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External Image Help.


Hey all,
I've searched the forums for this but couldn't find any help so here it goes...

I want to build a Flash site that displays my photos but I don't want to update my FLA every time I take a nice picture.

Is it possible to just create a directory and number my pictures and then my swf would recognize and draw the new pictures into my photo portfolio swf?

Does anyone know if there is a tutorial on how to draw external images into a swf dynamically?

All your help is much appreciated!

-The Dr.




Ultrashock Forums > Flash > ActionScript
Posted on: 2004-06-28


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Loaded External Image Question: Use Default Image If Loaded Image Not Found?
Hello,

I use the following code to load an external logo into a Flash Movie.

Quote:




var myRequest:URLRequest=new URLRequest(logoPath);
var loader:Loader = new Loader();
loader.load(myRequest);
holder_mc.addChild(loader);




What if the logo file is not find? I wish that if the logo is not found, another default logo will be used, i.e.

if (logoPath is here) {
var myRequest:URLRequest=new URLRequest(logoPath);
} else (logoPath is not here) {
var myRequest:URLRequest=new URLRequest("defaultlogo.png");
}

How can I do that?

Thanks and best regards

Alex

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Loading External Image > Image Appears Invisible
Hé,

I'm not posting here very much, so hi to anyone new.
I tried search for a solution to my problem, but I couldn't find one.

I'm using a button to load an external image:

code: on (Release) {
_root.temp.loadMovie("img.jpg");
}

Don't worry, both img.jpg and _root.temp (a box-shaped MC) excist.

When I press the button, _root.temp should be swaped by the image. Instead, it disappears, but no image appear. I have absolutely no idea what I'm doing wrong! I'm using Flash MX btw.

Here are my files:

http://www.cmd.tech.nhl.nl/users/regne200/test/

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Make External Image Appear In Image Holder
Hi

I used a bit of code from one a link from someones sig a while back (think they had a kitten in their avatar) and you basically created a object which you could then use to load external images (but it worked with movies too) but I cant find it I thought I saved the scene I tried it on.

Any help would be great

Thanks alot

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Image Grid With External Image
Hi I'm using Flash 8 and AS 2.

I'm trying to make a watermark grid for an image viewer I'm working on. So far I've managed to load an external image (in this case a .png file) into multiple containers and put it into a 5 wide by 4 tall grid based on the image and stage size.

My code works, but it is a bit bulky and tedious, and will get worse if I ever want to use a smaller image with a larger grid.

Is there a way for me to simplify my code (so I don't have to copy tons of code for each line of images) so I can load the external .png, and then just modify numbers of rows and columns for the grid, as well as the image size in pixels of the images?

I'd also like the grid to start with the .png image centered on the stage and duplicating out from there.

I've attached the Flash file and the .png file for you to look at.

Here is the code I'm currently using (yes i know it's bulky, that's why I'm asking for a simpler suggestion

-------------------------------------
/////First Row 1-5/////
createEmptyMovieClip("container1",1);
container1._x=0
container1._y=0
container1.loadMovie("watermark_2.png");

createEmptyMovieClip("container2",2);
container2._x=110
container2._y=0
container2.loadMovie("watermark_2.png");

createEmptyMovieClip("container3",3);
container3._x=220
container3._y=0
container3.loadMovie("watermark_2.png");

createEmptyMovieClip("container4",4);
container4._x=330
container4._y=0
container4.loadMovie("watermark_2.png");

createEmptyMovieClip("container5",5);
container5._x=440
container5._y=0
container5.loadMovie("watermark_2.png");
/////This code repeats for 2nd, 3rd and 4th Rows ---- there are 20 images in this grid/////
-------------------------------------

Thanks!

Hondo311

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Image Grid With External Image
Hi I'm using Flash 8 and AS 2.

I'm trying to make a watermark grid for an image viewer I'm working on. So far I've managed to load an external image (in this case a .png file) into multiple containers and put it into a 5 wide by 4 tall grid based on the image and stage size.

My code works, but it is a bit bulky and tedious, and will get worse if I ever want to use a smaller image with a larger grid.

