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Doesn't Look Right



The page does not seem to sit in themiddle of the screen and i do not know how to change it ?
I also have a problem with audio clipping when i publish ?

Check it out at www.mnpd.co.uk

any help greatly appreciated

Thanks



FlashKit > Flash Help > Flash Newbies
Posted on: 03-03-2006, 05:40 AM


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Doesn't Anyone Know?
PhP scripts and Cgi scipts
Now I run Sambar Server on windows 2000. Im not much of a script user but does anyone know of a good userfriendly Windows based server that supports cgi and php? I dont mean like freehost.com...I mean my own personal server.
Chad
A nice server thats all....

What Goes Up Doesn't Come Down?
Ok. I'm working my way up to making a platformer game but I'm stuck at the jumping part (just a slightly important part of that genre of games). I can make my object go up, but once it reaches its peak it just stops. Using Flash MX.

Here's the swf in case anyone wants to see it...
http://www.geocities.com/housejmush/jumptest.swf

and here's the code...

onClipEvent (load) {
Lmove = 0;
Rmove = 0;
Jmove = 0;
maxMove = 10;
jumpHeight = 12;
jumping = false;
function moveright() {
if (Rmove<maxMove){
Rmove++;
this._x += Rmove;
} else if (Rmove == maxMove) {
this._x += maxMove;
}
}
function moveleft() {
if (Lmove<maxMove){
Lmove++;
this._x -= Lmove;
} else if (Lmove == maxMove) {
this._x -= maxMove;
}
}
function inertia() {
if (Rmove>0) {
Rmove--;
this._x += Rmove;
} else {
Rmove = 0;
}
if (Lmove>0) {
Lmove--;
this._x -= Lmove;
}
}
function jump() {
jumping = true;
Jmove -= jumpHeight;
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
moveright();
} else if (Key.isDown(Key.LEFT)) {
moveleft();
} else {
inertia();
}
if (key.isDown(Key.UP) and jumping == false) {
jump();
}
if (Jmove == 0) {
jumping = false;
}
if (Jmove<>0 and Jmove Jmove++;
this._y += Jmove;
}
}

Why Doesn't..
Why doesn't the text look crisp after export. Even when I disable anti-alias, neither my pixel fonts nor my regular fonts look crisp...they look blurred...any suggestions?

My Mac Doesn't Like OX 10
hello there,

I work on mac G4 /450 , system 9.2...I recently installed flash MX , but the program runs sooooo slowwww...every little thing has a pause of 10 seconds and when I lounch it, it tries to connect to the web brower ( I am on dial up) ....Does any one know why this happens and how I could fix the problem?

It also crashes on dreamweaver mx...is my system not compatable with MX? I can run illustrator 10 with no problem....

Doesn't Anybody Know How To Do This?
I have posted this a few times before. I want to have a line between to movieclips that is dynamic, like if I drag one of the clips the line will still connect the two.

Why Doesn't Anyone Know
Ok here is the problem the movie works fine and I checked it for errors in scripting and its only a 60kb movie but after using it for a while it slows down.(after hitting the different buttons that change frame numbers and play movie clips). But it works fine for the first 2 or 3 buttons but after clicking more and more buttons going from one page to another the animations start to creep. Do I need to cut my movie into seperate swfs and load it into different levels or just have a preloader? Or any other suggestions

She Doesn't Like Being On Top :)
Hi,

I have a rather strange problem. Few months ago I was working on a project where there were two flash objects on a webpage. One was at a fixed location, one was floating around in a layer. The floating layer was just randomly hovering the page but occationally it went to the fixed one and hovered above it for a while. Everything worked fine.

Now I am doing something similar but for some reason I just can't get the floating layer to be on top of the fixed one. I even went back to my old project and tried to everything as I did there but with no luck.

My question is: What determines the z order of multiple flash objects? I know Flash will always be on top of HTML content, but there must be a way to decide the order amongst the flash objects...eh?

