Depth In Drag And Drop
Hi!I was wondering if there are any ways to put an object in front or behind another based on its position in relation to the other one, to create the illusion that there is depth. This would be used in a file to create a 'room', where the x and y positions of the objects would be saved in a database. That bit I can do. I just need to know how to create the illusion of depth within the 'room'.I'd like this in isometric view, please.Thanks in advance.~Zac
Adobe > ActionScript 1 and 2
Posted on: 08/01/2008 08:06:00 AM
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Help With: DRAG DROP And DEPTH
I need a bit more help please. I'm trying to develop a little game where I'm duplicating movieclips and then allowing them to be dragged on stage.
1: Problem, when several of them are on top of each other the most recently duplicated one appears on top. Good. But when you click on the pile of them to start dragging the one on the bottom of the pile starts to drag. I would really like the top one to drag.
2: Again if several things are on the stage I would like the thing that appears on the top to be dominant so to speak. For example if there are two MCs and they both have an on(press) script attached to them to set the _alpha to 50. Then they will both become transparent. I would like it that only the top one become transparent. Is this possible?
3: In the movie clip I added code to trace the depth as in this.depth and the value comes out as undefined. Shouldn't the depth be the value of i?
Is my description clear? Thanks if you can help.
t
Code is sort of like this:
Code:
i = i + 1;
duplicateMovieClip (_root.circle, "circle" + i, i);
and the original movie clip has a basic hit test / start drag code assigned to it with an
on(press)
Code:
this._alpha=50;
AS 2 Depth In Drag And Drop
Hi!
I was wondering if it is possible to move something behind or infront of an object depending on where it is dragged in the 'room'.
I would like this in isometric view, so I don't need any fancy things that make it smaller or larger or fade, just the changing depth.
Thanks in advance!
After Drag And Drop Swap Depth
hi people!!
i really need some help!
I have an mc that is can drag and drop and that works perfectly. Now i want to swap this mc on the moment that i release the mc to drop it.
onEnterFrame = function() {
mymc.onPress {
startDrag(_root.mymc);
}
mymc.onRelease {
stopDrag(_root.mymc);
}
}
I know the code to swap depths, but when i put the code in mij action script the dragging stops working and it only swaps depth..
How can i fix this????
thanx guys
[CS3] Swap Depth Vs Drag And Drop - AS2
I am looking to achieve something like this:
http://www.letter-photo.com/
So far I manage to get a drag and drop target, and swap depth working seperately. As soon as I combine the files together it stops working properly. If you notice, the letters are still on the tabs so as soon as I click it, I am still able to move it out of the main area even though it is currently out of sight.
The whole idea is to have a main area where;
1. the swap depth (which is the tabs in my case) will be a container
2. we also have a mini movie in the drag and drop button that I wanted to be able to drag into the swap depth area and play it or show it rather.
Can someone suggest to me how:
1. I can assign so that whatever object I click will be on the main area. I am thinking I must need to assign the swap depth to specific number?
2. The main area will be at the front despite whatever tabs or object being drag onto it.
Advice is very much appreciated.
Here's the source file, http://30fps.ca/McMaster/Flash/tabsswapdepth.fla
Drag + Drop To Swap Depth
Hi,
I have a list of 10 emptyMovieClips, each representing a "Depth".
So the top EMC is depth 0, the last in the list represents depth 9.
I want to drag and drop now for ex. the EMC number 10 to the top, so he inherits the depth 0 of the top EMC, while the top EMC with depth 0 should inherit the depth 9 of the moved and dropped EMC. cool.
How could I achieve this and where could I start??
Thanks
Drag & Drop - Depth Challenge
I wonder if someone could help me. I am building a drag & drop question using the Quiz Component that comes as part of Flash MX 2004 Professional.
My problem is that 1 have 3 images therefore 3 targets yet 2 need to be on top of each other, as items need to be placed on top of each other in the correct order.
I need to be able to click item 1 and drag over to target 1, then when released force that depth of item 1 to the bottom. Next click item 2, well this doesn't really matter because it is a larger area and is lower down so not a problem, but the last item 3 needs to be able to see target 3, which would normally be under target 1.
The dragable movie clips are called Drag1, Drag2 & Drag 3 and the target movie clips are called Target1, Target2 & Target3. All of these movie clips are contained within one movie clip called DragDrop on the main timeline.
I pray to the Gurus of ActionScript to see if this can be done, any example or quidance would be much appreciated.
