Drawing Api
Hi!I need some help with my script. I got three objects called "a", "b "and "c".Why are this script not working:_root.onEnterFrame = function() { _root.createEmptyMovieClip("Holder,1"); Holder.lineStyle(5,0,100); Holder.beginFill(0x00ff00,50); Holder.lineTo(_root.b._x,_root.b._y); Holder.moveTo(_root.a._x,_root.a._y); Holder.lineTo(_root.c._x,_root.c._y); Holder.moveTo(_root.a._x,_root.a._y); Holder.lineTo(_root.b._x,_root.b._y); Holder.moveTo(_root.c._x,_root.c._y); Holder.endFill();};Thanks, Albert
KirupaForum > Flash > ActionScript 1.0/2.0
Posted on: 08-01-2005, 06:10 PM
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Drawing An Outline Of An Object In Flash And Then Animating The Drawing?
I wish to draw an outline of an object in flash? bit by bit a piece of the outline is drawn until the outline is completed, once this has finished then object then appears and the outline disppears (this part I can manage).
I do not know where to begin? So may need a lot of direction on this one.
Scrolling Drawing Board? Drawing Without Moving The Mouse
Hello, I'm new to this board and kind of a flash newbie so you could probably help me out.
What I'm trying to build is what you could call a scrolling drawing board - just like a drawing board but when the mouse comes close to the edge of the window, it scrolls and lets you continue your drawing.
I have no problem creating a drawing board with API, but i can't make it scroll. Usually when i want to scroll a background image i make it move along with the mouse when the cursor is near the edge of the window (for example, if the mouse's coordinates are above a certain number, the background image starts moving in one direction so it "scrolls" in the other direction).
So i wanted to do this with the movieclip of the drawing in a drawing board (make it move according to mouse's coordinates near the edge of the window), but when i scroll i have to stop the mouse at the edge of the window because i cant go any further :p so the drawing moves but it stops drawing. Or maybe what i need is some way to draw even when the mouse is not moving. Is that possible?
I'm sorry it may seem a bit confused (moreover english isnt my native langage :p), I'll try to post an example later. In the meantime, if any of you see how i can do that ... thanks
Drawing Board With Specific Section For Drawing
Ive made myself a drawing board in flash, but the problem is that i can draw over anything on the stage and I want to have a specific canvas for drawing.
I tried creating a separate MC and pasting the code there but it didnt help although i have no idea why. Any ideas?
Drawing Scripts For A Drawing Program
Need help with reference scripts for a simple drawing program. I'd like the user to be able to select different tools (circle, square, pencil, paint brush), change the color of the fill, and erase or reset the screen. Can anyone refer me to the right place?
Drawing A Soft Mask... Drawing Api?
Hello everyone, (almost) first post here
I'm creating a, quite original flash website (meh... not my idea in fact, I'm only the flasher!), in wich you're in a car, sitting on the passenger side, and you're looking outside to see the contents coming on the road.
It rains.
A lot.
So the windowseat is "fogged" (how can I say that...???) and while you're loading the content you actually can draw on the glass with your.. err... finger (mouse!), like how your friends usually do in your car when you really don't want their fingerprints all over your car glass
Ok, easy way to do that:
1 - attachmovie
you actually duplicate a circle, give it some randomness in blurring and size so it looks irregular and place it right under your mouse.
Good, it works... but when you move fast, it just leaves a blank spaces between clip and clip...
Hey... that's not fair...
2 - drawing api
Oh my god... I can't make a mask with a simple line, so I should draw a shape while moving the mouse.
The point is... HOW???
I dunno if there's a better way to do that, but that's the only one in my mind now.
Actually the drawn clip should also be blurred a little bit (1 or 2 percent) wich is not a problem since you can easily blur the container.
But now the real point is: how do I draw like that with the beginfill?!?!?
Note: I uploaded the fla so you can have an idea on how it looks...
Help Needed In AS3 Drawing Board ( With Drawing Api)
Hi all,
I'm doing a flash application with flash cs3 actionscript3. I tried with as2.