Sambo

Why Doesn't Anyone Know This? Help
Ok, I've been trying to debug this for a couple days now and it's driving me crazy, I've tried everything I can think of. Here's the problem: I have a menu system that when the user double clicks anywhere on the stage the menu bounces from off stage to where the user clicked on the y axis, allowing the user to see the navigation for the site. When a user clicks on one of the main buttons it sends the menu system bouncing back off stage and out of the way. One of my buttons opens a sub nav mc and I would have thought that I would just use the same actions on the sub nav buttons as on the main nav buttons to send the menu bouncing back off stage...apparently not. Here is the code on the first frame of the main timeline.

newY = nav_mc._y;
origY = nav_mc._y;
Yspeed = 3;
a = 1.6;
d = 1.9;

nav_mc.onEnterFrame = function() {
if(C1 && getTimer() >= t1+350){
C1 = 0;
}
Yspeed = ((nav_mc._y-newY)/a+Yspeed)/d;
nav_mc._y -= Yspeed;
};

invisi_btn.onRelease = function() {
if (C1) {
if(getTimer() < t1+350){
C1 = 0;
if (_root._ymouse < 385) {
newY = Math.ceil(_root._ymouse);
}else{
newY = 385;
}
}
} else {
C1 = 1;
t1 = getTimer();
}
};

// main nav button actions

nav_mc.adventure_btn.onPress = function(){
_root.nav_mc.voyagesNav_mc.gotoAndStop(1)
nav_mc.voyagesNav_mc._visible = false;
newY = origY;
}

// sub nav button actions ???
nav_mc.voyagesNav_mc.onPress = function(){
newY = origY;
}


Please help. If you want the .fla email me at Brandon@dfiant.com and i'll send it to you. Most likely this is going to be some stupid little thing that I just can't think of cause I'm retarded. Thanks for your time everyone

But It Doesn't Help Me
already happy that someone answer me

i explain again my pity situation

i downloaded the sounloops here ,not in mp3 or wave but the flash track . so i got 2 files : the data and the player
i insert the player in dreamwaver as a flash ande so i looked in the preview in browser .
it works the player appears but you have to switch on the button to listen the music .

so my question :

i would like the music start when the page open without to switch on the button

If Anyone Doesn't Know How, Tell Me Where
I want perfect answer ..I am still search about the answer..

if you don't know how you do it tell me where I can get it

.. a good guy told me a nice site....but I want more about this matter.....


I wrote my topic....go to it !...please

http://www.flashkit.com/board/showth...hreadid=480352
http://www.flashkit.com/board/showthread.php?threadid=480352

With() Doesn
(crap, hit return to soon... topic doesn't make sense now )

Why won't this work?


ActionScript Code:
_global.MyObject = new Object();with(MyObject) {    FirstName   = "Oscar";    LastName    = "Griffioen";}


For some reason the WITH clause doesn't seem to work on my newly created object. How come?

Swf Doesn't Fit?
Hi, just a quick one....

I've made a mockup for a friends site in photoshop. I've cut out the bits I need to represent the given areas on a webpage. All good so far and everything fits fine until I try replacing the header image with the flash file I've created. Both are the same size but the flash header breaks the page when viewed? Any reason for this?

I'll post the page when I get back from work later on and cheers to anyone who might be able to help.

Why Doesn't This Wok?
Hello all,

I need to be able to create textarea's on the fly and reference them through a variable, what do I need to to to make this work? I can't do what I want to do with this static stuff...

Anyone? Please?


Code:
function nta(count:Number, x:Number, y:Number, w:Number, h:Number){
//set textarea name variable
var textname:String = "textarea" + count;
//create new text area
this.createTextField(textname, count, x, y, w, h);
//set properties on new textareas
//WHY CAN'T I USE textname VARIABLE HERE?????????????
if (textname == "textarea0"){
this.textarea0.html = true;
this.textarea0.border = true;
this.textarea0.type = "Input"
this.textarea0.multiline = true;
this.textarea0.wordWrap = true;
this.textarea0.text = "";
} else if (textname == "textarea1"){
this.textarea1.html = true;
this.textarea1.border = true;
this.textarea1.type = "Input"
this.textarea1.multiline = true;
this.textarea1.wordWrap = true;
this.textarea1.text = "";
}

textlistenerObject = new Object();
textlistenerObject.change = function(textchange){
//set up text field for
//--reaching max size and
//--maintaining selected text
selectedtext = '';
beginsel = 0;
endsel = 0;

}
this.textname.addEventListener("change", textlistenerObject)
}
I should be able to get rid of those two IF statements and leave the textareas names as a variable, but it doesn't work.

SWF Works But SWT Doesn't
Hello... I'm new to Generator, and am doing some initial experiments.