I have an example which can be found at www.iglooweb.co.uk/test/test.zip I have abit of AS on the drag button to colour the target area so that I know I am addressing the correct target but the AS to getNextHighestDepth(); does not seem to be working. I have also tried swapping depths, that doesn't seem to work properly either.
Please help.
Drag Abd Drop, Rollover When Drag Is Over Drop Target?
Hi, im using Flash MX 2004.
I am building a drag and drop, and I have a MC that can be dragged around the stage. The trouble im having is trying to make the drop location do something when i drag the MC over/off it.
I have the following code which works.
objectToDrag.onMouseMove = function() {
if ((objectToDrag.hitTest(dropper)) && (component._beingDragged == true)) {
dropper._alpha = 50;
temp++;
trace("working"+temp);
}
}
This will make the clip i am dragging the draggable MC over change alpha, but for the life of me I cant figure out how to get the alpha to change BACK, after the draggable MC is taken away from the 'dropper'.
Is there a better way that hitTest??
Cheerz,
Dwayne
Drag And Drop MC, Involves Polygonal Boundary, Drop Into Trash.
Hello. This is my desperate problem:
I am creating a circuit diagram designer.
There is basically instructions on the left, in a scrolling textbox (taken care of) and above that a rectangle with a bunch of components in it.
You need to be able to drag the circuit part from the side bar (a duplicate, so that the original remains in the same spot), and to a square on the grid on the stage of this program(Should snap to place...). Each clone should be able to be moved. Like so: You Press on a MC to drag it, the thing you are dragging to the stage is of course a clone. You release the mouse button, so it drops on the grid. It snaps into place. *Oops, you made a mistake. You press on it again, it is draged by your mouse to another square, and does not make a clone. *mind Changes... I dont want to use this one any more. You press on the MC, drag it to a bin which animates to show you the MC is being dragged over it. You release, the MC in question is deleted/removed...
You need to be able to rotate circuit parts by clicking on it so that it highlights, then pressing space bar.
It must also be possible to delete a duplicate by dragging it to the trash (an image/ MC), and last but not least, it is required to save the contents of the stage, or print them off.
Please note that to print it off, there are 2 input boxes outside the stage. One for the title, and one for the Users' Name. When they click on the print button, the two dynamic text fields must retrieve the values from the box outside of the programs' stage.
One Last detail: The cloned objects to be dragged around net to be in a six co-ordinate polygonal boundary, so that no-one can place any objects outside of the stage.
If anyone can help me, i would greatly appriciate it. I need to get this done asap. The graphics have been taken care of, it is just the coding to be done now. HELP, HELP PLEASE!
Thanks - Matt K
(1)drag Drop In 3 (2)drag Dropin 3 ...print 3 Contents (1)+(2)
i want to do the following.
drag (dynamic text file link)1 of choice of x text file links
into an area where all text file links can then be printed..(the text file itself)
[1] [2] [3] [4] [5]...
(basket)
drag drop [1] then [2] then [3] then [4] into (basket)
then print textfiles related to [1] [2] [3] [4]
if sombody could point me to a good tutorial or help me on my way?
thanx
Drag&Drop Duplicate Movie With Drop Target
Hi There...
I'm creating a game where people can design their own cell phone by adding diamonds to it, a "Bling Phone" if you will. You will be able to add 4 types of diamonds to it, change the phones skin, add music to it, give it a name etc etc
I've got it to a stage where it when you click on a diamond(mc) on the stage it duplicates a hidden diamond(mc with a button inside) off stage and you can drag it around etc and then click save. Theres a script which grabs the instance name, x and y position of every diamond on the stage and stores it into a multi dimensional array which will be fed into a mysql database for retreival purposes at a later date.
Now my problem is i would like to be able to use the phone(mc) as a drop target but i'm not sure where to put the droptarget script. does it go on the original MC diamond or the duplicated mc diamond with the button inside it ?
Once a diamond has been dropped onto the phone i would also like it if the user then drags the diamond off the phone it gets deleted. I think i've got it half working but my variables which keep track how many diamonds are on stage dont appear to be updating.
I've attached the .fla file to this post if some is interested in taking a look and helping me out. The droptarget script is only on the blue diamond so far.
Any help would be much appreciated.
Thanks
Rob
Drag And Drop - Multiple MC's On To A Single Drop Target
Hi All
I am struggling with a drag and drop excercise.
I have 15 movie clips that need to be dragged over a single drop target in a specific order. i.e 1,2,3,4, when the correct movie clip is dragged to the drop target a movie within the drop target needs to advance a single frame to display the result of the correct movie clip being dragged over the drop target.
