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Do I Always Clear Actions?



Hey Guys,

I'm knew to this so I posted 3 threads earlier. I deleted them and am starting fresh. I've also attached my fla file.

I figured out part of the problem from earlier.

This was original script:

_parent.mcHome_mc.onRelease = function() {
trace('clicked');
trace(_parent.mcPortfolio_mc._currentframe);
if (_parent.mcPortfolio_mc._currentframe == 50) {
_parent.mcPortfolio_mc.gotoAndPlay(51);
} else if (_parent.mcPortfolio_mc._currentframe != 50) {
trace("It Doesn't Equal 50");
}
trace('if statement done');
this.gotoAndStop(20);
};

The problem was it did the if statment, but did execute after that. I got the trace "if statement done", but didn't go to frame 20. in frame 20 the only action script I have is stop();

So I changed it to this:

_parent.mcHome_mc.onRelease = function() {
this.gotoAndPlay(20);
_parent.mcHome_mc.onRollOut = function(){
_parent.mcHome_mc.clear();
}
_parent.mcHome_mc.onRollOver = function(){
_parent.mcHome_mc.clear();
}
trace('clicked');
trace(_parent.mcPortfolio_mc._currentframe);
if (_parent.mcPortfolio_mc._currentframe == 50) {
_parent.mcPortfolio_mc.gotoAndPlay(51);
} else if (_parent.mcPortfolio_mc._currentframe != 50) {
trace("It Doesn't Equal 50");
}
trace('if statement done');
};

So I moved it to the top (I don't think it matters). And I cleared the rollover and rollout actions that were set earlier in frame 1. It works, but I don't understand why that was necessary. The rollover and rollout actions were back in frame 1, not in frame 20. Do those properties stick throughout the timeline, even if not on that frame where I placed the script?

Is there an easier way to accomplish this without having to clear the rollover and rollout all the time, only to put them back in later?

Thanks so much for everyone's time. I'm slowly gettin the hang of this.



ActionScript.org Forums > ActionScript Forums Group > ActionScript 2.0
Posted on: 02-09-2006, 11:28 PM


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I want these actions

PHP Code:




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to work like this in a movieclip:

PHP Code:




this.onRollover = function() {    // slider - Movie Clip's Instance Name. button_1 - Button's Instance Name.    slider.xMove = button_1._x;}this.onRollover = function() {    tellTarget ("_root.PC_Cursor") {        gotoAndStop("Finger");    }this.onRollout = function() {    tellTarget ("_root.PC_Cursor") {        gotoAndPlay(1);    }this.onRelease = function() {    if (_root.CENTERpages.clip._currentframe == 10) {        _root.CENTERpages.clip.gotoAndPlay(11);    }this.onRelease = function() {    if (_root.world._currentframe == 2) {        _root.world.gotoAndPlay(1);    }this.onRelease = function() {    tellTarget ("_root.CENTERpages") {        gotoAndStop("name");    }this.onRelease = function() {    unloadMovieNum(1);}this.onRelease = function() {    if (_root.CENTERpages.A1._currentframe == 1) {        _root.CENTERpages.A1.gotoAndPlay(2);    }this.onRelease = function() {    if (_root.CENTERpages.A2._currentframe == 1) {        _root.CENTERpages.A2.gotoAndPlay(2);    }this.onRelease = function() {    if (_root.CENTERpages.A3._currentframe == 1) {        _root.CENTERpages.A3.gotoAndPlay(2);    }this.onRelease = function() {    if (_root.CENTERpages.A4._currentframe == 1) {        _root.CENTERpages.A4.gotoAndPlay(2);    }







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