Is there a way for me to simplify my code (so I don't have to copy tons of code for each line of images) so I can load the external .png, and then just modify numbers of rows and columns for the grid, as well as the image size in pixels of the images?

I'd also like the grid to start with the .png image centered on the stage and duplicating out from there.

I've attached the Flash file and the .png file for you to look at.

Here is the code I'm currently using (yes i know it's bulky, that's why I'm asking for a simpler suggestion

-------------------------------------
/////First Row 1-5/////
createEmptyMovieClip("container1",1);
container1._x=0
container1._y=0
container1.loadMovie("watermark_2.png");

createEmptyMovieClip("container2",2);
container2._x=110
container2._y=0
container2.loadMovie("watermark_2.png");

createEmptyMovieClip("container3",3);
container3._x=220
container3._y=0
container3.loadMovie("watermark_2.png");

createEmptyMovieClip("container4",4);
container4._x=330
container4._y=0
container4.loadMovie("watermark_2.png");

createEmptyMovieClip("container5",5);
container5._x=440
container5._y=0
container5.loadMovie("watermark_2.png");
/////This code repeats for 2nd, 3rd and 4th Rows ---- there are 20 images in this grid/////
-------------------------------------

Thanks!

Hondo311

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External Image
hello flashers.

i want to know if it's possible to use external images. i want to make a image gallery in flash that i can update by putting the new images in the root folder of all the images. i hope it's possible.
any other update possibility for images is always welcome.

thanx

grafx

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External Image
Hi all could someone help me please i'm trying to load an external image with a command so it tells people when i'm on or off-line, i've attached a file with the code but i cant get it to work in flash is there a way to get it to work it should show a face if it works.

a face like this please someone help me please, pritty please

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External Image
hi, i'm new to this and am trying to load an external image from yahoo finance into the swf - using mx

_root.createEmptyMovieClip("myPhotoClip",1);
_root.myPhotoClip.loadMovie("http://ichart.finance.yahoo.com/w?s=YHOO");

the swf has only 1 frame (blank) with the above script in it. I'm trying to create a movie Clip and load the image into it, any suggestions?

thanks

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External Image
Hi,

I followed a tutorial for adding an external image to my swf. The tutorial had me create an empty mc, and then create another mc that was to be the frame for the image. I then added the empty mc into that frame mc, which all worked fine.

I placed my actionscript for loading the external image against a button click even which loaded my external image. I have two questions about this, first can I add a fade effect to so when the external image loads it fades in, then out again when another click even happens from loading a different image.

Second, my image that I loaded into the mc is a jpg that looks crisp when viewed in photoshop but in the flash movie it looks terrible. Very blurry and somewhat pixeled looking.

Thanks.

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External Image
Hello, i found this photo gallery and i would like to know if someone have some idea how to convert to load external images.
My critical point is here:

function loadTransBitmap(id){
var tempbmp = flash.display.BitmapData.loadBitmap(id);
transbmp.copyPixels(tempbmp, tempbmp.rectangle, new flash.geom.Point(0,0));
tempbmp.dispose();
}

how can i change this line to read external files
var tempbmp = flash.display.BitmapData.loadBitmap(id);

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External Image ( The .txt Way )
Hmm .. can this be done ?! Loading an image into Flash by putting a "<img> tag in a .txt document ?! Of course my text box renders text as html and i'm using CSS and external loaded .txt file, and i want to manage text and my thumbnails form this single file. In other words, its like put a html file il a .txt file who's loaded via a text box who renders text as html.

..kinda wierd

thx

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I created an external image loader in flash mx but when I try to load an image, the image is masively stretched to beyond the end of the movie.

It is also not at the top left of the box.

Help Me please!