Now I am facing difficulty in doing it in AS3.
the application includes:-
all the vector or images should be editable means scale rotate color change etc.
draw line -
draw rectangle -
circle
input text.
curve with node points
if anyone have any tutorials or any resourse please post here.
thanks inadvance
Harish
[MX04] "Drawing" Line Effect Using Drawing API
So i've got a basic drawing using the drawing API ala:
myLine = this.createEmptyMovieClip("newLine", 1);
myLine.lineStyle(3, 0x000000, 100);
myLine.moveTo(0,0);
myLine.lineTo(100,0);
myLine.lineTo(100,100);...etc
Now is there a way to have flash animate the drawing of the lines like a map from an Indiana Jones movie?
Thanks!
Drawing Api Drawing Saving
ok - say i have made a swf where you can draw, with possible color change and different brush size, and i want to somehow save my drawing (in a database)
so i figured every little line that is drawn on enter frame has 6 values - start x, start y, end x, end y, color and size.
approximately - first 4 are 3 numbers, color is 6 numbers and size is 2 numbers length, so its 4*3+6+2=20 numbers for one little line
the framerate of the movie is 100fp/s so getting the maximum smoothness of the drawing, so one little line is drawn in 1/100 of a second, and in a second i have to save 20*100=2000 numbers.
a symbol is 8 bytes, so 2000*8=16000 bytes (/1024~15,5kb) - in a second!
so if you draw for a minute - its 16000*60=960'000 bytes (/1024~937,5kb~1mb) in a minute!
and my question is how to save a drawing to a database different way then im thinking, to me this seems the only way...
1mb per minute of drawing seems kinda lame for me and noone will want to wait till it loads up
Drawing Api Drawing Saving
ok - say i have made a swf where you can draw, with possible color change and different brush size, and i want to somehow save my drawing (in a database)
so i figured every little line that is drawn on enter frame has 6 values - start x, start y, end x, end y, color and size.
approximately - first 4 are 3 numbers, color is 6 numbers and size is 2 numbers length, so its 4*3+6+2=20 numbers for one little line
the framerate of the movie is 100fp/s so getting the maximum smoothness of the drawing, so one little line is drawn in 1/100 of a second, and in a second i have to save 20*100=2000 numbers.
a symbol is 8 bytes, so 2000*8=16000 bytes (/1024~15,5kb) - in a second!
so if you draw for a minute - its 16000*60=960'000 bytes (/1024~937,5kb~1mb) in a minute!
and my question is how to save a drawing to a database different way then im thinking, to me this seems the only way...
1mb per minute of drawing seems kinda lame for me and noone will want to wait till it loads up
Drawing API - A Line Drawing Itself
I can draw a simple line with the drawing API and I'm able to place it on the stage where I want to but I'm trying to have the line draw itself between x=0 y=0 and x=600 y=400.
Any pointers on how to take that on?
t/y
Cant Tell When Merge Drawing Model Vs. Object Drawing Model
I keep drawing shapes on the same layer, overlapping them, and then trying to delete one of the shapes to cut a shape out of the first. This does not work automatically as Help says it does, I have to go to "Modify > Combine Objects > Union" to merge them, THEN I can cut my shape out. When is this supposed to occur "automatically"? How am I supposed to know what mode I'm in?
Cant Tell When Merge Drawing Model Vs. Object Drawing Model
I keep drawing shapes on the same layer, overlapping them, and then trying to
delete one of the shapes to cut a shape out of the first. This does not work
automatically as Help says it does, I have to go to "Modify > Combine Objects >
Union" to merge them, THEN I can cut my shape out. When is this supposed to
occur "automatically"? How am I supposed to know what mode I'm in?
Object Drawing Model / Merge Drawing Model
Recently I reinstalled Macromedia Flash 8, but then it was installed with the "Merge Drawing Model" instead of the "Object Drawing Model". How do I change this?
I've tried to read this, but it doesn't say exactly what to do;
http://livedocs.adobe.com/flash/8/ma...=00000486.html
Thanks
-JPAG
Help, I Can't See What I'm Drawing.
Can anyone tell me why I cannot see what I am drawing until I let go of my mouse? It doesn't matter which tool I am using, all of them have the same problem. Is there some setting I don't know about?
Please Help. Thank You.
Drawing A Box
I want to do an animation where you draw a box. But instead of just the box appearing I want to start with the upper left corner and then as the animation goes on the top lines is drawn then the right side line then the bottom line then the left side until it connects with the upper left corner. How do I do this?
It's About Drawing
How can I make a rectangle (to start to draw it on press and to finish it on release) - it needs to be real time drawn not when I'm finished choosing the coordinates!
