greatful. I've spent all day on JUST this part, and would have loved to get a little further along with this right now. A dynamic crossword puzzle generator seems to be a huge undertaking; especially for someone like myself, without that much knowledge of AS...

Thanks

Crossword
Hi, does any body know a tutorial for a crossword here on flashkit or somewhere else?

Robin!

Crossword?
Just wondered if anyone had created a croosword in Flash that I could take a look at?

Thanks,

Miles

Crossword
Hi there
Found this great crossword somewhere. Would love to learn the method.
Can the author, or anyone else who can suggest a method, get intouch please?
Thanks.

Crossword
I am having difficulties creating a crossword using flash 8. Can anyone please help me with a complete crossword? I am having some troubles with the actionscripting.

Crossword In Flash
Does anyone have a tute or the code to make a crossword in Flash???

Create Crossword
How do I craeet a crossword in Flash ? Is it very difficult ? Can you provide me with some code which is easily editable ?

Rgds,
Twinkle

Crossword Puzzles.
who can tell me where i can find the crossword puzzles with code. i really want to learn more. i have seen the simple one in the flash kit. i have the basic skill. but it is not enough. who can tell me where i can find some more interesting crossword puzzles.

Combining Across And Down For Crossword
Hi
Need bit of help with combining across and down for crossword. The across is 3 text boxes, first of which is movieclip, actvated when clicked. As type, curser jumps to next box. Works great.

onClipEvent (enterFrame) {
var a1 = this.let1_ins.text;
var a2 = _root.let2_ins.text;
aListener = new Object();
aListener.onKeyUp = function() {
//if box got letter in it (not empty)
if (a1 !== "") {
//jump to next box
Selection.setFocus("_root.let2_ins");
}
if (a2 !== "") {
Selection.setFocus("_root.let3_ins");
//else, stay in this box
} else {
Selection.setFocus("this.let1_ins");
}
};
Key.addListener(aListener);
}

The down one is similar, but with 4 boxes. Again, works great.

onClipEvent (enterFrame) {
var d1 = this.d1let1_ins.text;
var d2 = _root.d1let2_ins.text;
var d3 = _root.d1let3_ins.text;
var d4 = _root.d1let4_ins.text;
dListener = new Object();
dListener.onKeyUp = function() {
if (d1 !== "") {
Selection.setFocus("_root.d1let2_ins");
}
if (d2 !== "") {
Selection.setFocus("_root.d1let3_ins");
}
if (d3 !== "") {
Selection.setFocus("_root.d1let4_ins");
} else {
selection.setFocus("this.d1let1_ins");
}
};
Key.addListener(dListener);
}

I'm having problems combining them, with the first down letter in the middle of across (forming a T-shape). When typing across, the letters jump across the down mc. When typing down, the 3rd letter across fills in. Can anyone help please?
Many thanks .

Crossword Sample
Hi I am developing a crossword sample which takes the letters from an xml file and prints the output letters to the screen. But I can't achieve the relation between the xml file and attachMovie command. (I can read how many nodes taken from the xml file) I am sending the .xml and .fla file as attachment.

Thanks for your help

Crossword Construction
Hi,

I am trying to create a crossword in Flash with tab control. I am currently using a movie clip for each square that contains an input text box. However the trouble is I want the user's input for each text box to be checked indivdiaully on pressing the enter key or when the user tabs to the next square. The trouble with movie clips is that you have to use the onClipEvent function that means that say if it is triggered by a particular key being pressed, when that key is pressed, all the movie clips respond. I only want the one whose input text box is currently active.
I would like to use just input text boxes but I can never get "textBox.isEditable" or "textBox.enabled" to work so to lock the text box if the user enters the correct letter. Trouble with just input text boxes is that I dont know of a way to trigger my code that checks what the user has input on the press of a key. Thats why I have to end up using buttons or movie clips. Is there any way of having some form of on(release) function for a input text box?

Making Crossword Puzzles
what element i should use for doing the flash crossword puzzles.