Code:
on (release) {
//load Graphic Behavior
this._parent.photo.loadMovie("1.jpg");
//End Behavior

}

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Hi,

I am trying to load an external image into an emptymc on my stage on a mouse action.(on press it loads an external image)

I know that for an external movie it is:
emptymc.loadMovie("memory.swf");

but for an image i dont know...
Can someone help??
Thanx

Mel*

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External Image ( The .txt Way )
Hmm .. can this be done ?! Loading an image into Flash by putting a "<img> tag in a .txt document ?! Of course my text box renders text as html and i'm using CSS and external loaded .txt file, and i want to manage text and my thumbnails form this single file. In other words, its like put a html file il a .txt file who's loaded via a text box who renders text as html.

..kinda wierd

thx

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Hello guys... I got a problem. I got a photo gallery and each photography is a swf. I would like to load an external swf ABOVE the last one. To (try) to make myself clearer: the chosen image (swf) loads itself with the last picture in the background. An example is the website http://www.braingiants.com/photo/

Thanks a lot

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External Image
Hello .. maybe a easy question for you .. but how do I display a picture that not inside the flash movie .. like in a directory (../image).

Thanks,


Frank

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Loading External Image N2 MCs
Can we call an external .jpg or .gif into an 'empty' movie clip of a Flash movie?

Just got a call from a guy who wants me to call an external image into a premade Flash template which contains an imported image which will be overlayed.

I don't hava all the details, but it's like this. The Flash template is a mailbox overlay of like tole painting or some crap like that.

He wants to be able to have a folder in which a customer submits the image of his/her mailbox, it drops into a folder and is immediately read, via loadvariables (of some sort) and the customer can see what a beautiful mailbox it would be with the elfen paintings on it, via the overlay template.

I know how to bring in text and .swf movies, but I'm not having much luck bringing in straight up .jpg or .gif images per loadvariable.

Any guidance would be greatly appreciated. Thanks.

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Changing An External Image
ok help me out here.....

Is it just me or is there a problem here..... on my movie i have a movie clip which is loading in an external image which is called "pictureoftheweek.jpg" im using the following code to import it :

loadMovie("http://www.popcop.co.uk/pictureoftheweek1.jpg", picture, "GET");

now, i went to change the image there on my server with the same name but when i went to view it the old image was still there.

I was wondering does flash embed that image into the movie when it loads it in????

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External Dynamic Image
HELP!!!

I've got a website currently done in ASP, with some dynamic pictures greated by ASP scripts. Is there any way that i can from a flash file embed these dynamic pictures? The flash site will be on a different server than the dynamic picture will be.

THANKS!!!

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External Image Loading?
Hi, I already posted this question, but the solutions didn't help...

Now I've attached a file, so if anyone can help me?

I want to load an external image(.jpg) into a movie...

What am I doing wrong?

I've used loadmovie().

Thx already,

ilClandestino

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External Image Preloader
Hello Flashers,

I got a question about external image preload.
I got it the way to make them load in a MC imageholder and to navigate in it.
How can i integrate a preloader that when i click the next button
That a preloader shows up while loading the image.
And also that when there are no more images that the loader says :no more ,....
But second part is not so important.
I Just dont know how to preload those jpgs. I tried to integrate a preloader i got but it doesnt work.

Does anyone have a tut or example for this?

Anything would be very apreciated

Cya,
Sky

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Width Of External Image
Hello,

I am trying to get the width and height of a external image as I bring it in.

Of the attached file you will notice a bunch of coomented out different varities of attaining this but with no luck.

The images come in named slide.

And I want box to be a border for the images that automatically resizes to fit the size of the image inside.

Thanks.

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External Image Width
Hello,

I am trying to get the width of a image that is loaded externally so that I can have a movie clip box be that size plus some so that the images will look framed.

You will see in the FLA I have tried several ways but have not had any luck in getting it to read the width of "slide" where the images load into.


Thanks in ahead,

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External Image Linking?
What i would like to do is have a folder with a number of Pictures that i can have linked to my Flash. This is what im trying to do. I have an large menu umbrella. It starts off with 5 menus, one of those 5 have 10 more links then one of those 1 has a picture and some informatino about the picture. I would like to have them linked externally because they wont need to load all like 100 pictures just the ones they want to see.

Basically similar to Dynamic Text linking only with like pictures. I hope i have explained this well enough. Please help me out if you can. thanks in advance.

