Dynamic Following Animation
Hello. I've searched all over the place and even got some help from people who know lots of math. Unfortunatly, searching for this turned out to be difficult and the people who tried to help all had to leave before they finished.
Here's what I'm looking for... CircleA is going to move to some point on the stage. Say... from point A to point B, and let's also say that the path between those two points is a curve.
I want another circle to follow it and stay the same distance away from it at all times. Also, CircleB shouldn't always be right beside CircleA. If A starts to move down, then B should do the same, but have a delay on it while still keeping the same distance away. Sort of like... a caterpillar, or something.
I've attached an animation example.
Any help would be greatly appreciated. Tutorial, ideas, math, anything!
Thanks!
FlashKit > Flash Help > Flash ActionScript
Posted on: 04-04-2006, 05:47 PM
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Storing A Dynamic Animation To A Static Animation?
Hi there.
Is there a way to create a static animation out of a dynamic animation?
Like this;
If I create a random "starfield" effect, and want it to be exactly the same every time - can I somehow store the animation to a swf or create automatic actionscript FROM the randomness I've already created?
Would be nice to know
Samuel
How To Create Static Animation From Dynamic Animation?
Hi there.
If I have created a dynamic animation (placing 100 raindrops on a stage using a for-loop), how can I create a static animation out of this that I can use in a animation?
The reason for asking, is that I want to create a flash-video for TV, and for that I can't use movieclips or dynamic content at all...
So I appreciate any help
Samuel
Place Animation On Stage Over Dynamic Animation
This might seem like a really dumb question but.......... Say I've got a dynamic created flag animation. Working fine. How can I place an animation created on the stage on top of this created animation? It seems, that the as animation overrules the stage animation. thanks in advance
Dynamic Animation? Or Not...
I'm planning to have four panels on my new site which each contain different types of content. One panel will be flexible in size, so it will change dimensions dependant on the item which is being displayed.
There may end up being about 10 different items to display in this panel, so I really don't want to 'hard animate' all the different changes in shape of the panel.
How could I script the changes in panel size, so at least I would just have to store panel sizes for each item and generate the actual animation using the script?
Or am I trying to re-invent the wheel here, and there's a much simpler way?
Please help me, I'm sinking...
Dynamic Animation
Hi,
I'm planning to have a panel in a swf which will be flexible in size, depending on its contents.
I'd like there to be a bouncy feel to the transitions, so for example, if the current item in the panel was a landscape pic, and you select a piece of work which was square, the panel would resize over the course of a second or two and reshape to the square format with a little rebound on the animation as it snaps into position.
How could I Actionscript the changes in panel size, so I don't have to generate every transition from one shape to another?
Dynamic Animation
Hi.
I have this fla that im trying to customize.
Its a mc that scrolls on the rollover of buttons but it duplicates the scroll MC making it seem that the scroll never ends!!
what im trying to have is the MC to scroll in a contained fashion i meen constrain the scroll to the MC's begining and end and remmove the duplicate MC script.
I have tryed but with no sucsess.
Could someone please take a quick look
the file is at www.digitaldesignshed.co.uk/Dynamic_scroll.zip
Thanks
Dynamic Animation
I am trying to animate (draw) a sine wave and I would like to do it dynamically rather than tweening - can anyone help?
Thank you!
Dynamic Animation
I have 2 questtions so i'll get right to the point.
#1
I've tried to make a rollover effect on a movieClip using this code:
on (rollOver) {
this._height = he;
this._width = wi;
this.setProperty(_height,(he*1.5));
this.setProperty(_width,(wi*1.5));
}
But for som reason this doesn't work?
#2
is it possible to run serveral movieClips through a number of frames with similar code as above. They shouldn't run the frames all at the same time only the movieClip which is activ? I was picturing something like this for the movieClip(instancename=internal):
on (release) {
_root.clicked = "internal";
gotoAndPlay(2);
}
and then this in frame2:
_root.clicked.setProperty(_height,116.6);
_root.clicked.setProperty(_width,87.5);
thanks in advance
MoonKin
Dynamic Animation
Hi all
I have an object on stage , it should animate to target position. The target position will change according to user input.
I have tried this but iam not satisfied.
