Drawing On The Stage
After having imported an image to the Stage, when I try to draw on the Stage, my drawings disappear behind the image. What's up with that?
FlashKit > Flash Help > Flash Newbies
Posted on: 03-30-2005, 06:36 PM
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Drawing Outside Of The Stage
Hi everyone:
I don't know if you guys saw this behavior - say, on some web site there's a car commercial that once in awhile expands, or makes the car "jump out" of the Flash object stage boundaries and move across the screen (like an overlay) all by itself.
Anyway I was curious what are the means to achieve that?
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Drawing On The Stage From External As File
Hi guys, Ive just started learning flash last week and am very impressed so far. I do alot of Java so the concept of classes constructors and methods is very familiar but I have come across a problem which I do not seem to be able to fix. Could any of you guys advise me on this.
I am trying to create a class called Particle, this class when created by calling the constructor would create a new circle on the stage which would then be accesible to the rest of the AS files by referencing a unique instance name.
So far I have this as my code in my main class
//Main Code
import Particle;
var firstPart:Particle = new Particle(5,4,50,50,0x333333,10);
And this as the external Particle.as
package {
import Acceleration;
import flash.display.*;
public class Particle extends MovieClip{
//Variables
//Drawn particle
public var drawnParticle:MovieClip = new MovieClip();
//Particle velocity
private var velocity:Number;
private var velocity_angle:Number;
//Particle acceleration general
private var ac1:Acceleration;
private var ac2:Acceleration;
//Particle size and colour
private var pSize:Number;
private var pColor:Number;
//Particle Location
private var x_Location:Number;
private var y_Location:Number;
private var step:Number;
private var is_Started:Number;
//Constructor
public function Particle(velocity:Number, velocity_angle:Number, start_x:Number, start_y:Number, pSize:Number, pColor:Number){
this.velocity = velocity;
this.velocity_angle = velocity_angle;
this.ac1 = new Acceleration(0,0);
this.ac2 = new Acceleration(0,0);
this.pSize = pSize;
this.pColor = pColor;
this.x_Location = start_x;
this.y_Location = start_y;
step = 0;
is_Started = 0;
drawnParticle.graphics.lineStyle(1);
drawnParticle.graphics.beginFill(pColor);
drawnParticle.graphics.drawCircle(start_x,start_y, pSize);
this.addChild(drawnParticle);
drawnParticle.graphics.endFill();
trace(pSize, pColor);
}
}
there is also an acceleration.as file but I dont think i need to include it here to show you guys. If for some reason you need it just let me know
Cheers in advance guys
Jon
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Stage.width/height & Drawing Problems
I want to draw a line around the stage to form a border, but the code below produces a square just a bit shorter and smaller then the stage size. Why is this?
Code:
this.createEmptyMovieClip( "mShape", this.getNextHighestDepth() );
mShape.lineStyle(2, 0, 100, false );
mShape.lineTo( 100, 0 );
mShape.lineTo( 100, 50 );
mShape.lineTo( 0, 50 );
mShape.lineTo( 0, 0 );
onEnterFrame=function()
{
mShape._width = Stage.width;
mShape._height = Stage.height;
}
Also when I resize the stage, the 0 coordinate seems to have an relative position(?), wich causes the border to move as well. How can I prevent this behaviour?
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Scrolling Drawing Board? Drawing Without Moving The Mouse
Hello, I'm new to this board and kind of a flash newbie so you could probably help me out.
What I'm trying to build is what you could call a scrolling drawing board - just like a drawing board but when the mouse comes close to the edge of the window, it scrolls and lets you continue your drawing.
I have no problem creating a drawing board with API, but i can't make it scroll. Usually when i want to scroll a background image i make it move along with the mouse when the cursor is near the edge of the window (for example, if the mouse's coordinates are above a certain number, the background image starts moving in one direction so it "scrolls" in the other direction).