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Getting Dimensions Of An External Image?
Is there a way to get the dimensions from a JPG on the server before it is loaded?

I.E. "If the image's X length is more than the images Y length, make the container MC move to _________" then load the image..?

I don't think so but may as well ask.

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Preloader For External Image?
I would like to make thumbnails of images and then have buttons to make them bigger. I have linked all my images externally but when it loads them up it is laggy, so to fix this I thought maybe a preload for each image would be nice. How would I go about doing this?

Thanks in Advance

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External Image Preloader
I would like to have a preloader for my externally linked images that i have on my flash file. I have about 60 externally linked images that i would like to have preloaders on so that they dont lag, could you help me out? Thanks

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Get External Image Into Flash
hi all , i am khader amd i need ur help , realy i am trying to get external image into flash without import it and put it in the flash library , i need to call the image and then it appear in the flash for example :
i ahve pic1.jpg and i have demo.fla i need to call the pic1.jpg into flash without import it.

i hope to receive ur replies
thanx alot

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External Image Problems
Hey Peoples,

I really am in a bind here. I am attempting to load an image called "wedthumb.jpg" into my thumbnail gallery part, and then w/ a hidden button when u roll over it loads the image (wed1.jpg) into a bigger window on the right hand side of all the thumbnails. It seems to be laoding my small image fine. But my problem is gettting the images to load up the same size as the movie size. I have tried to mask but that just loads it all and just shows me some of the picture. Also, it seems when I do a rollover it will work once and then not work again if I roll over it again. I am really lost on this.

So my questions are:

How do you make an external image resize itself for the movie when it loads?

Also, when I do my rollover of my hidden button it will load the image but I have it unloading if you roll off the image, however when I roll back on the image it will not load it again. Why is this?


Much Karma to anyone who helps me on this bind!

Thanks,
Andy

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How Can I Call External IMAGE In To My Swf ?
Hello Guys

I need some help !! How can i call a external JPG file into my SWF?

I want something like the following :

www.mydomain.com:
--> images (folder: which has all my images)
--> index.swf
--> index.html

What i need is, when i run the swf file it has to show a IMAGE from the "images" folder.

I badly need it.... can anyone help me out??
thanks

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External Swf (Image Gallery)
Hi,

I'm building my first flash site with flash mx, I've downloaded an image gallery from this website. What I'm trying to do is to load this gallery external into my main movie. I used loadMovieNum and a level (in action script of button) to load the image gallery into a point in the timeline. When I click the button the Image gallery is loaded, and my thumbs show up fine, the whole interface and the position are fine as well.

To see a picture in the gallery you will have to drag a thumb into a box and drop it. The jpeg file is displayed in the box as a result. And thats where I have the problems, the jpegs wont show. When I test the (image gallery) swf independent, it works fine. The reason for loading this swf external is a file size issue.

I used the following script for the button:

on (release) {
loadMovieNum("gallery.swf",5);
}


I took a peek at the (complex) script from the gallery, and I think the following line is responsable for loading the jpegs:

bildansicht_mc.container_mc.loadMovie(bilderordner +shooting_cb.getValue()+"/"+bild);

Can anyone help me
Thanx in advance
Msellier

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Loading External Image In MC Only Once
I wonder if anyone would be kind enough to help me out.

I'm trying to load an external image into a placeholder inside a MC that reloads everytime the fame is loaded. Because of this the image loads time and again and i get a screen flicker. Can anyone tell me the code to load the image at the begining of the swf and only call it once inside the mc.

I'm a actionscript newbie and i'm just using the following to load the image inside the mc and then resize it:

loadMovie("images/image02.jpg", "pic01");
_width = 21;
_height = 21.4;
resize("pic01", _width, _height);

I know i'm probably being dumb, but i just don't know how to do it

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Load Image Like External Txt Possible?
I read some threads on the "actionscripting" board but they are over my head. So I am humbled to return to the newbi section.

All I want to do is designate a section on my stage to have an image load into, similar to loading text from an external txt file. I think I need to be using a "loadmovie" script.