Heidi Rietsch's Crossword
I have been trying to use this:
http://www.flashkit.com/movies/Games...1200/index.php
crossword by Heidi Rietsch, but looking at the crossword scene in the fla file I cannot see how it works. I was expecting to see some action script or something, but nothing appears to be there.

Can anyone point me in the right direction?

Many thanks

Flash Crossword Generator
Hi there,

building a crossword-puzzle in Flash is no problem...but does anyone know if it was tried before to generate those crossword puzzles dynamically with Actionsript ?

What I have in mind:
- read clues and answers from a xml file
- generate the puzzle from the derived data

This way you could use a database with lots of clues and answers to randomly create a new crossword puzzle.

Any idea how something like that could be implemented with actionscript ?

Crossword Game With Actionscript
Hi there,

I want to create a crossword game in Flash that users can type in their answers in the boxes. Is it possible to write such a game using actionscript? Anyone done anything like this before?

Thanks

Problem With The Text Boxes Within A Crossword
I´m programing a crossword: to make the different cells I´ve done a MC that has an editable text field in order to let the user write the letter he wants. I´ve used attachMovie to repeat this MC.

Now here comes the problem:

When the user clicks inside a cell and the pointer is ready to write, I want this pointer to focus to the adjacent cells when the directional arrows of the keyboard are pressed, in order not to have to click inside each cell to write. Have I expressed clearly?.

Thanks in advance

Using Flash For A Crossword-game Slide
Hi all,

I would like to create one for a competition. The crossword slide is just a simple one: basically it displays an answer in a row when someone answers correctly, and display a column answer when the game ends. That's about all.

Since I am not good & do not have enough time to invest in Flash, I'd like to find a template for this game so I can modify it easily. Have tried to search on this forum but I couldn't find one. WOuld anyone help me to find such thing?

Would greatly appreciate your help!

With many thanks,

'Input Text' Help Needed For Crossword
I'm in the process of 'trying' to make a very basic type of crossword.

What I'm trying to do is have many individual Input Text fields, and if one row equals the correct answer then a short movieclip is played.

These are the answers:


And these are the Vars:


if box1 ="C" and box2="A" and box3="T" then...

and since C is already filled out in box1, the user only needs to type U in box4 and P in box5 to get the other answer.

I hope this makes sense. My actionscripting skills aren't the greatest, but if some kind soul, that actually understood what I'm getting at, could point me in the right direction, then that'd make me happy.

Thanks in advance.

'Input Text' Help Needed For Crossword
I'm in the process of 'trying' to make a very basic type of crossword.

What I'm trying to do is have many individual Input Text fields, and if one row equals the correct answer then a short movieclip is played.

These are the answers:
http://www.asparagusproductions.com/...rd_example.gif

And these are the Vars:
http://www.asparagusproductions.com/...d_example2.gif

if box1 ="C" and box2="A" and box3="T" then...

and since C is already filled out in box1, the user only needs to type U in box4 and P in box5 to get the other answer.

I hope this makes sense. My actionscripting skills aren't the greatest, but if some kind soul, that actually understood what I'm getting at, could point me in the right direction, then that'd make me happy.

Thanks in advance.

Creating A Crossword Game Engine
hi,

I'm lookling out for an algorithm for creating a crossword game engine which will have all the features

1) Dynamic wordlist using XML/PHP and Flash
2) Scrore generation/storing/highscore and storing of game (PHP/MySQL/IIS)

can anyone help me out how to go about this. Its an urgent one for me.Any useful links in this regards will be very much helpful for me.


thanks in advance

cheers
sai
saikiranmadhavan@yahoo.com

'Input Text' Help Needed For Crossword
I'm in the process of 'trying' to make a very basic type of crossword.

What I'm trying to do is have many individual Input Text fields, and if one row equals the correct answer then a short movieclip is played.

These are the answers:


And these are the Vars:


if box1 ="C" and box2="A" and box3="T" then...

and since C is already filled out in box1, the user only needs to type U in box4 and P in box5 to get the other answer.

I hope this makes sense. My actionscripting skills aren't the greatest, but if some kind soul, that actually understood what I'm getting at, could point me in the right direction, then that'd make me happy.

