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Easy Customizable Drop Down Menu


does any1 have a easy to customize drop down menu that i could use?




Adobe > ActionScript 1 and 2
Posted on: 05/25/2008 05:06:16 PM


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I put together a few pages of a fledgling site in Dreamweaver MX, so have set out the overall design including the menu bar. But I would like to make the menu bar into a drop down menu. I thought this would be easy but after searching for hours on the net and finding various codes, it proved much more difficult and confusing than I could ever imagine. So if anybody could suggest anything in any format: HTML, CSS, Javascript, or Flash I would be extremely grateful?

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Hi there,

i'm new in flash mx component development.
i've written a fully new AS1 XML driven menu with POO
this one is recursive, get new tags and store them in the menu and can be customized with colors and rollover/press methods.

when working on it i had instances on the stage.
as i put some new vars in the component definition, why all instances on the stage don't get these new vars ?
i had to delete instances and rework the vars ...
or add these vars manually ...
is it the right process ?

soon i will had flying effects, easing code ... color customization with preview, sharing color ...

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Just need to know the script to drag one object onto another.

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xxxxxx

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Hi:

I have a button.. when someone drags that button to a partuclar location (may be another button) I want it to go to the next frame..
can somone please help me with the code.

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[F8] Probably An Easy Drag And Drop Question.
I am a fairly fresh flash user, anyway I am making a very simple magnadoodle type movie. I have a face and want to be able to drag hair onto it. I have created a hair movie symbol, and have applied action script to it so I can drag it it a specific are and it is working fine.

<--

onMouseMove = function(){
updateAfterEvent();
}
hair.onPress = function() {
startDrag(this,true,95,148,406,557);
};
hair.onRelease = function() {
this.stopDrag();
};
hair.onReleaseOutside = function(){
this.stopDrag();
}

-->

but I wanted to cut and paste this symbol so that i could have several of them. The thing is after I make several the action script only applies to one of the symbols. What do I need to do? Thanks ahead of time for any help.

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Help - I'm Stuck Easy Drag-n-drop Gets Nightmarish
OK, here's the brief: My movie won't operate as expected. Here is a link:

www.plutonomy.org/preview/hippoworks/

This is a game where you drag clothes onto the bird. The problem is, sometimes one of the items you can drag just freezes. Or if you drag quickly, it somehow duplicates itself and appears from behind. It doesn't always happen to the same item either, so I can't figure it out. Must be my code, I'm thinking.

Each item is an MC with a button inside. The button code is this:


begin code ---

on (press) {
_root.pinkhat.swapDepths(3);
startDrag(this);
}
on (release, dragOut) {
stopDrag();
if (eval(this._droptarget) == _root.suzanne) {
_root.suzanne.hats.gotoAndStop("pink");
_root.pinkhat._x = _root.pinkhat_x;
_root.pinkhat._y = _root.pinkhat_y;
} else {
_root.pinkhat._x = _root.pinkhat_x;
_root.pinkhat._y = _root.pinkhat_y;
}
}

---end code

pinkhat_x and pinkhat_y were set in the first frame and make the item snap back to its original position.

Now everything works as long as you don't use the "open" button. When you do, it runs a script that is a large conditional statement, testing to see what clothes are on and which ones aren't. The code on this button is:

begin code ----

on (release) {
trace(dress);
trace(hat);

if (dress == "pinkDress"){
gotoAndPlay("pinky");

}else if(
(dress == "blueDress" && (hat == "leopardHat" || hat == "pinkHat"))
|| (dress == "leopardDress" && hat == "asianHat")
|| (dress == "asianDress" && (hat == "pinkHat" || hat == "bowHat" || hat == "leopardHat"))){
gotoAndPlay("newhat");

}else if(dress == "blueDress" && hat == "bowHat"){
outfit = "bluefit";
gotoAndPlay("beautiful");


}else if(
(dress == "blueDress" && hat == "asianHat") || (dress == "leopardDress" && (hat == "bowHat" || hat == "pinkHat"))){
gotoAndPLay("stylist");

}else if(dress == "leopardDress" && hat == "leopardHat"){
outfit = "junglefit";
gotoAndPlay("jungle");


}else if(dress == "asianDress" && hat == "asianHat"){
outfit = "asianfit";
gotoAndPlay("asian");

}else if(dress == "dogfit"){
outfit = "doggyfit";
gotoAndPlay("doggystyle");

}else if (dress == "duckfit"){
outfit = "duckstyle";
gotoAndPlay("duck");

}else if (
(dress == "asianDress" || dress == "blueDress" || dress == "leopardDress") && hat == "none"){
gotoAndPlay("needhat");

}else if(dress == "none"){
gotoAndPlay("naked");
}
}

---end code


This code works for what it is written, but could it be somehow making the items freeze? I'm so stumped!!