This is very simple, attached to a button, and works when just a .swf is published.

on(release)
{
testt = "testmc"+ n;
_root.attachMovie("s_testmc",testt,n);
testt = eval(testt);
testt._x = (n*30);
testt._y = 200;
n += 1;
}
Yet when I choose to publish a .swt, the attachMovie does not work (I have inserted trace statements and proved that the function is actually running)
I haven't used the server package of Generator to produce the .swf - is this necessary? I have just used the Flash 5 publish with .swt checked in the publish options.

There is no dynamic data content as yet... does anyone know why the .swf works when published on its own and not when made from a .swt?


Sorry to use this board rather than the Generator one, but I'm not getting any replies. Can anyone suggest any other good resource sites for Generator?

Thanks,
Paddywall esq

I Know This Should Work, But It Doesn't
in a game i'm making i've put this scrip in a movie clip:

onClipEvent (enterFrame) {
for (i=1; i<6; i += 1) {
if (this.hitTest(_root["shot"+i])) {
removeMovieClip (_root["shot"+i]);
this.play();
}
}
}

its just a for loop see if a shot hit the movie clip the shot is removed and the movie clip plays, the clip plays fine but the shot isn't removed (the shot is a duplicated movie clip)

i also tryed to remove the movie clip the shot hit (it was also duplicated) by after the explosion takes place it is removed with this script:

removeMovieClip (this);

but that doesn't work either. can any one help? or has my copy of flash lost the ability to use the "removeMovieClip" command?

With () -- Doesn't Seem To Work
Here is the structure:

movie Clip _level0.ColorBoxX.Highlight (where X is an integer)

and there is a button on the _level0.ColorBoxX

from the 'on (release)' action of a ColorBoxY I want to modify the _visibility of the Hightlight mc on ColorBoxX

so here is my with statement.
Note: _parent.currentColor = the X of the ColorBoxX

with ("_parent.ColorBox" + _parent.currentColor){
Highlight._visible = false;
}

I know that "_parent.ColorBox" + _parent.currentColor evaluates to the proper mc name via doing a trace but the mc visible doesn't go to false (i.e. the mc still shows up)

what am I doing wrong?

Still Doesn't Work
i want to load extra swf file to a defined location of my flash movie, I made an empty MC with instance name "location" and put it into location i want my extra swf to be at. my swf file outside named "introduction.swf", so i did as a friend told me:
on (release) {
loadMovieNum (introduction.swf, _root.location);
}
i put my main movie file and the extra file in the same folder,but it doesn't work, when i press the button , it just open another IE window with "http://introduction.swf/" in the address blank and get " The page cannot be displayed". So strange, could anybody tell me where is the mistake? Thanks!

Unloadmovie In MAC...doesn't Like?
I have made a Flash projector file for the Mac and had a code that unloads the movie from a target. Looks something like this:

unloadMovie (_root.container);

where the container is a movie clip named "container". After extensive testing, found out this was the problem on a MAC. It works fine in PC but when i run it on a mac, it hangs the Mac OS (version 9). When i remove it from the code, the movie loads and it runs fine.

Anyhow idea about this?

Why Doesn't This Work?
I want to launch an .exe file from a flashmovie:


Why doesn't this work:

on (release) {
fscommand ("exec", "start.exe");
}


(I have the .exe application in the same directory as te my swf...I've tried it with an .exe projector (instead of a .swf) too...)

Can anybody help me ..please!!!

It Has To Work, But Doesn't...
hi,
I have a movie with two scenes.First scene has just one frame with lots of layers.And there is a mc on top layer which contains 200 frames in.I have 6 special frames in that 200 framed mc.When playhead goes any of them 6 times totally,I want the main movie go to next scene.
So what did I do:

I put an empty mc in 200 framed mc(call it mc A).and add that script to it;

onClipEvent (enterFrame) {
hit = 0;
}

then I add this a/s to empty mc in those special frames;

onClipEvent (enterFrame) {
_root.hit++;
if (_root.hit == 6) {
_root.gotoAndPlay(2, 1);
}
}


BUT IT DOESN'T WORK,what is wrong ,can anyone help me about it?You can offer some other way also.

Thanks for your time.

