DRAG AND DROP ISSUES
Intro: I started learning flash about a week ago and have made a noobish, but decent site. I really want to have drag and drop windows on my site. I have figured out the drag and drop part...(see below)...now I need to know if I wanted to put, say a button on that movie clip that would move with the clip, how would I do that? Is there a way to group the two so they drag and drop together?I would greatly appreciate help with this cause I've probably spent 10hours trying to figure it out. Don't laugh at me...movieclip.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);movieclipaddEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);function mouseDownHandler(evt:MouseEvent):void {var object = evt.target;object.startDrag();}
Adobe > ActionScript 3
Posted on: 11/23/2007 01:19:16 AM
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Drag And Drop Issues
Why won't this code send me to the designated frame?
on(release) {
stopDrag();
if (this._droptarget=="/target1") {
setProperty(this, _x, _root.target1._x);
setProperty(this, _y, _root.target1._y);
trace("Why won't this work?")
gotoAndPlay("house");
} else {
_x = defaultX;
_y = defaultY;
}
}
I tried it with "gotoAndPlay(scene, frame);" as well and it still didn't work. I'm also positive that there is a frame labeled "house." The trace works fine but it refuses to go to the frame I tell it to go to. Any idea?
Thanks in advance,
Carl Gibson - rkitecsure@hotmail.com
Drag & Drop Issues
im am currently doin drag and drop for a website this is wat actionscript i have
on (press) {
this.startDrag ();
}
on (release) {
this.stopDrag();
if (_root.vid2._droptarget == "/vcr") {
this._x=225;
this._y=340;
_root.amission.gotoAndPlay(2);
}
else {
this._x=496.8;
this._y=327.3;
}
}
when the object hits the target i have a movie being played, but when it doesnt hit the target i want it to play a different movie then too. i have tried putting
_root.static.gotoAndPlay(2);
at the end of this script but it does not seem to work, any suggestions?
Issues W/drag And Drop
Heya, im currently working on a project that requires a "experimental navigation" that leads to page with dynamically loaded content from a database.
Basically, my idea is to make a RTS-like game, where in order to reach the sections of the site, you have to build certain buildings in a tech-tree like fashion. As you build, more sections become available. Now, im not the best at actionscripting, but I do have some experience with it.
My problem is, im trying to create a drag and drop, so when you click on the button to create a building and drag it to the build area, the construction of the building animates and finishes. I would like the building to be clickable also so when all the buildings are constructed you can click on them to go back to certain areas.
this is what i have on the button:
on (press) {
startDrag ("_root.drag_main"); //<-- (drag_main is a duplicate image of the button in movie clip form on the main stage so it can be dragged)
_root.main = 1; //<-- (this is just making the movie clip appear, as i have the alpha set to 0 and 1 is the variable calling it to be visible)
}
on (release) {
stopDrag();
_root.drag_main.gotoAndPlay("main"); //<-- (this is pointing to the animation of the building constructing and finishing which is inside of the duplicate button movie clip)
}
if this is confusing, i understand and if there is any ideas of just starting over and doing it a different way i'm all for it. I'm sure there is a much simpler way of doing this.
What happens with this code is, if i drag and drop the animation wont play, but if i just click and release the button the animation works. It just doesnt work if i drag first. Any ideas or suggestions anyone has i'd appreciate. thanks
Drag And Drop Issues..
Hello,
I wonder if someone might be able to shed some light here. I have a follow the mouse/elastic style effect in my navigation. It works great on it's own. I would like to load a movie in a higher level with a drag and drop function. As you can see the drag and drop movie will not work when loaded onto my example movie. I assume the problem has something to do with the fact that both movies have actionscript that works with the mouse. I have attached an example of my problem. Any help in getting these two movies to jive independantly is greatly appreciated.
Thanks for your time, jevans.
Drag And Drop Issues Pleeease Help
ok, i have a few .swf loaded from a menu, go here to see how i finally figured out how to load them successfully as now im having trouble with a drag and drop:
http://www.flashkit.com/board/showth...hreadid=567110
The drag and drop function works fine when the movies are played individually but when they have been loaded in sequence (as described at the above link) the functions stops working correctly.
when the 'drags' are dropped in the correct place they behave as if they have been dropped in the wrong place.
please please help
thanks in advance
davey
[F8] X/Y Scaling Issues In Drag And Drop
Good afternoon,
I have come across a coding problem in my Flash movie that has boggled my mind. I have created a drag and drop movie in which the drag object scales to twice its size once it is released over the drop zone (which is what I wanted). The problem I am having is that if the user clicks and releases the object again after dropping it in the drop zone, the object will again morph to twice its size. If you keep clicking and releasing the object multiple times while inside the drop zone, it keeps growing and growing like the blob.
I understand that it may be doing this because I told it to enlarge to 2x the size when dropped over the zone. So I am looking for some code (if it exists) that will tell it to quit scaling 2x its size if it is being clicked and dragged around once inside of the drop zone. The purpose of this movie is for users to rearrange (pictures of) appliances to see how they may want them stacked or presented in their own kitchens, so it's important that they be able to move them around while inside of the drop zone.