Thanks in advance.

Algorithm For Creating A Crossword Game Engine
hi,

I'm lookling out for an algorithm for creating a crossword game engine which will have all the features

1) Dynamic wordlist using XML/PHP and Flash
2) Scrore generation/storing/highscore and storing of game (PHP/MySQL/IIS)

can anyone help me out how to go about this. Its an urgent one for me.Any useful links in this regards will be very much helpful for me.


thanks in advance

cheers
sai
saikiranmadhavan@yahoo.com

Flash Versus Java For Crossword Puzzles
A client wants interactive crossword puzzles on his site. There are several competing software packages available to make these puzzles. Most of the packages output the crosswords as Java applets. One package, bucking the trend, output its crosswords as a Flash file (requiring the Flash 7 player).

In terms of browser loading speed, which is better: the Java or the Flash puzzle?

And more important, is it better to use the Flash-based software because more browsers have a built-in Flash plug-in than they do Java capability?

Are there any stats on the percentage of browsers that support Flash versus the percentage that support Java?

Thanks!

Puzzle.fla
HELP! I am completely new, not only to Flash, but to web design also. This actionscript stuff is a foreign language to me. In the puzzle.fla in the Macromedia tutorial, the "OK" button pulses. I see how the animation was built, but where is the instruction to cause it to run? I am out of my league

This Is A Puzzle (pun)
i have been working with this puzzle for a while - can someone help me?

here is the puzzle:
http://www.flashkit.com/movies/Games...2433/index.php

(copy all of the url)

this is what i am trying to do:

1. make the puzzle bigger!
2. make it so it can be random pictures (with a button to reset with a random picture)

thanks for your time guys

Yechiel

(i am using flash mx - hi was done in flash 5)

Puzzle
I found this article in the Flash Tutorial, it describes Ifframeloaded action script for Flash MX,

If Frame Is Loaded (Scene 1, "end")
Go to and Play (Scene 1, 1)
End Frame Loaded

i am currently using Flash 5. How do i overcome this problemo.

Thanks for takin your time reading this.
Help is greatly appreciated. I would also like little bit more info on how to create a preloader if possible.

thanks again.

A Puzzle
Not sure how else to subject title this problem so hopefully you like starting your monday's off with a puzzle...

Bit o' background:
I have a multi-level movie that has 2 ways in...the user is either coming in for the first time or returning to a previously viewed 'page'. Each time the user views a 'page' he triggers code that makes a clip visible. That clip's name as well as the level it's on is dynamic...determined by AS code:


Code:
_level0[holdsVisual][visual]._visible = true;
Everything works fine on the 'user here for 1st time' branch...but the above statement is evalutaing to null on my 'return via bookmark' branch. Here's the puzzle....the variables 'holdsVisual' and 'visual' both return exactly what they should but taken together they ain't got it. That means the most obvious source of problem ... populating/initializing my vars ... works correctly.

When I run this trace from the '1st time' branch:

Code:
trace("visual is: " add visual);
//returned: myVis
trace("holdsVisual is: " add holdsVisual);
//returned: _level41
trace("holdsVisual is: " add _level0[holdsVisual][visual]);
//returned: _level41.myVis
trace("holdsVisual is: " add _level0[holdsVisual][visual]._visible);
//returned true
But when run from the 'resume from bookmark' branch the 2 vars show the correct value but they don't evaluate to anything when used in the '_level0[holdsVisual][visual]' statement:

Code:
trace("visual is: " add visual);
//returned: myVis
trace("holdsVisual is: " add holdsVisual);
//returned: _level41
trace("holdsVisual is: " add _level0[holdsVisual][visual]);
//returned: [blank]
trace("holdsVisual is: " add _level0[holdsVisual][visual]._visible);
//returned [blank]

I've taken great pains to be sure that all the levels have already loaded before the ' _level0[holdsVisual][visual]._visible = true;' is called so i'm at a loss for my next troubleshooting step.

thankx
--steve...