Code:
sourceX = object._x;
sourceY = object._y;
destX = destx;
destY = desty;
delta_x = destX-sourceX;
delta_y = destY-sourceY;
yMove = Math.round((delta_y/4));
xMove = Math.round((delta_x/4));
object._y += (yMove);
object._x += (xMove);
if ((xMove == 0) && (yMove == 0)) {
for (i=0; i<chipsAnimStr_array.length-1; i++) {
//stop animation
}
The above code is only an idea.
Can any one suggest any new methods or improvements ?
Thanks in advance.
Dynamic Animation
What i want to do is have 2 input boxes.
1st box will be
Your Name: eg: Peter
2nd box will be:
Friends name: Kristy
When they fill it in and press a button the animation loads and says
Peter thinks kristy is cool.
Does anyone know where i can find a tutorial to do this kind of stuff?
Also ive seen some Dynamic animation that work by replacing a name in the URl address. For example: http://name.justgotowned.com/
Id like to know how to do that type of http://name.justgotowned.com/ also.
Where can i read about this?
Dynamic Animation
Hey all I have a bit of a problem this is what I need.
I have a graphic of a thermometer and there 2 text boxes, one of which is an input box and the other is just a dynamic box. I need the mercury of the thermometer to tween up to the value on the thermometer tepending on what the user inputs
Anybody got any ideas?
Dynamic Animation..
Dynamic_TextAnimation.zip
Hi
Im using flash8..
Im beginner in AS.
I hav the coding for dynamically getting data from XML and animate this using AS..
In my xml there are two lines i want to get.. each are seperate node..
Here i hav the coding to get 1 line but i don know how to get the another line from xml and how to put it below the firstline..
This is my xml file..
<?xml version="1.0"?>
<!--Please dont change the order of the tags-->
<BANNER>
<ONELINERS>
<LINE1>Everything</LINE1>
<LINE2>Is Possible</LINE2>
</ONELINERS>
</BANNER>
please test my .fla file here am attachwith..
Dynamic_TextAnimation.zip
Dynamic Animation
Hi I am trying to make a banner that will cycle through images within and animate them. The rest of the code works the pictures spawn where they need to be and how they need to be and the on rollover rollout and release commands work just fine. So I tried putting an on enter frame for the MC to see if that would allow me to do what i needed. I am using set interval to try to get my code to progress because there is only 1 frame. I would like to do this through AS but if any one has suggestions outside of AS that would be great aswell.
Heres my code for the on enterframe
Code:
target_mc.onEnterFrame = function() {
delay = setInterval(increasesize(), 100 * (k + 1));
function increasesize() {
this._width += 30;
this._height += 15;
delaye2 = setInterval(decreasesize(), 200 * (k + 1));
function decreasesize() {
this._width -= 30;
this._height -= 15;
clearInterval(delay);
clearInterval(delay2);
};
};
};
Dynamic Text Animation Bug
I have a MC with a text field inside of it. When the text is static and I try to animate(enlarge) the movie, the text inside of it goes fine but when I set the text to dynamic it enlarges in some strange (not smoth) way. Any way to solve that problem? I don't think u will understand what I'm talking about untill u see for urself, just make a MC put text inside of it and try animate that MC like chance it's size or skew.
Dynamic Text Animation?
hey i want to do a pretty simple thing - scroll a line of
dynamic text (from a text file) horizontally across the screen,
with one starting keyframe and one ending keyframe and a motion tween in between. this does not seem to work, yet accessing the text without tweening it does.
does flash let you animate dynamic text fields?? thanks.
Dynamic Text Animation
Hi, I have atlast found the way that will import a dynamic textfrom a external location using these scripts...
function addItems() {
// Set the Title from Text File.
Title = myData.Title;
// First we set some properties of the Dynamic Text field.
// Most of these should be obvious due to their name on what they are setting.
myText.multiline = true;
myText.wordWrap = true;
myText.type = "dynamic";
myText.background = true;
myText.backgroundColor = "0x000000";
myText.border = false;
myText.html = true; // Enables HTML in the text field.
// Sets the Actual Text to the Text Field. Notice how we grab the text from the myData object we loaded in.