Please help if you can. I can deliver the .fla for anyone who wants to take a closer look. Thanks so much! You guys have really helped this designer out in the past!

-Lou Friedman

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Hi nice to meet everyone. The drop down menu I'm referring to is located in the main movie. The menu is a movie clip with the buttons inside and I have each button as 'track as menu item' in the properties. The buttons are linked to external swfs that load in the empty movie clip on the main movie stage. Everything loads perfectly no problem. I can't seem to figure out the right code to put on the sub-menu items/buttons in the drop down menu to show the 'down' state when the corresponding movie is loaded (i.e., about-main button, philosphy(menu item). When the 'philosphy' swf loads how do I get the 'philosphy' button that is in the main movie to show the 'down' state until another button is pressed on the menu? I hope I explained myself clear enough without confusing anyone!

Below is a sample of the code that I currently have on the the regular buttons that DO NOT sub-menu items:

on (release) {
gotoAndStop("home");
_root.contents.loadMovie("home.swf");
}

And here is the code that I currently have on the main buttons that have sub-menu items:

on (release) {
_root.contents.loadMovie("philosphy2.swf");
setProperty("_root.home", _visible, "0");
}

I have searched everywhere on the net, tutorials and still can't find the answer, I've been working on this for almost a week now and I just can't get it right.

Thanks again your help is greatly appreciated!

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Drop Down Menu-Down State For Sub-menu Item Linked To External SWFs?
Hi nice to meet everyone. The drop down menu I'm referring to is located in the main movie. The menu is a movie clip with the buttons inside and I have each button as 'track as menu item' in the properties. The buttons are linked to external swfs that load in the empty movie clip on the main movie stage. Everything loads perfectly no problem. I can't seem to figure out the right code to put on the sub-menu items/buttons in the drop down menu to show the 'down' state when the corresponding movie is loaded (i.e., about-main button, philosphy(menu item). When the 'philosphy' swf loads how do I get the 'philosphy' button that is in the main movie to show the 'down' state until another button is pressed on the menu? I hope I explained myself clear enough without confusing anyone!

Below is a sample of the code that I currently have on the the regular buttons that DO NOT sub-menu items:


ActionScript Code:
on (release) {
    gotoAndStop("home");
    _root.contents.loadMovie("home.swf");
}

And here is the code that I currently have on the main buttons that have sub-menu items:


ActionScript Code:
on (release) {
    _root.contents.loadMovie("philosphy2.swf");
    setProperty("_root.home", _visible, "0");
}

I have searched everywhere on the net, tutorials and still can't find the answer, I've been working on this for almost a week now and I just can't get it right.

Thanks again your help is greatly appreciated!

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How To: Create A Drop Down Menu With XML Data For Menu Items
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I'm creating a tour sort of thing and I have it pulling in the slides of the tour from an XML file and all the next/prev buttons are working fine. I wanted to add a drop down menu from the top that has the menu items pulling in from elements from the XML file. Possible? Ideas?

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See the tutorial

Much appreciated.

(and if anyone is interested, i've turned it into a horizonal menu... reply and i'll post the code. better yet, help me fix the GUI issue and i'll post it )

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The function of the flash menu would be such that when one of the buttons are moused over > the menu would expand over the HTML images below it with more menu buttons.



This is really easy to do with javascript but I want the creative freedom flash offers. Does anyone know how I can create a flash file that can expand larger than it’s original size on the webpage



I have seen some really neat flash banner ads that definitely are on top of other html. Maybe I could do something like that.



Please let me know any ideas or resources I could use to do this.



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Can anyone help by showing me or pointing me in the right direction of how I'd go about creating a drop down menu and populating the menu items from an XML file?

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Thx

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Any help?

See the tutorial

Much appreciated.

(and if anyone is interested, i've turned it into a horizonal menu... reply and i'll post the code. better yet, help me fix the GUI issue and i'll post it )

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I am having an issue with the toggle state of a couple of buttons in a menu.
I have provided a simplified version of a menu system I am trying to build as a zipfile attachment.

the first menu is empty. For this demonstration it has no purpose but to move the main time line from from frame 1, to frame 2.

The second menu (on frame 3) turns off and on two movie clips that are loaded externally. I have no problem initially loading them, and no problem turning them off and on with the toggle switch's loadMovie and unloadMovie commands.