Please help,
thanks.. krešo
Drawing
OK, say I have a lovely looking menu....when the page loads - BANG, there it is. I would like something a little more slick. You must have seen the effect where the lines seem to be drawn? like this..... http://www.kadiumdesign.com/
How is this done??
Cheers.
Help With Drawing
I wrote the following code, put it in the first frame's action window and nothing happens!! I see absolutely nothing. No errors, nothing. Why?
_root.createEmptyMovieClip("t1_mc",1);
_root.t1_mc.createEmptyMovieClip("back_mc",1);
_root.t1_mc.createTextField("text_mc",1);
_root.t1_mc.text_txt.autoSize=true;
_root.t1_mc.text_txt.selectable=false;
_root.t1_mc.text_txt.text="Label of Button";
with (_root.t1_mc.back_mc) {
beginFill(0x00ff00, 100);
moveTo(0, 0);
lineTo(_root.t1_mc.text_txt.textWidth, 0);
lineTo(_root.t1_mc.text_txt.textWidth, _root.t1_mc.text_txt.textHeight);
lineTo(0, _root.t1_mc.text_txt.textHeight);
lineTo(0, 0);
endFill();
}
Also, how do you change the visiblity and the position of a newly created movie clip on the stage?
Is it me? I've been programming in C++, Java and Visual Basic for years. I think I'm a fairly bright guy. But, I find this actionscript very confusing. It's not object oriented (just because you call things objects doesn't make it OO) and it's not structured well. It's not intuitive to determine what the scope of objects and variables are. It's also difficult to find code in a project. I think that Flash as a drawing and animation tool is outstanding.. but the programming environment simply sucks. A lot of people that haven't programmed in a lot of other environments may not realize it but coding shouldn't be this non-intuitive. ...and the lack of context-sensitive help doesn't help any! OK. I'm off my soap box now.
Any help for the above problem much appreciated.
Fun With Drawing Api
I was messing around with the drawing api and I figured some other people out there might find this interesting
http://www.redwaveinteractive.com/temp/blueart2.html
AS Drawing Help
Does anyone know if you can have the fills and lines you draw be on top of everything within an MC? My other elements that are already in the MC are being placed over my drawings and fills, so I can't see them at all, please help!
Drawing
Hi
In the color mixer, I've imported bitmap but when I draw the quality is ****ty.
But I've seen great result that way!
Can someone tell me why?
Drawing Api
hey guys, dont come here much im a games
but... is there a way of linking two mcs with a line (keeping in mind one of the mcs will be moving) using the drawing api? instead of the old f4 way of rescaling and sizing a diagonal line.
cheers
[m]
Drawing API
I'm really not very familiar with the new drawing API.
Could I, for example, code an animated line to appear as a sort of loose, free flowing scribble on the stage? Kind of as if someone was just loosely drawing or scribbling with a pen?
Would that be a nightmare to code?
Drawing App....need Serious Help
Hi all, I may be in over my head (definately)
But what I want to do is to creata an online drawing application, where the user can draw something simple and add some text, then save it online.
Is this possible?
I would greatly appreciate any kind of help...
superthanks in advance
API Drawing Help
Could someone please examine my code for the file below? I've been staring at it all afternoon, and I can't see anything wrong with it anymore.
The yellow circles are supposed to deform the polygon as you drag them. It hasn't done this yet.
http://www.stoehrsartstudio.com/realtimeDrawing03.fla
Drawing Api
hello, i want to create a "landscape-effect" using curveTos.
you can imagine it as several hills next to each other.
the tricky part is, that i want to create it on the fly and that it should move sideways.
any tips on that?
Can't See What I'm Drawing
I'm having some problems with flash
Usually when I drag out a box or a circle, I can see the box or the circle begin from the starting point, and then it expands as I move the cursor ******ds to the desired size. Everyone knows this.
Drag out a box, and you can actually see the box coming out... in flash, there's even that snap-on helper (that thick black circle that tells you when you're snapped onto something).
Recently however, I click and drag, but I can't see anything!! However, after I release the mouse button, then the box or the circle actually pops up normally.. But I am unable to "pre-see" the shape of what I'm drawing. What's going on?
Draging boxes from adobe photoshop and MS paint works fine.. and even on Macromedia Director... why is flash doing this to me???
Drawing ...
