Doesnt Work After Publishing
For some reason, the SWF or the projector dont work, but it works fine in the authoring environment in Flash...
It is set up to look for a text file, then play that file...there is an array that sets up how many items are to be used, so depending on which text file is used it loads up the variables and the arrays and runs the text....
but for some reason, it only works inside of flash....
HELP !!!!
oh..and the FLA is in MX format so all can see......
FlashKit > Flash Help > Flash MX
Posted on: 11-07-2004, 10:52 PM
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Button Works, Doesnt Work, Works, Doesnt Work With Each Click
I have this code on a button
on (release) {
gotoAndPlay("smokeleft");
}
that obviously takes the viewer to a frame labled "smokeleft". At that frame there is a stop action and a MC with an instance name of "smokeleftmc"
I've followed this procedure with two more buttons and MC's, smoke and smokeright.
If a button is clicked once, it works perfect. However, if the button is clicked a second time, BEFORE one of the other two buttons is clicked, the play head will not trigger the MC again, rather it will move forward one frame (I assume it would move forward more if there wasn't a stop action).
If the button is clicked once, then a second button is clicked, then the first button is clicked a second time, it works exactly as designed. The only time there is a problem is if one button is clicked twice in a row.
How do I solve this? Thanks
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Why Doesnt This Work ?
onClipEvent (mouseMove) {
if (_root.test._xmouse <= 0 or _root.test._xmouse >= 601) {
_root.gotoAndPlay("close");
} else {
_root.gotoAndPlay("open");
}
}
onClipEvent (mouseMove) {
if (_root.test._ymouse <= 0 or _root.test._ymouse >= 201) {
_root.gotoAndPlay("close");
} else {
_root.gotoAndPlay("open");
}
}
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
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Still Doesnt Work
I have this code in a empty mc on the stage.... but it does not work!!!! argh. why?
onClipEvent (enterFrame) {
if (_root.MoviClipSlide._x == 300) {
_root.empty.attachMovie("MoviClipText", "MoviClipText_1", "3");
trace("**** ****");
}
}
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Why Doesnt This Work In MX
Ok i have this working when i pulblish to flash 5 player but when i do it for the flash 6 player it doesnt work.
Code:
onClipEvent (mouseUp) {
if (Selection.getFocus() == "_level0.input1") {
_root.input1 = "";
} else if (Selection.getFocus() == "_level0.input2") {
_root.input2 = "";
} else if (Selection.getFocus() == "_level0.input3") {
_root.input3 = "";
} else if (Selection.getFocus() == "_level0.input4") {
_root.input4 = "";
} else if (Selection.getFocus() == "_level0.input5") {
_root.input5 = "";
} else if (Selection.getFocus() == "_level0.input6") {
_root.input6 = "";
}
}
Its part off my mail form so that when u click the text field it clears it automaticly for u and the code is on a blank MC but as i said it doesnt work when publishing to flash 6 player anyone got any ideas as to why ??
Thanks, Mental
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Ok..why Doesnt This Work? Help Please
I have an swf movie that loads another swf movie in it. The loaded movie has buttons and everything but when I click on them nothing happens. When I open the file by itself and then click on the buttons it actually works. Any reason why this is happening??
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Why Doesnt This Work..?
i have followed the directions of this preloader
and it is still not working..
i am doing this to learn
and so far...im not having any luck
i have attached the fla. in a zip. along with the
preloader tutorial.
can someone tell me what im doing wrong..
it would be a huge help to me..
on my quest to becoming as good as some of you
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Y Doesnt This Work?
im trying to make a simple fade, for an image contained in placeholder_mc, here is the code im using, but i cant see why it is not working:
while (picalpha <100) {
setProperty(placeholder_mc, _alpha, picalpha + 5);
continue;
}
i initially use a getproperty line and set that as the picalpha,
shouldnt that just increment the alpha value by 5 until it reaches 100??