Would I be correct in thinking I need to use some kind of array to compare the clip that is being dragged to the frame position of the drop target?
I have the bones of this working and need advice / help on getting the clips to work in the specific order required. I can post my code if needed.
Thanks in advance.
btw - am using Flash MX 2004 Professional
How To Make A Drag'n'drop Change Mid Drag?
Help! I already know the script to make a Movie Clip drag and droppable.
But how do I make it switch to a different Movie Clip in the middle of being dragged?
Please please help.
[fmx] Drag And Drop With Multiple Drop Locations
Hi
I am trying to make a draggable object have two drop locations, but it will still only drop to one. Please if anyone can help me or notice my mistake it would be really appreciated.
on (release) {
if (_root.DragMotor._droptarget == "/Socket2") {
_root.DragMotor._x = _root.Socket1._x;
_root.DragMotor._y = _root.Socket1._y;
_root.CheckMotorDrop();
} else {
_root.MotorDropped = 0;
}
if (_root.DragMotor._droptarget == "/Socket1") {
_root.DragMotor._x = _root.Socket2._x;
_root.DragMotor._y = _root.Socket2._y;
_root.CheckMotorDrop();
} else {
_root.MotorDropped = 0;
}
function CheckMotorDrop () {
//set the speech bubble to give information
_root.txtSpeech = "You have added a motor to the circuit.";
setProperty(_root.DragMotor, _width, 55);
setProperty(_root.DragMotor, _height, 55);
_root.MotorPowered = 1;
_root.DragMotor.play();
_root.MotorDropped = 1;
}
Thanks for your time, Matt.
Drag And Drop With Additional Drop Area
Hi there i have a little project on at the moment, an educational game for children, where items need to be dragged from one position to another, but with the possibility of being dragged to a seperate holding area first, before being dragged to their final resting area.
i have this code which deals with a straight 'a to b' drag and drop function:
Code:
setProperty(_root.boing,_visible,false);
function dragSetup(clip, targ) {
clip.onPress = function() {
startDrag(this);
this.beingDragged=true;
};
clip.onRelease = clip.onReleaseOutside=function () {
stopDrag();
this.beingDragged=false;
if (eval(this._droptarget) == targ) {
this.onTarget = true;
_root.targ.gotoAndStop(2);
} else {
this.onTarget = false;
_root.targ.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
clip.myHomeX = clip._x;
clip.myHomeY = clip._y;
//the variables below will store the clips end position
clip.myFinalX = targ._x;
clip.myFinalY = targ._y;
clip.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (!this.beingDragged && !this.onTarget) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the circle is dropped on any part of the target it slides to the center of the target
} else if (!this.beingDragged && this.onTarget) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
setProperty(_root.boing,_visible,true);
}
};
}
dragSetup(circle_mc,targetCircle);
dragSetup(circle2_mc,targetCircle2);
dragSetup(circle3_mc,targetCircle3);
which i have then tried to adapt to 'a to b possibly via c':
Code:
function dragSetup(clip, targ, drop) {
clip.onPress = function() {
startDrag(this);
this.beingDragged = true;
};
clip.onRelease = clip.onReleaseOutside=function () {
stopDrag();
this.beingDragged = false;
if (eval(this._droptarget) == targ) {
this.onTarget = true;
this.onDrop = false;
_root.targ.gotoAndStop(2);
} else if (eval(this._droptarget) == drop) {
this.onDrop = true;
this.onTarget = false;
_root.targ.gotoAndStop(1);
} else {
this.onTarget = false;
this.onDrop = false;
_root.targ.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
clip.myHomeX = clip._x;
clip.myHomeY = clip._y;
//the variables below will store the clips end position
clip.myFinalX = targ._x;
clip.myFinalY = targ._y;
//the variables below will store the clips end position
clip.myDropX = drop._x;
clip.myDropY = drop._y;
clip.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (!this.beingDragged && !this.onTarget && !this.onTarget) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
trace("didn't drag anywhere");
//if the circle is dropped on any part of the target it slides to the center of the target
} else if (!this.beingDragged && !this.onDrop && this.onTarget) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
trace("correct!");
} else if (!this.beingDragged && !this.onTarget && this.onDrop) {
this._x -= (this._x-this.myDropX)/5;
this._y -= (this._y-this.myDropY)/5;
trace("teacher drop area");
}
};
}
dragSetup(circle_mc, targetCircle, dropPlace);
dragSetup(circle2_mc, targetCircle2, dropPlace);
dragSetup(circle3_mc, targetCircle3, dropPlace);
any ideas where i'm going wrong? it looks right to me but only ever seems to work when you drag 'a to b'
thanks,
dave.