// If you are loading in html text - Make sure to use myText.htmlText - instead of myText.text.
myText.htmlText = myData.myText;
ScrollBar.setScrollTarget(myText);
// The Next Part is just examples of applying style's to the Text Field and Scroll Bar component.
// The rest of this is optional - It just sets the stlye for the ScrollBar.
formStyleFormat = new FStyleFormat;
formStyleFormat.scrollTrack = "0x000000";
formStyleFormat.highlight = "0x000000";
formStyleFormat.highlight3D = "0xffffff";
formStyleFormat.arrow = "0xffffff";
formStyleFormat.face = "0x000000";
formStyleFormat.background = "0x000000";
formStyleFormat.shadow= "0x666666";
formStyleFormat.darkshadow= "0x333333";
// Apply the Changes.
formStyleFormat.addListener(ScrollBar);
formStyleFormat.applyChanges();
// Sets some of the Text Formatting Options..
textFormat = new TextFormat();
textFormat.color = "0xffffff";
textFormat.bullet = false;
textFormat.underline = false;
textFormat.bullet= false;
textFormat.size = 11;
textFormat.font = "arial";
// Set Text Format.
myText.setTextFormat(textFormat);
}
and
// Create a New LoadVars Object
myData = new LoadVars();
// This Tells the Flash movie What function to invoke when the Load Vars
// Is complete.
myData.onLoad = addItems;
// Change this URL to the Text File you want to Load..
// This line just tells the movie to load the variables.
myData.load("Files/ScrollBar_Text.txt");
Now, I would like to know the way to import them with animations.... This just 'SHOWS' the text.. How Do I animate them...
Please assist me with this...
Thank you
Wishy
Dynamic Text Animation
is it possible to get some data from database like news or something and animate them ?
Using Dynamic Animation On A Menu
I have a question and a problem. First, what I'm ultimately trying to do: I have a horizontal menu for my website with 7 menu items, and a custom mouse cursor. When the cursor stays over a menu item for a certain period of time, a glass-looking selector slides smoothly over it, with a slowing effect like an elevator arriving at its destination floor.
I have the timer done, but I'm having a problem moving the selector.
Each menu item has a button with this code for it:
whateverbutton.onRollOver = function() {
StartTimer(whateverbutton);
};
whateverbutton.onRollOut = function() {
CheckTime = "off";
};
the startTimer function does exactly that... starts a timer. it also sets the variables 'CurButton', which keeps track of which button is being hovered over, 'RollTime' which is time that the mouse passed over the button, and 'CheckTime', which tells another function to start looking at how long the mouse is hovering over the button:
function StartTimer(theButton) {
set(CurButton,theButton);
RollTime = getTimer();
CheckTime = "on";
};
_root.onEnterFrame = function() {
if (CheckTime == "on"){
if (getTimer() - RollTime >=600){
MoveSelector(CurButton);
};
};
};
Here's where my problem and my question come in: my problem is, the function I have that moves the selector for some reason only moves the selector to the first menu item, "HomeButton". I also can't figure out how to animate it. All it does right now is just snaps it over there, and I'm trying to get it to show movement.
function MoveSelector(TargetButton){
if (Selector._x < TargetButton._x) {
while (Selector._x < TargetButton._x) {
Selector._x++;
};
} else {
while (Selector._x > TargetButton._x) {
Selector._x--;
};
};
};
One more problem: The selector is an imported MovieClip which only plays when it is click. Problem is, when it starts playing, it loops and won't stop. I have the stop(); command at the end of the flash file that I made it in, and when I test it by itself it stops, but not when I imported it. Is there a way to have it only play once?
That's about it. Just a note- I just started learning ActionScript about two days ago, and while it is a lot like JavaScript, there's still a lot I don't understand, so please forgive me if i've made a silly newbie blunder. Any help will be appreciated. Oh, and I'm using Flash MX. Thanks!
Dynamic Text Animation
Hello,
I was trying to animate a simple MC with a dynamic text box inbedded within - just an alpha fade out. The static text animates, but not the dynamic.. does anyone know what is going on... please help, thanks --Jacob
Dynamic Text Animation
Hey guys,
I wanted to know if anyone could share with me how to make text animate dynamically. In other words, I want to have a standard animation and a text field. When I enter text, I want those letters to animate based on the standard animation that I had set up. How might I go about doing this. Thanks guys
Don
Dynamic MOUSE_OVER Animation
Hey there- An AS3 animation question.