I am using MX and this will be for desktop deployment not web, if that makes a difference.

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External Txt Image Preloader
I have a sort of image gallery that loads images that are defined in a *.txt

That all works fine, but because there are up to 30 different image galleries eac one has to be preloaded seperately.

My question is.

Is it posible to make a preloader with a bar that goes from 0% loaded to 100% loaded in combination with a external txt loader?

I use this code to get the images from the txt:





for (i=1; i<=max_aantal; i++) {
_root.Gallery["win"+i]._visible = false;
}

newLoad = new LoadVars();
newLoad.onLoad = function(success) {
if (success) {
for (i=1; i<=aantal; i++) {
loadMovie(newLoad[projectnummer+"link"+i], Gallery["win"+i]);
}
}
};
newLoad.load("myLinks.txt");
loadVariablesNum("myLinks.txt",0);
Gallery.gotoAndPlay(1);

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External Txt Image Preloader Bar
I have a sort of image gallery that loads images that are defined in a *.txt

That all works fine, but I want a preloader bar while loading the images. The code has to get the bytesize of the images I think and then calculate how long it's going to take.

My question is.

Is it posible to make a preloader with a bar that goes from 0% loaded to 100% loaded in combination with a external txt loader?

I use this code to get the images from the txt:





for (i=1; i<=max_aantal; i++) {
_root.Gallery["win"+i]._visible = false;
}

newLoad = new LoadVars();
newLoad.onLoad = function(success) {
if (success) {
for (i=1; i<=aantal; i++) {
loadMovie(newLoad[projectnummer+"link"+i], Gallery["win"+i]);
}
}
};
newLoad.load("myLinks.txt");


__________________

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External Image Being Resized - HELP
Hi..

I'm having in issue with an external photo (.jpg) which the .swf loads at runtime.

The image is the same size as the flash movie, but for some reason when it loads it, it enlarges the image. (you can see that it becomes more pixelated and larger).

Why is this happening??? I don't want it to enlarge!

Zip file of the .fla, .jpg, and .txt. files attached

Thanks!

/bob

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Loading External Image
Im trying ot load an external image with this line:


Code:
_root.a1.loadMovie("./imgs/a1.jpg");
I used it on another scene, and it worked ok. But on the scene this line is, the image do not appear. I assure you the name and path of the image is correct, and that the MC is called "a1".
This is not the first time it happens.
Any ideas?
Thanx in advance

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How can I set the size of the external loaded movie or image? for example I have an image(1204x768) but I want to set it on a 500 x 350 space inside another movie. And how can I make a preloader with a progress bar for that image.
Thanks in advance

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I can't seem to find any tutorials on the exact AC I'd like to achieve. I have an MC in my main movie that I animated an effect on and I want to know if there is an actionscript that would load an external image into that MC. Please see the attached sample file of the animation.

TIA

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How To Load An External Image?
Okay, I've been searching for two days straight to get help on this and it's driving me crazy. Every tutorial I find is either for MX or it's for a really complicated image gallery or it's a template. I don't have MX (and won't for a long time), I don't want a template, and I'm a complete beginner, so I want to start from the very bottom.

All I want to know is how to load ONE external image into my swf using Flash 5. I don't want to loop anything to see if it's loaded or use trace or xml or pass variables or anything else. Not yet. Right now, I just want to load the image using the image's actual filename and location.

I basically want the Flash 5 equivalent of an html <img src=photo.jpg> tag. Then I can start working my way up from there. Can anyone help me out with that?

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Resizing External Image ?
Signed In
Access Granted
.......

Call-Sign : shahgillani
Dev Level : Rookie
Experience : Very Little

Hi Everyone!

I am creating an image gallery with both thumbnail and preview images will be loaded externally. In this regard I would like to know that how can we resize the externally loaded images to the size something like 65X65, although they could be larger in size? I don't think that the code below will work as wanted. And one more thing, will I be able to click the thumbnails when we load them actully I am trying to load the images in an empty movieclip.

Code:
loadMovie("images/image01.jpg", thumbnail01);
_width = 65;
_height = 65;
Please help!