The following is the code I am using which is attached to the actual dragging movie clip:
onClipEvent (load) {
this.origX = this._x;
this.origY = this._y;
}
onClipEvent (mouseDown) {
if (this.hitTest(_parent._xmouse, _parent._ymouse)) {
this.startDrag();
}
}
onClipEvent (mouseUp) {
if (this.hitTest(_parent._xmouse, _parent._ymouse)) {
this.stopDrag();
// scales picture out upon dropping
if (_parent.dropzone.hitTest(this._x,this._y,true)) {
this._xscale *= 2;
this._yscale *= 2;
} else {
// return it to its original location at orig size
this._x = this.origX;
this._y = this.origY;
this._xscale = 100;
this._yscale = 100;
}
}
}
I would appreciate any insight to this issue I'm having! I hope I was clear enough. Thanks so much.
Jill
Issues With Drag And Drop Questions
I am very new to using flash, so please help.
I have created a flash document that imports a swf file. The main document contains questions that need to be answered, and when the user clicks on a link, it opens the imported swf file.
The problem that I am having, is when I publish the document as a HTML, I can work through the questions in the main part, but then it comes time to load the swf file, and work through those questions, it won't work. The multiple choice questions and true/false ones work, but when it comes to the drag and drop question, it won't.
So far, I can click on the item that needs to be moved, but it won't "Stick" to the destination. I have looked at the _root, the _parent, and _global and have tried each, but to no avail.
If someone could give me a suggestion, it would be great!
Thank you
Drag And Drop Issues [renamed]
I've created a small drag and drop movie which works quite well... except that I'd like the Mcs to move back to their original position on (press)...but they are not. Where am I going wrong?
Have incl. small attachment.
Yossi
Drag/Drop Floor Plan App Issues - Printing And Aligning
Link to SWF:
Floor Plan App
Purpose:
Allows users to select products and place onto their floor plans, which is saved into our DB to be loaded by our filed techs to place further "tech-specific" symbols onto the plan. All of this is covered so far, with no problems.
Issues:
1) I need the have a print button that will print the floor plan in it's entirety - the products placed, the full length, NOT scaled to fit on one page, but printed out on however many are need for the full size print.
2) When a product is selected (to place onto the plan), the "attachedMC" is placed at a specific X/Y coord. I am wanting the attachedMC to be placed on the same X/Y coord (upper left of the plan) in relation to the floor plan coordinates. In other words, if the plan is scrolled to the very bottom, and the user selects a product, currently I have the plan scrolling back to the top, and the item placed in the upper left of the plan. I want the product to appear in the upper left of the plan, no matter where the actual plan coords are. Make sense?
THAT SAID:
I'm using Flash 8 for this, hoping to utilize some of the Bitmap manipulation and even file upload (for plans), and even though this app is AS heavy, it's been a real learning trila for me. I am NOT an expert, and much of the code is probably not as clean as many "gurus" would like .
I can send the .FLA (and Prototype .MXP used - Laco) through email. It's an internal project, so I don't want to upload it.
Drag/Drop Floor Plan App Issues : Printing/alignin
Link to SWF:
Floor Plan App
Purpose:
Allows users to select products and place onto their floor plans, which is saved into our DB to be loaded by our filed techs to place further "tech-specific" symbols onto the plan. All of this is covered so far, with no problems.
Issues:
1) I need the have a print button that will print the floor plan in it's entirety - the products placed, the full length, NOT scaled to fit on one page, but printed out on however many are need for the full size print.
2) When a product is selected (to place onto the plan), the "attachedMC" is placed at a specific X/Y coord. I am wanting the attachedMC to be placed on the same X/Y coord (upper left of the plan) in relation to the floor plan coordinates. In other words, if the plan is scrolled to the very bottom, and the user selects a product, currently I have the plan scrolling back to the top, and the item placed in the upper left of the plan. I want the product to appear in the upper left of the plan, no matter where the actual plan coords are. Make sense?
THAT SAID:
I'm using Flash 8 for this, hoping to utilize some of the Bitmap manipulation and even file upload (for plans), and even though this app is AS heavy, it's been a real learning trila for me. I am NOT an expert, and much of the code is probably not as clean as many "gurus" would like .
I can send the .FLA (and Prototype .MXP used - Laco) through email. It's an internal project, so I don't want to upload it.
Drag Abd Drop, Rollover When Drag Is Over Drop Target?
Hi, im using Flash MX 2004.
I am building a drag and drop, and I have a MC that can be dragged around the stage. The trouble im having is trying to make the drop location do something when i drag the MC over/off it.
I have the following code which works.
objectToDrag.onMouseMove = function() {
if ((objectToDrag.hitTest(dropper)) && (component._beingDragged == true)) {
dropper._alpha = 50;
temp++;
trace("working"+temp);
}
}
This will make the clip i am dragging the draggable MC over change alpha, but for the life of me I cant figure out how to get the alpha to change BACK, after the draggable MC is taken away from the 'dropper'.
Is there a better way that hitTest??
Cheerz,
Dwayne
Drag And Drop MC, Involves Polygonal Boundary, Drop Into Trash.
Hello. This is my desperate problem:
I am creating a circuit diagram designer.