If u have any idea, please let me know, or another way i can make a simple alpha fade, thanks
Lee
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Why Doesnt This Work
button1.onRollOver = function() {
toolstart();
_root.tooltip.bubble = Title1;
};
why doesnt this work from within a movie within another movie.
title1 is the text to appear inside a speech bubble called bubble.
tooltip is the movie that the bubble movie is inside.
any ideas apply within
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Why Doesnt This Work?
if (shooting =True || Key.isDown(Key.SPACE)) {
_root.man.arms.gotoAndPlay("attack");
}
i have it set so that shooting = true and on the first frame of "attack" shooting = false so you can not double shoot.
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Why Doesnt This Work?
I have a small flash movie that preloads and plays a sound loop.
But when the user goes to the next page the music plays even when they have turned it off. Ive tried using shared objects to drop a cookies to remember the volume setting but with no luck any help would be apprieciated
Here is the code im using in mx 04 pro
Frame 1
mySound = new Sound();
mySound.attachSound("0659");
// open and/or create a cookie
_global.cookie = SharedObject.getLocal("volume");
// off button
on (release) {
mySound.setVolume(0);
_global.cookie.data.volume = mySound.getVolume();
_global.cookie.flush();
}
thanks
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Why Doesnt This Work?
I have a preloader function which reports the progress of a movieclip which is loading. In Internet explorer it works fine, however in mozilla firefox it doesnt. the number is reported back as NAN.
Can be seen at MI-7
my preloader function does this:
code: //create a new movieclip to load
//the external movie into
//check the download status of the external
//movie once every frame
function loaderFunction() {
_root.holderMc.hldMc.unloadMovie()
_root.holderMc.hldMc.removeMovieClip();
if (movieToLoad=="intro1.swf") { _root.opener_mc.gotoAndPlay(2) }
_root.holderMc.createEmptyMovieClip("hldMc", _root.holderMc.getNextHighestDepth())
//load the external movie into the new movieclip
_root.holderMc.hldMc.loadMovie(_global.serverAddre ss+_root.movieToLoad);
this.onEnterFrame = function() {
//trace the percentage of the movie that has loaded
percent = (_root.holderMc.hldMc.getBytesLoaded()/_root.holderMc.hldMc.getBytesTotal())*100;
if (!isNan(percent)) {
trace(percent+"% loaded");
if (percent == 0) {
percent_display = "";
} else {
percent_display = Math.ceil(percent)+"% LOADED.";
}
this.loadbar._visible = true;
this.loadbar._xscale = percent;
if (percent>1) {
this.reelmc._visible = true;
}
} else {
trace("0% loaded");
}
if (percent == 100) {
_root.holderMc.hldMc.play();
delete this.onEnterFrame;
this.reelmc._visible = false;
percent_display = "";
this.loadbar._visible = false;
this.mi7Logo._visible = false;
}
}
}
thanks
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It DOESNT WORK
I have a movie and within that movie i have other nested movies, maybe one or two.
I am trying to load pictures into the lowest movie clip.
the code is as follows:
stop();
my_mcl = new MovieClipLoader();
my_mcl.onLoadComplete = function(movieClip) {
trace("Loading is done for the movie clip "+ movieClip);
};
my_mcl.onLoadError = function(movieClip) {
trace("Error: " + movieClip+ " did not load.");
trace("Your load failed for the movie clip "+ movieClip);
};
// Set up button actions
next_btn.onRelease = function(){
nextFrame();
}
prev_btn.onRelease = function(){
prevFrame();
}
my_mcl.loadClip("photos/me-illustrated.jpg","jpgHolder");
name = "bright blue water";
Its simple and its from a tutorials you can find anywhere on the web, but it doesnt seem to work when i try and put it into my movie. Whats the problem anyone know?
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Why Doesnt This Work
Should be simple.