Regards,
Signout

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Loading External Image
Hi,
Can anyone explain to me how do I load an image into an empty movieclip that I used to load a text file. Is loading the text file and image the same way?

Cheers

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External Image Clicking
Signed In
Access Granted
.......

Call-Sign : shahgillani
Dev Level : Rookie
Experience : Very Little

Hi Everyone!

Guys I have posted many thread all around the web and found luckily the solution of loading external images and then resizing them but now I have another problem that is, How to click that externally loaded image to enlarge it?

Quote:




loadMovie ("images/image1.jpg", thumbnail);
thumbnail._xscale = 25;
thumbnail._yscale = 25;




I have loaded the image in "thumbnail" movieclip, now how am I gona click this? And one more thing, after loading it once I don't want to load it again to show as enlarged image !!!

Please help I am desperate !!!

Regards,
Signout

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Hi guys,
I'm pretty new to Flash and here's what I want to do. I want to load external images, but not to load them in line, I don't want to use a scroll option. Let say you have a bacground picture 200 x 200. In the left bottom corner is where I want to be the original image after user click the small image. Small images are all around and they musn't touch each other. How can I make this? How can I define where each snall image can load? How can I define how many images are in a external file where are loaded from?And then automaticly add the same number of "loading places"?
THX for all the help

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I am currently trying to load 10 different jpgs into a tweening movie (basicly fadeing in from alpha 0) and these will follow a simple time line one fadeing in after another, i can do this with swf files, but this needs to be done with jpgs from another directory.

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I need soime help retrieving an external image using actionscript. I tried loadMovie(), attachMovie, and loadVariables() but it doesn't seem to respond. Perhaps I'm using them wrong. The attached fla file is a partial sample. the process is simple: click on Project button (left) and the project image and description pops ups (right). can someone help me out with this seemingly simple problem. Thanks in advance.

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I was trying to load some HTML into my flash site witch works but the images dont load. You can see where they should be but they just dont show up. Any idea why this is? here is my code

Code:
this.charactersMC.onRelease = function () {
reEnableOptions();
this.characters.setTextFormat(btnDisable);
this.enabled = false;
_level0.myLV.load("vars/chars.txt");
videoDeactivate();
}
vars is the folder with the HTML page and chars is the page which reads.
[HTML]info=<img src="jpgs/vaan.jpg" width="100" height="100" align="left" hspace="10" vspace="5"><b>Name</b>[/html]
and i am sure you guessed jpgs is the folder and vaan.jpg is the picture.

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Hey there I have code on a keyframe where if the user clicks on a button it loads an external jpg into an empty MC, what I want to do is for the user to be able to click on the loaded jpg and then a new window would open with the image at a biger size.......any ideas on how to do this??

Here's the code:


MovieClip.prototype.fadeIn = function() {
this.onEnterFrame = function() {
if (this._alpha<100) {
this._alpha += 10;
} else {
delete this.onEnterFrame;
}
};
};
bar._visible = false;
border._visible = false;
my_mc = new MovieClipLoader();
preload = new Object();
my_mc.addListener(preload);
preload.onLoadStart = function(targetMC) {
trace("started loading "+targetMC);
container._alpha = 0;
bar._visible = true;
border._visible = true;
pText._visible = true;
};
preload.onLoadProgress = function(targetMC, lBytes, tBytes) {
bar._width = (lBytes/tBytes)*100;
pText.text = "% "+Math.round((lBytes/tBytes)*100);
};
preload.onLoadComplete = function(targetMC) {
container.fadeIn();
border._visible = false;
bar._visible = false;
dText._visible = false;
trace(targetMC+" finished");
};
//default image
my_mc.loadClip("images/picture1.jpg", "container");
//buttons
button2.onPress = function() {
my_mc.loadClip("images/picture2.jpg", "container");
};
button3.onPress = function() {
my_mc.loadClip("images/picture3.jpg", "container");
};
button4.onPress = function() {
my_mc.loadClip("images/picture2.jpg", "container");
};


THANKS FOR YOUR HELP

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