There is basically instructions on the left, in a scrolling textbox (taken care of) and above that a rectangle with a bunch of components in it.
You need to be able to drag the circuit part from the side bar (a duplicate, so that the original remains in the same spot), and to a square on the grid on the stage of this program(Should snap to place...). Each clone should be able to be moved. Like so: You Press on a MC to drag it, the thing you are dragging to the stage is of course a clone. You release the mouse button, so it drops on the grid. It snaps into place. *Oops, you made a mistake. You press on it again, it is draged by your mouse to another square, and does not make a clone. *mind Changes... I dont want to use this one any more. You press on the MC, drag it to a bin which animates to show you the MC is being dragged over it. You release, the MC in question is deleted/removed...
You need to be able to rotate circuit parts by clicking on it so that it highlights, then pressing space bar.
It must also be possible to delete a duplicate by dragging it to the trash (an image/ MC), and last but not least, it is required to save the contents of the stage, or print them off.
Please note that to print it off, there are 2 input boxes outside the stage. One for the title, and one for the Users' Name. When they click on the print button, the two dynamic text fields must retrieve the values from the box outside of the programs' stage.
One Last detail: The cloned objects to be dragged around net to be in a six co-ordinate polygonal boundary, so that no-one can place any objects outside of the stage.
If anyone can help me, i would greatly appriciate it. I need to get this done asap. The graphics have been taken care of, it is just the coding to be done now. HELP, HELP PLEASE!
Thanks - Matt K
(1)drag Drop In 3 (2)drag Dropin 3 ...print 3 Contents (1)+(2)
i want to do the following.
drag (dynamic text file link)1 of choice of x text file links
into an area where all text file links can then be printed..(the text file itself)
[1] [2] [3] [4] [5]...
(basket)
drag drop [1] then [2] then [3] then [4] into (basket)
then print textfiles related to [1] [2] [3] [4]
if sombody could point me to a good tutorial or help me on my way?
thanx
Drag&Drop Duplicate Movie With Drop Target
Hi There...
I'm creating a game where people can design their own cell phone by adding diamonds to it, a "Bling Phone" if you will. You will be able to add 4 types of diamonds to it, change the phones skin, add music to it, give it a name etc etc
I've got it to a stage where it when you click on a diamond(mc) on the stage it duplicates a hidden diamond(mc with a button inside) off stage and you can drag it around etc and then click save. Theres a script which grabs the instance name, x and y position of every diamond on the stage and stores it into a multi dimensional array which will be fed into a mysql database for retreival purposes at a later date.
Now my problem is i would like to be able to use the phone(mc) as a drop target but i'm not sure where to put the droptarget script. does it go on the original MC diamond or the duplicated mc diamond with the button inside it ?
Once a diamond has been dropped onto the phone i would also like it if the user then drags the diamond off the phone it gets deleted. I think i've got it half working but my variables which keep track how many diamonds are on stage dont appear to be updating.
I've attached the .fla file to this post if some is interested in taking a look and helping me out. The droptarget script is only on the blue diamond so far.
Any help would be much appreciated.
Thanks
Rob
Drag And Drop - Multiple MC's On To A Single Drop Target
Hi All
I am struggling with a drag and drop excercise.
I have 15 movie clips that need to be dragged over a single drop target in a specific order. i.e 1,2,3,4, when the correct movie clip is dragged to the drop target a movie within the drop target needs to advance a single frame to display the result of the correct movie clip being dragged over the drop target.
Would I be correct in thinking I need to use some kind of array to compare the clip that is being dragged to the frame position of the drop target?
I have the bones of this working and need advice / help on getting the clips to work in the specific order required. I can post my code if needed.
Thanks in advance.
btw - am using Flash MX 2004 Professional
How To Make A Drag'n'drop Change Mid Drag?
Help! I already know the script to make a Movie Clip drag and droppable.
But how do I make it switch to a different Movie Clip in the middle of being dragged?
Please please help.
[fmx] Drag And Drop With Multiple Drop Locations
Hi
I am trying to make a draggable object have two drop locations, but it will still only drop to one. Please if anyone can help me or notice my mistake it would be really appreciated.
on (release) {
if (_root.DragMotor._droptarget == "/Socket2") {
_root.DragMotor._x = _root.Socket1._x;
_root.DragMotor._y = _root.Socket1._y;
_root.CheckMotorDrop();
} else {
_root.MotorDropped = 0;
}
if (_root.DragMotor._droptarget == "/Socket1") {
_root.DragMotor._x = _root.Socket2._x;
_root.DragMotor._y = _root.Socket2._y;
_root.CheckMotorDrop();
} else {
_root.MotorDropped = 0;
}
function CheckMotorDrop () {
//set the speech bubble to give information
_root.txtSpeech = "You have added a motor to the circuit.";
setProperty(_root.DragMotor, _width, 55);
setProperty(_root.DragMotor, _height, 55);
_root.MotorPowered = 1;
_root.DragMotor.play();
_root.MotorDropped = 1;
}
Thanks for your time, Matt.