So i wanted to do this with the movieclip of the drawing in a drawing board (make it move according to mouse's coordinates near the edge of the window), but when i scroll i have to stop the mouse at the edge of the window because i cant go any further :p so the drawing moves but it stops drawing. Or maybe what i need is some way to draw even when the mouse is not moving. Is that possible?
I'm sorry it may seem a bit confused (moreover english isnt my native langage :p), I'll try to post an example later. In the meantime, if any of you see how i can do that ... thanks
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Drawing Scripts For A Drawing Program
Need help with reference scripts for a simple drawing program. I'd like the user to be able to select different tools (circle, square, pencil, paint brush), change the color of the fill, and erase or reset the screen. Can anyone refer me to the right place?
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Drawing A Soft Mask... Drawing Api?
Hello everyone, (almost) first post here
I'm creating a, quite original flash website (meh... not my idea in fact, I'm only the flasher!), in wich you're in a car, sitting on the passenger side, and you're looking outside to see the contents coming on the road.
It rains.
A lot.
So the windowseat is "fogged" (how can I say that...???) and while you're loading the content you actually can draw on the glass with your.. err... finger (mouse!), like how your friends usually do in your car when you really don't want their fingerprints all over your car glass
Ok, easy way to do that:
1 - attachmovie
you actually duplicate a circle, give it some randomness in blurring and size so it looks irregular and place it right under your mouse.
Good, it works... but when you move fast, it just leaves a blank spaces between clip and clip...
Hey... that's not fair...
2 - drawing api
Oh my god... I can't make a mask with a simple line, so I should draw a shape while moving the mouse.
The point is... HOW???
I dunno if there's a better way to do that, but that's the only one in my mind now.
Actually the drawn clip should also be blurred a little bit (1 or 2 percent) wich is not a problem since you can easily blur the container.
But now the real point is: how do I draw like that with the beginfill?!?!?
Note: I uploaded the fla so you can have an idea on how it looks...
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I'm doing a flash application with flash cs3 actionscript3. I tried with as2.
Now I am facing difficulty in doing it in AS3.
the application includes:-
all the vector or images should be editable means scale rotate color change etc.
draw line -
draw rectangle -
circle
input text.
curve with node points
if anyone have any tutorials or any resourse please post here.
thanks inadvance
Harish
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myLine.moveTo(0,0);
myLine.lineTo(100,0);
myLine.lineTo(100,100);...etc
Now is there a way to have flash animate the drawing of the lines like a map from an Indiana Jones movie?
Thanks!
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Unhappy Adjusting Columns And Rows On Stage Resize, According To Stage.width.
Hey fello flashers,
what i'm trying to achieve can be seen here, at the FWA's website.
When you resize the browser window the thumbnails rows and columns adjust accordingly to fit.I've managed to attach the thumbnails correct when my enableButtons() function is called but i'm unsure how to approach resizing.
if anyone has encounted this problem before or can help, then pls do i'm a little confounded on this one.
thanks
cam
Stage.align = "TL";
var numberOfGalleries:Number = 20;
var thumbMarginX:Number = 163;
var thumbMarginY:Number = 109;
function init():Void {
enableButtons(numberOfGalleries);
resizeStage();
}
function enableButtons(numberOfGalleries:Number):Void {
currentRow = 0;
currentColumn = 0;
for (i=0; i<numberOfGalleries; i++) {
tracker = i;
thumbsDisplayer = this.createEmptyMovieClip("thumbsDisplayer_mc", this.getNextHighestDepth());
currentThumbnail = thumbsDisplayer.attachMovie("thumbnail holder", "thumbnail"+(tracker+1), thumbsDisplayer.getNextHighestDepth());
currentThumbnail._x = currentColumn*thumbMarginX;
currentThumbnail._y = currentRow*thumbMarginY;
currentColumn++;
if (currentThumbnail._x>(Stage.width-(currentThumbnail._width + thumbMarginX))) {
currentRow++;
currentColumn = 0;
}
}
}
function resizeStage() {
var myListener:Object = new Object();
myListener.onResize = function(e:Object):Void {
//
}
Stage.addListener(myListener);
}
init();
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Why in the world would this be happening? It's screwing up all the work I'm trying to put into positioning elements relative to the stage size. Thanks for any help!