The problem comes when I've unloaded a movie using the toggle button in the second menu, then click on the first menu. When I've clicked on the 2nd menu again, the toggle switch isn't in the same state that it was last left in. I have no idea how to make it remember which state it was in.

Is there someway I could ask,
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Here is a zip file with the FLA files and the external SWF's.

Here is the menu in action:
Click here

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from Rublink182

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hey guys, i'm running MX 2004 pro.
here's what's going on:

i've got a horizontally-scrolling menu (in a movieclip) that is constructed similarly to the tutorial here: http://www.flashkit.com/tutorials/In...-815/index.php

in the same .fla, there is also a drop-down menu, that when down covers part of the scrolling menu. this, of course, triggers the scrolling menu. ideally, the scrolling menu would instead continue to scroll, and be unaffected by a user selecting an item from the drop down menu.

in the timeline, i have the following code pasted onto the instance of the horizontal scrolling menu:

onClipEvent (mouseMove) {
xmousepos1 = _xmouse;
ymousepos1 = _ymouse;
if (xmousepos1>xmousepos2 && ymousepos1>-45 && ymousepos1<60) {
_root.scrollclip.nextFrame();
}
if (xmousepos1<xmousepos2 && ymousepos1>-45 && ymousepos1<60) {
_root.scrollclip.prevFrame();
}
if (ymousepos1<-45 || ymousepos1>60) {
play();
}
xmousepos2 = _xmouse;
ymousepos2 = _ymouse;
}


how could i modify this so as not to be affected by the drop down menu? unfortunately, moving the position of the drop down is not an option.

thanks for reading and thanks for your time,
decerebrate

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Hi,

As I was working through this tutorial I noticed that once the submenu is open you have to click the button to close the submenu.

Any ideas on how to have the submenu close once you roll out of the hit area.

This may be counter-intuitive to the idea of the tutorial but I don't think I'll have any menus beyond the drop down.

Thnaks

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thanks in advance.
-b

ps. if someone has a better way of doing this, i'm open to suggestions. thanks.


//Imports needed for animation
import fl.transitions.Tween;
import fl.transitions.easing.*;
import caurina.transitions.*;
import fl.data.DataProvider;

//Array used for the tween so they won't get garbage collected
var tweensArray:Array = new Array();
//Used later when we animate the buttons
var buttonTween:Tween;

var yOffset:Number;
var yMin:Number = 0;
var yMax:Number = scrollbox.sb.track.height - scrollbox.sb.thumb.height;


var leagueXML:XML = new XML();
var loader:URLLoader = new URLLoader();
var request:URLRequest= new URLRequest("league.xml");

loader.addEventListener(Event.COMPLETE,loaderOnCom plete);
loader.load (request);

function loaderOnComplete(event:Event):void{
leagueXML = new XML(event.target.data);

// Define an array
var league:Array = new Array({label:"Select a Conference",data:""});

// Loop through each video in XML
for each (var conf:XML in leagueXML.conf){
league.push({label:conf.name.toString(),data:conf. team.toString()});
}

// Add array to Combo Box
confCB.dataProvider = new DataProvider(league);
}


confCB.addEventListener(Event.CHANGE, changeHandler);

// Tell Flash what to do when an item in the ComboBox is clicked

function changeHandler(event:Event):void {
if(ComboBox(event.target).selectedItem.data != "")
{
//trace(ComboBox(event.target).selectedItem.data);
createMenu();
//trace(leagueXML.league.conf.team.toString());


function createMenu ():void {
//This will be used to represent a menu item
var menuItem:MenuItem;
//Counter
var i:uint = 0;

//Loop through the links found in the XML file
for each (var team:XML in leagueXML.league.conf) {

menuItem = new MenuItem();

//Insert the menu text (link.@name reads the link's "name" attribute)
menuItem.menuLabel.text = team.name;

//If the text is longer than the textfield, autosize so that the text is
//treated as left-justified text
menuItem.menuLabel.autoSize = TextFieldAutoSize.LEFT;

//Insert the menu button to stage
menuItem.x = 0;
menuItem.y = 0 + i*31;

//Make the button look like a button (hand cursor)
menuItem.buttonMode = true;
menuItem.mouseChildren = false;

//Add event handlers (used for animating the buttons)
menuItem.addEventListener (MouseEvent.MOUSE_OVER, mouseOverHandler);
menuItem.addEventListener (MouseEvent.MOUSE_OUT, mouseOutHandler);
menuItem.addEventListener (MouseEvent.CLICK, mouseClick);

//menu_container.holder_mc.addChild (menuItem);
scrollbox.content.holder_mc.addChild (menuItem);
//Increment the menu button counter, so we know how many buttons there are
i++;
}
if (i < 12) {
scrollbox.sb.visible=false;
scrollbox.x = 8.5;
}
}