Drag And Drop With Additional Drop Area
Hi there i have a little project on at the moment, an educational game for children, where items need to be dragged from one position to another, but with the possibility of being dragged to a seperate holding area first, before being dragged to their final resting area.
i have this code which deals with a straight 'a to b' drag and drop function:
Code:
setProperty(_root.boing,_visible,false);
function dragSetup(clip, targ) {
clip.onPress = function() {
startDrag(this);
this.beingDragged=true;
};
clip.onRelease = clip.onReleaseOutside=function () {
stopDrag();
this.beingDragged=false;
if (eval(this._droptarget) == targ) {
this.onTarget = true;
_root.targ.gotoAndStop(2);
} else {
this.onTarget = false;
_root.targ.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
clip.myHomeX = clip._x;
clip.myHomeY = clip._y;
//the variables below will store the clips end position
clip.myFinalX = targ._x;
clip.myFinalY = targ._y;
clip.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (!this.beingDragged && !this.onTarget) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the circle is dropped on any part of the target it slides to the center of the target
} else if (!this.beingDragged && this.onTarget) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
setProperty(_root.boing,_visible,true);
}
};
}
dragSetup(circle_mc,targetCircle);
dragSetup(circle2_mc,targetCircle2);
dragSetup(circle3_mc,targetCircle3);
which i have then tried to adapt to 'a to b possibly via c':
Code:
function dragSetup(clip, targ, drop) {
clip.onPress = function() {
startDrag(this);
this.beingDragged = true;
};
clip.onRelease = clip.onReleaseOutside=function () {
stopDrag();
this.beingDragged = false;
if (eval(this._droptarget) == targ) {
this.onTarget = true;
this.onDrop = false;
_root.targ.gotoAndStop(2);
} else if (eval(this._droptarget) == drop) {
this.onDrop = true;
this.onTarget = false;
_root.targ.gotoAndStop(1);
} else {
this.onTarget = false;
this.onDrop = false;
_root.targ.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
clip.myHomeX = clip._x;
clip.myHomeY = clip._y;
//the variables below will store the clips end position
clip.myFinalX = targ._x;
clip.myFinalY = targ._y;
//the variables below will store the clips end position
clip.myDropX = drop._x;
clip.myDropY = drop._y;
clip.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (!this.beingDragged && !this.onTarget && !this.onTarget) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
trace("didn't drag anywhere");
//if the circle is dropped on any part of the target it slides to the center of the target
} else if (!this.beingDragged && !this.onDrop && this.onTarget) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
trace("correct!");
} else if (!this.beingDragged && !this.onTarget && this.onDrop) {
this._x -= (this._x-this.myDropX)/5;
this._y -= (this._y-this.myDropY)/5;
trace("teacher drop area");
}
};
}
dragSetup(circle_mc, targetCircle, dropPlace);
dragSetup(circle2_mc, targetCircle2, dropPlace);
dragSetup(circle3_mc, targetCircle3, dropPlace);
any ideas where i'm going wrong? it looks right to me but only ever seems to work when you drag 'a to b'
thanks,
dave.
Drag And Drop - When Drop Targets Overlap
Hi,
Please see
http://www.paraminionstudios.com/dump/PleaseHelp.zip for the files I'm requestiong help on (upload tool is not working).
Drag and drop the power generator "icons" on the left of the screen into the designated areas in the 3d scene to "install" power generators along the side of the building.
I have 4 designated regions in a 3d rendered scene. there are 4 dragable power generator "icons" on the far left of the screen. When the generator icons are dragged and dropped upon one of the 4 targets, the target mc advances to frame 2 of the target mc, and the generator icon disappears (actually the generator icon mcs simply advance to frame 2 of the mc.. a blank kframe). Frame 2 of each of the targets contains a small graphic of a generator that fits the perspective of the 3d scene.
my problem here is that my target MCs overlap slightly. This is causing some issues. if you have already "installed" generator 1, and you then go to drag another icon just below target1, flash is getting confused because of the overlapping. Is it possible to change the instance name of the target after dropping a generator icon on the target so that the script doesn't get confused? the layer order doesn't seem to have any bearing on anything here as I had hoped.
The file is located (upload tool isn't working) at:
http://www.paraminionstudios.com/dump/PleaseHelp.zip
On "vacation", working for a client. never fun.
Drag And Drop : Drop Options
I have some simple drag and drop code here that works fine. But it is set to let each object go to only one "dropZone". I would like be able to have each object be able to go to any of the drop zoned named "dropZone1, dropZone2, dropZone3....". I wouls also like to have is so you can't put multiple object in one zone. Basically, if the zone is being used, the object will again revert back to it's original place. Actionscript is preety new to me so I have trouble with format. I have tried a bunch of stuff that seems like it would work, but I get wierd results. any help would be much appreciated, thanks.
onClipEvent (load) {
this.origX = this._x;
this.origY = this._y;
}
onClipEvent (mouseDown) {
if (this.hitTest(_parent._xmouse, _parent._ymouse)) {
this.startDrag();
}
}
onClipEvent (mouseUp) {
if (this.hitTest(_parent._xmouse, _parent._ymouse)) {
this.stopDrag();
// see if the dropZone conatins the center of this mc
if (_parent.dropZone1.hitTest(this._x,this._y,true)) {
// center it on the drop zone
this._x = _parent.dropZone1._x;
this._y = _parent.dropZone1._y;
} else {
// return it to its original location
this._x = this.origX;
this._y = this.origY;
}
}
}
Drag And Drop To Any Drop Target
Hi guys....I am trying to create some more generic code for a project im on....infact you guys have already helped me lots in getting it up and running!