I have successfully created a simple MOUSE_OVER animation that rotates a graphic when it's parent movieclip is moused over, and pauses when the mouse is taken away. Now the tricky part. I would like the movieclip to know when the user has returned the mouse over the clip and rotate the graphic in the opposite direction, and loop that function back and forth. So if the user returned the mouse a third time, the animation would begin to rotate in the direction it initially started.
Here's the simple working animation thus far (which rotates the graphic cw):
Code:
container.addEventListener(MouseEvent.MOUSE_OVER, overLogo);
function overLogo(evt:MouseEvent){
container.flake_mc.addEventListener(Event.ENTER_FRAME, rotate);
container.addEventListener(MouseEvent.MOUSE_OUT, pauseRotate);
}
function rotate(event:Event):void {
container.flake_mc.rotation += 2;
}
function pauseRotate(event:Event):void {
stop();
container.flake_mc.removeEventListener(Event.ENTER_FRAME, rotate);
}
I'm assuming some type of conditional needs to be stated, but I'm just not sure what that would be. Any help is appreciated! Thanks!
Dynamic Rollover Animation
To be honest, I'm not even sure if they're called dynamic rollovers. :| I'm a self-taught Flash 8 user, and I've never read a tutorial, so I'm not the most competent. I've picked up how to make rollover animations and how to make the inverse of the animation happen on rollout, if you know what I'm talking about.
Now, to the problem. I'm making a website in majority xHTML/CSS yet the navigation will be done in Flash 8. Basically, the design is based on a scraggy torn cardboard theme, and the navigation buttons in their normal state will be little cardboard tabs hanging out horizontally from beneath the layout.
As the tabs are rolled over, I'd like them to slide out horizontally and then expand downwards to provide space for content. Say, for example, the user rolls over the tabs for a second or two, and the tab slides only half of the way out, I'd like on roll out, for the tab to slide back in from half way out. Similarly, if it where to slide all the way out, then expand half way, on roll out, I'd like it to then retract half way and slide back in.
At the moment, I only know how for the complete inverse of the animation to happen on rollout, whereby the tab will retract and then slide back in, independent upon how far it's allowed to slide out, if you know what I mean. How can I make it dynamic whereby the tab slides back in only from the point it's allowed to animate to?
I'd really appreciate help on this matter lads. Even a link to a tutorial would really usefull. The client is as stiff as rock and refuses to have the website any other way, so for the contract, I need to know how to do this, haha. Cheers lads, I appreciate it in advance.
Help My Dynamic Text Animation
source files
Dynamic_test.zip
Hi friends,
Please Help me to create the dynamic animation..
My problem is How to i add one more line (down to the existing line)
For the same animation..
Dynamic Text Animation
Hello,
I'm trying to create a dynamic text animation as shown below.
But I'm not able to make it work.
I also tried create a MovieClip instance and added to timeline and added the TextField to over the MovieClip instance (like myMovie.addChild(myText))
However, result wa same. How do I make this work?
Please someone advise.
Thank you.
ActionScript Code:
package
{
import flash.display.MovieClip;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.AntiAliasType;
import fl.transitions.Tween;
import fl.transitions.easing.*;
public class textAnimation extends MovieClip
{
[Embed(source='/assets/verdana.ttf', fontName="Verdana" mimeType="application/x-font-truetype")]
private var myMovie:MovieClip;
private var myTween:Tween;
private var myText:TextField;
private var myTextFormat:TextFormat;
public function textAnimation()
{
createText();
setLabel("This is My Text");
}
private function setLabel(str:String):void
{
myText.text = str;
}
private function createText():void
{
myTextFormat = new TextFormat();
myTextFormat.font = "Verdana";
myTextFormat.color = 0x00000;
myTextFormat.size = 15;
myText = new TextField();
myText.width = 200;
myText.defaultTextFormat = myTextFormat;
myText.embedFonts = true;
myText.antiAliasType = AntiAliasType.ADVANCED;
//myText.alpha = 0;
myText.antiAliasType = AntiAliasType.NORMAL;
addChild(myText);
myTween = new Tween(myText, "alpha", None.easeNone, 0, 1, 2, true);
}
}
}
Dynamic MovieClip Animation
Hey,
I am making a snowboarding game, and the snowboarder is as movieClip i need to be able to move this movieClip left and right when you press the left and right keys on the keyboard. The Problem is that I am not too sure how you move a movieClip in actionscript??