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Scolling Menu With Drop Down Menu In Side
hey all im trying to design a site with a scrolling menu which will let you scroll from page to page also on each page there is a drop down menu. I was wondering how I would go about doing this. Thanks all for your help.

from Rublink182

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Horizontal Scroll Menu With Drop-down Menu Over It
hey guys, i'm running MX 2004 pro.
here's what's going on:

i've got a horizontally-scrolling menu (in a movieclip) that is constructed similarly to the tutorial here: http://www.flashkit.com/tutorials/In...-815/index.php

in the same .fla, there is also a drop-down menu, that when down covers part of the scrolling menu. this, of course, triggers the scrolling menu. ideally, the scrolling menu would instead continue to scroll, and be unaffected by a user selecting an item from the drop down menu.

in the timeline, i have the following code pasted onto the instance of the horizontal scrolling menu:

onClipEvent (mouseMove) {
xmousepos1 = _xmouse;
ymousepos1 = _ymouse;
if (xmousepos1>xmousepos2 && ymousepos1>-45 && ymousepos1<60) {
_root.scrollclip.nextFrame();
}
if (xmousepos1<xmousepos2 && ymousepos1>-45 && ymousepos1<60) {
_root.scrollclip.prevFrame();
}
if (ymousepos1<-45 || ymousepos1>60) {
play();
}
xmousepos2 = _xmouse;
ymousepos2 = _ymouse;
}


how could i modify this so as not to be affected by the drop down menu? unfortunately, moving the position of the drop down is not an option.

thanks for reading and thanks for your time,
decerebrate

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Specifically, it will be an event poster. I'd like to have different choices for the image (3? 4? not too many), and I'd like to have an area where they can type details about the event. For instance, "So-and-so will be performing at the North Park Pavillion Saturday night at 8:00pm! Don't miss it! For directions call John at 555-555-5555." This would be at the bottom (or the top...not sure yet) of the poster in a text block that has a low ._alpha setting, so that the portion of the poster will still be visible behind the text. I then want to be able to have the client "finalize" the poster and receive via email a high-quality image that they can make posters with.

I've been around to a few other sites and looked at some tutorials which may be helpful, but none specifically regarding dynamic image creation (a term of my own devising...not sure if that's actually what this would be called). I found a tutorial or two about creating dynamic E-Cards, which would be along the same lines, but I need someone to receive an image file rather than a flash movie. Anyone?

By the way, I'm not a complete newbie to Flash, but anything you could suggest to help me on my way will certainly be appreciated. Thanks in advance!

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I would like to produce some simple kids' games in Flash. I have 20 years of GUI development experience, but none using Flash, and I'm a bit restricted for time.

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http://www.innova-techsolutions.com/...8_18_05_bu.htm

When I try to add a popup menu to "galleries" to the over state in galleries, the popup menu dissappears when you rollover the first item.

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My problem:

I am designing a site in flash where users can edit an object once they have edited the clip i need to be able to receive an email telling me what they 'saw' on the screen - and also as they move from frame-frame within the movie the variables they selected to be shown.

here is how it should work for the user:

The object which they can customise is to be striped - the user is first asked to decide if they want it vertically or horizontally striped.

then they are asked to choose the colour of stripe 1, and hit 'next' to choose stripe two, the menu here is different coloured buttons - as they roll over the buttons the colour of stripe one changes ( colour or tint) when they hit 'next' the colour of stripe one should be recorded (thinkin of usin arrays)

this takes them to the next frame - where their selection of colour for stripe one is still visible ( i.e. frame two needs to know what the user selected in frame 1 - and fill stripe 1 accordingly) - then the user is prompted to select the colour of stripe two - the same happens as above

then they arrive on frame 3 with their choice of colour for stripe 1 an 2 displayed and the prompt for them to choose the colour of stripe three.

once they have modified the object and are happy with it they can click the 'submit' button i need to receive an email from the flash movie telling me the choices (radio buttons) that they selected - i.e. stripe 0=choice6, stripe, stripe 1 = choice2, stripe 2 = choice 8

where choices = equal colours.

so far i have concluded that the best way to tackle this problem would be with radio buttons and arrays (an array for each stripe?) however i am uncertain of how to get one frame to display the choice the user placed into the array in the first frame - the colour of thes clips is being changed with actionscript rather than hundreds of different possible combimations of differeing coloured symbols.

i realise that this is a long post - but wanted to make sure i explained the problem fully - thank you for your time - and look forward to your replies.

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