I have basicly got it where all the dragObjects and assigned functions within a for loop and therefore been assigned to their own dropTargets...all working fine, however a situation is needed where if a user drops a clip onto anything rather than a hit area it doesnt just register as an incorrect drop.....at the moment a drag that misses a dropTarget will be the same as one that is dropped onto an incorrect drop target and thats just a bit unfair for them as it means they have used up one of only two chances!!!
basicly I need to know if its possible to obtain using the coding style that i already have been whether a drop is onto any of the drop targets before than going to chec if its the correct one or not....sorry for the long winded talk but seemed the only way i could explain!!!
the code i'm using is below
Code:
var Xpos:Number;
var Ypos:Number;
var objects:Number = 2;
for (i = 1; i <= objects; i++) {
// assigning the on press events to the dragObjects
this["dragObject"+i+"_mc"].onPress = function() {
this.startDrag(true);
// assigning the original X and Y of the dragged clips
Xpos = this._x;
Ypos = this._y;
}
// assinging the on release events to the dragObjects
this["dragObject"+i+"_mc"].onRelease = function() {
// finding the number of the dragObject to use in the submitAnswer function
objName = this._name
dragNumber = Number(objName.substr(10, 1));
submitAnswer(dragNumber);
}
}
// function to assertain whether the drop was a successful one - whether dropObecjt1 was dragged on dropTarget1 and so on
// the number is passed from the onRealease function
function submitAnswer(dragNumber:Number) {
this.stopDrag();
// if its dropped onto its correct target then turn the button off, place ontop of its target
if (this["dragObject"+dragNumber+"_mc"].hitTest(this["dragTarget"+dragNumber+"_mc"])) {
this["dragObject"+dragNumber+"_mc"].enabled = false;
this["dragObject"+dragNumber+"_mc"]._x = this["dragTarget"+dragNumber+"_mc"]._x+50;
this["dragObject"+dragNumber+"_mc"]._y = this["dragTarget"+dragNumber+"_mc"]._y+50;
trace ("knob jockey");
} else {
// if it is dropped onto a wrong target then chuck it back to where it started!
this["dragObject"+dragNumber+"_mc"]._x = Xpos;
this["dragObject"+dragNumber+"_mc"]._y = Ypos;
}
}
thanks for any help!!
Drag And Drop To Any Drop Target
Hi guys....I am trying to create some more generic code for a project im on....infact you guys have already helped me lots in getting it up and running!
I have basicly got it where all the dragObjects and assigned functions within a for loop and therefore been assigned to their own dropTargets...all working fine, however a situation is needed where if a user drops a clip onto anything rather than a hit area it doesnt just register as an incorrect drop.....at the moment a drag that misses a dropTarget will be the same as one that is dropped onto an incorrect drop target and thats just a bit unfair for them as it means they have used up one of only two chances!!!
basicly I need to know if its possible to obtain using the coding style that i already have been whether a drop is onto any of the drop targets before than going to chec if its the correct one or not....sorry for the long winded talk but seemed the only way i could explain!!!
the code i'm using is below
Code:
var Xpos:Number;
var Ypos:Number;
var objects:Number = 2;
for (i = 1; i <= objects; i++) {
// assigning the on press events to the dragObjects
this["dragObject"+i+"_mc"].onPress = function() {
this.startDrag(true);
// assigning the original X and Y of the dragged clips
Xpos = this._x;
Ypos = this._y;
}
// assinging the on release events to the dragObjects
this["dragObject"+i+"_mc"].onRelease = function() {
// finding the number of the dragObject to use in the submitAnswer function
objName = this._name
dragNumber = Number(objName.substr(10, 1));
submitAnswer(dragNumber);
}
}
// function to assertain whether the drop was a successful one - whether dropObecjt1 was dragged on dropTarget1 and so on
// the number is passed from the onRealease function
function submitAnswer(dragNumber:Number) {
this.stopDrag();
// if its dropped onto its correct target then turn the button off, place ontop of its target
if (this["dragObject"+dragNumber+"_mc"].hitTest(this["dragTarget"+dragNumber+"_mc"])) {
this["dragObject"+dragNumber+"_mc"].enabled = false;
this["dragObject"+dragNumber+"_mc"]._x = this["dragTarget"+dragNumber+"_mc"]._x+50;
this["dragObject"+dragNumber+"_mc"]._y = this["dragTarget"+dragNumber+"_mc"]._y+50;
trace ("knob jockey");
} else {
// if it is dropped onto a wrong target then chuck it back to where it started!
this["dragObject"+dragNumber+"_mc"]._x = Xpos;
this["dragObject"+dragNumber+"_mc"]._y = Ypos;
}
}
thanks for any help!!
Drag Issues
Hi,
I have a startDrag action in a movie I am creating, but with the execution of the dragging, I lose control of all of my buttons. I'm sure there is an easy solution to this...can anyone help?