Drag And Drop - When Drop Targets Overlap
Hi,
Please see
http://www.paraminionstudios.com/dump/PleaseHelp.zip for the files I'm requestiong help on (upload tool is not working).
Drag and drop the power generator "icons" on the left of the screen into the designated areas in the 3d scene to "install" power generators along the side of the building.
I have 4 designated regions in a 3d rendered scene. there are 4 dragable power generator "icons" on the far left of the screen. When the generator icons are dragged and dropped upon one of the 4 targets, the target mc advances to frame 2 of the target mc, and the generator icon disappears (actually the generator icon mcs simply advance to frame 2 of the mc.. a blank kframe). Frame 2 of each of the targets contains a small graphic of a generator that fits the perspective of the 3d scene.
my problem here is that my target MCs overlap slightly. This is causing some issues. if you have already "installed" generator 1, and you then go to drag another icon just below target1, flash is getting confused because of the overlapping. Is it possible to change the instance name of the target after dropping a generator icon on the target so that the script doesn't get confused? the layer order doesn't seem to have any bearing on anything here as I had hoped.
The file is located (upload tool isn't working) at:
http://www.paraminionstudios.com/dump/PleaseHelp.zip
On "vacation", working for a client. never fun.
Drag, Depth, And Layer Problem
How do you set eighteen, draggable movie clips so they don't overlap or underlay each other when you drag them?
Say I have movie clip #1 and it drags over the top of all the other movie clips. Movie clip #18 drags under all the other movie clips. Movie clip #9 is in the middle, dragging under some, and over others. How do you set everything, so no matter which movie clip you decide to drag, it is always dragged over the top of everything else.
A working example at http://www.gattacaphotography.tv shows how each clip chosen will be dragged over everything else. How is this done?
I am using Flash MX (publishing to F5).
Click (and Drag) Bring-up-object In Depth Function?
I'd like to make an instance click-and-draggable (I know how to do that to an instance (startDrag("movie"), etc., but that's it). I'd like to create a global function for each object (say 3-5), so when a user clicks, it brings it to the very front and very draggable). For obvious reasons, it's a global function to call from each instance, rather than attaching nearly-duplicate on press and on release local functions to each and every instance. Well, sorta saves on efficiency, right?
Other things I'd like to see would be to have yet-more-embedded-functionality (buttons show up that are there, but disappear when you click on another instance, but that can come later. A bounding area would be nice too.
Any takers?
thanks.
Drag And Drop : Drop Options
I have some simple drag and drop code here that works fine. But it is set to let each object go to only one "dropZone". I would like be able to have each object be able to go to any of the drop zoned named "dropZone1, dropZone2, dropZone3....". I wouls also like to have is so you can't put multiple object in one zone. Basically, if the zone is being used, the object will again revert back to it's original place. Actionscript is preety new to me so I have trouble with format. I have tried a bunch of stuff that seems like it would work, but I get wierd results. any help would be much appreciated, thanks.
onClipEvent (load) {
this.origX = this._x;
this.origY = this._y;
}
onClipEvent (mouseDown) {
if (this.hitTest(_parent._xmouse, _parent._ymouse)) {
this.startDrag();
}
}
onClipEvent (mouseUp) {
if (this.hitTest(_parent._xmouse, _parent._ymouse)) {
this.stopDrag();
// see if the dropZone conatins the center of this mc
if (_parent.dropZone1.hitTest(this._x,this._y,true)) {
// center it on the drop zone
this._x = _parent.dropZone1._x;
this._y = _parent.dropZone1._y;
} else {
// return it to its original location
this._x = this.origX;
this._y = this.origY;
}
}
}
Drag And Drop To Any Drop Target
Hi guys....I am trying to create some more generic code for a project im on....infact you guys have already helped me lots in getting it up and running!