thanks
Animation In Dynamic Text
hi
can anyone explain me to create animation in dynamic text
the animation is just like a typeriter effect i.e. the text comes charater by charecter.
actually i want to build a bulleted list. and the text comes through any server pages
thx
Dynamic Carousel Animation
Carousel Animation
Using the above link, can anyone tell me how i can go about creating such an animation using dynamic movie clips that are loaded from the library at runtime? my movie clips are named mc1,mc2,mc3,mc4, and mc5. Any and all help on this issue is appreciated. Thank you
Dynamic Mask Animation
Hi guys,
I think this is my first post here, so hi!
Basically I'm fairly new to flash and therefore only have a brief understading of actionscript...
I need to achieve the following effect for a client tomorrow, and I need a little help to start...
http://www.landroverusa.com/us/en/Ve...k__Thumbnail_1
any help would be much appreciated, cheers in advance folks
Help.. My Dynamic Text Animation
Dear all AS gurus,
I would like to add one more text line which are dynamically attached from My XML.
Please view my .fla file i attached herewith.. i want to add more text line with the same animation..
please help me with this....I am kind of stuck with this and can't proceed with the other work on it.
Source files..
Dynamic_test.zip
best
Sekar
Dynamic Object Animation
Hi,
I want to create an animation in which dynamic images are loading. there could be any number of images. And on mouse rollover there should be some effect like image size should increase.
there are two buttons left and right according to which user can view other images.
main problem is that i am not able to scroll the images properly as there could be any number of images and also size of images is different. Is there any way to keep track of this.
i want this urgently
Thanks in advance
Dynamic Text Animation?
Hi, I'll try to explain my problem.
I want to load several links into flash using an external .txt-file. Ok, so far, so good.
Now what I would like is that I can animate each line. If the mouse moves over a link it has to enlarge (some kind of zoom effect). But I don't know how to animate the dynamic textfields. And do I have to use a different dynamic textfield for each link?
Thx a lot in advance...
Dynamic Text Animation
im having some trubble wit some dynamically loaded text.
i want the text to be animated into the main stage, so i hav it as a movieclip, correct? however wen i try to get the text 2 scroll it doesnt work. so i am wonderin if u peeps can help wit and possible suggestions on how to put scrolling text separately into a Movieclip. and also let the scroll buttons b contained outside the movieclip on the main stage so that the buttons are not animated amongst the movieclip.
hope u peeps can help!
Vic1ous
Dynamic Text And Animation?
Is it possible. I swear I've done this before as long as it was a simple tween. Horizontal or vertical. But Im working with it in Flash 8 right now and it's just not working.
Are dynamic text box's limited to no animation?
Tell me it ain't so!
Mask Animation Using Dynamic Text
Here's what i'm trying to do -
I've got a small box, and I wanted to have some short messages slowly scroll through the box, but I wanted the messages to be easily editable, so I was loading the messages through a textfile.
My problem is, I am trying to animate the scrolling, using a rectangular shape as the viewing box, so the rectangle is a mask. Now, if I use a dynamic textbox animated to scroll through, nothing shows up. Static text works fine, but dynamic text will not show up at all through the mask.
Is this even possible, or am I missing something? The messages are loading fine, and will appear used normally, they just wont seem to work being masked.
thanks for help
Hovering Square - Dynamic Animation
I'm trying to animate squares so that they look like they are floating above the page and casting shadows.
I need them to move randomly left-right and up-down, by a few pixels (they mustn't move to far from their original starting position).
All I can get at the moment is a jerky movement - it needs to be smooth.
Can anyone help?
Dynamic Accelerated Clip Animation
searching for a script controlling the speed and acceleration of a target clip moving up and down between certain coords.