Drag Issues
Hi,
I have a startDrag action in a movie I am creating(a mouse trailer mask), but with the execution of the dragging, I lose control of all of my buttons. I'm sure there is an easy solution to this...can anyone help?
Drag & Drop - "if" Drag's = Drops Script
HELP! I don't know a lot about flash script!
I have created a drag and drop. I want to make the users complete the drag and drop before they can move on. I want to include a script that checks to see if all items are in the correct boxes then "gotoandplay" the next frame where the navigation is active.
I have attached the drag and drop. Here's what I want to write (just need help writing it correctly):
IF
drag1 = drop1
drag2 = drop2
drag3 = drop3
drag4 = drop4
drag5 = drop5
drag6 = drop6
then gotoandplay frame2
If not, keep checking
Drop Target In "drag And Drop Game"
Im very much confused that how the code is wrong here..?on (press)
{
startDrag (this, false);
}
on (release)
{
stopDrag ();
if (_droptarget eq _root.cpu)
{
_root.score = int(_root.score + 1);
gotoAndStop(2);
}
else
{
_root.score = int(_root.score - 1);
gotoAndStop(2);
answer.gotoAndPlay("wrong");
} // end else if
}
Here im prepairing a game where i had palce this script inside a movie clip,having two option Correct amd Wrong,
I had created a box name keyboard
where an image of keyboard when placed it should show that its correct,and..if the movie clip calledkeyboardbutton is placed outside then it shoul show its wrong.
keyboardbutton is the instance name for that keyboard,
Actually its a game showing the Process of flow of operation in Computer..
Where i had also used the CPU and Monitor..please anyone help me out here...
here is a sample file for that:
Drop Down Issues
Ok i have nearly finnished my website but am not quite happy with the functioning of my drop down menu. There are a few issues.
1.)The whole thing isn't always smooth
2.)whne the user rolls over and up the drop down stays down.
I am sure my construction is somewhat of a bodge job so any hints and advice would be much appreciated.
Thanks
Drop Down Issues
Hi, have an issue with a movie clip based drop down menu! here goes.
My main button, is a movie clip with the standard "up" "over" and "out" states which control the colour of the button, I have added another layer, to this button with a movie clip containing the other buttons (which are also movieclips). So when the mouse rolls over the main button, the others fall into place. I have used the following simple code to control the movie clip buttons:
this.main_button_mc.onRollOver = function() {
main_button_mc..gotoAndPlay("_over");
}
this.main_button_mc..onRollOut = function() {
main_button_mc.gotoAndPlay("_out");
}
The problem i have is the sub buttons dont change when their rolled over. Yet they work when put in to a new fla file, so basically what i want to know is where to store the actionscript for the sub buttons?? Have tried putting them in:
1) the individual sub button
2) the movie clip that houses all the sub buttons
3) the main button movie clip
4) the same place in scene 1 which controls the main button!
none of these have worked, getting a little bit pissed off with it! any responce would be greatly appreciated thanks. jono
Drag + Button Issues
Hello.
Why is it that when i have button in a movie clip and that movie clip is a draggable object the button becomes inactive? How can i have both the button and the movie clip draggable and the button continue to function.
below is the script i have for the draggable movie clip, which has the button contained within that:
Code:
on (press) {
startDrag(_root.dragObject);
}
on (release) {
stopDrag();
}
attached is my file.
thanks
Drag And Srop Issues
Hi,
I am trying to be able to drag a color swatch onto a target and have the target change to the color of the swatch. I aim to have multiple targets so my problems are: 1. I need to know how to assign the color to the target so that I can drag the swatches onto multiple targets and at the moment I am telling the targets what the color value is so it limits me to one target.
2. I need to know how to have the swatch snap back to its original spot regardless of where it is dropped.
This is the code I have so far...
on (press) {
startDrag(this, true);
}
on (release) {
stopDrag();
var color_shape = new Color(_root.shape);
//color_shape.setRGB(0x66CC66);
if (this.hitTest(_root.shape)) {
color_shape.setRGB(this._color.getRGB());
color_shape.setRGB(0x66CC66);
setProperty("_root.block1", _x, "28.1");
setProperty("_root.block1", _y, "407.5");
// this._x=this.pozx;
// this._y=this.pozy;
// duplicateMovieClip(c0, "c"+i, i);
// this["c"+i]._y=360;
// this["c"+i].pozy=407.5;
// this["c"+i]._x=c0._x+i*(this["c"+i]._width+5);
// this["c"+i].pozx=this["c"+i]._x;
// this["c"+i]._color=new Color(this["c"+i]);
// this["c"+i]._color.setRGB (i*730000);
}
}
Please download the fla if you want.. www.redsta.co.za/drag-n-drop.fla
Please help me as I cant seem to get this working.
Thanks so much...
Drag + Button Issues
Hello.
Why is it that when i have button in a movie clip and that movie clip is a draggable object the button becomes inactive? How can i have both the button and the movie clip draggable and the button continue to function.
below is the script i have for the draggable movie clip, which has the button contained within that:
Code:
on (press) {
startDrag(_root.dragObject);
}
on (release) {
stopDrag();
}
attached is my file
Drag + Button Issues
Hello.