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Stage.height And Stage.width Erratic Values?
Hey folks,
I was wondering if it happens in all Flash everywhere, or just in mine:
When I trace Stage.height and Stage.width, I always get erratic values:
Stage.height gets me always 4 pixels less than real
Stage.height gets me always 104 pixels less than real
This, way if my stage has 760 x 400, it will return values 756 x 296.
Anybody knows why?
Thanks!
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the problem is when the mouse moves over a button, i see the movieclip move but then the entire stage dissappears and turns a few shades of gray.
Does this sound familiar to anyone?
Any help would be greatly appreciated!
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I'm used to AS3, and I don't have much experience in AS2. I'm trying to modify an older flash file done in AS2.
An external swf is loaded using this code...
ActionScript Code:
on(release) {
loadMovieNum("supplimental/external.swf", 500);
}
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie. Thanks for any help.
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Hi
i found the way yesterday to ensure my mc stays full screen. now i want to animate the same mc if i can in reaction to a button click.
not sure how this next step goes. do i need another addlistener to the background mc that im tweening ?
kindly check the .fla. to see what i mean.
its very rough cut but hopefully you can get the gist of it.
when the text button is clicked, the bg reverts to the top left of the screen.
thanks
-dj
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John
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Drawing Api Drawing Saving
ok - say i have made a swf where you can draw, with possible color change and different brush size, and i want to somehow save my drawing (in a database)
so i figured every little line that is drawn on enter frame has 6 values - start x, start y, end x, end y, color and size.
approximately - first 4 are 3 numbers, color is 6 numbers and size is 2 numbers length, so its 4*3+6+2=20 numbers for one little line
the framerate of the movie is 100fp/s so getting the maximum smoothness of the drawing, so one little line is drawn in 1/100 of a second, and in a second i have to save 20*100=2000 numbers.
a symbol is 8 bytes, so 2000*8=16000 bytes (/1024~15,5kb) - in a second!
so if you draw for a minute - its 16000*60=960'000 bytes (/1024~937,5kb~1mb) in a minute!
and my question is how to save a drawing to a database different way then im thinking, to me this seems the only way...
1mb per minute of drawing seems kinda lame for me and noone will want to wait till it loads up
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Drawing Api Drawing Saving
ok - say i have made a swf where you can draw, with possible color change and different brush size, and i want to somehow save my drawing (in a database)
so i figured every little line that is drawn on enter frame has 6 values - start x, start y, end x, end y, color and size.
approximately - first 4 are 3 numbers, color is 6 numbers and size is 2 numbers length, so its 4*3+6+2=20 numbers for one little line
the framerate of the movie is 100fp/s so getting the maximum smoothness of the drawing, so one little line is drawn in 1/100 of a second, and in a second i have to save 20*100=2000 numbers.
a symbol is 8 bytes, so 2000*8=16000 bytes (/1024~15,5kb) - in a second!
so if you draw for a minute - its 16000*60=960'000 bytes (/1024~937,5kb~1mb) in a minute!
and my question is how to save a drawing to a database different way then im thinking, to me this seems the only way...
1mb per minute of drawing seems kinda lame for me and noone will want to wait till it loads up
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Stage.width & Stage.height Problems
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frame.fla.zip
Thanks in advance for any feedback.
Code:
onClipEvent (load) {
this._x = 0;
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this.lineStyle(1, 0x000000, 100);
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MC moves off stage right, comes on stage left.
MC moves off stage left, comes on stage right.
Belwo is my code that moves my MC, what do I need to add for the above action?