How does one create a pixelated gradient in one color that goes from that color to transparant?... I would be like a solid color that gradually pixelates to small boxes that eventually disappear...
I know it could be done in photoshop but bringing it into flash would grab the background as well... so I would like to do it directly in flash...
Thanks
astroanalyst
API Drawing
I am trying to design a simple drawing game in flash but I have encountered the following problems with the published .swf file:
- the lines that are drawn appear above the cursor.
- the lines draw all over the screen and not just in a designated area
- i cant get a fill tool to work on shapes that i have drawn on the screen.
Does anyone have any ideas?!
Drawing API - Help?
I've just started experimenting with the drawing API.
I'm just trying to draw a box, but all it does is draw 2 sides of the box. here's my code;
createEmptyMovieClip("yada", 1);
this.onEnterFrame = function() {
with(yada) {
this.lineStyle(2, 0x00FF00, 100);
this.moveTo(80, 80);
this.lineTo(120, 80);
this.lineTo(120, 120);
this.moveTo(80, 120);
this.moveTo(80, 80);
};
};
What am I doing wrong?
Thanks for any help.
Radmo
Drawing Api
im trying to simulate the rectangle tool in a paint program. but, because i clear the shape every frame to make the size adjustable, when i go to draw a new one the old is cleared. does anyone have any suggestions?
Code:
drawRect = function (x1, y1, x2, y2) {
with (this) {
moveTo(x1, y1);
lineTo(x2, y1);
lineTo(x2, y2);
lineTo(x1, y2);
lineTo(x1, y1);
}
};
onEnterFrame = function () {
if (mouseisDown == true) {
clear();
lineStyle(1, 0x0000ff);
drawRect(xdown, ydown, _xmouse, _ymouse);
}
};
onMouseDown = function () {
xdown = _xmouse;
ydown = _ymouse;
mouseisDown = true;
};
onMouseUp = function () {
mouseisDown = false;
};
Drawing API
Hey, I really need some help with a little drawing thing i'm making to add a fun element to my site... The FLA is attatch (windows)...
What I want to do is restrict the area on which is drawable, I found a source movie which does it but could not understand the code.
I realise that I need an elemant in the background that defines the restricted area so we'll call this 'canvas'.
The new MC created that holds the line is called 'line'.
Thanks for your help, Robb
Drawing Api
I saw a site somewhere were you could paint with your mouse and if you painted similar to a certain letter an action was triggered.
Does anyone have an idea of how this was done?
Drawing
Is it possible to design a simple drawing game in flash (MX), something simple like the 'paint' application found in windows with a draw and a Fill option.
Cheers
Tim
Drawing On The Web
I am working on a website for a interior designer and he would like a section in which the user can draw a floor plan on the site, and then the user would hit submit and it would send the drawing through email. I have seen some sites in which this was done. Could anyone give me a tutorial, or send me in the right direction
API Drawing
I am using this tutorial
http://www.flashkit.com/tutorials/Ac...-869/index.php
and would like to put this in a movie clip and have a button on my main timeline go to this and be able to draw. The problem I have is that I can't get it to work when placed in a movie clip, or in any other frame except for the first frame of the main timeline. Can anyone help me please?
Thankyou.
Drawing API
I have successfully drawn a rectangle using action script:
_root.createEmptyMovieClip("Outline", 1);
with (_root.Outline){
lineStyle( 2, 0x000000, 100 );
beginFill( 0xFFFFFF,50 );
moveTo(50,50);
lineTo(395,50);
moveTo(400,50);
lineTo(400,210);
lineTo(50,210);
lineTo(50,50);
endFill();
}
But im trying and have failed miserably to draw a rectangle with curved edges.
Has anybody done or know how to do this.
thank you
lee
Drawing Api
hi. quick question.
i'm drawing objects with the drawing api and for some reason they're coming out upside down. anyone ever run into this before?
thanks. fumeng.
Plz Help Drawing
I have made an little applceation (<-- that spell worng lol) for an user to draw.
check it out here
http://www.got-flash.com/draw1.0.html
anyway now i would like to let the user change the color and line thickness
any help PLZ!!
Drawing
Hi Can I have Some help please i am looking to create a flash movie where i have a blank frame i then want to be able to have it e.g to draw a circle over and over again like a scrible.
my question is how would i create this effect.
thanks
Jack
Drawing
I am looking for a decent tutorial...