These coords are given by button events that cause the clip to move.
For example:
button1 sets the movie´s _y-destination to 20.
button4 sets it to 50.
I managed to get some scripting that provides to move the clip between any given coords (timeline loop), but only in a linear fashion.
Already thought about the math. objects (sin?!) but don´t know how to put it all together.
If anyone would give me some links or hints ...
Thanks in advance
How To Create A Dynamic Printable Animation
Hi all Flash gurus,
I've created a simple flash animation (like a book) where the user can choose which chapters he wants to see ... and than he is able to walk through those.
Now I want to have the possibility to print those user selected chapters.
Since the #p tag can't be set dynamically, they don't help
I than splitted the entire SWF into several SWFs, one for each chapter, that will be loaded dynamically into the start SWF using loadMovie.
But this results in the fact that a unique printjob "printNum( X, "capter2" ) " is required for each loaded chapter ... and you than have X print dialogs
Question: how can I create a Flash animation that allows the printing to be dynamic based on the users choice ... but just results into a single print job
thanks in advance
cheers
stefan
Dynamic Animation - Eliminating Choppiness
I have this flash file I'm working on that won't be streamed off the web - it will be used in an interactive CD-ROM. I have a dynamic sliding menu that works great but it just suffers from a very SLIGHT choppiness that I'm hoping to eliminate. You can check out the file here (downloading and viewing is recommended):
http://www.dustwurks.com/flash/f_the_box.swf
The script being used to animate the icons is shown below. It might not make much sense but for these purposes it probably doesn't need to:
Code:
if (_ymouse > graybox._y) {
// get cursor distance from center
cursorDistanceFromCenter = _root._xmouse - (Stage.width/2); // could be 400 to -400
if (cursorDistanceFromCenter > cursorLimit) {
cursorDistanceFromCenter = cursorLimit;
} else if (cursorDistanceFromCenter < -cursorLimit) {
cursorDistanceFromCenter = -cursorLimit;
}
// set first element's position
this[iconArray[0]]._x = this[iconArray[0]]._x + (cursorDistanceFromCenter * iconSpeed);
// adjust all other icons to the first's position
for (var i=1; i<iconArray.length; i++) {
this[iconArray[i]]._x = this[iconArray[0]]._x + (iconSpacing * i);
}
// move icons from either end
if (cursorDistanceFromCenter < 0) {
// moving left
if (this[iconArray[0]]._x < -((iconArray.length/2) * iconSpacing)) {
this[iconArray[0]]._x = this[iconArray[iconArray.length-1]]._x + iconSpacing;
var mcName = iconArray[0];
iconArray.shift();
iconArray.push(mcName);
}
} else if (cursorDistanceFromCenter > 0) {
// moving right
if (this[iconArray[iconArray.length-1]]._x > (((iconArray.length/2)) * iconSpacing)) {
this[iconArray[iconArray.length-1]]._x = this[iconArray[0]]._x - iconSpacing;
var mcName = iconArray[iconArray.length-1];
iconArray.pop();
iconArray.unshift(mcName);
}
}
}
That script is triggered on a constant loop. Right now the movie is set at 60 frames per second. I tried moving the fps down to 30 secs. It helps somewhat, but the problem is still there. The icons just move slower. Anyone have any advice on how to make these slide without the inherent "glitchiness"?
Dynamic Text And Simple Animation
So maybe not so simple for an ole feeble mind, but hopefully it will become clear after this post
I recently pulled down a simple example of dynamic text boxes and multiple variables from: http://webthang.co.uk/tuts/tuts_fmx...h2/d_flash2.asp
simple enough in itself....
after attempting to put the 2 text boxes into seperate movie clips and place them on seperate layers to do some simple animation, ie; float in left to right, top to bottom etc, I get nada?? Is this even possible?
this is placed on the bottom layer, first frame:
loadVariables("text2.txt","_root");
TIA Bewildered Bob
Build Dynamic Animation In Buttons?
Hi there-
I'm trying to build some image-loading thumbnails for a portfolio site and I'm having trouble with dynamic animation. If you look here you will see what I mean. Click the "open fullscreen flash" link and then select "Work&Play".