England Won But It Doesn't Help Me Now
sorry, let me explain it better.

there's a button; i want to attach to this button an actionscript controlling a mc which is on the stage where my button is too. i'd like to send these actions to my movie:
1- on roll over play that mc setting its _x and _y coordinates
2- if button is pressed go to that frame of my mc (still setting _x/_y coordinates) and stop the action given to roll over.

hope this explains better my quandry, pls help

#%@&* Why - Doesn't - This - WORK ?
i have a chat room that works using php and flash5

note the "that works" bit of that last statement and replace it with "doesn't work". doesn't work that is if you load it in on a seperate level or target. (hummpph!!!)

i need, need, n-EEED! this to work on a seperate level.

why won't it???

tnx

Why Doesn't This Drag?
why doesn't this make my movie clip dragable?

onClipEvent(load) {
dragged = false;
}
onClipEvent(mouseDown) {
if (this.hitTest(_root._xmouse,_root._ymouse)) {
dragged = true;
}
}
onClipEvent(enterFrame) {
if (dragged) { // clip is being dragged
if (_parent._x > 20 && _parent._x < 480) {
if (_parent._y > 50 && _parent._y < 300) {
this._x = _parent._xmouse;
this._y = _parent._ymouse;
}
}
}
}
onClipEvent(mouseUp) {
dragged = false;
}

Why It Doesn't WORK
Ok this script should giveme a progresive resize of the x and y Scales. Instead it resizes the movie instantly to 100 =(

onClipEvent (enterFrame) {
this.onRollOver = function() {
while (this._xscale<100) {
this._xscale += 1;
this._yscale += 1;
}
};

Still Doesn't Work
I NEED THE POPUP WINDOW TO "POPUP" IN THE CENTER OF THE SCREEN AND NOT THE FAR LEFT HAND CORNER.

Why Doesn't This Work?
i have this code in my main movie for a preloader that works just great...

onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
percent = int ( (l/t)*100)+"% loaded";
if (percent=="100% loaded") {
tellTarget ("_root") {
gotoAndStop (5);
}
}
}


inside this movieclip is just a textfield that displays the percentage loaded. now, i am loading seperate swfs into this main movie into a movieclip called "loadClip1" using a slightly modified version of this script and the percentage loaded script will not display but the movie loads when it is complete. why can't i see the percentage loaded information???



onClipEvent (enterFrame) {
t = _root.loadClip1.getBytesTotal();
l = _root.loadClip1.getBytesLoaded();
percent = int ( (l/t)*100)+"% loaded";
if (percent=="100% loaded") {
tellTarget (this) {
gotoAndStop (5);
}
}
}

Why Doesn't This Work? Please Help
I have this script attached to a button. On the Main timeline it works fine:

-----------------------------
on (release) {
_root.next = "about";

if (current != "") {
if (next != current) {
this[current].play();
}
} else {
this[_root.next].play();
}
}
-----------------------------

But when I place this button INSIDE a Movieclip, it doesn't work. On the debug, it sets var 'next' equal to 'about' (another MC), but it never is able to get _root.next to play.

Does anyone know if I'm usoing the wrong syntax here?

Jpg Doesn't Load
This has never happened to me...
Trying to load a picture via loadMovie, and it doesn't show up.
What's wrong with 1.jpg? Because 2.jpg loads as expected.

Still Doesn't Work
If I export the file as a swf I still get it without spinning logo. What I do when I see it spinning is go to the menu under test movie and it spins but when I export as swf or avi it doesn't spin. any more suggestions.

Thanks
Jamie

Doesn't Anyone Want To Respond?
Hi,
I've posted this problem already but nobody responded to my question and I really don't know how to resolve this...here is the problem again (hope nobody minds me posting it again..if I don't get a response this time, I promise I'll not post same again):

I've made a movie with 2 buttons. Each button has it's own movie clip which makes the button look like it changes shape etc. on the Rollover and then returns to it's original size on the Rollout. I did this by making a transparent button. It all works as planned except that the movie clip on the lower layer is blocked off by the other mc which is on the layer above it.

Any suggestions? all help would really be appreciated...

Kat

Var Doesn't Equal Value, BUT Doesn't NOT Equal Value
OK, I know it's late, so sorry to bug you all again but this just doesn't make sense to me.

I'm trying to make an MC _invisible depending on what word has been uploaded. If dog were uploaded, the cat MC would go, if it were cat, the dog MC would go.

The code I'm using (placed in frame1) is:

if (word == "cat") {
_root.dogpic._visible = "false";
}
if (word == "dog") {
_root.catpic._visible = "false";
}

I KNOW that "word" is either "cat" or "dog" coz if you press the buttons (each letter is a button), it checks the word you make against the word in "word" and goes to the relevent frame, correct or incorrect.