I am sending data from flash to an asp page that sends mail. The mail sends but has nothing in the body. It seems like my varuables are not being sent. Any help would be great.
code:
stop ();
function sendForm () {
my_lv = new LoadVars ();
my_lv.fcontact = _parent.contact_txt.text;
my_lv.fcompany = _parent.company_txt.text;
my_lv.fphone = _parent.phone_txt.text;
my_lv.fsender = _parent.sender_txt.text;
my_lv.finquiry = _parent.inquiry_txt.text;
my_lv.send ("http://www.tm-g.com/forminfo.asp", "POST");
gotoAndPlay(23);
}
send_btn.onRelease = function () {
if (contact_txt.text == "" || company_txt.text == "" || phone_txt.text == "" || sender_txt.text == "" || inquiry_txt.text == "") {
gotoAndStop(22);
} else {
sendForm ();
}
};
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Why Doesnt This Work
im having a MC work sometime and not others check it out. click on a link such as "info" sometimes it goes to the info label and stops other time it glitches and goes to "info" and keeps going thru all the other sections.
http://www.rocketinnovations.ca/Karl/test.html
the code im using is
on (release) {
_root.gotoAndStop("info");
}
on (rollOver) {
_root.button2.gotoAndStop(2)
}
on (rollOut) {
_root.button2.gotoAndStop(1)
}
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Anyone Know Why This Doesnt Work?
pretty simple AS but I cant get the tween to work
PHP Code:
//Tweens//----------------
import mx.transitions.Tween;
import mx.transitions.easing.Regular;
import mx.transitions.easing.Elastic;
function dupMovie(){
for(i=0; i<20; i++){
var mc = ["smoke"+i];
duplicateMovieClip(smoke, mc, i);
setProperty(mc, _x, Math.random()*550);
setProperty(mc, _y, Math.random()*400);
setProperty(mc, _alpha, Math.random()*50);
var moveSmokeX:Tween = new Tween(mc, "_x", Elastic.easeOut, mc._x, Math.random()*550, 4, true);
var moveSmokeY:Tween = new Tween(mc, "_Y", Elastic.easeOut, mc._Y, Math.random()*550, 4, true);
}
}
smoke.onPress = dupMovie;
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For Doesnt Work?
hi guys can anybody tell me why this doesnt work?
I try to display a text in a textfield, depending on which button is klicked.
The script creates as much buttons as the number of the xml Elements.
But i get this error each time I click a button:
TypeError: Error #1010: A term is undefined and has no properties.
at MethodInfo-539()
can anybody help me? if I use a number instead of the "i" here:
ActionScript Code:
trace(dieXML.Sorte[i].Name);
textfield.text = dieXML.Sorte[i].Name;
it works.
Thanks a lot
ActionScript Code:
stop();
var myRequest:URLRequest = new URLRequest("Sorten.xml");
var myLoader:URLLoader = new URLLoader();
var dieXML:XML = new XML();
myLoader.addEventListener(Event.COMPLETE, fertigGeladen);
myLoader.addEventListener(IOErrorEvent.IO_ERROR, EIOError);
myLoader.load(myRequest);
function EIOError(myEvent:IOErrorEvent):void {
trace("feehler");
}
function fertigGeladen(event:Event):void{
dieXML = new XML(event.target.data);
var SortenAnzahl:Number = dieXML.Sorte.length();
trace(SortenAnzahl);
var i:Number = 0;
for(i=0; i<SortenAnzahl; i++){
var knoepfle:SortenButton = new SortenButton();
knoepfle.x = 10;
knoepfle.y = i*22+20;
knoepfle.buttonMode = true;
this.addChild(knoepfle);
knoepfle.addEventListener(MouseEvent.CLICK, actions);
knoepfle.id = i;
function actions(event:Event):void{
trace(dieXML.Sorte[i].Name);
textfield.text = dieXML.Sorte[i].Name;
}
}
}
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Why..why..why.. It Doesnt Work?
Hi everyone
can any one figure out what am I doing wrong, I have been working on this simple thing for 2 days now and I am getting nuts: what I am trying to do is to make paperblock appear when I press button1. when I press button 2 make paperblock2 appear and paperblock1 disappear
the stage : 2 buttons, 2 paper blocks (paperblock1 and paperblock2movie clips as ), movie clip called actions (off the stage for initialization purposes only).