I have basicly got it where all the dragObjects and assigned functions within a for loop and therefore been assigned to their own dropTargets...all working fine, however a situation is needed where if a user drops a clip onto anything rather than a hit area it doesnt just register as an incorrect drop.....at the moment a drag that misses a dropTarget will be the same as one that is dropped onto an incorrect drop target and thats just a bit unfair for them as it means they have used up one of only two chances!!!
basicly I need to know if its possible to obtain using the coding style that i already have been whether a drop is onto any of the drop targets before than going to chec if its the correct one or not....sorry for the long winded talk but seemed the only way i could explain!!!
the code i'm using is below
Code:
var Xpos:Number;
var Ypos:Number;
var objects:Number = 2;
for (i = 1; i <= objects; i++) {
// assigning the on press events to the dragObjects
this["dragObject"+i+"_mc"].onPress = function() {
this.startDrag(true);
// assigning the original X and Y of the dragged clips
Xpos = this._x;
Ypos = this._y;
}
// assinging the on release events to the dragObjects
this["dragObject"+i+"_mc"].onRelease = function() {
// finding the number of the dragObject to use in the submitAnswer function
objName = this._name
dragNumber = Number(objName.substr(10, 1));
submitAnswer(dragNumber);
}
}
// function to assertain whether the drop was a successful one - whether dropObecjt1 was dragged on dropTarget1 and so on
// the number is passed from the onRealease function
function submitAnswer(dragNumber:Number) {
this.stopDrag();
// if its dropped onto its correct target then turn the button off, place ontop of its target
if (this["dragObject"+dragNumber+"_mc"].hitTest(this["dragTarget"+dragNumber+"_mc"])) {
this["dragObject"+dragNumber+"_mc"].enabled = false;
this["dragObject"+dragNumber+"_mc"]._x = this["dragTarget"+dragNumber+"_mc"]._x+50;
this["dragObject"+dragNumber+"_mc"]._y = this["dragTarget"+dragNumber+"_mc"]._y+50;
trace ("knob jockey");
} else {
// if it is dropped onto a wrong target then chuck it back to where it started!
this["dragObject"+dragNumber+"_mc"]._x = Xpos;
this["dragObject"+dragNumber+"_mc"]._y = Ypos;
}
}
thanks for any help!!
Drag And Drop To Any Drop Target
Hi guys....I am trying to create some more generic code for a project im on....infact you guys have already helped me lots in getting it up and running!
I have basicly got it where all the dragObjects and assigned functions within a for loop and therefore been assigned to their own dropTargets...all working fine, however a situation is needed where if a user drops a clip onto anything rather than a hit area it doesnt just register as an incorrect drop.....at the moment a drag that misses a dropTarget will be the same as one that is dropped onto an incorrect drop target and thats just a bit unfair for them as it means they have used up one of only two chances!!!
basicly I need to know if its possible to obtain using the coding style that i already have been whether a drop is onto any of the drop targets before than going to chec if its the correct one or not....sorry for the long winded talk but seemed the only way i could explain!!!
the code i'm using is below
Code:
var Xpos:Number;
var Ypos:Number;
var objects:Number = 2;
for (i = 1; i <= objects; i++) {
// assigning the on press events to the dragObjects
this["dragObject"+i+"_mc"].onPress = function() {
this.startDrag(true);
// assigning the original X and Y of the dragged clips
Xpos = this._x;
Ypos = this._y;
}
// assinging the on release events to the dragObjects
this["dragObject"+i+"_mc"].onRelease = function() {
// finding the number of the dragObject to use in the submitAnswer function
objName = this._name
dragNumber = Number(objName.substr(10, 1));
submitAnswer(dragNumber);
}
}
// function to assertain whether the drop was a successful one - whether dropObecjt1 was dragged on dropTarget1 and so on
// the number is passed from the onRealease function
function submitAnswer(dragNumber:Number) {
this.stopDrag();
// if its dropped onto its correct target then turn the button off, place ontop of its target
if (this["dragObject"+dragNumber+"_mc"].hitTest(this["dragTarget"+dragNumber+"_mc"])) {
this["dragObject"+dragNumber+"_mc"].enabled = false;
this["dragObject"+dragNumber+"_mc"]._x = this["dragTarget"+dragNumber+"_mc"]._x+50;
this["dragObject"+dragNumber+"_mc"]._y = this["dragTarget"+dragNumber+"_mc"]._y+50;
trace ("knob jockey");
} else {
// if it is dropped onto a wrong target then chuck it back to where it started!
this["dragObject"+dragNumber+"_mc"]._x = Xpos;
this["dragObject"+dragNumber+"_mc"]._y = Ypos;
}
}
thanks for any help!!
Drag & Drop - "if" Drag's = Drops Script
HELP! I don't know a lot about flash script!