I am making a page that needs apreloader, and I want the preloader set up like this:
simple text written in cursive with the company name
flash "draws" the name in cursive as the site preloads, with a percentage readout, then displays a percentage loader when it is done.
Is there any possible way to do this? I guess I need a tutorial.
Any help would be greatly appreciated.
-Stephen Young
Drawing Api Nav, Help Plz
i have started to create a drawing application similar to paint and i will finish it very soon, but i had an idea for a drawing api navigation system.
I saw this effect on http://www.shinobi-game.com/ and it is amazing, i presume its using api but it may be something else, anyone know how its done?
Cheers.
A/s Drawing
ok i am just messing around with drawing with actionscript and i was doing fine and then i tried to put two different shapes in there that are changeable and it won't draw the second shape, can you guys take a look and tell me why it won't draw the square i assigned it? does it have something to do with me creating 2 mcs?
Thanks guys
Drawing
can anyone please tell me software in wich i can draw things (like metalic balls or anything thats metalic specialy). a program for advanced drawing is what i`m lookin for. pls tell me if u know. thanks!!!
Drawing API
ARGH!
I'm working on some test files in the preliminary stages of a new site design. After a couple of hours of staring at this code to see why it doesn't work, I'm still at a loss. It creates the initial polygons as it should, but when I get to the keyPress function, it goes through all of the necessary code with appropriate values for the variables (according to various traces), but does not actually draw the element that it should draw in the "drawTextBox" function. It goes through the motions, but doesn't give me anything
Here's the code for frame 1:
Code:
_global.MenuElements = new Array("Services", "Portfolio", "Cohorts", "Links", "Contact", "Audio");
_global.movieWidth = 750;
_global.movieHeight = 250;
_global.maxOffset = 50;
_global.boxWidth = 300;
_global.boxHeight = 150;
_global.currentColor = 100;
_global.initialAlpha = 10;
_global.currentLevel = 1;
_global.maxDepth = MenuElements.length() + 1;
function assignValues(elementName){
clipName = "box" + elementName;
_root.createEmptyMovieClip(clipName, currentLevel);
currentLevel ++;
clipTarget = eval("_root.box" + elementName);
clipTarget.x1 = random(movieWidth - boxWidth - maxOffset) + 50;
clipTarget.y1 = random(movieHeight - boxHeight - maxOffset) + 50;
clipTarget.x2 = clipTarget.x1 + boxWidth;
clipTarget.y2 = clipTarget.y1 + boxHeight;
clipTarget.ULx = clipTarget.x1 - random(maxOffset);
clipTarget.ULy = clipTarget.y1 - random(maxOffset);
clipTarget.URx = clipTarget.x2 + random(maxOffset);
clipTarget.URy = clipTarget.y1 - random(maxOffset);
clipTarget.BLx = clipTarget.x1 - random(maxOffset);
clipTarget.BLy = clipTarget.y2 + random(maxOffset);
clipTarget.BRx = clipTarget.x2 + random(maxOffset);
clipTarget.BRy = clipTarget.y2 + random(maxOffset);
clipColor = currentColor;
currentColor = currentColor + 25;
clipTarget.clipColor = "0x" + clipColor.toString(16) + "0000";
}
function traceElements(elementName){
clipName = "box" + elementName;
clipTarget = eval("_root.box" + elementName);
trace(clipName + ".x1 = " + clipTarget.x1);
trace(clipName + ".y1 = " + clipTarget.y1);
trace(clipName + ".x2 = " + clipTarget.x2);
trace(clipName + ".y2 = " + clipTarget.y2);
trace(clipName + ".ULx = " + clipTarget.ULx);
trace(clipName + ".ULy = " + clipTarget.ULy);
trace(clipName + ".URx = " + clipTarget.URx);
trace(clipName + ".URy = " + clipTarget.URy);
trace(clipName + ".BLx = " + clipTarget.BLx);
trace(clipName + ".BLy = " + clipTarget.BLy);
trace(clipName + ".BRx = " + clipTarget.BRx);
trace(clipName + ".BRy = " + clipTarget.BRy);
trace(clipName + ".clipColor = " + clipTarget.clipColor);
}
function drawElements(elementName){
clipTarget = eval("_root.box" + elementName);
with(clipTarget){
beginFill(clipTarget.clipColor, initialAlpha);
moveTo(clipTarget.ULx, clipTarget.ULy);