Why is it that when i have button in a movie clip and that movie clip is a draggable object the button becomes inactive? How can i have both the button and the movie clip draggable and the button continue to function.
below is the script i have for the draggable movie clip, which has the button contained within that:
Code:
on (press) {
startDrag(_root.dragObject);
}
on (release) {
stopDrag();
}
attached is my file
Drop Menu Issues...
Hello flashers..
I am newbie and having issues with a drop down menu....
the url is.
www.miaroeser.com/beta.html
I can't get it to work properly...
I want it to on rollover open and on rollout close...
and when it is open not to open again....(if Statement)?
not sure on how to go about this that is why it is setup all different and just closes after like 15 sec....
I would be happy to send the .fla out to whom ever feels in the helping mood....
You can post your email or
mail obsbrain@comcast.net or
aimbscullen1
would appreciate any help
thanks all
[F8] Drop-down Menu Issues
Helloo!
I thought this place looked friendly, so I decided to post this problem I have.
In the .fla at this link I have a drop down menu with a button called "_click1". This button is supposed to play the movie clip "_thing1". Obviously, it doesn't. So I would apreciate it if anyone could take a look and possibly change everything around so that it works.
I think this has something to do with objects inside objects inside objects... but the whole concept confuses me a lot. So any insight is greatly apreciated, thanks
Drop Down Menu Issues
OK, real newbie here, please help me out if you can....
I want to have a drop down menu similar to this one (hover over residential portfolio link):
http://www.slcinteriors.com/
so, what I did, is create a MC, then, inside that I created a button as the main menu link, let's call it Projects
I added in the submenu text I wanted in the over and down states of the Projects button, let's call them Residential and Commercial
But, because whenever the mouse left the Projects hit area, the submenu disappeared, so I extended the hit area to include the Residential and Commercial link text.
The problem now is that whenever the mouse gets near this "extended" hit area, the submenu is triggered, wherein I only want it triggered when the mouse hovers over the Projects link.
SORRY TO BE SO WORDY AND CONFUSING!!!
I know I'm not supposed to put submenu items in a button, but I'm very very new to flash and this was the only way I could even get this far ....
Thanks so much in advance...please help if you can.
Edited: 01/15/2007 at 11:57:36 AM by Jamie9470
Drop Down Menu Issues
Hi, I am using a drop down menu that I built based upon a tute very similar to the kirupa one. I have 2 problems so far.
The first is that when I click a button nothing happens.
The 2nd problem is that because my menu items are position just 1 px apart, sometimes the submenus do not close if you move the mouse quickly.
With the submenu buttons not working, I am trying to call an external swf, however have also tried a simple go to frame senario, however neither of them work. I tried a 'geturl' command however, and that surprisingly worked.
My menu is vertical and has the submenu items come out to the side. They are all spaced 1px apart, however if you move the mouse too quickly between main menu items, the previous sub menu stays open (as the mouse hasnt rolled over the invisible rolloff area).
Is there a way to get around this if you have your menu's close together? Having them spaced by 10pixels simply just isnt good enough.
Heres a link to my website to show you whats going on with the menu:
http://www.3amdesign.com.au/lumo/new-website6/
Drop-down Menu Issues
I've been making a valiant attempt as a noob for a fully functional flash site by working with tutorials and some knowledge I picked up in multimedia courses I took in college. Haven't had many issues besides my drop-down menu. I followed a tutorial that embedded a few buttons into a movie symbol and the thing is functional as far as the animation is concerned, my problem is that the buttons inside of the movie do not work at all (doesn't respond to my actionscript "on" or "getURL" commands). I'm horrible at verbalizing these things. Here's a link to my source if it helps:
http://njidgraphics.com/options.fla
Here's the whole site-in-progress thus far if anyone cares to rain fire and brimstone down upon my mediocre Flash skills (lol):
http://njidgraphics.com/index_frameset.html
(the Options drop-down may change rapidly when viewing the whole site, as I am constantly toying with it)
Thanks a ton for reading!
Drag And Drop
Ok folks I have a cd player on the main timeline its turned into a MC instance name player then inside player is a cd that is a button and a MC so
it can be dragged. Also inside player is a box instance name box . Also inside player is MC text instance name txt . What I want to happen is when
you drag the cd over the box it tells the text to play . I have tried to do this with great stress here is the code i have on the cd mc. I can make the cd
drag but I cant get the txt to play when it the cd is drooped into the box.can someone please help
on (press) {
startDrag ("../cd", true);
}
on (release) {
stopDrag ();
if (getProperty("../cd", _droptarget) eq "../box") {
tellTarget ("../txt") {
gotoAndStop (2);
}
}
}
Drag -n- Drop
hi all. i´m kinda new to actionscript. i want to make a floating interface that is draggable. It works so far. check it out: http://www.probus.f2s.com/interface.swf
but now i want an image under the interface that isn´t draggable(it will be visible throught the lens and it will probably contain a magnify-effect)
Is it possible to apply a drag-action to more than one movieclip, or could i apply the drag-action to the whole file by leaving the target-option empty, and simply exclude the image behind the lens?
I hope someone can help me with this.
Drag And Drop
Hello
My dilenma is this?