I have created a drag and drop. I want to make the users complete the drag and drop before they can move on. I want to include a script that checks to see if all items are in the correct boxes then "gotoandplay" the next frame where the navigation is active.
I have attached the drag and drop. Here's what I want to write (just need help writing it correctly):
IF
drag1 = drop1
drag2 = drop2
drag3 = drop3
drag4 = drop4
drag5 = drop5
drag6 = drop6
then gotoandplay frame2
If not, keep checking
Drop Target In "drag And Drop Game"
Im very much confused that how the code is wrong here..?on (press)
{
startDrag (this, false);
}
on (release)
{
stopDrag ();
if (_droptarget eq _root.cpu)
{
_root.score = int(_root.score + 1);
gotoAndStop(2);
}
else
{
_root.score = int(_root.score - 1);
gotoAndStop(2);
answer.gotoAndPlay("wrong");
} // end else if
}
Here im prepairing a game where i had palce this script inside a movie clip,having two option Correct amd Wrong,
I had created a box name keyboard
where an image of keyboard when placed it should show that its correct,and..if the movie clip calledkeyboardbutton is placed outside then it shoul show its wrong.
keyboardbutton is the instance name for that keyboard,
Actually its a game showing the Process of flow of operation in Computer..
Where i had also used the CPU and Monitor..please anyone help me out here...
here is a sample file for that:
Drag And Drop
Ok folks I have a cd player on the main timeline its turned into a MC instance name player then inside player is a cd that is a button and a MC so
it can be dragged. Also inside player is a box instance name box . Also inside player is MC text instance name txt . What I want to happen is when
you drag the cd over the box it tells the text to play . I have tried to do this with great stress here is the code i have on the cd mc. I can make the cd
drag but I cant get the txt to play when it the cd is drooped into the box.can someone please help
on (press) {
startDrag ("../cd", true);
}
on (release) {
stopDrag ();
if (getProperty("../cd", _droptarget) eq "../box") {
tellTarget ("../txt") {
gotoAndStop (2);
}
}
}
Drag -n- Drop
hi all. i´m kinda new to actionscript. i want to make a floating interface that is draggable. It works so far. check it out: http://www.probus.f2s.com/interface.swf
but now i want an image under the interface that isn´t draggable(it will be visible throught the lens and it will probably contain a magnify-effect)
Is it possible to apply a drag-action to more than one movieclip, or could i apply the drag-action to the whole file by leaving the target-option empty, and simply exclude the image behind the lens?
I hope someone can help me with this.
Drag And Drop
Hello
My dilenma is this?
Im trying to have a drag and drop object lets say a
BOX = a
I wanna drag it to a circle = b
Which in turn will initiate a response = c
How do i do this in actionscript??
Thanks
Drag And Drop
How do you create some dynamic actionscripting in a game for eg.
You have a few ball symbols on the stage and a symbol of a bag. You can only put 5 balls into the bag before you get a meassage that the bag is full. You move the balls into the bag using the startdrag and droptarget actions, the balls can also be removed by dragging them out of the bag again.
I know how to write this code its simple.
But how do you tell flash when the bag is full? What will the code look like?????
Please advise
Drag & Drop...
a common effect im trying 2 achieve here is the DRAG & DROP effect, whereby i'll be using it to navigate through my site. Anyone can help on how it can be done? Thanx
DRAG AND DROP, HELP
Hi there,
I got 7 icons and 7 blank boxes in the movie. All the 7 icons got to be dropped to the right box and if the icon is dropped to the right box then a message "you are right" will appear and the particular box will be high-lighted (its like a signal to tell you that you have dropped the icon to the right box) but if you drop the icon in the wrong box then the icon will go back to the original spot (where the icon was) and a message "please try again" will appear (the box will not be high-lighted because its not the right answer).
I've managed to use the "hit test" action to do it but the message will appear indefinitely.
I will really appreciate it if anybody out there can help me on this.
Please help! Thanks in advance.
Drag And Drop
I try to make a drag and drop button but...
I make one and it works well.
My problem is with 2 buttons.
I drag button1 and all the buttons drag(move)...
I only want drag(move) button1 not all.
I want to drag the 2 buttons but not at the same time.
I want something like that, 8 folders that i can move one then the other and so on...
Best Regards
Drag And Drop Help
I have 3 buttons. I want to drag and drop only one in random order.
My problem is that when i try drag one all the other buttons drag to.
All buttons are in seperate layer(3 layers).
I think i have to put something in target(????).
I try the name i gave to the button but didnt work.