Puzzle?
i'm trying to make a jigsaw puzzle and i dont know how to make the parts join and move as one group if they are placed correctly. can anyone help? ps. am using flash mx

Help With Puzzle
I am trying to build a sliding puzzle. Not for a game just for a navigation system. My trouble is that I don't even know where to begin. I found this:

http://www.flashkit.com/movies/Effec...5043/index.php

That is on the right track, but I don't want to have 1 movie duplicated. I want to have each square be a button to a seperate page, each with its own rollover picture. I guess my question is that even possible. Can I achieve the random movement of that example, with out the duplication of movie clips. Basically start with my pattern on screen and have the boxes move around at random like a sliding puzzle. This is probably extremely confusing, so I will check back and answer any questions you have of me.

Thanks in advance

Here's A Puzzle For Someone...
How would you define setInterval so that depending on which content is loaded into your movieclip, the delayed would be longer or shorter.

For example I have a movie clip with 3 text fields. Each text field loads text from a txt file. This movie clip has an animation (10 frames) and on frame 9 I have the setInterval command that acts as a pause so content can be displayed.

What I am looking to accomplish is using setinterval to, depending on what frame of my movie clip is displayed (some text fields are 2 lines of text others 1)display for a longer or shorter period of time.

I am using this code on frame 9

//
_root.animate = setInterval(_root.playMovieClip, 5000, this);

and I imagine I would just incorporate if then statements

Any takers?

Puzzle
hi guys
can any one help me to do a puzzle just like the sample was in flash 5,
but i want it 9 squares rather than 15 and i want to put a picture on the squares

Puzzle
I got as far as making the pieces, converting to buttons doing the x y thing so they click into place; but then I want to add a click sound, so put another layer on the buttons with a sound; and they don't move with the mouse anymore! also it has a stop in the first frame of the first layer, but I want the player when he has put the puzzle together to go automatically to the next scene. I have put the condition script. I am stuck at making it go ahead. The puzzle image is a house with a window and when assembled I want it to go to same pic but with a person looking out of the window, it's for a birthday card. I hope I have explained what I am trying to do clearly. Found tutorials on making a puzzle but no sound and no final changed scene.

[CS3] Puzzle With If
Hi,
I have made three puzzles, but now I need to add code, so the animation continue after the puzzle is finish.

I already have done some coding for the first one, but it doesn't work :
if ((_root.Puzzle.CercleE._rotation==_root.Puzzle.Cer cleE._rotation+(180,250))
(_root.Puzzle.CercleI._rotation==_root.Puzzle.Cerc leI._rotation+(65,115))
(_root.Puzzle.Centre._rotation==_root.Puzzle.Centr e._rotation+(150,210))){
play;}

For the second I want something similar, but its the frames that will make the animation continue.

For the last I have a whiteboard, and when 5 specific locations will have been hit by the draw, the animation must continue.

Thanks for your help.

Puzzle
Hi there!
I m making a puzzle. I want when i attach the objects to the rt place - a sound will produce like in normal windows game.
If i place the sound in the puzzle piece it plays early n look awkward.
Can anyone help me in this?

Puzzle Help
Howdy all, Trying to put together an example for a client of an adver-game. Simple game simple message anyway...

i used a standard sample file in the flash 5 samples folder and made a few modifications. it's the sliding piece puzzle game and the only thing that fails on it is the movie clip labeled "p0". for some reason it's dead wherever it lands after the shuffle.

this is just something that i wanted to whip-out and say "see this is sort of what i'm talking about"per usual the flash snake has bitten me in the ass.

http://www.westwayne.com/interactive...nt/Puzzle2.swf
http://www.westwayne.com/interactive...nt/Puzzle2.fla

the only real changes that i made was disabling the routine that dynamically generated the "tiles" and instead made my own pictographic tiles with the instance names already in place.

Any thoughts or insight to this dead tile would be greatly appreciated.

Another Puzzle For All Of You
Lets say we have text fields that can be filled up with an external text.(I am novice, bear with me, I dont know the exact term)


Quote:




this is the actual working code, by the way.