Even if I change the "==" to "<>" for both ifs, I still get nothing- I don't see how something can not equal 2 different things... especially when I know the value is either "cat" or "dog"!

www.klio.co.uk/test/randomfilepath3.html is where you can see the movie playing. If you need to inspect further code, the FLA is at www.klio.co.uk/test/randomfilepath3.fla

Someone please put me out of my misery!

James

Why Doesn't This Work ?
Hi, I'm just trying to dynamically generate my menu with an array but it doesn't seem to work:


myMenus = new Array("accessories","view", "print");


for (i=0; i<=myMenus.length; i++) {
_root.myMenus[i].onRollOver = function (){
trace("hello");
}
}

Can anyone tell me why assigning this rollover doesn't work?

My instances are named "accessories","view", "print"

Thanks

Php Doesn't Work
I have a Dynamic text box that is supposed to connect to a php page. It works when I run the Flash page from my computer (locally), but the same Flash page when running at our ISP (live) can't find the php. Does anyone have any ideas about why this would happen?

Doesn't Work
yes i know, but it doesn't

OS X Work But OS9 Doesn't
Please, someone help me!!!

I had a website publised by flash MX then it works perfect on OSX or
Explore5.2 but some script doesn't work at all when you see it by OS9 or Explore 5. I published them as flash 5 but maybe 5 doesn't support script of flash MX?
But then again if I publish it as flash 6, a lot of OS 9 users won't be able to see the site, right?


please take a look
@ www.kistudio.info
by both osx and os9.
portfolio page is the one the script doesn't work...

thanks,

tototo

Why Doesn't This Work? Please Help
I have a banner that will repeatedly flash across the screen in a loop of about 15 frames, and at the beginning of this loop, frame 77, I have this code: (This is the title screen for a corny little RPG thingy)

;
stop();
random = random(3);
if (random=0) {
banner = "Press ENTER to start";
gotoAndPlay(78);
}
if (random=1) {
banner = "Forget the princess, Get the gold!";
gotoAndPlay(78);
}
if (random=2) {
banner = "Level up by killing bad guys!";
gotoAndPlay(78);
}
if (random=3) {
banner = "What are you waiting for? START!!";
gotoAndPlay(78);
}


The problem is, the banner always assumes the value of the last condition, even if I had random=random(2), it would still be the value of "What are you waiting for? START!!"

My goal is to have the value of the banner be a different string every time it goes by the screen, but for it to be random.

And THEN, in frame 78, I have this code:

if (Key.isDown(key.ENTER)) {
gotoAndStop(108);
}


But THAT doesnt work, either.

It just keeps on looping with the same banner text.


And one more question:

How would I ultimately create a graphic that moves around the screen in response to directional key presses??

(I have Flash MX 6.0)

It Doesn't Work (?)
For everyone:
take a look at this and, please, tell me why the clipmovie "Produzione_struttura"
don't execute the action I gave to the 2 buttons inside...Please, tell me how to make it work . By the way, I use Mac.
Thanx in advance
(Big thanx MophoAl, u know why)

Mac: It Works/PC: It Doesn't
With the generous help of some of the members here, I've been able to get a project I'm working on about 90% completed...and on my Mac I was marvelling at how cool everything was working together. I was happy UNTIL...I checked it out on a PC.

I've got a main.swf file with several placeholders...and I'm using loadMovie to load clips into the placeholders with the click of a button. Like I said, it works fine on my Mac. When I click the same button on the PC, though...you see a one frame flicker of the loaded clips, but it looks like the original placeholders comeback immediately. Every click of the button, just one flicker of the clips that are supposed to be loaded.

Anyone have any ideas what's up with this?

Why Doesn't This Work?
Code:
str_button = mainTag.childNodes[i].childNodes[1].firstChild;
_root["navbutton"+i].txt_button = str_button;
this works, but I want to change the text to uppercase - I tried

Code:
str_button = mainTag.childNodes[i].childNodes[1].firstChild;
_root["navbutton"+i].txt_button = str_button.toUpperCase();
but that didn't work - doing a trace on it gives "undefined"
Can anyone tell me what's wrong?

ps - I posted this first in the XML forum, but have found I tend to get quicker answers here - sorry for the crosspost!
Cheers

JennyJ

Why Doesn't It Work? :(
I'm making a scene which is started with stream sound; when the stream is over, I connected it with an 'even' Sound and a stop(); action. It worked properly, but when I tried to connect more another sound (with another stop(); action) it didn't stop the movie at all, it continued to play again (from the begining). I couldn't understand why...??