All buttons still drag and drop in the same time.
I only want one in each time.
(supose i learn with 3 then i can use in 12 )
Best Regards
Rui
Drag And Drop
I have 3 buttons. I want to drag and drop only one in random order.
My problem is that when i try drag one all the other buttons drag to.
All buttons are in seperate layer(3 layers).
I think i have to put something in target(????).
I try the name i gave to the button but didnt work.
All buttons still drag and drop in the same time.
I only want one in each time.
The cose i use is:
on (press) {
startDrag ("");
}
on (release) {
stopDrag ();
}
What do i put on the "" ?
I try the name of the button but didnt work.
I dont know how to name a instance on a button, because there is no option available.
Movie Clip - Behavior and "Name"(here i can name a instance)
Button - Behavior and "Option"(here i cant)
I try evan with a Movie clip but that way i have more problems, i only can drag the last layer and when i clik on any part of the scene he drags to.
Because the option Mouse Down and Mouse UP is for the entire scene.
With movie clip i can name a instance but didnt work to.
Hel me please, i'm complited LOST...
Best Regards
Rui
Ps: Sorry to put so many posts but i realy need this fix
Drag And Drop
Does anyone know if it's possible to drag and drop something from one mc to the next, put have it dropped within the mc in a specific frame. Or does it always just appear on top of that mc?
EG:
Drag a circle from MC1 to MC2 to a drop target called square1. MC2 consists of many frames, and the square1 is in frame 20. You drag the circle and it is dropped on the square1. When you move through MC2 the circle should disapper because it was dropped a few frames earlier and now you are in frame 40. Is this possible, or will the circle appear in every frame of that MC it were dropped into?
Let me know if this is unclear.....
L
Drag And Drop Help Please
I am having the worst time trying to make an object dragable in flash5. I have checked the tutes and all of them appear to be for flash4, or I am just really dumb and cant understand. So far the only thing I can figure out is this:
1. convert said object to symbol (button)
2. assign the action on mouse event (press)
3. assign action start drag
I know that those steps are only part of the process, but can someone please help me figure this out? I'm going bald from all the hair I've pulled out. Thanks.
Drag -n- Drop Help...
I have been trying to do the drag-n-drop tut..but for some reason..I can the ball (draggable object) to be shown. It is invisible. Cant see it anywhere. Here it my code:
1. New project. Made new MC>>>> Made ball (button) inside of this MC.
MC name: ballbutton
Instance name: ball
2.Gave button inside MC the actions of:
on (press) {
startDrag ("/ball", true);
}
on (release) {
stopDrag ();
}
3.Dragged movie to the stage.....all worked fine 'till here!
4.Made new MC "hole"...and made graphicimage of a "hole" inside of MC. Dragged that MC to the stage/
5.Went to "ballbutton" MC and added this code to the instance/button inside the MC:
on (release) {
if (GetProperty ("/Ball", _droptarget) eq "/Hole") {
setProperty ("/ball", _visible, "0");
}
}
6.Added a new layer (just for actions)
Frame 1: if (getProperty ("/ball", _visible )=0) {
nextScene ();
}
Frame 2: gotoAndPlay (1);
Can somebody tell me what I am missing...or where a good "EASY" tut on this would be? Thanbks -whispers-
Why Can't I Drag And Drop?
Isn't the way to get a button to a frame in a movie simply to drag it there from the library? well I can't do this. I can select it but it hops back to the library when I release the mouse. what gives?
Drag And Drop
I am work on the "Laser Effect" Tutorial and I can't pass the :
Drag a copy of the "line" symbol into the first frame of the TEMP layer and center it
Drag a copy of the "ball" symbol into the first frame of the LASER CONTACT layer
How do I drag a object into a frame.
DRAG AND DROP
hey, i really need to know how to drag and drop something in a movie, without dragging the ENTIRE SCREEN! if you know how to do it, please help me, its not that hard, im probably just being a dumbass! this is my code right now :
on (press) {
startDrag ("");
}
on (release) {
stopDrag ();
}
PLEASE HELP!
(ps. this is totoally irrelevant but do you know how to actionscript keyboard into your game or interactive movie?)
DRAG A & DROP
NEED HELP!!
What is a simple way to Drag & Drop buttons from one
stupid thing to the next stupid thing??
Drag And Drop
If you have made a movie clip and are able to drag it, how do you make it go to a specific place when you release it? And how do you make it go back to the starting position if the place where you released it is the wrong one?
