Drag Mouse To Increase Size
I am using the following code to drop circles on a movie clip named "mcMap":
Code:
var i:Number = 0;
mcMap.onPress = function(){
i++;
_root.attachMovie("CircleSymbol",
"mcCircle" + i,
i,
{_x: _xmouse, _y: _ymouse});
};
The circles are instances of a movie clip with a linkage name of "CircleSymbol".
After dropping the circles I would like the user to be able to drag the mouse back and forth while continuing to hold down the mouse key. This in turn would cause the size of the circle to increase and decrease until the user releases the mouse button.
Does anyone know how to go about this? I'll mess with some ideas using _xscale and _yscale related to mouse position but am not quite sure how to go about it. Any help would be appreciate.
FlashKit > Flash Help > Flash ActionScript
Posted on: 07-22-2007, 02:18 AM
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Attach Code
function loadScreenSaver():Void {
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package
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ActionScript Code:
package
{
import flash.display.MovieClip;
import flash.xml.*;
import flash.events.*;
import flash.net.*;
public class ThumbNailCollection extends MovieClip
{
private var thumb_names:Array; // all the file names of thumbnails in this collection
private var row:int; // counter for how many rows of thumbnails in this collection
private var col:int; // counter for how many columns of thumbnails in this collection
private const START_X:Number = 25.5; // the x coordinate of the starting point
private const START_Y:Number = 33.5; // the y coordinate of the starting point
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{
row = 1;
col = 1;
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readList(xml_name);
}
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private function readList(file:String):void
{
var ldr:URLLoader = new URLLoader();
ldr.addEventListener
This works perfectly (I can see all the thumbnails being added in their correct positions). But when I set an instance of ThumbNailCollection as the source of my scrollpane, the scrollpane doesn't have a scroll bar. So I traced the size of the instance of ThumbNailCollection, and it turns out to be 0 * 0. I even tried to explicitly change the size of ThumbNailCollection whenver a new thumbnail is added, but then the size is still 0*0 and now I can't even see the thumbnails.
My questions are: Why doesn't the Movieclip class automatically adjust its size when a child is added? How can I make it adjust its size accordingly whenever a child is added?
I'm new to actionscript, so this may turn out to be a really easy, basic question so please be tolerable, and thanks in advance!
View Replies !
View Related
Movieclip Doesn't Increase Its Size When A Child Is Added?
Hi, I've created a thumbnail collection class that holds (as the name suggests) all the thumbnails. I intend to use this as the source of a scrollpane so that the user can scroll down the thumbnails. Here is the code for the ThumbNailCollection class:
ActionScript Code:
package
{
import flash.display.MovieClip;
import flash.xml.*;
import flash.events.*;
import flash.net.*;
public class ThumbNailCollection extends MovieClip
{
private var thumb_names:Array; // all the file names of thumbnails in this collection
private var row:int; // counter for how many rows of thumbnails in this collection
private var col:int; // counter for how many columns of thumbnails in this collection
private const START_X:Number = 25.5; // the x coordinate of the starting point
private const START_Y:Number = 33.5; // the y coordinate of the starting point
private const HORIZ_GAP:Number = 70; // the horizontal gap between thumbnails
private const VERTI_GAP:Number = 54; // the vertical gap between thumbnails
private const THUMB_W:Number = 150; // width of the thumbnail
private const THUMB_H:Number = 112.5; // height of the thumbnail
public function ThumbNailCollection(xml_name:String)
{
row = 1;
col = 1;
thumb_names = new Array();
readList(xml_name);
}
// reads the list of picture files
private function readList(file:String):void
{
var ldr:URLLoader = new URLLoader();
ldr.addEventListener(Event.COMPLETE, loadingComplete);
ldr.load(new URLRequest(file));
}
private function loadingComplete(e:Event):void
{
var pictures:XML = new XML(e.target.data);
for(var i:int = 0; i < pictures.pic.length(); ++i)
thumb_names.push(pictures.pic[i]);
for(var j:int = 0; j < thumb_names.length; ++j)
addThumbNail(thumb_names[j]);
}
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{
var t:ThumbNail = new ThumbNail(thumb);
if(row == 1 && col == 1) // no thumbnail added so far
{
t.x = START_X;
t.y = START_Y;
addChild(t);
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}
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col = 1;
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}
This works perfectly (I can see all the thumbnails being added in their correct positions). But when I set an instance of ThumbNailCollection as the source of my scrollpane, the scrollpane doesn't have a scroll bar. So I traced the size of the instance of ThumbNailCollection, and it turns out to be 0 * 0. I even tried to explicitly change the size of ThumbNailCollection whenver a new thumbnail is added, but then the size is still 0*0 and now I can't even see the thumbnails.
My questions are: Why doesn't the Movieclip class automatically adjust its size when a child is added? How can I make it adjust its size accordingly whenever a child is added?
I'm new to actionscript, so this may turn out to be a really easy, basic question so please be tolerable, and thanks in advance!
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Increase Size Of HTML Text In Flash TextField
Well, I basically said it all in the title.
Can a user increase the size of HTML text loaded into a Flash textField with Ctrl+"+" or Cmd+"+"?
I have several textFields (html = true) in a .swf, then loaded some text stored in a .xml file into them, styled the text with a .css file and was wondering if, being html text, it would respond to the browser options for increasing or decreasing font-size.
Thanks for your help.
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