Explain:
Frame (1): Start sound A, stream mode, loop=0.
Frame (1+n): end stream (the A sound's gone out)
Frame (1+n+m): start B sound with 9999 loops ('Start' mode) + stop(); action.
Last frame: stop B sound (use 'Stop' mode) + start C sound ('Event' mode) with 0 loop + stop(); action.

>> The movie doesn't stop at any frame with stop(); action... (!!??!)

Please help me, I don't get them, why... 8-}

[Help] MovieClipLoader Doesn't Seem To Do Anything
I'm trying to use the following code to load another .swf file that sits in the same directory as this .swf file. I've tried this remotely and on localhost, but none of the events fire, and the clip doesn't load. This actionscript is in frame 0 of a symbol in this .swf.

Do you see what's wrong? Thanks for your help!

onClipEvent(load)
{
var mcLoader = new MovieClipLoader();
var Listener = new Object();
/*onLoadStart*/
Listener.onLoadStart = function(target_mc) {
trace( "a" );
};
/*on initialize (frame 1 of target movie clip*/
Listener.onLoadInit = function(target_mc) {
trace( "ab" );

};
/*loading done..*/
Listener.onLoadComplete = function(target_mc) {
trace( "ac" );

};
Listener.onLoadError = function(target_mc, errorCode) {
trace("ERROR CODE = " + errorCode);
trace( "ad" );

};
/*adding the listener*/
mcLoader.addListener(Listener);
mcLoader.loadClip("basic.swf", "_root.newMC");
}

I Know It Doesn't Look Like It But Yes..........I'm A Girl And New At That
Hey all. I got a question for some of ya! My family is making a website and I wanted to add some flash to it. Have any of you guys ever seen www.homestarruner.com ? It's pretty cool. I wanted to make cartoons like that. Our theme is going to be this purple bear that we had but somebody stole. His name is Abraham Custarday (yeah I know, crazy name) I wanted to make a cartoon of him. He's purple, and is a bear. How would I do that in Macromedia Flash MX? PS, This website rocks!!

Why Doesn't This Work?
Code:
on (release) {
_root.score = _root.score+10;
}
on (release) {
if (_root.score==100) {
gotoAndStop(2);
}
}
i have a dynamic text box var=score in the same frame as the button with the above script..
before the button is pressed the text box reads _level0.score
after it is clicked it changes to NAN and remains there

also is there a way to change this so it works with a movie clip coming into contact with another mc, to add 10 points to the score box, and remove that mc from the stage?

SWF Doesn't Show Up
I've been testing my movie, and previewing it, and everything works fine. When I publish it and then upload it via dreamweaver, I cant see the swf on the internet. I see the data loading at the bottom of the screen, but nothing shows up.

I've made sure the swf is in the same directory and I've checked the source code of the html. Everything seems fine. When I try to preview the swf file in dreamweaver, nothing plays. I uploaded an old backup version of the file, and that one actually shows up! What's going on?!

Still Doesn't Work
I thought that might solve the problem but I have looked at other sites of mine that don't use the wmode transparent parameter and they are still just white empty spaces on NS 6.2. Also some sites I made with Flash 5 are fine. I have exported these movies from flash mx as flash 5 but that doesn't fix the problem. Any advice???

Why Doesn't This Work?
Code:
cursor.onLoad = function() {
Mouse.hide ();
startDrag(cursor,true);
}
???
doesn't hide mouse and doesn't drag Cursor

Button Doesn't
Hi I want my button to work like this when you click it goes back to the page the viewer was on but my action is wrong can some corect me
thanks

Code:
onRelease = "image" src="<url of back button image" onclick="window.history.back()"
gotoAndStop };

Why Doesn't This Work?
I took 1 of the tutorials and followed it just like it said and the preloader is suppose to come up right away, but it stays at a white screen until the whole thing is loaded then the preloader come up for like 1 second, please help me with this. http://mp7.zapto.org
click the weekly best song.

Why Doesn't This Work?
hey,


I followed this tutorial...

http://www.kirupa.com/developer/mx/p...transition.htm

I am getting close, but my "doors" don't close when i click a button, they start openning???


thx,
Baljinder

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