ActionScript Code:
var oldladyspeed:Number = 5;
stage.addEventListener(KeyboardEvent.KEY_DOWN, downHandler);
function downHandler(event:KeyboardEvent):void {
if(event.keyCode == Keyboard.LEFT) {
oldlady.x -= oldladyspeed;
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oldlady.x += oldladyspeed;
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THANKS
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-------------|-------------
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-------------|-------------
__________o__________
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And at the origin is the top left corner of the flex swf.
Now since the flex swf only takes up a small amount of Quadrant 4, when an Alert message from the flex swf comes up (from mx library) it looks up professional since it is not placed in the center of the application, but the center of quadrant 4.
Does anyone know, how to restrict stage access to only the predefined application width and height so the Alert message will be centered in the flex swf.
Thanks in advance,
Basil Al-Dajane
PS. worth mentioning, I'm using Flash CS3 and Flex 3.0, both running on ActionScript 3.0
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First, hey there, cool forum. This is my first post...anyways...
I'm having what, I want to assume, is a common issue and there's something I'm missing here...I have a flash movie that works fine (that is Stage.height and Stage.width) return their proper values when the actual SWF is played in the flash player, however, when I put the movie into an HTML page and set it's height and width to 100%, Stage.width and Stage.height are 0 and my neato script breaks.
I realize I'm scaling the movie, but it seems to me that Stage.width and Stage.height should work regardless...and the fact it gives me 0 is even more odd, as though it's not working at all.
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This goes out to Scotty or any other guru floating around out here.
I need the image_mc movieclip in this .fla to scale to fit browser, however i need the image to scale in proportion. I would also need a listener of sorts that will NOT allow the image_mc movieclip to scale below the stage size of 1024 x 768.
Can anyone drop some science on me?
http://www.spent2000.com/scale_propo..._for_stage.fla
Thanks in advance.
- 400x5
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Stage.align And Stage.scale(X,Y) Algorithms
Hello, I'm after a good way to take a image scale it to where:the image scale propotionately (image.scaleY == image.scaleX);
the image must scale to fit the browser, But.
the image must not leave empty areas of the stage exposed (upscale the image if needed to cover blank stage area exposed, which will clip off a end of the image and thats where Stage.align comes in)
the stage.align will help give scale orientation, meaning from what direction will the image scale. This is important since this can cause a few problems with centering of the image upon rescale and you also want to know what end is most likely to get clipped off in the event that the image needs to upscale to cover blank stage areas.
as I have it now
_imageHolder is a hypothetical image and stage is a reference to the stage.
I know this algorithm is not a best practice and it don't cover the stage completely. Any help would be great.
PHP Code:
if((_imageHolder.width >= stage.stageWidth) && (_imageHolder.height >= stage.stageHeight)){ if(_imageHolder.width >= stage.stageWidth){ _imageHolder.width = stage.stageWidth; _imageHolder.scaleY = _imageHolder.scaleX; }else if(_imageHolder.height >= stage.stageHeight){ _imageHolder.height = stage.stageHeight; _imageHolder.scaleX = _imageHolder.scaleY; } }else if((_imageHolder.width <= stage.stageWidth) && (_imageHolder.height <= stage.stageHeight)){ if(_imageHolder.width < stage.stageWidth){ _imageHolder.width = stage.stageWidth; _imageHolder.scaleY = _imageHolder.scaleX; }else if(_imageHolder.height < stage.stageHeight){ _imageHolder.height = stage.stageHeight; _imageHolder.scaleX = _imageHolder.scaleY; } } }
This event will be in a function that fires when the stage rescales or when the image loads.
Also what is a good idea to deal with the stage.align problems that can come up?
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Basically I was wondering if someone could explain to me why the origin of the stage changes when performing a browser resize?? The thing is that when it is resized to a size larger than the original stage size the origin has negative values. On the other hand when I resize the stage to a size smaller than the original I get positive values for the origin. (Upper Left hand corner).
Ive tried setting the stage.align property to top left but i still get these crazy values and i was just hoping that someone could explain this behavior to me.