I would like those white squares that pop up to load in order from top left to bottom right, achieving a sort of 'wave' effect as each box scales up to full size. I could build a movie clip manually, but I don't want to eat up memory with 104 layers. Does anyone know how I might program them such that I have some control over the timing?
Below is the script I'm tentatively using to load the boxes. If anyone has any ideas as to how to clean this up or how to set intervals or something to load them left to right, top to bottom, please let me know.
Thanks, everybody-
jordan
code: totalRow = 13;
for(i=1; i<=totalRow; i++){
this.attachMovie("thumb_holder_mc", "thumb"+i, this.getNextHighestDepth());
this["thumb"+i]._x = 450;
this["thumb"+i]._y = (i*22)+(i*10)-32;
}
for(i=1; i<=totalRow; i++){
this.attachMovie("thumb_holder_mc", "thumb"+i+13, this.getNextHighestDepth());
this["thumb"+i+13]._x = 482;
this["thumb"+i+13]._y = (i*22)+(i*10)-32;
}
for(i=1; i<=totalRow; i++){
this.attachMovie("thumb_holder_mc", "thumb"+i+26, this.getNextHighestDepth());
this["thumb"+i+26]._x = 514;
this["thumb"+i+26]._y = (i*22)+(i*10)-32;
}
for(i=1; i<=totalRow; i++){
this.attachMovie("thumb_holder_mc", "thumb"+i+39, this.getNextHighestDepth());
this["thumb"+i+39]._x = 546;
this["thumb"+i+39]._y = (i*22)+(i*10)-32;
}
for(i=1; i<=totalRow; i++){
this.attachMovie("thumb_holder_mc", "thumb"+i+52, this.getNextHighestDepth());
this["thumb"+i+52]._x = 578;
this["thumb"+i+52]._y = (i*22)+(i*10)-32;
}
for(i=1; i<=totalRow; i++){
this.attachMovie("thumb_holder_mc", "thumb"+i+65, this.getNextHighestDepth());
this["thumb"+i+65]._x = 610;
this["thumb"+i+65]._y = (i*22)+(i*10)-32;
}
for(i=1; i<=totalRow; i++){
this.attachMovie("thumb_holder_mc", "thumb"+i+78, this.getNextHighestDepth());
this["thumb"+i+78]._x = 642;
this["thumb"+i+78]._y = (i*22)+(i*10)-32;
}
for(i=1; i<=totalRow; i++){
this.attachMovie("thumb_holder_mc", "thumb"+i+91, this.getNextHighestDepth());
this["thumb"+i+91]._x = 674;
this["thumb"+i+91]._y = (i*22)+(i*10)-32;
}
PreSet Animation For Dynamic Images?
Hi,
I am trying to load a dynamic image into a movie clip that is already animated on the main timeline. I would like the dynamic image to be animated in the same way. My problem is that I have been using the MovieClipLoader to load the image and it seems to take away the animation for the movie clip once the dynamic image has been loaded.
However, if I simply use the loadMovie function to load the dynamic image, then the it animates just fine. But I would like to use the MovieClipLoader so I can resize the movie clip once it's loaded.
Any ideas?
Can't Figure Out Dynamic Animation From Arrays
Hey guys im working on a lil game in my spare time to improve my flash + actionscript skills
It's "should" be pretty simple.. you just click arrow buttons to add the directions to an array and when you press play, a cube moves in those directions one after another.
So by adding forward, forward, rotateRight, forward to the array and clicking play. The cube should animate forward 50px, then animate a further 50px forward, then after it's done that, rotate 90degress right.