Drag And Drop
I would like to know how you specify an area where you can drop a movie clip and how you make it go back to the original position if it's dropped outside that area. (I have Flash 4).
Drag & Drop
I am trying to make a project in which users drag shapes back to their original spots (after they have been rearanged in an animation.) I am using Flash 5 and would appreciate any help with getting the objects to drag and drop correctly. If someone could maybe show me and example of something similar it would be a great help. Thanks.
- Gogeta
Thanks On The Drag Drop
Thanks to everyone who gave me hand and pointers in the right direction the ( its a drag and drop with return to orginal postion if note a certain area and reaets another clip to orginal x and y)
on (press) {
_root.movieclip02._x = 670;
_root.movieclip02._y = 284;
startDrag (_root.movieclip01);
}
on (release) {
stopDrag ();
if (this.movieclip01== (parent.drop_areaMC)) {
_root.movieclip01._x = 670;
_root.movieclip01._y = 359;
tellTarget ("_root.anim_clip") {
gotoAndPlay (2);
}
} else {
setProperty ("", _y, OrgY);
setProperty ("", _x, OrgX);
}
}
Thanks On The Drag And Drop
Thanks to everyone who gave me hand and pointers in the right direction the ( its a drag and drop with return to orginal postion if note a certain area and reaets another clip to orginal x and y)
on (press) {
_root.movieclip02._x = 670;
_root.movieclip02._y = 284;
startDrag (_root.movieclip01);
}
on (release) {
stopDrag ();
if (this.movieclip01== (parent.drop_areaMC)) {
_root.movieclip01._x = 670;
_root.movieclip01._y = 359;
tellTarget ("_root.anim_clip") {
gotoAndPlay (2);
}
} else {
setProperty ("", _y, OrgY);
setProperty ("", _x, OrgX);
}
}
DRAG En DROP
ok guys
i have one square and five circles
you can drag the circles
now what i want to do is;
when you drag circle 1 to the squar and drops it in the square, movie 1 starts playing
when you drag circle 2 right in the square movie2 starts playing
.............
how should i make this?
how can i make the box sensitive for the circles? and
how does it knows wich circle is dropped?
thx guys
Drag And Drop O Fun...
So i made a little drag and drop interactive thingy, you drag parts of a face onto the face, you know what im talking about. But the problem is, there were a lot of clips, so i put it in a clip, that when an arrow is clicked back or forth a couple more face pieces are displayed. But now the draging or dropping wont work, but it works fine when not put into a clip!
help!
Drag And Drop
Hey, if I have a bunch of draggable movie clips, how do I bring the clip I'm dragging to the top? (Rather, on top of the other MCs.)
Drag And Drop
what does the .pop() do ?
if (_droptarget.split("_", 2).pop() eq "1")
p.s.
I am looking for a good example of a drag and drop interaction I can use. If you know of any I would appreciate it.
Drag & Drop
Dear Flahers,
Im in trouble, I have 3 objects, that i want the user to be able drag then drop them in their right places.
i did the following
lets say the movie clip called A, and to be dropped on movie clip B.
in MC A, i put a button, that has this action :
on (press) {
_root.A.startDrag ();
}
and in the action of MC itself i put
onClipEvent (enterFrame) {
if (this._dropTarget eq "/b") {
this.stopDrag}
and i do the same for the rest of the movie clips that i need them to be dragged to other places.
when i run it, the first object i drag and drop works perfectly, and then i go to drag the second one, but it doesnt move, sometimes it moves very very slowly.
any object that i drag first works perfect, and the rest dont.
Any Idea??????????
Thank you All
Drag And Drop
I have a drap and drop with a hit test.
Here is my current code which just plays a movie clip on the stage if the hit test is true.
What I want to happen is if the hit test is true I want to advance to a frame label. I tried putting a goto and play action (for a frame label in scene 1 but it didn't work. I have also tried putting a gotoAndPlay at the end of the "correct1" movie clip but that doesn't work either.
Any ideas???? I am trying to finish this up tonight if at all possible. THANKS
on (press) {
startDrag (_root.selection3);
}
on (release) {
stopDrag ();
if (this.hitTest(_root.box1)) {
with (_root.correct1) {
gotoAndPlay ("Scene 1", 2);
setProperty (_root.selection3, _x, 306.7);
setProperty (_root.selection3, _y, 228.1);
}
} else {
setProperty (_root.selection3, _x, 421.7);
setProperty (_root.selection3, _y, 291.8);
}
}
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