I start by intializing (I created a special movie clip, named actions, that contains the code):
onClipEvent (load) {
_root.paperblock1._visible=false;
_root.paperblock2._visible=false;
var changer;
}
(Changes the paperblocks to invisible + define a variable named changer)
then I put inside button 1
on (release) {
_root.actions.changer = 1;
}
and inside button2
on (release) {
_root.actions.changer = 2;
}
then I put in paperblock1
onClipEvent (load) {
if (_root.actions.changer=1) {
_root.paperblock1._visible = true;
} else {
_root.paperblock1._visible = false;
}
}
and in paperblock2
onClipEvent (load) {
if (_root.actions.changer=2) {
_root.paperblock2._visible=true;
} else {
_root.paperblock2._visible=false;
}
}
Thanks
Yoram
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Why Doesnt This Work?
This is a pretty complex code, but i could really use some help.
Attach Code
function finished_loading(e:Event) {
var externalMovie = MovieClip(loader.content);
view14.addChild(externalMovie);
ExA.addEventListener(MouseEvent.MOUSE_DOWN,TRANSA);
function TRANSA(e:MouseEvent):void {
Control14DWN_animator.play(); [B]Activates an animation[/B]
ExDWNA_animator.play();[B]Activates an animation[/B]
Manual1DWN_animator.play();[B]Activates an animation[/B]
TextDWNA_animator.play();[B]Activates an animation[/B]
view14.removeChild(externalMovie);[B]Should remove an external SWF, but it doesnt[/B]
setTimeout(RESET,0001);[B] activates the following script [/B]
}
}
function RESET():void {
var request:URLRequest = new URLRequest("[L=http://www.jawilsonarchitects.biz/PreviewPORT.swf");]http://www.jawilsonarchitects.biz/PreviewPORT.swf");[/L]
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(flash.events.Event.COMPLETE, finished_loading);
loader.load(request);
}
Edited: 08/23/2007 at 07:09:06 PM by J.Rocker
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Why Doesnt This Work?
Ok so i have a guys head, and at a certain fraim i want his mouth to play. So in the AS of the frame i put head.mouth.play(). It doest work why not? the instances for that frame are named head and mouth so it should be working, but its not. Can anyone help me out.
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Y Doesnt This Work
can anyone tell me y this form is not working for the guestlist.....and this is t
he PHP script
<?php
$userEmail = $_POST['strEmail'];
$conn = mysql_connect("localhost", "nigolmvc_nigolmv", "babystuff");
mysql_select_db ("nigolmvc_nightspotz", $conn);
$result = mysql_query("INSERT into guestbook ( email) values ('$userEmail')");
?>
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Why Doesnt This Work
Does anyone know what's wrong with the following code, it's not working for me. It's for a pong game im making. Only the last part isn't working but the rest is ok. I want the ball to bounce off in a different direction if it hits the egdes than it would if it hits the middle.
Code:
game.checkPaddleCollisions = function() {if (this.ball.tempx<this.leftPaddle.x+this.leftPaddle.width && this.ball.tempx+this.ball.radius>this.leftPaddle.x && this.ball.tempy+this.ball.radius>this.leftPaddle.y && this.ball.tempy<this.leftPaddle.y+this.leftPaddle.height) {
//left paddle collision detection
this.ball.tempx = this.leftPaddle.x+this.leftPaddle.width;
this.ball.xmov *= -1;
this.ball.xmov += .15;
soundIdentifier.start();
if (38<this.ball.tempy)
this.ball.ymov *= 1.1;
else if (38>this.ball.tempy)
this.ball.ymov *= .1;
}
};
no syntax errors come up and its not doing what i want it to do
I have attached my fla. if anybody wants to tinker with it to make it work. Its in MX 2004 Professional (AS 2).
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Why Doesnt This Work?
Im loading an external .txt file and everything works great. But, why doesnt this simple thing work;
<a href="http://www.gregory.se" target="_blank">
I need it to open in a new window, not in self as it does now... anyone?