I thought a simple way to do it would be to use functions for the animations and call them up in a loop and switch statement. But it's not working nicely at all
ActionScript Code:
var myInterval
var myInterval2
var dist = 100
var currentPos
var degrees = 90
var currentRotation = 0
var arrayPos = 0;
history = new Array();
function moveRight() {
if (myClip_mc._x <currentPos) {
myClip_mc._x += 2; // move the clip 2 px to the right
} else {
//so stop the setInterval from executing anymore
myClip_mc._x =currentPos
clearInterval(myInterval);
}
} // end moveClip()
function rotateRight() {
if (currentRotation < degrees) {
myClip_mc._rotation += 2; //
currentRotation += 2;
} else {
// so stop the setInterval from executing anymore
if (currentRotation == 90) {
currentRotation = 0;
}
clearInterval(myInterval2);
}
} // end moveClip()
play_btn.onPress = function() {
while (arrayPos < history.length) {
switch (history[arrayPos]) {
case "forward" :
clearInterval(myInterval);
currentPos = myClip_mc._x+dist
myInterval = setInterval(moveRight, 5);
break;
case "rotateRight" :
clearInterval(myInterval2);
myInterval2 = setInterval(rotateRight, 5);
break;
}
arrayPos++;
}
}
Can anyone help me out? I'm been stuck for days and just can't figure out how to do it
I've attatched the source.. it's not pretty to look at, but i'm just trying to get an engine working before i start working on the interface.
Char Dynamic Animation With ActionScript
Hello guys, i have a question for you... I don't understand how to create a movieClip of a single char. I'm trying to write a simple sentence... suppose the classic "Hello World". I want have a MovieClip for all chars of this string. How to connect a single char to a movieClip.I know how to do this with timeline, but i'm trying to do it dynamically using actionscript.
Thanks in advance
Paolo
Dynamic Text And Actionscript Animation
I am building a website in dreamweaver, and the client wants a section at the side with certain quotes and they want this to change every few minutes or so.
I think the best way to do this would be in flash, firstly i thought the best way to do this would be from an updateable text file, so the client can add or change statements whenever they want, but i dont have a clue what to do and secondly I dont know how to make the text fade in flash without having to tween it on the timeline.
any help or direction would be sincerly appreciated
cheers
Chunky Animation Due To Dynamic Text?
I designed this website here modeled after another website that i like. But if you click on "About Ari" or "Press" or the sub menus you will see that the animation isn't very smooth. I was wondering if this was due to the amount of dynamically load text that i have. 5 differnent text boxes all dynamically load. Does this normally cause animation not to be smooth? Also, it hammers the CPU pretty good. Is that normal? 30 fps btw.
Thanks.
Dynamic Animation To Given Target Position
Hi all
I have an object on stage , it should animate to target position. The target position will change according to user input.
I have tried this but iam not satisfied.
ActionScript Code:
sourceX = object._x;
sourceY = object._y;
destX = destx;
destY = desty;
delta_x = destX-sourceX;
delta_y = destY-sourceY;
yMove = Math.round((delta_y/4));
xMove = Math.round((delta_x/4));
object._y += (yMove);
object._x += (xMove);
if ((xMove == 0) && (yMove == 0)) {
for (i=0; i<chipsAnimStr_array.length-1; i++) {
//stop animation
}
The above code is only an idea.
Can any one suggest any new methods or improvements ?
Thanks in advance.
Dynamic Text Interfering With Animation
Hi,
Ive created these buttons - http://www.easyflashsite.co.uk/buttonscs3.swf
Now the rollover and out animations play well UNLESS the mouse is over the text. Try it out.
Im using dynamic text for the buttons and the code i am using is below.
Any Ideas?
b1.link_mc.MyText_txt.text="Home";
b2.link_mc.MyText_txt.text="About";
b3.link_mc.MyText_txt.text="Services";
b4.link_mc.MyText_txt.text="Portfolio";
b5.link_mc.MyText_txt.text="Contact";
b1.addEventListener(MouseEvent.CLICK,clickHandler);
function clickHandler(event:MouseEvent):void{
navigateToURL(new URLRequest("
Syncing Animation W/ Dynamic Sound..
My question is this..
I'm looking for a tutorial - or information - on animating a movieclip(s) based on a sound stream..
Basically - something like a spectrum analyzer or a visualization effect for a media player..
It doesn't have to be complex - as the basics are all i'm looking for so that I can expand upon that to fulfill my own agenda
Also - the sound is going to be dynamic, being that the user will specify a file to play, so this can't be done with simple frame animation (unless I were to create ~16,000 different swf files.. .. . . Yea)
If anyone has any information - or can point me in the right direction, I would be most great full.
-Kedaeus-
BTW I'm using Flash MX, not 2004. Haven't upgraded yet.
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