lineTo(clipTarget.URx, clipTarget.URy);
lineTo(clipTarget.BRx, clipTarget.BRy);
lineTo(clipTarget.BLx, clipTarget.BLy);
endFill();
}
}
function drawTextBox(elementName){
clipTarget1 = eval("_root.box" + elementName);
clipName = "box" + elementName + "TextBox";
_root.createEmptyMovieClip(clipName, currentLevel);
currentLevel ++;
clipTarget2 = eval("_root.box" + elementName + "TextBox");
with(clipTarget2){
beginFill(clipTarget1.clipColor, 100);
trace("color = " + clipTarget1.clipColor);
moveTo(clipTarget1.x1, clipTarget1.y1);
trace(clipTarget1.x1 + ", " + clipTarget1.y1);
moveTo(clipTarget1.x2, clipTarget1.y1);
trace(clipTarget1.x2 + ", " + clipTarget1.y1);
moveTo(clipTarget1.x2, clipTarget1.y2);
trace(clipTarget1.x2 + ", " + clipTarget1.y2);
moveTo(clipTarget1.x1, clipTarget1.y2);
trace(clipTarget1.x1 + ", " + clipTarget1.y2);
endFill();
}
}
function bringToFront(elementName){
clipTarget = eval("_root.box" + elementName);
clipTarget.swapDepths(maxDepth);
}
... and the code in frame 2:
Code:
for(loopCounter = 0; loopCounter < MenuElements.length; loopCounter++){
assignValues(MenuElements[loopCounter]);
drawElements(MenuElements[loopCounter]);
}
keyListener = new Object();
keyListener.onKeyDown = function(){
bringToFront(MenuElements[Key.getCode() - 49]);
drawTextBox(MenuElements[Key.getCode() - 49]);
}
Key.addListener(keyListener);
stop();
I'm just getting back into Flash and programming after about 3 years off, so I'm sure it's probably something quite silly, but it's driving me mad...
Any assistance would be greatly appreciated... Thanks,
mirth
p.s. Almost forgot, I'm using Flash MX 2004... thanks again!
API Drawing?
Hey peeps im trying API drawing for the first time and am using the following code:
code:
this.onEnterFrame = function() {
dw.clear();
dw.lineStyle(.5, 0x000000, 50);
dw.moveTo(_root.b1._x, _root.b1._y);
for (var j = 2; j < i; ++j) {
var mc = _root["b"+j];
dw.lineTo(mc._x, mc._y);
}
};
ok, so say a user draws a square, how do you stop the drawing???? can you have a butotn to stop the draw or a double click?
Many thanks
David
EDIT: Added [ as ] tags - jbum
[Help] API Drawing Not Drawing
Hi.
I've created a smal tunnel game (here) and created the function that draws the cave.
The problem is, when i put the cave generation script in a frame other than the first it doesn't draw!!! What could be causing this?
The cave generation script is in a single frame BTW.
Drawing A Box
I want to create a movie clip of a line creating a square box but have had the hardest time getting the transform tool to not extend both ends of the line when I only want to extend one end. Any tips would be appreciated, thankxx.
K-Pax
Drawing Api Bug
I have map labels, comprised of a central "dot", a filled rectangle, and a textfield populated with text.
something like this ASCII:
Code:
*
_\________________
| |
| label text here |
|__________________|
get it?
I'm using the drawing API to draw the filled rectangles, and creating/populating the textfields with actionscript also.
as in the ASCII, the labels have a dot as their center point, and an API drawn "string" that connects the dot and the label. The dot stays fixed while the label is draggable. The "string" redraws as the label is dragged, so it always connects the two.
I hope that description is adequate, I don't have an example to post sorry.
my problem is this:
the drawing API drawn shapes, and the "string" that connects the dot and label, wipe out the dynamic text on other labels, and the text in the label being dragged flickers also.
I've tried attaching stage-drawn shapes for the labels, and they don't affect the text at all, but,
I want to use the drawing API to do this, as the text size varies - the labels potentially have to be different sizes.
does anyone have a trick, something like "updateAfterEvent" that somehow makes the text NOT flicker/disappear ??
I've tried everything obvious, I'm posting in the hope that someone has experienced this in the past and has a lovely little trick that will take my pain away.
cheers.
|