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Why This Doesnt Work? HELP
Ok, while learning flash8 -since i am a brand new flash user- i found a nice tutorial here in kirupa about hover caption.
(http://www.kirupa.com/developer/mx20...r_captions.htm).
So i decided to change some stuff and put the entire thing inside of a movie clip. It works just half. Since i am able to create the text, but the background is not "following" the text. Its static.
Can anyone help?
PLEASE?!?!
I was able to attach the file.
Please check it out.
Cheers!
Leo
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New To AS, Why Doesnt It Work?
Why does this not work? Hmm, i'm quite new to AS, but i can't see the mistake?
Code:
if (_root.logo_mc._currentframe < 2;) {
_root.omkring_btn.onRelease = function() {
_root.logo_mc. gotoAndPlay(2);
}
}else if (_root.logo_mc._currentframe > 2 ) {
_root.omkring_btn.onRelease = function() {
_root.logo_mc. gotoAndStop(15);
}
}
-JPAG
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Why Doesnt This Work?
ActionScript Code:
stop();xml = new XML();xml.ignoreWhite = true;xml.onLoad = function(ok) { avAll = this.firstChild.childNodes; avStates = new Array(); for (var i = 0; i<avAll.length; i++) { avStates.push(avAll[i].attributes.state); } avStates = avStates.removeDuplicates(); for (Item in avStates){ //trace(avStates[Item]); k = 0; avStates[k] = new Array(); for (j in avAll){ if (avStates[Item] == avAll[j].attributes.state){ avStates[Item][k] = avAll[j].attributes.city; k++; } } }}
ActionScript Code:
trace(avStates[0][0]); //returns undefined (should return san_francisco)
ActionScript Code:
trace(avStates[0]); //returns california
What am I doing wrong?
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Why Doesnt This Work?
Ok so i have a guys head, and at a certain fraim i want his mouth to play. So in the AS of the frame i put head.mouth.play(). It doest work why not? the instances for that frame are named head and mouth so it should be working, but its not. Can anyone help me out.
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Why Doesnt This Work
Does anyone know what's wrong with the following code, it's not working for me. It's for a pong game im making. Only the last part isn't working but the rest is ok. I want the ball to bounce off in a different direction if it hits the egdes than it would if it hits the middle.
Code:
game.checkPaddleCollisions = function() {if (this.ball.tempx<this.leftPaddle.x+this.leftPaddle.width && this.ball.tempx+this.ball.radius>this.leftPaddle.x && this.ball.tempy+this.ball.radius>this.leftPaddle.y && this.ball.tempy<this.leftPaddle.y+this.leftPaddle.height) {
//left paddle collision detection
this.ball.tempx = this.leftPaddle.x+this.leftPaddle.width;
this.ball.xmov *= -1;
this.ball.xmov += .15;
soundIdentifier.start();
if (38<this.ball.tempy)
this.ball.ymov *= 1.1;
else if (38>this.ball.tempy)
this.ball.ymov *= .1;
}
};
no syntax errors come up and its not doing what i want it to do
I have attached my fla. if anybody wants to tinker with it to make it work. Its in MX 2004 Professional (AS 2).
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Why Doesnt This Work?
hi, i'm trying to make this work, but I cant figure out why it wont do what i want...
I have two buttons and behind them is a movieclip with an outline. By default the outline is around the left button (mapMode_mc). I want to make it so, that if you click on cloudMode_mc the outline (kader_mc) slides to the right until it is around that mc. And then if you click on mapMode_mc it should slide back to the left. Here is the code I use in the timeline:
ActionScript Code:
var myInterval:Number;
cloudMode_mc.onRelease = function ():Void {
myInterval = setInterval (cloudMove, 20, "cloud");
};
mapMode_mc.onRelease = function ():Void {
myInterval = setInterval (cloudMove, 20, "map");
};
function cloudMove (direction:String):Void {
if (direction == "cloud") {
kader_mc._x = kader_mc._x + (cloudMode_mc._x - kader_mc._x - 5) / 20;
if (kader_mc._x == cloudMode_mc._x) {
clearInterval (myInterval);
}
} else if (direction == "map") {
kader_mc._x = kader_mc._x + (mapMode_mc._x - kader_mc._x - 5) / 20;
if (kader_mc._x == mapMode_mc._x) {
clearInterval (myInterval);
}
}
}
And it slides perfectly to the right and stops when kader_mc._x equals cloudMode_mc._x, but for some reason it won't slide all the way back.... It stops somewhere in the middle of mapMode_mc...