Too make matters even worse is that the results I get when previewing the movie in the IDE Flash Player is not even close to the results I get in the browser Flash Player. Could it have something to do with the fact that I recently installed Flash Player 10?
Id also like to take advantage of this thread to ask if it is possible to set the stage w/h to 100% via the swf metatag. Ive tried to do this but have been unsucesful.
Here is the link... which is not even close to what Im seeing when previewing in the Flash IDE. '
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Hi Guys..
I wonder if you can help... I'm wanting to create a flash site that has a fluid layout.
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I'm using CS3 on the Mac platform and I'm really quite new to actionscripting.
I want to create a page which has a "menu" hugging the top left hand corner of the browser, a "footer/heading" sitting at the bottom right (both with a slight margin from the edges of the browser window). Then once completed I will add a central area for the main content.
* Can I do this with the Stage.align coding and using "listeners?"
* Is there a particular stage size that works best for designing a site/layout like this?
* What I have attempted so far, is it actually resizing to the browser size at all?
Can anybody please help, I've asked around on a few other forums and as I said looked at tutorials but I can't seem to apply the coding to achieve the results that I want!
Thankyou in advance!
(I will post a link to what I have so far.. I just need to make a few amendments)
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Best regards...
Lance
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Stage Width Vs. Stage Height
hello.
still looking how to maintain max. stage width and height. i have managed to achieve it on the width, but for some reason have been unable to do it for the height. that is, i have managed to make a line go from one side to the other (almost) but cant figure out how to do it on the vertical.
zbot is the horiz line at the botton
ztop for the one above
the problem, is for xleft (the vertical lineon the left)
i have included what i think to be the nearest code yet, and a fla.
any help, thanks a lot.
Code:
Stage.align = "LT";
Stage.scaleMode = "noScale";
bg._width = System.capabilities.screenResolutionX-20;
bg._height = System.capabilities.screenResolutionY-70;
bg.onResize = function() {
this._x = (Stage.width-this._width)/2;
this._y = (Stage.height-this._height)/2;
};
Stage.addListener(bg);
zbot._x = 62;
zbot.onResize = function() {
this._width = Stage.width;
};
Stage.addListener(zbot);
////
xleft._x = 270;
xleft.onResize = function() {
this._height = Stage.height;
};
Stage.addListener(zbot);
////
ztop._x = 62;
ztop.onResize = function() {
this._width = Stage.width;
};
Stage.addListener(ztop);
// get the content clip to stay fixed horizontally centred
content.onResize = function() {
this._x = (Stage.width-this._width)/2;
};
Stage.addListener(content);
// manually invoke the onResize events for the clips to start things off
bg.onResize();
zbot.onResize();
ztop.onResize();
xleft.onResize();
content.onResize();
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Hi everyone, and thanks in advance for reading...
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Quote:
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So stick this in a new FLA
ActionScript Code:
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
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function onResize(e:Event=null):void
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trace( stage.stageWidth );
}
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Hi everyone, and thanks in advance for reading...
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In the standard view, the tools are visible on the left, and I do not want the movie to scale with the browser, I just want it to center on the browser...
how would I go about changing the stage size of the main movie to accomodate the two different stage sizes of the external swfs and at the same time have one scale and center, and the other only center...
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Hi everyone, and thanks in advance for reading...
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the standard view can be seen at www.expocadvr.com/temp/default.html
I have a main SWF file which contains a movieclip which the two external SWFs are being loaded into...
the difference between the two views is the size of the main vewing window...in the fullscreen version, the window takes up the whole browser window(with small margins) and I want this view to be scalable to the broswer so if the user changes the browser size, the window will resize as well...
In the standard view, the tools are visible on the left, and I do not want the movie to scale with the browser, I just want it to center on the browser...
how would I go about changing the stage size of the main movie to accomodate the two different stage sizes of the external swfs and at the same time have one scale and center, and the other only center...
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Thanks,
Paul
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