ActionScript Code:
function loadtext(str) {
    trace(str);
    texte = new LoadVars();
    texte.onLoad = function(success) {
        if (success) {
            _root.texte1.text = texte.texte1;
            _root.texte2.text = texte.texte2;
            _root.texte3.text = texte.texte3;
            _root.email.texte5.text = texte.texte5;
            _root.url.texte6.text = texte.texte6;
            _root.texte7.text = texte.texte7;
            _root.int2020.texte8.text = texte.texte8;
            _root.intcat.texte9.text = texte.texte9;
            _root.bexit.texte10.text = texte.texte10;
        } else {
            trace(success);
            texte.load(str+"/txt.txt");
        }
    };
    texte.load(str+"/textesID.txt");
}
loadtext(lang);
// Just for contact us
texte22 = new LoadVars();
texte22.onLoad = function() {
    _root.createTextField("box", 15, 35, 200, 250, 250);
        _root.box.html = true;
        _root.box.selectable = false;
    var m = this.txt.split("<#>");
    m = m.join(newline);
    box.htmlText = m;
};
texte22.load(lang+"/textesID.txt");
texte22.autoSize="left";

Now, each field is set at Arial, 12(For example).

Fine with English, fine with Dutch...fine with with and with...but our German is having text that are taking more place and so, the text is cut by the displaying box.

Is there a way to say to Flash that if the text is not displayed enterely in one of all those field, take the one that is having more than what we can display(preferably in character number...)then reduce the police to 11...till either you reach 6 or it fits in the field...then do not reduce.

I tried with text lenght, but all the boxes are the same lenght, that's the content that is not...

Any thought on that?

Btw, I am still working on this myself...I thought I found a way to know what field was the longuest...

just that Flash is like having 3h of my time per week...
Sorry.
Thanks for anything.
Zaza
PS:For your information:

My ultimate goals with that flash is to come to a point that just by setting my variable lang, the flash will :
- go and fetch the text in a folder(done),
-change the police to make it fit all the way(So you dont have a 12 aside a 8).(in progress)
-change the font type(Thinking of it, this could be simple so I didnt asked for help there)
-change the url and email(posted on an other thread)
-mirror the position of the object if need to be for right-to-left language(done, believe it or not)
Ambitious for a newby?

It's A Puzzle? (help)....PLEASE
Hi there....

Need to get the jigsaw pieces in the main image to change from grey to red when they are rolled over by the pointer. They need to fade in as red and then when the pointer isn't over them they need to fade back out to grey. I have got so close to doing this but my files are a mess. I have put up a blank file with the library of files to be used. If someone wants to have a pop at making the solution, feel free or can someone tell me how I should go about it?

Many thanks in advance!

>File in Flash CS3
>File in Flash 8





























Edited: 07/02/2007 at 04:24:00 AM by ukdazza

Puzzle
Does anyone know how you could have a animated picture and cut into pieces
to make a puzzle that you drad around to put it together. I coudl use an example file. THANKS.

AS Puzzle
Hi,

I'm trying to unravel a piece of AS that i found, but untill now I'm not very succesfull in understanding it, maybe you guys can make sense of it (for me)


Code:
function str_replace(str, char, replace)
{
return (str.split(char).join(replace));
}


thanx

Puzzle ?
hello... i want to know if someone can help///

i want to learn how to do a puzzle but when i finish my puzzle..
i want a enter button to appear..
the puzzle i want it to be made of a picture..
thanks

SwapDepths () Puzzle
I have created a 3D interface with 10 panels using the attachMovie method. I am trying to work out a way of using swapDepths to make it so that the front panel hides the proportion of the rear panel that it is in contact with.
Is there any way of making one panel's level greater than any other when it's _xscale value is also greater?

Thanks for your time,

Shaka(UK)

Help Me By Working Out This Puzzle
Pictur this:
A movie clip (import mc) in a stop frame of the main time line, this has variable imported from a .txt,

On the main time line there is another variable, and a button.

I am trying to set the variables on the main time line with the variable in the import mc using a button action, here's what i've been using:

"on (release) {
variable = import/variable;
}"

but I keep getting the variable NaN in the main time line.

Does any one understand my explanation nevermind what I need to know?

any help much appriciated.

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