can someone help me out??!!
thanks!!!
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Help Help, Why Doesnt This Work
I having a problem which shouldnt be a problem. I have a movieclip test_mc on my _root mc. I defined a function testing in test_mc and call it in _root by test_mc.testing(); . When I execute the file, the function does not execute. Its like flash cannot find the function to execute. It doesnt give an error by the trace in the testing function is not executed. I dont know if you cant call functions in movieclips in flash 8. Now i tried the same thing but importing an actionscript class as a linkage to test_mc. In my test.as file, i declared my testing function and that works just fun. My question is, the first approach should work. why is it not working.
In test_mc
function testing():Void
{
trace(" just enterd testing");
}
In _rot
test_mc.testing();
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Why Doesnt This Work?
why doesn this work?
heres the function:
function initTopNav(){
state[0].gotoAndStop("on") ;
state[1].gotoAndStop("on") ;
state[2].gotoAndStop("on") ;
state[3].gotoAndStop("on") ;
state[4].gotoAndStop("on") ;
state[5].gotoAndStop("on") ;
state[6].gotoAndStop("on") ;
state[7].gotoAndStop("on") ;
state[8].gotoAndStop("on") ;
state[9].gotoAndStop("on") ;
state[10].gotoAndStop("on") ;
trace (state);
}
this gets loaded in movie 1 layer 1
...........................................................
heres the call:
on (press) {
state = new Array (dashboardReload, backward, forward, previous, next, close, overview, newLesson, del, save, saveAndClose, printer, help, exit);
initTopNav();
}
this is loaded in movie 1 layer 1 (also)
this works.... BUT...
....................................................................
heres the call from another level movie
on (press) {
_root.topMenu.state = new Array (dashboardReload,forward, previous, close, overview, del, saveAndClose, help);
_parent.initTopNav();
}
this does not work.... why? any takers, im lost...
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Y Doesnt This Work
can anyone tell me y this form is not working for the guestlist.....and this is t
he PHP script
<?php
$userEmail = $_POST['strEmail'];
$conn = mysql_connect("localhost", "nigolmvc_nigolmv", "babystuff");
mysql_select_db ("nigolmvc_nightspotz", $conn);
$result = mysql_query("INSERT into guestbook ( email) values ('$userEmail')");
?>
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Counting Doesnt Work...help
Hello
I have code which would have to count clicks till they reach 4...so the user would click different buttons 4 times and then the code would show movie clip as you can see below:
on (press) {
if (Eval("/pressed" & Substring(_name,7,1)ne "true")) {
set ("/pressed" & Substring(_name,7,1), "true");
set ("/pressedcount", /pressedcount+1);
}
if ((/pressedcount == 4)) {
setProperty (Symbol2, _visible, true);
}
}
10x for help!
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Loadingorder Doesnt Work :(
hi !
pls excuse my bad english
so here we go: i'm working on a presentation for a customer. there are some *.swf's which are loaded into _level1 of the mainmovie after each other during the presentation. the presentator will be able to define the loadingorder of the *.swf's by himself !
the script i use to reach this dont works properly, and i dont know why !
the *.swf's are loaded in, but the order that i or the presentator define isnt correct...
i would be happy, if you download my files and have a look what ive done wrong ! ---> http://people.freenet.de/odensack/arrays.zip
THANX !
cya
ZachariasZupf
p.s.
first you have to define your loadingorder -> for example: if you want to watch the 3rd movie first, you should type 1 in the textfield of the 3rd movie... to watch the 8th movie second, you should type 2 in the textfield of the 8th movie and so on
with the rightarrowkey you can navigate through the presentation .