Im trying to have a drag and drop object lets say a
BOX = a
I wanna drag it to a circle = b
Which in turn will initiate a response = c
How do i do this in actionscript??
Thanks
Drag And Drop
How do you create some dynamic actionscripting in a game for eg.
You have a few ball symbols on the stage and a symbol of a bag. You can only put 5 balls into the bag before you get a meassage that the bag is full. You move the balls into the bag using the startdrag and droptarget actions, the balls can also be removed by dragging them out of the bag again.
I know how to write this code its simple.
But how do you tell flash when the bag is full? What will the code look like?????
Please advise
Drag & Drop...
a common effect im trying 2 achieve here is the DRAG & DROP effect, whereby i'll be using it to navigate through my site. Anyone can help on how it can be done? Thanx
DRAG AND DROP, HELP
Hi there,
I got 7 icons and 7 blank boxes in the movie. All the 7 icons got to be dropped to the right box and if the icon is dropped to the right box then a message "you are right" will appear and the particular box will be high-lighted (its like a signal to tell you that you have dropped the icon to the right box) but if you drop the icon in the wrong box then the icon will go back to the original spot (where the icon was) and a message "please try again" will appear (the box will not be high-lighted because its not the right answer).
I've managed to use the "hit test" action to do it but the message will appear indefinitely.
I will really appreciate it if anybody out there can help me on this.
Please help! Thanks in advance.
Drag And Drop
I try to make a drag and drop button but...
I make one and it works well.
My problem is with 2 buttons.
I drag button1 and all the buttons drag(move)...
I only want drag(move) button1 not all.
I want to drag the 2 buttons but not at the same time.
I want something like that, 8 folders that i can move one then the other and so on...
Best Regards
Drag And Drop Help
I have 3 buttons. I want to drag and drop only one in random order.
My problem is that when i try drag one all the other buttons drag to.
All buttons are in seperate layer(3 layers).
I think i have to put something in target(????).
I try the name i gave to the button but didnt work.
All buttons still drag and drop in the same time.
I only want one in each time.
(supose i learn with 3 then i can use in 12 )
Best Regards
Rui
Drag And Drop
I have 3 buttons. I want to drag and drop only one in random order.
My problem is that when i try drag one all the other buttons drag to.
All buttons are in seperate layer(3 layers).
I think i have to put something in target(????).
I try the name i gave to the button but didnt work.
All buttons still drag and drop in the same time.
I only want one in each time.
The cose i use is:
on (press) {
startDrag ("");
}
on (release) {
stopDrag ();
}
What do i put on the "" ?
I try the name of the button but didnt work.
I dont know how to name a instance on a button, because there is no option available.
Movie Clip - Behavior and "Name"(here i can name a instance)
Button - Behavior and "Option"(here i cant)
I try evan with a Movie clip but that way i have more problems, i only can drag the last layer and when i clik on any part of the scene he drags to.
Because the option Mouse Down and Mouse UP is for the entire scene.
With movie clip i can name a instance but didnt work to.
Hel me please, i'm complited LOST...
Best Regards
Rui
Ps: Sorry to put so many posts but i realy need this fix
Drag And Drop
Does anyone know if it's possible to drag and drop something from one mc to the next, put have it dropped within the mc in a specific frame. Or does it always just appear on top of that mc?
EG:
Drag a circle from MC1 to MC2 to a drop target called square1. MC2 consists of many frames, and the square1 is in frame 20. You drag the circle and it is dropped on the square1. When you move through MC2 the circle should disapper because it was dropped a few frames earlier and now you are in frame 40. Is this possible, or will the circle appear in every frame of that MC it were dropped into?
Let me know if this is unclear.....
L
Drag And Drop Help Please
I am having the worst time trying to make an object dragable in flash5. I have checked the tutes and all of them appear to be for flash4, or I am just really dumb and cant understand. So far the only thing I can figure out is this:
1. convert said object to symbol (button)
2. assign the action on mouse event (press)
3. assign action start drag
I know that those steps are only part of the process, but can someone please help me figure this out? I'm going bald from all the hair I've pulled out. Thanks.
Drag -n- Drop Help...
I have been trying to do the drag-n-drop tut..but for some reason..I can the ball (draggable object) to be shown. It is invisible. Cant see it anywhere. Here it my code:
1. New project. Made new MC>>>> Made ball (button) inside of this MC.
MC name: ballbutton
Instance name: ball
2.Gave button inside MC the actions of:
on (press) {
startDrag ("/ball", true);
}
on (release) {
stopDrag ();
}
3.Dragged movie to the stage.....all worked fine 'till here!
4.Made new MC "hole"...and made graphicimage of a "hole" inside of MC. Dragged that MC to the stage/
5.Went to "ballbutton" MC and added this code to the instance/button inside the MC:
on (release) {
if (GetProperty ("/Ball", _droptarget) eq "/Hole") {
setProperty ("/ball", _visible, "0");
}
}
6.Added a new layer (just for actions)
Frame 1: if (getProperty ("/ball", _visible )=0) {
nextScene ();
}
Frame 2: gotoAndPlay (1);
Can somebody tell me what I am missing...or where a good "EASY" tut on this would be? Thanbks -whispers-
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