[Edited by ZachariasZupf on 02-05-2002 at 09:00 AM]
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Hscroll Doesnt Work
I created a dynamic text box which loads the text variable CUSTOMERS into a single line text area, when i add the script to scroll it, it just blinks.
The CUSTOMERS variable is about 600+ chars long, i want it to scroll horizontally like a stock ticker, but it just blinks...
Any suggestions, I tried it two ways (im using FlashMX btw)
First way:
while (tick.hscroll < length(customers)) {
_root.tick.hscroll += 1;
}
No good, then i tried this:
var push = 1;
var listlen = length(customers);
while (push < listlen) {
push += 1;
tick.text = substring(customers, push, 30);
}
This is no good either, it loads the text, then just blinks...
I cant find any example of this anywhere, has anyone dealt with this?
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hi ther.....
i've embedded my flash movie in dreamweaver mx.....
when i view it in IE, the movie that i set it to load doesnt load....
but when i view it in flash itself, the movie loads....y is this so??
i put all the swf files in one folder btw....
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Mm...this Code Should Work...but It Doesnt...
hello, thanx for helping me here... the code is this, what i want is to have my MC go to an especific frame whenever none of the arrow keys are pressed
Code:
onClipEvent (keyUp) {
if (Key.getCode() == 37 || Key.getCode() == 38 || Key.getCode() == 39 || Key.getCode() == 40) {
if (_root.dir == "izq") {
with (this) {
gotoAndStop("izq");
}
}
if (_root.dir == "der") {
with (this) {
gotoAndStop("der");
}
}
}
}
what is wrong i think it should work but it doesnt
thanx
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I have two MC ("blue" , "red" amd "circ")
1st frame: blue is on the sage and there is a button to go to the next frame.
2nd frame: red is on the stage. An action tells it to change its position to blue's position. Also a PLAY action
--up to here everything is ok--
3rd frame: red is still on the stage and circ too. The following action is on the frame
Code:
tellTarget (_root.red) {
if (_root.red._x<_root.circ._x-5) {
_root.red._x += 3;
} else if (_root.red._x>_root.circ._x+5) {
_root.red._x -= 3;
}
if (_root.red._y>_root.circ._y+5) {
_root.red._y -= 3;
} else if (_root.red._y<_root.circ._y-5) {
_root.red._y += 3;
}
}
4th frame: red and circ are still on the stage, an action goes back to 3rd frame
NOTES
-----
when going back to frame 3, the telltarget action should be read again so that red's position keeps changing until it reaches circ position.
I WOULD REALLY APPRECIATE IT IF SOMEONE COULD HELP ME!
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I have a swf with a button that should start the download of a .fla which is in the same directory.
what is wrong with this?
on (release) {
getURL("rows_of_squares.fla");
}
thanks mark
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This Code Doesnt Work
i want to load images in a mc but only first thing gets loaded the other are nt loading this actions i have put into frame and myImageHolder is te movie clip
////////////
myImages = new Array("image1.jpg", "image2.jpg", "image3.jpg");
currentImage = 0;
function showImage () {
myImageHolder.loadMovie(myImages[currentImage]);
if (currentImage<myImage.length) {
++currentImage;
} else {
currentImage = 0;
}
}
slideshow = setInterval(showImage, 3000);
////////
could anyone tell me why the other images are not loading
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Hi
created 2 files one called main and one called speaker, in the speaker movie i added 3 sounds to it which all work when a button's been pressed, but when i load the speaker movie from the main moive the everything appears but there's no sound.
is there something i need to add to the main script for the sound to work?
(the script in the main menu looks like this)
left_speker_btn.onPress = function() {
l_speaker(left_speker_btn);
};
function l_speaker(myClip) {
loadMovie("speaker.swf", "speaker");
}
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